Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.05 @ 00:51:27 Player: Fleshy Vegetable Bird Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (138) 690 Value Destroyed (4946) 4946 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (2365) 2365 TOTAL SCORE: 16201 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 40 Entered Garrisons 600 Used RIF Installer 1500 Met Zhirov 300 Friendly Fire -324 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite System Shield Relay Coupler [Swarmer] (3) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Medium Treads Heavy Machine Gun Peak State ------------ > --- POWER ------------ Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Compact Battery Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite Particle Accelerator EM Shield Hacking Suite System Shield Relay Coupler [Swarmer] Improved System Restoration Module > --- WEAPON ----------- Dispersion Rifle Heavy Neutron Cannon > --- INVENTORY -------- Angular Momentum Engine Transdimensional Reconstructor Variable Charge Gun Falx [Rating: 108] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Power Amplifier Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Lance Energy Gun Dispersion Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 . . . 2 . 2 . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . Utility 8 | . . 2 2 . . . 1 . . . . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 160 | 7 8 7 5 8 23 1 8 6 1 3 7 4 4 6 . 3 15 11 17 8 8 Power 18 | 1 . 1 . 1 1 1 . . . . . 1 1 1 . . 3 1 4 1 1 Engine 11 | 1 . 1 . 1 1 . . . . . . 1 1 1 . . 3 . . . 1 Core 4 | . . . . . . 1 . . . . . . . . . . . . 3 . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . Propulsion 40 | 3 2 3 1 4 5 . 3 . 1 1 3 1 1 1 . 1 . 3 5 . 2 Treads 14 | . . . 1 4 4 . . . . . . . . . . . . . 4 . 1 Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . Wheel 7 | 3 2 2 . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . 1 . 3 . 1 1 3 1 1 1 . 1 . 1 . . . Flight 4 | . . 1 . . . . . . . . . . . . . . . 1 1 . 1 Utility 48 | 1 3 1 2 2 6 . 3 2 . 1 3 2 2 2 . 1 7 2 5 3 . Device 16 | . . . . 1 . . 1 . . . 2 2 1 . . 1 1 1 3 3 . Storage 5 | 1 2 . . . 1 . . . . . . . . . . . . . 1 . . Processor 4 | . . . . . . . 1 . . . . . . 1 . . 2 . . . . Hackware 10 | . . . 1 . . . 1 2 . . . . 1 . . . 4 . 1 . . Protection 13 | . 1 1 1 1 5 . . . . 1 1 . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 2 3 2 2 1 11 . 2 4 . 1 1 . . 2 . 1 5 5 3 4 5 Energy Gun 9 | . . . 1 . 2 . . . . . . . . 2 . . . . 1 1 2 Energy Cannon 7 | . 3 1 . . 1 . 1 . . . . . . . . . . . . . 1 Ballistic Gun 8 | 2 . . 1 . 3 . . . . . . . . . . . . 1 . . 1 Ballistic Cannon 6 | . . . . . 3 . . 1 . . . . . . . . . 1 1 . . Launcher 7 | . . 1 . 1 2 . . 1 . . . . . . . 1 1 . . . . Special Weapon 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 1 . . . . . . . . 1 3 1 3 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 . 3 . . . . . 1 . . . . . . . . 4 1 Parts Lost 67 | . 1 5 2 1 6 . 4 1 . 1 . . 3 1 . 4 11 2 7 . 18 Power 9 | . . 1 . . . . . . . . . . . . . 1 3 . 2 . 2 Propulsion 20 | . . 1 1 . . . 2 1 . . . . 1 . . 2 3 1 3 . 5 Utility 22 | . . 1 . 1 2 . . . . 1 . . 2 1 . 1 5 . 2 . 6 Weapon 16 | . 1 2 1 . 4 . 2 . . . . . . . . . . 1 . . 5 Highest Loss Streak 15 | . 1 3 1 1 2 . 4 1 . 1 . . 2 1 . 4 7 1 5 . 15 Average Slot Usage (%) 82 | . 90 67 71 82 96 100 90 93 86 89 82 82 90 92 94 93 67 59 66 85 84 Engine 4 | . 14 5 9 9 9 8 . . . . . 1 6 11 11 10 5 . . . . Core 1 | . . . . . . . 7 7 6 6 6 5 3 . . . . . 3 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . 4 2 8 8 Treads 7 | . . . 1 13 18 18 13 . . . . . . . . . . . 11 20 16 Wheel 2 | . 28 20 16 4 . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . 1 17 20 23 19 17 22 22 22 22 11 1 . . . Device 8 | . . . . . 9 9 13 . . . 8 14 18 11 11 10 2 8 6 18 17 Storage 11 | . 14 22 18 18 18 18 15 15 13 13 12 11 11 11 11 11 8 5 3 5 3 Processor 6 | . . . . . . . 7 7 6 6 6 5 5 8 11 11 10 15 15 15 14 Hackware 12 | . . . 6 9 9 9 8 28 26 22 12 11 11 11 11 11 18 15 11 15 15 Protection 5 | . 5 2 8 10 14 18 7 1 . 3 6 3 . 4 5 4 . . 1 . . Energy Gun 1 | . . . 7 . 1 . . . . . . . . 4 5 4 . . 2 . 4 Energy Cannon 1 | . 16 8 . . 2 9 7 . . . . . . . . . . . . . . Ballistic Gun 2 | . 10 . 2 9 10 . . . . . . . . . . . . . . . . Launcher 2 | . . 8 1 8 1 9 4 4 6 2 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 3 6 5 5 . . . 3 . . . . Slashing Weapon 1 | . . . . . . . . 1 6 6 . . . . . . 1 5 2 1 4 Piercing Weapon 1 | . . . . . . . . . . . 2 5 5 5 5 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 9 43 46 45 55 64 64 61 47 45 46 49 50 55 65 64 65 47 34 51 55 56 Greatest Support 153 | 32 26 24 24 40 40 40 40 27 29 40 55 69 69 70 70 70 42 34 120 120 153 Greatest Overweight (x) 7 | . 1 3 2 4 1 1 2 2 1 2 . . . . . . 7 3 . . 6 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 10 4 4 Average Capacity 13 | 5 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 10 5 4 4 Most Carried 16 | 6 7 12 16 16 16 16 16 14 16 16 16 16 16 16 16 16 15 10 10 4 4 Average Carried 11 | 4 5 8 13 14 15 15 13 12 14 15 14 15 15 15 16 15 12 8 4 3 3 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 10 4 4 4 Final Carried 16 | 5 7 10 16 16 16 16 11 14 16 16 15 15 16 16 16 16 9 10 4 4 3 Class Distribution -------------------- 43% | Bothacker-Mutant 37% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Lower Caves Bothacker-Mutant | -6/Lower Caves Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Warlord Bothacker-Mutant | -4/Proximity Caves Bothacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Matter Collected 3511 | 306 50 99 196 108 841 201 40 33 14 223 80 34 36 85 . 62 218 293 295 . 297 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4141 | 173 206 170 267 234 984 310 135 82 14 28 44 161 39 331 . 47 243 158 282 . 233 Parts 243 | 13 14 18 13 13 49 21 7 10 1 . 4 11 1 10 . 7 14 9 13 . 15 Haulers Intercepted 7 | . 1 . 1 . 3 . . . . . . 1 . . . . 1 . . . . Recyclers Shooed 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . . . 7 . . 18 6 . 3 . 7 7 . 14 Prevented 5 | . . . . . . . . . . 2 . . . 2 . . . . 1 . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 107 | . 3 11 5 12 19 12 4 5 . . . . . 7 . 5 4 2 11 . 7 Melee 8 | . . . . . . . . . . . . . . . . . 1 1 4 . 2 Guns 32 | . . . 5 5 15 . . . . . . . . 2 . . . . . . 5 Cannons 18 | . 3 2 . . 4 2 3 1 . . . . . . . . . 1 2 . . AOE 47 | . . 9 . 7 . 10 . 4 . . . . . 4 . 5 3 . 5 . . Classes Destroyed 16 | 2 3 2 2 1 . 1 . 1 . 1 1 1 . . . . . . 1 . . Worker 5 | . . . . . . . . . . . . 2 . . . . 3 . . . . Tunneler 8 | 5 . . . . . . . . 1 . . 1 . . . . 1 . . . . Hauler 7 | . 1 . 1 . 3 . . . . . . 1 . . . . 1 . . . . Recycler 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . Minesweeper 3 | . . . . . . . . . . 1 . . 1 . . . . 1 . . . Operator 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 53 | . . 7 . 6 5 3 3 4 . . . . . . . 5 4 . 9 . 7 Grunt 34 | . 3 4 3 5 9 7 . . . . . . . 3 . . . . . . . Brawler 3 | . . . . 1 . 1 . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . Sentry 7 | . . . 1 . 5 . . . . . . . . . . . . . 1 . . Hunter 4 | . . . 1 . . . 1 . . . . . . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . Butcher 2 | . . . . . . . . . . . . . . 2 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | 3 3 5 3 4 5 5 2 4 1 1 . 1 1 3 . 5 5 1 5 . 7 Combat Bots Only 7 | . 2 4 3 4 4 5 2 4 . . . . . 3 . 5 4 1 5 . 7 Max Kills in Single Turn 5 | 1 1 3 1 3 1 2 1 2 1 1 1 1 1 2 . 3 3 1 5 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 . 2 . 2 . 2 . . . . . 2 . 3 3 . 5 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Damage Taken 9886 | . 198 546 499 359 1659 246 767 158 . 108 20 131 244 97 . 436 908 734 460 . 2316 Core 1880 | . 21 44 79 . 210 45 134 45 . 11 20 21 34 55 . 49 288 173 105 . 546 Absorbed by Shields 23 | . . . . 23 . . . . . . . . . . . . . . . . . Reduced by Siege Mode 5 | . . . . . . . . . . . . . . . . . . . . . 5 Core Remaining (%) 81 | 100 91 89 . . . 39 . 74 . . 96 . . . . 84 . . . . . Volleys Fired 286 | 18 9 22 28 20 79 18 10 8 . 4 . . 5 11 . 6 18 8 4 . 18 Largest 2 | 2 2 2 2 2 2 2 2 1 . 1 . . 1 1 . 1 1 2 2 . 2 Hottest 198 | 40 112 112 86 61 105 96 123 48 . 36 . . 30 88 . 36 36 98 153 . 198 Shots Fired 446 | 36 15 29 43 29 156 26 18 8 . 4 . . 5 11 . 6 18 14 8 . 20 Gun 250 | 36 . . 43 20 113 . . . . . . . . 11 . . . 6 4 . 17 Cannon 125 | . 15 17 . . 43 14 18 3 . . . . . . . . . 8 4 . 3 Launcher 63 | . . 12 . 9 . 12 . 5 . 4 . . . . . 6 15 . . . . Special 8 | . . . . . . . . . . . . . 5 . . . 3 . . . . Kinetic 218 | 36 . . 15 20 116 . . 3 . . . . . . . . . 14 4 . 10 Thermal 94 | . . . 28 . 18 14 9 . . . . . . 11 . . . . 4 . 10 Explosive 63 | . . 12 . 9 . 12 . 5 . 4 . . . . . 6 15 . . . . Electromagnetic 63 | . 15 17 . . 22 . 9 . . . . . . . . . . . . . . Robot Hit Streak 27 | 9 9 4 5 3 27 7 5 3 . . . . 3 4 . . 2 5 6 . 8 Robot Miss Streak 4 | 2 3 3 2 4 4 1 1 1 . . . . 1 1 . . 2 2 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 334 | 27 8 16 30 12 119 12 14 8 1 6 2 8 6 8 . 1 7 20 10 . 19 Core Hits 228 | 12 6 19 10 17 51 28 3 7 1 5 1 5 1 9 . 10 12 6 14 . 11 Critical Hits 3 | 1 . . . . . . 1 . . . . . . . . . . 1 . . . Critical Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 97 | . . . . . . . 3 5 2 8 3 19 5 . . 3 21 15 8 . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . 1 2 8 . . . . . . . 15 8 . 5 Piercing 51 | . . . . . . . . . . . 3 19 5 . . 3 21 . . . . Sneak Attacks 19 | . . . . . . . . . 1 2 2 4 1 . . . 6 3 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13554 | 220 190 994 538 1028 2024 1390 257 487 97 404 230 603 141 781 . 793 967 914 902 . 594 Guns 2770 | 220 . . 538 121 1263 . . . . . . . . 176 . . . 81 106 . 265 Cannons 1940 | . 190 150 . . 693 231 257 70 . . . . . . . . . 129 116 . 104 Explosions 5703 | . . 844 . 907 68 1159 . 417 . 80 . . . 605 . 755 338 . 530 . . Melee 3141 | . . . . . . . . . 97 324 230 603 141 . . 38 629 704 150 . 225 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 2654 | 220 . . 198 121 1591 . . 70 . . . . . . . . . 210 116 . 128 Thermal 1403 | . . 40 340 . 160 231 90 . . . . . . 176 . . 19 . 106 . 241 Explosive 4122 | . . 804 . 907 . 1159 . 417 . 80 . . . . . 755 . . . . . Electromagnetic 2234 | . 190 150 . . 273 . 167 . . . . . . 605 . . 319 . 530 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1500 | . . . . . . . . . 97 324 . . . . . . . 704 150 . 225 Piercing 1641 | . . . . . . . . . . . 230 603 141 . . 38 629 . . . . Highest Corruption 15 | . . . . . 3 3 . . . . . . . . 4 4 15 15 15 11 4 Average Corruption 8 | . . . . . 2 3 . . . . . . . . 2 4 7 15 14 6 1 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . 4 7 4 Effects 188 | . . . . . 21 8 . . . . . . . . . 14 16 54 55 18 2 Message Errors 37 | . . . . . 4 3 . . . . . . . . . 3 5 8 9 4 1 Matter Fused 44 | . . . . . 5 1 . . . . . . . . . 3 4 11 10 10 . Heat Flow Errors 21 | . . . . . 6 2 . . . . . . . . . 3 . 3 6 . 1 Energy Discharges 22 | . . . . . . . . . . . . . . . . 4 2 11 4 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 21 | . . . . . 4 2 . . . . . . . . . . 3 6 4 2 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . . . . 2 . . . Misdirections 28 | . . . . . . . . . . . . . . . . . 2 9 16 1 . Targeting Errors 7 | . . . . . 2 . . . . . . . . . . . . 3 2 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 865 | . . 16 . 85 19 36 . 58 . 155 55 . 75 . . 20 18 243 44 . 41 Projectiles 44 | . . . . . 4 . . 15 . . . . . . . . . . . . 25 Explosions 277 | . . 16 . 85 15 36 . 43 . . . . . . . 20 18 . 44 . . Melee 544 | . . . . . . . . . . 155 55 . 75 . . . . 243 . . 16 Knockbacks 9 | . . . . . 7 . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . 6 . . . . . . . . . . . . 2 . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 595 | . . 237 . 111 49 34 . . . . . . . 39 . . 80 . 45 . . Shots 18 | . . 8 . 2 1 1 . . . . . . . 1 . . 3 . 2 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . 131 69 250 33 284 243 45 30 . . . . 16 204 . 257 2 218 231 . 162 Average Temperature 71 | . 55 30 103 19 66 62 21 14 . . . . 11 74 . 92 2 95 93 . 93 Received Heat Transfer 1497 | . 114 69 171 84 639 108 66 18 . 18 9 9 9 18 . 9 . . 96 . 60 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 7 | . . . . . . . . . . . . . . . . . . . . . 7 Longest Duration 7 | . . . . . . . . . . . . . . . . . . . . . 7 Robots Corrupted 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Parts Fried 6 | . . . . . . . 1 . . . . . . . . . 1 . 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 2211 | . . 50 629 . 248 370 148 . . . . . . 296 . . 50 . 148 . 272 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . 3 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Peak Influence 712 | 30 121 197 301 680 505 712 483 449 241 . . 136 . . . . 201 . . . . Average Influence 303 | 16 50 140 165 506 380 510 396 374 237 . . 51 . . . . 82 . . . . Maximum Alert Level 3 | . . . 1 2 2 3 2 2 1 . . . . . . . 1 . . . . Low Security (%) 36 | 100 100 100 72 5 . . . . . . . 100 . . . . 95 . . . . Level 1 28 | . . . 27 21 53 11 70 78 100 . . . . . . . 4 . . . . Level 2 33 | . . . . 72 46 76 29 21 . . . . . . . . . . . . . Level 3 1 | . . . . . . 12 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 1 1 . . . 3 . . . . . . . . . 2 . . . . Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Reinforcement 4 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Distress Signals 4 | . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 215 | . 4 20 7 13 35 14 7 8 . 10 3 8 21 12 . 8 8 3 12 . 22 Peak Tracking Total 10 | . 2 4 3 4 5 5 5 4 . 7 3 4 10 4 . 5 4 2 5 . 6 Tactical Retreats 22 | . . 1 . . 6 2 . . . . . 2 6 1 . . 2 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Traps Triggered 19 | . . 1 . 6 2 6 . . . . . 1 . 2 . . . . 1 . . Indirectly 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 7 | . . . . . . . . . . . . . . 4 . . 2 . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . 5 . . 2 . 2 . . Triggered 6 | . . . . . . . . . . . . . 1 2 . . 2 . 1 . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Disabled 17 | . . 2 2 2 2 2 . 1 . 2 . . . . . . 3 . 1 . . Max in Single Turn 1 | . . 1 1 1 1 1 . 1 . 1 . . . . . . 1 . 1 . . Garrison Relay 4 | . . . . 2 . 1 . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Accessed 39 | . 1 5 3 . 5 . 3 . . 2 1 3 3 . . . 3 1 . 9 . Terminals 20 | . 1 5 2 . 4 . 1 . . . . 3 . . . . 3 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . Total Hacks 128 | . 4 13 8 . 16 . 5 . . 5 1 10 7 . . . 9 2 . 48 . Successful 102 | . 2 8 7 . 9 . 3 . . 5 1 4 7 . . . 7 1 . 48 . Failed 26 | . 2 5 1 . 7 . 2 . . . . 6 . . . . 2 1 . . . Catastrophic 3 | . . . . . 1 . . . . . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 4 13 7 . 12 . 3 . . . . 7 . . . . 6 1 . . . Terminals 63 | . 4 13 7 . 15 . 3 . . . . 10 . . . . 9 2 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . Terminal Hacks 76 | . 1 2 2 . 4 . 1 . . 5 1 1 7 . . . 3 1 . 48 . Record 46 | . . . . . . . . . . 4 . . 5 . . . . 1 . 36 . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . Open Door 4 | . . . . . . . . . . 1 1 . 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 7 | . 1 2 1 . 1 . 1 . . . . . . . . . 1 . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . Unlock Access 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . Unauthorized Hacks 53 | . 4 14 9 . 9 . 2 . . . . 7 . . . . 8 . . . . Terminals 23 | . 1 6 4 . 4 . 1 . . . . 3 . . . . 4 . . . . Track 4 | . . 1 1 . . . . . . . . 1 . . . . 1 . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . Botnet 16 | . 1 4 1 . 4 . 1 . . . . 2 . . . . 3 . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 5 1 . 3 . 2 . . . . 3 . . . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Used RIF Installer 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . Robot Detection 1 | . . . . . . 1 . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . 1 3 . . . . 4 . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . Combat 8 | . . . . . . . 1 3 . . . . 4 . . . . . . . . Robot Hacks Applied 10 | . . . . . . . 2 3 . . . . 4 . . . 1 . . . . block_reporting 1 | . . . . . . . . . . . . . . . . . 1 . . . . find_garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . disable_weapons 1 | . . . . . . . . . . . . . 1 . . . . . . . . streamctrl_high 1 | . . . . . . . . 1 . . . . . . . . . . . . . formatsys_high 6 | . . . . . . . 1 2 . . . . 3 . . . . . . . . Relay Couplers Released 16 | . . . . 9 . 4 . 3 . . . . . . . . . . . . . Machine Destruction 16 | . . . . 9 . 4 . 3 . . . . . . . . . . . . . Attached 8 | . . . . . . . 1 2 . . . . 1 . . . 4 . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total Allies 9 | . . . . . . . 1 3 . 2 . . 3 . . . . . . . . Largest Group 3 | . . . . . . . 1 1 1 3 . . 1 . . . . . . . . Highest-Rated Group 84 | . . . . . . . 32 20 20 84 . . 12 . . . . . . . . Highest-Rated Ally 32 | . . . . . . . 32 20 20 32 . . 12 . . . . . . . . Total Orders 9 | . . . . . . . . . . 2 . . . . . 7 . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . . GOTO 6 | . . . . . . . . . . . . . . . . 6 . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 11 | . . . . . . . 3 3 . 5 . . . . . . . . . . . Total Damage 378 | . . . . . . . 186 37 . 155 . . . . . . . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 10 | . . . . . . . . . . 2 3 . . 1 . 2 . 1 1 . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Turns Passed 13233 | 148 184 580 335 933 1572 590 280 333 57 982 691 343 874 420 16 647 739 1065 1007 617 820 Spaces Moved 10544 | 91 138 408 196 464 673 295 136 187 38 851 995 516 1169 796 37 829 476 783 802 173 491 Core 408 | 6 . . . . . . . . . . . . . . . . 17 17 307 . 61 Treads 2345 | . . . 16 402 673 295 120 . . . . . . . . . . . 343 173 323 Legs 880 | . . . . . . . . . . . . . . . . . . 728 152 . . Wheels 873 | 85 138 408 180 62 . . . . . . . . . . . . . . . . . Hover 5893 | . . . . . . . 16 187 38 851 995 516 1169 796 37 829 459 . . . . Flight 145 | . . . . . . . . . . . . . . . . . . 38 . . 107 Fastest Speed 40 | 50 85 95 100 120 180 180 112 112 108 105 52 48 48 43 43 43 45 100 50 162 40 Average Speed 97 | 89 87 107 108 180 180 180 172 152 108 106 52 50 48 44 43 43 107 123 111 162 126 Slowest Speed 400 | 100 95 120 200 200 180 180 200 176 108 176 52 52 52 48 43 45 400 280 162 162 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 3 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 4 36 36 16 56 58 43 6 41 1 84 93 18 82 79 10 90 10 92 71 62 51 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . . 1 . . . . . . . . 3 . Known Exits Taken 15 | . . . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . . . . 2 5 . 2 2 . 4 . 3 2 . 4 Spaces Dug 99 | . . 6 . . . . . . 1 9 1 10 3 . . 2 62 3 2 . . Terrain Destroyed 599 | . . 91 . 37 8 51 . 37 1 30 1 10 3 36 . 32 231 7 24 . . Melee 30 | . . . . . . . . . 1 . 1 10 3 . . 2 8 3 2 . . Projectile 9 | . . . . . 4 . . . . . . . . . . . . 4 1 . . AOE 560 | . . 91 . 37 4 51 . 37 . 30 . . . 36 . 30 223 . 21 . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total 12992 | 128 189 521 280 530 890 330 161 223 51 911 1165 570 1474 848 36 1109 659 843 898 513 663 Wait 1564 | . 13 75 33 . 71 2 3 10 7 35 144 23 276 17 . 263 109 8 38 312 125 Move 10518 | 90 137 407 195 462 672 293 135 185 37 850 994 515 1168 795 36 828 473 782 801 172 491 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 12 13 8 15 10 26 2 1 5 3 3 10 6 10 8 . 2 10 13 19 11 9 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 106 | 6 4 5 5 2 8 1 6 2 1 2 5 4 3 2 . 2 11 10 14 6 7 Detach 5 | . . 1 . . . . . 1 . . . . . . . 1 1 . . . 1 Swap 57 | 1 4 2 . 6 15 . 2 4 . 1 3 . 1 4 . 1 4 1 3 3 2 Drop 107 | 1 9 1 4 8 19 2 1 1 1 1 5 3 6 6 . 2 8 6 9 9 5 Fire 286 | 18 9 22 28 20 79 18 10 8 . 4 . . 5 11 . 6 18 8 4 . 18 Melee 97 | . . . . . . . 3 5 2 8 3 19 5 . . 3 21 15 8 . 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . 22 . 12 . . . . . . . . . . 2 . . . . Rewire 10 | . . . . . . . . 2 . 7 1 . . . . . . . . . . Trap 9 | . . . . . . . . . . . . . . 5 . . 2 . 2 . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x2 349 | -9/Materials | Build established: Mutant 514 | -9/Materials | Lost 3 parts (1p1n1w) 910 | -9/Materials | Discovered new exit (range 3) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Utility x2 1245 | -8/Materials | Identified exit to Garrison 1248 | -8/Materials | Entered Garrison 1293 | -8/Garrison | Triggered checkpoint 1294 | -8/Garrison | Triggered checkpoint 1394 | -8/Garrison | Discovered new exit (range 14) 1630 | -8/Garrison | Discovered new exit (range 10) 1664 | -8/Garrison | Installed Relay Interface Framework 1708 | -8/Garrison | Triggered checkpoint 1734 | -8/Garrison | Garrison Relay disabled 1918 | -8/Garrison | Triggered checkpoint 1955 | -8/Garrison | Garrison Relay disabled 2045 | -8/Garrison | Build established: Scavenger-Mutant 2181 | -8/Garrison | Entered Materials 2603 | -8/Materials | Discovered new exit (range 13) 3093 | -8/Materials | Discovered new exit (range 16) 3407 | -8/Materials | Core integrity fell below 50% 3751 | -8/Materials | Identified exit to Garrison 3753 | -8/Materials | Entered Garrison 3818 | -8/Garrison | Triggered checkpoint 3933 | -8/Garrison | Discovered new exit (range 10) 3969 | -8/Garrison | Build established: Bothacker-Mutant 4042 | -8/Garrison | Triggered checkpoint 4155 | -8/Garrison | Discovered new exit (range 10) 4193 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4240 | -8/Garrison | Triggered checkpoint 4272 | -8/Garrison | Garrison Relay disabled 4343 | -8/Garrison | Entered Factory 4343 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4533 | -7/Factory | Garrison activated, responded to threat 4622 | -7/Factory | Identified exit to Garrison 4623 | -7/Factory | Entered Garrison 4634 | -7/Garrison | Lost 4 parts (2n2w) 4658 | -7/Garrison | Triggered checkpoint 4774 | -7/Garrison | Discovered new exit (range 15) 4802 | -7/Garrison | Identified exit to Factory 4813 | -7/Garrison | Expanded RIF knowledge: Program Shield 4885 | -7/Garrison | Garrison Relay disabled 4956 | -7/Garrison | Entered Factory 4956 | -6/Factory | Accompanied by 1 ally 4956 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4987 | -6/Factory | Discovered new exit (range 7) 4996 | -6/Factory | Identified exit to Lower Caves 5013 | -6/Factory | Entered Lower Caves 5013 | -6/Lower Caves | Accompanied by 1 ally 5363 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5490 | -6/Lower Caves | Learned Factory terminal intel 5683 | -6/Lower Caves | Learned Factory emergency access door positions 5688 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5904 | -6/Lower Caves | Learned Factory emergency access door positions 5970 | -6/Lower Caves | Discovered new exit (range 8) 5983 | -6/Lower Caves | Gravmag System stolen by Master Thief 5989 | -6/Lower Caves | Aerolev Unit stolen by Master Thief 5992 | -6/Lower Caves | Identified exit to Lower Caves 5995 | -6/Lower Caves | Katana stolen by Master Thief 5995 | -6/Lower Caves | Entered another Lower Caves area 6046 | -6/Lower Caves | Discovered new exit (range 9) 6049 | -6/Lower Caves | Learned Factory security intel 6050 | -6/Lower Caves | Identified exit to Factory 6100 | -6/Lower Caves | Encountered a Warlord checkpoint 6199 | -6/Lower Caves | Identified exit to Zion 6354 | -6/Lower Caves | Found Alien Artifact 6355 | -6/Lower Caves | Identified Core Expander 6355 | -6/Lower Caves | Installed Core Expander, added new Utility slot 6686 | -6/Lower Caves | Entered Factory 6686 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6689 | -5/Factory | Loaded intel: 20 terminal locations 6803 | -5/Factory | Identified exit to Upper Caves 7029 | -5/Factory | Entered Upper Caves 7278 | -5/Upper Caves | Learned 8 Factory zone layouts 7278 | -5/Upper Caves | Learned Extension emergency access door positions 7278 | -5/Upper Caves | Learned Factory security intel 7317 | -5/Upper Caves | Discovered new exit (range 8) 7322 | -5/Upper Caves | Identified exit to Upper Caves 7618 | -5/Upper Caves | Attracted the attention of an 0b10 base 7903 | -5/Upper Caves | Entered another Upper Caves area 7909 | -5/Upper Caves | Learned 4 Factory zone layouts 7945 | -5/Upper Caves | Ambushed by wild Derelicts 8277 | -5/Upper Caves | Discovered new exit (range 7) 8279 | -5/Upper Caves | Identified exit to Warlord 8323 | -5/Upper Caves | Entered Warlord 8335 | -5/Warlord | Discovered new exit (range 12) 8339 | -5/Warlord | Identified exit to Proximity Caves 8339 | -5/Warlord | Entered Proximity Caves 8928 | -4/Proximity Caves | Learned Research emergency access door positions 8938 | -4/Proximity Caves | Learned Research emergency access door positions 8982 | -4/Proximity Caves | Discovered new exit (range 13) 8986 | -4/Proximity Caves | Identified exit to Factory 8986 | -4/Proximity Caves | Entered Factory 8986 | -4/Factory | Evolved 2 slots: Utility x2 8987 | -4/Factory | Identified exit to Upper Caves 9011 | -4/Factory | Lost 4 parts (1p2n1u) 9153 | -4/Factory | Lost 3 parts (1p2u) 9437 | -4/Factory | Crushed by falling debris 9442 | -4/Factory | Crushed by falling debris 9443 | -4/Factory | System corruption reached 10% 9464 | -4/Factory | Crushed by falling debris 9482 | -4/Factory | Lost 7 parts (2p2n3u) 9725 | -4/Factory | Entered Upper Caves 9749 | -4/Upper Caves | Build established: Mutant 10180 | -4/Upper Caves | Build established: Scavenger-Mutant 10671 | -4/Upper Caves | Spotted B-86 Titan 10673 | -4/Upper Caves | Learned 4 Research zone layouts 10724 | -4/Upper Caves | Discovered new exit (range 12) 10739 | -4/Upper Caves | Identified exit to Upper Caves 10790 | -4/Upper Caves | Entered another Upper Caves area 10876 | -4/Upper Caves | Learned 4 Research zone layouts 10947 | -4/Upper Caves | Discovered new exit (range 8) 10954 | -4/Upper Caves | Identified exit to Research 11027 | -4/Upper Caves | Lost 5 parts (1p3n1u) 11130 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11152 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11761 | -4/Upper Caves | Discovered new exit (range 14) 11782 | -4/Upper Caves | Identified exit to Zhirov 11797 | -4/Upper Caves | Entered Zhirov 11797 | -4/Zhirov | Discovered new exit (range 3) 11829 | -4/Zhirov | Met Zhirov 11860 | -4/Zhirov | Learned location of Quarantine (-2) 11860 | -4/Zhirov | Learned location of Testing (-3) 11860 | -4/Zhirov | Learned location of Command (-1) 11891 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11923 | -4/Zhirov | Found Alien Artifact 11924 | -4/Zhirov | Identified Integrated Dissipator 11924 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11946 | -4/Zhirov | Found Alien Artifact 12413 | -4/Zhirov | Identified exit to Proximity Caves 12414 | -4/Zhirov | Entered Proximity Caves 13069 | -3/Proximity Caves | Core integrity fell below 50% 13069 | -3/Proximity Caves | Identified Transdimensional Reconstructor 13069 | -3/Proximity Caves | Warped through subspace 13115 | -3/Proximity Caves | Core integrity fell below 20% 13152 | -3/Proximity Caves | Destroyed 7 combat bots 13157 | -3/Proximity Caves | Lost 15 parts (2p4n5u4w) 13234 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13118_ Hvy. Machine Gun destroyed. 13119_ Hvy. Machine Gun fries itself beyond repair. 13119_ Xenon Bombardment Thruster fries itself beyond repair. 13121_ S-43 Plague destroyed. 13122_ Xenon Bombardment Thruster fries itself beyond repair. 13126_ Hvy. Machine Gun fries itself beyond repair. 13126_ Adv. Melee Analysis Suite destroyed. 13127_ Xenon Bombardment Thruster fries itself beyond repair. 13128_ Lgt. Antimatter Reactor fries itself beyond repair. 13131_ S-43 Plague destroyed. 13133_ Acquired 39 matter. 13134_ Xenon Bombardment Thruster fries itself beyond repair. 13137_ Acquired 28 matter. 13139_ Xenon Bombardment Thruster fries itself beyond repair. 13144_ Acquired Hvy. Machine Gun. 13162_ Acquired Med. Treads. 13165_ Acquired 10 matter. 13205_ Variable Charge Gun destroyed. 13207_ Xenon Bombardment Thruster destroyed. 13227_ EM Shield destroyed. Map ----- +----------------------------------------------------+ | #??# "" #??????????????????? | | #??# ## ####### ##??????????????????? | | #### ### #????# #???????????????????? | | ## #### ##???## ##??????????????????? | | ######?#### #??????????????????? | | ###?## #??????????????????? | | ### ##??????????????????? | | # ##???????????????????? | | ### ####????????????????????? | | #### ## #???????????????????????? | | ### ### #???????????????????????? | | ######???????????????????????? | | #### ## ##??????????????????????????? | | ##??# ### ####???????????????????????? | | #???###### #???????????????????????? | | #???????# ## #???????????????????????? | | #???????## ####### ##???????????????????????? | | #????????## #?????? ##????????????????????????? | | #?????????## #???#######???????????????????????? | | ##??????????# ##### #???????????????????????? | | ????????????# #????????????????????????? | | #??????????## ##?????????????????????????? | | ##????????## #??????????????????????????? | | #????????# ####???????????????????????? | | ##???????# #### #?????????????????? | | #???????# @ #?????????????????? | | ????????# ##?????????????????? | | ????????# ### #??????????????????? | | ????????## ## ##?? #??????????????????? | | ?????????###?## ##??? #??????????????????? | | ??????????????########???? ?????????????????? | | ??????????????????????????? b ???????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? g ?????????????? | | ??????????????????????????? gg # #????????????? | | ????????????????????????????#### #?##????????????? | | ???????????????????????????????? #???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 51 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Power Amplification 30 Additional Mass Support 9 Armor Coverage 375 Resistance: EM 25 Core Shielding 30 Evasion (%) 68 Melee Accuracy 8 Recoil Reduction 5 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed SupersonicCombatRipper Manual? 0 Play Time 01:48:22 Cumulative 215.6 hours Start 2019.12.04 @ 22:59:39 End 2019.12.05 @ 00:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 54 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95dc0f93-40c3-42dc-98eb-3011e7232b9a