Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 11:46:37 Player: btmk16 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (5496) 5496 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1291) 1291 TOTAL SCORE: 11117 Bonus ------- High Alert Combat Kills 515 Follower Combat Kills 176 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 54/290 System Corruption 22% Temperature Cool (40) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scanner Makeshift ECM Suite Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Makeshift Shrapnel Gun Heavy Machine Gun > --- INVENTORY (20) --- Light Angular Momentum Engine Wheel VTOL Module Medium Matter Pod (100) High-capacity Matter Pod (200) Makeshift Armor Plating Bomb Factory No. 2 Phasing AFG Field Laser Heavy Plasma Cannon Minigun Magnetic Acceleration Cannon Rocket Launcher Powered Hammer Powered Hammer Makeshift Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Makeshift ECM Suite Makeshift Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Medium Treads Wheel VTOL Module Medium Matter Pod High-capacity Matter Pod Hacking Drone Bay Bomb Factory No. 2 Phasing AFG Field Laser Heavy Plasma Cannon Minigun Magnetic Acceleration Cannon Rocket Launcher Powered Hammer Powered Hammer Makeshift Spear [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 201 | 6 14 10 43 35 14 10 32 17 20 Power 13 | 1 . 2 3 2 1 . 1 . 3 Engine 12 | 1 . 2 3 1 1 . 1 . 3 Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 44 | 2 1 2 17 6 1 1 5 2 7 Treads 34 | 2 . 1 16 6 1 . 2 . 6 Leg 2 | . . . . . . . 1 1 . Wheel 4 | . 1 1 1 . . . . 1 . Hover . | . . . . . . . . . . Flight 4 | . . . . . . 1 2 . 1 Utility 49 | 1 2 1 9 9 3 1 6 12 5 Device 15 | . 1 . 3 1 2 . 1 5 2 Storage 7 | 1 1 . 1 . . . 1 3 . Processor 4 | . . . . 1 . . 2 1 . Hackware 1 | . . . . . . . . 1 . Protection 22 | . . 1 5 7 1 1 2 2 3 Artifact . | . . . . . . . . . . Weapon 95 | 2 11 5 14 18 9 8 20 3 5 Energy Gun 25 | . . 3 4 6 5 1 6 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 23 | 2 7 . 5 5 . . . 1 3 Ballistic Cannon . | . . . . . . . . . . Launcher 34 | . 4 2 4 7 4 3 8 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 10 | . . . . . . 4 5 1 . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . . 3 . Corrupted Parts 5 | . . . . . . . 2 . 3 System Corruption 23 | . . . . . . . 7 . 16 Parts Lost 50 | . 1 1 5 8 5 3 18 . 9 Power 5 | . 1 . 1 . . . 2 . 1 Propulsion 21 | . . 1 1 5 2 1 7 . 4 Utility 14 | . . . 1 2 . 2 5 . 4 Weapon 10 | . . . 2 1 3 . 4 . . Highest Loss Streak 7 | . 1 1 2 5 4 2 7 . 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 92 91 99 97 97 77 53 77 98 Engine 6 | . 12 5 10 6 6 7 5 . 6 Treads 22 | . 24 27 31 35 28 17 4 7 28 Leg 1 | . . . . . . . 3 6 . Device 7 | . 9 1 11 7 14 8 1 6 10 Storage 8 | . 14 14 11 9 7 7 5 6 7 Processor 7 | . . . . 8 7 7 2 21 7 Hackware 1 | . . . . . . . . 6 3 Protection 10 | . . 12 11 9 15 14 11 . 13 Energy Gun 5 | . . 13 10 8 11 . 3 . . Ballistic Gun 7 | . 27 14 9 8 2 . . 6 14 Impact Weapon 1 | . . . . . . 10 4 . . Piercing Weapon 1 | . . . . . . . . 6 . Naked Turns 4 | . . . . . . . 4 . . Heaviest Build 89 | 13 30 31 62 71 74 73 68 53 89 Greatest Support 116 | 40 40 40 63 88 88 67 45 28 116 Greatest Overweight (x) 15 | . 2 2 3 . 1 1 15 5 4 Average Overweight (x) . | . . . . . . . . 2 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 6 10 15 17 20 20 20 15 19 20 Most Carried 20 | 6 8 15 20 20 20 20 20 17 20 Average Carried 15 | 3 7 14 17 18 19 19 14 11 19 Final Capacity 20 | 8 15 15 20 20 20 20 5 20 20 Final Carried 20 | 6 6 15 20 20 18 20 5 15 17 Class Distribution -------------------- 46% | Mutant 29% | Scavenger-Mutant 17% | Derelict-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 4803 | 77 294 391 1042 866 93 338 705 152 845 Remotely . | . . . . . . . . . . Salvage Created 5150 | . 294 224 1924 1155 229 156 646 . 522 Parts 294 | . 27 20 125 42 19 8 26 . 27 Haulers Intercepted 5 | . . . 4 1 . . . . . Recyclers Shooed 4 | . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 5 23 3 30 Prevented 11 | . . . . . . . 2 . 9 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 137 | . 8 5 47 24 7 6 23 . 17 Melee 1 | . . . . . . 1 . . . Guns 69 | . 8 . 29 11 1 . 4 . 16 AOE 66 | . . 5 18 13 6 5 18 . 1 Classes Destroyed 18 | . 4 2 7 2 1 . . . 2 Worker 6 | . . 4 . 1 1 . . . . Builder 7 | . 3 1 1 2 . . . . . Tunneler 3 | . . 3 . . . . . . . Hauler 5 | . . . 4 1 . . . . . Recycler 5 | . . . . 5 . . . . . Mechanic 2 | . . . 2 . . . . . . Operator 1 | . . . 1 . . . . . . Drone 1 | . . . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . . . Swarmer 28 | . 4 3 8 . 1 . 7 . 5 Saboteur 1 | . . . . . . . . . 1 Grunt 74 | . 4 2 26 17 1 5 11 . 8 Brawler 5 | . . . 1 1 . . 2 . 1 Duelist 4 | . . . 1 . 1 . 1 . 1 Protector 2 | . . . 1 . . . 1 . . Sentry 15 | . . . 10 4 . . 1 . . Hunter 2 | . . . . 2 . . . . . Programmer 5 | . . . . . 4 1 . . . Best Kill Streak 9 | . 5 4 9 7 3 3 5 . 5 Combat Bots Only 9 | . 4 3 9 4 3 3 5 . 5 Max Kills in Single Turn 7 | . 1 2 7 4 2 2 3 . 2 Gunslinging . | . . . . . . . . . . Exploded 7 | . . 2 7 3 2 2 3 . 1 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 8919 | . 407 152 1498 1788 855 481 1738 . 2000 Core 1130 | . 42 19 121 236 100 51 385 . 176 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 498 | . . . 118 . . . . 380 . Core Remaining (%) 75 | 100 . 75 69 57 . . . . . Volleys Fired 419 | . 42 33 132 73 36 18 40 . 45 Largest 2 | . 2 1 2 2 2 1 2 . 2 Hottest 135 | . 40 56 112 84 135 55 110 . 54 Shots Fired 684 | . 79 33 255 125 40 19 52 1 80 Gun 569 | . 74 27 230 100 26 8 29 1 74 Cannon . | . . . . . . . . . . Launcher 115 | . 5 6 25 25 14 11 23 . 6 Special . | . . . . . . . . . . Kinetic 313 | . 74 . 114 50 . . . 1 74 Thermal 189 | . . 27 116 36 10 . . . . Explosive 115 | . 5 6 25 25 14 11 23 . 6 Electromagnetic 67 | . . . . 14 16 8 29 . . Robot Hit Streak 27 | . 8 5 27 12 17 6 9 . 13 Robot Miss Streak 7 | . 5 3 4 3 6 3 3 . 7 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 7 | . 2 . 3 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . Shots Hit Robots 458 | . 46 19 171 85 26 17 33 . 61 Core Hits 329 | . 21 14 86 64 23 15 55 . 51 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 18 | . . 1 12 4 . . . . 1 Burn 13 | . . 1 11 1 . . . . . Destroy 4 | . . . 1 2 . . . . 1 Corrupt 1 | . . . . 1 . . . . . Melee Attacks 14 | . . . . . . 11 2 1 . Impact 13 | . . . . . . 11 2 . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . 1 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 14326 | . 561 551 3737 3423 809 1159 2568 . 1518 Guns 6566 | . 561 262 2487 1280 262 54 450 . 1210 Cannons . | . . . . . . . . . . Explosions 7589 | . . 289 1250 2143 547 934 2118 . 308 Melee 171 | . . . . . . 171 . . . Ramming . | . . . . . . . . . . Kinetic 3502 | . 561 . 1078 653 . . . . 1210 Thermal 2477 | . . 262 1409 426 196 74 110 . . Explosive 7405 | . . 289 1250 2143 547 860 2008 . 308 Electromagnetic 771 | . . . . 201 66 54 450 . . Impact 171 | . . . . . . 171 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . 2 4 9 20 20 22 Average Corruption 11 | . . . . 2 1 7 17 20 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 168 | . . . . 1 5 39 53 10 60 Message Errors 31 | . . . . . . 12 4 2 13 Matter Fused 40 | . . . . 1 1 8 16 1 13 Heat Flow Errors 19 | . . . . . 1 4 7 . 7 Energy Discharges 15 | . . . . . 1 . 6 2 6 Parts Rejected 2 | . . . . . . . 2 . . Parts Fused 4 | . . . . . . 1 2 1 . Data Loss (minor) 32 | . . . . . . 11 7 2 12 Data Loss (major) 7 | . . . . . . 2 3 1 1 Misfires 5 | . . . . . 1 1 2 1 . Alerts 7 | . . . . . 1 . 3 . 3 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 164 | . . 5 . 33 21 51 54 . . Projectiles . | . . . . . . . . . . Explosions 161 | . . 5 . 33 21 48 54 . . Melee 3 | . . . . . . 3 . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 625 | . . 50 57 42 163 82 231 . . Shots 22 | . . 2 3 2 4 2 9 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 394 | . 6 120 141 105 288 254 394 . 252 Average Temperature 71 | . 5 32 24 33 132 76 134 . 85 Received Heat Transfer 2667 | . 54 27 522 882 36 117 513 . 516 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 4 | . . . . 1 . . 3 . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . . 10 1 1 . . . . Heat Transferred 6149 | . . 740 3885 999 375 50 100 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 857 | . 169 150 857 697 319 . . . . Initial 362 | . . 60 5 362 264 . . . . Average 235 | . 90 64 289 463 169 . . . . Maximum Alert Level 3 | . . . 3 2 1 . . . . Low Security (%) 61 | 100 100 100 60 . 67 . . . . Level 1 17 | . . . 7 46 32 . . . . Level 2 17 | . . . 22 53 . . . . . Level 3 3 | . . . 10 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 . 6 3 5 . 1 . 1 Investigation 4 | . 1 . 2 1 . . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 7 | . 2 . 2 2 1 . . . . Assault 4 | . . . 2 . . . 1 . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 11 | . 3 . 6 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 201 | . 16 7 64 33 9 10 23 . 39 Peak Tracking Total 10 | . 5 3 10 5 3 4 7 . 8 Tactical Retreats 16 | . 3 . 2 2 . 2 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 11 | . 4 . 1 2 3 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 12 | . . 1 6 4 . . 1 . . Max in Single Turn 2 | . . 1 2 1 . . 1 . . Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 20 | . 1 . 8 5 5 . 1 . . Terminals 14 | . 1 . 7 4 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . Total Hacks 43 | . 2 . 21 11 8 . 1 . . Successful 21 | . . . 10 6 4 . 1 . . Failed 22 | . 2 . 11 5 4 . . . . Catastrophic 6 | . . . 2 2 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . . . 13 8 2 . . . . Terminals 34 | . 2 . 19 10 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 3 . . . . Terminal Hacks 12 | . . . 7 4 . . 1 . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . . 1 2 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . Scan Component 2 | . . . 1 . 1 . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 4 | . . . 1 1 2 . . . . Terminals 4 | . . . 1 1 2 . . . . Track 2 | . . . 1 . 1 . . . . Botnet 2 | . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . 7 4 4 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . . 1 1 4 . Largest Group 4 | . . . . . . 1 1 4 4 Highest-Rated Group 156 | . . . . . . 16 30 156 156 Highest-Rated Ally 41 | . . . . . . 16 30 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . . 1 1 . 31 Total Damage 1057 | . . . . . . 39 42 . 976 Kills 8 | . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 2 2 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 12609 | 69 534 1263 2204 1193 1225 1459 1222 2122 1318 Spaces Moved 6531 | 37 221 698 1028 584 732 634 759 1153 685 Core 260 | 4 . . . . . . 94 162 . Treads 4918 | 33 167 678 948 584 732 634 231 264 647 Legs 213 | . . . . . . . . 213 . Wheels 706 | . 54 20 80 . . . . 514 38 Hover . | . . . . . . . . . . Flight 434 | . . . . . . . 434 . . Fastest Speed 35 | 50 110 110 110 145 145 150 35 50 140 Average Speed 162 | 148 148 158 158 150 153 216 135 173 160 Slowest Speed 920 | 160 240 160 240 160 230 232 920 280 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 4 37 99 78 57 22 70 59 90 58 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . 1 1 . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 12 | . . 1 . . . 3 1 4 3 Spaces Dug 51 | . 13 . . . . 3 35 . . Terrain Destroyed 684 | . 35 40 143 134 65 57 184 . 26 Melee 4 | . . . . . . 3 1 . . Projectile 2 | . . . . 2 . . . . . AOE 678 | . 35 40 143 132 65 54 183 . 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total 7832 | 48 349 818 1387 772 793 686 890 1267 822 Wait 482 | . 64 67 126 56 5 . 27 82 55 Move 6522 | 36 220 697 1027 583 731 633 758 1152 685 Hop . | . . . . . . . . . . Pick Up 82 | 6 4 9 21 14 3 2 6 11 6 Fast Attach 45 | 6 2 2 6 . 1 3 11 7 7 Attach 47 | . 2 1 6 10 5 2 12 3 6 Detach 17 | . . 1 . . 1 2 5 3 5 Swap 109 | . 10 7 31 25 8 5 9 7 7 Drop 73 | . 5 1 38 11 3 1 7 1 6 Fire 419 | . 42 33 132 73 36 18 40 . 45 Melee 13 | . . . . . . 10 2 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 23 | . . . . . . 10 13 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 348 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 10) 604 | -10/Materials | Entered Mines 610 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1021 | -10/Mines | Learned location of Storage (-7) 1028 | -10/Mines | Discovered new exit (range 9) 1147 | -10/Mines | Found a hidden stash of uninstalled traps 1170 | -10/Mines | Discovered new exit (range 9) 1867 | -10/Mines | Entered Materials 1867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2160 | -9/Materials | Discovered new exit (range 16) 2183 | -9/Materials | Build established: Scavenger-Mutant 2949 | -9/Materials | Discovered new exit (range 7) 3092 | -9/Materials | Repaired Lgt. Treads 3621 | -9/Materials | Discovered new exit (range 10) 3867 | -9/Materials | First assault squad dispatched 3988 | -9/Materials | Destroyed 9 combat bots 4071 | -9/Materials | Entered another Materials area 4071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4608 | -8/Materials | Lost 5 parts (4n1u) 4842 | -8/Materials | Build established: Mutant 4998 | -8/Materials | Discovered new exit (range 4) 5262 | -8/Materials | Identified exit to Factory 5264 | -8/Materials | Entered Factory 5264 | -7/Factory | Evolved 2 slots: Utility x2 5581 | -7/Factory | Build established: Skirmisher 5595 | -7/Factory | Discovered new exit (range 14) 5623 | -7/Factory | Identified exit to Factory 5994 | -7/Factory | Discovered new exit (range 9) 6006 | -7/Factory | Identified exit to Lower Caves 6172 | -7/Factory | Build established: Mutant 6352 | -7/Factory | Lost 4 parts (2n2w) 6489 | -7/Factory | Entered Lower Caves 6514 | -7/Lower Caves | Learned location of 1 exit from Factory 6584 | -7/Lower Caves | Learned location of Zion (-7) 7351 | -7/Lower Caves | Spotted B-75 Beast 7510 | -7/Lower Caves | Discovered new exit (range 15) 7545 | -7/Lower Caves | Identified exit to Lower Caves 7948 | -7/Lower Caves | Entered another Lower Caves area 8048 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8078 | -7/Lower Caves | System corruption reached 10% 8082 | -7/Lower Caves | Core integrity fell below 50% 8122 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 8834 | -7/Lower Caves | Lost 5 parts (3n2w) 8875 | -7/Lower Caves | Learned 8 Factory zone layouts 8978 | -7/Lower Caves | Lost 3 parts (1p2u) 9040 | -7/Lower Caves | Discovered new exit (range 14) 9170 | -7/Lower Caves | Entered Zion 9205 | -7/Zion | Visited the Megawrench Repair Shop 9229 | -7/Zion | Discovered new exit (range 14) 9488 | -7/Zion | System corruption cleaned by Quarantine Array 9557 | -7/Zion | Build established: Derelict-Mutant 9795 | -7/Zion | Learned Factory terminal intel 9913 | -7/Zion | Given the Hacking Drone Bay 9913 | -7/Zion | Found Prototype Device 10124 | -7/Zion | Found Prototype Device 10571 | -7/Zion | Discovered new exit (range 16) 10571 | -7/Zion | Learned Factory stockpile data 10575 | -7/Zion | Received a hallucinogenic algorithm 10610 | -7/Zion | Found Prototype Device 10881 | -7/Zion | Imprinted 10883 | -7/Zion | Declared Zion's savior 11104 | -7/Zion | Identified Phasing AFG 11105 | -7/Zion | Identified Hacking Drone Bay 11114 | -7/Zion | Identified Bomb Factory No. 2 11149 | -7/Zion | Megawrench repaired 6 parts 11292 | -7/Zion | Entered Proximity Caves 11292 | -6/Proximity Caves | Accompanied by 4 allies 11294 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11326 | -6/Proximity Caves | Spotted B-75 Beast 11354 | -6/Proximity Caves | Allies destroyed B-75 Beast 11407 | -6/Proximity Caves | Learned 12 Factory zone layouts 11452 | -6/Proximity Caves | Spotter reported a threat 11462 | -6/Proximity Caves | Learned location of 1 exit from Factory 11563 | -6/Proximity Caves | Spotter reported a threat 11662 | -6/Proximity Caves | Build established: Scavenger-Mutant 11973 | -6/Proximity Caves | Core integrity fell below 20% 11982 | -6/Proximity Caves | Spotter reported a threat 12565 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12610 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12593_ B-48 Gladiator unfolds itself. 12595_ Slug penetrates G-67 Veteran. 12597_ System corrupted: IFF burst signal emitted. 12597_ G-50 Soldier destroyed. 12597_ Hrd. Heavy Armor Plating destroyed. 12599_ Carbon-fiber Leg fries itself beyond repair. 12599_ Imp. Melee Analysis Suite fries itself beyond repair. 12599_ Critical hit (Smash). 12599_ Arm. Treads destroyed. 12599_ System corrupted by crushing effect (+5). 12600_ Imp. Light Armor Plating fries itself beyond repair. 12600_ Slug penetrates Wall. 12601_ Critical hit (Burn: +37). 12602_ E-15 Imp destroyed. 12603_ Penetrated by Slug. 12605_ Mace fries itself beyond repair. 12606_ Slug penetrates Wall. 12607_ Segregator fries itself beyond repair. 12607_ B-48 Gladiator suffers critical hit (Burn). 12609_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #### #???????????????????????????????????????????? | | ####? ??????????????????????????????????????????? | | #### ??????????????????????????????????????????? | | ######?#?????????????????????????????????????????? | | ######## ????????????????????????????????????????? | | ### ?????????????????????????????????????????? | | ## ?? ?????????????????????????????????????? | | ### ???????????????????????????????????????? | | ########?? ?? ???????????? ??????????????????????? | | ###?####????????????????"??? ????????????????????? | | ###########?? ???? ? " ???##????????????????? | | ###### ###?#? ???""" #??#?????????????????? | | ##### #??### "" "" ?#####???????????????? | | ## ##?### "" ?? ###?#?? ?????????????? | | ###### "" ##?#??#?# ???????????? | | ##?#?#? "" #??#?????? ??????????? | | #####?## "" ? ####??#?# #??????????? | | #######? 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