Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.18 @ 21:46:07

Player: Michael

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1053)     1053
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 2845

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/550
Matter                     267/300
Energy                     140/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (90) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (8) ----
     Light Nuclear Core
   Armored Wheel
   Armored Wheel

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
           System Shield
>          --- WEAPON -----------
           Flak Cannon
>          --- INVENTORY --------
   Armored Wheel
   Armored Wheel
   Armored Wheel
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   3   14  9   
  Power                    3    | 1   .   1   1   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   5   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  10   | 2   .   5   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   4   3   
    Device                 .    | .   .   .   .   
    Storage                7    | 1   1   4   1   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   4   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   1   4   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   1   8   6   
  Power                    1    | .   .   1   .   
  Propulsion               6    | .   1   3   2   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   3   3   
  Highest Loss Streak      5    | .   1   5   2   
Average Slot Usage (%)     51   | .   89  47  38  
  Engine                   5    | .   14  6   .   
  Core                     1    | .   .   .   4   
  Wheel                    12   | .   23  8   13  
  Storage                  8    | .   14  8   5   
  Processor                3    | .   .   .   7   
  Protection               3    | .   8   4   .   
  Ballistic Gun            14   | .   28  20  1   
  Ballistic Cannon         1    | .   .   .   4   
Naked Turns                13   | .   .   13  .   
Heaviest Build             27   | 12  27  27  19  
  Greatest Support         24   | 20  20  24  24  
  Greatest Overweight (x)  8    | .   2   8   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  8   
  Average Capacity         7    | 5   8   8   6   
  Most Carried             8    | 4   7   8   5   
  Average Carried          4    | 1   5   6   3   
  Final Capacity           10   | 6   10  8   8   
  Final Carried            7    | 4   7   5   3   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           876  | 228 98  281 269 
  Remotely                 .    | .   .   .   .   
Salvage Created            1138 | .   180 654 304 
  Parts                    72   | .   8   48  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   6   15  10  
  Guns                     22   | .   6   15  1   
  Cannons                  9    | .   .   .   9   
Classes Destroyed          7    | .   2   5   .   
  Worker                   4    | .   .   2   2   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  8    | .   3   4   1   
  Grunt                    18   | .   3   9   6   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           10   | .   4   10  5   
  Combat Bots Only         5    | .   4   4   5   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2099 | .    198  861  1040 
  Core                     845  | .    13   273  559  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  94   31   .    
Volleys Fired              118  | .    14   64   40   
  Largest                  2    | .    2    2    2    
  Hottest                  44   | .    40   40   44   
Shots Fired                199  | .    28   128  43   
  Gun                      164  | .    28   128  8    
  Cannon                   35   | .    .    .    35   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  199  | .    28   128  43   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         38   | .    7    27   38   
  Robot Miss Streak        3    | .    1    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    3    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           177  | .    22   113  42   
  Core Hits                103  | .    11   42   50   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1991 | .    230  995  766  
  Guns                     1272 | .    230  987  55   
  Cannons                  683  | .    .    .    683  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  36   | .    .    8    28   
  Kinetic                  1955 | .    230  987  738  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 23   | .    .    .    23   
  Impact                   .    | .    .    .    .    
  Kinetic                  16   | .    .    .    16   
  Secondary                7    | .    .    .    7    
Self-Inflicted Damage      17   | .    .    4    13   
  Shots                    .    | .    .    .    .    
  Rammed                   6    | .    .    2    4    
Targets Rammed             6    | .    .    2    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        24   | .    24   21   16   
  Average Temperature      7    | .    8    7    7    
  Received Heat Transfer   909  | .    66   384  459  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             413  | .   144 413 308 
  Average Influence        181  | .   73  262 160 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         61   | 100 100 33  71  
  Level 1                  34   | .   .   57  28  
  Level 2                  4    | .   .   9   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            4    | .   1   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   7   20  23  
  Peak Tracking Total      9    | .   5   4   9   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   1   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                4    | .   1   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   6   7   6   
  Successful               12   | .   4   3   5   
  Failed                   7    | .   2   4   1   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   1   4   2   
  Terminals                16   | .   3   7   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   1   2   4   
  Record                   2    | .   .   .   2   
  Level Access Points      1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Hauler Manifests         2    | .   .   1   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   2   2   3   
  Terminals                3    | .   1   1   1   
    Botnet                 3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               991  | 46  155 415 375 
Spaces Moved               715  | 43  115 237 320 
  Core                     184  | 3   .   143 38  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   531  | 40  115 94  282 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  50  50  
  Average Speed            81   | 77  88  80  80  
  Slowest Speed            450  | 80  100 450 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   26  27  34  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      940  | 52  142 348 398 
  Wait                     44   | .   8   19  17  
  Move                     712  | 42  114 236 320 
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 4   2   4   1   
  Fast Attach              21   | 6   1   7   7   
  Attach                   4    | .   .   3   1   
  Detach                   5    | .   .   3   2   
  Swap                     7    | .   2   4   1   
  Drop                     12   | .   1   6   5   
  Fire                     118  | .   14  64  40  
  Melee                    .    | .   .   .   .   
  Ram                      6    | .   .   2   4   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 16)
  201 | -10/Materials | Identified exit to Materials
  202 | -10/Materials | Entered another Materials area
  202 | -9/Materials  | Evolved 2 slots: Utility x2
  312 | -9/Materials  | Build established: Mutant
  517 | -9/Materials  | Core integrity fell below 50%
  529 | -9/Materials  | Lost 5 parts (1p1n3w)
  587 | -9/Materials  | Discovered new exit (range 16)
  617 | -9/Materials  | Entered another Materials area
  617 | -8/Materials  | Evolved 2 slots: Utility x2
  706 | -8/Materials  | Core integrity fell below 50%
  803 | -8/Materials  | Core integrity fell below 20%
  866 | -8/Materials  | Discovered new exit (range 11)
  992 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00906_ G-47 Trooper destroyed.
00907_ Acquired 17 matter.
00912_ Y-45 Defender destroyed.
00914_ Acquired 23 matter.
00916_ Acquired 27 matter.
00924_ System Shield destroyed.
00925_ Y-45 Defender destroyed.
00928_ Acquired Lgt. Nuclear Core.
00929_ Acquired 26 matter.
00960_ Flak Cannon destroyed.
00972_ Wheel destroyed.
00978_ Dropped Arm. Wheel.
00986_ Slammed into A-02 Transporter.
00989_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00989_ O-16 Technician uses terminal to summon reinforcements.
00989_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
00989_ O-16 Technician locks terminal.
00992_ Acquired Scythe.
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness

 Challenges 
------------
None

 Game 
------
Seed              CombatForceScythe
  Manual?         0
Play Time         00:21:27
  Cumulative      19.8 hours
  Start           2020.03.18 @ 19:05:41
  End             2020.03.18 @ 21:46:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0834277e-7311-43f2-83c6-bbe69ac84618