Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 20:35:58 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1290) 1290 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 4759 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 650/700 Matter 295/300 Energy 357/500 System Corruption 0% Temperature Cool (207) Movement Treading (185) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Battery System Shield > --- WEAPON (3) ------- Particle Gun Cooled Particle Cannon > --- INVENTORY (22) --- Coolant Injector Coolant Injector Large Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Core Analyzer Kinecellerator Weapon Cycler Relay Coupler [NC] (23) Relay Coupler [Swarmer] (42) Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (18) Pulse Rifle Cooled Particle Cannon Assault Rifle Light Assault Rifle Autogun Autogun Gauss Rifle Impact Mace Impact Mace Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Weapon Cycler System Shield > --- WEAPON ----------- Particle Gun Cooled Particle Cannon Light Assault Rifle > --- INVENTORY -------- Coolant Injector Large Storage Unit Large Storage Unit High-capacity Battery High-capacity Matter Pod Improved Signal Interpreter Core Analyzer Kinecellerator Particle Gun Particle Gun Pulse Rifle Cooled Particle Cannon Impact Mace Impact Mace [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Hackware System Shield Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 42 | . 5 . . 2 17 12 6 Power 3 | . . . . 1 1 1 . Engine 3 | . . . . 1 1 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | . 3 . . . 3 4 1 Treads 2 | . . . . . . 1 1 Leg 6 | . 3 . . . 3 . . Wheel 3 | . . . . . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 2 . . 1 3 3 3 Device 6 | . . . . 1 2 2 1 Storage 5 | . 2 . . . 1 . 2 Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | . . . . . 10 4 2 Energy Gun 7 | . . . . . 3 2 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 4 | . . . . . 4 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 2 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . Parts Lost 14 | . . . . . 7 2 5 Power 3 | . . . . . 1 1 1 Propulsion 4 | . . . . . 1 1 2 Utility . | . . . . . . . . Weapon 7 | . . . . . 5 . 2 Highest Loss Streak 7 | . . . . . 7 1 3 Average Slot Usage (%) 90 | . 86 85 85 95 93 91 91 Engine 12 | . 14 14 14 14 15 11 7 Treads 1 | . . . . . . 2 13 Leg 21 | . 28 28 28 28 27 8 . Wheel 2 | . . . . . . 10 7 Device 6 | . . . . 9 9 15 9 Storage 15 | . 15 14 14 14 18 15 20 Hackware 2 | . . . . . . 7 7 Energy Gun 3 | . . . . . 3 5 14 Energy Cannon 1 | . . . . . . 4 7 Ballistic Gun 19 | . 28 28 28 28 18 7 . Naked Turns . | . . . . . . . . Heaviest Build 65 | 13 41 25 25 28 51 55 65 Greatest Support 54 | 20 26 26 26 26 49 54 32 Greatest Overweight (x) 4 | . 4 . . 1 1 1 4 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 22 | 6 16 10 10 10 16 16 22 Average Capacity 12 | 6 9 10 10 10 16 16 20 Most Carried 22 | 6 10 10 10 10 16 15 22 Average Carried 11 | 5 6 10 10 9 12 12 18 Final Capacity 22 | 6 10 10 10 10 16 16 22 Final Carried 21 | 3 10 10 10 10 13 15 21 Class Distribution -------------------- 72% | Mutant 12% | Scavenger-Mutant 8% | Gunner 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1200 | 218 155 . . 331 77 374 45 Remotely . | . . . . . . . . Salvage Created 1425 | 62 155 . . 221 305 344 338 Parts 75 | 2 15 . . 11 21 13 13 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 30 | . 7 . . 5 9 4 5 Guns 20 | . 7 . . 5 6 2 . Cannons 7 | . . . . . . 2 5 AOE 3 | . . . . . 3 . . Classes Destroyed 9 | 1 2 . . . 3 2 1 Worker 3 | . . . . . 3 . . Builder 1 | . . . . . 1 . . Hauler 1 | . . . . . . 1 . Recycler 2 | 1 . . . . . 1 . Watcher 1 | . . . . . . 1 . Swarmer 10 | . 5 . . . 3 . 2 Grunt 17 | . 2 . . 5 5 4 1 Duelist 2 | . . . . . 1 . 1 Hunter 1 | . . . . . . . 1 Best Kill Streak 10 | 1 2 . . 3 10 4 2 Combat Bots Only 4 | . 2 . . 3 4 2 2 Max Kills in Single Turn 2 | 1 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 1876 | . 193 . . 158 860 254 411 Core 263 | . 26 . . 27 160 36 14 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . . . 78 70 . . Volleys Fired 112 | 3 24 . . 12 19 26 28 Largest 3 | 2 2 . . 2 3 3 1 Hottest 148 | 40 40 . . 40 130 148 90 Shots Fired 189 | 6 48 . . 24 43 40 28 Gun 131 | 6 48 . . 24 33 20 . Cannon 48 | . . . . . . 20 28 Launcher 9 | . . . . . 9 . . Special 1 | . . . . . 1 . . Kinetic 106 | 6 48 . . 24 21 7 . Thermal 74 | . . . . . 13 33 28 Explosive 9 | . . . . . 9 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 4 10 . . 9 14 11 16 Robot Miss Streak 4 | 1 4 . . 1 1 3 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 126 | 4 27 . . 17 29 27 22 Core Hits 71 | 2 9 . . 10 28 13 9 Critical Hits 3 | . 1 . . . 1 . 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2831 | 50 292 . . 244 842 584 819 Guns 1019 | 50 292 . . 244 255 178 . Cannons 1225 | . . . . . . 406 819 Explosions 587 | . . . . . 587 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 722 | 50 292 . . 244 107 29 . Thermal 1522 | . . . . . 148 555 819 Explosive 587 | . . . . . 587 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots 6 | . . . . . . . 6 Overflow Damage 84 | . . . . . 12 47 25 Projectiles 72 | . . . . . . 47 25 Explosions 12 | . . . . . 12 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 195 | . . . . . 195 . . Shots 6 | . . . . . 6 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 441 | . . . . 2 441 193 222 Average Temperature 95 | . . . . 2 114 62 117 Received Heat Transfer 504 | . 24 . . 90 207 120 63 Effects 3 | . . . . . 3 . . Shutdowns 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 2248 | . . . . . 370 888 990 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 595 | 5 184 . . 100 304 595 565 Initial 299 | . 3 . . . 39 46 299 Average 166 | 2 74 . . 38 129 244 502 Maximum Alert Level 2 | . . . . . 1 2 2 Low Security (%) 73 | 100 100 100 . 100 77 59 . Level 1 9 | . . . . . 22 14 15 Level 2 16 | . . . . . . 26 84 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 1 . . . . 2 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 48 | . 9 . . 5 15 7 12 Peak Tracking Total 7 | . 2 . . 3 6 3 7 Tactical Retreats 4 | . 1 . . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . 6 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 3 | . . . . 1 1 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 13 | . 2 . 4 . 4 3 . Terminals 5 | . 1 . . . 4 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 43 | . 7 . 4 . 22 10 . Successful 32 | . 6 . 4 . 14 8 . Failed 11 | . 1 . . . 8 2 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 23 | . 6 . . . 17 . . Terminals 24 | . 2 . . . 22 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers 6 | . . . . . . 6 . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 12 | . . . 4 . 8 . . Record 4 | . . . 4 . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . 1 . . Transport Status 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 6 | . . . . . . 6 . Insert Component 3 | . . . . . . 3 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 11 | . 5 . . . 6 . . Terminals 7 | . 1 . . . 6 . . Track 2 | . . . . . 2 . . Botnet 4 | . 1 . . . 3 . . Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Monitor 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . . . 4 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Matter 252 | . . . . . . 252 . Time 134 | . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . 12 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 2 Highest-Rated Group 60 | . . . . . . 60 40 Highest-Rated Ally 20 | . . . . . . 20 20 Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . . 13 8 Total Damage 367 | . . . . . . 189 178 Kills 2 | . . . . . . 1 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 2767 | 13 430 86 533 478 436 514 277 Spaces Moved 1772 | 3 266 72 445 310 224 311 141 Core 1 | . 1 . . . . . . Treads . | . . . . . . . . Legs 1445 | 3 265 72 445 310 224 126 . Wheels 326 | . . . . . . 185 141 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 120 120 120 120 120 123 100 110 Average Speed 125 | 120 123 120 120 134 143 114 130 Slowest Speed 250 | 120 250 120 120 150 153 153 140 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 2 40 24 92 60 30 8 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 33 | . . . . . 31 1 1 Melee . | . . . . . . . . Projectile 3 | . . . . . 1 1 1 AOE 30 | . . . . . 30 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 2136 | 8 321 71 444 348 296 440 208 Wait 152 | . 15 . . 21 22 72 22 Move 1765 | 2 265 71 444 309 223 310 141 Hop . | . . . . . . . . Pick Up 39 | . 7 . . 2 12 9 9 Fast Attach 10 | . 1 . . . 3 6 . Attach 20 | . . . . 1 9 6 4 Detach 5 | . 1 . . . . 3 1 Swap 12 | . 4 . . 1 5 . 2 Drop 21 | 3 4 . . 2 3 8 1 Fire 112 | 3 24 . . 12 19 26 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 10) 444 | -10/Materials | Entered Mines 468 | -10/Mines | Found a hidden stash of uninstalled traps 524 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 525 | -10/Mines | Discovered new exit (range 5) 530 | -10/Mines | Entered Exiles 530 | -10/Exiles | Found Exiles lab abandoned 547 | -10/Exiles | Discovered new exit (range 15) 1051 | -10/Exiles | Discovered new exit (range 12) 1063 | -10/Exiles | Entered Mines 1505 | -9/Mines | Discovered new exit (range 8) 1541 | -9/Mines | Entered Materials 1541 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1746 | -8/Materials | Identified exit to Factory 1890 | -8/Materials | Lost 7 parts (1p1n5w) 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Utility x2 2246 | -7/Factory | Fabricated B-48 Gladiator (x3) 2283 | -7/Factory | Local fabrication network quarantined 2453 | -7/Factory | Build established: Scavenger-Mutant 2490 | -7/Factory | Identified exit to Garrison 2491 | -7/Factory | Entered Garrison 2491 | -7/Garrison | Accompanied by 2 allies 2564 | -7/Garrison | Triggered checkpoint 2578 | -7/Garrison | Garrison Relay disabled 2768 | -7/Garrison | Self-destructed Last Messages --------------- 02676_ H-55 Commando system corrupted by crushing effect. 02676_ H-55 Commando knocked back. 02679_ Slug penetrates Gladiator 4a. 02679_ Critical hit. 02679_ Particle Gun destroyed. 02681_ H-55 Commando knocked back. 02682_ Slug penetrates Gladiator 4a. 02687_ Acquired 10 matter. 02695_ Penetrated by Slug. 02696_ H-55 Commando destroyed. 02699_ Acquired 10 matter. 02710_ Acquired Gauss Rifle. 02712_ Acquired Assault Rifle. 02754_ C-30 ARC bursts open, deploying its payload. 02754_ G-47 Trooper unfolds itself. 02757_ Com. Wheel destroyed. 02758_ G-47 Trooper destroyed. 02760_ Particle Gun destroyed. 02764_ L-41 Fighter destroyed. 02766_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????############# ##????????????????????? | | ???????????? ???????????????????? | | ?????????????# % ???????????????????? | | ?????????????# #######? g ?????????????????????? | | ?????????????# #???????#*s#?????????????????????? | | ?????????????# #???????# s#?????????????????????? | | ?????????????# #??????##= #?????????????????????? | | ????#####????# ### ####;%!#?????????????????????? | | ????#! !#????# ## s s@ #?????????????????????? | | ????#! !#????# ## ###### #?????????????????????? | | ###### #######% ######### #?????????????????????? | | # =% #?????????????????????? | | # %% #?????????????????????? | | # ###########=#############?????????????????????? | | # #?????????# #?????????????????????????????????? | | # ##????????# #?????????????????????????????????? | | # #????????# #?????????????????????????????????? | | # #????????#%#####?????????????????????????????? | | # #????????# % #?????????????????????????????? | | # #????????##### #?????????????????????????????? | | # #????????????# #?????????????????????????????? | | # ##????????????# #?????????????????????????????? | | # #?????????????# ###???????????????????????????? | | #?????????????# =%#???????????????????????????? | | #?????????????# !#???????????????????????????? | | #?????????????# #???????????????????????????? | | ####?????????????# ###???????????????????????????? | | ????????????###### #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ???????????## ####?????????????????????????????? | | ???????????#""" "#???????????????????????????????? | | ???????????#######???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -7/Factory | Scanalyzed Com. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed WeaponWeldingSuperbattery Manual? 0 Play Time 00:46:49 Cumulative 174.4 hours Start 2021.10.13 @ 19:08:57 End 2021.10.13 @ 20:35:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 61 Adventurer 0 Explorer 3 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 65 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ac7f805-c7e5-48a3-b016-281116bb5f1c