Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.01 @ 01:41:49 Player: ILikeMonsters1890 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1081) 1081 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 5037 Bonus ------- Follower Combat Kills 259 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Improved Spread Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Seismic Detector Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Deuterium Engine Light Fission Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Improved Spread Laser Rocket Launcher Heavy Rocket Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . 1 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 64 | 1 2 1 32 3 2 . 7 10 6 Power 12 | . . . 6 . . . 2 3 1 Engine 10 | . . . 5 . . . 2 2 1 Core 2 | . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 16 | . 1 1 9 1 . . 3 . 1 Treads . | . . . . . . . . . . Leg 16 | . 1 1 9 1 . . 3 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 . 7 . . . 2 5 . Device 8 | 1 . . 2 . . . 2 3 . Storage 3 | . 1 . 2 . . . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . . 3 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 20 | . . . 10 2 2 . . 2 4 Energy Gun 15 | . . . 9 1 2 . . 2 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 1 1 . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 10 | . . . 2 . . . . . 8 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . . . . . . . 3 Utility 4 | . . . 1 . . . . . 3 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 4 | . . . 1 . . . . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 98 100 79 100 99 98 76 Engine 10 | . 14 14 9 11 11 11 9 6 5 Leg 31 | . 28 28 32 33 33 33 36 30 24 Device 14 | . 14 14 11 11 11 11 17 21 16 Storage 10 | . 14 14 11 11 11 11 9 7 6 Processor 1 | . . . . . . . . 7 6 Protection 7 | . . . 9 11 11 11 9 7 3 Energy Gun 14 | . . . 21 22 2 22 18 15 7 Ballistic Gun 5 | . 28 28 . . . . . . . Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 50 | 12 17 17 37 35 35 35 42 47 50 Greatest Support 50 | 20 20 25 35 35 35 35 50 50 50 Greatest Overweight (x) 2 | . . . 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 14 15 15 15 15 15 14 Most Carried 15 | 7 10 10 15 15 15 15 15 15 15 Average Carried 13 | 4 8 10 13 15 15 15 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 15 15 15 15 15 15 5 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 990 | 290 52 18 330 40 . 24 68 92 76 Remotely . | . . . . . . . . . . Salvage Created 2033 | 187 108 . 735 31 . . 266 325 381 Parts 109 | 14 13 . 49 7 . . 11 15 . Haulers Intercepted 4 | . . . 2 . . . 1 1 . Recyclers Shooed 6 | 1 . . 3 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 27 | . 2 . 13 3 . . 3 4 2 Guns 18 | . 2 . 10 . . . 2 3 1 AOE 5 | . . . 2 3 . . . . . Classes Destroyed 11 | 3 2 . 3 . . . 1 1 1 Worker 3 | 1 . . 1 . . . . 1 . Tunneler 5 | 3 . . . 2 . . . . . Hauler 4 | . . . 2 . . . 1 1 . Recycler 5 | 1 . . 2 . . . 1 1 . Watcher 2 | . 1 . . . . . . 1 . Swarmer 6 | . . . 3 3 . . . . . Grunt 11 | . 2 . 6 . . . 1 2 . Brawler 1 | . . . . . . . 1 . . Sentry 5 | . . . 4 . . . 1 . . Programmer 2 | . . . . . . . . 2 . Compactor 2 | . . . . . . . . . 2 Best Kill Streak 4 | 2 3 . 4 3 . . 2 2 1 Combat Bots Only 4 | . 2 . 4 3 . . 2 1 1 Max Kills in Single Turn 3 | 1 1 . 3 2 . . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 2010 | . 125 . 613 53 . 16 . 192 1011 Core 865 | . 38 . 79 12 . . . 13 723 Absorbed by Shields 101 | . . . . . . . . 76 25 Regen/Repaired (Parts) 285 | . . . 229 . . . . 56 . Core Remaining (%) 90 | 100 . 84 . . . 77 100 . . Volleys Fired 135 | 20 10 . 47 3 . 2 13 22 18 Largest 2 | 2 2 . 2 2 . 2 2 2 2 Hottest 150 | 40 40 . 131 131 . 131 131 150 150 Shots Fired 255 | 40 20 . 92 4 . 4 26 44 25 Gun 238 | 40 20 . 91 2 . 4 26 44 11 Cannon . | . . . . . . . . . . Launcher 17 | . . . 1 2 . . . . 14 Special . | . . . . . . . . . . Kinetic 60 | 40 20 . . . . . . . . Thermal 178 | . . . 91 2 . 4 26 44 11 Explosive 17 | . . . 1 2 . . . . 14 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | 4 6 . 14 1 . 1 9 10 12 Robot Miss Streak 6 | 4 2 . 4 1 . 3 4 6 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 160 | 20 12 . 54 1 . 1 17 35 20 Core Hits 93 | 8 7 . 24 7 . . 7 27 13 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . 1 . 5 . . . 1 4 . Burn 10 | . . . 5 . . . 1 4 . Destroy 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4986 | 210 144 6 975 366 . 40 420 793 2032 Guns 2608 | 210 125 . 842 21 . 15 371 745 279 Cannons . | . . . . . . . . . . Explosions 2102 | . . . 107 267 . . . . 1728 Melee . | . . . . . . . . . . Ramming 276 | . 19 6 26 78 . 25 49 48 25 Kinetic 335 | 210 125 . . . . . . . . Thermal 2273 | . . . 842 21 . 15 371 745 279 Explosive 2102 | . . . 107 267 . . . . 1728 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . 1 1 1 1 . . 24 Average Corruption 2 | . . . 1 1 1 1 . . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . 3 1 3 . . 9 Message Errors 3 | . . . . . . 1 . . 2 Matter Fused 3 | . . . . 2 . 1 . . . Heat Flow Errors 3 | . . . . 1 . . . . 2 Data Loss (minor) 4 | . . . . . 1 1 . . 2 Misfires 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . 1 . 1 . . . 1 . Impact 3 | . . 1 . 1 . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 195 | . . . . . . . . . 195 Shots 7 | . . . . . . . . . 7 Rammed 7 | . . . . . . . . . 7 Targets Rammed 43 | . 7 2 4 11 . 2 6 4 7 Kicked 36 | . 7 2 4 11 . 2 6 4 . Crushed . | . . . . . . . . . . Highest Temperature 357 | . 6 . 233 273 . 72 180 136 357 Average Temperature 61 | . 6 . 61 123 . 38 56 34 108 Received Heat Transfer 417 | . 69 . 285 . . . . 63 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . . . 1 1 . Combat Hostiles 3 | . . . 1 . . . 1 1 . Parts Melted 15 | . . . 9 . . . 3 3 . Heat Transferred 4742 | . . . 2332 37 . 37 814 1287 235 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 299 | 25 73 27 299 209 . 81 159 223 80 Initial 116 | . 16 27 10 116 . . 31 72 10 Average 96 | 13 51 27 177 123 . 41 81 85 48 Maximum Alert Level 1 | . . . 1 1 . . . 1 . Low Security (%) 83 | 100 100 100 61 52 . 100 100 96 100 Level 1 16 | . . . 38 47 . . . 3 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 1 4 . . . . 4 . Investigation 4 | . . 1 2 . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 6 | . 2 . 2 . . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 3 | . 1 . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 61 | . 13 . 20 3 . 3 7 9 6 Peak Tracking Total 5 | . 4 . 5 3 . 2 5 3 5 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 3 | . . . 2 . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 22 | . 2 1 7 1 1 . 4 6 . Terminals 12 | . 2 . 5 1 . . 4 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . . 1 . . . . 2 . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 69 | . 6 1 33 2 4 . 11 12 . Successful 42 | . 4 1 21 . 4 . 5 7 . Failed 27 | . 2 . 12 2 . . 6 5 . Catastrophic 5 | . . . 2 . . . 2 1 . Database Lockouts . | . . . . . . . . . . Manual 19 | . 4 . 4 2 . . 7 2 . Terminals 33 | . 6 . 14 2 . . 11 . . Fabricators 3 | . . . . . . . . 3 . Repair Stations 21 | . . . 17 . . . . 4 . Recycling Units 3 | . . . . . . . . 3 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 19 | . 4 1 5 . 4 . 5 . . Record 4 | . . . . . 4 . . . . Robot Analysis 4 | . 3 . . . . . 1 . . Prototype ID Bank 4 | . . . 1 . . . 3 . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 18 | . . . 14 . . . . 4 . Scan Component 9 | . . . 7 . . . . 2 . Repair 9 | . . . 7 . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 . 6 1 . . 4 3 . Full Trace Events 3 | . . . 2 . . . . 1 . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . . . 7 . . . . 2 . Time 312 | . . . 218 . . . . 94 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total Allies 6 | . . 2 . 3 . . . 1 . Largest Group 3 | . . 2 2 3 3 3 3 2 . Highest-Rated Group 42 | . . 42 42 40 40 40 40 32 . Highest-Rated Ally 31 | . . 31 31 16 16 16 16 20 . Total Orders 2 | . . . . 1 . . . 1 . GUARD 2 | . . . . 1 . . . 1 . Ally Attacks 50 | . . . 11 . . 8 20 11 . Total Damage 798 | . . . 212 . . 101 192 293 . Kills 11 | . . . 5 . . 3 1 2 . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 4 | . 3 . . . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 4956 | 128 657 255 1132 602 252 352 307 1024 247 Spaces Moved 3105 | 52 339 207 563 479 207 283 205 608 162 Core 14 | . . . . . . . . . 14 Treads . | . . . . . . . . . . Legs 3091 | 52 339 207 563 479 207 283 205 608 148 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 50 Average Speed 120 | 120 120 120 121 120 120 120 120 120 117 Slowest Speed 260 | 120 120 120 190 120 120 120 120 120 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 47 | 4 52 63 46 98 51 68 24 14 50 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 7 | . . . . 7 . . . . . Terrain Destroyed 166 | . . . 10 20 . . . . 136 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 166 | . . . 10 20 . . . . 136 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total 4087 | 83 574 213 917 499 210 291 242 865 193 Wait 601 | 1 193 3 241 . . 5 3 155 . Move 3096 | 51 338 206 562 478 206 282 204 608 161 Hop . | . . . . . . . . . . Pick Up 47 | 5 13 . 13 2 . . 4 10 . Fast Attach 13 | 1 . . 7 . 2 . . 3 . Attach 11 | . . . 4 . . . 2 2 3 Detach 2 | . . . 1 . . . . 1 . Swap 40 | . 2 1 21 3 . . 5 5 3 Drop 54 | 5 11 1 17 2 2 . 5 11 . Fire 135 | 20 10 . 47 3 . 2 13 22 18 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick 36 | . 7 2 4 11 . 2 6 4 . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire 44 | . . . . . . . . 44 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 2) 129 | -11/Junkyard | Entered Materials 331 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 10) 767 | -10/Materials | Discovered new exit (range 15) 786 | -10/Materials | Entered Mines 793 | -10/Mines | Met a Derelict shopkeep closing up shop 959 | -10/Mines | Discovered new exit (range 13) 1041 | -10/Mines | Entered Materials 1041 | -9/Materials | Accompanied by 2 allies 1041 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1129 | -9/Materials | Identified exit to Mines 1360 | -9/Materials | Build established: Scavenger-Mutant 1453 | -9/Materials | Discovered new exit (range 15) 1748 | -9/Materials | Repaired Imp. Light Armor Plating 1781 | -9/Materials | Repaired Beam Rifle 1809 | -9/Materials | Repaired Heat Sink 1848 | -9/Materials | Repaired Carbon-fiber Leg 1882 | -9/Materials | Repaired Beam Rifle 1909 | -9/Materials | Repaired Aluminum Leg 1936 | -9/Materials | Repaired Lgt. Ion Engine 2173 | -9/Materials | Entered Mines 2187 | -9/Mines | Discovered new exit (range 7) 2211 | -9/Mines | Discovered new exit (range 5) 2235 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2371 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2375 | -9/Mines | Found Prototype Device 2495 | -9/Mines | Learned Materials terminal intel 2516 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2769 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2770 | -9/Mines | Discovered new exit (range 5) 2775 | -9/Mines | Entered Exiles 2775 | -9/Exiles | Accompanied by 3 allies 2792 | -9/Exiles | Discovered new exit (range 15) 2814 | -9/Exiles | Met 8R-AWN 2830 | -9/Exiles | Met EX-HEX 2875 | -9/Exiles | Met EX-DEC 2904 | -9/Exiles | Met EX-BIN 2926 | -9/Exiles | Learned location of Zion (-7) 3027 | -9/Exiles | Entered Mines 3027 | -8/Mines | Accompanied by 3 allies 3358 | -8/Mines | Discovered new exit (range 15) 3379 | -8/Mines | Entered Materials 3379 | -8/Materials | Accompanied by 3 allies 3379 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3380 | -8/Materials | Loaded intel: 12 terminal locations 3646 | -8/Materials | Discovered new exit (range 15) 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Accompanied by 1 ally 3686 | -7/Factory | Evolved 2 slots: Utility x2 3687 | -7/Factory | Identified exit to Storage 3691 | -7/Factory | Identified Exp. Sensor Array 3880 | -7/Factory | Build established: Mutant 4291 | -7/Factory | Repaired Lgt. Fission Core 4478 | -7/Factory | Repaired Imp. Shield Generator 4710 | -7/Factory | Sucked down chute 4710 | -7/Factory | Entered Waste 4724 | -7/Waste | Spotted C-40 Crusher 4725 | -7/Waste | EMP discharged 4736 | -7/Waste | Destroyed C-40 Crusher 4747 | -7/Waste | Spotted C-40 Crusher 4817 | -7/Waste | Spotted C-40 Crusher 4825 | -7/Waste | EMP discharged 4825 | -7/Waste | System corruption reached 10% 4829 | -7/Waste | Spotted C-40 Crusher 4836 | -7/Waste | Spotted C-40 Crusher 4840 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4840 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4855 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4886 | -7/Waste | Lost 4 parts (2u2w) 4909 | -7/Waste | Spotted C-40 Crusher 4925 | -7/Waste | EMP discharged 4934 | -7/Waste | Destroyed C-40 Crusher 4934 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4939 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4940 | -7/Waste | Crushed by falling debris 4942 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4946 | -7/Waste | Core integrity fell below 50% 4952 | -7/Waste | Core integrity fell below 20% 4957 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04940_ Imp. Signal Interpreter destroyed. 04940_ System corrupted by crushing effect (+3). 04942_ Aluminum Leg crushed. 04942_ Lrg. Storage Unit crushed. 04942_ Seismic Detector crushed. 04942_ Rocket Launcher crushed. 04942_ Lrg. Storage Unit crushed. 04942_ Lgt. Fission Core crushed. 04943_ Slammed into C-40 Crusher. 04945_ Imp. Heat Sink crushed. 04945_ Hcp. Storage Unit crushed. 04945_ Seismic Detector crushed. 04945_ Slammed into C-40 Crusher. 04949_ System corrupted: Heat flow error (+250). 04951_ Slammed into C-40 Crusher. 04953_ Imp. Light Armor Plating crushed. 04953_ Exp. Sensor Array crushed. 04953_ Imp. Spread Laser crushed. 04953_ Deuterium Engine crushed. 04953_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ??#######???######????##=@ ##???????????????????? | | ### # ##??# #????#CCCCCC##??????????????????? | | #??# #????#CCCCCC #??????????????????? | | #### #????## CC##??????????????????? | | ## #????# CC#???????????????????? | | ## #????## #??????????????????? | | !#???# #??????????????????? | | #???## ##??????????????????? | | #???# #?????????????????? | | #???# # #?????????????????? | | # #???# # #?????????????????? | | ### #???# # ##?????????????????? | | #?# #???## #?????????????????? | | ### ##?# #????# # #?????????????????? | | ??########### #????## #?????????????????? | | ??????????# #?????## #?????????????????? | | ?????????## ###????# #?????????????????? | | ?????????## #????# ##?????????????????? | | ?????????## #????# #??????????????????? | | ?????????# #????# #??????????????????? | | ?????????# # # #????# ##??????????????????? | | ?????????# # ##???# #???????????????????? | | ????????## ## # #???# #????????? #???????? | | ????????# ###### ######## ####????? | | ????????### ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmBladeRefractor Manual? 0 Play Time 00:45:24 Cumulative 224.4 hours Start 2023.10.01 @ 00:46:20 End 2023.10.01 @ 01:41:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bdc9028-7f60-41ce-b175-62d5dd79d0ed