Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 13:25:14 Player: Tuks Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (1167) 1167 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 3867 Bonus ------- Follower Combat Kills 262 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 300/300 System Corruption 26% Temperature Warm (122) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ 0b10 Decoder Chip [Looter] Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine High-capacity Storage Unit Compact Battery (200) Advanced Terrain Scanner Targeting Computer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Laser Plasma Cannon > --- INVENTORY -------- Ion Engine Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Compact Battery Advanced Terrain Scanner 0b10 Decoder Chip [Looter] Targeting Computer Targeting Computer Improved Targeting Computer Weapon Cycler Relay Coupler [Programmer] Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Signal Interpreter Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 42 | 6 4 . 9 . 2 21 Power 5 | 1 1 . . . . 3 Engine 2 | 1 . . . . . 1 Core 2 | . 1 . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 16 | 2 . . 6 . . 8 Treads . | . . . . . . . Leg 16 | 2 . . 6 . . 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 3 . 2 . 1 2 Device . | . . . . . . . Storage 5 | 1 1 . 2 . 1 . Processor 3 | . 1 . . . . 2 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 12 | 2 . . 1 . 1 8 Energy Gun 5 | . . . . . . 5 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 4 | 2 . . . . . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 5 | . . . . . . 5 System Corruption 23 | . . . . . . 23 Parts Lost 18 | . . . . . . 18 Power 3 | . . . . . . 3 Propulsion 9 | . . . . . . 9 Utility . | . . . . . . . Weapon 6 | . . . . . . 6 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 95 100 100 100 100 94 Engine 1 | . 6 . . . . 1 Core 9 | . 7 14 11 11 11 3 Reactor 1 | . . . . . . 5 Leg 40 | . 28 28 44 44 44 39 Storage 11 | . 14 14 11 11 11 9 Processor 11 | . 9 14 11 11 11 12 Energy Gun 1 | . . . . . . 8 Energy Cannon 5 | . . . . . 8 8 Ballistic Gun 7 | . 28 28 13 11 2 2 Ballistic Cannon 7 | . . . 8 11 11 2 Naked Turns . | . . . . . . . Heaviest Build 63 | 14 19 19 20 20 55 63 Greatest Support 71 | 20 20 20 68 68 68 71 Greatest Overweight (x) 3 | . . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 10 20 20 Average Capacity 14 | 6 9 10 10 10 16 18 Most Carried 20 | 3 10 10 10 10 13 20 Average Carried 10 | 1 8 10 9 9 10 14 Final Capacity 20 | 8 10 10 10 10 20 5 Final Carried 13 | 3 10 10 10 10 13 5 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1105 | 240 144 4 200 225 20 272 Remotely . | . . . . . . . Salvage Created 1257 | . 201 . 178 235 . 643 Parts 55 | . 17 . 13 8 . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 2 10 Prevented 16 | . . . . . . 16 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 6 . 6 6 . 11 Guns 15 | . 6 . 3 . . 6 Cannons 10 | . . . 3 6 . 1 AOE 3 | . . . . . . 3 Classes Destroyed 7 | . 3 . 1 . . 3 Worker 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 5 | . 3 . 1 . . 1 Grunt 21 | . 3 . 5 6 . 7 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Best Kill Streak 3 | . 3 . 2 2 . 3 Combat Bots Only 3 | . 3 . 2 2 . 3 Max Kills in Single Turn 2 | . 2 . 1 1 . 2 Gunslinging 1 | . 1 . . . . 1 Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 229 | . 29 . 34 29 . 137 Missed 75 | . 6 . 19 10 . 40 Damage Taken 2677 | . 232 . 208 240 . 1997 Core 496 | . 74 . 40 27 . 355 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 90 | . . . . . 90 . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 114 | . 15 . 31 18 . 50 Largest 2 | . 2 . 2 2 . 2 Hottest 149 | . 40 . 55 55 . 149 Shots Fired 203 | . 30 . 62 36 . 75 Gun 145 | . 30 . 31 18 . 66 Cannon 58 | . . . 31 18 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 155 | . 30 . 62 36 . 27 Thermal 30 | . . . . . . 30 Explosive . | . . . . . . . Electromagnetic 18 | . . . . . . 18 Robot Hit Streak 12 | . 6 . 6 9 . 12 Robot Miss Streak 7 | . 2 . 7 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 129 | . 18 . 36 25 . 50 Core Hits 70 | . 12 . 13 10 . 35 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 8 | . . . 1 . . 7 Burn 2 | . . . . . . 2 Meltdown 1 | . . . . . . 1 Destroy 5 | . . . 1 . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2425 | . 218 . 548 380 . 1279 Guns 1347 | . 217 . 216 133 . 781 Cannons 731 | . . . 332 243 . 156 Explosions 342 | . . . . . . 342 Melee . | . . . . . . . Ramming 5 | . 1 . . 4 . . Kinetic 1444 | . 217 . 548 376 . 303 Thermal 757 | . . . . . . 757 Explosive . | . . . . . . . Electromagnetic 219 | . . . . . . 219 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . . . 26 Average Corruption 24 | . . . . . . 24 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . . . 35 Message Errors 8 | . . . . . . 8 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . . 5 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . . . 59 Projectiles . | . . . . . . . Explosions 59 | . . . . . . 59 Melee . | . . . . . . . Knockbacks 8 | . . . 5 2 . 1 Impact . | . . . . . . . Kinetic 8 | . . . 5 2 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 170 | . . . . . . 170 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 3 | . 1 . . 2 . . Kicked 3 | . 1 . . 2 . . Crushed . | . . . . . . . Highest Temperature 536 | . 2 . 27 30 . 536 Average Temperature 105 | . 2 . 9 13 . 129 Received Heat Transfer 978 | . 96 . 123 135 . 624 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . . . . 3 Heat Transferred 1190 | . . . . . . 1190 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 254 | . 120 33 254 249 . . Initial 99 | . . 33 12 99 . . Average 88 | . 47 33 83 142 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 90 | 100 100 100 83 84 . . Level 1 9 | . . . 16 15 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 15 . 11 6 . 21 Peak Tracking Total 5 | . 5 . 5 2 . 5 Tactical Retreats 5 | . 1 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 4 . 2 . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 9 . 7 . . . Successful 6 | . 3 . 3 . . . Failed 10 | . 6 . 4 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 16 | . 9 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . 3 . . . Record 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Patrol Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 4 . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . . 38 Total Damage 1204 | . . . . . . 1204 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4640 | 60 592 30 378 600 2000 980 Spaces Moved 3211 | 43 420 26 204 415 1496 607 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 3203 | 35 420 26 204 415 1496 607 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 120 Average Speed 128 | 106 120 120 126 130 130 131 Slowest Speed 340 | 120 120 120 130 130 130 340 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 65 10 24 68 89 77 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 7 | . . 1 . 1 2 3 Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . . . . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 14 | . . . . . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3529 | 57 481 25 261 439 1552 714 Wait 83 | . 19 . 4 3 46 11 Move 3205 | 42 419 25 203 414 1495 607 Hop . | . . . . . . . Pick Up 55 | 9 15 . 8 1 6 16 Fast Attach . | . . . . . . . Attach 26 | 6 2 . 2 . . 16 Detach 1 | . 1 . . . . . Swap 16 | . 2 . 7 . 2 5 Drop 26 | . 7 . 6 1 3 9 Fire 114 | . 15 . 31 18 . 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 1 . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 3) 388 | -10/Materials | Identified exit to Materials 527 | -10/Materials | Discovered exit to Materials (range 6) 653 | -10/Materials | Entered Mines 665 | -10/Mines | Discovered exit to Materials (range 6) 671 | -10/Mines | Assembled infested the area 676 | -10/Mines | Assisted by a Guerilla fighting off Assembled 683 | -10/Mines | Entered Materials 683 | -9/Materials | Evolved 2 slots: Propulsion x2 1050 | -9/Materials | Discovered new exit (range 9) 1059 | -9/Materials | Identified exit to Mines 1061 | -9/Materials | Entered Mines 1127 | -9/Mines | Met a Derelict bent on vengeance 1390 | -9/Mines | Learned Materials trap positions 1399 | -9/Mines | Discovered new exit (range 9) 1410 | -9/Mines | Identified exit to Materials 1503 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1516 | -9/Mines | Identified exit to Zion 1598 | -9/Mines | Discovered exit to Materials (range 11) 1661 | -9/Mines | Entered Zion 1703 | -7/Zion | Discovered new exit (range 15) 1881 | -7/Zion | Learned Factory garrison access intel 2093 | -7/Zion | Given A8's code to call for help 2246 | -7/Zion | Learned location of Armory (-3) 2285 | -7/Zion | Identified exit to Deep Caves 2641 | -7/Zion | Imprinted 2643 | -7/Zion | Declared Zion's savior 2823 | -7/Zion | Received a visual enhancement algorithm 2976 | -7/Zion | Identified exit to Proximity Caves 3003 | -7/Zion | Found Relay Coupler [Programmer] 3661 | -7/Zion | Entered Proximity Caves 3661 | -6/Proximity Caves | Accompanied by 4 allies 3998 | -6/Proximity Caves | System corruption reached 10% 4005 | -6/Proximity Caves | Lost 4 allies 4033 | -6/Proximity Caves | Lost 8 parts (1p4n3w) 4360 | -6/Proximity Caves | Build established: Scavenger-Mutant 4365 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4365 | -6/Proximity Caves | Core integrity fell below 50% 4503 | -6/Proximity Caves | Core integrity fell below 20% 4539 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 4558 | -6/Proximity Caves | Learned location of 1 exit from Factory 4619 | -6/Proximity Caves | Spotted B-75 Beast 4641 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- %>H#CDZIFARLJLX UEG=BZ3&5TQ4GW 97OCTNS#FD ,= System corrupted: Component data lost. HV Slug penetrates B-75 Beast. W=3RB0BRT4KL0MIHLAZH1%KLCK Knocked back. Flexi-carbon Leg destroyed. HV Slug penetrates B-75 Beast. Hyp. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????# ????###;###????????????????????? | | ????????????##?## ;;### ########?????????????? | | ####???????## ?# ;; ### ???????? | | #???????# ???# @% ???????? | | # #??????# ???# ???????? | | ????????# ???# % ???????? | | ####???????# #??# ???????? | | ???????????# ##?## # BB ###????????? | | ???????????# ##?# ##### BB #??????????? | | ######??????# ### ##????? #?????????? | | #?????## ##????? ?????????? | | ### #?????# #?????? ?????????? | | ??# #?????## #?????? ??????????? | | ??# #?????## ## #??????? ##??????????? | | ??# ####### ### #??????? #???????????? | | ??# ## ## ####?# #???????? ???????????? | | ??# ## #????# #???????? ?????????????? | | ?## ## ##???? #????????? ???????????????? | | ## #?????????????????????????? | | ## ?????????????????????????? | | ##### #####????? ?????????????????????????? | | ##???#####????????? ?????????????????????????? | | ##????????????????? ?????????????????????????? | | ##?######????????? ????????????????????????? | | ### ##????????? ??????????????????????????? | | ##???????????????????????????????????? | | ##??????????????????????????????????? | | ##### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One What Is This Thing? Challenges ------------ None Game ------ Seed SpikedDisruptorMonowheel Manual? 0 Play Time 00:50:29 Cumulative 4.3 hours Start 2024.04.17 @ 12:24:53 End 2024.04.17 @ 13:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ed27fa6-6985-4ae4-92c6-8d3aa5faab24