Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 12:21:51

Player: A Moose

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (92)      460
Value Destroyed (3017)     3017
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1778)               1778
              TOTAL SCORE: 10535

 Bonus
-------
High Alert Combat Kills    147
Follower Combat Kills      264
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/1000
Matter                     266/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
           Transport Network Coupler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
  Advanced Weight Redist. System
           Heart of Steel

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Fission Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
  Improved Medium Treads
           Flexi-carbon Leg
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
           Transport Network Coupler
  Improved Hardlight Generator
           Drone Bay
>          --- WEAPON -----------
           Plasma Rifle
           Wave Gun
           Proton Cannon
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Fission Core
    Medium Treads
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Improved Terrain Scan Processor
           Heart of Steel
  Improved Arc Projector
     Heavy Phase Cannon
[Rating: 80]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Makeshift Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [Brawler]
  Protection               Insulated Plating
Weapon                     Minigun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   .   2   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Utility                  5    | .   .   .   2   .   .   1   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             127  | 6   2   4   10  6   7   24  .   .   20  3   1   4   40  
  Power                    13   | 1   .   .   2   .   .   2   .   .   2   .   .   1   5   
    Engine                 7    | 1   .   .   2   .   .   .   .   .   1   .   .   1   2   
    Core                   6    | .   .   .   .   .   .   2   .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   2   2   .   7   .   .   6   .   .   .   9   
    Treads                 13   | 2   .   .   2   2   .   1   .   .   .   .   .   .   6   
    Leg                    4    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   
    Flight                 7    | .   .   .   .   .   .   3   .   .   4   .   .   .   .   
  Utility                  38   | 1   1   2   3   .   2   4   .   .   5   3   1   .   16  
    Device                 21   | .   1   1   1   .   1   2   .   .   2   2   1   .   10  
    Storage                4    | 1   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Processor              7    | .   .   .   1   .   .   .   .   .   1   1   .   .   4   
    Hackware               3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   1   2   3   4   5   11  .   .   7   .   .   3   10  
    Energy Gun             15   | 2   .   .   .   1   .   5   .   .   2   .   .   .   5   
    Energy Cannon          4    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          13   | .   1   1   2   2   3   1   .   .   2   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   .   .   2   .   .   1   2   
    Launcher               5    | .   .   .   1   .   .   4   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   1   .   .   .   1   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   .   2   .   .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 47   | .   .   1   .   .   2   11  .   .   .   1   .   11  21  
  Power                    7    | .   .   .   .   .   .   1   .   .   .   1   .   2   3   
  Propulsion               14   | .   .   .   .   .   .   5   .   .   .   .   .   3   6   
  Utility                  13   | .   .   .   .   .   2   2   .   .   .   .   .   4   5   
  Weapon                   13   | .   .   1   .   .   .   3   .   .   .   .   .   2   7   
  Highest Loss Streak      6    | .   .   1   .   .   1   5   .   .   .   1   .   6   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   98  99  98  100 95  76  .   .   37  81  82  64  71  
  Engine                   6    | .   14  14  11  11  11  1   .   .   4   2   .   1   2   
  Core                     2    | .   .   .   .   .   .   6   .   .   4   6   5   3   2   
  Treads                   13   | .   28  28  22  22  22  6   .   .   .   .   .   .   10  
  Leg                      1    | .   .   .   .   .   .   .   .   .   6   .   .   .   2   
  Hover                    2    | .   .   .   .   .   .   11  .   .   .   .   .   .   4   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   26  23  18  .   
  Device                   10   | .   12  12  20  11  8   7   .   .   4   10  17  9   12  
  Storage                  9    | .   14  14  11  11  11  9   .   .   4   13  11  7   4   
  Processor                6    | .   .   .   .   11  11  9   .   .   .   7   11  11  13  
  Hackware                 1    | .   .   .   .   .   3   13  .   .   .   .   .   .   .   
  Protection               2    | .   .   1   10  11  5   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   19  1   .   .   .   6   .   .   6   .   .   .   5   
  Energy Cannon            4    | .   .   12  1   4   11  1   .   .   .   .   .   .   1   
  Ballistic Gun            5    | .   8   14  11  11  10  2   .   .   .   .   .   .   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   13  11  7   .   
Naked Turns                312  | .   .   .   .   .   .   2   50  69  191 .   .   .   .   
Heaviest Build             74   | 14  15  19  26  26  26  23  .   .   29  30  27  30  74  
  Greatest Support         114  | 40  40  40  40  46  46  46  3   3   40  32  32  32  114 
  Greatest Overweight (x)  2    | .   .   .   .   .   .   1   .   .   2   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   5   5   5   5   5   5   15  
  Average Capacity         8    | 7   8   8   8   8   8   7   5   5   5   5   5   5   14  
  Most Carried             15   | 5   6   8   8   8   8   8   5   5   5   5   5   5   15  
  Average Carried          6    | 1   4   7   7   7   7   7   5   5   3   4   5   4   6   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   6   8   8   8   7   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 63% | Mutant
 19% | Derelict-Mutant
 11% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -5/Factory
  Derelict-Mutant | -5/Garrison
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Low  Low  Fac  Gar  Fac  
Matter Collected           3395 | 134  163  149  282  66   339  264  .    .    150  133  .    167  1548 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3831 | .    163  325  299  113  468  713  .    .    52   72   .    101  1525 
  Parts                    194  | .    9    35   18   12   20   40   .    .    4    8    .    1    47   
Haulers Intercepted        8    | .    .    .    2    2    .    1    .    .    .    .    .    .    3    
Recyclers Shooed           12   | .    2    1    .    1    .    .    .    .    .    .    .    .    8    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    3    8    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Combat Hostiles Destroyed  63   | .   2   11  5   3   11  12  .   .   1   4   .   4   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     32   | .   2   7   3   1   5   7   .   .   1   .   .   .   6   
  Cannons                  22   | .   .   4   .   .   6   2   .   .   .   4   .   3   3   
  AOE                      7    | .   .   .   2   2   .   3   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   2   3   3   .   1   3   .   .   1   .   .   .   1   
  Worker                   8    | .   .   3   2   .   .   2   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   2   2   .   1   .   .   .   .   .   .   3   
  Recycler                 8    | .   1   .   .   .   .   2   .   .   .   .   .   .   5   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   9   .   3   .   4   .   .   .   4   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Grunt                    27   | .   2   2   3   .   6   3   .   .   .   .   .   3   8   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   1   4   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Programmer               5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   2   5   4   4   3   6   .   .   1   4   .   2   3   
  Combat Bots Only         4    | .   2   3   4   3   3   4   .   .   1   4   .   2   3   
Max Kills in Single Turn   4    | .   2   2   3   2   1   4   .   .   1   2   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Low  Low  Fac  Gar  Fac  
Hostile Shots Fired        525  | .    15   35   16   16   63   91   .    .    19   9    .    56   205  
  Missed                   134  | .    3    9    5    5    16   25   .    .    4    5    .    14   48   
Damage Taken               6757 | .    183  241  129  95   567  1220 .    .    229  52   .    1133 2908 
  Core                     1726 | .    37   38   16   15   67   396  .    .    142  .    .    609  406  
  Absorbed by Shields      25   | .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Redirected to Shielding  50   | .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Ignored by Resistances   54   | .    .    .    .    .    54   .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    70   .    .    75   28   100  .    .    83   .    .    .    
Volleys Fired              279  | .    12   25   29   6    43   39   .    .    4    5    .    27   89   
  Largest                  3    | .    2    2    2    2    2    2    .    .    2    2    .    3    3    
  Hottest                  246  | .    60   85   58   85   85   110  .    .    155  106  .    213  246  
Shots Fired                486  | .    24   48   35   12   80   65   .    .    6    10   .    55   151  
  Gun                      292  | .    24   28   29   6    39   46   .    .    4    .    .    .    116  
  Cannon                   160  | .    .    20   .    4    37   9    .    .    .    10   .    45   35   
  Launcher                 18   | .    .    .    6    2    .    10   .    .    .    .    .    .    .    
  Special                  16   | .    .    .    .    .    4    .    .    .    2    .    .    10   .    
  Kinetic                  244  | .    12   25   29   6    39   9    .    .    2    10   .    45   67   
  Thermal                  190  | .    .    20   .    4    37   46   .    .    4    .    .    10   69   
  Explosive                8    | .    .    .    6    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          40   | .    12   3    .    .    .    10   .    .    .    .    .    .    15   
  Robot Hit Streak         13   | .    10   5    8    6    6    10   .    .    5    6    .    6    13   
  Robot Miss Streak        5    | .    3    4    3    2    3    4    .    .    3    5    .    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           281  | .    15   25   23   7    37   41   .    .    5    3    .    29   96   
  Core Hits                146  | .    5    17   17   5    15   27   .    .    3    4    .    11   42   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    1    .    .    .    .    .    3    1    
    Burn                   3    | .    .    .    .    .    .    1    .    .    .    .    .    1    1    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7352 | .    236  445  854  305  756  1231 .    .    84   149  .    736  2556 
  Guns                     3513 | .    198  238  390  76   304  569  .    .    60   .    .    .    1678 
  Cannons                  2443 | .    .    195  .    67   452  68   .    .    .    149  .    657  855  
  Explosions               1228 | .    33   .    464  156  .    575  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  65   | .    5    12   .    6    .    19   .    .    .    .    .    .    23   
  Kinetic                  3264 | .    89   203  390  76   304  133  .    .    18   149  .    657  1245 
  Thermal                  2882 | .    33   195  .    67   452  856  .    .    66   .    .    79   1134 
  Explosive                620  | .    .    .    464  156  .    .    .    .    .    .    .    .    .    
  Electromagnetic          521  | .    109  35   .    .    .    223  .    .    .    .    .    .    154  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    1    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    2    1    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    12   .    .    .    .    .    .    .    7    
    Message Errors         3    | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            121  | .    8    .    4    .    .    109  .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               121  | .    8    .    4    .    .    109  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    .    .    .    .    1    .    4    7    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    .    1    .    4    6    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    29   .    .    .    .    103  .    .    .    .    .    .    .    
  Shots                    5    | .    1    .    .    .    .    4    .    .    .    .    .    .    .    
  Rammed                   12   | .    1    2    .    1    .    3    .    .    .    .    .    .    5    
Targets Rammed             13   | .    1    2    .    1    .    3    .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        601  | .    87   136  61   88   356  256  .    .    186  249  .    601  450  
  Average Temperature      108  | .    40   56   19   40   105  68   .    .    93   129  .    244  109  
  Received Heat Transfer   1738 | .    87   57   57   12   171  225  .    .    12   .    .    345  772  
  Effects                  20   | .    .    .    .    .    1    3    .    .    .    .    .    9    7    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           8    | .    .    .    .    .    .    3    .    .    .    .    .    1    4    
    Matter Decay           4    | .    .    .    .    .    1    .    .    .    .    .    .    2    1    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             9    | .    .    .    .    .    1    5    .    .    .    .    .    .    3    
  Heat Transferred         5267 | .    50   407  .    111  666  1373 .    .    234  .    .    720  1706 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    .    .    .    3    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Peak Influence             687  | .   73  233 417 277 598 687 281 159 .   .   .   109 211 
  Initial                  291  | .   .   28  1   105 180 291 281 137 .   .   .   .   56  
  Average                  200  | .   29  70  228 172 425 525 281 151 .   .   .   52  60  
Maximum Alert Level        2    | .   .   1   2   1   2   2   1   .   .   .   .   .   1   
  Low Security (%)         63   | 100 100 97  36  54  10  .   .   100 .   .   100 100 98  
  Level 1                  12   | .   .   2   61  45  13  11  100 .   .   .   .   .   1   
  Level 2                  24   | .   .   .   1   .   75  88  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   2   .   .   3   .   .   .   .   .   .   3   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   2   .   .   3   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Distress Signals           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   3   11  16  5   14  21  .   1   4   5   .   9   25  
  Peak Tracking Total      5    | .   2   3   4   4   5   4   .   1   2   4   .   5   5   
  Tactical Retreats        9    | .   .   .   .   .   .   2   .   .   1   1   .   1   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Traps Triggered            4    | .   .   .   .   .   .   1   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Machines Disabled          14   | .   .   .   1   .   6   5   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   1   .   2   2   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Machines Accessed          32   | .   2   1   5   3   4   7   1   2   1   1   1   1   3   
  Terminals                19   | .   2   .   3   2   4   5   1   1   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   1   .   .   .   1   .   .   1   .   1   
Total Hacks                69   | .   4   1   14  7   7   18  3   4   1   1   2   2   5   
  Successful               41   | .   3   1   9   4   1   14  1   3   1   1   2   .   1   
  Failed                   28   | .   1   .   5   3   6   4   2   1   .   .   .   2   4   
    Catastrophic           5    | .   .   .   .   .   2   .   2   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                48   | .   4   .   10  5   7   14  3   3   .   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   3   .   .   4   .   .   .   .   .   .   2   
  Garrison Access          6    | .   .   .   .   2   .   .   .   1   .   .   2   .   1   
Terminal Hacks             29   | .   3   1   6   3   1   10  1   2   1   1   .   .   .   
  Record                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   1   .   .   .   .   1   1   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  5    | .   .   .   2   .   1   1   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   1   .   2   1   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   4   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   1   .   .   2   .   1   
  Unlock Access            2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   4   2   3   5   1   1   .   .   .   1   1   
  Full Trace Events        3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   9   .   .   .   .   .   .   .   1   
  Machine Destruction      6    | .   .   .   .   .   5   .   .   .   .   .   .   .   1   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Total Allies               5    | .   .   3   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   2   1   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  32  39  39  .   .   .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   16  16  16  39  39  .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               80   | .   .   .   43  8   7   22  .   .   .   .   .   .   .   
  Total Damage             1003 | .   .   .   491 95  65  352 .   .   .   .   .   .   .   
  Kills                    14   | .   .   .   8   3   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   2   1   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Low  Low  Fac  Gar  Fac  
Turns Passed               6440 | 67   218  1055 432  146  958  575  50   69   815  496  34   249  1276 
Spaces Moved               4886 | 44   109  604  220  73   498  452  99   137  904  929  39   247  531  
  Core                     820  | 15   .    .    .    .    .    6    99   137  469  .    .    .    94   
  Treads                   1947 | 29   109  604  220  73   498  90   .    .    .    .    .    .    324  
  Legs                     476  | .    .    .    .    .    .    .    .    .    415  .    .    .    61   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    402  | .    .    .    .    .    .    356  .    .    .    .    .    .    46   
  Flight                   1241 | .    .    .    .    .    .    .    .    .    20   929  39   247  6    
  Fastest Speed            46   | 50   160  160  160  160  160  50   50   50   46   46   46   46   50   
  Average Speed            103  | 122  160  160  160  160  160  92   50   50   82   46   46   49   145  
  Slowest Speed            260  | 160  160  160  160  160  160  160  50   50   255  46   46   55   260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    25   91   31   20   69   53   4    4    90   93   .    29   17   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Known Exits Taken        5    | .    1    .    1    1    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    .    1    .    .    .    1    1    .    1    1    .    .    .    
Scrap Searched             7    | .    .    1    .    .    .    .    .    .    4    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          187  | .    6    .    41   18   76   37   .    .    .    2    .    3    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    1    1    .    2    .    .    .    2    .    3    4    
  AOE                      174  | .    6    .    40   17   76   35   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Low Fac Gar Fac 
Total                      5785 | 57  128 647 269 92  591 547 98  136 964 986 54  313 903 
  Wait                     326  | .   .   .   2   .   31  6   .   .   16  47  15  22  187 
  Move                     4866 | 43  108 603 219 72  495 451 98  136 903 924 38  245 531 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Pick Up                  86   | 8   5   8   5   2   5   9   .   .   11  1   .   .   32  
  Fast Attach              31   | .   .   .   .   1   1   9   .   .   12  2   1   1   4   
  Attach                   67   | 6   1   1   2   1   3   10  .   .   7   1   .   2   33  
  Detach                   9    | .   .   .   .   .   .   4   .   .   .   1   .   2   2   
  Swap                     29   | .   1   3   8   4   3   5   .   .   1   .   .   1   3   
  Drop                     53   | .   .   5   4   5   6   11  .   .   9   3   .   .   10  
  Fire                     279  | .   12  25  29  6   43  39  .   .   4   5   .   27  89  
  Melee                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    10   | .   1   2   .   1   .   .   .   .   .   .   .   .   6   
  Escape Stasis            13   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-9/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Dat])
-5/Factory
-5/Garrison
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 16)
   68 | -11/Scrapyard  | Entered Materials
   93 | -10/Materials  | Discovered new exit (range 18)
  229 | -10/Materials  | Identified exit to Mines
  286 | -10/Materials  | Entered Mines
  315 | -10/Mines      | Build established: Mutant
  348 | -10/Mines      | Learned Materials emergency access door positions
  581 | -10/Mines      | Discovered new exit (range 9)
  596 | -10/Mines      | Met a Derelict shopkeep closing up shop
  761 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  930 | -10/Mines      | Discovered new exit (range 13)
 1145 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1341 | -10/Mines      | Entered Materials
 1341 | -9/Materials   | Accompanied by 3 allies
 1341 | -9/Materials   | Evolved 2 slots: Utility x2
 1341 | -9/Materials   | Discovered new exit (range 8)
 1656 | -9/Materials   | Discovered new exit (range 15)
 1771 | -9/Materials   | Identified exit to Storage
 1773 | -9/Materials   | Entered Storage
 1773 | -9/Storage     | Accompanied by 2 allies
 1914 | -9/Storage     | Identified exit to Garrison
 1919 | -9/Storage     | Entered Garrison
 1919 | -9/Garrison    | Accompanied by 2 allies
 2014 | -9/Garrison    | Triggered checkpoint
 2083 | -9/Garrison    | Garrison Relay disabled
 2109 | -9/Garrison    | Phase Generator disabled
 2296 | -9/Garrison    | Triggered checkpoint
 2331 | -9/Garrison    | Discovered new exit (range 14)
 2363 | -9/Garrison    | Installed Relay Interface Framework
 2452 | -9/Garrison    | Identified exit to Materials
 2642 | -9/Garrison    | Triggered checkpoint
 2649 | -9/Garrison    | Triggered checkpoint
 2788 | -9/Garrison    | Discovered exit to Materials (range 10)
 2852 | -9/Garrison    | Rescued a captive Derelict
 2852 | -9/Garrison    | Rescued a captive Derelict
 2877 | -9/Garrison    | Entered Materials
 2877 | -8/Materials   | Accompanied by 1 ally
 2877 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3424 | -8/Materials   | Discovered new exit (range 3)
 3438 | -8/Materials   | Core integrity fell below 50%
 3450 | -8/Materials   | Released all parts (3)
 3452 | -8/Materials   | Entered Factory
 3452 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3480 | -7/Factory     | Lost 5 parts (3n1u1w)
 3491 | -7/Factory     | Discovered new exit (range 8)
 3502 | -7/Factory     | Entered another Factory area
 3502 | -6/Factory     | Evolved 2 slots: Utility x2
 3538 | -6/Factory     | Identified exit to Lower Caves
 3571 | -6/Factory     | Entered Lower Caves
 3596 | -6/Lower Caves | Spotted B-75 Beast
 4141 | -6/Lower Caves | Build established: Derelict-Mutant
 4335 | -6/Lower Caves | Discovered new exit (range 5)
 4386 | -6/Lower Caves | Entered another Lower Caves area
 4396 | -6/Lower Caves | Encountered a Warlord checkpoint
 4460 | -6/Lower Caves | Found Prototype Device
 4465 | -6/Lower Caves | Identified Heart of Steel
 4684 | -6/Lower Caves | Discovered new exit (range 10)
 4696 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4870 | -6/Lower Caves | Discovered new exit (range 9)
 4882 | -6/Lower Caves | Entered Factory
 4882 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4915 | -5/Factory     | Identified exit to Garrison
 4916 | -5/Factory     | Entered Garrison
 4934 | -5/Garrison    | Triggered checkpoint
 5092 | -5/Garrison    | Lost 3 parts (1p1n1u)
 5111 | -5/Garrison    | Core integrity fell below 50%
 5146 | -5/Garrison    | Discovered new exit (range 8)
 5151 | -5/Garrison    | Lost 6 parts (1p2n1u2w)
 5159 | -5/Garrison    | Expanded RIF knowledge: Robot Detection
 5165 | -5/Garrison    | Entered Factory
 5482 | -5/Factory     | Lost 5 parts (3u2w)
 5513 | -5/Factory     | Build established: Scavenger-Mutant
 5952 | -5/Factory     | Cargo convoy interrupted
 6067 | -5/Factory     | Lost 5 parts (1p2n1u1w)
 6110 | -5/Factory     | Lost 11 allies
 6121 | -5/Factory     | Core integrity fell below 20%
 6163 | -5/Factory     | Lost 5 parts (2p1n2w)
 6409 | -5/Factory     | Discovered new exit (range 11)
 6421 | -5/Factory     | Lost 3 parts (2n1w)
 6441 | -5/Factory     | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
Dropped Lgt. Fission Core.
Penetrated by Slug. <x2>
K-01 Serf collects debris.
R-10 Processor collects Field Recycling Unit.
Penetrated by Slug.
Flexi-carbon Leg destroyed.
Penetrated by Slug.
Gyrokinetic Inverter destroyed.
Dropped Lrg. Storage Unit.
K-01 Serf collects debris. <x2>
Acquired 125 matter.
K-01 Serf collects debris.
Acquired 118 matter.
K-01 Serf collects debris.
EXIT=FOUND
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Penetrated by Slug.
Adv. Weight Redist. System destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
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| ?????      #???????????????????????????????????    |
| ?????#     #???????????????????????????????????    |
| ?????#     #???????????????????????????????????    |
| ?????#     #???????????????????????????????????    |
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| ?????#     #???????????????????????????????????    |
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|            ############# @ %        #??????????    |
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|            #############            #??????????    |
| #######+####???????????#            #??????????    |
| #        #?????????????#            #??????????    |
| #    """ #?????????????#            #??????????    |
| #    """ ###############            #??????????    |
| #    """ #  """"      !!  !         #??????????    |
| #        #  ""F"      !             #??????????    |
| # !  """ #  ""                      #??????????    |
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| #??  [#  """ """   #???????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          27
Energy Capacity            475
Matter Stores              400
Matter Capacity            400
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
Additional Mass Support    9
Armor Coverage             150
Resistance: EM             25
Propulsion Shielding       66
Evasion (%)                61
Melee Accuracy             13
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        21

 Item Schematics 
-----------------
   Imp. Datajack | -9/Materials | Scanalyzed
 Rocket Launcher | -8/Materials | Scanalyzed
 Hvy. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Error 47
Factory Defaults
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              AblativeMasterAutohacker
  Manual?         0
Play Time         01:40:39
  Cumulative      20.1 hours
  Start           2024.04.05 @ 10:32:02
  End             2024.04.05 @ 12:21:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           12
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b331f03-73c3-43a1-9666-b0d9f146b8ba