Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 14:47:59 Player: flowerfeast Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (874) 874 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4259 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced ECM Suite Reaction Control System Hardened Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced ECM Suite Improved Propulsion Shielding > --- WEAPON ----------- Cooled Pulse Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Trap Scanner Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Beam Rifle [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . . 2 1 1 . Utility 3 | . . . . 1 1 1 Weapon . | . . . . . . . Parts Attached 42 | 7 6 3 7 5 10 4 Power 7 | 1 . 1 2 . 1 2 Engine 4 | 1 . 1 2 . . . Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 12 | 2 1 . 5 1 2 1 Treads . | . . . . . . . Leg 4 | 2 1 . 1 . . . Wheel . | . . . . . . . Hover 3 | . . . . 1 1 1 Flight 5 | . . . 4 . 1 . Utility 11 | 2 1 . . 3 5 . Device 4 | 1 . . . 1 2 . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . 1 . . 2 3 . Artifact . | . . . . . . . Weapon 12 | 2 4 2 . 1 2 1 Energy Gun 8 | 1 4 2 . . 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 20 | . 6 1 3 1 1 8 Power 3 | . 1 . 1 . . 1 Propulsion 6 | . 1 1 . . 1 3 Utility 4 | . 1 . . . . 3 Weapon 7 | . 3 . 2 1 . 1 Highest Loss Streak 6 | . 6 1 2 1 1 5 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 3 6 6 6 7 7 Power 1 | . 1 . . 1 2 1 Propulsion . | . . 1 . . . . Utility 2 | . 1 2 2 4 5 5 Weapon 1 | . 1 2 2 1 . . Tool/Special . | . . . . . . . Unused Backups 4 | . . . 1 . 1 2 Power 2 | . . . 1 . . 1 Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 80 | . 89 95 75 80 73 45 Engine 8 | . 9 14 10 9 . . Core 1 | . . . . . 6 6 Leg 17 | . 26 23 19 . . . Flight 6 | . . . 3 36 27 14 Device 3 | . 7 . . . 6 5 Storage 11 | . 14 14 11 9 7 5 Protection 8 | . 3 14 11 9 7 4 Energy Gun 18 | . 18 28 21 14 11 3 Ballistic Gun 2 | . 8 . . . . . Peak Build Rating 40 | 9 9 11 22 24 36 40 Average Rating 13 | 5 8 10 10 21 29 22 On Entrance 14 | . 9 9 10 21 20 34 Avg Prop Armor Cover (%) 2 | . . . . . 2 . Naked Turns 23 | . . . . . . 23 Heaviest Build 28 | 15 16 21 23 19 24 28 Greatest Support 30 | 20 20 20 20 20 29 30 Greatest Overweight (x) 5 | . 1 2 5 . 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 4 6 7 8 8 8 8 Average Carried 5 | 1 3 6 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 6 7 7 8 8 5 Class Distribution -------------------- 83% | Mutant 16% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 741 | 273 123 65 114 76 90 . Remotely . | . . . . . . . Salvage Created 1052 | 29 404 128 271 119 101 . Parts 67 | 3 19 16 19 5 5 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 27 | . 10 6 6 3 2 . Guns 22 | . 9 4 5 2 2 . AOE 3 | . . 2 . 1 . . Classes Destroyed 8 | 1 4 1 1 1 . . Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Recycler 1 | . 1 . . . . . Operator 1 | . . . . 1 . . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . 3 6 2 . . . Grunt 13 | . 7 . 1 3 2 . Sentry 3 | . . . 3 . . . Best Kill Streak 6 | 1 6 3 2 4 2 . Combat Bots Only 5 | . 5 3 2 3 2 . Max Kills in Single Turn 2 | 1 1 2 1 1 1 . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 286 | . 81 27 38 17 10 113 Missed 85 | . 16 6 8 3 3 49 Hits 201 | . 65 21 30 14 7 64 Projectile 201 | . 65 21 30 14 7 64 AOE 5 | . . . . . . 5 Critical Strikes 5 | . 2 . 1 1 1 . Damage Taken 3106 | . 677 179 387 217 104 1542 Core 1174 | . 149 25 51 63 . 886 Absorbed by Shields . | . . . . . . . Redirected to Shielding 108 | . . . . . . 108 Core Remaining (%) 81 | 100 . 30 87 88 100 . Volleys Fired 101 | 1 48 10 18 16 6 2 Largest 2 | 2 2 2 2 2 2 2 Hottest 112 | 70 100 112 112 112 76 89 Shots Fired 182 | 2 86 21 33 24 12 4 Gun 176 | 2 86 21 33 20 12 2 Cannon 2 | . . . . . . 2 Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 29 | 1 28 . . . . . Thermal 106 | 1 55 2 14 20 12 2 Explosive 4 | . . . . 4 . . Electromagnetic 43 | . 3 19 19 . . 2 Robot Hit Streak 8 | 1 7 3 8 3 6 . Robot Miss Streak 5 | 1 5 2 2 3 1 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 105 | 1 50 13 23 8 10 . Core Hits 54 | 1 23 7 9 10 4 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 4 . 2 . 1 . Burn 7 | . 4 . 2 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1722 | 13 621 247 317 359 165 . Guns 1408 | 13 621 177 316 116 165 . Cannons . | . . . . . . . Explosions 312 | . . 69 . 243 . . Melee . | . . . . . . . Ramming 2 | . . 1 1 . . . Kinetic 252 | 13 239 . . . . . Thermal 1004 | . 382 97 158 202 165 . Explosive 157 | . . . . 157 . . Electromagnetic 307 | . . 149 158 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 9 9 . . . . Message Errors 4 | . 3 1 . . . . Matter Fused 6 | . 3 3 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 2 | . 2 . . . . . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . 18 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 1 . . . Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 431 | 9 431 240 243 407 136 68 Average Temperature 110 | 6 120 94 83 181 70 39 Received Heat Transfer 813 | . 246 . 135 144 81 207 Effects 12 | . 3 2 2 5 . . Shutdowns 3 | . 2 . . 1 . . Interference 8 | . 1 2 2 3 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 10 | . 6 . 3 . 1 . Heat Transferred 3012 | . 1443 174 555 396 444 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 176 | 5 176 76 66 117 78 50 Initial 53 | . . 39 . 8 53 8 Average 33 | . 64 23 22 37 49 7 Influence Increases 995 | 5 316 151 194 159 65 105 Destroy 0b10 Robot/C 540 | . 200 120 120 60 40 . Destroy 0b10 Robot/NC 30 | 5 10 5 5 5 . . Destroy Leader 144 | . 52 20 52 10 10 . Successful Hack 17 | . 8 . . 9 . . Disable Machine 45 | . 15 . . 30 . . Destroy Structure 39 | . 1 6 2 30 . . Partial Spotted 30 | . . . . 15 15 . Lose Combat Pursuer 150 | . 30 . 15 . . 105 Influence Decreases 995 | 5 215 252 174 62 164 123 Entered New Map 148 | . . 62 . 12 64 10 Time Decay 672 | 5 155 180 144 40 90 58 Lost Part 175 | . 60 10 30 10 10 55 Squads Dispatched 9 | . 2 . 1 2 1 3 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 1 2 . 1 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . 3 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 15 6 10 5 6 33 Peak Tracking Total 20 | . 7 3 4 4 4 20 Tactical Retreats 6 | . 1 . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 3 | . 1 . . 2 . . Max in Single Turn 2 | . 1 . . 2 . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 5 | . 2 . . 1 1 1 Terminals 4 | . 2 . . 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 2 . . 1 2 2 Successful 3 | . 1 . . 1 . 1 Failed 4 | . 1 . . . 2 1 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 3 | . 2 . . 1 . . Terminals 5 | . 2 . . 1 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 1 . 1 Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 313 | 27 283 . . 1 1 1 Terrain 310 | 27 283 . . . . . Traps 1 | . . . . 1 . . ECM 2 | . . . . . 1 1 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2089 | 65 518 541 455 90 195 225 Spaces Moved 1872 | 43 299 239 223 148 410 510 Core 99 | 7 . . 5 . . 87 Treads . | . . . . . . . Legs 742 | 36 299 239 168 . . . Wheels . | . . . . . . . Hover 9 | . . . . . . 9 Flight 1022 | . . . 50 148 410 414 Fastest Speed 26 | 50 120 190 26 26 26 27 Average Speed 85 | 108 120 209 152 26 29 37 Slowest Speed 300 | 120 190 260 300 26 106 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . . 3 Potential Cave-ins 3 | . . . . . . 3 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 25 | 3 56 43 24 22 11 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . 6 . 29 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 35 | . . 6 . 29 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2180 | 59 370 257 303 175 477 539 Wait 77 | . 7 1 41 . 23 5 Move 1859 | 42 298 238 222 147 409 503 Hop 3 | . . . . . . 3 Pick Up 51 | 9 10 2 9 3 12 6 Fast Attach . | . . . . . . . Attach 42 | 7 5 1 8 3 9 9 Detach 13 | . . . . 2 5 6 Swap 12 | . 1 4 1 2 4 . Drop 20 | . 1 . 3 2 9 5 Fire 101 | 1 48 10 18 16 6 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 7) 411 | -10/Materials | Core integrity fell below 50% 454 | -10/Materials | Lost 6 parts (1p1n1u3w) 483 | -10/Materials | Discovered new exit (range 10) 525 | -10/Materials | Identified exit to Mines 584 | -10/Materials | Entered Mines 990 | -10/Mines | Learned Materials terminal intel 1003 | -10/Mines | Discovered new exit (range 6) 1125 | -10/Mines | Entered Materials 1125 | -9/Materials | Evolved 2 slots: Propulsion x2 1126 | -9/Materials | Loaded intel: 12 terminal locations 1476 | -9/Materials | Discovered new exit (range 10) 1580 | -9/Materials | Entered another Materials area 1580 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -8/Materials | Identified exit to Factory 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1856 | -7/Factory | Discovered new exit (range 8) 1865 | -7/Factory | Entered another Factory area 1865 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2016 | -6/Factory | Spotted B-75 Beast 2060 | -6/Factory | Lost 5 parts (1p2n1u1w) 2064 | -6/Factory | Core integrity fell below 50% 2073 | -6/Factory | Core integrity fell below 20% 2090 | -6/Factory | Crushed by falling debris 2090 | -6/Factory | Smashed by cave-in Last Messages --------------- 02066_ Penetrated by Slug. 02066_ Gravmag Array destroyed. 02066_ Pressure Siphon disabled. 02066_ Penetrated by Slug. 02067_ K-01 Serf collects debris. 02067_ Slug penetrates Fusion Modulator. 02067_ Adv. Weight Redist. System destroyed. 02068_ W-25 Informer sends out distress signal. 02068_ K-01 Serf collects debris. 02072_ C-45 Heavy ARC bursts open, deploying its payload. 02072_ G-67 Veteran unfolds itself. 02072_ G-50 Soldier unfolds itself. 02072_ I-36 Angel unfolds itself. 02073_ K-01 Serf cleans the Fusion Modulator. 02076_ K-01 Serf collects debris. 02081_ C-30 ARC bursts open, deploying its payload. 02081_ B-48 Gladiator unfolds itself. 02081_ G-50 Soldier unfolds itself. 02086_ The unstable cave ceiling collapses. 02090_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ! # #???????????????? | | # **] #???????????????? | | ##*/###### ** #???????????????? | | % *] #???????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | % #???????????????? | | #???????????????? | | % ##??????????????? | | ########## T##### "#??????????????? | | ?????????####??###"" ### ; ###?????????????? | | ?????????????????# " ] #?????????????? | | ?#########???????###""# ##????????????? | | ?????????### #????????????? | | """"?????????????? % #????????????? | | """"??????????????# #????????????? | | """"?????????????? ##????????????? | | [ """"????????????### #????????????? | | ? ???????????# ##????????????? | | ?########???????????# #?????????????? | | ###################### #?????????????? | | # # #?????????????? | | # R #?????????????? | | " """ " # # ##########?????????????? | | """"%"/ ## @#??????????????????????? | | """ " # #####??????????????????????? | | # #??????????????????????????? | | """ ###############??????????????????????????? | | """ ????????????????????????????????????????? | | """ ???????????????????????????????????????? | | ??????????????????????????????????????? | | "" ??????????????????????????????????????? | | G" ??????????????????????????????????????? | | "" ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????????????? | | # ? ???????????????????????????????????????? | | ?????#####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicIntegratedFragment Manual? 0 Play Time 00:31:56 Cumulative 7.6 hours Start 2026.07.08 @ 14:19:09 End 2026.07.08 @ 14:47:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92d7c3ca-f900-499e-857b-e665168859f4