Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.27 @ 15:12:42 Player: K0T Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (314) 1570 Value Destroyed (14044) 14044 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (6612) 6612 TOTAL SCORE: 27586 Bonus ------- High Alert Combat Kills 3893 Follower Combat Kills 639 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 365/365 System Corruption 24% Temperature Cool (15) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Improved Treads Improved Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Improved Cooling System Medium Storage Unit Relay Coupler [Grunt] (43) > --- WEAPON (4) ------- Variable Charge Gun KE Penetrator > --- INVENTORY (10) --- Layered Medium Armor Plating Field Recycling Unit (0) Heavy Plasma Cannon Magnetic Acceleration Cannon Improved Concussive RPG (1) Smartbomb Launcher Plasma Cutter Heavy Mace Carbide Saw Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Weapon Cycler Layered Medium Armor Plating Hacking Suite Relay Coupler [Hunter] Advanced Recalibrator > --- WEAPON ----------- Wave Gun PD Laser > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter System Shield Relay Coupler [Grunt] Field Recycling Unit Advanced Plasma Cannon Heavy Mass Driver Linear Accelerator Plasma Cutter [Rating: 108] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Hackware Relay Coupler [NC] Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . Utility 5 | . . 1 . 1 1 . . 1 . . 1 . . Weapon 2 | . . 1 . . . . . 1 . . . . . Parts Attached 300 | 2 20 15 1 22 8 42 40 7 19 21 17 72 14 Power 44 | . 2 2 . 2 2 5 6 2 2 5 6 6 4 Engine 19 | . 2 2 . . . 4 2 . 1 3 1 1 3 Core 22 | . . . . 2 2 1 4 2 . 2 3 5 1 Reactor 3 | . . . . . . . . . 1 . 2 . . Propulsion 73 | 2 8 . . 4 3 17 12 2 2 4 1 13 5 Treads 35 | . 2 . . 3 3 3 7 2 2 3 . 8 2 Leg 34 | 2 6 . . 1 . 10 5 . . 1 1 5 3 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . Flight 3 | . . . . . . 3 . . . . . . . Utility 81 | . 6 3 . 8 3 7 10 1 8 4 8 21 2 Device 49 | . 2 2 . 6 2 6 7 . 3 3 5 11 2 Storage 10 | . 4 1 . 2 . . . . . . 2 1 . Processor 4 | . . . . . 1 . . . . . . 3 . Hackware 13 | . . . . . . . 1 1 5 1 . 5 . Protection 5 | . . . . . . 1 2 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 102 | . 4 10 1 8 . 13 12 2 7 8 2 32 3 Energy Gun 22 | . . 2 . 3 . 5 3 1 . . . 7 1 Energy Cannon 7 | . . 1 . 1 . 2 1 . . . . 2 . Ballistic Gun 29 | . 3 5 . 3 . 3 3 . . 7 . 4 1 Ballistic Cannon 8 | . . . . . . . . . 2 1 1 4 . Launcher 6 | . . . 1 . . 1 1 . . . . 2 1 Special Weapon 11 | . . 1 . . . . . 1 3 . 1 5 . Impact Weapon 8 | . 1 . . 1 . . 2 . . . . 4 . Slashing Weapon 5 | . . . . . . . 1 . . . . 4 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 6 | . . 1 . . . 2 1 . 2 . . . . Unidentified Prototypes 12 | . . 2 . 2 . 6 . . . . . 1 1 Parts Lost 99 | . . 1 . 7 . 16 11 . 3 15 5 33 8 Power 15 | . . . . . . 3 3 . . 4 . 5 . Propulsion 24 | . . . . 3 . 7 3 . . 1 . 7 3 Utility 32 | . . . . 2 . 4 1 . 3 5 3 11 3 Weapon 28 | . . 1 . 2 . 2 4 . . 5 2 10 2 Highest Loss Streak 8 | . . 1 . 3 . 7 8 . 3 8 1 6 6 To Critical Strikes 4 | . . . . 1 . . . . . . . 1 2 Average Slot Usage (%) 86 | . 86 97 100 96 97 91 90 98 88 68 73 75 88 Engine 4 | . 11 11 11 4 . 8 5 . 4 2 2 . 7 Core 5 | . . . . 4 12 6 8 13 7 4 4 5 3 Treads 12 | . 3 22 22 25 17 10 8 20 18 7 . 8 4 Leg 3 | . 23 . . . 4 8 7 . . . 4 3 16 Device 17 | . 6 21 22 19 23 17 16 13 17 14 26 13 13 Storage 7 | . 15 11 11 13 7 7 7 6 6 6 4 5 7 Processor 3 | . . . . . 6 7 7 6 2 . . 5 4 Hackware 4 | . . . . . . . . 13 9 9 5 7 10 Protection 1 | . . . . . . 1 4 . . . 2 2 . Energy Gun 5 | . . 10 11 15 15 11 5 5 . . . 3 5 Ballistic Gun 5 | . 22 15 11 5 7 4 4 . . 4 9 3 3 Ballistic Cannon 1 | . . . . . . . . . 5 4 4 2 . Launcher 1 | . . . 11 . . 1 3 . . . . . 2 Special Weapon 1 | . . . . . . . . 4 6 3 . 1 . Slashing Weapon 1 | . . . . . . . 4 6 5 . . 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 136 | . 15 99 98 106 103 114 118 113 128 136 136 82 53 Greatest Support 150 | 20 46 46 46 75 90 90 60 76 103 105 90 150 50 Greatest Overweight (x) 41 | . 3 2 2 2 2 20 37 1 1 41 1 17 3 Average Overweight (x) 1 | . . 1 2 1 1 2 3 1 1 2 . . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 10 10 Average Capacity 20 | 5 7 20 25 25 25 25 25 25 25 25 15 10 10 Most Carried 25 | 5 8 18 18 25 25 25 25 25 25 25 25 10 10 Average Carried 19 | 4 5 11 17 23 24 24 24 24 24 24 14 9 10 Final Capacity 25 | 5 8 25 25 25 25 25 25 25 25 25 10 10 10 Final Carried 25 | 5 8 18 18 25 25 25 25 25 25 25 10 10 10 Class Distribution -------------------- 25% | Scavenger-Gunner 19% | Scavenger-Mutant 19% | Scavenger-Skirmisher 12% | Scavenger-Tank 10% | Skirmisher 6% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Matter Collected 7961 | 184 234 520 25 449 110 697 657 . 762 1130 905 1951 337 Remotely 497 | . . 497 . . . . . . . . . . . Salvage Created 16120 | . 225 1807 . 1713 191 2320 1212 . 1657 1625 1603 2506 1261 Parts 644 | . 18 86 . 76 6 95 50 . 59 66 52 96 40 Haulers Intercepted 15 | . . 6 . 3 . 5 . . . . . . 1 Recyclers Shooed 21 | . . 6 . 1 . 2 . . . 6 5 . 1 Parts Field Recycled 2 | . . . . . . . . . . . 2 . . Retrieved Matter 46 | . . . . . . . . . . . 46 . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 232 | . 5 23 . 24 3 34 23 . 22 17 13 51 17 Melee 6 | . . . . . . . 4 . . . . 2 . Guns 135 | . 5 17 . 19 3 24 12 . . 5 6 28 16 Cannons 65 | . . 5 . 3 . 4 5 . 22 12 7 7 . AOE 20 | . . . . . . 3 2 . . . . 14 1 Classes Destroyed 18 | . 4 6 . 3 . 2 1 . . . . 2 . Worker 5 | . . 1 . 1 . . . . . 1 2 . . Builder 12 | . 1 1 . . . 3 . . . 1 5 . 1 Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 16 | . . 6 . 3 . 5 . . . 1 . . 1 Recycler 31 | . 1 7 . 5 . 4 . . . 6 7 . 1 Mechanic 3 | . . . . 1 . 1 . . . . 1 . . Operator 6 | . . 1 . 1 . . . . . 1 3 . . Watcher 8 | . 1 1 . 2 1 1 . . . 1 . . 1 Swarmer 25 | . 5 . . 2 . . . . 3 . . 15 . Cutter 7 | . . . . . . . . . . . . 7 . Grunt 123 | . . 18 . 15 1 21 12 . 13 6 8 15 14 Brawler 8 | . . . . . . 1 . . . . 1 5 1 Duelist 2 | . . . . 1 . . . . 1 . . . . Sentry 32 | . . 5 . 5 1 8 6 . . 2 . 4 1 Specialist 1 | . . . . . . . 1 . . . . . . Hunter 17 | . . . . 1 1 1 . . 2 6 3 2 1 Programmer 14 | . . . . . . 3 4 . 2 3 1 1 . Behemoth 2 | . . . . . . . . . . . . 2 . Savage 1 | . . . . . . . . . 1 . . . . Best Kill Streak 15 | . 4 6 . 7 2 6 7 . 3 7 9 15 11 Combat Bots Only 15 | . 3 4 . 5 2 6 7 . 3 3 4 15 6 Max Kills in Single Turn 6 | . 1 4 . 2 1 3 2 . 1 1 2 6 2 Gunslinging 1 | . . 1 . . . 1 . . . . . 1 . Exploded 6 | . . . . . . 1 2 . . . . 6 1 Melee 1 | . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Hostile Shots Fired 2071 | . 27 94 . 111 34 368 421 . 62 302 126 425 101 Missed 605 | . 9 26 . 24 9 106 154 . 16 94 36 103 28 Damage Taken 18418 | . 113 794 . 955 196 2320 1987 . 698 3282 1480 5508 1085 Core 2580 | . 27 86 . 122 12 230 248 . 100 748 132 735 140 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 4 | . . . . . . . . . . 4 . . . Ignored by Resistances 5153 | . 36 226 . 281 61 726 640 . 195 900 414 1377 297 Regen/Repaired (Parts) 129 | . . 129 . . . . . . . . . . . Core Remaining (%) 62 | 100 89 . 78 77 . . 30 . . . . . . Volleys Fired 863 | . 27 75 . 76 10 94 58 6 50 87 58 260 62 Largest 3 | . 2 3 . 3 3 3 3 1 1 3 3 3 3 Hottest 339 | . 40 141 . 193 149 190 135 5 75 131 131 222 339 Shots Fired 1657 | . 53 206 . 176 30 248 101 6 53 125 153 380 126 Gun 1209 | . 53 174 . 140 30 213 77 . . 71 102 226 123 Cannon 327 | . . 32 . 34 . 24 23 . 43 47 47 77 . Launcher 26 | . . . . 2 . 11 1 . . . . 9 3 Special 95 | . . . . . . . . 6 10 7 4 68 . Kinetic 803 | . 53 99 . 29 10 58 34 . 43 118 149 162 48 Thermal 805 | . . 107 . 145 20 179 66 . . . 4 209 75 Explosive 26 | . . . . 2 . 11 1 . . . . 9 3 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 39 | . 5 22 . 27 12 29 35 11 15 20 18 39 25 Robot Miss Streak 5 | . 3 2 . 5 1 2 1 . 2 4 2 5 2 Penetration Max 1 | . . . . . . 1 . . 1 1 1 1 1 Secondary Targets 16 | . . 4 . 2 . 5 2 . . . . 2 1 Max Gunslinging Chain 2 | . . 1 . 1 . 1 1 . . . . 2 1 Autonomous 29 | . . . . . . . . . . . . 29 . Shots Hit Robots 1366 | . 33 164 . 126 23 203 102 6 74 105 117 304 109 Core Hits 617 | . 16 67 . 64 10 89 46 . 31 42 60 144 48 Critical Kills 12 | . . . . 1 . 2 1 . . 4 2 1 1 Critical Parts Destroyed 10 | . . . . . . . . . . 7 . 3 . Critical Strikes 94 | . . 9 . 7 2 13 4 . 7 17 10 21 4 Burn 36 | . . 9 . 6 2 11 1 . . . . 6 1 Meltdown 2 | . . . . 1 . 1 . . . . . . . Destroy 22 | . . . . . . 1 1 . . 11 2 4 3 Blast 19 | . . . . . . . . . 3 6 8 2 . Sever 15 | . . . . . . . 2 . 4 . . 9 . Melee Attacks 218 | . 5 . . 3 . 6 79 . 54 8 . 63 . Impact 55 | . 5 . . 3 . . 10 . . . . 37 . Slashing 139 | . . . . . . . 59 . 54 . . 26 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . . . 6 10 . . 7 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 37082 | . 266 2947 . 2487 370 4150 2430 . 4623 3395 3828 9179 3407 Guns 19315 | . 266 1790 . 1908 370 3264 1414 . . 972 1722 4621 2988 Cannons 9907 | . . 553 . 534 . 433 406 . 2346 2325 1831 1479 . Explosions 4096 | . . 604 . 45 . 453 156 . . 97 253 2069 419 Melee 3186 | . . . . . . . 454 . 2277 . . 455 . Ramming 1 | . . . . . . . . . . 1 . . . Kinetic 16523 | . 266 1003 . 272 88 890 542 . 2346 3297 3553 3061 1205 Thermal 13626 | . . 1340 . 2170 282 2807 1278 . . 97 275 3594 1783 Explosive 3746 | . . 604 . 45 . 453 156 . . . . 2069 419 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3186 | . . . . . . . 454 . 2277 . . 455 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . 3 . 6 17 1 18 24 Average Corruption 7 | . . . . . . . 2 . 4 10 1 10 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 306 | . . . . . . . 52 . 54 65 1 106 28 Message Errors 67 | . . . . . . . 8 . 17 14 . 23 5 Matter Fused 69 | . . . . . . . 16 . 7 13 . 29 4 Heat Flow Errors 36 | . . . . . . . 7 . 8 7 . 12 2 Energy Discharges 37 | . . . . . . . 5 . 11 11 . 7 3 Parts Rejected 2 | . . . . . . . . . . 2 . . . Parts Fused 2 | . . . . . . . 1 . . . . 1 . Data Loss (minor) 35 | . . . . . . . 10 . 4 6 1 11 3 Data Loss (major) 14 | . . . . . . . 2 . 3 4 . 2 3 Misfires 16 | . . . . . . . 1 . 3 3 . 7 2 Alerts 7 | . . . . . . . . . 1 1 . 5 . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 20 | . . . . . . . 2 . . 4 . 8 6 Overload Shots 13 | . . . . . . . . . . . . . 13 Overflow Damage 1246 | . . 89 . . . . 16 . 463 287 336 55 . Projectiles 932 | . . 3 . . . . 16 . 372 220 301 20 . Explosions 203 | . . 86 . . . . . . . 67 35 15 . Melee 111 | . . . . . . . . . 91 . . 20 . Knockbacks 43 | . . . . . . . . . 9 15 12 7 . Impact . | . . . . . . . . . . . . . . Kinetic 39 | . . . . . . . . . 8 13 12 6 . Secondary 4 | . . . . . . . . . 1 2 . 1 . Self-Inflicted Damage 361 | . . 141 . . . 27 11 . . . 163 19 . Shots 9 | . . 2 . . . 2 1 . . . 3 1 . Rammed 4 | . . . . . . . . . . 4 . . . Targets Rammed 4 | . . . . . . . . . . 4 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 512 | . . 409 . 400 282 457 228 . 227 388 363 512 226 Average Temperature 123 | . . 128 . 104 134 157 55 . 35 100 93 152 51 Received Heat Transfer 5779 | . . 438 . 675 90 1383 798 . 147 456 334 1041 417 Effects 45 | . . 5 . 5 . 10 . . 3 3 1 18 . Shutdowns 11 | . . . . . . 2 . . . . 1 8 . Energy Bleed 6 | . . 1 . . . 4 . . . . . 1 . Interference 23 | . . 3 . 5 . 1 . . 3 3 . 8 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . . . . . . . Damage (minor) 2 | . . 1 . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . 1 . . . Total Turns 7 | . . . . . . . . . . 7 . . . Longest Duration 7 | . . . . . . . . . . 7 . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 1 . . 1 . Robots Melted 7 | . . 1 . 2 . 3 . . . . . 1 . Combat Hostiles 6 | . . 1 . 2 . 3 . . . . . . . Parts Melted 57 | . . 8 . 8 1 20 8 . . . . 9 3 Heat Transferred 27948 | . . 3996 . 4699 740 6512 2536 . . 50 324 6406 2685 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Peak Influence 2545 | . 211 425 74 333 194 439 1918 876 2317 1230 557 2545 1517 Initial 1157 | . . 23 74 . 70 5 260 872 540 1053 394 343 1157 Average 701 | . 95 214 30 165 63 200 844 874 1267 1012 379 1024 1356 Maximum Alert Level 5 | . 1 2 . 1 . 2 5 3 5 4 2 5 4 Low Security (%) 22 | 100 90 45 100 59 100 48 . . . . 5 . . Level 1 22 | . 9 50 . 40 . 45 37 . . . 66 12 . Level 2 11 | . . 4 . . . 5 9 . 17 . 28 25 . Level 3 19 | . . . . . . . 23 100 22 70 . 28 . Level 4 15 | . . . . . . . 15 . 34 29 . 16 100 Level 5 8 | . . . . . . . 14 . 25 . . 18 . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 4 . 6 4 10 . . . 7 5 . 5 Investigation 16 | . 1 3 . 4 2 3 . . . 2 . . 1 Extermination 8 | . . . . . 1 3 . . . 3 1 . . Reinforcement 9 | . . 1 . 2 1 1 . . . 1 2 . 1 Assault 5 | . . . . . . . . . . 1 2 . 2 Garrison 4 | . . . . . . 3 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Distress Signals 9 | . . 3 . 3 . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 325 | . 11 32 . 36 6 36 39 . 33 31 24 49 28 Peak Tracking Total 7 | . 4 5 . 5 2 6 4 . 4 5 6 7 6 Tactical Retreats 26 | . . . . 1 . . 12 . . 1 3 7 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Traps Triggered 20 | . 2 . . 1 . . 4 . 9 1 1 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 82 | . . 13 . . . 60 6 . 3 . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . . 2 . . . 1 . . 2 . . . . Reprogrammed 8 | . . . . . . 7 1 . . . . . . Reused 1 | . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Machines Disabled 52 | . . 3 . . . 1 2 . 8 15 15 5 3 Max in Single Turn 5 | . . 2 . . . 1 1 . 1 4 5 2 2 Garrison Access 1 | . . . . . . . . . . . 1 . . Garrison Relay 11 | . . . . . . . 2 . 5 . . 4 . Phase Generator 2 | . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 7 | . . 1 . . . . . . 2 . 1 3 . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Machines Accessed 43 | . 5 5 . 5 2 7 1 2 2 4 8 1 1 Terminals 28 | . 4 2 . 4 . 5 1 1 2 2 5 1 1 Fabricators 2 | . . . . . 1 . . . . 1 . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . . Recycling Units 5 | . 1 1 . . 1 1 . . . . 1 . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 . . 2 . . Total Hacks 140 | . 18 14 . 30 5 20 2 7 5 10 23 2 4 Successful 79 | . 9 10 . 22 4 13 1 4 1 3 11 . 1 Failed 61 | . 9 4 . 8 1 7 1 3 4 7 12 2 3 Catastrophic 6 | . 1 . . . . 1 . 1 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 74 | . 13 8 . 14 3 10 1 . 3 4 12 2 4 Terminals 101 | . 15 7 . 21 . 17 2 6 5 4 18 2 4 Fabricators 6 | . . . . . 3 . . . . 3 . . . Repair Stations 8 | . . 5 . . . . . . . 3 . . . Recycling Units 10 | . 3 1 . . 2 1 . . . . 3 . . Scanalyzers 10 | . . 1 . 9 . . . . . . . . . Garrison Access 5 | . . . . . . 2 . 1 . . 2 . . Terminal Hacks 25 | . 3 1 . 6 . 5 1 3 1 . 5 . . Record 1 | . . . . . . . . . . . 1 . . Open Door 3 | . . . . . . 2 . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 5 | . . 1 . 1 . 1 . 1 . . 1 . . Recall Investigation 2 | . . . . 2 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . Zone Layout 6 | . 1 . . 1 . 2 . . . . 2 . . Garrison Registry 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 . . . Network Status 2 | . . . . . 1 . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . 4 . . . . . . . 1 . . . Scan Component 3 | . . 2 . . . . . . . 1 . . . Repair 2 | . . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 9 | . . . . 9 . . . . . . . . . Insert Component 4 | . . . . 4 . . . . . . . . . Analyze 5 | . . . . 5 . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . . 2 . . Unlock Access 4 | . . . . . . 1 . 1 . . 2 . . Unauthorized Hacks 32 | . 6 5 . 7 2 7 . . . . 4 . 1 Terminals 26 | . 5 3 . 7 . 6 . . . . 4 . 1 Track 3 | . 1 . . 1 . 1 . . . . . . . Botnet 17 | . 3 2 . 4 . 3 . . . . 4 . 1 Disrupt 3 | . . . . 2 . 1 . . . . . . . Operators 3 | . 1 1 . . . 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . 1 1 . . . . . . . Tunnel 4 | . 1 1 . . 1 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 . . Used 2 | . . . . . . . . . . . 2 . . Hacking Detections 36 | . 4 3 . 5 1 5 1 1 2 4 8 1 1 Full Trace Events 10 | . . 1 . 3 1 2 . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . 31 . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . Time 58 | . . 58 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Used RIF Installer 3 | . . . . . . . 1 . 1 . . 1 . Zone Cloak 1 | . . . . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . 1 . . . . Robots Hacked 24 | . . . . . . 4 . 4 11 4 . 1 . Non-combat 11 | . . . . . . 4 . 4 . 3 . . . Combat 13 | . . . . . . . . . 11 1 . 1 . Robot Hacks Applied 27 | . . . . . . 5 . 6 6 10 . . . parse_system 5 | . . . . . . 2 . 1 1 1 . . . no_distress 6 | . . . . . . 3 . 1 . 2 . . . generate_echo 1 | . . . . . . . . . . 1 . . . find_chute 2 | . . . . . . . . 2 . . . . . ignore_repairs 2 | . . . . . . . . 2 . . . . . find_fabricator 1 | . . . . . . . . . . 1 . . . find_dsf 1 | . . . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . . 1 . . . ignore_parts 1 | . . . . . . . . . . 1 . . . disable_weapons 1 | . . . . . . . . . 1 . . . . streamctrl_high 1 | . . . . . . . . . 1 . . . . formatsys_low 1 | . . . . . . . . . . 1 . . . formatsys_high 4 | . . . . . . . . . 3 1 . . . Relay Couplers Released 48 | . . . . . . . 7 . 23 . 1 17 . Machine Destruction 45 | . . . . . . . 7 . 20 . 1 17 . Programmers 3 | . . . . . . . . . 3 . . . . Attached 12 | . . . . . . . 1 1 5 . . 5 . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 1 1 1 Autooverrided 7 | . . . . . . . . . 5 1 . 1 . Robots Rewired 6 | . . . . . . . 4 . 2 . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Total Allies 23 | . . . 1 . . . 4 . 11 6 . 1 . Largest Group 4 | . . . 1 1 . . 4 3 4 3 1 . . Highest-Rated Group 144 | . . . 31 31 . . 61 45 144 93 21 . . Highest-Rated Ally 51 | . . . 31 31 . . 16 16 51 41 21 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 124 | . . . . 4 . . 22 . 65 33 . . . Total Damage 2518 | . . . . 42 . . 248 . 1189 1039 . . . Kills 20 | . . . . 1 . . 4 . 11 4 . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Turns Passed 19974 | 45 488 1201 973 1402 873 1567 2970 242 3028 1918 1544 3208 515 Spaces Moved 6167 | 47 274 276 287 376 305 320 665 91 1044 504 605 1178 195 Core 86 | 26 2 . . . . 2 30 . . 18 . 8 . Treads 4239 | . 25 276 287 376 305 171 379 91 1044 486 . 794 5 Legs 1836 | 21 247 . . . . 141 256 . . . 605 376 190 Wheels . | . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . Flight 5 | . . . . . . 5 . . . . . . . Fastest Speed 50 | 50 120 160 320 240 240 240 240 240 240 240 140 120 120 Average Speed 241 | 81 124 242 320 244 264 330 376 240 240 305 163 174 165 Slowest Speed 2100 | 120 200 320 320 320 320 1345 1900 240 240 2100 250 900 330 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . Exploration Rate (%) 38 | 3 40 30 65 39 8 58 65 3 95 23 23 79 7 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 5 | . 1 1 1 . 1 1 . . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 79 | . 5 . . 2 . . 22 . 12 3 . 35 . Terrain Destroyed 497 | . 5 2 . 18 . 72 30 . 28 26 113 142 61 Melee 70 | . 5 . . 2 . . 22 . 12 . . 29 . Projectile 61 | . . . . . . 2 . . 16 11 10 19 3 AOE 366 | . . 2 . 16 . 70 8 . . 15 103 94 58 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Fac Gar Fac Total 9295 | 53 372 638 343 705 351 624 924 114 1366 691 1050 1784 280 Wait 1192 | . 23 234 54 191 14 65 12 . 100 45 338 115 1 Move 6156 | 46 273 275 286 375 304 320 664 91 1043 503 605 1176 195 Hop . | . . . . . . . . . . . . . . Pick Up 174 | 5 13 18 1 23 6 16 20 4 12 21 12 23 . Fast Attach 89 | 2 6 . . 7 2 11 6 . 6 1 5 37 6 Attach 99 | . 9 5 . 6 2 13 15 3 3 19 5 19 . Detach 10 | . 1 . . . 1 . 1 . . . 2 5 . Swap 113 | . 5 10 1 9 4 18 20 4 10 1 7 16 8 Drop 162 | . 10 5 1 15 8 21 29 6 24 2 12 21 8 Fire 863 | . 27 75 . 76 10 94 58 6 50 87 58 260 62 Melee 218 | . 5 . . 3 . 6 79 . 54 8 . 63 . Ram 4 | . . . . . . . . . . 4 . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . 14 . 14 . . 1 . Rewire 16 | . . . . . . . . . 16 . . . . Trap 82 | . . 13 . . . 60 6 . 3 . . . . Miscellaneous 88 | . . 3 . . . . . . 31 . 6 48 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 6) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 849 | -9/Materials | Build established: Skirmisher 1356 | -9/Materials | Repaired Hvy. Assault Rifle 1383 | -9/Materials | Repaired Med. Laser 1653 | -9/Materials | Discovered new exit (range 9) 1735 | -9/Materials | Entered Mines 1779 | -9/Mines | Learned location of Zion (-7) 1932 | -9/Mines | Discovered new exit (range 16) 2647 | -9/Mines | Discovered new exit (range 14) 2669 | -9/Mines | Received a Mining Laser from a helpful Derelict 2708 | -9/Mines | Entered Materials 2708 | -8/Materials | Accompanied by 1 ally 2708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3126 | -8/Materials | Lost 3 parts (1n2u) 4032 | -8/Materials | Discovered new exit (range 8) 4110 | -8/Materials | Entered Factory 4110 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4401 | -7/Factory | Build established: Scavenger-Skirmisher 4416 | -7/Factory | Discovered new exit (range 15) 4983 | -7/Factory | Entered Storage 5744 | -7/Storage | Lost 7 parts (2p3n1u1w) 5978 | -7/Storage | Lost 3 parts (2u1w) 6141 | -7/Storage | Garrison activated, responded to threat 6522 | -7/Storage | Build established: Scavenger-Tank 6550 | -7/Storage | Identified exit to Garrison 6550 | -7/Storage | Entered Garrison 7308 | -7/Garrison | Triggered checkpoint 7661 | -7/Garrison | Build established: Scavenger-Mutant 7682 | -7/Garrison | Triggered checkpoint 7884 | -7/Garrison | Triggered checkpoint 7981 | -7/Garrison | Destroyed 7 combat bots 8006 | -7/Garrison | Triggered checkpoint 8171 | -7/Garrison | Discovered new exit (range 12) 8226 | -7/Garrison | Triggered checkpoint 8256 | -7/Garrison | Triggered checkpoint 8366 | -7/Garrison | Core integrity fell below 50% 8392 | -7/Garrison | Garrison Relay disabled 8426 | -7/Garrison | Lost 8 parts (2p1n1u4w) 9019 | -7/Garrison | Discovered new exit (range 10) 9019 | -7/Garrison | Discovered new exit (range 38) 9019 | -7/Garrison | Discovered new exit (range 56) 9118 | -7/Garrison | Installed Relay Interface Framework 9242 | -7/Garrison | Triggered checkpoint 9352 | -7/Garrison | Triggered checkpoint 9472 | -7/Garrison | Garrison Relay disabled 9520 | -7/Garrison | Entered Factory 9520 | -6/Factory | Accompanied by 3 allies 9520 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9762 | -6/Factory | Identified exit to Garrison 9762 | -6/Factory | Entered Garrison 9762 | -6/Garrison | Accompanied by 3 allies 9888 | -6/Garrison | Phase Generator disabled 10108 | -6/Garrison | Triggered checkpoint 10228 | -6/Garrison | Triggered checkpoint 10238 | -6/Garrison | Triggered checkpoint 10276 | -6/Garrison | Lost 3 allies 10283 | -6/Garrison | Build established: Scavenger-Skirmisher 10350 | -6/Garrison | Triggered checkpoint 10574 | -6/Garrison | Triggered checkpoint 10620 | -6/Garrison | Garrison Relay disabled 10867 | -6/Garrison | P-60 Hacker assimilated allied CQ-QXJ(b) 10908 | -6/Garrison | Lost 3 parts (3u) 11004 | -6/Garrison | Triggered checkpoint 11061 | -6/Garrison | Garrison Relay disabled 11179 | -6/Garrison | Build established: Scavenger-Gunner 11182 | -6/Garrison | Discovered new exit (range 13) 11379 | -6/Garrison | Discovered new exit (range 9) 11400 | -6/Garrison | Triggered checkpoint 11436 | -6/Garrison | Garrison Relay disabled 11801 | -6/Garrison | Garrison Relay disabled 12112 | -6/Garrison | Triggered checkpoint 12291 | -6/Garrison | Discovered new exit (range 7) 12471 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 12498 | -6/Garrison | Garrison Relay disabled 12702 | -6/Garrison | Found Gamma Bomb Array 12790 | -6/Garrison | Entered Factory 12790 | -6/Factory | Accompanied by 1 ally 13368 | -6/Factory | Spotted B-75 Beast 13772 | -6/Factory | Build established: Gunner 13859 | -6/Factory | Fabricated Imp. Actuator Array (x1) 13868 | -6/Factory | P-60 Hacker assimilated allied Informer 5a 13870 | -6/Factory | System corruption reached 10% 13884 | -6/Factory | Core integrity fell below 50% 13938 | -6/Factory | Core integrity fell below 20% 13952 | -6/Factory | Lost 8 parts (2p3u3w) 14190 | -6/Factory | First assault squad dispatched 14289 | -6/Factory | Lost 4 parts (2p2w) 14490 | -6/Factory | Allied Derelicts emerged from ambush trap array 14658 | -6/Factory | Discovered new exit (range 16) 14697 | -6/Factory | Build established: Scavenger-Gunner 14708 | -6/Factory | Entered another Factory area 14708 | -5/Factory | Accompanied by 1 ally 14708 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14874 | -5/Factory | Spotted B-75 Beast 14891 | -5/Factory | Identified exit to Garrison 15003 | -5/Factory | Build established: Scavenger-Skirmisher 16197 | -5/Factory | Build established: Scavenger-Mutant 16208 | -5/Factory | First assault squad dispatched 16252 | -5/Factory | Identified exit to Garrison 16252 | -5/Factory | Entered Garrison 16338 | -5/Garrison | Triggered checkpoint 16387 | -5/Garrison | Garrison Relay disabled 16629 | -5/Garrison | Build established: Hacker-Tank 16775 | -5/Garrison | Spotted B-75 Beast 16892 | -5/Garrison | Phase Generator disabled 17014 | -5/Garrison | Garrison Relay disabled 17015 | -5/Garrison | Build established: Scavenger-Tank 17344 | -5/Garrison | Triggered checkpoint 17508 | -5/Garrison | Lost 4 parts (1p2u1w) 17604 | -5/Garrison | Garrison Relay disabled 17646 | -5/Garrison | Discovered new exit (range 10) 17737 | -5/Garrison | Crushed by falling debris 17738 | -5/Garrison | System corruption reached 10% 17755 | -5/Garrison | Crushed by falling debris 17770 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 17781 | -5/Garrison | Spotted B-75 Beast 17786 | -5/Garrison | Lost 6 parts (1p4u1w) 17869 | -5/Garrison | Destroyed B-75 Beast 18155 | -5/Garrison | Core integrity fell below 50% 18182 | -5/Garrison | Lost 6 parts (2n2u2w) 18286 | -5/Garrison | Triggered checkpoint 18498 | -5/Garrison | Lost 3 parts (1n1u1w) 18682 | -5/Garrison | Triggered checkpoint 18726 | -5/Garrison | Destroyed B-75 Beast 18726 | -5/Garrison | Triggered checkpoint 18736 | -5/Garrison | Core integrity fell below 20% 18768 | -5/Garrison | Lost 4 parts (1p2n1u) 18784 | -5/Garrison | Build established: Scavenger-Gunner 18826 | -5/Garrison | Lost 3 parts (1p2w) 18828 | -5/Garrison | Triggered checkpoint 18988 | -5/Garrison | Triggered checkpoint 19003 | -5/Garrison | Destroyed 15 combat bots 19126 | -5/Garrison | Discovered new exit (range 11) 19268 | -5/Garrison | Triggered checkpoint 19460 | -5/Garrison | Entered Factory 19760 | -5/Factory | First assault squad dispatched 19919 | -5/Factory | Garrison activated, responded to threat 19951 | -5/Factory | Lost 6 parts (3n2u1w) 19952 | -5/Factory | Found Prototype Launcher 19952 | -5/Factory | Identified Mni. Smartbomb Launcher 19975 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Identified Mni. Smartbomb Launcher. Faulty integration triggers energy drain (-182). Dropped Faulty Mni. Smartbomb Launcher. Acquired 60 matter. Acquired 36 matter. System corrupted: Component data lost. Slug penetrates Wall. [Achievement: Overkill] Slug penetrates G-50 Soldier. Destroyed Lgt. Angular Momentum Engine. Acquired 4 matter. Slug penetrates Wall. Slug penetrates G-50 Soldier. Acquired 4 matter. Slug penetrates Wall. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. Acquired 4 matter. Slug penetrates Wall. Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """""" +????????????????????????????????????????? | | """""" #????????????????????????????????????????? | | """""" #????????????????????????????????????????? | | """""" #????????????????????????????????????????? | | #?????????? ???????????????????????????? | | #?????????? ???????????????????????????? | | #?????????# ???????????????????????????? | | +########?????????# ???????????????????????????? | | #????????????????# ???????????????????????????? | | #?#######???????## ##?????????????????????????? | | ### #???????? ??????????????????????????? | | ### ###?? ??????????????????????????? | | ! ??????????????????????????? | | ### #?????[!!???????????????????????????? | | #### #?????????=%[???????????????????????????? | | #### ###?????????#=#??????????## #?????????????? | | ""#??# #???????????#!#???????? ???????????????? | | ""#??# #??????????##[##??????= ?????????????????? | | ""#??# #??????????#=%%######]]% #????????????????? | | #??# #??????????# [* ]%[%]]]=!#????????????????? | | #??# #??????????#= [###/##+##[#????????????????? | | #??# #########??##%###[@!g% #??????????????????? | | ###### # ! #???#%#?#==[ g #??????????????????? | | + T #???#*#?# = #??????????????????? | | ###### # ! ! #???#!#?# #??????????????????? | | ?????# #############[#?# ! #??????????????????? | | ?????# #?????# #!#?# !#??????????????????? | | ?#####+####### # ##########??????????????????? | | ?# + ?????????????? | | ?# ### ##########????????????????????? | | ?# #?# #?????????????????????????????? | | ?# #?#######?????????????????????????????? | | ?###########?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 36 Energy Capacity 525 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 5 Launcher Accuracy 40 Recoil Reduction 4 Offensive Hacking 20 Relay Coupler Types 3 Relay Coupler Value 79 Item Schematics ----------------- Signal Interpreter | -9/Materials | Extracted Hvy. Particle Gun | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Actuator Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Use The Force Challenges ------------ None Game ------ Seed AngularRiotFlightbrick Manual? 0 Play Time 03:23:49 Cumulative 43.9 hours Start 2024.05.27 @ 11:20:00 End 2024.05.27 @ 15:12:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 45 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b443ec2d-3ef2-4781-a84d-7ea98676707d