Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 19:22:44

Player: JackZewap

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (159)     795
Value Destroyed (5320)     5320
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3241)               3241
              TOTAL SCORE: 12896

 Bonus
-------
High Alert Combat Kills    910
Follower Combat Kills      249
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/700
Matter                     183/300
Energy                     29/100
System Corruption          1%
Temperature                Cool (4)
Movement                   Flying (34)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
           Impulse Thruster
>          --- UTILITY (4) ------
  Advanced Weight Redist. System
  Advanced Reaction Control System
  Improved Cloaking Device
           Graphene Brace
>          --- WEAPON (4) -------
  Advanced Datajack
>          --- INVENTORY (5) ----
   Compact Matter Pod (0)
  Improved Signal Interpreter
           Hacking Suite
  Improved Trap Extractor (0/6)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
           Impulse Thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Phase Shifter
  Improved Cloaking Device
           Graphene Brace
>          --- WEAPON -----------
           Autogun
           Autogun
  Advanced Datajack
>          --- INVENTORY --------
  Improved Signal Interpreter
  Advanced Reaction Control System
           Hacking Suite
  Improved Trap Extractor
           Remote Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   
Parts Attached             205  | 6   22  21  12  30  14  34  37  26  3   
  Power                    19   | 1   4   1   2   3   1   1   3   3   .   
    Engine                 12   | 1   4   1   1   1   1   1   2   .   .   
    Core                   6    | .   .   .   1   2   .   .   1   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               57   | 2   6   8   4   5   4   13  7   8   .   
    Treads                 33   | .   2   8   4   5   2   12  .   .   .   
    Leg                    6    | 2   4   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   2   1   7   8   .   
  Utility                  56   | 1   2   3   4   12  2   11  10  8   3   
    Device                 28   | .   .   3   1   4   1   4   5   7   3   
    Storage                8    | 1   .   .   .   3   .   2   2   .   .   
    Processor              9    | .   2   .   1   .   1   1   3   1   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   5   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   10  9   2   10  7   9   17  7   .   
    Energy Gun             27   | 1   4   5   2   9   4   .   2   .   .   
    Energy Cannon          3    | .   .   1   .   .   .   2   .   .   .   
    Ballistic Gun          19   | 1   5   3   .   .   3   3   2   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   .   .   .   
    Launcher               3    | .   1   .   .   .   .   .   1   1   .   
    Special Weapon         4    | .   .   .   .   .   .   .   3   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   1   .   1   7   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   2   3   .   
  Unidentified Prototypes  10   | .   .   2   1   .   4   .   3   .   .   
Parts Lost                 33   | .   2   .   .   7   .   8   .   13  3   
  Power                    4    | .   .   .   .   1   .   1   .   1   1   
  Propulsion               12   | .   1   .   .   .   .   3   .   7   1   
  Utility                  6    | .   .   .   .   2   .   2   .   1   1   
  Weapon                   11   | .   1   .   .   4   .   2   .   4   .   
  Highest Loss Streak      10   | .   1   .   .   3   .   4   .   10  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  99  100 92  97  88  87  85  74  
  Engine                   6    | .   14  11  3   .   8   8   5   1   .   
  Core                     2    | .   .   .   5   8   .   .   .   1   .   
  Treads                   13   | .   5   22  18  18  17  16  .   .   .   
  Leg                      3    | .   22  .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   27  27  22  
  Device                   9    | .   .   9   18  11  9   6   8   15  29  
  Storage                  7    | .   14  11  9   8   5   1   6   2   .   
  Processor                9    | .   13  1   4   9   12  12  13  10  .   
  Protection               4    | .   .   .   2   6   9   11  .   .   .   
  Energy Gun               20   | .   17  27  36  29  28  6   1   .   .   
  Ballistic Gun            6    | .   7   16  .   .   5   12  3   6   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   6   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   13  6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  16  29  37  48  31  61  30  26  22  
  Greatest Support         50   | 20  40  43  40  43  43  50  33  33  24  
  Greatest Overweight (x)  12   | .   1   .   .   1   1   12  .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   8   8   8   5   
  Average Capacity         6    | 6   8   8   8   6   5   5   7   6   5   
  Most Carried             8    | .   8   8   8   8   5   6   8   8   5   
  Average Carried          6    | .   5   7   7   6   5   4   7   5   4   
  Final Capacity           8    | 8   8   8   8   5   5   8   8   5   5   
  Final Carried            8    | .   8   8   8   5   5   5   8   5   4   

 Class Distribution 
--------------------
 41% | Gunner
 14% | Mutant
 11% | Scavenger-Tank
 10% | Scavenger-Mutant
  8% | Sprinter
  8% | Scavenger-Gunner
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
             Gunner | -9/Materials
             Gunner | -8/Materials
             Gunner | -8/Garrison
             Gunner | -8/Materials
     Scavenger-Tank | -8/Garrison
 Scavenger-Sprinter | -7/Factory
           Sprinter | -7/Garrison
           Sprinter | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Matter Collected           3268 | 244  393  458  124  356  169  708  288  528  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6272 | .    668  1147 1175 1069 475  941  420  377  .    
  Parts                    336  | .    40   70   54   62   22   45   29   14   .    
Haulers Intercepted        11   | .    2    2    4    .    2    .    1    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  122  | .   14  23  15  26  5   17  9   13  .   
  Melee                    10   | .   .   .   .   .   .   .   5   5   .   
  Guns                     100  | .   12  23  14  23  5   16  3   4   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   
  AOE                      6    | .   1   .   .   .   .   .   1   4   .   
Classes Destroyed          15   | .   7   5   .   2   .   1   .   .   .   
  Worker                   4    | .   2   .   1   .   .   .   1   .   .   
  Builder                  4    | .   .   1   1   .   .   .   2   .   .   
  Hauler                   11   | .   2   2   4   .   2   .   1   .   .   
  Recycler                 5    | .   1   .   3   .   1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   1   .   .   .   1   .   .   
  Watcher                  9    | .   3   1   4   .   1   .   .   .   .   
  Swarmer                  37   | .   6   4   7   8   .   .   4   8   .   
  Grunt                    48   | .   8   11  4   7   2   9   2   5   .   
  Brawler                  4    | .   .   1   1   .   .   2   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   1   .   .   .   
  Sentry                   25   | .   .   6   3   8   3   4   1   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   
  Programmer               3    | .   .   .   .   1   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   3   5   10  9   4   7   4   9   .   
  Combat Bots Only         9    | .   3   4   5   9   3   7   4   9   .   
Max Kills in Single Turn   3    | .   2   2   3   2   1   2   1   3   .   
  Gunslinging              2    | .   1   1   2   1   .   1   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   .   1   3   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Hostile Shots Fired        708   | .    84   58   55   144  14   127  50   154  22   
  Missed                   218   | .    33   15   13   34   4    28   25   57   9    
Damage Taken               7305  | .    593  671  469  1559 180  1831 353  1507 142  
  Core                     1331  | .    108  56   104  137  48   177  182  474  45   
  Absorbed by Shields      366   | .    .    .    .    .    .    286  .    61   19   
  Ignored by Resistances   59    | .    .    .    .    59   .    .    .    .    .    
  Regen/Repaired (Parts)   16    | .    .    .    .    .    .    .    16   .    .    
Core Remaining (%)         64    | 100  56   86   .    .    .    15   .    .    .    
Volleys Fired              365   | .    87   44   38   69   17   55   17   38   .    
  Largest                  4     | .    2    4    4    4    4    4    2    2    .    
  Hottest                  276   | .    90   252  252  276  276  241  138  46   .    
Shots Fired                964   | .    152  166  143  204  60   168  30   41   .    
  Gun                      935   | .    150  166  143  204  60   150  26   36   .    
  Cannon                   18    | .    .    .    .    .    .    18   .    .    .    
  Launcher                 7     | .    2    .    .    .    .    .    2    3    .    
  Special                  4     | .    .    .    .    .    .    .    2    2    .    
  Kinetic                  266   | .    36   76   .    .    6    100  12   36   .    
  Thermal                  637   | .    114  90   143  154  54   68   14   .    .    
  Explosive                7     | .    2    .    .    .    .    .    2    3    .    
  Electromagnetic          50    | .    .    .    .    50   .    .    .    .    .    
  Robot Hit Streak         18    | .    14   14   13   18   14   17   10   8    .    
  Robot Miss Streak        9     | .    9    7    7    3    2    5    2    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        21    | .    2    3    5    6    .    5    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    2    1    .    2    .    .    .    
Shots Hit Robots           623   | .    93   86   83   130  39   111  37   42   2    
  Core Hits                256   | .    37   41   40   46   15   41   18   18   .    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         26    | .    2    2    4    8    1    3    1    5    .    
    Burn                   19    | .    2    1    4    8    1    2    1    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    5    .    
Melee Attacks              77    | .    .    .    .    .    .    .    45   30   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 68    | .    .    .    .    .    .    .    41   27   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    6    3    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    3    8    .    
Damage Inflicted           12264 | .    1294 1516 1575 2335 771  2180 1296 1297 .    
  Guns                     9880  | .    1077 1516 1571 2301 770  1981 354  310  .    
  Cannons                  199   | .    .    .    .    .    .    199  .    .    .    
  Explosions               865   | .    205  .    .    34   .    .    278  348  .    
  Melee                    1303  | .    .    .    .    .    .    .    664  639  .    
  Ramming                  17    | .    12   .    4    .    1    .    .    .    .    
  Kinetic                  2856  | .    309  684  .    .    57   1272 224  310  .    
  Thermal                  7011  | .    768  832  1571 1853 713  908  366  .    .    
  Explosive                595   | .    205  .    .    .    .    .    42   348  .    
  Electromagnetic          482   | .    .    .    .    482  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1303  | .    .    .    .    .    .    .    664  639  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    1    .    1    1    2    1    1    1    
  Average Corruption       1     | .    .    1    .    1    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    7    .    16   5    9    .    3    2    
    Message Errors         6     | .    .    .    .    4    1    1    .    .    .    
    Matter Fused           13    | .    .    4    .    3    1    3    .    2    .    
    Heat Flow Errors       4     | .    .    1    .    .    .    1    .    1    1    
    Energy Discharges      8     | .    .    1    .    6    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    1    1    2    .    .    1    
    Data Loss (major)      2     | .    .    .    .    1    .    1    .    .    .    
    Misfires               2     | .    .    1    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            230   | .    2    .    .    .    .    .    228  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               159   | .    .    .    .    .    .    .    159  .    .    
  Melee                    71    | .    2    .    .    .    .    .    69   .    .    
Knockbacks                 2     | .    .    .    .    .    .    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    2    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97    | .    .    .    .    49   .    .    .    48   .    
  Shots                    2     | .    .    .    .    1    .    .    .    1    .    
  Rammed                   2     | .    .    .    1    .    1    .    .    .    .    
Targets Rammed             5     | .    3    .    1    .    1    .    .    .    .    
  Kicked                   3     | .    3    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        566   | .    216  300  325  432  448  566  322  283  273  
  Average Temperature      120   | .    55   101  88   102  134  222  118  74   162  
  Received Heat Transfer   2628  | .    279  249  153  477  90   973  60   341  6    
  Effects                  24    | .    .    5    .    3    1    15   .    .    .    
    Shutdowns              5     | .    .    .    .    1    .    4    .    .    .    
    Energy Bleed           3     | .    .    .    .    1    .    2    .    .    .    
    Interference           10    | .    .    5    .    .    .    5    .    .    .    
    Matter Decay           2     | .    .    .    .    1    .    1    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    5    .    .    .    .    .    
  Impact Corruptions       1     | .    1    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    1    .    1    3    .    .    .    .    .    
  Combat Hostiles          5     | .    1    .    1    3    .    .    .    .    .    
  Parts Melted             31    | .    3    5    9    7    6    1    .    .    .    
  Heat Transferred         15028 | .    2029 1850 3515 4083 1443 1575 533  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Peak Influence             1184 | .    284  410  397  1184 984  911  962  1148 642  
  Initial                  673  | .    .    1    125  98   577  509  478  673  597  
  Average                  472  | .    66   206  270  672  813  744  678  967  602  
Maximum Alert Level        4    | .    1    2    1    4    3    3    3    4    2    
  Low Security (%)         26   | 100  94   50   12   6    .    .    .    .    .    
  Level 1                  18   | .    5    34   87   2    .    .    .    .    .    
  Level 2                  28   | .    .    15   .    52   9    43   71   2    100  
  Level 3                  24   | .    .    .    .    30   90   56   28   80   .    
  Level 4                  1    | .    .    .    .    7    .    .    .    17   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    1    1    1    .    .    .    3    .    2    
  Investigation            3    | .    1    .    1    .    .    .    1    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    .    
  Reinforcement            3    | .    .    1    .    .    .    .    1    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           7    | .   1   .   4   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   32  29  29  38  11  18  15  27  8   
  Peak Tracking Total      10   | .   5   6   6   5   2   5   4   10  6   
  Tactical Retreats        14   | .   2   .   1   3   .   .   2   5   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            18   | .   3   2   1   2   .   6   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          23   | .   .   2   .   3   2   1   14  1   .   
  Max in Single Turn       12   | .   .   1   .   2   1   1   12  1   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          32   | .   3   9   5   4   1   .   7   2   1   
  Terminals                21   | .   2   8   3   4   .   .   2   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   .   1   
  Recycling Units          3    | .   1   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   .   
Total Hacks                67   | .   6   18  13  8   1   .   15  4   2   
  Successful               25   | .   3   6   5   1   1   .   8   1   .   
  Failed                   42   | .   3   12  8   7   .   .   7   3   2   
    Catastrophic           7    | .   .   3   .   3   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   4   17  10  .   .   .   3   .   .   
  Terminals                52   | .   4   17  11  8   .   .   8   4   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   4   .   2   
  Recycling Units          4    | .   2   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             6    | .   .   1   2   1   .   .   1   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Network Status           2    | .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         11   | .   2   5   2   .   .   .   2   .   .   
  Terminals                8    | .   1   4   1   .   .   .   2   .   .   
    Botnet                 8    | .   1   4   1   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   1   .   .   .   .   .   .   
    Reject                 3    | .   1   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   8   4   3   1   .   4   2   1   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   2   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   .   .   
  Structural Interface     1    | .   .   .   .   1   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   3   1   2   
  Non-combat               5    | .   .   .   .   .   .   .   3   .   2   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   5   1   2   
  parse_system             3    | .   .   .   .   .   .   .   2   1   .   
  no_distress              2    | .   .   .   .   .   .   .   2   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    7    | .   .   .   .   7   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   2   .   .   .   
  Highest-Rated Group      90   | .   .   .   .   90  90  70  .   .   .   
  Highest-Rated Ally       39   | .   .   .   .   39  39  39  .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   
Ally Attacks               61   | .   .   .   .   26  20  15  .   .   .   
  Total Damage             833  | .   .   .   .   339 254 240 .   .   .   
  Kills                    10   | .   .   .   .   5   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               10710 | 67   1883 1231 1670 1950 578  1744 765  357  465  
Spaces Moved               7420  | 51   1182 585  889  941  303  852  1382 448  787  
  Core                     10    | 4    .    .    .    .    .    4    .    2    .    
  Treads                   3591  | .    205  585  889  941  303  668  .    .    .    
  Legs                     1024  | 47   977  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   2795  | .    .    .    .    .    .    180  1382 446  787  
  Fastest Speed            26    | 50   120  160  160  160  160  45   29   26   30   
  Average Speed            111   | 114  127  160  163  167  160  168  30   36   30   
  Slowest Speed            650   | 120  190  160  165  245  240  650  45   105  110  
  Overloaded Moves         6     | .    .    .    .    .    .    .    .    6    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    3    .    8    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 3    87   59   44   98   27   72   40   45   23   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 29    | .    .    .    .    .    .    .    17   12   .    
Terrain Destroyed          165   | .    11   .    .    81   .    4    40   29   .    
  Melee                    17    | .    .    .    .    .    .    .    17   .    .    
  Projectile               4     | .    .    .    .    .    .    4    .    .    .    
  AOE                      144   | .    11   .    .    81   .    .    23   29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total                      9101 | 56   1417 780  1024 1181 360  1062 1641 571  1009 
  Wait                     680  | .    76   100  54   78   13   44   119  12   184  
  Move                     7388 | 50   1181 584  888  939  302  850  1376 446  772  
  Hop                      9    | .    .    .    .    .    .    .    2    .    7    
  Pick Up                  74   | .    22   7    12   5    .    6    17   3    2    
  Fast Attach              118  | 6    10   9    3    15   11   22   25   16   1    
  Attach                   27   | .    4    3    3    3    .    3    4    6    1    
  Detach                   26   | .    4    3    1    2    1    3    7    5    .    
  Swap                     60   | .    8    9    6    12   3    9    8    4    1    
  Drop                     169  | .    22   21   18   20   12   32   30   8    6    
  Fire                     365  | .    87   44   38   69   17   55   17   38   .    
  Melee                    58   | .    .    .    .    .    .    .    36   20   2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    3    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    .    1    .    .    .    .    
  Escape Stasis            84   | .    .    .    .    .    .    38   .    13   33   
  Rewire                   38   | .    .    .    .    38   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Sto x2 / Gar)
-7/Garrison
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
    68 | -11/Scrapyard | Entered Materials
   309 | -10/Materials | Build established: Mutant
   386 | -10/Materials | Discovered new exit (range 13)
   680 | -10/Materials | Discovered new exit (range 8)
   739 | -10/Materials | Build established: Scavenger-Mutant
   768 | -10/Materials | Derelicts attacked the area
   865 | -10/Materials | Discovered new exit (range 5)
  1072 | -10/Materials | Discovered new exit (range 16)
  1525 | -10/Materials | Identified exit to Materials
  1900 | -10/Materials | Build established: Mutant
  1951 | -10/Materials | Entered another Materials area
  1951 | -9/Materials  | Evolved 2 slots: Weapon x2
  2241 | -9/Materials  | Build established: Gunner
  2629 | -9/Materials  | Discovered new exit (range 8)
  3067 | -9/Materials  | Build established: Scavenger-Gunner
  3077 | -9/Materials  | Discovered new exit (range 15)
  3182 | -9/Materials  | Entered another Materials area
  3182 | -8/Materials  | Evolved 2 slots: Utility x2
  3530 | -8/Materials  | Build established: Scavenger-Tank
  3947 | -8/Materials  | Build established: Gunner
  3957 | -8/Materials  | Identified exit to Garrison
  3984 | -8/Materials  | Discovered new exit (range 4)
  4852 | -8/Materials  | Entered Garrison
  4936 | -8/Garrison   | Phase Generator disabled
  5048 | -8/Garrison   | Destroyed 9 combat bots
  5130 | -8/Garrison   | Triggered checkpoint
  5252 | -8/Garrison   | Triggered checkpoint
  5290 | -8/Garrison   | Installed Relay Interface Framework
  5384 | -8/Garrison   | Discovered new exit (range 9)
  5430 | -8/Garrison   | Triggered checkpoint
  5550 | -8/Garrison   | Triggered checkpoint
  5607 | -8/Garrison   | Build established: Mutant
  5664 | -8/Garrison   | Lost 3 parts (1p1u1w)
  5743 | -8/Garrison   | Discovered new exit (range 11)
  5960 | -8/Garrison   | Triggered checkpoint
  6003 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
  6172 | -8/Garrison   | Triggered checkpoint
  6223 | -8/Garrison   | Build established: Gunner
  6322 | -8/Garrison   | Discovered new exit (range 11)
  6372 | -8/Garrison   | Triggered checkpoint
  6485 | -8/Garrison   | Triggered checkpoint
  6739 | -8/Garrison   | Garrison Relay disabled
  6802 | -8/Garrison   | Entered Materials
  6802 | -8/Materials  | Accompanied by 3 allies
  7013 | -8/Materials  | Core integrity fell below 50%
  7379 | -8/Materials  | Identified exit to Garrison
  7380 | -8/Materials  | Entered Garrison
  7380 | -8/Garrison   | Accompanied by 2 allies
  7616 | -8/Garrison   | Triggered checkpoint
  7674 | -8/Garrison   | Triggered checkpoint
  7691 | -8/Garrison   | Destroyed 7 combat bots
  7830 | -8/Garrison   | Discovered new exit (range 17)
  7862 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  7906 | -8/Garrison   | Triggered checkpoint
  7939 | -8/Garrison   | Spotted B-75 Beast
  7983 | -8/Garrison   | Destroyed B-75 Beast
  7988 | -8/Garrison   | Build established: Scavenger-Gunner
  8013 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
  8399 | -8/Garrison   | Triggered checkpoint
  8413 | -8/Garrison   | Build established: Scavenger-Tank
  8477 | -8/Garrison   | Core integrity fell below 20%
  8548 | -8/Garrison   | Discovered new exit (range 17)
  9124 | -8/Garrison   | Entered Factory
  9124 | -7/Factory    | Evolved 2 slots: Propulsion x2
  9497 | -7/Factory    | Discovered new exit (range 5)
  9502 | -7/Factory    | Identified exit to Storage
  9537 | -7/Factory    | Build established: Scavenger-Sprinter
  9730 | -7/Factory    | Discovered exit to Storage (range 15)
  9811 | -7/Factory    | Repaired Adv. Weight Redist. System
  9887 | -7/Factory    | Identified exit to Garrison
  9889 | -7/Factory    | Entered Garrison
  9915 | -7/Garrison   | Triggered checkpoint
  9962 | -7/Garrison   | Triggered checkpoint
  9966 | -7/Garrison   | Triggered checkpoint
  9982 | -7/Garrison   | Core integrity fell below 50%
 10018 | -7/Garrison   | Core integrity fell below 20%
 10021 | -7/Garrison   | Destroyed 9 combat bots
 10062 | -7/Garrison   | Lost 10 parts (1p4n1u4w)
 10070 | -7/Garrison   | Discovered new exit (range 15)
 10211 | -7/Garrison   | Triggered checkpoint
 10246 | -7/Garrison   | Entered Factory
 10514 | -7/Factory    | Build established: Sprinter
 10526 | -7/Factory    | Discovered new exit (range 14)
 10646 | -7/Factory    | First assault squad dispatched
 10711 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10695_ U-05 Engineer destroyed.
10696_ Field strength at 68.
10697_ Field strength at 60.
10697_ K-01 Serf cleans the Subcomponent Replicator.
10697_ Phase Shifter destroyed.
10698_ Field strength at 47.
10699_ Field strength at 38.
10699_ VTOL Module destroyed.
10700_ Field strength at 29.
10701_ Field strength at 24.
10702_ Field strength at 16.
10702_ K-01 Serf cleans the Nuclear Reactor.
10703_ Field strength at 11.
10704_ Field strength at 2.
10704_ Stasis field depleted.
10705_ R-06 Scavenger collects Wheel.
10707_ Lgt. Antimatter Reactor destroyed.
10707_ RIF reveals location of hidden door.
10709_ R-06 Scavenger collects Lgt. Ion Engine.
10710_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|      #?????#            #       #????????????????? |
|      #?????#            #       #????????????????? |
|      #?????#            #       #????????????????? |
|      #?????########+#####       #????????????????? |
|      #??????????????????#       #????????????????? |
| ???  #??????????????????#       #????????????????? |
| ???  #????????????? ????#       #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Coolant Potential          50
Energy Generation          21
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             30
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                69
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           2
Salvage Targeting          3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              RemoteAssaultMace
  Manual?         0
Play Time         01:30:11
  Cumulative      113.8 hours
  Start           2024.07.03 @ 17:17:25
  End             2024.07.03 @ 19:22:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          133
  Rogue           127
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          61
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25686baa-07e4-454f-9c31-83c637e74ff9