Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 20:00:31 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (162) 162 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1192 Bonus ------- None Cogmind --------- Core Integrity 367/400 Matter 282/300 Energy 250/250 System Corruption 0% Temperature Cool (137) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (16) --- Ion Engine Light Treads Aluminum Leg Aluminum Leg Heat Sink High-capacity Battery (400) High-capacity Matter Pod (103) EM Pulse Gun Medium Laser Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg High-capacity Battery High-capacity Matter Pod EM Pulse Gun Medium Laser Light Assault Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 14 | 7 3 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device . | . . . Storage 4 | 2 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 5 | 1 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 96 | . 100 93 Engine 12 | . 14 11 Treads 25 | . 28 22 Storage 25 | . 28 22 Protection 2 | . . 4 Energy Gun 6 | . 11 . Ballistic Gun 24 | . 16 33 Naked Turns . | . . . Heaviest Build 43 | 16 40 43 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 16 | 8 16 16 Average Capacity 12 | 6 12 16 Most Carried 12 | 4 8 12 Average Carried 6 | 1 5 9 Final Capacity 16 | 8 16 16 Final Carried 11 | 4 8 11 Class Distribution -------------------- 61% | Mutant 22% | Gunner 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 470 | 273 106 91 Remotely . | . . . Salvage Created 340 | 54 125 161 Parts 25 | 3 9 13 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 3 5 Guns 8 | . 3 5 Classes Destroyed 3 | 1 1 1 Recycler 2 | 1 1 . Swarmer 6 | . 3 3 Sentry 2 | . . 2 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 769 | . 55 714 Core 42 | . 9 33 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 26 | 3 3 20 Largest 3 | 2 2 3 Hottest 70 | 70 70 60 Shots Fired 71 | 6 6 59 Gun 71 | 6 6 59 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 65 | 3 3 59 Thermal 6 | 3 3 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 28 | 2 4 28 Robot Miss Streak 2 | 1 1 2 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 54 | 4 4 46 Core Hits 19 | 2 3 14 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 419 | 29 46 344 Guns 412 | 29 39 344 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 7 | . 7 . Kinetic 375 | 17 14 344 Thermal 37 | 12 25 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 151 | 50 50 151 Average Temperature 34 | 26 26 37 Received Heat Transfer 153 | . . 153 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 111 | 37 74 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 174 | 5 93 174 Average Influence 59 | 2 36 111 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 3 14 Peak Tracking Total 9 | . 2 9 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 8 | . 8 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 2 | . 2 . Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Track 1 | . 1 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 481 | 94 199 188 Spaces Moved 227 | 47 112 68 Core 3 | 3 . . Treads 224 | 44 112 68 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 161 | 152 160 169 Slowest Speed 180 | 160 160 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 11 | 4 22 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 293 | 60 126 107 Wait 9 | . . 9 Move 225 | 46 111 68 Hop . | . . . Pick Up 15 | 4 5 6 Fast Attach 8 | 7 . 1 Attach 3 | . . 3 Detach . | . . . Swap 3 | . 3 . Drop 3 | . 3 . Fire 26 | 3 3 20 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 482 | -9/Materials | Self-destructed Last Messages --------------- 00407_ Acquired 54 matter. 00411_ Acquired Heat Sink. 00421_ Acquired Mni. Grenade Launcher. 00440_ K-01 Serf collects debris. 00445_ Triggered Alarm Trap. 00445_ An alarm sounds. 00445_ ALERT: Alarm triggered, dispatching investigation squad. 00446_ K-01 Serf collects debris. 00454_ U-05 Engineer lays Concrete. 00456_ K-01 Serf collects debris. 00456_ U-05 Engineer lays Concrete. 00460_ K-01 Serf collects debris. 00470_ U-05 Engineer destroyed. 00470_ Y-45 Defender destroyed. 00470_ Switching to secondary target: Y-45 Defender. 00471_ K-01 Serf collects debris. 00471_ Lgt. Assault Rifle destroyed. 00474_ Y-45 Defender suffers critical hit. 00478_ R-06 Scavenger collects Structural Scanner. 00481_ Lgt. Assault Rifle destroyed. 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