Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.05 @ 12:24:21 Player: viper Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3454) 3454 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 7149 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/700 Matter 631/700 Energy 230/310 System Corruption 0% Temperature Cool (9) Movement Walking (185) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Propulsion Shielding Utility Shielding Hacking Suite > --- WEAPON (4) ------- Particle Gun Autogun > --- INVENTORY (12) --- Light Deuterium Engine Improved Carbon-fiber Leg Flight Unit Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Targeting Computer Propulsion Shielding Utility Shielding Hacking Suite > --- WEAPON ----------- Enhanced Autogun Assault Cannon Assault Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Flight Unit Medium Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Terrain Scan Processor Assault Cannon Assault Cannon [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Slots Evolved 7 | . 1 2 2 . 2 . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 4 | . 1 1 2 . . . Weapon 2 | . . . . . 2 . Parts Attached 52 | 7 6 10 4 8 14 3 Power 12 | 1 1 3 1 4 1 1 Engine 11 | 1 1 3 1 4 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 2 2 . . 5 . Treads . | . . . . . . . Leg 11 | 2 2 2 . . 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 2 2 2 2 . Device 1 | . . . 1 . . . Storage 4 | 1 . . . 1 2 . Processor 2 | . . 1 1 . . . Hackware 1 | . . . . 1 . . Protection 3 | 1 1 1 . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 3 1 2 6 2 Energy Gun 3 | 2 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . 1 1 1 Ballistic Cannon 12 | . 2 3 1 1 5 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 9 | . . 1 . 2 1 5 Power 4 | . . 1 . 1 1 1 Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon 4 | . . . . . . 4 Highest Loss Streak 5 | . . 1 . 2 1 5 Average Slot Usage (%) 98 | . 99 95 100 99 98 97 Engine 14 | . 12 16 16 15 12 12 Leg 16 | . 25 19 16 16 14 14 Device 3 | . . . 8 8 5 . Storage 10 | . 12 10 8 8 10 21 Processor 7 | . . 10 16 13 5 . Hackware 3 | . . . . 2 7 7 Protection 16 | . 25 19 16 16 14 14 Ballistic Gun 2 | . . . . 3 4 . Ballistic Cannon 20 | . 23 20 16 12 23 26 Naked Turns . | . . . . . . . Heaviest Build 75 | 17 21 26 31 60 75 75 Greatest Support 38 | 20 20 20 20 20 38 27 Greatest Overweight (x) 6 | . 2 1 1 2 6 2 Average Overweight (x) 1 | . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 8 8 8 8 12 12 12 Average Capacity 9 | 6 8 8 8 8 12 12 Most Carried 12 | 5 8 8 8 9 12 6 Average Carried 8 | 2 7 7 6 7 10 6 Final Capacity 12 | 8 8 8 8 12 12 12 Final Carried 9 | 5 8 7 8 9 6 6 Class Distribution -------------------- 57% | Hacker-Mutant 25% | Hacker-Gunner 17% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Matter Collected 3515 | 270 252 705 157 1048 977 106 Remotely . | . . . . . . . Salvage Created 3672 | . 351 1036 84 918 1139 144 Parts 233 | . 28 86 8 52 52 7 Haulers Intercepted 5 | . 1 1 1 2 . . Recyclers Shooed 4 | . 1 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 80 | . 8 27 2 24 15 4 Guns 6 | . . . . 6 . . Cannons 74 | . 8 27 2 18 15 4 Classes Destroyed 12 | . 5 5 . . 2 . Worker 8 | . 1 2 . 3 2 . Builder 5 | . . 2 1 . 2 . Hauler 5 | . 1 1 1 2 . . Recycler 13 | . 1 2 . . 10 . Operator 3 | . . 1 . 2 . . Watcher 6 | . 2 2 . 1 1 . Swarmer 12 | . . 5 . 4 2 1 Grunt 49 | . 8 15 . 14 9 3 Brawler 2 | . . 1 . 1 . . Sentry 14 | . . 6 2 5 1 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 12 | . 4 7 3 6 12 3 Combat Bots Only 6 | . 4 3 1 6 5 3 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Damage Taken 2719 | . 99 479 104 621 1145 271 Core 964 | . 7 47 20 184 626 80 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 97 88 . 62 . . Volleys Fired 238 | . 24 67 13 78 48 8 Largest 4 | . 2 2 2 2 4 4 Hottest 180 | . 70 70 79 88 180 176 Shots Fired 561 | . 48 134 26 156 172 25 Gun 51 | . . . . 31 20 . Cannon 510 | . 48 134 26 125 152 25 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 561 | . 48 134 26 156 172 25 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 35 | . 15 22 27 34 35 19 Robot Miss Streak 4 | . 2 3 1 2 4 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 408 | . 34 104 22 124 109 15 Core Hits 161 | . 14 46 4 49 42 6 Critical Hits 4 | . . 2 . . 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . 2 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8729 | . 514 1787 406 2821 2819 382 Guns 726 | . . . . 487 239 . Cannons 7530 | . 514 1787 406 2328 2113 382 Explosions 463 | . . . . . 463 . Melee . | . . . . . . . Ramming 10 | . . . . 6 4 . Kinetic 8256 | . 514 1787 406 2815 2352 382 Thermal . | . . . . . . . Explosive 463 | . . . . . 463 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 139 | . . 6 7 15 111 . Projectiles 76 | . . 6 7 15 48 . Explosions 63 | . . . . . 63 . Melee . | . . . . . . . Knockbacks 62 | . 5 11 . 21 23 2 Impact . | . . . . . . . Kinetic 59 | . 5 10 . 20 22 2 Secondary 3 | . . 1 . 1 1 . Self-Inflicted Damage 115 | . . . . 3 112 . Shots 2 | . . . . . 2 . Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . . . 1 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 868 | . 69 174 157 283 868 267 Average Temperature 130 | . 25 44 82 83 295 100 Received Heat Transfer 1209 | . 87 285 45 423 234 135 Effects 57 | . . . . . 57 . Shutdowns 15 | . . . . . 15 . Energy Bleed 6 | . . . . . 6 . Interference 10 | . . . . . 10 . Matter Decay 5 | . . . . . 5 . Short Circuit 5 | . . . . . 5 . Damage (minor) 5 | . . . . . 5 . Damage (major) 5 | . . . . . 5 . Damage (core) 6 | . . . . . 6 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Peak Influence 566 | . 258 566 182 472 409 . Average Influence 218 | . 122 327 126 271 155 . Maximum Alert Level 2 | . 1 2 . 2 2 . Low Security (%) 46 | 100 65 17 100 28 63 . Level 1 35 | . 34 37 . 44 34 . Level 2 18 | . . 45 . 26 2 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 4 . 5 5 . Investigation 10 | . 2 3 . 2 3 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . . 1 . 3 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 12 33 2 31 26 5 Peak Tracking Total 6 | . 5 4 1 3 6 5 Tactical Retreats 4 | . . 1 . 2 1 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Machines Disabled 7 | . . . . 3 4 . Max in Single Turn 1 | . . . . 1 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Machines Accessed 17 | . 3 5 . 5 4 . Terminals 14 | . 3 4 . 5 2 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 70 | . 17 28 . 13 12 . Successful 53 | . 11 26 . 9 7 . Failed 17 | . 6 2 . 4 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 56 | . 17 18 . 13 8 . Fabricators 3 | . . . . . 3 . Repair Stations 10 | . . 10 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 41 | . 11 16 . 9 5 . Record 9 | . 3 5 . . 1 . Prototype ID Bank 6 | . 1 3 . 1 1 . Open Door 3 | . . . . 3 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . . . . 2 . . Repair Station Index 1 | . 1 . . . . . Alert Level 3 | . . 2 . 1 . . Unreport Threat 2 | . . 2 . . . . Locate Traps 3 | . 2 . . 1 . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Patrol Status 1 | . . . . . 1 . Reinforcement Status 1 | . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 5 | . 2 1 . 1 1 . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 10 | . . 10 . . . . Scan Component 5 | . . 5 . . . . Repair 5 | . . 5 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 4 . 4 3 . Full Trace Events 12 | . 3 4 . 2 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 168 | . . . . . 168 . Time 28 | . . . . . 28 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired 5 | . . 5 . . . . Time 130 | . . 130 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Turns Passed 3911 | 74 310 900 152 793 1298 384 Spaces Moved 1673 | 57 134 344 72 339 540 187 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 1659 | 43 134 344 72 339 540 187 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 155 Average Speed 157 | 102 158 150 150 155 162 183 Slowest Speed 300 | 120 180 150 150 180 300 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 32 39 10 58 16 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 77 | . . . 2 12 60 3 Melee . | . . . . . . . Projectile 19 | . . . 2 12 2 3 AOE 58 | . . . . . 58 . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Total 2460 | 69 185 592 89 461 855 209 Wait 443 | . 13 166 . 14 239 11 Move 1667 | 56 133 343 71 338 539 187 Hop . | . . . . . . . Pick Up 25 | 6 4 4 1 7 3 . Fast Attach 15 | 6 2 4 . . . 3 Attach 15 | 1 1 3 2 2 6 . Detach . | . . . . . . . Swap 22 | . 3 3 2 6 8 . Drop 20 | . 5 2 . 7 6 . Fire 238 | . 24 67 13 78 48 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 1 1 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 8 | . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 211 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Hacker-Mutant 354 | -10/Materials | Identified exit to Materials 354 | -10/Materials | Discovered exit to Materials (range 14) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1082 | -9/Materials | Identified exit to Materials 1082 | -9/Materials | Discovered exit to Materials (range 13) 1155 | -9/Materials | Repaired Lgt. Cannon 1183 | -9/Materials | Repaired Aluminum Leg 1210 | -9/Materials | Repaired Aluminum Leg 1238 | -9/Materials | Repaired Propulsion Shielding 1265 | -9/Materials | Repaired Ion Engine 1285 | -9/Materials | Entered another Materials area 1285 | -8/Materials | Evolved 2 slots: Utility x2 1408 | -8/Materials | Identified exit to Storage 1408 | -8/Materials | Discovered exit to Storage (range 15) 1437 | -8/Materials | Entered Storage 2194 | -8/Storage | Identified exit to Factory 2194 | -8/Storage | Discovered exit to Factory (range 12) 2230 | -8/Storage | Entered Factory 2230 | -7/Factory | Accompanied by 2 allies 2230 | -7/Factory | Evolved 2 slots: Weapon x2 2285 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2520 | -7/Factory | Build established: Hacker-Gunner 3223 | -7/Factory | Core integrity fell below 50% 3234 | -7/Factory | Core integrity fell below 20% 3489 | -7/Factory | Identified exit to Lower Caves 3489 | -7/Factory | Discovered exit to Lower Caves (range 15) 3525 | -7/Factory | Build established: Hacker-Tank 3528 | -7/Factory | Entered Lower Caves 3851 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3912 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03858_ S-27 Virus destroyed. 03861_ G-47 Trooper destroyed. 03865_ G-47 Trooper knocked back. 03865_ G-47 Trooper destroyed. 03868_ Acquired 15 matter. 03868_ Assault Cannon destroyed. 03869_ Slug penetrates Wall. 03886_ G-47 Trooper destroyed. 03891_ Penetrated by Slug. 03891_ Assault Cannon destroyed. 03894_ Penetrated by Slug. 03894_ Assault Cannon destroyed. 03897_ Penetrated by Slug. 03897_ Critical hit. 03897_ Assault Cannon destroyed. 03901_ Acquired Autogun. 03904_ Acquired 47 matter. 03907_ Acquired Particle Gun. 03909_ Acquired 44 matter. 03912_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####?????????####??????????????????? | | ?????????????## ##????##### #????????????????### | | ?????????????# #???## #?????????######## | | ?????????????# #???# #?######??# # | | ?????????????# ##???# ### #??# ##### | | ?????????????# #???## ##??# #???# # | | ?????????????# #??## ##???# #??## | | ????????????## #??# #######????# #?## # | | ???????????## #### #??????????# ### | | ???????????# ## ######?????# ## | | ???????????## ####### ## | | ????????????## ### # ## # | | ?????????????# ###?#### # # | | ?????????????# ####???## ## | | ?????????????# ##???### ### ###? | | ????????????## #?????# ## ##?###??? | | ??????????### ##?????# ### ###???????? | | ?????????## ### ######### #######?#####???? | | ?????????# "=%= #?## ##???### #???? | | ?????????# ## ########Y#??## ##### #???? | | ?????????## ## #""""""# #??## ##???? | | ??????????##### ?#"Y # #??# ###### | | ??????????????#?????## ### | | ????????????????????# @ | | ?????????????????#" #! # #### #### | | ?????????????????#" # ## #??## #?# | | ?????????????????### ### ##### ???### ##?# | | ?????????????????? ? ###?? ?????#####??# | | ????????????????? #? ##;#????"" ???????????# | | ??????????????? ????# #??? 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"" ## | | ??????????????????????????????## ##### | | ???????????????????????????????## ##????## | | ????????????????????????????????## ????????###### | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 445 Matter Stores 655 Matter Capacity 700 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyArchitectTerrabomb Manual? 0 Play Time 00:34:22 Cumulative 771.1 hours Start 2020.04.05 @ 11:51:16 End 2020.04.05 @ 12:24:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 600 Rogue 62 Adventurer 0 Explorer 538 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96ce7e2c-ed05-49f6-9cb2-829c595987ba