Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 04:17:50 Player: The Gourd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (117) 585 Value Destroyed (2586) 2586 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (892) 892 TOTAL SCORE: 9443 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 228 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Core Analyzer > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Cooled Deuterium Engine Advanced Reaction Control System Makeshift System Shield Makeshift System Shield Spear Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Microactuators Transmission Jammer System Shield > --- WEAPON ----------- Spread Laser Impact Mace Makeshift Axe Great Axe > --- INVENTORY -------- Cooled Deuterium Engine Improved Melee Analysis Suite Force Booster Reaction Control System Splice Drone Bay [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 2 . . . . . . Utility 1 | . . . . . . . 1 . . . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 125 | 7 12 6 15 13 2 8 20 19 2 11 7 3 . . Power 12 | 1 1 . 1 . . 1 1 1 . 5 1 . . . Engine 7 | 1 . . 1 . . 1 1 1 . 2 . . . . Core 5 | . 1 . . . . . . . . 3 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 34 | 2 2 3 5 2 2 . 10 4 1 2 . 1 . . Treads 11 | 1 1 . 3 2 . . 4 . . . . . . . Leg 5 | . . . . . 2 . 3 . . . . . . . Wheel 6 | 1 1 3 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . . 1 . . . 3 4 1 2 . 1 . . Utility 35 | 2 3 1 2 2 . 1 3 11 1 2 5 2 . . Device 24 | 1 1 . 1 2 . . 3 9 1 1 4 1 . . Storage 5 | 1 2 1 1 . . . . . . . . . . . Processor 2 | . . . . . . . . 1 . . . 1 . . Hackware 3 | . . . . . . . . 1 . 1 1 . . . Protection 1 | . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 6 2 7 9 . 6 6 3 . 2 1 . . . Energy Gun 10 | . . . 1 4 . 3 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 3 . 1 . . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . Launcher 15 | . . 2 3 5 . 3 1 1 . . . . . . Special Weapon 4 | . 3 . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . 1 . . . 1 1 . . . . . . Piercing Weapon 3 | . . . . . . . . . . 2 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 3 1 . . . 3 1 2 . 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 4 | . . . . . . . . . 4 . . . . . Parts Lost 27 | . 1 . 6 . . 3 3 1 . 4 . 8 . 1 Power 2 | . . . . . . 1 . . . . . 1 . . Propulsion 12 | . . . 3 . . . 1 1 . 3 . 3 . 1 Utility 5 | . 1 . 1 . . . 1 . . . . 2 . . Weapon 8 | . . . 2 . . 2 1 . . 1 . 2 . . Highest Loss Streak 6 | . 1 . 2 . . 3 2 1 . 3 . 6 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 93 100 100 97 96 97 74 68 84 47 23 23 Engine 6 | . 2 . 8 11 11 11 9 7 7 2 . . . . Core 3 | . 11 14 2 . . . . . . . 7 2 . . Treads 10 | . 14 14 14 22 19 . 8 . . . . . . . Leg 3 | . . . . . 2 22 15 . . . . . . . Wheel 3 | . 13 14 7 . . . . . . . . . . . Flight 6 | . . . . . . . 2 38 32 23 23 12 7 7 Device 10 | . 13 14 10 11 11 1 15 14 11 7 15 10 . . Storage 8 | . 14 14 11 11 11 11 8 . . . . . . . Hackware 2 | . . . . . . . . 5 7 14 7 . . . Energy Gun 9 | . . . . 17 22 28 18 10 . . . . . . Ballistic Gun 4 | . 24 14 5 . . . 2 . . . . . . . Launcher 11 | . . 13 25 20 22 13 7 . . . . . . . Impact Weapon 1 | . . . . . . . . 3 7 7 7 2 . . Slashing Weapon 3 | . . . 5 5 . . 3 11 7 7 3 . . . Piercing Weapon 1 | . . . . . . . . . . 4 19 17 7 7 Peak Build Rating 50 | 7 10 11 22 26 38 39 49 50 44 44 43 44 12 12 Average Rating 25 | 5 9 10 16 21 23 37 43 45 38 34 42 25 12 11 On Entrance 24 | . 7 10 11 18 21 38 38 31 35 44 42 43 12 12 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 65 | 13 20 22 54 63 57 62 65 28 20 21 19 18 2 2 Greatest Support 69 | 20 40 10 40 43 60 60 69 34 26 26 25 25 4 4 Greatest Overweight (x) 4 | 2 1 2 2 1 1 1 4 . . . . 1 . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 12 | 7 9 10 11 20 20 20 18 5 5 5 5 5 5 5 Most Carried 20 | 6 10 10 13 20 20 20 20 5 5 5 5 5 5 5 Average Carried 11 | 3 9 9 9 17 19 18 17 4 4 4 4 4 5 5 Final Capacity 20 | 8 10 10 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 6 10 10 13 20 20 18 5 5 5 5 5 5 5 5 Class Distribution -------------------- 46% | Skirmisher 29% | Mutant 12% | Sprinter 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Matter Collected 3354 | 336 461 265 580 398 . 302 490 180 . 26 276 40 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2961 | 75 345 246 483 292 . 103 546 416 . 26 405 24 . . Parts 195 | 8 27 10 40 26 . 7 45 21 . 4 5 2 . . Haulers Intercepted 9 | . 1 . 2 . . . . 6 . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 9 . 2 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 76 | . 8 8 22 5 . 6 24 2 . . . 1 . . Melee 3 | . . . . . . . . 2 . . . 1 . . Guns 28 | . 7 2 2 3 . 1 13 . . . . . . . Cannons 3 | . 1 . . . . . 2 . . . . . . . AOE 42 | . . 6 20 2 . 5 9 . . . . . . . Classes Destroyed 16 | 1 7 2 2 . . 1 2 1 . . . . . . Worker 8 | . 2 1 1 2 . . 2 . . . . . . . Builder 9 | . 1 . 3 2 . . 2 . . 1 . . . . Tunneler 8 | 5 . 1 1 1 . . . . . . . . . . Hauler 9 | . 1 . 2 . . . . 6 . . . . . . Recycler 4 | . . 2 . 2 . . . . . . . . . . Operator 3 | . 1 . . . . . 1 1 . . . . . . Watcher 5 | . 3 . 1 . . . . 1 . . . . . . Swarmer 25 | . 6 . 8 3 . . 7 . . . . 1 . . Cutter 2 | . . . . . . . 2 . . . . . . . Grunt 28 | . 2 3 9 . . 4 10 . . . . . . . Brawler 2 | . . . . . . 2 . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . Sentry 8 | . . . 3 2 . . 3 . . . . . . . Hunter 3 | . . . . . . . 2 1 . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . Packrat 2 | . . . . . . . . . . . 2 . . . Assembled 5 | . . 5 . . . . . . . . . . . . Best Kill Streak 8 | 3 5 3 8 3 . 5 6 3 . 1 . 1 . . Combat Bots Only 5 | . 3 2 5 3 . 5 5 1 . . . 1 . . Max Kills in Single Turn 5 | 1 1 3 5 2 . 2 4 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 2 . 2 3 . . . . . . . Melee 1 | . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Hostile Shots Fired 353 | . 37 12 64 11 . 18 87 16 . . 35 54 . 19 Missed 140 | . 13 3 17 3 . 7 34 9 . . 21 27 . 6 Damage Taken 4070 | . 217 157 837 94 . 308 864 106 . 355 123 807 . 202 Core 1065 | . 58 . 177 21 . 30 65 15 . 52 16 460 . 171 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 76 . . . 43 88 . . . . . . . Volleys Fired 161 | 11 46 12 31 14 . 10 37 . . . . . . . Largest 4 | 2 2 2 4 2 . 4 4 . . . . . . . Hottest 208 | 40 120 50 140 130 . 161 208 . . . . . . . Shots Fired 364 | 22 86 22 67 28 . 27 112 . . . . . . . Gun 230 | 22 67 10 21 26 . 10 74 . . . . . . . Cannon 17 | . . . . . . . 17 . . . . . . . Launcher 91 | . . 12 39 2 . 17 21 . . . . . . . Special 26 | . 19 . 7 . . . . . . . . . . . Kinetic 144 | 22 67 10 21 . . . 24 . . . . . . . Thermal 129 | . 19 . 7 26 . 10 67 . . . . . . . Explosive 91 | . . 12 39 2 . 17 21 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 18 | 5 18 4 9 13 . 3 13 . . . . . . . Robot Miss Streak 7 | 2 3 2 3 5 . 4 7 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . Shots Hit Robots 253 | 14 47 12 36 22 . 16 74 19 . 1 10 2 . . Core Hits 275 | 5 23 17 42 41 . 21 110 9 . 1 5 1 . . Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . Critical Strikes 6 | . . . . . . . 1 1 . . 4 . . . Blast 1 | . . . . . . . 1 . . . . . . . Smash 2 | . . . . . . . . 1 . . 1 . . . Impale 3 | . . . . . . . . . . . 3 . . . Melee Attacks 178 | . . . 4 . . . 9 67 . 62 14 22 . . Impact 66 | . . . . . . . . 29 . 31 2 4 . . Slashing 83 | . . . 4 . . . 9 38 . 30 2 . . . Piercing 29 | . . . . . . . . . . 1 10 18 . . Sneak Attacks 13 | . . . . . . . 1 8 . 1 3 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Follow-up Attacks 4 | . . . . . . . . 2 . 1 1 . . . Damage Inflicted 9181 | 191 666 498 2349 448 . 1000 1932 1346 . 67 638 46 . . Guns 2228 | 191 594 71 181 326 . 93 772 . . . . . . . Cannons 190 | . . . . . . . 190 . . . . . . . Explosions 4393 | . . 427 2072 122 . 907 865 . . . . . . . Melee 2202 | . . . . . . . 105 1346 . 67 638 46 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1303 | 191 594 71 181 . . . 266 . . . . . . . Thermal 1455 | . 72 . 268 326 . 93 696 . . . . . . . Explosive 4221 | . . 427 1900 122 . 907 865 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 675 | . . . . . . . . 522 . 67 86 . . . Slashing 929 | . . . . . . . 105 824 . . . . . . Piercing 598 | . . . . . . . . . . . 552 46 . . Highest Corruption 27 | . . . . . . . . 2 16 27 27 27 27 27 Average Corruption 22 | . . . . . . . . 2 9 26 27 27 27 27 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 82 | . . . . . . . . 3 3 35 15 19 1 6 Message Errors 13 | . . . . . . . . 1 . 7 2 3 . . Matter Fused 18 | . . . . . . . . . 1 7 5 5 . . Heat Flow Errors 8 | . . . . . . . . . . 3 1 2 1 1 Energy Discharges 13 | . . . . . . . . . 1 5 3 2 . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . . 2 . 6 1 2 . 1 Data Loss (major) 4 | . . . . . . . . . . 2 1 1 . . Alerts 4 | . . . . . . . . . . 3 . 1 . . Misdirections 9 | . . . . . . . . . 1 2 2 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 749 | . . 3 255 . . 36 9 162 . . 284 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 303 | . . 3 255 . . 36 9 . . . . . . . Melee 446 | . . . . . . . . 162 . . 284 . . . Knockbacks 2 | . . . . . . . 1 1 . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 503 | . . 29 202 . . 147 125 . . . . . . . Shots 17 | . . 2 7 . . 4 4 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 423 | . 160 19 228 234 . 279 423 318 . 235 117 133 204 155 Average Temperature 91 | . 50 8 63 61 . 104 117 169 . 135 60 60 129 79 Received Heat Transfer 786 | . 39 87 240 18 . 117 198 6 . . 27 54 . . Effects 3 | . . . 1 . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 2 | . . . 1 . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . 1 . . . . . 5 . . . . . . Impact Corruptions 6 | . . . . . . . . 6 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1875 | . 150 . 300 420 . 125 880 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Peak Influence 550 | 25 250 118 520 221 . 200 550 349 . 67 . . . . Initial 140 | . 16 48 . 115 . . . 140 . . . . . . Average 122 | 11 95 60 274 39 . 73 319 192 . 30 . . . . Maximum Alert Level 2 | . 1 . 2 1 . 1 2 1 . . . . . . Low Security (%) 73 | 100 95 100 25 95 . 68 19 58 100 100 . . . . Level 1 22 | . 4 . 65 4 . 31 50 41 . . . . . . Level 2 4 | . . . 9 . . . 29 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 1 . . 9 6 . 2 . . . . Investigation 4 | . . . . 1 . . . 2 . 1 . . . . Extermination 3 | . . . . . . . . 2 . 1 . . . . Reinforcement 10 | . 2 . 1 . . . 5 2 . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Distress Signals 9 | . . . 3 1 . . 4 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 173 | . 21 9 31 3 . 6 41 19 6 6 6 13 . 12 Peak Tracking Total 8 | . 3 2 6 2 . 3 6 6 6 4 6 7 . 8 Tactical Retreats 17 | . 1 . . . . . 4 2 . 1 3 3 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Traps Triggered 4 | . . . . . . . . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Machines Disabled 7 | . . . 4 . . . 1 . . 1 . 1 . . Max in Single Turn 2 | . . . 2 . . . 1 . . 1 . 1 . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Machines Accessed 58 | . 5 1 2 2 4 . 4 21 . 12 2 1 4 . Terminals 30 | . 5 . 2 . . . 4 13 . 6 . . . . Fabricators 4 | . . . . . . . . 3 . 1 . . . . Repair Stations 4 | . . . . . . . . 2 . 2 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . 2 . 2 . . . . Total Hacks 201 | . 15 1 4 2 27 . 14 64 . 42 2 1 29 . Successful 103 | . 5 1 1 2 27 . 4 14 . 17 2 1 29 . Failed 98 | . 10 . 3 . . . 10 50 . 25 . . . . Catastrophic 27 | . 2 . 2 . . . 3 10 . 10 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 81 | . 15 . 4 . 1 . 13 40 . 8 . . . . Terminals 91 | . 15 . 4 . . . 14 44 . 14 . . . . Fabricators 14 | . . . . . . . . 12 . 2 . . . . Repair Stations 10 | . . . . . . . . 3 . 7 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers 12 | . . . . . . . . . . 12 . . . . Garrison Access 11 | . . . . . . . . 4 . 7 . . . . Terminal Hacks 74 | . 2 1 1 2 27 . 3 5 . 1 2 1 29 . Record 40 | . . . . . 26 . . 1 . . 1 1 11 . Part Schematic 11 | . . . . . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . Robot Analysis 1 | . . . . . . . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Open Door 4 | . . 1 . 2 . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . 1 . . . 2 1 . . . . . . Locate Traps 2 | . . . . . . . 1 . . 1 . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . Scanalyzer 9 | . . . . . . . . . . 9 . . . . Insert Component 4 | . . . . . . . . . . 4 . . . . Analyze 5 | . . . . . . . . . . 5 . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . 1 . . . . Seal Access 3 | . . . . . . . . 2 . 1 . . . . Unauthorized Hacks 12 | . 3 . . . . . 1 6 . 2 . . . . Terminals 11 | . 3 . . . . . 1 5 . 2 . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 10 | . 3 . . . . . . 5 . 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 41 | . 5 . 2 . . . 4 19 . 11 . . . . Full Trace Events 3 | . . . . . . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 4 . . 11 . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . 4 . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Total Allies 5 | . . . . 1 . . . 3 . . . . . 1 Largest Group 3 | . . . . 1 . . . 3 . . . . . 1 Highest-Rated Group 96 | . . . . 31 . . . 93 . . . . . 96 Highest-Rated Ally 96 | . . . . 31 . . . 31 . . . . . 96 Total Orders 1 | . . . . 1 . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . Ally Attacks 35 | . . . . . . . . 25 . . . . . 10 Total Damage 770 | . . . . . . . . 297 . . . . . 473 Kills 7 | . . . . . . . . 4 . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . . . 3 . . Drone Launches 5 | . . . . 1 . . . 4 . . . . . . Drone Recoveries 5 | . . . . 1 . . . 4 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Turns Passed 9594 | 196 917 931 1101 1912 501 833 820 811 46 795 256 353 28 94 Spaces Moved 9368 | 145 681 775 434 758 252 350 575 2072 156 1486 704 637 79 264 Core 31 | 6 . . . . . . 13 . . . . 2 . 10 Treads 1325 | 5 2 . 344 758 178 . 38 . . . . . . . Legs 746 | . . . . . 74 350 322 . . . . . . . Wheels 1678 | 134 679 775 90 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5588 | . . . . . . . 202 2072 156 1486 704 635 79 254 Fastest Speed 23 | 50 95 95 110 240 90 90 29 23 24 24 30 30 35 35 Average Speed 78 | 97 95 108 197 240 195 150 79 24 26 29 30 33 35 35 Slowest Speed 250 | 160 160 110 240 240 240 170 250 27 27 32 30 100 35 50 Overloaded Moves 86 | . . . . . . . 86 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . 1 . 8 . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 63 | 6 85 97 42 100 62 76 48 55 87 43 78 73 69 31 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 11 | . . 1 . 2 . 1 . . . . 3 3 . 1 Spaces Dug 146 | . 8 6 4 33 . . 8 36 . 47 1 3 . . Terrain Destroyed 742 | . 13 78 255 33 . 157 119 36 . 47 1 3 . . Melee 99 | . . . 4 . . . 8 36 . 47 1 3 . . Projectile 22 | . 13 . 1 . . . 8 . . . . . . . AOE 621 | . . 78 250 33 . 157 103 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Total 11055 | 174 824 842 605 819 259 636 848 2313 160 1756 727 750 78 264 Wait 1066 | 6 74 40 89 27 . 261 178 137 . 167 . 87 . . Move 9336 | 144 680 774 433 757 251 349 574 2070 155 1470 703 634 78 264 Hop 9 | . . . . . . . . 1 . 7 . 1 . . Pick Up 74 | 6 6 3 17 6 3 3 9 9 2 4 3 3 . . Fast Attach 40 | 7 2 . 5 1 . 1 2 7 1 9 3 2 . . Attach 29 | . 1 1 7 1 . 5 5 4 1 2 . 2 . . Detach 12 | . . . 3 1 . 2 1 2 . 1 1 1 . . Swap 58 | . 9 5 3 11 2 2 13 8 . 1 4 . . . Drop 86 | . 6 7 13 1 3 3 20 17 1 9 3 3 . . Fire 161 | 11 46 12 31 14 . 10 37 . . . . . . . Melee 148 | . . . 4 . . . 9 58 . 50 10 17 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . 36 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 7 exits: [*Fac x3] / *Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 197 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 13) 849 | -10/Materials | Discovered new exit (range 11) 1001 | -10/Materials | Identified exit to Mines 1003 | -10/Materials | Discovered new exit (range 16) 1114 | -10/Materials | Entered Mines 1136 | -10/Mines | Learned 4 Materials zone layouts 1149 | -10/Mines | Discovered new exit (range 15) 1159 | -10/Mines | Assembled infested the area 1410 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1532 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1852 | -10/Mines | Discovered new exit (range 3) 1857 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2045 | -10/Mines | Entered Materials 2045 | -9/Materials | Evolved 2 slots: Weapon x2 2062 | -9/Materials | Discovered new exit (range 16) 2536 | -9/Materials | Build established: Skirmisher 2613 | -9/Materials | Discovered new exit (range 4) 3098 | -9/Materials | Discovered new exit (range 8) 3126 | -9/Materials | Build established: Mutant 3146 | -9/Materials | Entered Mines 3242 | -9/Mines | Found the Drone Emporium 3258 | -9/Mines | Found Prototype Device 3258 | -9/Mines | Identified Splice Drone Bay 3498 | -9/Mines | Build established: Skirmisher 3587 | -9/Mines | Met a Derelict shopkeep closing up shop 3699 | -9/Mines | Discovered new exit (range 9) 3872 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3874 | -9/Mines | Discovered new exit (range 5) 3953 | -9/Mines | Found a hidden stash of uninstalled traps 4090 | -9/Mines | Discovered new exit (range 5) 4354 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4591 | -9/Mines | Received a Mining Laser from a helpful Derelict 5058 | -9/Mines | Entered Exiles 5118 | -9/Exiles | Met 8R-AWN 5159 | -9/Exiles | Met EX-HEX 5226 | -9/Exiles | Met EX-BIN 5270 | -9/Exiles | Aligned with FarCom system 5272 | -9/Exiles | Given EX-Vault access code 5375 | -9/Exiles | Opened EX-Vault 5392 | -9/Exiles | Found Potential Leg 5396 | -9/Exiles | Found Potential Leg 5442 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5477 | -9/Exiles | Exiles lab attacked by MAIN.C 5552 | -9/Exiles | Discovered new exit (range 10) 5559 | -9/Exiles | Left Exiles lab with Potential Leg 5559 | -9/Exiles | Entered Mines 5644 | -8/Mines | Core integrity fell below 50% 5725 | -8/Mines | Lost 3 parts (1p2w) 6372 | -8/Mines | Discovered new exit (range 9) 6392 | -8/Mines | Entered Materials 6392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6771 | -8/Materials | Garrison activated, responded to threat 7119 | -8/Materials | Garrison activated, responded to threat 7197 | -8/Materials | Discovered new exit (range 14) 7212 | -8/Materials | Entered Factory 7212 | -7/Factory | Evolved 2 slots: Propulsion x2 7213 | -7/Factory | Identified exit to Storage 7213 | -7/Factory | Identified exit to Lower Caves 7330 | -7/Factory | Discovered new exit (range 3) 7375 | -7/Factory | Allied Derelicts emerged from ambush trap array 7439 | -7/Factory | Build established: Sprinter 7505 | -7/Factory | Discovered exit to Lower Caves (range 10) 7615 | -7/Factory | Discovered new exit (range 15) 7879 | -7/Factory | Discovered new exit (range 7) 7879 | -7/Factory | Discovered exit to Storage (range 15) 8020 | -7/Factory | Cargo convoy interrupted 8023 | -7/Factory | Manually triggered Chute Trap 8023 | -7/Factory | Sucked down chute 8023 | -7/Factory | Entered Waste 8028 | -7/Waste | Spotted C-40 Crusher 8031 | -7/Waste | Spotted C-40 Crusher 8036 | -7/Waste | Spotted C-40 Crusher 8037 | -7/Waste | Spotted C-40 Crusher 8038 | -7/Waste | EMP discharged 8038 | -7/Waste | System corruption reached 10% 8049 | -7/Waste | Spotted C-40 Crusher 8049 | -7/Waste | Spotted C-40 Crusher 8064 | -7/Waste | Discovered new exit (range 12) 8069 | -7/Waste | Entered Factory 8127 | -7/Factory | Crushed by falling debris 8158 | -7/Factory | Lost 3 parts (3n) 8394 | -7/Factory | Build established: Hacker-Sprinter 8522 | -7/Factory | Fabricated Cld. Deuterium Engine (x1) 8544 | -7/Factory | Discovered exit to Lower Caves (range 16) 8839 | -7/Factory | Discovered exit to Lower Caves (range 15) 8864 | -7/Factory | Entered Lower Caves 9019 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9044 | -7/Lower Caves | Encountered a Warlord checkpoint 9087 | -7/Lower Caves | Discovered new exit (range 15) 9120 | -7/Lower Caves | Entered another Lower Caves area 9120 | -7/Lower Caves | Spotted B-75 Beast 9141 | -7/Lower Caves | Learned Factory stockpile data 9202 | -7/Lower Caves | Found Alien Artifact 9204 | -7/Lower Caves | Identified Dimensional Node Initializer 9204 | -7/Lower Caves | Initialized slip node 9278 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 9344 | -7/Lower Caves | Encountered a Warlord checkpoint 9375 | -7/Lower Caves | Core integrity fell below 50% 9422 | -7/Lower Caves | Lost 3 allies 9457 | -7/Lower Caves | Learned Factory security intel 9464 | -7/Lower Caves | Learned 12 Factory zone layouts 9470 | -7/Lower Caves | Discovered new exit (range 8) 9473 | -7/Lower Caves | Entered Data Miner 9473 | -7/Data Miner | Discovered new exit (range 6) 9480 | -7/Data Miner | Met Data Miner 9487 | -7/Data Miner | Learned location of Section 7 (-2) 9487 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9493 | -7/Data Miner | Received God Mode back door access code from Data Miner 9501 | -7/Data Miner | Entered Proximity Caves 9506 | -6/Proximity Caves | Escorted by Enhanced Grunt 9532 | -6/Proximity Caves | Build established: Mutant 9590 | -6/Proximity Caves | Core integrity fell below 20% 9595 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- and enter \\HAFH to gain control via the back door I've installed. Now off with you. 09495_ System corrupted: Heat flow error (+235). [Achievement: Leap Before You Look] LOCATION=UNKNOWN GOAL=ESCAPE 09502_ C-30 ARC bursts open, deploying its payload. 09502_ P-60 Hacker unfolds itself. 09506_ Enhanced Grunt: "Protecting LRC-V3." 09506_ B-48 Gladiator springs to life. 09511_ Searching scrap... 09511_ Found Hpw. Tractor Beam. 09511_ Found 40 Matter. 09512_ System corrupted: Energy discharge (-27). 09528_ System corrupted: Component data lost. 09543_ System corrupted: Energy discharge (-27). 09561_ System corrupted: Heat flow error (+185). 09590_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ##??# ##??????????????????????????????? | | # #### #??????????????????????????????? | | # ## #??????????????????????????????? | | #??????????????????????????????? | | ## #??????????????????????????????? | | ### ### ##?????????????????????????????? | | #?# ### #?????????????????????????????? | | #?# ## #?????????????????????????????? | | ## #### ##?????????????????????????????? | | #??# ##??????????????????????????????? | | #?## #????? ##???????????????????????? | | #### ##????? ???????????????????????? | | ## ##### ##?????? ??????????????????????? | | ?####?### ###????? ?????????????????????? | | ?????# ##???? s ?????????????????????? | | ?????## ## #???? ??????????????????????? | | ??????# #?# #???## ??????????????????????? | | #????## ##??# #???# ???????????????????????? | | ###### ????# ##??# ???????????????????????? | | ???## #??# #???????????????????????? | | #### #?## ##??????????????????????? | | #?### #?# ##?# #####??????????????????? | | #???###?## ##?## ###????????????????? | | ???????## ##??# #### #?????????? | | #?###?## ##???# #?????????? | | ### ### ##???# @ #????????? | | ##### ## #????????? | | ## ##?## #### #????????? | | ### s ##????##??????????????????? | | ??# #????????????????????????? | | ??## ##????????????????????????? | | ???## ## ##?????????????????????????? | | ????# #### ##??????????????????????????? | | ????## ##??## ##???????????????????????????? | | ?????##### #????#####????????????????????????????? | | ?????????###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 73 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Force Boost 20 Defensive Hacking 20 Item Schematics ----------------- Adv. Reaction Control System | -7/Factory | Scanalyzed Nanoactuators | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Cld. Deuterium Engine | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Cld. Deuterium Engine | x1 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed DirtyRiotDriver Manual? 0 Play Time 02:48:40 Cumulative 75.6 hours Start 2024.11.27 @ 01:25:13 End 2024.11.27 @ 04:17:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e706b3a-24a8-45b9-85ce-3419dd5e6afa