Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 00:39:46 Player: Mountainmanden Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (2016) 2016 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4866 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Target Analyzer Target Analyzer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Light Deuterium Engine Improved Heat Sink Large Storage Unit Improved Field Recycling Unit (0) Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Target Analyzer Target Analyzer Improved Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Heat Sink Large Storage Unit Improved Field Recycling Unit Arc Projector Heavy Ion Cannon Improved Assault Rifle Light Cannon Proton Missile Launcher Rocket Launcher Datajack [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Parts Attached 78 | 5 4 21 13 3 32 Power 15 | 1 . 5 . 1 8 Engine 11 | 1 . 4 . 1 5 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 19 | 2 . 2 6 2 7 Treads 3 | 2 . 1 . . . Leg 15 | . . . 6 2 7 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 19 | 1 2 6 1 . 9 Device 7 | . . 2 1 . 4 Storage 6 | 1 . 4 . . 1 Processor 5 | . 2 . . . 3 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 1 2 8 6 . 8 Energy Gun 13 | 1 2 7 2 . 1 Energy Cannon 3 | . . 1 . . 2 Ballistic Gun . | . . . . . . Ballistic Cannon 7 | . . . 4 . 3 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 33 | . . 11 2 . 20 Power 6 | . . 1 1 . 4 Propulsion 6 | . . 2 . . 4 Utility 5 | . . 2 . . 3 Weapon 16 | . . 6 1 . 9 Highest Loss Streak 9 | . . 4 1 . 9 Average Slot Usage (%) 91 | . 88 86 93 100 93 Engine 16 | . 14 20 21 18 11 Core 1 | . . . . . 2 Treads 4 | . 28 13 . . . Leg 15 | . . . 11 36 27 Flight 1 | . . 1 5 . . Device 10 | . . 10 11 9 11 Storage 15 | . 6 12 22 18 13 Processor 4 | . 15 7 . . 4 Hackware 2 | . . . . . 5 Energy Gun 6 | . 23 13 6 . . Energy Cannon 1 | . . 6 . . . Ballistic Cannon 9 | . . . 14 18 13 Naked Turns . | . . . . . . Heaviest Build 74 | 11 15 56 57 54 74 Greatest Support 45 | 40 40 40 20 40 45 Greatest Overweight (x) 18 | 1 . 18 14 1 12 Average Overweight (x) 1 | . . 1 4 1 1 Largest Inventory Capacity 24 | 6 6 16 16 16 24 Average Capacity 13 | 5 4 9 16 16 15 Most Carried 18 | 1 4 10 16 13 18 Average Carried 10 | . 3 6 12 11 13 Final Capacity 16 | 6 4 16 16 16 12 Final Carried 14 | 1 4 10 14 11 7 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1442 | 217 73 223 270 48 611 Remotely . | . . . . . . Salvage Created 1784 | . 93 732 295 65 599 Parts 100 | . 2 42 22 4 30 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 4 | . . . . . 4 Retrieved Matter 50 | . . . . . 50 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 2 20 11 1 20 Melee 1 | . . 1 . . . Guns 19 | . 2 12 5 . . Cannons 31 | . . 7 6 1 17 AOE 3 | . . . . . 3 Classes Destroyed 9 | . 1 5 1 . 2 Worker 1 | . . . . . 1 Tunneler 1 | . . . 1 . . Watcher 2 | . . 1 . 1 . Swarmer 14 | . . 7 5 . 2 Grunt 30 | . 2 9 6 . 13 Brawler 2 | . . 1 . . 1 Duelist 2 | . . 1 . . 1 Sentry 3 | . . 2 . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 4 | . 2 4 3 1 4 Combat Bots Only 4 | . 2 4 3 1 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4549 | . 134 1094 508 30 2783 Core 1009 | . 15 167 110 14 703 Absorbed by Shields 472 | . . . . . 472 Core Remaining (%) 80 | 100 94 . 30 97 . Volleys Fired 206 | . 4 56 32 5 109 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 90 133 135 70 120 Shots Fired 336 | . 8 77 57 10 184 Gun 84 | . 8 47 27 . 2 Cannon 249 | . . 30 30 10 179 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 202 | . . . 30 10 162 Thermal 95 | . . 60 18 . 17 Explosive 2 | . . . . . 2 Electromagnetic 37 | . 8 17 9 . 3 Robot Hit Streak 29 | . 7 29 11 3 13 Robot Miss Streak 5 | . . 3 3 4 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 216 | . 7 67 23 5 114 Core Hits 101 | . 3 32 17 4 45 Critical Hits 6 | . . 2 . . 4 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4551 | . 125 1193 562 83 2588 Guns 1073 | . 125 574 368 . 6 Cannons 2984 | . . 537 194 83 2170 Explosions 477 | . . 71 . . 406 Melee . | . . . . . . Ramming 17 | . . 11 . . 6 Kinetic 2057 | . . . 194 83 1780 Thermal 1562 | . . 932 240 . 390 Explosive 406 | . . . . . 406 Electromagnetic 509 | . 125 250 128 . 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 5 5 . 9 Average Corruption 3 | . . 4 4 . 3 Corruption Purged 9 | . . . 5 . 4 Effects 82 | . . 23 27 . 32 Message Errors 24 | . . 11 8 . 5 Matter Fused 17 | . . 5 6 . 6 Heat Flow Errors 8 | . . 4 1 . 3 Energy Discharges 3 | . . 1 1 . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 11 | . . 1 5 . 5 Data Loss (major) 4 | . . . 3 . 1 Misfires 2 | . . . 1 . 1 Targeting Errors 11 | . . 1 2 . 8 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 85 | . . 11 . . 74 Projectiles 85 | . . 11 . . 74 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 42 | . . 1 2 1 38 Impact 1 | . . 1 . . . Kinetic 38 | . . . 2 1 35 Secondary 3 | . . . . . 3 Self-Inflicted Damage 114 | . . 35 . . 79 Shots 3 | . . 1 . . 2 Rammed 8 | . . 6 . . 2 Targets Rammed 8 | . . 6 . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 395 | . 156 291 395 36 386 Average Temperature 91 | . 78 85 107 15 93 Received Heat Transfer 1443 | . 60 282 165 9 927 Effects 5 | . . . 1 . 4 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 2917 | . . 1889 547 . 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 287 | . 50 287 75 78 164 Average Influence 63 | . 11 125 40 22 53 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 91 100 100 100 Level 1 2 | . . 8 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 1 . 7 Investigation 3 | . . . 1 . 2 Extermination 4 | . . . . . 4 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 2 31 17 3 34 Peak Tracking Total 5 | . 3 4 4 2 5 Tactical Retreats 8 | . . 1 1 . 6 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . 1 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 3 | . . . . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 11 | . . 5 1 1 4 Terminals 3 | . . 2 . . 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . 1 1 Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 31 | . . 14 1 3 13 Successful 20 | . . 9 1 2 8 Failed 11 | . . 5 . 1 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . 6 . . 2 Fabricators 1 | . . . . . 1 Repair Stations 14 | . . 5 . 3 6 Recycling Units 1 | . . 1 . . . Scanalyzers 6 | . . 2 . . 4 Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 1 . . Open Door 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 11 | . . 3 . 2 6 Scan Component 7 | . . 2 . 2 3 Repair 4 | . . 1 . . 3 Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 3 | . . 2 . . 1 Insert Component 2 | . . 1 . . 1 Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 2 . 1 2 Full Trace Events 4 | . . 1 . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 . . 3 Time 134 | . . 38 . . 96 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 5021 | 130 180 1235 1315 229 1932 Spaces Moved 1907 | 81 96 473 282 135 840 Core 24 | 10 . 4 . . 10 Treads 623 | 71 96 456 . . . Legs 1197 | . . . 232 135 830 Wheels . | . . . . . . Hover . | . . . . . . Flight 63 | . . 13 50 . . Fastest Speed 50 | 50 160 160 180 150 150 Average Speed 196 | 150 160 206 349 150 156 Slowest Speed 1160 | 160 160 1000 1160 150 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 21 34 60 13 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . 2 . . 33 Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . . 2 . . 33 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2827 | 87 113 647 555 152 1273 Wait 564 | 1 7 68 209 10 269 Move 1903 | 80 95 473 281 134 840 Hop . | . . . . . . Pick Up 34 | 1 2 14 10 . 7 Fast Attach 28 | 5 3 8 2 . 10 Attach 22 | . . 6 2 3 11 Detach 6 | . 1 2 1 . 2 Swap 28 | . 1 7 9 . 11 Drop 29 | . . 8 9 . 12 Fire 206 | . 4 56 32 5 109 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . . . . . 1 Crush 5 | . . 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 341 | -9/Materials | Build established: Mutant 441 | -9/Materials | Lost 4 parts (1p3w) 578 | -9/Materials | Repaired Imp. Heat Sink 791 | -9/Materials | Lost 4 parts (1n2u1w) 1360 | -9/Materials | Discovered new exit (range 10) 1546 | -9/Materials | Entered Mines 1650 | -9/Mines | Core integrity fell below 50% 1656 | -9/Mines | Met a Derelict shopkeep closing up shop 2316 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2662 | -9/Mines | Learned location of Storage (-8) 2829 | -9/Mines | Learned Materials trap positions 2829 | -9/Mines | Discovered new exit (range 10) 2861 | -9/Mines | Entered Materials 2861 | -8/Materials | Evolved 2 slots: Propulsion x2 2862 | -8/Materials | Loaded intel: 22 trap records 3063 | -8/Materials | Discovered new exit (range 15) 3090 | -8/Materials | Entered Factory 3090 | -7/Factory | Evolved 2 slots: Utility x2 3160 | -7/Factory | Build established: Scavenger-Mutant 4199 | -7/Factory | Repaired Rnf. Deuterium Engine 4311 | -7/Factory | Repaired Aluminum Leg 4338 | -7/Factory | Repaired Aluminum Leg 4916 | -7/Factory | Lost 5 parts (2n1u2w) 4928 | -7/Factory | Garrison activated, responded to threat 4947 | -7/Factory | Core integrity fell below 50% 4992 | -7/Factory | Core integrity fell below 20% 5022 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Rocket Launcher destroyed. System corrupted: Lgt. Cannon targeting data glitched. The unstable cave ceiling collapses. System corrupted: Lgt. Cannon targeting data glitched. G-47 Trooper knocked back. The unstable cave ceiling collapses. G-47 Trooper knocked back. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. System corrupted: Matter fused (-2). The unstable cave ceiling collapses. K-01 Serf collects debris. Lgt. Cannon destroyed. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????+ ????????????? | | ??????????????? ?# ""????????? | | ???????????????? # """"????????? | | ????????????????? # """"????????? | | ???????????????### # ???????? | | ???????????????# # ## #####???? | | ???????????????## #???? | | ????????# ###?## ""G"" #???? | | ???????? # ## " " #???? | | ???????? k "@" #???? | | ??????? # #???? | | ???????# # #???? | | ???????# #???? | | ????????# #???? | | ????????# #???? | | ????????# #???? | | ?#??????# # = #???? | | ?? !????# # !% k [ #???? | | ??? ???# # g #########???? | | ???"""??# #?????????? | | ???""" ?# #?????????? | | ???""" # #?????????? | | ??"""" + #?????????? | | # #?????????? | | " """"??# ###+##+#?????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ModifiedFlightWand Manual? 0 Play Time 01:13:49 Cumulative 8.8 hours Start 2019.11.14 @ 23:23:53 End 2019.11.15 @ 00:39:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e3858c97-b7a5-4c40-a2ef-a5847f29fd27