Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.25 @ 17:29:10 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (216) 1080 Value Destroyed (8635) 8635 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3172) 3172 TOTAL SCORE: 18507 Bonus ------- High Alert Combat Kills 1196 Follower Combat Kills 246 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -270 Cogmind --------- Core Integrity 850/1000 Matter 295/300 Energy 23/100 System Corruption 8% Temperature Cool (0) Movement Treading (400) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (7) ------ Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Utility Shielding Improved Medium Armor Plating > --- WEAPON (3) ------- Field Laser Long-range Proton Cannon > --- INVENTORY (25) --- Medium Treads Improved Cooling System Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Energy Mantle System Restoration Module Hacking Drone Bay (1/1) GOLEM Unit GOLEM Unit GOLEM Unit Long-range Proton Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Thermoblaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Zionite Phaser-S Cooled Proton Cannon Missile Launcher > --- INVENTORY -------- Armored Huge Wheel Advanced Heat Sink Experimental Sensor Array Experimental Targeting Computer Experimental Utility Shielding Experimental Utility Shielding Experimental Utility Shielding Makeshift Ablative Armor Energy Mantle Hacking Drone Bay GOLEM Unit GOLEM Unit GOLEM Unit Heavy Plasma Cannon Thermoblaster Thermoblaster [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Experimental Utility Shielding Weapon Minigun Energy Gun Zionite Phaser-S Energy Cannon Cooled Proton Cannon Ballistic Gun Minigun Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . . . . . . 1 Utility 5 | . . . . . 2 1 . . . . . 1 1 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 227 | . 11 13 1 1 13 55 10 7 16 37 4 40 19 Power 20 | . 1 2 . . 2 5 . . 1 2 . 6 1 Engine 16 | . 1 2 . . 2 4 . . 1 . . 6 . Core 3 | . . . . . . 1 . . . 1 . . 1 Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 48 | . 2 3 . . 5 19 . . 2 3 1 9 4 Treads 43 | . 2 3 . . 5 19 . . 1 . 1 8 4 Leg 3 | . . . . . . . . . . 3 . . . Wheel 2 | . . . . . . . . . 1 . . 1 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 88 | . 4 4 1 . 2 12 8 3 6 23 . 17 8 Device 41 | . 1 2 . . . 7 7 3 1 9 . 6 5 Storage 5 | . 1 1 1 . . . . . . . . 2 . Processor 10 | . 1 1 . . . . 1 . 5 . . 2 . Hackware 4 | . . . . . 1 3 . . . . . . . Protection 28 | . 1 . . . 1 2 . . . 14 . 7 3 Artifact . | . . . . . . . . . . . . . . Weapon 71 | . 4 4 . 1 4 19 2 4 7 9 3 8 6 Energy Gun 10 | . . . . . . 1 . . . 2 1 4 2 Energy Cannon 12 | . . . . . . 1 . 1 1 3 2 2 2 Ballistic Gun 31 | . 3 3 . 1 4 13 1 2 3 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 13 | . 1 1 . . . 2 1 1 . 3 . 2 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . . . . Slashing Weapon 3 | . . . . . . 1 . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . . . 6 . . 5 9 . 2 . Parts Lost 60 | . 1 1 . 1 . 11 . . . 15 . 15 16 Power 9 | . 1 . . . . 2 . . . 1 . 2 3 Propulsion 14 | . . . . . . 2 . . . 2 . 4 6 Utility 19 | . . . . . . 3 . . . 9 . 4 3 Weapon 18 | . . 1 . 1 . 4 . . . 3 . 5 4 Highest Loss Streak 8 | . 1 1 . 1 . 4 . . . 4 . 4 8 To Critical Strikes 2 | . . . . . . . . . . . . 1 1 Average Slot Usage (%) 94 | . 98 84 100 100 98 98 100 100 98 86 78 92 94 Engine 6 | . 14 11 14 14 9 6 . . 6 4 . 11 8 Core 1 | . . . . . . . 7 7 . . . . . Treads 23 | . 12 23 28 28 26 29 30 30 28 7 1 20 28 Leg 2 | . 15 . . . . . . . . 6 23 2 . Device 7 | . 3 1 . . . 4 15 15 14 5 7 4 9 Storage 7 | . 14 11 14 14 9 7 7 7 7 7 7 6 5 Processor 11 | . 1 1 14 14 9 7 14 15 15 8 7 18 12 Hackware 2 | . . . . . 8 10 . . . . . . . Protection 4 | . 6 8 . . 7 5 . . . 10 . 6 10 Energy Gun 2 | . 3 . . . . . . . . 8 1 5 10 Energy Cannon 2 | . . . . . . . . 1 . 7 13 5 . Ballistic Gun 15 | . 24 22 28 28 27 22 22 19 17 4 . . . Launcher 1 | . . 1 . . . . . 1 . 1 7 5 2 Naked Turns 67 | . . 67 . . . . . . . . . . . Heaviest Build 148 | 13 33 32 51 51 61 82 68 67 64 96 77 142 148 Greatest Support 148 | 20 40 40 40 40 60 104 96 96 96 72 72 120 148 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 . . 2 3 1 3 . Average Overweight (x) . | . . . . 1 . . . . . 1 1 . . Largest Inventory Capacity 25 | . 15 15 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 19 | . 14 13 17 20 20 20 20 20 20 20 20 22 25 Most Carried 25 | . 15 15 15 14 20 20 19 19 20 20 20 25 25 Average Carried 17 | . 11 12 14 13 17 19 15 19 19 15 19 19 23 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 25 25 Final Carried 25 | 6 15 14 14 13 20 16 19 19 19 20 19 25 18 Class Distribution -------------------- 45% | Mutant 22% | Gunner 11% | Scavenger-Gunner 10% | Scavenger-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Matter Collected 6181 | 200 420 407 . . 1009 1866 225 455 133 678 178 426 184 Remotely 464 | . . 116 . . . 249 25 . . 74 . . . Salvage Created 9854 | . 503 202 . 41 1010 2034 91 441 . 1281 358 2476 1417 Parts 450 | . 40 13 . 3 55 104 5 22 . 36 13 105 54 Haulers Intercepted 10 | . 2 . . . 4 2 . . . . . 2 . Recyclers Shooed 4 | . 1 . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 1 22 5 . 17 . . Prevented 3 | . . . . . . . 2 . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Combat Hostiles Destroyed 222 | . 16 13 . 3 17 35 4 13 . 57 8 33 23 Melee 1 | . . . . . . . . . . . . . 1 Guns 97 | . 11 5 . 3 17 28 1 6 . 10 1 11 4 Cannons 17 | . . . . . . . . . . 3 3 10 1 AOE 93 | . 5 8 . . . 7 3 7 . 42 4 6 11 Classes Destroyed 22 | . 5 3 . . 3 6 1 1 . 3 . . . Worker 11 | . . 2 . . 3 3 . . . . . 1 2 Builder 6 | . 1 1 . . . 3 . . . . . 1 . Hauler 10 | . 2 . . . 4 2 . . . . . 2 . Recycler 5 | . . . . . . 3 . . . . . 2 . Minesweeper 2 | . . . . . . . . 2 . . . . . Operator 3 | . . . . . 1 . . . . . . 1 1 Watcher 9 | . 1 . . . 1 1 . . . . . 5 1 Swarmer 34 | . 8 . . 3 4 3 3 5 . . 1 3 4 Grunt 80 | . 8 3 . . 10 17 1 7 . . 4 15 15 Brawler 4 | . . . . . 1 1 . 1 . . . 1 . Duelist 4 | . . . . . . 1 . . . . 2 1 . Protector 1 | . . . . . . 1 . . . . . . . Sentry 12 | . . . . . 2 4 . . . . 1 4 1 Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 6 | . . . . . . 2 . . . . . 4 . Programmer 13 | . . . . . . 5 . . . . . 5 3 Heavy 1 | . . . . . . 1 . . . . . . . Z-Technician 4 | . . . . . . . . . . 4 . . . Z-Light 8 | . . . . . . . . . . 8 . . . Assembler 2 | . . . . . . . . . . 2 . . . Assembled 55 | . . 9 . . . . . . . 46 . . . Golem 2 | . . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 39 | . 7 6 . 3 3 7 3 4 . 39 3 5 11 Combat Bots Only 37 | . 6 5 . 3 3 5 3 4 . 37 3 4 8 Max Kills in Single Turn 8 | . 5 3 . 2 1 3 2 4 . 8 2 2 3 Gunslinging 1 | . . . . 1 . 1 . . . . . . . Exploded 8 | . 5 2 . . . 2 2 4 . 8 2 2 3 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Damage Taken 13145 | . 367 390 . 52 513 3473 63 198 . 2937 207 2883 2062 Core 1338 | . 68 90 . 9 84 357 . 13 . 280 39 248 150 Absorbed by Shields 195 | . . . . . . . 25 . . 58 . . 112 Redirected to Shielding 753 | . 20 17 . . . . . . . 499 . 42 175 Ignored by Resistances 302 | . . . . . . 26 . . . 166 . 36 74 Core Remaining (%) 57 | 100 . . . 33 84 . . . . . 1 70 . Volleys Fired 632 | . 45 32 . 4 57 124 15 19 . 100 54 128 54 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 1 2 3 Hottest 260 | . 80 46 . 46 71 90 75 75 . 120 63 260 155 Shots Fired 1214 | . 88 52 . 7 171 348 24 43 . 145 54 208 74 Gun 1001 | . 86 41 . 7 171 336 19 37 . 98 38 113 55 Cannon 127 | . . . . . . 1 . 1 . 23 9 87 6 Launcher 86 | . 2 11 . . . 11 5 5 . 24 7 8 13 Special . | . . . . . . . . . . . . . . Kinetic 721 | . 80 41 . 7 171 336 19 37 . 30 . . . Thermal 119 | . 3 . . . . . . . . . . 96 20 Explosive 65 | . 2 11 . . . 11 5 5 . 24 7 . . Electromagnetic 146 | . 3 . . . . 1 . 1 . 23 9 55 54 Phasic 163 | . . . . . . . . . . 68 38 57 . Robot Hit Streak 37 | . 11 7 . 3 16 37 10 21 . 19 8 15 16 Robot Miss Streak 6 | . 5 4 . 3 3 4 2 2 . 3 3 3 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 11 | . 1 . . 1 2 4 . . . 3 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . 1 . . . Shots Hit Robots 781 | . 49 25 . 3 108 239 13 30 . 95 20 141 58 Core Hits 502 | . 28 29 . 3 53 105 8 21 . 124 17 65 49 Critical Kills 2 | . . . . . . 1 . . . 1 . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . Critical Strikes 13 | . 2 . . . . 1 . . . 4 . 4 2 Burn 1 | . . . . . . . . . . . . . 1 Destroy 4 | . 2 . . . . 1 . . . 1 . . . Corrupt 2 | . . . . . . . . . . . . 1 1 Intensify 6 | . . . . . . . . . . 3 . 3 . Melee Attacks 99 | . . . . . . 1 . . 98 . . . . Impact 38 | . . . . . . 1 . . 37 . . . . Slashing 61 | . . . . . . . . . 61 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26897 | . 1071 973 . 77 1791 5557 627 1318 . 6291 729 5541 2922 Guns 12604 | . 776 390 . 77 1771 4166 233 509 . 1906 66 1943 767 Cannons 3319 | . . . . . . . . 31 . 387 257 2443 201 Explosions 10862 | . 294 583 . . . 1377 394 778 . 3998 406 1108 1924 Melee . | . . . . . . . . . . . . . . Ramming 112 | . 1 . . . 20 14 . . . . . 47 30 Kinetic 8344 | . 744 390 . 77 1771 4166 233 509 . 454 . . . Thermal 4089 | . 74 . . . . 176 . . . . . 2799 1040 Explosive 7776 | . 232 583 . . . 1201 394 778 . 3998 406 184 . Electromagnetic 3840 | . 20 . . . . . . 31 . 387 257 1293 1852 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 2736 | . . . . . . . . . . 1452 66 1218 . Highest Corruption 10 | . . . . . . 4 4 . . . . 10 8 Average Corruption 2 | . . . . . . 2 2 . . . . 2 3 Corruption Purged 6 | . . . . . . 2 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 56 | . . . . . . 20 1 . . . . 33 2 Message Errors 12 | . . . . . . 4 . . . . . 7 1 Matter Fused 14 | . . . . . . 5 . . . . . 9 . Heat Flow Errors 14 | . . . . . . 8 . . . . . 6 . Energy Discharges 4 | . . . . . . 1 . . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . 1 . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 3 | . . . . . . . 1 . . . . 2 . Overload Shots 9 | . . . . . . . . . . . . 9 . Overflow Damage 654 | . . 4 . . . 76 11 44 . 166 5 209 139 Projectiles 255 | . . . . . . . . . . 20 5 196 34 Explosions 399 | . . 4 . . . 76 11 44 . 146 . 13 105 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 622 | . 33 1 . . . 176 . . . 80 . 28 304 Shots 17 | . 1 1 . . . 3 . . . 2 . 1 9 Rammed 11 | . 1 . . . 4 1 . . . . . 3 2 Targets Rammed 12 | . 1 . . . 4 1 . . . . . 3 3 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 Highest Temperature 531 | . 32 46 . 6 148 302 48 74 . 256 256 531 324 Average Temperature 87 | . 12 17 . 4 36 76 25 23 . 87 98 127 88 Received Heat Transfer 2675 | . 114 108 . . 225 672 . 63 . 382 33 871 207 Effects 19 | . . . . . . 1 . . . 1 . 14 3 Shutdowns 3 | . . . . . . . . . . . . 2 1 Energy Bleed 2 | . . . . . . . . . . . . 2 . Interference 12 | . . . . . . 1 . . . 1 . 8 2 Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . . 2 . 5 5 Combat Hostiles 12 | . . . . . . . . . . 2 . 5 5 Parts Fried 18 | . . . . . . . . . . . 2 8 8 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 1 Parts Melted 19 | . 1 . . . . 1 . . . 6 . 7 4 Heat Transferred 5569 | . 125 . . . . 150 . . . . . 4091 1203 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . . . . . . . . 2 4 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Peak Influence 1073 | . 334 136 . 60 244 1073 . . . . . 844 987 Initial 413 | . . 71 . . 23 61 . . . . . . 413 Average 285 | . 140 54 . 58 108 340 . . . . . 395 562 Maximum Alert Level 3 | . 1 . . . 1 3 . . . . . 3 3 Low Security (%) 59 | . 86 100 . 100 89 64 . . . . . 23 . Level 1 12 | . 13 . . . 10 1 . . . . . 33 9 Level 2 13 | . . . . . . 11 . . . . . 22 64 Level 3 14 | . . . . . . 22 . . . . . 20 25 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . . . 2 12 . . . . . 13 6 Investigation 11 | . 2 . . . 1 . . . . . . 5 3 Extermination 10 | . . . . . . 4 . . . . . 4 2 Reinforcement 10 | . 1 . . . 1 5 . . . . . 3 . Assault 5 | . . . . . . 3 . . . . . 1 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Distress Signals 7 | . . . . . . 3 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 314 | . 22 26 . 2 26 60 5 13 . 72 9 46 33 Peak Tracking Total 36 | . 3 13 . 2 4 7 3 4 . 36 3 7 6 Tactical Retreats 10 | . 3 3 . . . . 1 . . 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Traps Triggered 10 | . 2 2 . . 1 3 . . . . . . 2 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . 5 . . . Traps Extracted 1 | . . . . . . . 1 . . . . . . Installed 6 | . . . . . . . . . . 6 . . . Triggered 5 | . . . . . . 1 2 2 . . . . . Most Traps Carried 6 | . . . . . . . 1 6 6 6 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Machines Disabled 43 | . 1 1 . . 2 18 . . 2 4 . 5 10 Max in Single Turn 17 | . 1 1 . . 1 17 . . 1 1 . 2 3 Garrison Access 6 | . . . . . . 3 . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Machines Accessed 32 | . 2 1 1 . 7 10 1 . 1 . . 8 1 Terminals 18 | . 2 . . . 7 5 . . . . . 4 . Fabricators 4 | . . . . . . 2 . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . . 2 1 Total Hacks 75 | . 4 1 1 . 25 18 1 . 5 . . 19 1 Successful 45 | . 1 1 1 . 17 9 1 . 5 . . 9 1 Failed 29 | . 3 . . . 7 9 . . . . . 10 . Catastrophic 5 | . 1 . . . . 2 . . . . . 2 . Database Lockouts 1 | . . . . . 1 . . . . . . . . Manual 47 | . 4 . . . 24 8 . . . . . 10 1 Terminals 48 | . 4 . . . 25 10 . . . . . 9 . Fabricators 11 | . . . . . . 5 . . . . . 6 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 . . . . . 4 1 Terminal Hacks 24 | . 1 1 1 . 9 3 1 . 5 . . 3 . Record 2 | . . . 1 . . . . . . . . 1 . Part Schematic 6 | . . . . . 1 . . . 5 . . . . Robot Analysis 6 | . 1 . . . 5 . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 3 . . . . . . . Seal Access 3 | . . . . . . 3 . . . . . . . Unauthorized Hacks 15 | . . . . . 8 3 . . . . . 3 1 Terminals 11 | . . . . . 8 2 . . . . . 1 . Botnet 9 | . . . . . 6 2 . . . . . 1 . Operators 2 | . . . . . 2 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 2 1 Jam 3 | . . . . . . . . . . . . 2 1 Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . . . 6 7 . . . . . 7 . Full Trace Events 3 | . . . . . . . . . . . . 3 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . . . 9 . . . . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . . 25 . Total Part Build Rating 1 | . . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Total Allies 9 | . . . . . . 9 . . . . . . . Largest Group 6 | . . . . . . 6 . . . . . . . Highest-Rated Group 141 | . . . . . . 141 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . 1 Ally Attacks 105 | . . . . . . 105 . . . . . . . Total Damage 1190 | . . . . . . 1190 . . . . . . . Kills 12 | . . . . . . 12 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Robot Analysis Total 6 | . 1 . . . 5 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 3 2 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Turns Passed 22538 | . 822 1106 293 167 1662 3648 2795 1849 3012 2446 1223 2799 716 Spaces Moved 11720 | 1 394 790 147 66 743 1869 1387 1073 1681 1518 493 1242 316 Core 259 | . . 259 . . . . . . . . . . . Treads 8631 | . 182 531 147 66 743 1869 1387 1073 1444 . . 873 316 Legs 910 | 1 212 . . . . . . . . 82 493 122 . Wheels 1920 | . . . . . . . . . 237 1436 . 247 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 50 160 240 160 160 165 165 130 130 210 145 160 Average Speed 164 | 120 166 124 199 240 193 168 165 165 161 134 210 180 160 Slowest Speed 320 | 120 190 240 240 240 240 240 165 165 167 210 210 320 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 59 | 2 78 100 53 30 53 59 97 95 77 84 63 34 11 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 14 | . . 1 . . . . 2 4 3 . 4 . . Spaces Dug 30 | . . 2 . . . 1 . 5 2 1 8 11 . Terrain Destroyed 555 | . 13 64 . . . 118 32 14 2 54 88 101 69 Melee 3 | . . . . . . 1 . . 2 . . . . Projectile 86 | . . . . . . . . . . 16 35 35 . AOE 466 | . 13 64 . . . 117 32 14 . 38 53 66 69 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Total 13882 | . 488 872 148 70 877 2182 1873 1122 1813 1783 626 1581 447 Wait 924 | . 17 9 . . 26 67 456 23 1 83 70 128 44 Move 11707 | . 393 789 146 65 742 1868 1386 1072 1680 1517 492 1241 316 Hop . | . . . . . . . . . . . . . . Pick Up 142 | . 13 22 . . 19 23 4 . 4 21 3 25 8 Fast Attach 62 | . 6 4 . . 3 15 1 . 9 8 1 15 . Attach 82 | . 3 6 . 1 5 16 1 1 4 17 2 15 11 Detach 15 | . 1 . . . . 3 1 1 5 3 . 1 . Swap 83 | . 2 3 1 . 5 24 8 6 3 12 1 10 8 Drop 118 | . 7 7 1 . 16 40 1 . 9 16 3 15 3 Fire 632 | . 45 32 . 4 57 124 15 19 . 100 54 128 54 Melee 99 | . . . . . . 1 . . 98 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 12 | . 1 . . . 4 1 . . . . . 3 3 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . 6 . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 4) 744 | -10/Materials | Discovered new exit (range 7) 807 | -10/Materials | Discovered new exit (range 11) 823 | -10/Materials | Entered Mines 882 | -10/Mines | Discovered new exit (range 16) 895 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 976 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 979 | -10/Mines | Discovered new exit (range 5) 1014 | -10/Mines | Learned location of 1 exit from Materials 1037 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1323 | -10/Mines | Discovered new exit (range 6) 1358 | -10/Mines | Discovered new exit (range 3) 1469 | -10/Mines | Assembled infested the area 1471 | -10/Mines | Released all parts (7) 1626 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1627 | -10/Mines | Found Prototype Device 1685 | -10/Mines | Identified Exp. Sensor Array 1833 | -10/Mines | Core integrity fell below 50% 1929 | -10/Mines | Entered Exiles 1969 | -10/Exiles | Met 8R-AWN 1997 | -10/Exiles | Met EX-HEX 2090 | -10/Exiles | Met EX-DEC 2128 | -10/Exiles | Learned location of Zion (-7) 2200 | -10/Exiles | Discovered new exit (range 10) 2222 | -10/Exiles | Entered Mines 2360 | -9/Mines | Discovered new exit (range 12) 2389 | -9/Mines | Entered Materials 2389 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2390 | -8/Materials | Identified exit to Storage 2696 | -8/Materials | Build established: Gunner 2743 | -8/Materials | Discovered exit to Storage (range 16) 3544 | -8/Materials | Central database locked down 3754 | -8/Materials | Build established: Scavenger-Gunner 3820 | -8/Materials | Discovered new exit (range 9) 4051 | -8/Materials | Entered Factory 4051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4804 | -7/Factory | Build established: Hacker-Gunner 4850 | -7/Factory | Allied Derelicts emerged from ambush trap array 5047 | -7/Factory | Cargo convoy interrupted 5488 | -7/Factory | Discovered new exit (range 14) 5534 | -7/Factory | Found Prototype Device 5611 | -7/Factory | Build established: Scavenger-Gunner 6805 | -7/Factory | Build established: Hacker-Gunner 6851 | -7/Factory | First assault squad dispatched 6949 | -7/Factory | Identified exit to Factory 7364 | -7/Factory | Lost 4 parts (1p1u2w) 7593 | -7/Factory | Lost 3 parts (2n1w) 7679 | -7/Factory | Discovered new exit (range 14) 7699 | -7/Factory | Core integrity fell below 50% 7699 | -7/Factory | Entered Lower Caves 7808 | -7/Lower Caves | Encountered a Warlord checkpoint 8007 | -7/Lower Caves | Learned Factory non-interactive machine intel 8049 | -7/Lower Caves | Build established: Skirmisher 8261 | -7/Lower Caves | Learned 8 Factory zone layouts 8477 | -7/Lower Caves | Build established: Gunner 9259 | -7/Lower Caves | Learned Factory emergency access door positions 9394 | -7/Lower Caves | Discovered new exit (range 15) 9401 | -7/Lower Caves | Spotted B-75 Beast 10470 | -7/Lower Caves | Identified exit to Lower Caves 10494 | -7/Lower Caves | Entered another Lower Caves area 10509 | -7/Lower Caves | Build established: Mutant 10762 | -7/Lower Caves | Encountered a Warlord checkpoint 11178 | -7/Lower Caves | Discovered exit to Factory (range 6) 11677 | -7/Lower Caves | Learned Factory terminal intel 11813 | -7/Lower Caves | Learned Factory trap positions 11830 | -7/Lower Caves | Discovered new exit (range 7) 11976 | -7/Lower Caves | Build established: Gunner 12342 | -7/Lower Caves | Identified exit to Zion 12343 | -7/Lower Caves | Entered Zion 12472 | -7/Zion | Given the Hacking Drone Bay 12472 | -7/Zion | Found Prototype Device 12633 | -7/Zion | Discovered new exit (range 8) 12701 | -7/Zion | Found Prototype Processor 12701 | -7/Zion | Identified Exp. Targeting Computer 12706 | -7/Zion | Found Prototype Processor 12706 | -7/Zion | Identified Exp. Target Analyzer 12710 | -7/Zion | Found Prototype Processor 12710 | -7/Zion | Identified Spectral Analyzer 12714 | -7/Zion | Found Prototype Processor 12714 | -7/Zion | Identified Exp. Melee Analysis Suite 12726 | -7/Zion | Found Prototype Processor 12726 | -7/Zion | Identified Exp. Signal Interpreter 12729 | -7/Zion | Found Spectral Analyzer 12737 | -7/Zion | Found Exp. Targeting Computer 12878 | -7/Zion | Learned location of 1 exit from Proximity Caves 13060 | -7/Zion | Learned Factory stockpile data 13099 | -7/Zion | Learned location of Data Miner (-6) 13482 | -7/Zion | Build established: Scavenger-Mutant 15349 | -7/Zion | Discovered new exit (range 5) 15350 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15354 | -7/Zion | Identified exit to Deep Caves 15355 | -7/Zion | Entered Deep Caves 15670 | -7/Deep Caves | Identified Hacking Drone Bay 15714 | -7/Deep Caves | Attacked by Z-Imprinter 15717 | -7/Deep Caves | Z-Facility disabled 15728 | -7/Deep Caves | Destroyed Z-Imprinter 15827 | -7/Deep Caves | Lost 3 parts (1n2w) 15829 | -7/Deep Caves | Found Prototype Protection 15829 | -7/Deep Caves | Identified Zio. Weapon Casing 15848 | -7/Deep Caves | Found Prototype Protection 15848 | -7/Deep Caves | Identified Zio. Heavy Carapace 15851 | -7/Deep Caves | Found Zio. Heavy Carapace 15892 | -7/Deep Caves | Found Zio. Heavy Carapace 16259 | -7/Deep Caves | Build established: Mutant 16461 | -7/Deep Caves | Discovered new exit (range 7) 16632 | -7/Deep Caves | Found Zio. Heavy Carapace 16635 | -7/Deep Caves | Found Zio. Weapon Casing 16643 | -7/Deep Caves | Found Zio. Weapon Casing 16965 | -7/Deep Caves | Spotted as-73524 17007 | -7/Deep Caves | Destroyed as-73524 17033 | -7/Deep Caves | Lost 4 parts (1p3u) 17082 | -7/Deep Caves | Spotted as-21510 17117 | -7/Deep Caves | Core integrity fell below 20% 17121 | -7/Deep Caves | Destroyed as-21510 17393 | -7/Deep Caves | Found Zio. Weapon Casing 17604 | -7/Deep Caves | Triggered Deep Caves wall 17605 | -7/Deep Caves | Spotted AS-96155 17605 | -7/Deep Caves | Exposed GOLEM chamber 17621 | -7/Deep Caves | Destroyed AS-96155 17644 | -7/Deep Caves | Spotted AS-33785 17646 | -7/Deep Caves | Destroyed AS-33785 17659 | -7/Deep Caves | Lost 4 parts (1n3u) 17667 | -7/Deep Caves | Destroyed 37 combat bots 17682 | -7/Deep Caves | Found GOLEM Unit 17687 | -7/Deep Caves | Found GOLEM Unit 17692 | -7/Deep Caves | Found GOLEM Unit 17788 | -7/Deep Caves | Identified Active Sensor Suite 17789 | -7/Deep Caves | Identified exit to Proximity Caves 17801 | -7/Deep Caves | Entered Proximity Caves 17803 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18702 | -6/Proximity Caves | Encountered a Derelict sapper outpost 19024 | -6/Proximity Caves | Entered Factory 19024 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19025 | -6/Factory | Identified exit to Factory 19025 | -6/Factory | Identified exit to Lower Caves 19026 | -6/Factory | Loaded intel: 91 trap records 19029 | -6/Factory | Loaded intel: 191 non-interactive machine locations 19030 | -6/Factory | Loaded intel: 26 terminal locations 20353 | -6/Factory | Discovered exit to Factory (range 20) 20689 | -6/Factory | Fabricated Huge Storage Unit (x1) 20878 | -6/Factory | Lost 4 parts (2n1u1w) 21474 | -6/Factory | First assault squad dispatched 21717 | -6/Factory | System corruption reached 10% 21823 | -6/Factory | Entered another Factory area 21823 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22057 | -5/Factory | Identified exit to Upper Caves 22059 | -5/Factory | Identified exit to Factory 22348 | -5/Factory | Destroyed 8 combat bots 22423 | -5/Factory | First assault squad dispatched 22475 | -5/Factory | Lost 7 parts (2p2n1u2w) 22539 | -5/Factory | Self-destructed Last Messages --------------- 22528_ U-05 Engineer lays Concrete. 22531_ K-01 Serf collects debris. 22531_ U-05 Engineer lays Concrete. 22532_ Med. Treads destroyed. 22532_ U-05 Engineer lays Concrete. 22533_ C-30 ARC bursts open, deploying its payload. 22533_ G-67 Veteran unfolds itself. 22533_ L-41 Fighter unfolds itself. 22533_ G-50 Soldier unfolds itself. 22533_ E-15 Imp unfolds itself. 22533_ U-05 Engineer lays Concrete. 22534_ K-01 Serf collects debris. 22534_ U-05 Engineer lays Concrete. 22536_ E-15 Imp destroyed. 22536_ U-05 Engineer destroyed. 22536_ U-05 Engineer lays Concrete. 22537_ K-01 Serf collects debris. 22537_ U-05 Engineer lays Concrete. 22537_ K-01 Serf collects debris. 22538_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????# ^ ^# "" #?# | | ????????????????????# + "R % ### | | ????????????????????# !# " * +=% | | ????????????????????# *%# "" % %#="### | | ????????????????????# !# !%= *%= #?# | | ????????????????????# # *% = # #?####+#### | | ?????????############ # *%*]= #?# | | ???????? ########## #?# | | ???????? #??# ! ##?# ** | | ??????? ""#??##########??#!* | | ??????? ""#??????????????#!* | | ??????? T"#??????????????# | | ?????????????# *""#??????????????# | | ????????????## =%""#??????????????# "" "" | | ????????????#" ! #??????????????# ""G"" | | ???????????##" #??????????????######### | | ??????????+ = #??????????????????????? | | ??????????###; %p #??????????????????????? | | ???????????# ; [ #??????????????????????? | | ???????????# ; ##?????????????????????? | | ???????????## #?????????????????????? | | ????????????# ! ##?????????????????????? | | ????????????# % #?????????????????????? | | ????????????###! #?????????????????????? | | ??????????????# u##?????????????????????? | | ??????????????# u @#??????????????????????? | | ??????????????# u =%*#??????????????????????? | | ??????????????# l!%*=#??????????????????????? | | ??????????????# g !| #??????????????????????? | | ??????????????# u g #??????????????????????? | | ??????????????# gu #??????????????????????? | | ??????????????# %u #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????#% #??????????????????????? | | ????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ??????????????k k ???????????????????????? | | ???????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Transmission Jammer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroShockTrap Manual? 0 Play Time 01:31:30 Cumulative 375.6 hours Start 2023.07.25 @ 10:22:54 End 2023.07.25 @ 17:29:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 527 Adventurer 4 Explorer 24 Win Type - Total 21 Types 15/0/2/2/1/0/0/1/0 Lore% 82 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c91ac424-465b-476d-8987-53c9ab01ffb5