Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.09 @ 14:38:48 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2433) 2433 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (792) 792 TOTAL SCORE: 7280 Bonus ------- Pacifist 200 High Alert Combat Kills 292 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Small Storage Unit Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Advanced Terrain Scanner Seismic Analyzer Core Shielding Trap Reconfigurator > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Scythe > --- INVENTORY -------- Light Deuterium Engine Small Storage Unit Large Matter Pod Katana [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Trap Reconfigurator Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Magnetic Acceleration Cannon Energy Gun EM Shotgun Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . . . . 2 1 Weapon 3 | . . . . . . 2 . 1 Parts Attached 72 | 6 1 10 3 3 8 11 4 26 Power 9 | 1 . . . . 2 2 . 4 Engine 8 | 1 . . . . 2 1 . 4 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . . . . 5 4 1 5 Treads 4 | 2 . . . . . 1 . 1 Leg 7 | . . . . . . 3 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . 5 . . 1 Utility 18 | 1 1 4 2 1 . 1 2 6 Device 7 | . . 1 1 1 . . 1 3 Storage 3 | 1 . 1 . . . . . 1 Processor 5 | . . 2 1 . . . 1 1 Hackware . | . . . . . . . . . Protection 3 | . 1 . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 . 6 1 2 1 4 1 11 Energy Gun 9 | 1 . 2 . . 1 2 . 3 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 5 | 1 . 2 1 1 . . . . Ballistic Cannon 6 | . . . . . . 1 . 5 Launcher 2 | . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 4 | . . 1 . . . 1 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 2 Parts Lost 29 | . . 1 2 . 1 6 . 19 Power 4 | . . . 1 . . 1 . 2 Propulsion 7 | . . . . . 1 2 . 4 Utility 8 | . . . 1 . . 1 . 6 Weapon 10 | . . 1 . . . 2 . 7 Highest Loss Streak 15 | . . 1 2 . 1 5 . 15 Average Slot Usage (%) 85 | . 90 83 81 76 91 90 98 86 Engine 6 | . 14 11 6 . 8 4 7 5 Treads 10 | . 28 22 22 22 5 . . . Leg 8 | . . . . . . 16 21 15 Flight 2 | . . . . . 21 7 . . Device 10 | . . 7 9 11 11 9 15 14 Storage 2 | . 14 10 . . . . . . Processor 13 | . . 2 22 22 22 11 15 13 Protection 4 | . 5 10 . . . 6 7 5 Energy Gun 7 | . 14 13 . . 2 19 15 4 Energy Cannon 1 | . . . . 5 8 . . . Ballistic Gun 5 | . 14 6 11 9 11 2 . . Ballistic Cannon 5 | . . . . . . 3 7 15 Slashing Weapon 5 | . . . 11 6 . 6 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 12 15 19 12 13 16 20 21 48 Greatest Support 48 | 40 40 40 40 40 40 36 36 48 Greatest Overweight (x) 15 | . . . . . 3 3 . 15 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 4 6 4 4 4 4 4 4 4 Most Carried 4 | . 1 4 4 4 4 4 3 4 Average Carried 3 | . . 2 4 3 3 4 2 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 Final Carried 4 | . 1 4 4 3 4 4 3 3 Class Distribution -------------------- 31% | Scavenger-Assassin 29% | Mutant 28% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1677 | 242 . 326 86 . 108 161 12 742 Remotely 20 | . . . 20 . . . . . Salvage Created 2788 | . . 467 340 . 85 624 12 1260 Parts 150 | . . 31 16 . 11 22 3 67 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 58 | . . 10 8 . 6 9 . 25 Melee 8 | . . . . . . 2 . 6 Guns 30 | . . 10 6 . 6 4 . 4 Cannons 11 | . . . . . . 1 . 10 AOE 8 | . . . 2 . . 2 . 4 Classes Destroyed 15 | . . 7 2 . . . 1 5 Worker 5 | . . 1 . . . 1 . 3 Builder 3 | . . . . . . . 1 2 Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 Recycler 4 | . . . 3 . . 1 . . Operator 1 | . . 1 . . . . . . Watcher 4 | . . 1 . . . 2 . 1 Swarmer 17 | . . . 8 . 6 . . 3 Saboteur 2 | . . . . . . . . 2 Grunt 20 | . . 6 . . . 6 . 8 Brawler 4 | . . 1 . . . . . 3 Duelist 3 | . . 1 . . . 1 . 1 Sentry 7 | . . 2 . . . 2 . 3 Programmer 3 | . . . . . . . . 3 Assembled 2 | . . . . . . . . 2 Best Kill Streak 7 | . . 4 4 . 3 4 1 7 Combat Bots Only 5 | . . 3 4 . 3 4 . 5 Max Kills in Single Turn 3 | . . 2 2 . 1 3 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 2 . 2 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Damage Taken 3601 | . . 374 272 . 70 412 . 2473 Core 994 | . . 40 43 . 8 53 . 850 Absorbed by Shields 213 | . . 108 105 . . . . . Core Remaining (%) 93 | 100 100 . . . 77 90 100 . Volleys Fired 119 | . 2 31 22 . 9 17 . 38 Largest 4 | . 2 2 1 . 1 4 . 4 Hottest 228 | . 60 105 23 . 20 173 . 228 Shots Fired 247 | . 4 50 22 . 9 39 . 123 Gun 139 | . 4 48 22 . 9 33 . 23 Cannon 93 | . . . . . . 6 . 87 Launcher 15 | . . 2 . . . . . 13 Special . | . . . . . . . . . Kinetic 146 | . 2 14 22 . 9 12 . 87 Thermal 71 | . 2 34 . . . 15 . 20 Explosive 2 | . . 2 . . . . . . Electromagnetic 28 | . . . . . . 12 . 16 Robot Hit Streak 26 | . 2 26 7 . 12 11 . 14 Robot Miss Streak 3 | . 1 1 3 . 1 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 220 | . 3 45 18 . 7 35 1 111 Core Hits 136 | . 1 22 11 . 6 24 1 71 Critical Hits 2 | . . . . . . . . 2 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 60 | . . . 5 . . 5 1 49 Impact 16 | . . . . . . . . 16 Slashing 44 | . . . 5 . . 5 1 33 Piercing . | . . . . . . . . . Sneak Attacks 14 | . . . 3 . . 2 1 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 6688 | . 32 668 622 . 95 1002 95 4174 Guns 1615 | . 32 590 215 . 87 400 . 291 Cannons 1556 | . . . . . . 72 . 1484 Explosions 1186 | . . 71 92 . . 252 . 771 Melee 2231 | . . . 315 . . 278 95 1543 Ramming 100 | . . 7 . . 8 . . 85 Kinetic 2091 | . 10 161 215 . 87 134 . 1484 Thermal 1398 | . 22 429 92 . . 424 . 431 Explosive 71 | . . 71 . . . . . . Electromagnetic 797 | . . . . . . 166 . 631 Impact 354 | . . . . . . . . 354 Slashing 1877 | . . . 315 . . 278 95 1189 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Data Loss (minor) 2 | . . . . . . . . 2 Targeting Errors 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 350 | . . . 81 . . 84 . 185 Projectiles . | . . . . . . . . . Explosions 46 | . . . . . . 22 . 24 Melee 304 | . . . 81 . . 62 . 161 Knockbacks 12 | . . . . . . . . 12 Impact 1 | . . . . . . . . 1 Kinetic 10 | . . . . . . . . 10 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 320 | . . 55 50 . . 79 . 136 Shots 12 | . . 2 2 . . 2 . 6 Rammed 30 | . . 4 . . 1 . . 25 Targets Rammed 30 | . . 4 . . 1 . . 25 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | . 9 290 . . . 368 . 414 Average Temperature 94 | . 6 99 . . . 96 . 92 Received Heat Transfer 1377 | . . 127 . . . 189 . 1061 Effects 3 | . . 1 . . . 1 . 1 Shutdowns 1 | . . . . . . 1 . . Interference 2 | . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . . 1 . 1 Heat Transferred 2377 | . 50 1002 100 . . 520 . 705 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Peak Influence 883 | . 15 391 255 . 130 334 155 883 Initial 130 | . . 5 62 . . 42 130 65 Average 297 | . 8 139 194 . 114 199 144 567 Maximum Alert Level 3 | . . 1 1 . . 1 . 3 Low Security (%) 51 | 100 100 71 60 . 100 43 100 17 Level 1 19 | . . 28 39 . . 56 . 1 Level 2 18 | . . . . . . . . 51 Level 3 10 | . . . . . . . . 29 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 3 . . . 1 . 7 Investigation 2 | . . 1 . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . 2 . . . 1 . 2 Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Distress Signals 1 | . . . . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 1 14 7 . 6 16 . 44 Peak Tracking Total 7 | . 1 4 4 . 3 6 . 7 Tactical Retreats 12 | . . . . . . 2 . 10 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . 1 . . . . . 2 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 6 | . . . . . . . . 6 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 11 | . . . 2 . . . . 9 Max in Single Turn 2 | . . . 2 . . . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged 1 | . . 1 . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 9 | . 1 3 . . . 2 1 2 Terminals 5 | . . 3 . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 2 6 . . . 3 2 5 Successful 13 | . 2 5 . . . 2 2 2 Failed 5 | . . 1 . . . 1 . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 1 5 . 1 . 1 . 1 Terminals 9 | . . 6 . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 Recycling Units 5 | . 2 . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 2 . . . 1 . . Alert Level 1 | . . 1 . . . . . . Maintenance Status 1 | . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 Scan Component 2 | . . . . . . . 1 1 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 3 . . . 1 . . Terminals 4 | . . 3 . . . 1 . . Botnet 2 | . . 2 . . . . . . Detonate 1 | . . . . . . 1 . . Sabotage 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 1 . . . 2 1 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 54 | . . . . . . . 16 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Turns Passed 3001 | 74 111 434 407 364 158 389 132 932 Spaces Moved 1614 | 51 65 203 215 225 120 229 91 415 Core 20 | 14 . . . . . . . 6 Treads 798 | 37 65 203 215 225 19 17 . 17 Legs 622 | . . . . . . 139 91 392 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 174 | . . . . . 101 73 . . Fastest Speed 34 | 50 160 160 160 160 34 34 120 50 Average Speed 139 | 129 160 160 160 160 91 115 120 136 Slowest Speed 800 | 160 160 160 160 160 300 280 120 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 21 18 65 65 37 21 4 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 122 | . . 5 18 . . 8 . 91 Melee 1 | . . . . . . . . 1 Projectile 24 | . . . . . . 1 . 23 AOE 97 | . . 5 18 . . 7 . 67 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total 2055 | 56 68 257 248 230 158 308 111 619 Wait 136 | . . 2 2 . 14 44 16 58 Move 1606 | 50 64 202 214 224 119 228 90 415 Hop . | . . . . . . . . . Pick Up 6 | . 1 4 . . 1 . . . Fast Attach 52 | 6 1 3 3 2 6 11 1 19 Attach 6 | . . 1 . 1 . . 2 2 Detach 4 | . . 1 1 . 1 . . 1 Swap 14 | . . 6 . . 2 . 1 5 Drop 25 | . . 3 1 3 5 3 . 10 Fire 119 | . 2 31 22 . 9 17 . 38 Melee 58 | . . . 5 . . 5 1 47 Ram 24 | . . . . . . . . 24 Kick . | . . . . . . . . . Crush 5 | . . 4 . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 13) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 556 | -9/Materials | Discovered new exit (range 11) 620 | -9/Materials | Entered Mines 922 | -9/Mines | Build established: Scavenger-Mutant 1020 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1020 | -9/Mines | Discovered new exit (range 5) 1027 | -9/Mines | Entered Exiles 1064 | -9/Exiles | Met 8R-AWN 1095 | -9/Exiles | Met EX-HEX 1147 | -9/Exiles | Met EX-BIN 1165 | -9/Exiles | Aligned with FarCom system 1167 | -9/Exiles | Given EX-Vault access code 1203 | -9/Exiles | Opened EX-Vault 1217 | -9/Exiles | Found Prototype Energy Cannon 1217 | -9/Exiles | Identified Gui. Plasma Cannon 1227 | -9/Exiles | Found Prototype Device 1227 | -9/Exiles | Identified Trap Reconfigurator 1270 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1313 | -9/Exiles | Met EX-DEC 1379 | -9/Exiles | Discovered new exit (range 10) 1391 | -9/Exiles | Stole two prototypes: Gui. Plasma Cannon, Trap Reconfigurator 1391 | -9/Exiles | Entered Mines 1544 | -8/Mines | Discovered new exit (range 14) 1549 | -8/Mines | Entered Materials 1549 | -8/Materials | Evolved 2 slots: Weapon x2 1684 | -8/Materials | Lost 5 parts (2n1u2w) 1917 | -8/Materials | Discovered new exit (range 17) 1938 | -8/Materials | Entered Factory 1938 | -7/Factory | Evolved 2 slots: Utility x2 1939 | -7/Factory | Identified exit to Lower Caves 1940 | -7/Factory | FarCom data flow suspended 2020 | -7/Factory | Repaired Imp. Aluminum Leg 2063 | -7/Factory | Discovered new exit (range 6) 2070 | -7/Factory | Entered another Factory area 2070 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2233 | -6/Factory | Garrison activated, responded to threat 2243 | -6/Factory | Build established: Scavenger-Assassin 2262 | -6/Factory | Assembled infested ambush trap array 2420 | -6/Factory | First assault squad dispatched 2560 | -6/Factory | Repaired Adv. Terrain Scanner 2967 | -6/Factory | Core integrity fell below 50% 2993 | -6/Factory | Core integrity fell below 20% 3002 | -6/Factory | Core destroyed Last Messages --------------- 02987_ Slammed into G-50 Soldier. 02987_ Destabilizing: Core damaged (-8). 02988_ Slammed into G-50 Soldier. 02990_ G-50 Soldier destroyed. 02991_ Slammed into G-50 Soldier. 02991_ G-50 Soldier knocked back. 02991_ Destabilizing: System corrupted (+2). 02991_ R-10 Processor collects Hvy. Laser. 02992_ K-01 Serf collects debris. 02992_ Slammed into G-50 Soldier. 02992_ R-10 Processor collects Adv. Heat Sink. 02993_ Slammed into G-50 Soldier. 02995_ K-01 Serf collects debris. 02995_ Slammed into G-50 Soldier. 02997_ System corrupted: Component data lost. 02997_ Slammed into G-50 Soldier. 02999_ K-01 Serf collects debris. 03000_ Slammed into G-50 Soldier. 03001_ G-50 Soldier destroyed. 03001_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ####???????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #??#???????????????????????????????????????????? | | ##??#????????????????????????? ????????????????? | | #??????????????????????? ??????????????????????? | | #?????????????????? ??? ??????????????????????? | | #???#???#?#???????? ? ? ????? ##??????????????? | | ###????#???#?##?##?#/??## ? ? ?? ?? ???????????? | | ?? ? ????#???????#? ??? ? ????#??????????? | | "??? ??"????? ?????? ""?? ?""?? ???????????? | | " ???"???????##?? ? "??? Y" ????????????? | | " ??"? ??##?#?#??? ? """ ""? ???????????? | | ??? ??? ???#???#???? ? ? ?? ? ? ?????? | | ?? ?? ? ?#??? ? # """ ? ? ??????????? | | #######?#?# ? ????#? ? """ !? ?? ??? ????????? | | ###?##?? ?? ? ? ? ? """ ! ?? ?? ? ?????? | | #??##### ?? + ?? ? ? ? ???????? | | ####???# ? # ? ?? ? ??? ?? ?????? | | !]!###?####? ??? ? ? ? ????? | | ]]!#?###### ? ??# ??### ? ??#???????? | | ]!#?###############/?####R##??###??########?????? | | # ??###%###?##?#?####??#??????? | | # ##%%% #############??#????? | | + [[!=##%%%k k # | | # """ [!!%+%%%Y | | # """"" [!!*##R@%% # | | #? """"" ##%%% #######+######### ? | | # ? ? ####+###?? ? ? ? ##?????? | | * #? ???# #? ? ???#????? | | #?#?######### #?#?## """ #??? ? ##?# ??? | | ###?##########?# ### "Y" #?? ? ?##?????? | | % #?? ?? ??### ### " " #??? ?? #?# ???? | | ! #???? ?#" + # ? ?? #?? ???? | | % ? ? ####### # ? ? ?#?????? | | ! ?? #???#?##+#####? ?? ? ? ? #??????? | | ? ? ##?#?### ##?## ? ??? ??##????? | | #^? # ??# ##### ? ? ? ? ??#????? | | / # ??# #####? ? ? ? ##?????? | | # # """ ## #?#??? ? ?? ? #?#????? | | # # """ ## #####?#+##?#?#??#???????? | | # # """ # ###### ####?#?#?##?????? | | #?? # ??+ ?????? | | # # ? # #########???#?#????????? | | #???### # # ######+#########?#???##?? ?????? | | #?### # =##? ? ??????????? | | ##### # ## ??##? ??????? | | ##?# """""" ##? ????????????? | | #??# """""" #? ??#?????????? | | ??##?# """""" #? ? ???????????? | | ???# """""" ##? ??? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 135 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostBlastBeamcaster Manual? 0 Play Time 00:28:18 Cumulative 333.7 hours Start 2021.07.09 @ 14:11:07 End 2021.07.09 @ 14:38:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 210 Rogue 42 Adventurer 58 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 62 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c6a38ba-beba-49e3-a5a8-ae8ad2192415