Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.03 @ 16:04:56 Player: ZLD1 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1438) 1438 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5148 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gauss Rifle Greatsword Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Superbattery Advanced Weight Redist. System ECM Suite > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Deuterium Engine EM Shotgun EM Pulse Cannon Shotgun Shotgun Shotgun Gauss Rifle Advanced Assault Cannon Scythe Greatsword Greatsword [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Large Storage Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . Utility 3 | . . . . . . 2 1 . Weapon . | . . . . . . . . . Parts Attached 46 | 6 10 1 . 3 4 12 10 . Power 6 | 1 1 . . . . 1 3 . Engine 2 | 1 1 . . . . . . . Core 4 | . . . . . . 1 3 . Reactor . | . . . . . . . . . Propulsion 15 | 2 2 . . . 3 5 3 . Treads 3 | . . . . . 3 . . . Leg 12 | 2 2 . . . . 5 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 3 . . 3 . 3 1 . Device 5 | . 2 . . . . 2 1 . Storage 6 | 1 1 . . 3 . 1 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 4 1 . . 1 3 3 . Energy Gun 5 | . 2 1 . . . 1 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 8 | 2 2 . . . 1 2 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 17 | . 4 . . . . 6 1 6 Power 2 | . . . . . . 1 . 1 Propulsion 8 | . 2 . . . . 4 1 1 Utility 3 | . . . . . . . . 3 Weapon 4 | . 2 . . . . 1 . 1 Highest Loss Streak 6 | . 4 . . . . 3 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 93 75 77 77 83 88 80 57 Engine 7 | . 14 11 11 11 11 6 . . Core 2 | . . . . . . 2 5 4 Treads 14 | . . . . . 31 22 . . Leg 10 | . 26 22 22 22 . 3 22 14 Device 16 | . 10 11 11 11 11 17 23 16 Storage 15 | . 14 11 11 11 11 18 15 11 Energy Gun 10 | . 12 20 22 22 16 9 1 5 Ballistic Gun 7 | . 14 . . . 1 8 10 . Naked Turns 24 | . . . . . . . . 24 Heaviest Build 43 | 14 33 33 33 33 34 39 43 43 Greatest Support 60 | 20 20 20 20 20 60 60 52 38 Greatest Overweight (x) 7 | . 5 1 1 1 1 1 2 7 Average Overweight (x) . | . . 1 1 . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 14 15 15 15 12 Most Carried 14 | 6 8 8 8 9 12 12 14 14 Average Carried 9 | 4 6 7 8 7 9 10 10 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 14 | 6 6 8 8 8 11 10 14 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Matter Collected 961 | 176 174 46 . . 148 285 132 . Remotely . | . . . . . . . . . Salvage Created 1495 | . 229 46 . . 155 567 498 . Parts 92 | . 15 2 . . 13 32 30 . Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 38 | . 7 1 . . 8 16 6 . Guns 33 | . 7 1 . . 7 16 2 . Cannons 4 | . . . . . . . 4 . Classes Destroyed 10 | . 2 1 . . 1 1 5 . Worker 1 | . . . . . . . 1 . Builder 3 | . . . . . . 1 2 . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . . . . . . 2 . Recycler 1 | . . . . . . . 1 . Swarmer 15 | . 2 . . . 6 4 3 . Grunt 18 | . 5 . . . . 11 2 . Sentry 2 | . . 1 . . . 1 . . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 8 | . 3 1 . . 3 6 8 . Combat Bots Only 6 | . 3 1 . . 3 6 3 . Max Kills in Single Turn 3 | . 1 1 . . 1 2 3 . Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Damage Taken 3392 | . 676 73 . . 448 1174 215 806 Core 1223 | . 137 31 . . 100 210 41 704 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 182 | . 12 24 . . . 146 . . Core Remaining (%) 68 | 100 45 . . . 67 61 . . Volleys Fired 117 | . 33 4 . . 18 47 12 3 Largest 2 | . 2 2 . . 2 2 2 1 Hottest 130 | . 130 130 . . 130 93 97 55 Shots Fired 215 | . 51 8 . . 36 93 24 3 Gun 206 | . 51 8 . . 36 93 15 3 Cannon 9 | . . . . . . . 9 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 104 | . 38 . . . 4 47 15 . Thermal 99 | . 13 8 . . 32 46 . . Explosive . | . . . . . . . . . Electromagnetic 12 | . . . . . . . 9 3 Robot Hit Streak 10 | . 6 6 . . 7 9 10 10 Robot Miss Streak 12 | . 3 1 . . 3 12 2 . Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 5 | . . . . . 2 3 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 152 | . 31 6 . . 23 73 16 3 Core Hits 116 | . 13 2 . . 11 70 19 1 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 4 | . 2 . . . . 1 1 . Burn 2 | . 2 . . . . . . . Destroy 2 | . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2944 | . 401 88 . . 358 1292 802 3 Guns 2411 | . 401 88 . . 358 1288 273 3 Cannons 199 | . . . . . . . 199 . Explosions 324 | . . . . . . . 324 . Melee . | . . . . . . . . . Ramming 10 | . . . . . . 4 6 . Kinetic 1269 | . 283 . . . 52 661 273 . Thermal 1139 | . 118 88 . . 306 627 . . Explosive 145 | . . . . . . . 145 . Electromagnetic 381 | . . . . . . . 378 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . . . . . 34 . Projectiles . | . . . . . . . . . Explosions 34 | . . . . . . . 34 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . . . 1 2 . Kicked 3 | . . . . . . 1 2 . Crushed . | . . . . . . . . . Highest Temperature 439 | . 439 276 . . 316 122 81 . Average Temperature 115 | . 200 145 . . 133 45 39 . Received Heat Transfer 1047 | . 264 45 . . . 702 36 . Effects 1 | . 1 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . 1 . . 2 . . . Heat Transferred 2294 | . 444 222 . . 777 851 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Peak Influence 385 | . 213 72 27 . 130 364 385 86 Initial 165 | . . 5 27 . . . 165 86 Average 62 | . 66 36 27 . 56 45 127 55 Maximum Alert Level 1 | . 1 . . . . 1 1 . Low Security (%) 93 | 100 88 100 100 . 100 94 81 100 Level 1 6 | . 11 . . . . 5 18 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 1 . . . 4 3 . Investigation 3 | . 1 . . . . 1 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 1 . . . 3 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Distress Signals 3 | . . . . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 12 2 . . 8 31 8 5 Peak Tracking Total 7 | . 4 1 . . 3 7 3 5 Tactical Retreats 10 | . 4 . . . . 4 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 2 . . . . 1 3 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Disabled 15 | . . . . . . 1 14 . Max in Single Turn 10 | . . . . . . 1 10 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Accessed 6 | . 2 3 . . . 1 . . Terminals 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 6 7 . . . 4 . . Successful 13 | . 3 6 . . . 4 . . Failed 4 | . 3 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 5 | . 3 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . 3 3 . . . 4 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 2 2 . . . 4 . . Scan Component 4 | . 1 1 . . . 2 . . Repair 4 | . 1 1 . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 1 . . . 2 . . Time 140 | . 26 32 . . . 82 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 63 | . . . . . . . . 63 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Turns Passed 5804 | 64 542 202 75 454 865 2562 929 111 Spaces Moved 1975 | 45 286 82 40 235 500 364 383 40 Core 14 | 10 2 . . . . . . 2 Treads 743 | . . . . . 498 245 . . Legs 1218 | 35 284 82 40 235 2 119 383 38 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 160 120 120 190 Average Speed 157 | 104 139 190 190 189 160 166 132 200 Slowest Speed 400 | 120 300 190 190 190 190 190 260 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 40 9 20 43 79 28 10 40 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . . . . . 1 11 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 11 | . . . . . . . 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total 4448 | 61 379 121 39 245 529 2226 781 67 Wait 2243 | . 36 32 . 1 1 1790 359 24 Move 1968 | 44 285 81 39 234 499 363 383 40 Hop . | . . . . . . . . . Pick Up 54 | 11 9 3 . 5 5 10 11 . Fast Attach 4 | 1 1 . . 2 . . . . Attach 35 | 5 6 1 . . 3 11 9 . Detach 1 | . . . . . 1 . . . Swap 7 | . 3 . . 1 1 1 1 . Drop 16 | . 6 . . 2 1 3 4 . Fire 117 | . 33 4 . . 18 47 12 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . . . 1 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 398 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Lost 4 parts (2n2w) 457 | -10/Materials | Repaired ECM Suite 559 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Propulsion x2 696 | -9/Materials | Repaired Particle Gun 728 | -9/Materials | Discovered new exit (range 12) 809 | -9/Materials | Entered Mines 830 | -9/Mines | Learned Materials stockpile data 870 | -9/Mines | Learned location of Zion (-6) 876 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 876 | -9/Mines | Discovered new exit (range 5) 884 | -9/Mines | Entered Exiles 911 | -9/Exiles | Discovered new exit (range 15) 934 | -9/Exiles | Met 8R-AWN 966 | -9/Exiles | Met EX-HEX 1022 | -9/Exiles | Met EX-BIN 1066 | -9/Exiles | Aligned with FarCom system 1068 | -9/Exiles | Given EX-Vault access code 1112 | -9/Exiles | Opened EX-Vault 1121 | -9/Exiles | Found Prototype Storage 1122 | -9/Exiles | Identified Superbattery 1185 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1338 | -9/Exiles | Left Exiles lab with Superbattery 1338 | -9/Exiles | Entered Mines 2155 | -8/Mines | Discovered new exit (range 16) 2203 | -8/Mines | Entered Materials 2203 | -8/Materials | Evolved 2 slots: Utility x2 4517 | -8/Materials | Repaired Gauss Rifle 4557 | -8/Materials | Repaired Cryofiber Web 4717 | -8/Materials | Lost 3 parts (1p2n) 4738 | -8/Materials | Discovered new exit (range 14) 4765 | -8/Materials | Entered Factory 4765 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5694 | -7/Factory | Sucked down chute 5694 | -7/Factory | Entered Waste 5695 | -7/Waste | Met a frightened Derelict 5727 | -7/Waste | Spotted C-40 Crusher 5729 | -7/Waste | Spotted C-40 Crusher 5742 | -7/Waste | Spotted C-40 Crusher 5751 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5751 | -7/Waste | Spotted C-40 Crusher 5768 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5771 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5781 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5791 | -7/Waste | Core integrity fell below 50% 5800 | -7/Waste | Core integrity fell below 20% 5805 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05757_ Imp. EM Pulse Cannon crushed. 05768_ Cryofiber Web crushed. 05768_ Aluminum Leg crushed. 05768_ Lgt. Nuclear Core destroyed. 05770_ Imp. Force Booster crushed. 05771_ Prc. Shock Rifle crushed. 05771_ Imp. Carbon-fiber Leg crushed. 05771_ Superbattery crushed. 05771_ Adv. Weight Redist. System destroyed. 05774_ Superbattery crushed. 05776_ Aluminum Leg crushed. 05776_ Imp. Carbon-fiber Leg crushed. 05781_ Lrg. Storage Unit crushed. 05781_ ECM Suite crushed. 05784_ EM Shotgun crushed. 05784_ Shotgun crushed. 05784_ ECM Suite crushed. 05787_ Focal Shield crushed. 05787_ Deuterium Engine crushed. 05787_ Shotgun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# CC/[#?????????????????????? | | ????????????????????# CC@]#?????????????????????? | | ????????????????????# CC[#?????????????????????? | | ????????????????????# CC #?????????????????????? | | ????????????????????###CCCC#?????????????????????? | | ??????????????????????#CCCC#?????????????????????? | | ??????????????????????# CC#?????????????????????? | | ??????????????????????# CC#????????? #?????????? | | ????????????????????### ######## #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????### ######## #?????????? | | ????????############??# #????????? #?????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### ######## #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# ! #?????????? | | ????????# #?????????? | | ????????# ] #### ######## #?????????? | | ????????# #??# #????????? #?????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 1750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 100 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed LayeredNullMeganuke Manual? 0 Play Time 00:35:26 Cumulative 6.0 hours Start 2022.08.01 @ 15:07:36 End 2022.11.03 @ 16:04:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7c6d6d6-22a5-48cd-b37c-04bb85f21682