Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.22 @ 08:26:32 Player: Imprint Legs forever Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (303) 1515 Value Destroyed (13834) 13834 Prototype IDs (97) 1940 Alien Tech Used (13) 2600 Bonus (41324) 41324 TOTAL SCORE: 72313 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1009 Follower Combat Kills 2716 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 54 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -7355 Cogmind --------- Core Integrity 942/1600 Matter 233/300 Energy 861/880 System Corruption 54% Temperature Cool (10) Movement Walking (111) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (7) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (11) ----- Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Weapon Cycler Experimental Phase Shifter Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Neutron Cannon Neutron Cannon Neutron Cannon Hypervelocity Multirail > --- INVENTORY (10) --- Quantum Reactor Experimental Biometal Leg Experimental Energy Well (600) Experimental Matter Compressor (0) Experimental Phase Shifter Experimental Force Field Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Cooled Nuclear Pulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Energy Well Active Sensor Suite Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Matter Drive Matter Drive > --- WEAPON ----------- Heavy Machine Gun Graviton Cannon Sigix Broadsword > --- INVENTORY -------- Zionite Heavy DM Reactor Experimental Energy Well High-powered Transdimensional Reconstructor Integrity Redistributor Advanced Micro-nuke Launcher [Rating: 247] Favorites ----------- Power Zero-point Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Supercomposite Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Impulse Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Zionite Shade Armor Artifact Matter Drive Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Linear Accelerator Launcher Advanced EMP Blaster Special Weapon Stasis Projector Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Utility 9 | . . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 658 | 10 2 5 21 3 19 24 4 5 17 12 37 12 11 1 5 35 . 10 8 6 53 25 8 9 8 21 36 18 9 8 6 133 77 Power 37 | 1 . 1 . . 1 . . . . 1 3 . . . . 4 . . 1 1 1 2 1 1 . 1 1 . . . . 9 8 Engine 4 | 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . 1 3 . . . . 3 . . . . . 1 . . . . . . . . . . . Reactor 25 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . 1 1 . . . . 9 8 Propulsion 117 | 4 . . 11 . 5 7 . . . 4 4 1 . . . 8 . 2 2 . 10 5 1 . . 4 4 7 . 2 . 20 16 Treads 54 | 2 . . 10 . 5 6 . . . 4 4 1 . . . 6 . 2 1 . 2 1 . . . 3 3 1 . . . 1 2 Leg 38 | 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 19 14 Wheel 15 | . . . . . . 1 . . . . . . . . . 2 . . . . 7 4 1 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . 2 . . . Utility 365 | 2 2 3 4 1 4 13 4 5 11 7 26 10 11 1 5 19 . 6 5 5 37 16 4 4 5 12 20 8 8 5 5 82 15 Device 250 | 1 . 1 2 1 3 11 3 4 4 4 17 10 11 1 5 16 . 6 2 3 27 12 4 3 3 10 18 5 2 3 5 42 11 Storage 25 | . . . 1 . . . . . . . . . . . . 1 . . 1 2 2 2 . 1 . 1 . . 2 . . 12 . Processor 29 | 1 . . . . 1 . . . 3 . . . . . . . . . . . 5 1 . . 2 1 2 . 2 1 . 10 . Hackware 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 51 | . 2 2 . . . 2 1 1 4 3 9 . . . . 2 . . 2 . 3 1 . . . . . . . . . 15 4 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 . 2 . Weapon 139 | 3 . 1 6 2 9 4 . . 6 . 4 1 . . . 4 . 2 . . 5 2 2 4 3 4 11 3 1 1 1 22 38 Energy Gun 17 | 2 . . . . . . . . . . . . . . . . . 1 . . . 1 . . 3 . 2 . . . . 7 1 Energy Cannon 31 | . . . 4 . . . . . . . . . . . . . . . . . . . 1 4 . 3 5 3 1 1 . 3 6 Ballistic Gun 59 | 1 . 1 1 . 8 4 . . 6 . 4 1 . . . 4 . 1 . . 4 1 1 . . . . . . . . 8 14 Ballistic Cannon 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 9 Launcher 15 | . . . 1 2 1 . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 8 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 85 | . . . 3 . 1 . . . 4 . . . . . . 1 . 1 6 1 1 . 1 6 . 1 8 2 1 5 . 34 9 Corrupted Parts 13 | . . . . . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 9 . System Corruption 63 | . . . . . 5 6 . . . 3 . . . . . . . . . . 5 . . . . . . . . . . 44 . Parts Lost 42 | . . . . . 2 1 . . . . 2 . . . . 3 . . . . 12 3 . . 1 8 4 1 . . . 2 3 Power 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 . . . . . Propulsion 9 | . . . . . 1 1 . . . . . . . . . 2 . . . . 3 . . . . . . . . . . 2 . Utility 21 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 6 . . . 1 6 2 . . . . . 3 Weapon 8 | . . . . . . . . . . . 1 . . . . . . . . . 3 2 . . . 1 1 . . . . . . Highest Loss Streak 5 | . . . . . 2 1 . . . . 2 . . . . 2 . . . . 5 3 . . 1 4 1 1 . . . 1 1 Average Slot Usage (%) 90 | . 100 100 99 100 99 97 100 100 98 100 99 100 100 100 100 94 94 97 98 100 88 98 100 91 88 76 68 72 59 66 63 81 87 Engine 2 | . 14 14 11 11 9 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 5 5 6 6 6 6 8 11 11 7 1 . 3 5 3 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 3 8 10 6 5 5 5 3 3 3 . . . 11 11 Treads 16 | . . . 41 44 36 27 30 30 30 30 26 26 26 26 26 23 29 28 29 29 13 . 4 . . 7 8 1 . . . 1 1 Leg 7 | . 28 28 2 . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . 22 26 Wheel 1 | . . . . . . . . . . . . . . . . 4 . . . . 2 24 21 26 26 4 . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 21 29 28 2 . Device 14 | . 3 5 10 11 8 14 15 7 6 6 14 20 20 20 20 14 11 18 18 16 15 19 26 22 19 27 29 27 16 17 15 10 11 Storage 6 | . . . 9 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 7 5 5 6 5 4 9 5 3 4 4 4 4 Processor 6 | . 3 . . . . . . . 2 7 6 6 6 6 6 5 5 5 5 5 9 11 5 3 10 9 2 3 3 4 4 11 8 Protection 6 | . 21 22 2 . . 7 7 15 12 7 11 6 6 6 6 4 5 1 2 5 5 4 5 5 5 . . . . . . 7 11 Energy Cannon 1 | . . . 21 . . . . . . . . . . . . . . . . . . . . 5 7 4 . . . . . . 2 Ballistic Gun 14 | . 14 21 . . 35 30 30 30 29 30 25 26 26 26 26 23 23 23 23 23 20 17 14 7 5 3 . . . . . 3 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 179 | 8 13 13 36 38 41 57 64 64 62 59 67 58 58 58 58 97 92 92 82 97 115 103 96 137 135 138 100 81 40 49 58 156 179 Greatest Support 226 | 40 20 20 80 80 80 83 83 83 83 91 96 96 88 88 88 120 120 125 125 125 163 80 80 80 80 160 140 140 60 73 73 225 226 Greatest Overweight (x) 9 | 2 . . . . . . . . . . 1 . . . . 3 . . . . 8 1 1 1 1 2 . 5 . . . 9 . Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 Average Capacity 13 | 5 5 5 13 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 8 5 5 5 7 10 Most Carried 20 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 18 5 5 5 10 10 Average Carried 12 | 2 5 4 11 14 14 14 15 15 14 14 14 14 14 15 15 18 20 18 19 20 18 19 19 17 19 19 18 7 4 4 5 6 9 Final Capacity 20 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 10 10 Final Carried 20 | 5 5 5 14 15 15 15 15 15 15 15 15 15 15 15 15 20 20 18 20 20 20 19 20 19 19 18 18 5 5 5 5 10 10 Class Distribution -------------------- 23% | Scavenger-Mutant 23% | Scavenger-Tank 16% | Scavenger-Skirmisher 9% | Alien-Mutant 9% | Tank 6% | Mutant 4% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Tank | -3/Proximity Caves Tank | -3/Research Mutant | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sprinter | -2/Research Alien-Sprinter | -2/Testing Alien-Sprinter | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 15785 | 325 . 67 210 . 943 714 158 75 63 387 809 311 287 . 426 1206 . 164 . 230 1735 657 152 94 125 460 560 22 242 200 10 2771 2382 Remotely 2542 | . . . . . . . . . . . 269 . . . . 714 . . . . 842 274 . . . 320 113 . . . . 10 . Salvage Created 18294 | 261 . 86 892 22 1647 1036 160 59 . 148 1279 260 174 . 338 1234 . 167 . 230 2677 754 308 13 240 583 916 17 242 . . 2109 2442 Parts 876 | 23 . 7 42 2 81 51 5 2 . 9 52 18 13 . 9 56 . 5 . 13 143 39 12 . 8 31 52 1 3 . . 51 148 Haulers Intercepted 14 | . . . 3 . 3 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Recyclers Shooed 13 | . . . . . 2 . . . . . 2 . . . . 1 . . . . 3 . . . . 3 . . 1 . . 1 . Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieved Matter 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . Parts Self-Destructed 164 | . . . . . . . 5 2 . 14 . 16 14 . 14 . . 12 . 16 . 29 9 25 8 . . . . . . . . Prevented 18 | . . . . . . . . . . 2 . . . . . . . 2 . . . . 2 12 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 204 | . . 3 16 . 26 15 1 1 . 4 10 6 4 . 3 16 . 2 . 3 25 10 4 1 5 10 11 . . . . 2 26 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 1 . Guns 147 | . . 3 . . 22 15 1 1 . 4 10 6 4 . 3 13 . 2 . 3 21 10 3 . 2 3 . . . . . 1 20 Cannons 26 | . . . 15 . . . . . . . . . . . . . . . . . . . . 1 3 6 . . . . . . 1 AOE 14 | . . . . . 3 . . . . . . . . . . 3 . . . . 4 . 1 . . . 3 . . . . . . Classes Destroyed 23 | 3 . 2 3 1 3 1 . . . . . . . . . 2 . . . 1 3 1 . . . . 1 . . . . 2 . Worker 21 | 2 . . 1 1 4 2 . . . . 2 . . . . 6 . . . . 1 . . . . . 1 . . . . 1 . Builder 9 | . . . . 1 . 1 . . . . 1 . . . . . . . . . 6 . . . . . . . . . . . . Tunneler 7 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 14 | . . . 3 . 3 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Recycler 19 | 1 . . . . 2 4 . . . . 4 . . . . 1 . . . . 6 . . . . . . . 1 . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Operator 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Watcher 6 | . . . . . 3 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Swarmer 36 | . . 1 1 . 4 6 . . . 3 2 4 2 . 1 . . 1 . 1 5 4 . 1 . . . . . . . . . Grunt 77 | . . 2 10 . 18 4 . . . . 4 . . . 1 6 . 1 . . 5 6 3 . 5 5 7 . . . . . . Brawler 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 22 | . . . 5 . 2 1 . . . . . 1 1 . 1 6 . . . 1 2 . 1 . . 1 . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Hunter 9 | . . . . . 1 . . 1 . 1 . 1 . . . 1 . . . . 4 . . . . . . . . . . . . Programmer 24 | . . . . . . 4 1 . . . 4 . 1 . . 1 . . . 1 6 . . . . 2 4 . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | 6 . 2 4 1 9 5 1 1 . 3 3 5 1 . 2 9 . 2 . 1 8 4 2 1 3 4 5 1 1 . . 1 7 Combat Bots Only 7 | . . 2 4 . 5 4 1 1 . 3 3 5 1 . 2 7 . 2 . 1 5 4 2 1 3 4 3 . . . . 1 7 Max Kills in Single Turn 5 | 1 . 1 1 1 2 2 1 1 . 2 2 1 1 . 1 5 . 1 . 2 3 2 1 1 1 2 3 1 1 . . 1 1 Gunslinging 1 | . . . . . 1 . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . . . . . . . . 3 . . . . 2 . 1 . . . 3 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 24793 | . 10 81 270 . 862 464 10 20 . 229 830 245 114 . 190 1341 . 78 . 98 3362 620 41 39 618 2547 2190 808 238 567 114 1205 7602 Core 2084 | . . 24 21 . 87 21 . . . . 74 17 . . . 158 . . . . 140 15 . . 95 199 69 403 29 416 22 60 234 Absorbed by Shields 10483 | . . . . . . 142 4 7 . . 180 96 43 . 72 96 . . . . 378 294 . . 184 630 93 . . 64 48 996 7156 Reduced by Siege Mode 191 | . . . . . . . . . . . . . . . . . . . . . 141 . . . . 50 . . . . . . . Core Remaining (%) 79 | 100 . 90 . 94 84 . . . . 97 . . . . 89 . . . . 84 . . . . 70 . . 45 . 64 . . 58 Volleys Fired 765 | 25 . 6 40 1 52 67 2 3 . 17 45 15 10 . 17 42 . 4 . 5 72 27 6 1 12 45 25 4 . . . 36 186 Largest 4 | 2 . 2 2 2 4 4 4 4 . 4 4 4 4 . 4 4 . 4 . 4 4 4 4 3 4 3 2 1 . . . 2 4 Hottest 320 | 60 . 60 143 72 109 96 96 96 . 103 108 106 106 . 106 120 . 120 . 120 123 168 171 133 228 263 150 100 . . . 100 320 Shots Fired 2026 | 49 . 12 80 2 203 207 8 12 . 41 147 60 40 . 68 168 . 16 . 20 274 106 24 3 36 98 30 4 . . . 53 265 Gun 1685 | 49 . 12 . . 200 207 8 12 . 41 147 60 40 . 68 168 . 16 . 20 271 106 24 1 16 21 11 . . . . 48 139 Cannon 313 | . . . 80 . . . . . . . . . . . . . . . . . . . . 2 20 77 17 4 . . . 5 108 Launcher 28 | . . . . 2 3 . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . 18 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1642 | 25 . 6 . . 200 207 8 12 . 41 147 60 40 . 68 168 . 16 . 20 271 98 18 1 10 56 . . . . . 28 142 Thermal 274 | 24 . 6 80 . . . . . . . . . . . . . . . . . . 8 6 . 6 40 2 . . . . 1 101 Explosive 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . 3 Electromagnetic 59 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . 11 . . . . 24 19 Entropic 43 | . . . . . . . . . . . . . . . . . . . . . . . . 2 20 2 15 4 . . . . . Robot Hit Streak 34 | 11 . 6 9 . 10 17 3 8 . 12 18 10 10 . 10 8 . 3 . 4 18 14 11 1 10 17 13 . . . . 17 34 Robot Miss Streak 8 | 2 . 1 2 . 4 3 2 4 . 8 3 7 6 . 2 3 . 2 . 2 4 5 2 1 3 5 1 . . . . 3 5 Penetration Max 2 | . . . . . . . . . . . 2 . . . 1 1 . 1 . . 2 1 1 . 1 1 . . . . . . 1 Secondary Targets 24 | . . . . . 2 2 . . . 2 2 2 . . 1 2 . . . . 5 5 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . 1 1 1 . . 1 1 . . . . 1 1 . . 1 . . . . . . . . Shots Hit Robots 1245 | 36 . 9 49 . 117 119 3 8 . 18 85 27 19 . 47 83 . 8 . 10 132 62 14 1 24 46 32 1 7 2 . 48 238 Core Hits 657 | 14 . 6 21 1 70 46 5 3 . 7 49 13 8 . 14 51 . 3 . 5 82 26 8 1 10 23 20 . 2 . . 29 140 Critical Kills 50 | . . . 1 . 2 1 . . . . 5 1 1 . 1 4 . . . . 7 3 2 . . 2 . . . . . . 20 Critical Parts Destroyed 94 | . . . . . 1 1 . . . . 6 1 1 . 4 9 . 3 . . 10 3 2 . . . . . . . . 2 51 Critical Strikes 223 | . . . 1 . 3 2 . . . . 11 2 3 . 7 13 . 3 . . 17 7 4 . 7 2 4 . . . . 5 132 Meltdown 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Destroy 209 | . . . . . 3 2 . . . . 11 2 3 . 7 13 . 3 . . 17 7 4 . . 1 . . . . . 4 132 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Sunder 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Melee Attacks 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 17 7 5 . 34 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 17 7 5 . 34 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 1 . 18 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41130 | 371 . 97 1149 107 2435 2057 97 89 . 292 1636 336 289 . 663 4225 . 331 . 332 5354 1846 457 66 1227 2029 3014 347 745 419 . 5511 5609 Guns 21191 | 360 . 82 . . 2030 2002 57 89 . 292 1499 336 289 . 663 2916 . 331 . 332 4350 1846 457 . 334 351 221 . . . . 688 1666 Cannons 7032 | . . . 1130 . . . . . . . . . . . . . . . . . . . . 66 893 1593 . . . . . 144 3206 Explosions 4094 | . . . . 103 325 . . . . . 63 . . . . 1271 . . . . 1004 . . . . . 519 . . . . 72 737 Melee 8345 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2234 347 745 419 . 4600 . Ramming 468 | 11 . 15 19 4 80 55 40 . . . 74 . . . . 38 . . . . . . . . . 85 40 . . . . 7 . Kinetic 21102 | 118 . 28 . . 2030 2002 57 89 . 292 1499 336 289 . 663 2916 . 331 . 332 4350 1737 413 . 299 1332 . . . . . 299 1690 Thermal 5946 | 242 . 54 1130 . 41 . . . . . . . . . . 146 . . . . 399 109 44 . 35 612 . . . . . 43 3091 Explosive 2598 | . . . . . . . . . . . . . . . . 1125 . . . . 605 . . . . . 519 . . . . 72 277 Electromagnetic 1712 | . . . . 103 284 . . . . . 63 . . . . . . . . . . . . . . . 221 . . . . 490 551 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8345 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2234 347 745 419 . 4600 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 959 | . . . . . . . . . . . . . . . . . . . . . . . . 66 893 . . . . . . . . Highest Corruption 54 | . . . . . 5 6 . . . 3 1 . . . . 1 . . . 2 7 3 . . . 19 28 28 . 1 4 36 54 Average Corruption 20 | . . . . . 5 2 . . . 3 1 . . . . 1 . . . 1 3 2 . . . 7 25 27 . 1 2 25 44 Corruption Purged 45 | . . . . . . 9 . . . . 1 . . . . 2 . . . . 15 3 . . . . . . . . . 15 . Effects 659 | . . . . . 8 17 . . . 5 3 . . . . . . . . 7 13 8 . . . 19 67 3 . . 5 392 112 Message Errors 139 | . . . . . 1 3 . . . 1 2 . . . . . . . . 3 3 1 . . . 3 17 . . . 2 84 19 Matter Fused 141 | . . . . . 1 4 . . . 3 . . . . . . . . . . 2 3 . . . 3 10 1 . . . 94 20 Heat Flow Errors 91 | . . . . . 3 3 . . . . . . . . . . . . . 2 1 . . . . 5 9 . . . . 56 12 Energy Discharges 89 | . . . . . 1 1 . . . 1 . . . . . . . . . . 5 2 . . . 1 14 1 . . 1 56 6 Parts Rejected 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 Data Loss (minor) 80 | . . . . . . 5 . . . . 1 . . . . . . . . 2 1 2 . . . 4 5 . . . 2 49 9 Data Loss (major) 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . 22 1 Misfires 23 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 15 5 Alerts 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 14 . Misdirections 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . 2 15 Weapon Failures 24 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 2 . . . . . 19 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2708 | . . . . . . . 1 . . . . . . . . 84 . . . . 121 . . . 47 59 368 317 212 334 . 1135 30 Projectiles 116 | . . . . . . . . . . . . . . . . . . . . . . . . . 47 59 . . . . . . 10 Explosions 228 | . . . . . . . . . . . . . . . . 84 . . . . 121 . . . . . 3 . . . . . 20 Melee 2364 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 365 317 212 334 . 1135 . Knockbacks 15 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 11 1 . . . . . 2 Impact 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . 2 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Self-Inflicted Damage 465 | . . . . . . . . . . . 11 . . . . 175 . . . . 97 . . . . . . . . . . 153 29 Shots 14 | . . . . . . . . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . . 1 5 Rammed 53 | . . . 2 . 10 9 10 1 . . 8 . . . . 4 . . . . . . . . . 6 3 . . . . . . Targets Rammed 66 | 2 . 2 2 1 12 12 11 1 . . 9 . . . . 4 . . . . . . . . . 6 3 . . . . 1 . Kicked 5 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed 8 | . . . . 1 2 3 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | 60 . 25 210 . 247 159 92 144 377 323 252 . 20 . 58 230 . 92 . 238 73 74 . 154 . 118 173 173 36 189 290 197 239 Average Temperature 64 | 25 . 13 60 . 42 32 51 70 200 147 112 . 8 . 13 65 . 52 . 141 19 21 . 88 . 51 74 72 32 60 129 83 56 Received Heat Transfer 2144 | . . 42 96 . 297 96 . . . . 183 8 16 . 26 252 . 18 . . 55 110 9 . 144 167 264 63 36 . 5 8 249 Effects 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . 7 1 . . . . . . Total Turns 215 | . . . . . . . . . . . . . . . . . . . . . 123 . . . . 86 6 . . . . . . Longest Duration 44 | . . . . . . . . . . . . . . . . . . . . . 44 . . . . 36 6 . . . . . . Robots Corrupted 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 5 Combat Hostiles 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 Parts Fried 38 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 10 24 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 14 | 2 . . 7 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Heat Transferred 4831 | 550 . 125 1850 . 100 . . . . . . . . . . 100 . . . . 250 250 100 . 74 618 . . . . . 9 805 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1999 | 45 59 180 291 86 497 275 . . . . 746 . . . . 972 . . . . 1076 . . . . 258 345 574 582 590 814 1999 . Initial 520 | . 29 22 . 86 1 204 . . . . . . . . . . . . . . . . . . . 94 57 111 330 335 269 520 . Average 277 | 28 32 64 176 41 287 164 . . . . 296 . . . . 448 . . . . 454 . . . . 143 241 256 396 439 374 1346 . Maximum Alert Level 5 | . . . 1 . 2 1 . . . . 3 . . . . 3 . . . . 3 . . . . 1 1 2 2 2 3 5 . Low Security (%) 33 | 100 100 100 53 100 29 64 . . . . 48 . . . . 29 . . . . 38 . . . . 92 41 37 . . . . . Level 1 18 | . . . 46 . 36 35 . . . . 16 . . . . 25 . . . . 9 . . . . 7 58 44 70 25 68 . . Level 2 9 | . . . . . 34 . . . . . 32 . . . . 11 . . . . 18 . . . . . . 17 29 74 23 . . Level 3 3 | . . . . . . . . . . . 2 . . . . 33 . . . . 33 . . . . . . . . . 8 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 1 . 4 . 2 10 . . . . 12 . . . . 9 . . . . 10 . . . . 7 4 3 1 7 2 6 . Investigation 13 | . . . 2 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 2 1 . . 2 1 1 . Extermination 18 | . . . . . . 4 . . . . 5 . . . . 1 . . . . 3 . . . . 1 1 1 . 1 1 . . Reinforcement 25 | . 1 . 2 . 1 2 . . . . 2 . . . . 2 . . . . 3 . . . . 4 1 2 1 3 . 1 . Assault 9 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . 1 . 4 . Garrison 13 | . . . . . . 3 . . . . 3 . . . . 6 . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Haulers Reinforced 5 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 50 | . 2 . 1 . 6 1 . . . . 1 . . . . . . . . . 1 . . . . 4 2 1 . 4 6 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 500 | . 6 4 37 1 46 21 1 1 . 5 19 6 4 . 7 22 . 9 . 7 35 10 2 6 7 30 26 31 20 34 29 38 36 Peak Tracking Total 24 | . 7 2 4 . 8 4 1 1 . 3 6 4 1 . 3 3 . 7 . 4 6 4 2 6 5 14 7 13 10 24 14 17 8 Tactical Retreats 51 | . . . 1 . 1 . . . . . . . . . 2 . . . . . 4 . . . 1 2 1 5 3 3 10 15 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 20 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . 3 1 . . 1 3 8 . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . . . . . . . . . . . . . 1 7 4 . . . . . . . . . Triggered 16 | . . . . 2 . . . 1 . . 1 . . . . . . . . 2 . . 3 7 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 77 | . . 1 2 . . 1 . . . . 4 . . . . 20 . 2 . . 13 1 . . . 5 7 8 . 3 . 6 4 Max in Single Turn 7 | . . . 1 . . 1 . . . . 2 . . . . 7 . 1 . . 3 1 . . . 2 1 1 . 1 . 2 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 42 | . . 2 7 1 6 8 1 . . . 2 . . 3 . . . . 2 . 1 2 . 2 . 1 . . 1 2 1 . . Terminals 15 | . . 1 5 . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 1 . . Total Hacks 119 | . . 2 23 1 20 18 1 . . . 3 . . 19 . . . . 6 . 3 6 . 7 . 2 . . 2 5 1 . . Successful 84 | . . 1 15 1 14 8 1 . . . 2 . . 19 . . . . 6 . 1 6 . 7 . 1 . . 1 1 . . . Failed 35 | . . 1 8 . 6 10 . . . . 1 . . . . . . . . . 2 . . . . 1 . . 1 4 1 . . Catastrophic 4 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . . 1 8 . 6 5 . . . . 18 . . . . 8 . . . . 4 . . 2 . 4 9 . 22 3 35 . . Terminals 36 | . . 1 13 . 12 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 2 . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 2 1 1 . . Terminal Hacks 55 | . . 1 6 1 5 3 1 . . . . . . 19 . . . . 6 . . 6 . 7 . . . . . . . . . Record 16 | . . . . . . . . . . . . . . 6 . . . . 5 . . 5 . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . 1 . 1 . . . . . . . . 3 . . . . . . . . . 6 . . . . . . . . . Open Door 5 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 7 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Unauthorized Hacks 8 | . . . 2 . 3 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . 1 7 . 5 8 . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 1 . . Full Trace Events 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . 4 . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . 1 . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . . 32 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 112 | . . . . . 68 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . 3 . . . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 88 | . . 2 . . 1 . . . 4 . 3 . . . 1 10 . 3 . . 3 . . . . 3 . . . . 6 52 . Largest Group 29 | . . 2 2 . 1 1 . . 4 4 3 . . . 1 5 4 6 5 5 3 . . . . 3 . . . . 6 29 . Highest-Rated Group 2663 | . . 42 42 . 10 10 . . 152 152 141 . . . 95 263 232 232 176 176 288 . . . . 225 . . . . 684 2663 . Highest-Rated Ally 269 | . . 31 31 . 10 10 . . 40 40 47 . . . 95 85 85 85 85 85 96 . . . . 75 . . . . 114 269 . Zionite Dispatches 8 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 44 | . . . . . 6 . . . . . . . . . . 1 . . 2 1 4 . . . . 3 3 4 . . 9 11 . STAY 10 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 5 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 7 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 22 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 2 1 . . 9 3 . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Ally Attacks 547 | . . 9 17 . . . . . . 51 15 . . . 14 38 . 21 . 17 14 . . . . 15 . . . . . 336 . Total Damage 18960 | . . 107 296 . . . . . . 475 643 . . . 416 1019 . 814 . 635 599 . . . . 460 . . . . . 13496 . Kills 101 | . . 2 5 . . . . . . 4 7 . . . 2 9 . 8 . 4 5 . . . . 3 . . . . . 52 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 1 1 2 2 . 1 2 . 1 . 1 . . . . 2 1 . . . . . . . . . . Drone Launches 33 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 4 3 . . 10 8 . Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 3 . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . Items 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . 6 . 10 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Trap Installations 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 37422 | 306 84 685 1691 845 1314 2176 813 442 1723 1038 2465 910 921 129 932 877 714 830 266 552 1566 953 571 528 343 840 1484 307 277 422 391 8686 1341 Spaces Moved 25562 | 149 67 498 881 171 597 998 474 258 1019 508 1264 501 519 78 517 407 446 429 136 308 630 664 455 433 253 376 625 709 952 883 1370 7247 740 Core 68 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . Treads 10865 | 101 . . 796 171 597 998 474 258 1019 508 1264 501 519 78 517 226 446 429 136 308 578 . . . . 295 625 19 . . . 2 . Legs 7897 | 33 67 498 85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6474 740 Wheels 2119 | . . . . . . . . . . . . . . . . 181 . . . . 52 664 455 433 253 81 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4552 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659 950 855 1370 718 . Fastest Speed 5 | 50 120 120 120 160 160 162 165 165 165 165 165 165 165 165 165 135 160 160 160 160 112 112 114 114 114 114 165 5 5 5 5 5 110 Average Speed 118 | 142 120 120 156 160 160 163 165 165 165 167 169 165 165 165 165 151 160 160 160 160 157 113 114 114 114 150 165 24 22 13 14 106 112 Slowest Speed 500 | 160 120 120 160 160 162 165 165 165 165 170 270 165 165 165 165 165 160 160 160 160 210 115 115 114 114 165 165 422 23 23 16 500 116 Overloaded Moves 786 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 38 347 186 50 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 4 20 5 . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . . . 1 . Teleports 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 1 . 1 . 1 1 Spacefolds 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 11 . . . Exploration Rate (%) 53 | 6 19 52 61 31 43 28 62 47 88 70 31 75 80 68 76 19 72 57 60 53 26 83 65 57 38 24 77 66 31 87 48 92 40 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 13 | . . 1 1 . . . . . 2 . . . . 1 . . . . 3 . . . 1 . . . . . 2 . 2 . . Known Exits Taken 23 | . . . 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Scrap Searched 26 | . . 1 . . . . 3 1 3 . . 1 1 . . . 3 3 . 3 . 3 2 . 2 . . . . . . . . Spaces Dug 244 | . . . . . . 2 . . . . 2 . . . . 86 . . . . 52 . . . . 33 50 9 . . . 9 1 Terrain Destroyed 825 | . . . 8 . 4 3 . . . 1 3 . . . 1 160 . 13 . 12 227 63 8 1 9 55 91 16 . . . 73 77 Melee 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 9 . . . 9 1 Projectile 469 | . . . 8 . . 1 . . . . 1 . . . . 57 . 13 . 12 194 63 8 1 9 55 24 7 . . . 1 15 AOE 295 | . . . . . 4 . . . . . . . . . . 103 . . . . 33 . . . . . 51 . . . . 63 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 31076 | 197 70 576 1111 740 844 1424 494 266 1065 674 1522 558 568 78 574 578 447 565 184 355 1030 791 488 469 278 565 936 777 992 1151 1541 8109 1059 Wait 3330 | 1 . 53 137 562 142 303 . . 6 126 145 27 25 . 36 61 2 78 32 34 236 54 4 . 3 101 158 11 24 264 180 511 14 Move 25402 | 149 66 497 880 170 596 997 473 257 1018 507 1263 500 518 77 516 406 445 428 135 307 628 663 454 432 252 374 623 674 932 857 1334 7235 739 Hop 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 4 15 5 . Pick Up 185 | 5 . 4 16 1 12 9 1 . 5 5 10 1 2 . . 10 . 2 1 1 17 7 4 5 1 4 8 6 2 5 . 25 16 Fast Attach 314 | 10 2 3 5 . 3 6 1 . 10 2 8 1 . . . 9 . 2 6 1 13 9 2 6 3 6 19 19 7 4 6 108 43 Attach 139 | . . . 3 1 9 6 . . 6 2 8 . . . . 7 . 4 1 . 20 7 2 1 1 7 14 8 2 4 . 18 8 Detach 86 | 3 1 1 3 1 2 . . . 3 . 1 . . . . 4 . 1 3 . 8 3 . 4 . 1 11 5 2 2 . 25 2 Swap 225 | . . 2 13 2 7 12 3 5 1 8 21 11 11 1 5 19 . 4 2 5 21 9 4 2 4 8 7 1 . 1 . 9 27 Drop 350 | 3 1 8 12 1 9 12 2 . 16 7 12 3 2 . . 16 . 5 4 2 14 11 5 13 2 12 12 25 8 5 6 99 23 Fire 765 | 25 . 6 40 1 52 67 2 3 . 17 45 15 10 . 17 42 . 4 . 5 72 27 6 1 12 45 25 4 . . . 36 186 Melee 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 17 7 5 . 34 1 Ram 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kick 4 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 60 | . . . 2 1 12 12 11 1 . . 9 . . . . 3 . . . . . . . . . 6 3 . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 3 . Rewire 38 | . . . . . . . 1 . . . . . . . . . . 37 . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . . . . . . . . . . . . . 1 7 5 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 307 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 10) 391 | -10/Materials | Entered Mines 473 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 476 | -10/Mines | Found Prototype Device 605 | -10/Mines | Learned location of Storage (-7) 665 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 731 | -10/Mines | Discovered new exit (range 13) 1076 | -10/Mines | Entered Materials 1076 | -9/Materials | Accompanied by 2 allies 1076 | -9/Materials | Evolved 2 slots: Propulsion x2 1081 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1423 | -9/Materials | Discovered new exit (range 11) 1535 | -9/Materials | Build established: Scavenger-Mutant 1579 | -9/Materials | Identified Exp. Sensor Array 1889 | -9/Materials | Identified exit to Mines 1913 | -9/Materials | Discovered new exit (range 8) 2767 | -9/Materials | Entered Mines 2839 | -9/Mines | Discovered new exit (range 5) 2868 | -9/Mines | Met a Derelict bent on vengeance 2907 | -9/Mines | Assembled infested the area 2907 | -9/Mines | Found the Drone Emporium 2912 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2921 | -9/Mines | Found Prototype Device 3612 | -9/Mines | Entered Materials 3612 | -8/Materials | Evolved 2 slots: Weapon x2 3660 | -8/Materials | Identified Decoy Drone Bay 3922 | -8/Materials | Build established: Scavenger-Bomber 4069 | -8/Materials | Discovered new exit (range 15) 4552 | -8/Materials | Build established: Scavenger-Gunner 4791 | -8/Materials | Repaired Broken Exp. Sensor Array 4926 | -8/Materials | Entered Factory 4926 | -7/Factory | Accompanied by 1 ally 4926 | -7/Factory | Evolved 2 slots: Utility x2 5183 | -7/Factory | Identified exit to Storage 5183 | -7/Factory | Identified exit to Lower Caves 5282 | -7/Factory | P-60 Hacker assimilated allied Technician 3a 5285 | -7/Factory | Garrison activated, responded to threat 5470 | -7/Factory | Discovered new exit (range 3) 5475 | -7/Factory | Discovered new exit (range 9) 5541 | -7/Factory | Build established: Tank 6173 | -7/Factory | Build established: Scavenger-Tank 6353 | -7/Factory | Repaired System Backup Module 6563 | -7/Factory | Found Powered Armor 6614 | -7/Factory | Build established: Tank 7102 | -7/Factory | Entered Lower Caves 7375 | -7/Lower Caves | Encountered a Warlord checkpoint 7892 | -7/Lower Caves | Discovered new exit (range 14) 7915 | -7/Lower Caves | Entered another Lower Caves area 7948 | -7/Lower Caves | Learned 12 Factory zone layouts 8343 | -7/Lower Caves | Discovered new exit (range 8) 8357 | -7/Lower Caves | Entered Zion 8511 | -7/Zion | Discovered new exit (range 15) 8737 | -7/Zion | Learned location of Recycling (-7) 8770 | -7/Zion | Given the Hacking Drone Bay 8771 | -7/Zion | Found Prototype Device 8771 | -7/Zion | Identified Hacking Drone Bay 8856 | -7/Zion | Found Prototype Device 9137 | -7/Zion | Build established: Scavenger-Tank 9256 | -7/Zion | Learned Factory stockpile data 9281 | -7/Zion | Learned Factory emergency access door positions 9485 | -7/Zion | Found Prototype Processor 9485 | -7/Zion | Identified Exp. Core Analyzer 9490 | -7/Zion | Found Prototype Processor 9490 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9497 | -7/Zion | Found Prototype Processor 9497 | -7/Zion | Identified Exp. Signal Interpreter 9749 | -7/Zion | Imprinted 9751 | -7/Zion | Declared Zion's savior 9847 | -7/Zion | Build established: Scavenger-Skirmisher 10066 | -7/Zion | Identified exit to Proximity Caves 10080 | -7/Zion | Entered Proximity Caves 10080 | -6/Proximity Caves | Accompanied by 4 allies 11019 | -6/Proximity Caves | Identified exit to Factory 11036 | -6/Proximity Caves | Learned Factory terminal intel 11118 | -6/Proximity Caves | Entered Factory 11118 | -6/Factory | Evolved 2 slots: Utility x2 11122 | -6/Factory | Loaded intel: 21 terminal locations 11259 | -6/Factory | Discovered new exit (range 12) 11266 | -6/Factory | Retrieved Zion intel report: Trap Installations 11319 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11407 | -6/Factory | Build established: Scavenger-Tank 11684 | -6/Factory | Discovered new exit (range 5) 12008 | -6/Factory | Garrison activated, responded to threat 12185 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12186 | -6/Factory | Zion Hacker squad teleported in 12365 | -6/Factory | Terminal network hard line cut 12712 | -6/Factory | Cargo convoy interrupted 12868 | -6/Factory | First assault squad dispatched 12901 | -6/Factory | Discovered new exit (range 14) 12979 | -6/Factory | Identified exit to Factory 13533 | -6/Factory | Identified exit to Lower Caves 13583 | -6/Factory | Entered Lower Caves 13655 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13711 | -6/Lower Caves | Encountered a Warlord checkpoint 14304 | -6/Lower Caves | Discovered new exit (range 13) 14338 | -6/Lower Caves | Learned 4 Factory zone layouts 14490 | -6/Lower Caves | Identified exit to Lower Caves 14493 | -6/Lower Caves | Entered another Lower Caves area 14500 | -6/Lower Caves | Discovered exit to Factory (range 8) 14613 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14701 | -6/Lower Caves | Identified exit to Data Miner 14859 | -6/Lower Caves | Learned Factory terminal intel 15414 | -6/Lower Caves | Entered Data Miner 15414 | -6/Data Miner | Discovered new exit (range 6) 15446 | -6/Data Miner | Met Data Miner 15476 | -6/Data Miner | Learned location of Section 7 (-3) 15476 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15502 | -6/Data Miner | Received God Mode back door access code from Data Miner 15540 | -6/Data Miner | Identified exit to Proximity Caves 15543 | -6/Data Miner | Entered Proximity Caves 15868 | -5/Proximity Caves | Escorted by Enhanced Grunt 16231 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16453 | -5/Proximity Caves | Discovered exit to Factory (range 8) 16475 | -5/Proximity Caves | Entered Factory 16475 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16476 | -5/Factory | Identified exit to Upper Caves 16478 | -5/Factory | Loaded intel: 20 terminal locations 16505 | -5/Factory | Zion Resource Resupply teleported in 16757 | -5/Factory | Zion Fire squad teleported in 16802 | -5/Factory | P-70 Sage assimilated allied 7E-CBZ(i) 17061 | -5/Factory | Garrison activated, responded to threat 17105 | -5/Factory | Destroyed 7 combat bots 17159 | -5/Factory | Zion Heavy squad teleported in 17160 | -5/Factory | Allied Derelicts emerged from ambush trap array 17352 | -5/Factory | Entered Upper Caves 17352 | -5/Upper Caves | Accompanied by 4 allies 17518 | -5/Upper Caves | Build established: Scavenger-Skirmisher 18007 | -5/Upper Caves | Learned Factory emergency access door positions 18053 | -5/Upper Caves | Discovered new exit (range 5) 18063 | -5/Upper Caves | Identified exit to Upper Caves 18066 | -5/Upper Caves | Entered another Upper Caves area 18066 | -5/Upper Caves | Accompanied by 4 allies 18066 | -5/Upper Caves | Discovered new exit (range 12) 18555 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18616 | -5/Upper Caves | Discovered new exit (range 5) 18629 | -5/Upper Caves | Identified exit to Zhirov 18896 | -5/Upper Caves | Entered Zhirov 18896 | -5/Zhirov | Accompanied by 5 allies 18896 | -5/Zhirov | Discovered new exit (range 3) 18925 | -5/Zhirov | Met Zhirov 18963 | -5/Zhirov | Found Alien Artifact 18963 | -5/Zhirov | Identified Integrated Dissipator 18963 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19065 | -5/Zhirov | Found Alien Artifact 19098 | -5/Zhirov | Learned location of Quarantine (-3) 19098 | -5/Zhirov | Learned location of Testing (-2) 19098 | -5/Zhirov | Learned location of Command (-1) 19110 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19151 | -5/Zhirov | Identified exit to Proximity Caves 19162 | -5/Zhirov | Entered Proximity Caves 19162 | -4/Proximity Caves | Accompanied by 5 allies 19345 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19459 | -4/Proximity Caves | Spotted B-86 Titan 19483 | -4/Proximity Caves | Discovered new exit (range 6) 19495 | -4/Proximity Caves | Identified exit to Factory 19714 | -4/Proximity Caves | Entered Factory 19714 | -4/Factory | Evolved 2 slots: Utility x2 20136 | -4/Factory | Zion Light squad teleported in 20145 | -4/Factory | Identified Transdimensional Reconstructor 20145 | -4/Factory | Warped through subspace 20161 | -4/Factory | Crushed by falling debris 20166 | -4/Factory | Crushed by falling debris 20197 | -4/Factory | Lost 3 parts (3u) 20794 | -4/Factory | Build established: Scavenger-Tank 20964 | -4/Factory | First assault squad dispatched 20981 | -4/Factory | Incoming assault squad redirected 20995 | -4/Factory | Terminal network hard line cut 21147 | -4/Factory | Lost 5 parts (1n2u2w) 21181 | -4/Factory | Discovered new exit (range 16) 21201 | -4/Factory | Identified exit to Upper Caves 21280 | -4/Factory | Entered Upper Caves 21428 | -4/Upper Caves | Learned Research terminal intel 21601 | -4/Upper Caves | Build established: Scavenger-Skirmisher 21756 | -4/Upper Caves | Lost 3 parts (1p2w) 21897 | -4/Upper Caves | Learned 8 Research zone layouts 21897 | -4/Upper Caves | Learned Research stockpile data 21897 | -4/Upper Caves | Learned Factory garrison access intel 21920 | -4/Upper Caves | Destroyed OI-ZO0(g) 22189 | -4/Upper Caves | Learned Research emergency access door positions 22189 | -4/Upper Caves | Discovered new exit (range 10) 22230 | -4/Upper Caves | Identified exit to Upper Caves 22233 | -4/Upper Caves | Entered another Upper Caves area 22234 | -4/Upper Caves | Identified exit to Warlord 22804 | -4/Upper Caves | Entered Warlord 23106 | -4/Warlord | Visited the Vortex Lab 23113 | -4/Warlord | Found Prototype Energy Cannon 23113 | -4/Warlord | Identified Vortex Cannon 23116 | -4/Warlord | Found Prototype Energy Cannon 23116 | -4/Warlord | Identified Vortex Driver 23119 | -4/Warlord | Found Vortex Driver 23122 | -4/Warlord | Warlord's base attacked by MAIN.C 23122 | -4/Warlord | Found Vortex Cannon 23192 | -4/Warlord | Rebuked by Warlord 23202 | -4/Warlord | Opened Warlord's prototype stash 23206 | -4/Warlord | Found Prototype Reactor 23206 | -4/Warlord | Identified Vortex Chain Reactor 23213 | -4/Warlord | Found Prototype Device 23213 | -4/Warlord | Identified Exp. Cloaking Device 23317 | -4/Warlord | Discovered new exit (range 14) 23332 | -4/Warlord | Entered Proximity Caves 23509 | -3/Proximity Caves | Build established: Scavenger-Tank 23652 | -3/Proximity Caves | Discovered new exit (range 16) 23668 | -3/Proximity Caves | Identified exit to Research 23675 | -3/Proximity Caves | Entered Research 23675 | -3/Research | Evolved 2 slots: Utility x2 23676 | -3/Research | Identified exit to Research 23676 | -3/Research | Identified exit to Quarantine 23679 | -3/Research | Loaded intel: 18 terminal locations 23715 | -3/Research | Spotted B-86 Titan 23828 | -3/Research | Incoming investigation squad redirected 23960 | -3/Research | Spotted B-86 Titan 24017 | -3/Research | Zion Hacker squad teleported in 24181 | -3/Research | Crushed by falling debris 24222 | -3/Research | Found Prototype Launcher 24366 | -3/Research | Crushed by falling debris 24367 | -3/Research | System corruption reached 10% 24465 | -3/Research | Spotted B-86 Titan 24515 | -3/Research | Entered Quarantine 24522 | -3/Quarantine | Identified Adv. Micro-nuke Launcher 24529 | -3/Quarantine | Lost 4 parts (1p3u) 24544 | -3/Quarantine | Incoming assault squad redirected 24583 | -3/Quarantine | Found Alien Slashing Weapon 24583 | -3/Quarantine | Identified Sigix Broadsword 24616 | -3/Quarantine | Found Alien Artifact 24620 | -3/Quarantine | Found Alien Artifact 24627 | -3/Quarantine | Found Transdimensional Reconstructor 24631 | -3/Quarantine | Found Transdimensional Reconstructor 24645 | -3/Quarantine | Found Alien Artifact 24645 | -3/Quarantine | Identified Dimensional Node Initializer 24645 | -3/Quarantine | Initialized slip node 24652 | -3/Quarantine | Found Dimensional Node Initializer 24822 | -3/Quarantine | Build established: Mutant 24952 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24975 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 25036 | -3/Quarantine | Warped through subspace to slip node 25082 | -3/Quarantine | Incoming investigation squad redirected 25133 | -3/Quarantine | Identified Bomb Factory No. 2 25258 | -3/Quarantine | Crushed by falling debris 25267 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 25267 | -3/Quarantine | Warped through subspace 25295 | -3/Quarantine | Cryocooling Duct disabled 25310 | -3/Quarantine | Ambient heat levels rising (+20) 25310 | -3/Quarantine | Non-combat units ordered to evacuate 25528 | -3/Quarantine | Discovered exit to Research (range 11) 25717 | -3/Quarantine | Warped through subspace 25746 | -3/Quarantine | Build established: Scavenger-Mutant 25786 | -3/Quarantine | Spotted Fortress 25900 | -3/Quarantine | Discovered new exit (range 5) 25904 | -3/Quarantine | Identified exit to Section 7 25999 | -3/Quarantine | Entered Section 7 26063 | -3/Section 7 | Warped through subspace 26084 | -3/Section 7 | Found Alien Artifact 26084 | -3/Section 7 | Identified Core Reset Matrix 26084 | -3/Section 7 | Used Core Reset Matrix 26088 | -3/Section 7 | Sensed 21 artifacts in vicinity 26094 | -3/Section 7 | Spotted S7 Guard 26098 | -3/Section 7 | Found Core Regenerator 26098 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 26118 | -3/Section 7 | Found Spacefold Activator 26135 | -3/Section 7 | Found Integrated Reactor 26135 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26186 | -3/Section 7 | Spotted Alpha 7 26186 | -3/Section 7 | Spotted Alpha 7 26190 | -3/Section 7 | Spotted B-99 Colossus 26197 | -3/Section 7 | Found Integrity Redistributor 26197 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-34) 26208 | -3/Section 7 | Found LRC Energy Well 26208 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 26210 | -3/Section 7 | Found LRC Boosters 26210 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 26233 | -3/Section 7 | Core integrity fell below 50% 26233 | -3/Section 7 | Found Integrated Dissipator 26233 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26235 | -3/Section 7 | Found Integrated Dissipator 26235 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26237 | -3/Section 7 | Found Integrated Dissipator 26237 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26256 | -3/Section 7 | Found Matter Drive 26262 | -3/Section 7 | Found Matter Drive 26264 | -3/Section 7 | Found Transdimensional Reconstructor 26267 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 26269 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 26270 | -3/Section 7 | Spotted Executioner 26270 | -3/Section 7 | Spotted Executioner 26286 | -3/Section 7 | Found Integrity Redistributor 26305 | -3/Section 7 | Spotted B-86 Titan 26306 | -3/Section 7 | Build established: Alien-Sprinter 26306 | -3/Section 7 | Discovered exit to Research (range 5) 26306 | -3/Section 7 | Entered Research 26306 | -2/Research | Evolved 2 slots: Propulsion x2 26462 | -2/Research | Retrieved Zion intel report: Guard Positions 26464 | -2/Research | Retrieved Zion intel report: Active Garrisons 26478 | -2/Research | Retrieved Zion intel report: Unaware Analyses 26482 | -2/Research | Retrieved Zion intel report: Trap Installations 26570 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 26572 | -2/Research | Retrieved Zion intel report: Unaware Schematics 26583 | -2/Research | Discovered new exit (range 6) 26583 | -2/Research | Entered Testing 26588 | -2/Testing | Protovariant out of control (PH-V51YZM6TO8) 26593 | -2/Testing | Found Prototype Processor 26593 | -2/Testing | Identified Exp. Signal Interpreter 26659 | -2/Testing | Discovered new exit (range 5) 26663 | -2/Testing | Found Prototype Energy Cannon 26663 | -2/Testing | Identified Hpw. Disruptor Cannon 26671 | -2/Testing | Spotted PD-LWHDYQON8O 26730 | -2/Testing | Warped through subspace 26737 | -2/Testing | Incoming investigation squad redirected 26930 | -2/Testing | Found Prototype Device 26930 | -2/Testing | Identified Exp. Hardlight Generator 26986 | -2/Testing | Found Prototype Device 27005 | -2/Testing | Identified exit to Access 27005 | -2/Testing | Entered Access 27005 | -1/Access | Evolved 2 slots: Power x1, Utility x1 27022 | -1/Access | Retrieved Zion intel report: Active Garrisons 27031 | -1/Access | Retrieved Zion intel report: Unaware Analyses 27036 | -1/Access | Retrieved Zion intel report: Component Stockpiles 27076 | -1/Access | Retrieved Zion intel report: Component Schematics 27077 | -1/Access | Incoming investigation squad redirected 27085 | -1/Access | Spotted B-99 Colossus 27085 | -1/Access | Retrieved Zion intel report: Unaware Analyses 27191 | -1/Access | Spotted B-99 Colossus 27248 | -1/Access | Retrieved Zion intel report: Trap Installations 27372 | -1/Access | Retrieved Zion intel report: Component Schematics 27380 | -1/Access | Retrieved Zion intel report: Unaware Schematics 27383 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 27384 | -1/Access | Retrieved Zion intel report: Emergency Access 27385 | -1/Access | Zion Light squad teleported in 27387 | -1/Access | Discovered new exit (range 7) 27388 | -1/Access | Zion Light squad teleported in 27389 | -1/Access | Identified exit to Command 27396 | -1/Access | Entered Command 27396 | -1/Command | Accompanied by 6 allies 27403 | -1/Command | Disengaged cave seal 27403 | -1/Command | Zionites emerged from the dark tunnel 27426 | -1/Command | Phase Generator disabled 27450 | -1/Command | Identified AEGIS Remote Shield 27475 | -1/Command | Disengaged cave seal 27475 | -1/Command | Zionites emerged from the dark tunnel 27628 | -1/Command | Spotted M Guard 27628 | -1/Command | Spotted M Guard 27628 | -1/Command | Spotted Combat Programmer 27634 | -1/Command | High security lockdown imminent 27641 | -1/Command | Spotted Combat Programmer 27647 | -1/Command | Allies destroyed Combat Programmer 27654 | -1/Command | System corruption reached 10% 27666 | -1/Command | System corruption reached 30% 27670 | -1/Command | All MAIN.C guards destroyed 27672 | -1/Command | Found Prototype Protection 27672 | -1/Command | Identified Zio. Shade Armor 27680 | -1/Command | Found Zio. Shade Armor 27707 | -1/Command | Found Corrupted Prototype Launcher 27714 | -1/Command | High security lockdown engaged 27761 | -1/Command | Met MAIN.C 27772 | -1/Command | Destroyed MAIN.C Shell 27773 | -1/Command | 0b10 Conduit disabled 27775 | -1/Command | MAIN.C activated Command garrisons 27797 | -1/Command | Destroyed MAIN.C 27855 | -1/Command | Found Prototype Device 27855 | -1/Command | Identified Active Sensor Suite 28097 | -1/Command | Found Prototype Ballistic Gun 28097 | -1/Command | Identified Hyp. Multirail 28105 | -1/Command | Found Prototype Device 28105 | -1/Command | Identified System Purifier 28392 | -1/Command | Build established: Alien-Mutant 28811 | -1/Command | Discovered new exit (range 10) 28875 | -1/Command | Crushed by falling debris 29489 | -1/Command | Build established: Scavenger-Mutant 29891 | -1/Command | Spotted B-99 Colossus 30463 | -1/Command | Found Prototype Protection 30463 | -1/Command | Identified Zio. Weapon Casing 30483 | -1/Command | Found Prototype Protection 30483 | -1/Command | Identified Zio. Heavy Carapace 32564 | -1/Command | Found Prototype Reactor 32564 | -1/Command | Identified Zero-point Reactor 32567 | -1/Command | Found Zero-point Reactor 32653 | -1/Command | Found Zero-point Reactor 32761 | -1/Command | Found Prototype Device 32761 | -1/Command | Identified Femtoactuators 32764 | -1/Command | Found Prototype Device 32764 | -1/Command | Identified Exp. Force Field 32767 | -1/Command | Found Prototype Device 32767 | -1/Command | Identified Adv. Kinecellerator 32771 | -1/Command | Found Prototype Processor 32771 | -1/Command | Identified Exp. Targeting Computer 32808 | -1/Command | Found Prototype Protection 32808 | -1/Command | Identified Zio. Shade Carapace 32848 | -1/Command | Build established: Alien-Mutant 33234 | -1/Command | Found Exp. Targeting Computer 33261 | -1/Command | Discovered new exit (range 8) 33263 | -1/Command | Found Exp. Targeting Computer 33380 | -1/Command | Found Exp. Targeting Computer 33537 | -1/Command | Build established: Scavenger-Mutant 34069 | -1/Command | Found Corrupted Prototype Protection 34069 | -1/Command | Identified Hvy. Regenerative Plating 34966 | -1/Command | Build established: Alien-Mutant 35669 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-138) 35917 | -1/Command | Found Hvy. Regenerative Plating 36075 | -1/Command | Warped through subspace to slip node 36075 | -1/Command | Discovered new exit (range 5) 36082 | -1/Command | Entered Access_0 36083 | -1/Access_0 | Sensed 2 artifacts in vicinity 36084 | -1/Access_0 | Met Architect 36133 | -1/Access_0 | Subspace Access Node disabled 36302 | -1/Access_0 | A6 warped into view 36311 | -1/Access_0 | Destroyed A6 36360 | -1/Access_0 | Found Prototype Launcher 36360 | -1/Access_0 | Identified Com. Tesla Bomb Launcher 36363 | -1/Access_0 | Found Prototype Launcher 36363 | -1/Access_0 | Identified Hellfire Missile Launcher 36381 | -1/Access_0 | Found Prototype Device 36381 | -1/Access_0 | Identified Exp. Thermal Shield 36482 | -1/Access_0 | Found Prototype Device 36482 | -1/Access_0 | Identified Exp. Weapon Cycler 36491 | -1/Access_0 | Found Exp. Targeting Computer 36494 | -1/Access_0 | Destroyed 7 combat bots 36498 | -1/Access_0 | Found Prototype Device 36498 | -1/Access_0 | Identified Exp. Phase Shifter 36503 | -1/Access_0 | Found Exp. Phase Shifter 36560 | -1/Access_0 | Subspace Access Node disabled 36590 | -1/Access_0 | Found Exp. Targeting Computer 36656 | -1/Access_0 | Subspace Access Node disabled 36683 | -1/Access_0 | Architect warped through subspace 36765 | -1/Access_0 | Found Exp. Phase Shifter 36782 | -1/Access_0 | Found Exp. Phase Shifter 36828 | -1/Access_0 | Architect warped through subspace 36831 | -1/Access_0 | Build established: Scavenger-Mutant 36846 | -1/Access_0 | A5 warped into view 37109 | -1/Access_0 | Architect warped through subspace 37220 | -1/Access_0 | Subspace Access Node disabled 37414 | -1/Access_0 | Destroyed Architect 37415 | -1/Access_0 | Architect triggered a singularity event 37415 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 37415 | -1/Access_0 | Warped through subspace to slip node 37415 | -1/Access_0 | Discovered new exit (range 8) 37423 | *** | Escaped singularity! Last Messages --------------- 37397_ Quantum Shear penetrates Earth. 37399_ System corrupted: Matter fused (-9). 37399_ Quantum Shear penetrates Earth. 37406_ System corrupted: Neutron Cannon failed to cycle. 37408_ Destroyed Prototype Protection. 37414_ Architect: "If I can't win, no one wins!" 37414_ Architect destroyed. 37415_ A0_COM: Initiating irreversible singularity event. Goodbye. 37415_ System corrupted: Component data lost. 37415_ Acquired Hpw. Transdimensional Reconstructor. 37415_ Warped through subspace, drawn to slip node. 37415_ EXIT=FOUND 37416_ A0_COM: 10. 37417_ A0_COM: 9. 37418_ A0_COM: 8. 37419_ A0_COM: 7. 37420_ A0_COM: 6. 37421_ A0_COM: 5. 37422_ A0_COM: 4. 37423_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 248 Coolant Potential 200 Energy Generation 132 Energy Capacity 1620 Matter Stores 800 Matter Capacity 800 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 40 Corruption Prevention 12 Heat Shielding 100 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 36 Target Analysis 8 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 40 Overload Regulation 60 Salvage Targeting 3 Stasis Canceling 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Datajack | -1/Access | Z-intel Adv. ECM Suite | -1/Access | Z-intel Imp. Armor Integrity Analyzer | -1/Access | Z-intel Imp. Core Analyzer | -1/Access | Z-intel Cloaking Device | -1/Access | Z-intel Plasma Cutter | -1/Access | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Stasis Canceller | -1/Access | Z-intel Corruption Screen | -1/Access | Z-intel Antigrav System | -1/Access | Z-intel Imp. Heavy Treads | -1/Access | Z-intel Adv. Trap Extractor | -1/Access | Z-intel Cmb. Antigrav System | -1/Access | Z-intel Adv. Coolant Injector | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel Adv. Field Recycling Unit | -1/Access | Z-intel Imp. Launcher Guidance Computer | -1/Access | Z-intel Cargo Storage Unit | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel Triangulator | -1/Access | Z-intel Adv. Target Analyzer | -1/Access | Z-intel Mni. Drone Bay | -1/Access | Z-intel Phase Shifter | -1/Access | Z-intel Dispersion Rifle | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Com. Wheel | -1/Access | Z-intel Centrium Wheel | -1/Access | Z-intel Adv. VSS Leg | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Imp. Component Analysis Suite | -1/Access | Z-intel Force Lance | -1/Access | Z-intel Robot Schematics ------------------ O-32 Director | -2/Research | Z-intel A-02 Transporter | -2/Research | Z-intel M-36 Artificer | -2/Research | Z-intel T-07 Excavator | -2/Research | Z-intel K-01 Serf | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Reset Matrix Core Regenerator Spacefold Activator Integrated Reactor Integrity Redistributor LRC Energy Well LRC Boosters Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredCoolingSuperbattery Manual? 0 Play Time 04:20:04 Cumulative 2149.3 hours Start 2021.08.22 @ 01:29:23 End 2021.08.22 @ 08:26:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2659 Rogue 2651 Adventurer 0 Explorer 8 Win Type 6 Total 243 Types 45/32/91/3/3/5/61/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03d51239-7ed9-4a32-8ac0-75df7d7be25f