Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 15:52:50 Player: Barbarossa Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (3355) 3355 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 8374 Bonus ------- High Alert Combat Kills 319 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Improved Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Cooling System Improved Sensor Array Recoil Stabilizer System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Heavy Armor Plating Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Particle Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Compact Wheel Armored Huge Wheel Improved Heat Sink Advanced Heat Sink Improved Cooling System Large Matter Pod Compact Matter Pod Improved Sensor Array Recoil Stabilizer Recoil Stabilizer Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Improved Hacking Suite System Shield System Shield System Shield System Shield Particle Gun Heavy Laser Heavy Laser Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 4 | . . 2 . . 2 . . Utility 3 | . . . 2 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 129 | . 7 8 18 72 3 4 17 Power 14 | . . 2 . 10 . . 2 Engine 13 | . . 2 . 9 . . 2 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 44 | . 3 3 7 26 3 . 2 Treads 14 | . . 3 3 8 . . . Leg 4 | . . . . 4 . . . Wheel 26 | . 3 . 4 14 3 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | . 3 1 6 15 . 4 8 Device 18 | . . . 3 13 . . 2 Storage 4 | . 3 . . . . . 1 Processor 1 | . . 1 . . . . . Hackware 5 | . . . . . . 2 3 Protection 9 | . . . 3 2 . 2 2 Artifact . | . . . . . . . . Weapon 34 | . 1 2 5 21 . . 5 Energy Gun 23 | . . 1 4 15 . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 1 1 1 6 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 . 3 . . . Parts Lost 52 | . 1 1 2 24 . . 24 Power 3 | . . . . . . . 3 Propulsion 19 | . 1 1 1 10 . . 6 Utility 16 | . . . 1 7 . . 8 Weapon 14 | . . . . 7 . . 7 Highest Loss Streak 17 | . 1 1 1 7 . . 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 82 94 90 84 80 73 54 Engine 8 | . 14 11 9 6 6 6 4 Treads 7 | . . 22 18 3 . . . Leg 1 | . . . . 3 . . . Wheel 15 | . 26 18 16 13 26 26 13 Device 11 | . . . 5 19 13 1 2 Storage 8 | . 14 11 9 7 6 6 5 Processor 4 | . . 9 9 3 . . . Protection 2 | . . . 6 1 6 9 4 Energy Gun 13 | . 14 11 8 15 13 13 6 Ballistic Gun 7 | . 12 11 9 6 6 6 3 Naked Turns . | . . . . . . . . Heaviest Build 130 | 13 88 94 99 109 106 130 116 Greatest Support 76 | 20 26 20 32 56 76 76 76 Greatest Overweight (x) 34 | . 8 9 9 34 1 1 5 Average Overweight (x) 3 | . 2 5 4 3 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 Average Capacity 24 | . 23 25 25 25 25 25 22 Most Carried 25 | . 11 25 25 25 23 25 25 Average Carried 20 | . 6 15 24 22 21 24 18 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 6 11 24 23 24 22 25 5 Class Distribution -------------------- 29% | Scavenger-Gunner 21% | Scavenger-Mutant 19% | Mutant 9% | Scavenger-Skirmisher 8% | Scavenger-Tank 7% | Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/DSF Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Matter Collected 2347 | 200 99 182 609 797 . 150 310 Remotely 457 | . . . . 457 . . . Salvage Created 3433 | . 193 579 989 1385 . . 287 Parts 170 | . 11 36 52 63 . . 8 Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 4 | . 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Combat Hostiles Destroyed 68 | . 5 6 22 29 . . 6 Guns 63 | . 5 6 21 27 . . 4 AOE 4 | . . . 1 2 . . 1 Classes Destroyed 15 | . 3 3 5 4 . . . Worker 4 | . . . 2 2 . . . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Hauler 2 | . . 1 . 1 . . . Recycler 8 | . 1 2 2 3 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 2 | . . 1 . 1 . . . Swarmer 13 | . 3 . 4 6 . . . Grunt 34 | . 2 1 11 14 . . 6 Brawler 1 | . . . . 1 . . . Duelist 4 | . . . 2 2 . . . Sentry 9 | . . 5 3 1 . . . Hunter 2 | . . . 2 . . . . Programmer 5 | . . . . 5 . . . Best Kill Streak 9 | . 3 4 9 5 . . 4 Combat Bots Only 8 | . 3 2 8 4 . . 4 Max Kills in Single Turn 3 | . 1 1 3 3 . . 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . 1 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Hostile Shots Fired 640 | . 48 36 98 243 . 6 209 Missed 174 | . 17 9 28 66 . 2 52 Damage Taken 8215 | . 331 379 1132 3398 . 83 2892 Core 1672 | . 51 56 163 551 . . 851 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 15 | . . . . 15 . . . Regen/Repaired (Parts) 298 | . 95 . 73 130 . . . Core Remaining (%) 71 | 100 79 86 70 21 . . . Volleys Fired 215 | . 25 31 58 82 . . 19 Largest 3 | . 2 2 2 3 . . 3 Hottest 207 | . 60 76 84 207 . . 138 Shots Fired 514 | . 50 62 116 245 . . 41 Gun 513 | . 50 62 116 245 . . 40 Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 226 | . 25 31 58 96 . . 16 Thermal 287 | . 25 31 58 149 . . 24 Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 6 12 13 13 . . 7 Robot Miss Streak 10 | . 4 2 6 10 . . 4 Penetration Max . | . . . . . . . . Secondary Targets 16 | . 1 . 2 10 . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 363 | . 25 42 91 172 . . 33 Core Hits 290 | . 10 19 90 131 . . 40 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . 3 1 . . 3 Burn 7 | . . . 3 1 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7242 | . 296 523 2070 3489 . . 864 Guns 5979 | . 296 523 1548 2951 . . 661 Cannons . | . . . . . . . . Explosions 1249 | . . . 522 538 . . 189 Melee . | . . . . . . . . Ramming 14 | . . . . . . . 14 Kinetic 2973 | . 178 264 817 1356 . . 358 Thermal 4056 | . 118 259 1253 2123 . . 303 Explosive 189 | . . . . . . . 189 Electromagnetic 10 | . . . . 10 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 8 . 1 2 Average Corruption 3 | . . . . 4 . 1 2 Corruption Purged 10 | . . . . 10 . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . 35 . . 5 Message Errors 6 | . . . . 6 . . . Matter Fused 7 | . . . . 3 . . 4 Heat Flow Errors 3 | . . . . 3 . . . Energy Discharges 7 | . . . . 7 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 7 | . . . . 6 . . 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 4 | . . . . 4 . . . Alerts 3 | . . . . 3 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 176 | . . . 87 82 . . 7 Projectiles . | . . . . . . . . Explosions 176 | . . . 87 82 . . 7 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 667 | . . . 47 572 . . 48 Shots 11 | . . . 1 9 . . 1 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 542 | . 76 30 171 250 . . 542 Average Temperature 72 | . 54 13 54 50 . . 213 Received Heat Transfer 2091 | . 108 117 315 681 . . 870 Effects 21 | . . . . 3 . . 18 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . . . . 3 Interference 4 | . . . . 3 . . 1 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 13 | . . . 2 11 . . . Heat Transferred 7462 | . 275 585 2163 3588 . . 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Peak Influence 755 | . 147 265 443 755 369 276 257 Initial 369 | . . 61 27 200 369 261 207 Average 333 | . 61 135 167 494 369 266 203 Maximum Alert Level 3 | . . 1 2 3 1 1 1 Low Security (%) 28 | . 100 69 61 . . . 22 Level 1 23 | . . 30 33 10 100 100 77 Level 2 46 | . . . 5 86 . . . Level 3 1 | . . . . 3 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 1 5 10 . 1 . Investigation 3 | . . . 2 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 7 | . 1 1 . 4 . 1 . Assault 1 | . . . . 1 . . . Garrison 4 | . . . 3 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 3 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 9 11 26 43 . 2 18 Peak Tracking Total 11 | . 3 4 7 5 . 1 11 Tactical Retreats 5 | . 1 1 . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Traps Triggered 9 | . . . . 6 . . 3 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Machines Disabled 30 | . 1 . 2 27 . . . Max in Single Turn 13 | . 1 . 2 13 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Machines Accessed 18 | . 2 2 6 7 1 . . Terminals 8 | . 1 2 3 1 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 1 2 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 61 | . 6 8 29 16 2 . . Successful 35 | . 5 4 15 10 1 . . Failed 26 | . 1 4 14 6 1 . . Catastrophic 3 | . . 1 2 . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 1 7 12 . . . . Terminals 28 | . 3 8 13 2 2 . . Fabricators . | . . . . . . . . Repair Stations 13 | . 3 . 7 3 . . . Recycling Units 5 | . . . . 5 . . . Scanalyzers 9 | . . . 5 4 . . . Garrison Access 6 | . . . 4 2 . . . Terminal Hacks 9 | . 2 3 2 1 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Unreport Threat 3 | . . 1 2 . . . . Locate Traps 3 | . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 2 . 5 2 . . . Scan Component 5 | . 1 . 3 1 . . . Repair 4 | . 1 . 2 1 . . . Recycling Unit Hacks 5 | . . . . 5 . . . Process 1 | . . . . 1 . . . Report Inventory 2 | . . . . 2 . . . Retrieve Matter 2 | . . . . 2 . . . Scanalyzer 6 | . . . 4 2 . . . Insert Component 3 | . . . 2 1 . . . Analyze 3 | . . . 2 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 1 1 4 . . . . Terminals 6 | . 1 1 4 . . . . Botnet 5 | . 1 1 3 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 2 6 6 1 . . Full Trace Events 3 | . . . 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . 2 1 . . . Time 160 | . 26 . 90 44 . . . Parts Recycled . | . . . . . . . . Recycled Matter 143 | . . . . 143 . . . Retrieved Matter 288 | . . . . 288 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Turns Passed 4019 | . 331 427 772 2125 7 97 260 Spaces Moved 1902 | 1 162 184 293 1050 3 70 139 Core 67 | . . . . 8 . . 59 Treads 6 | . . . . 6 . . . Legs 23 | 1 5 . . 17 . . . Wheels 1806 | . 157 184 293 1019 3 70 80 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 105 140 135 115 105 105 50 Average Speed 147 | 120 128 163 153 156 105 105 91 Slowest Speed 1750 | 120 200 215 215 1750 105 105 175 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 1 27 24 33 23 . 50 25 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 193 | . . . 13 164 . . 16 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 193 | . . . 13 164 . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Gar Total 2669 | . 234 248 505 1344 7 97 234 Wait 232 | . 29 7 96 64 . 5 31 Move 1895 | . 161 183 292 1049 2 69 139 Hop . | . . . . . . . . Pick Up 97 | . 7 15 20 45 1 8 1 Fast Attach 38 | . 5 4 2 21 . 4 2 Attach 53 | . . 2 7 27 3 . 14 Detach 4 | . . . . 2 . 2 . Swap 38 | . 2 2 9 24 . . 1 Drop 72 | . 5 4 21 30 1 9 2 Fire 215 | . 25 31 58 82 . . 19 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . . . 24 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Repaired Assault Rifle 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x2 676 | -9/Materials | Discovered new exit (range 15) 757 | -9/Materials | Identified exit to Materials 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Utility x2 960 | -8/Materials | Build established: Scavenger-Mutant 960 | -8/Materials | Garrison activated, responded to threat 1232 | -8/Materials | Destroyed 8 combat bots 1366 | -8/Materials | Repaired Sensor Array 1431 | -8/Materials | Repaired Broken Imp. Medium Laser 1468 | -8/Materials | Discovered new exit (range 10) 1529 | -8/Materials | Identified exit to Factory 1531 | -8/Materials | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1809 | -7/Factory | Build established: Scavenger-Skirmisher 1869 | -7/Factory | Lost 3 parts (1n2w) 1934 | -7/Factory | Lost 6 parts (3n2u1w) 2063 | -7/Factory | Repaired Flak Gun 2179 | -7/Factory | Lost 3 parts (2n1u) 2190 | -7/Factory | Build established: Scavenger-Gunner 2331 | -7/Factory | First assault squad dispatched 2510 | -7/Factory | Lost 7 parts (2n2u3w) 3361 | -7/Factory | Build established: Scavenger-Tank 3566 | -7/Factory | Garrison activated, responded to threat 3568 | -7/Factory | Core integrity fell below 50% 3647 | -7/Factory | Discovered new exit (range 8) 3656 | -7/Factory | Entered another Factory area 3656 | -6/Factory | Evolved 2 slots: Propulsion x2 3663 | -6/Factory | Identified exit to DSF 3663 | -6/Factory | Entered DSF 3702 | -6/DSF | Additional patrols routed to DSF 3708 | -6/DSF | Discovered new exit (range 16) 3760 | -6/DSF | Entered Garrison 3965 | -6/Garrison | Lost 17 parts (2p4n4u7w) 3967 | -6/Garrison | Core integrity fell below 50% 4002 | -6/Garrison | Triggered checkpoint 4007 | -6/Garrison | Core integrity fell below 20% 4020 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03975_ G-50 Soldier unfolds itself. 03976_ The unstable cave ceiling collapses. 03978_ Slug penetrates Wall. 03978_ Transmission Jammer destroyed. 03979_ Imp. Deuterium Engine destroyed. 03983_ Penetrated by Slug. 03983_ Com. Wheel destroyed. 03986_ Dropped Adv. Heat Sink. 03987_ Dropped Huge Storage Unit. 03988_ Acquired Com. Matter Pod. 03990_ Penetrated by Slug. 03990_ System Shield destroyed. 04002_ Beams of light sweep through the air. An alarm sounds. 04004_ C-30 ARC bursts open, deploying its payload. 04004_ S-27 Virus unfolds itself. 04005_ Slammed into G-50 Soldier. 04008_ System Shield destroyed. 04014_ Com. Matter Pod destroyed. 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" | | ??????????????????????????????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Recoil Stabilizer | -8/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterDerelictRay Manual? 0 Play Time 00:40:26 Cumulative 200.7 hours Start 2024.05.31 @ 15:14:58 End 2024.05.31 @ 15:52:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 367 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 987dbe3f-8e14-4aa5-82b7-3f26a4a6133c