Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 13:16:41 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (1849) 1849 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 6656 Bonus ------- Follower Combat Kills 222 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 89/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Improved Heat Sink Advanced Weight Redist. System Advanced Terrain Scan Processor > --- WEAPON (2) ------- Ripper > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Light Armor Plating Improved Light Armor Plating Force Field > --- WEAPON ----------- Improved Lightning Gun Cooled Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Nuclear Core Aluminum Leg Improved Titanium Leg Improved Heat Sink High-capacity Matter Pod Improved Lightning Gun Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Proton Cannon Improved Light Cannon Improved Light Cannon Shock Bomb Launcher Heavy Missile Launcher Datajack Mining Claw Chainsword [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 8 | . . . 2 2 2 2 . . Weapon . | . . . . . . . . . Parts Attached 96 | 7 13 2 23 13 4 15 6 13 Power 11 | 1 2 1 4 . . 3 . . Engine 9 | 1 2 1 4 . . 1 . . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 3 . 7 2 . 2 . 3 Treads 6 | . . . 3 2 . . . 1 Leg 13 | 2 3 . 4 . . 2 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 4 . 4 8 3 5 . 6 Device 15 | 1 . . 2 4 . 3 . 5 Storage 8 | 1 4 . 1 1 . 1 . . Processor 3 | . . . . 1 1 . . 1 Hackware 1 | . . . 1 . . . . . Protection 5 | . . . . 2 2 1 . . Artifact . | . . . . . . . . . Weapon 34 | 2 4 1 8 3 1 5 6 4 Energy Gun 18 | 1 2 . 6 3 1 4 . 1 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 5 | 1 1 1 1 . . . . 1 Ballistic Cannon 4 | . 1 . . . . 1 1 1 Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 1 1 . . Parts Lost 45 | . 3 1 6 1 . 20 6 8 Power 5 | . . 1 1 . . 3 . . Propulsion 8 | . . . 2 . . 4 . 2 Utility 15 | . 1 . . 1 . 10 . 3 Weapon 17 | . 2 . 3 . . 3 6 3 Highest Loss Streak 15 | . 1 1 5 1 . 15 6 8 Average Slot Usage (%) 88 | . 97 99 98 99 96 92 5 28 Engine 8 | . 14 13 10 9 7 3 . . Treads 8 | . . . 7 18 15 9 . 3 Leg 9 | . 27 28 13 . . 1 . 1 Device 9 | . 3 . 4 10 15 18 . 13 Storage 22 | . 24 28 33 27 23 21 . . Processor 3 | . . . . 7 3 6 . 2 Hackware 1 | . . . 6 . . . . . Protection 5 | . . . . 9 14 14 . . Energy Gun 13 | . 22 . 16 18 15 9 . . Ballistic Gun 2 | . 1 14 4 . . . . 3 Ballistic Cannon 2 | . 1 14 1 . . 2 2 2 Naked Turns 160 | . . . . . . 3 44 113 Heaviest Build 86 | 11 43 42 62 66 86 86 16 18 Greatest Support 40 | 20 20 20 40 40 40 40 3 32 Greatest Overweight (x) 22 | . 2 2 5 1 2 22 5 1 Average Overweight (x) 1 | . 1 1 1 1 1 2 . . Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 4 4 Average Capacity 17 | 4 13 16 22 22 22 21 4 4 Most Carried 22 | 6 16 16 22 22 22 22 4 1 Average Carried 16 | 3 13 16 20 21 21 20 2 . Final Capacity 22 | 6 16 16 22 22 22 4 4 4 Final Carried 22 | 6 16 16 22 22 22 4 . . Class Distribution -------------------- 59% | Hauler-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Matter Collected 1714 | 276 308 134 352 120 50 148 . 326 Remotely . | . . . . . . . . . Salvage Created 2878 | 63 467 53 1111 635 113 272 . 164 Parts 133 | 6 30 6 52 27 3 5 . 4 Haulers Intercepted 8 | . 1 . 3 4 . . . . Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Combat Hostiles Destroyed 50 | . 11 5 19 5 2 5 . 3 Melee 1 | . . . . 1 . . . . Guns 40 | . 8 5 16 4 2 4 . 1 Cannons 3 | . 1 . . . . . . 2 AOE 4 | . 1 . 3 . . . . . Classes Destroyed 10 | 1 4 . 4 . 1 . . . Tunneler 5 | 3 1 . 1 . . . . . Hauler 8 | . 1 . 3 4 . . . . Recycler 5 | . . . 2 3 . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . 3 . 1 . . . . . Swarmer 15 | . 6 5 4 . . . . . Grunt 27 | . 5 . 11 5 . 3 . 3 Duelist 1 | . . . 1 . . . . . Sentry 4 | . . . 3 . 1 . . . Programmer 3 | . . . . . 1 2 . . Best Kill Streak 5 | 2 4 5 4 4 1 2 . 2 Combat Bots Only 5 | . 2 5 4 2 1 2 . 2 Max Kills in Single Turn 3 | 1 2 1 3 2 1 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 3 | . 1 . 3 . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Damage Taken 7009 | . 433 142 1134 186 364 2749 1423 578 Core 1908 | . 45 12 286 . 23 536 825 181 Absorbed by Shields 48 | . . . . . . 48 . . Core Remaining (%) 72 | 100 . 77 28 100 96 36 . . Volleys Fired 213 | 8 41 15 57 23 7 36 4 22 Largest 2 | 2 2 2 2 2 2 2 1 2 Hottest 120 | 60 90 59 112 116 81 120 69 86 Shots Fired 407 | 16 82 30 110 46 14 70 4 35 Gun 342 | 16 75 15 106 46 14 48 . 22 Cannon 63 | . 7 15 2 . . 22 4 13 Launcher 2 | . . . 2 . . . . . Special . | . . . . . . . . . Kinetic 132 | 8 14 30 21 . . 22 3 34 Thermal 164 | . . . 79 46 14 24 . 1 Explosive 2 | . . . 2 . . . . . Electromagnetic 109 | 8 68 . 8 . . 24 1 . Robot Hit Streak 19 | 3 6 6 8 19 11 14 3 9 Robot Miss Streak 5 | 2 5 3 4 3 1 3 1 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 2 . 4 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 268 | 8 43 15 70 34 13 44 8 33 Core Hits 108 | 4 15 6 36 15 5 13 1 13 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 8 | . . . . . . . 6 2 Impact . | . . . . . . . . . Slashing 8 | . . . . . . . 6 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5172 | 86 719 134 1271 620 305 927 277 833 Guns 4065 | 86 603 69 1087 619 305 734 . 562 Cannons 736 | . 89 65 48 . . 193 106 235 Explosions 163 | . 27 . 136 . . . . . Melee 207 | . . . . . . . 171 36 Ramming 1 | . . . . 1 . . . . Kinetic 1465 | 16 117 134 133 . . 193 75 797 Thermal 2254 | . 27 . 876 619 305 427 . . Explosive 136 | . . . 136 . . . . . Electromagnetic 1109 | 70 575 . 126 . . 307 31 . Impact . | . . . . . . . . . Slashing 207 | . . . . . . . 171 36 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 11 . . Average Corruption 3 | . . . . . . 3 . . Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . . 16 . . Message Errors 6 | . . . . . . 6 . . Matter Fused 3 | . . . . . . 3 . . Energy Discharges 2 | . . . . . . 2 . . Targeting Errors 3 | . . . . . . 3 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots 5 | . . . . . . 5 . . Overflow Damage 18 | . 7 . . . . 4 . 7 Projectiles 11 | . . . . . . 4 . 7 Explosions 7 | . 7 . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . 1 . 3 2 4 Impact 1 | . . . . 1 . . . . Kinetic 7 | . . . . . . 3 2 2 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 36 | . 36 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 357 | 20 270 46 357 226 8 5 . 9 Average Temperature 86 | 11 78 20 128 45 4 5 . 9 Received Heat Transfer 1669 | . 93 . 375 108 42 841 . 210 Effects 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . . Combat Hostiles 2 | . 1 . . . . 1 . . Parts Fried 4 | . 3 . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 4 1 4 1 . . Heat Transferred 4331 | . . . 1924 1221 518 668 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Peak Influence 391 | 15 191 136 391 197 89 71 . 128 Initial 103 | . 9 36 52 103 23 43 . . Average 81 | 6 68 99 227 71 34 38 . 54 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 90 | 100 100 100 39 100 100 100 100 100 Level 1 9 | . . . 60 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . 3 2 1 6 . . Investigation 5 | . . . . 2 . 3 . . Extermination 4 | . . . . . 1 3 . . Reinforcement 4 | . 1 . 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Distress Signals 5 | . 1 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 19 6 26 9 2 12 2 15 Peak Tracking Total 7 | . 3 4 5 3 2 5 2 7 Tactical Retreats 6 | . 2 1 . . . 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Traps Triggered 10 | . 1 . 1 2 2 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Machines Accessed 28 | . 3 . 7 8 2 5 . 3 Terminals 20 | . 2 . 6 7 . 2 . 3 Fabricators 3 | . . . . . 1 2 . . Repair Stations 3 | . 1 . . 1 . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 85 | . 11 . 24 25 2 14 . 9 Successful 40 | . 4 . 12 16 1 4 . 3 Failed 45 | . 7 . 12 9 1 10 . 6 Catastrophic 8 | . . . 3 1 . 3 . 1 Database Lockouts . | . . . . . . . . . Manual 55 | . 7 . 22 22 . 4 . . Terminals 66 | . 8 . 22 23 . 4 . 9 Fabricators 8 | . . . . . 1 7 . . Repair Stations 8 | . 3 . . 2 . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 1 . 7 7 . 1 . 3 Record 1 | . . . . 1 . . . . Open Door 3 | . . . . . . . . 3 Level Access Points 3 | . . . 1 1 . 1 . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 2 | . . . 1 1 . . . . Fabricator Index 1 | . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . Garrison Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 1 | . 1 . . . . . . . Garrison Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks 5 | . 2 . . 2 . 1 . . Scan Component 3 | . 1 . . 1 . 1 . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 1 . 3 7 . . . . Terminals 11 | . 1 . 3 7 . . . . Track 1 | . . . . 1 . . . . Assimilate 1 | . . . 1 . . . . . Botnet 9 | . 1 . 2 6 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 3 . 6 6 1 5 . 3 Full Trace Events 3 | . . . . . . 3 . . Feedback Events 2 | . . . . . . 2 . . Corruption 2 | . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . . 1 1 . . Matter 270 | . . . . . 168 102 . . Time 67 | . . . . . 42 25 . . Total Part Build Rating 5 | . . . . . 4 1 . . Parts Repaired 2 | . 1 . . 1 . . . . Time 58 | . 26 . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Total Allies 12 | . . 3 1 . . . . 8 Largest Group 5 | . . 3 1 . . . . 5 Highest-Rated Group 149 | . . 40 10 . . . . 149 Highest-Rated Ally 31 | . . 16 10 . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 64 | . . 11 . . . . . 53 Total Damage 1283 | . . 104 . . . . . 1179 Kills 10 | . . 1 . . . . . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Turns Passed 5922 | 111 1150 369 883 960 641 1174 117 517 Spaces Moved 2722 | 65 531 200 344 405 296 474 90 317 Core 284 | 7 . . . . . 9 90 178 Treads 1436 | . . . 156 405 296 452 . 127 Legs 1002 | 58 531 200 188 . . 13 . 12 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 50 50 50 Average Speed 166 | 112 159 158 184 180 188 205 81 97 Slowest Speed 1150 | 120 180 180 270 180 200 1150 300 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 5 65 41 33 40 7 14 3 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 4 . 21 . . 1 . 1 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 . 1 AOE 25 | . 4 . 21 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Total 3730 | 85 757 227 490 602 370 601 118 480 Wait 531 | . 141 8 44 128 45 63 13 89 Move 2715 | 64 530 199 343 405 295 473 89 317 Hop . | . . . . . . . . . Pick Up 61 | 6 18 1 12 13 8 2 . 1 Fast Attach 42 | 7 3 1 6 4 3 4 2 12 Attach 30 | . 2 . 10 3 1 9 4 1 Detach 5 | . . . 4 1 . . . . Swap 24 | . 8 1 7 6 . 2 . . Drop 56 | . 14 2 7 19 9 4 . 1 Fire 213 | 8 41 15 57 23 7 36 4 22 Melee 8 | . . . . . . . 6 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . 2 8 . . Rewire 35 | . . . . . . . . 35 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Extension History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 12) 112 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 13) 211 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 675 | -10/Materials | Repaired Aluminum Leg 700 | -10/Materials | Discovered new exit (range 16) 1262 | -10/Materials | Entered Mines 1270 | -10/Mines | Met a Derelict bent on vengeance 1273 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1530 | -10/Mines | Learned location of 1 exit from Materials 1620 | -10/Mines | Discovered new exit (range 4) 1631 | -10/Mines | Entered Materials 1631 | -9/Materials | Evolved 2 slots: Utility x2 1632 | -9/Materials | Identified exit to Materials 2140 | -9/Materials | Build established: Hauler-Mutant 2160 | -9/Materials | Core integrity fell below 50% 2192 | -9/Materials | Lost 5 parts (1p2n2w) 2429 | -9/Materials | Identified exit to Mines 2429 | -9/Materials | Identified exit to Storage 2514 | -9/Materials | Entered another Materials area 2514 | -8/Materials | Evolved 2 slots: Utility x2 3365 | -8/Materials | Identified exit to Factory 3448 | -8/Materials | Repaired Imp. Light Cannon 3474 | -8/Materials | Entered Factory 3474 | -7/Factory | Evolved 2 slots: Utility x2 3995 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x1) 4086 | -7/Factory | Discovered new exit (range 15) 4113 | -7/Factory | Identified exit to Factory 4115 | -7/Factory | Entered another Factory area 4115 | -6/Factory | Evolved 2 slots: Utility x2 4703 | -6/Factory | Identified exit to Factory 4865 | -6/Factory | Lost 4 parts (1n2u1w) 5051 | -6/Factory | Fabricated Grenade Launcher (x1) 5252 | -6/Factory | System corruption reached 10% 5276 | -6/Factory | Core integrity fell below 50% 5286 | -6/Factory | Released all parts (3) 5289 | -6/Factory | Entered another Factory area 5289 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5317 | -5/Factory | Lost 15 parts (3p3n7u2w) 5368 | -5/Factory | Core integrity fell below 50% 5385 | -5/Factory | Core integrity fell below 20% 5398 | -5/Factory | Discovered new exit (range 16) 5406 | -5/Factory | Entered Extension 5412 | -5/Extension | Lost 6 parts (6w) 5447 | -5/Extension | Rescued a captive Derelict 5500 | -5/Extension | Rescued a captive Derelict 5501 | -5/Extension | Rescued a captive Derelict 5505 | -5/Extension | Rescued a captive Derelict 5506 | -5/Extension | Rescued a captive Derelict 5584 | -5/Extension | Build established: Mutant 5923 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05895_ Carbon-fiber Leg destroyed. 05895_ Reclaimed 15 matter. 05895_ Slug penetrates G-50 Soldier. 05896_ Acquired 4 matter. 05897_ Slug penetrates G-50 Soldier. 05898_ Acquired 4 matter. 05899_ Slug penetrates G-50 Soldier. 05900_ Acquired 4 matter. 05903_ G-50 Soldier destroyed. 05904_ Acquired 4 matter. 05905_ Slug penetrates G-50 Soldier. 05906_ Acquired 3 matter. 05907_ Slug penetrates G-50 Soldier. 05909_ KE Penetrator destroyed. 05909_ Reclaimed 15 matter. 05911_ Hvy. Beamcaster destroyed. 05911_ Reclaimed 15 matter. 05914_ Acquired Ripper. 05915_ Acquired 10 matter. 05921_ Imp. Reclamation Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ?????????###########???# #???????????????????? | | ?????????# ! ##### #???????????????????? | | ?????????# +% +% #???????????????????? | | ?????????# # ##g ===#???????????????????? | | ?????????# ] # %## @= #???????????????????? | | ?????????####+###### #; =%! #???????????????????? | | ??????????### ###??# ##= %% #???????????????????? | | ??????????# #??# ####+###???????????????????? | | ??????????# ### =%=%= ??????????????????? | | ??????????# % =%*! ??????????????????? | | ??????????# ### ?????????????????? | | ??????????# #?# ????????????????? | | ???##########+##### %! ???????????????? | | ???# ## ??????????????? | | ???# +^ ????????????? | | #### ################## ???????????? | | + #?????????????????? ????????????? | | ##################???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 750 Reclamation Efficiency 15 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed AbsorptionCooledLance Manual? 0 Play Time 00:50:27 Cumulative 82.7 hours Start 2020.11.05 @ 11:54:06 End 2020.11.05 @ 13:16:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 49 Rogue 5 Adventurer 15 Explorer 29 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a11067b3-de77-47a8-abbf-0687fa826acd