Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 19:50:02 Player: Serule Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (2569) 2569 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 7975 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 195 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Improved Trap Scanner Advanced Sensor Array Salvage Targeting Computer Weapon Cycler > --- WEAPON ----------- Pulse Rifle Force Rifle Minigun > --- INVENTORY -------- Neutrino Core Makeshift Axe [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Makeshift Axe Energy Gun Force Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 2 . 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 110 | 6 16 3 24 27 5 5 23 1 . . Power 8 | 1 1 . 1 2 . 1 2 . . . Engine 7 | 1 1 . 1 1 . 1 2 . . . Core 1 | . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 6 1 11 8 1 1 5 . . . Treads 3 | . . . . . . . 3 . . . Leg 16 | 2 4 1 5 2 . . 2 . . . Wheel 11 | . 2 . 6 3 . . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . 3 1 1 . . . . Utility 28 | 1 3 . 4 7 2 1 10 . . . Device 10 | . . . . 1 2 1 6 . . . Storage 1 | 1 . . . . . . . . . . Processor 4 | . . . 1 . . . 3 . . . Hackware . | . . . . . . . . . . . Protection 13 | . 3 . 3 6 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 6 2 8 10 2 2 6 1 . . Energy Gun 14 | 2 3 . 4 2 . 1 2 . . . Energy Cannon 2 | . . . . 1 1 . . . . . Ballistic Gun 2 | . . . . . . . 2 . . . Ballistic Cannon 2 | . . . . 2 . . . . . . Launcher 6 | . . . 2 3 . 1 . . . . Special Weapon 6 | . 3 . 1 . 1 . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . 1 1 2 . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . . . . Parts Lost 35 | . 1 . 2 6 4 . 12 . . 10 Power 4 | . . . . 1 1 . 1 . . 1 Propulsion 12 | . 1 . 2 2 1 . 4 . . 2 Utility 10 | . . . . 2 1 . 3 . . 4 Weapon 9 | . . . . 1 1 . 4 . . 3 Highest Loss Streak 9 | . 1 . 2 4 4 . 6 . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 100 95 84 52 7 77 72 73 26 Engine 9 | . 14 14 10 2 6 . 12 6 6 . Core 1 | . . . . 5 . . . . . . Treads 2 | . . . . . . . 11 . . . Leg 11 | . 13 28 28 3 10 . . 13 13 3 Wheel 6 | . 14 . 1 17 . . . . . . Device 7 | . . . . . 8 2 27 13 13 7 Storage 7 | . 14 14 11 6 . . . . . . Processor 5 | . . . 11 9 6 . 5 13 13 4 Protection 10 | . 12 14 10 20 5 . . 6 6 6 Energy Gun 8 | . 21 1 7 6 . . 7 6 6 1 Ballistic Gun 2 | . . . . . . . 9 6 6 1 Ballistic Cannon 1 | . . . . 4 4 . . . . . Special Weapon 1 | . 6 3 . . . . . . . . Slashing Weapon 3 | . . 11 10 2 1 . . 5 6 1 Special Melee Weapon 1 | . . 13 3 . . . . . . . Peak Build Rating 53 | 6 8 11 16 25 24 16 53 44 44 44 Average Rating 21 | 5 7 10 14 19 17 7 45 43 44 16 On Entrance 18 | . 6 7 11 16 21 1 16 41 44 44 Naked Turns 22 | . . . . . 16 6 . . . . Heaviest Build 41 | 11 17 17 21 37 27 6 41 27 27 27 Greatest Support 40 | 20 26 20 30 30 25 6 40 35 35 35 Greatest Overweight (x) 7 | 1 1 . 2 6 4 . 7 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 5 5 5 2 1 1 Average Carried 5 | 4 7 7 7 7 4 4 2 1 1 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 7 8 8 5 5 5 2 1 1 1 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2174 | 260 339 248 228 499 . 154 445 . . 1 Remotely . | . . . . . . . . . . . Salvage Created 3733 | 252 395 256 637 1013 . . 1120 . . 60 Parts 204 | 18 21 8 40 64 . . 48 . . 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 33 4 . 11 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 65 | . 9 2 11 25 . . 16 . . 2 Melee 9 | . . 2 2 4 . . 1 . . . Guns 36 | . 9 . 7 3 . . 15 . . 2 Cannons 10 | . . . . 10 . . . . . . AOE 10 | . . . 2 8 . . . . . . Classes Destroyed 15 | 3 3 . 2 6 . . 1 . . . Worker 4 | 2 . . 1 1 . . . . . . Builder 4 | . . . 3 1 . . . . . . Tunneler 6 | 5 . . . 1 . . . . . . Recycler 8 | 1 . 2 3 2 . . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 6 | . 2 . 2 2 . . . . . . Swarmer 26 | . 3 . 6 9 . . 6 . . 2 Grunt 20 | . 6 2 4 4 . . 4 . . . Brawler 2 | . . . . 2 . . . . . . Duelist 2 | . . . . 1 . . 1 . . . Sentry 9 | . . . 1 6 . . 2 . . . Specialist 2 | . . . . 2 . . . . . . Hunter 3 | . . . . 1 . . 2 . . . Packrat 3 | . . . . . . . 3 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 9 | 5 3 2 9 6 . . 4 . . 2 Combat Bots Only 5 | . 3 1 5 5 . . 4 . . 2 Max Kills in Single Turn 2 | 1 1 1 2 2 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . . . Melee 1 | . . 1 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 598 | . 50 7 59 166 95 6 136 . . 79 Missed 212 | . 15 1 17 56 53 4 36 . . 30 Damage Taken 5501 | . 409 75 577 1579 355 10 1526 . . 970 Core 1581 | . 64 . 173 286 207 5 284 . . 562 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 21 | . . . . . . . 3 . . 18 Regen/Repaired (Parts) 83 | . . . 83 . . . . . . . Core Remaining (%) 69 | 100 . 74 56 48 70 . . . . . Volleys Fired 205 | 11 52 . 34 55 2 . 45 . . 6 Largest 3 | 2 2 . 2 2 1 . 3 . . 2 Hottest 168 | 80 140 . 100 107 5 . 168 . . 105 Shots Fired 344 | 22 80 . 39 86 2 . 103 . . 12 Gun 270 | 22 68 . 33 33 . . 102 . . 12 Cannon 32 | . . . . 32 . . . . . . Launcher 26 | . . . 5 21 . . . . . . Special 16 | . 12 . 1 . 2 . 1 . . . Kinetic 78 | . . . . 24 . . 48 . . 6 Thermal 119 | 11 39 . 1 7 . . 55 . . 6 Explosive 26 | . . . 5 21 . . . . . . Electromagnetic 119 | 11 41 . 33 34 . . . . . . Robot Hit Streak 13 | 3 11 . 9 8 5 . 13 . . 4 Robot Miss Streak 8 | 1 5 . 3 8 . . 8 . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . . . . . 4 . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 Shots Hit Robots 235 | 11 45 9 38 64 2 . 60 . . 6 Core Hits 161 | 8 20 3 25 67 1 . 32 . . 5 Critical Kills 5 | . . . . . . . 4 . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 . . . Critical Strikes 14 | . 3 1 1 2 . . 6 . . 1 Burn 1 | . 1 . . . . . . . . . Destroy 7 | . . . . . . . 6 . . 1 Corrupt 2 | . 2 . . . . . . . . . Sever 4 | . . 1 1 2 . . . . . . Melee Attacks 39 | . . 11 12 15 . . 1 . . . Impact . | . . . . . . . . . . . Slashing 39 | . . 11 12 15 . . 1 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . 3 2 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6592 | 135 684 492 996 2785 11 . 1328 . . 161 Guns 2950 | 135 623 . 402 331 . . 1298 . . 161 Cannons 554 | . . . . 554 . . . . . . Explosions 1711 | . 56 . 167 1488 . . . . . . Melee 1361 | . . 492 427 412 . . 30 . . . Ramming 16 | . 5 . . . 11 . . . . . Kinetic 865 | . . . . 383 . . 439 . . 43 Thermal 1526 | 68 249 . 95 137 . . 859 . . 118 Explosive 1495 | . . . 72 1423 . . . . . . Electromagnetic 1329 | 67 430 . 402 430 . . . . . . Impact . | . . . . . . . . . . . Slashing 1361 | . . 492 427 412 . . 30 . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 5 5 Average Corruption 5 | . . . . . . 5 5 5 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . . . . 30 1 4 4 Message Errors 13 | . . . . . . . 10 . 3 . Matter Fused 7 | . . . . . . . 5 . 1 1 Heat Flow Errors 4 | . . . . . . . 3 . . 1 Energy Discharges 3 | . . . . . . . 2 . . 1 Data Loss (minor) 3 | . . . . . . . 1 1 . 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 4 | . . . . . . . 4 . . . Alerts 2 | . . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 220 | . 8 76 41 95 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 104 | . 8 . 1 95 . . . . . . Melee 116 | . . 76 40 . . . . . . . Knockbacks 4 | . . . . 4 . . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . 4 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 356 | . 27 . 200 124 5 . . . . . Shots 8 | . 1 . 5 2 . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 3 | . 2 . . . 1 . . . . . Kicked 2 | . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 480 | 36 466 . 87 480 10 . 198 . . 194 Average Temperature 122 | 16 103 . 20 183 10 . 95 . . 54 Received Heat Transfer 1362 | . 198 42 45 504 93 . 306 . . 174 Effects 19 | . 3 . . 16 . . . . . . Shutdowns 5 | . 1 . . 4 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 5 | . . . . 5 . . . . . . Matter Decay 3 | . 1 . . 2 . . . . . . Short Circuit 2 | . . . . 2 . . . . . . Damage (minor) 2 | . 1 . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . 2 . 1 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . . . Heat Transferred 2724 | 150 635 . 150 198 . . 1406 . . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 3 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 727 | 40 268 211 363 727 345 178 . . . . Initial 330 | . 26 28 3 152 330 163 . . . . Average 201 | 20 75 102 113 440 331 166 . . . . Maximum Alert Level 3 | . 1 1 1 3 1 . . . . . Low Security (%) 59 | 100 89 80 80 7 . 100 . . . . Level 1 21 | . 10 19 19 25 100 . . . . . Level 2 18 | . . . . 65 . . . . . . Level 3 . | . . . . 1 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 3 1 2 7 1 1 . . . . Investigation 2 | . 2 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 . 2 2 1 1 . . . . Assault 2 | . . 1 . 1 . . . . . . Garrison 4 | . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 5 | . 2 . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 16 9 20 39 14 1 18 . . 16 Peak Tracking Total 13 | . 4 4 4 4 13 2 5 . . 7 Tactical Retreats 14 | . 2 4 1 3 . . 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 13 | . . . 2 8 . . 2 . . 1 Max in Single Turn 2 | . . . 1 2 . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 19 | . 7 . 4 6 . . . . 2 . Terminals 13 | . 6 . 3 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 65 | . 16 . 18 15 . . . . 16 . Successful 40 | . 6 . 10 8 . . . . 16 . Failed 25 | . 10 . 8 7 . . . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 35 | . 15 . 10 10 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . 8 . . . . . . . Recycling Units 5 | . 1 . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 29 | . 5 . 5 3 . . . . 16 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 5 | . 1 . . 4 . . . . . . Recycle Component 1 | . . . . 1 . . . . . . Process 1 | . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 6 . 3 4 . . . . . . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 62 | . . . 62 . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . Recycled Matter 218 | . . . . 218 . . . . . . Retrieved Matter 218 | . . . . 218 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . 1 . . . . . . . 1 Largest Group 1 | . . 1 . . . . . . . 1 Highest-Rated Group 96 | . . 31 . . . . . . . 96 Highest-Rated Ally 96 | . . 31 . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . 6 . . . . . . . 5 Total Damage 548 | . . 127 . . . . . . . 421 Kills 5 | . . 2 . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4924 | 144 1012 418 707 975 180 48 1066 93 98 183 Spaces Moved 3053 | 60 527 290 328 681 189 93 432 77 82 294 Core 333 | 8 . . . 15 33 10 4 . . 263 Treads 384 | . . . . . . . 384 . . . Legs 1354 | 52 279 290 301 151 76 . 15 77 82 31 Wheels 788 | . 248 . 27 513 . . . . . . Hover . | . . . . . . . . . . . Flight 194 | . . . . 2 80 83 29 . . . Fastest Speed 40 | 50 90 120 80 80 40 40 40 120 120 50 Average Speed 115 | 113 106 120 125 100 87 41 208 120 120 57 Slowest Speed 470 | 120 190 120 260 470 250 50 400 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 5 88 69 39 69 7 4 60 17 71 30 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . . . . 2 . . . Spaces Dug 12 | . 11 . 1 . . . . . . . Terrain Destroyed 175 | . 16 . 67 92 . . . . . . Melee . | . . . . . . . . . . . Projectile 13 | . 12 . 1 . . . . . . . AOE 162 | . 4 . 66 92 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 4058 | 111 872 349 565 871 205 100 527 77 81 300 Wait 559 | 29 253 42 151 66 . . 18 . . . Move 3041 | 59 526 289 327 680 188 90 431 76 81 294 Hop 1 | . . . . . . 1 . . . . Pick Up 39 | 6 10 1 6 9 . 1 6 . . . Fast Attach 51 | 6 3 1 9 11 4 5 12 . . . Attach 18 | . 2 . 2 3 1 . 9 1 . . Detach 3 | . . 1 . 1 1 . . . . . Swap 41 | . 11 2 13 13 . . 2 . . . Drop 58 | . 13 2 11 18 8 3 3 . . . Fire 205 | 11 52 . 34 55 2 . 45 . . 6 Melee 39 | . . 11 12 15 . . 1 . . . Ram 1 | . . . . . 1 . . . . . Kick 2 | . 2 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 395 | -10/Materials | Identified exit to Materials 576 | -10/Materials | Discovered new exit (range 7) 1117 | -10/Materials | Discovered new exit (range 9) 1157 | -10/Materials | Entered Mines 1214 | -10/Mines | Learned 4 Materials zone layouts 1245 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1336 | -10/Mines | Met a Derelict testing a Signal Generator 1563 | -10/Mines | Discovered exit to Materials (range 8) 1575 | -10/Mines | Entered Materials 1575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1576 | -9/Materials | Identified exit to Storage 1727 | -9/Materials | Repaired Lgt. Armor Plating 1764 | -9/Materials | Repaired Broken Ion Engine 1997 | -9/Materials | Discovered new exit (range 5) 2282 | -9/Materials | Entered another Materials area 2282 | -8/Materials | Evolved 2 slots: Utility x2 2548 | -8/Materials | Build established: Scavenger-Mutant 2664 | -8/Materials | Garrison activated, responded to threat 2978 | -8/Materials | Garrison activated, responded to threat 3082 | -8/Materials | First assault squad dispatched 3099 | -8/Materials | Lost 4 parts (1p2u1w) 3120 | -8/Materials | Build established: Mutant 3253 | -8/Materials | Core integrity fell below 50% 3253 | -8/Materials | Discovered new exit (range 5) 3257 | -8/Materials | Entered Factory 3257 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3430 | -7/Factory | Discovered new exit (range 14) 3437 | -7/Factory | Entered another Factory area 3437 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3452 | -6/Factory | Lost 4 parts (1p1n1u1w) 3475 | -6/Factory | Discovered new exit (range 10) 3477 | -6/Factory | Found Prototype Launcher 3477 | -6/Factory | Identified Rocket Array 3485 | -6/Factory | Entered Lower Caves 3499 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3753 | -6/Lower Caves | Encountered a Warlord checkpoint 3794 | -6/Lower Caves | Learned Factory terminal intel 3965 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4243 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4354 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4523 | -6/Lower Caves | Discovered new exit (range 14) 4551 | -6/Lower Caves | Entered another Lower Caves area 4557 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 4632 | -6/Lower Caves | Discovered new exit (range 8) 4644 | -6/Lower Caves | Entered Data Miner 4644 | -6/Data Miner | Discovered new exit (range 6) 4667 | -6/Data Miner | Met Data Miner 4716 | -6/Data Miner | Received God Mode back door access code from Data Miner 4742 | -6/Data Miner | Entered Proximity Caves 4772 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4783 | -5/Proximity Caves | Learned Factory garrison access intel 4792 | -5/Proximity Caves | Core integrity fell below 50% 4808 | -5/Proximity Caves | Spotted B-75 Beast 4811 | -5/Proximity Caves | Escorted by Enhanced Grunt 4843 | -5/Proximity Caves | Lost 9 parts (1p2n3u3w) 4898 | -5/Proximity Caves | Core integrity fell below 20% 4925 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. H-66 Slayer destroyed. Acquired 1 matter. Knocked back. System corrupted: Energy discharge (-18). Enhanced Grunt: "Protecting LRC-V3." Targeting Computer destroyed. Slug penetrates Enhanced Grunt. H-66 Slayer destroyed. Chain reaction triggered in Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Phase Shifter fries itself beyond repair. Hvy. Assault Rifle fries itself beyond repair. Slug penetrates Enhanced Grunt. Enhanced Grunt destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. System corrupted: Component data lost. System corrupted: Matter fused (-7). Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????#####???? | | ?????????## ###????????????????#####???## ##### | | ?????????# ##???####????????# ##??# """# | | ?????????# #??## #???????## ##?# | | ?????????## ##?# #???????# ### [ | | ??????????#### ### ######### #"" %=% | | ????????????## ## % "" ##" !% | | ????????????# ####### #" !# | | ????????????# ##;#;#+#### #?????# ## | | ????????????#### # "??# ##????# ### | | ??????????????# # #"% "??# #????# ### | | ??????????????# ## g#" """# #????## #? | | ??????????????# ## g %@ # #?????## #? | | ??????????????# ## # # #??????# #? | | ??????????????# ## #"" # ##????## #? | | ??????????????# # #"T # ##???# ##? | | ??????????????# #"" # ##??# ### | | ??????????????# #"" """""# #??## | | ??????????????## ;###+###### #?#### | | ???????????????## ##?# ## | | ????????????????## #???# #? | | ?????????????????# ##??## ##?? | | ?????????????????# ## ##?### #??? # | | ?????????????????# ### #?## #????# | | ?????????????????# ## ##?# ## #????? | | ?????????????????# ## ##??# #####????? | | ?????????????????# ## # ####???## ###?????? | | ?????????????????# ## ## #???????## ##?###? | | ?????????????????# ## ## #??#####?# ### ## | | ?????????????????# ## ## #### ### # | | ?????????????????# ## ## | | ?????????????????# ## ## # | | ?????????????????# ##### ### # | | ?????????????????# #### ### ## | | ?????????????????##### ## #### | | ?????????????????????## ## ###??## | | ??????????????????????#### ### #####?????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Utility Shielding 15 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 1 Item Schematics ----------------- Matter Neutralizer | -6/Data Miner | Free Heavy Servo Lattice | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedGravityNetwork Manual? 0 Play Time 00:57:53 Cumulative 12.2 hours Start 2024.11.14 @ 18:54:38 End 2024.11.14 @ 19:50:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ad61197-d5b1-4686-b8c6-ecff312c4b5d