Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 19:03:21 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (435) 435 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2410 Bonus ------- None Cogmind --------- Core Integrity 268/550 Matter 293/300 Energy 63/300 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Compact Battery Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Compact Battery Visual Processing Unit Sensor Array Signal Interpreter ECM Suite Shield Generator > --- WEAPON ----------- Battle Cannon Datajack > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Signal Interpreter [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Signal Interpreter Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Weapon Battle Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 26 | 6 5 8 3 4 Power 5 | 1 . 2 . 2 Engine 5 | 1 . 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 2 2 . . Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 2 2 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 2 2 2 Device 4 | . 1 1 1 1 Storage 2 | 1 . . . 1 Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 1 2 1 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 1 4 . 10 Power 4 | . . 1 . 3 Propulsion 5 | . 1 2 . 2 Utility 4 | . . 1 . 3 Weapon 2 | . . . . 2 Highest Loss Streak 10 | . 1 2 . 10 To Critical Strikes . | . . . . . Average Backups 3 | 2 4 2 3 3 Power 1 | 1 1 1 1 1 Propulsion . | . . . . . Utility 1 | . 1 1 1 1 Weapon . | . 1 . . . Tool/Special . | . . . . . Unused Backups 4 | . . 1 1 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 97 94 92 84 Engine 12 | . 14 14 11 7 Wheel 23 | . 27 24 22 15 Device 15 | . 12 13 17 21 Processor 16 | . 12 13 19 18 Energy Gun 2 | . 10 . . . Ballistic Gun 8 | . 17 14 2 . Ballistic Cannon 8 | . . 13 11 6 Special Melee Weapon 4 | . . . 8 6 Peak Build Rating 16 | 6 10 11 12 16 Average Rating 10 | 4 9 9 11 13 On Entrance 7 | . 6 10 9 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 13 | 11 11 9 10 13 Greatest Support 26 | 26 26 20 20 20 Greatest Overweight (x) 2 | . . 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 5 5 5 5 4 Average Carried 3 | 2 4 2 3 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 4 4 2 5 2 Class Distribution -------------------- 53% | Mutant 30% | Scavenger-Assassin 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Assassin | -9/Materials Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 682 | 264 70 177 166 5 Remotely . | . . . . . Salvage Created 674 | 109 231 184 150 . Parts 57 | 3 16 27 11 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 18 | . 8 8 2 . Guns 10 | . 8 2 . . Cannons 8 | . . 6 2 . Classes Destroyed 8 | 2 2 1 3 . Worker 1 | . . . 1 . Builder 1 | . . 1 . . Tunneler 3 | 1 . 2 . . Recycler 2 | 1 . 1 . . Watcher 2 | . . . 2 . Swarmer 13 | . 5 8 . . Grunt 4 | . 3 . 1 . Sentry 1 | . . . 1 . Best Kill Streak 6 | 2 3 6 2 . Combat Bots Only 3 | . 3 3 1 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 198 | . 51 62 9 76 Missed 47 | . 18 17 2 10 Hits 151 | . 33 45 7 66 Projectile 151 | . 33 45 7 66 Critical Strikes 2 | . 2 . . . Damage Taken 1328 | . 279 362 68 619 Core 496 | . 72 132 10 282 Absorbed by Shields 89 | . . . 25 64 Core Remaining (%) 71 | 100 . 18 97 . Volleys Fired 71 | 4 24 36 6 1 Largest 2 | 2 2 2 2 1 Hottest 60 | 60 60 53 53 33 Shots Fired 140 | 8 48 72 11 1 Gun 97 | 8 48 36 5 . Cannon 43 | . . 36 6 1 Launcher . | . . . . . Special . | . . . . . Kinetic 115 | 4 27 72 11 1 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 25 | 4 21 . . . Robot Hit Streak 17 | 3 9 6 16 17 Robot Miss Streak 7 | 1 3 7 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 89 | 5 32 30 20 2 Core Hits 40 | 3 13 17 7 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Blast 1 | . . 1 . . Melee Attacks 13 | . . . 11 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 9 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1044 | 63 313 499 133 36 Guns 522 | 63 313 106 40 . Cannons 512 | . . 393 93 26 Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 812 | 9 145 499 133 26 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 222 | 54 168 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . 5 . . Projectiles 5 | . . 5 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . 9 . . Impact . | . . . . . Kinetic 8 | . . 8 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 5 | . . . . 5 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 79 | 20 79 24 18 . Average Temperature 18 | 15 32 10 7 . Received Heat Transfer 130 | . 39 . 22 69 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 157 | 5 155 157 48 20 Initial 55 | . . 55 15 20 Average 37 | 1 60 97 5 6 Influence Increases 686 | 10 265 247 164 . Destroy 0b10 Robot/C 360 | . 160 160 40 . Destroy 0b10 Robot/NC 45 | 10 . 20 15 . Destroy Leader 74 | . 30 30 14 . Successful Hack 5 | . . . 5 . Disable Machine 60 | . 15 30 15 . Destroy Structure 7 | . . 7 . . Lose Combat Pursuer 135 | . 60 . 75 . Influence Decreases 686 | 10 122 350 156 48 Entered New Map 141 | . . 88 25 28 Time Decay 495 | 10 112 222 131 20 Lost Part 50 | . 10 40 . . Squads Dispatched 3 | . 1 . 1 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 17 9 13 6 Peak Tracking Total 5 | . 4 3 4 5 Tactical Retreats 8 | . 4 . 3 1 ECM-based Alert Blocks 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 2 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . . . 4 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 14 | . . . 14 . Successful 10 | . . . 10 . Failed 4 | . . . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 6 | . . . 6 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Locate Traps 2 | . . . 2 . Reprogram Traps 1 | . . . 1 . Investigation Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 7 | . . . 7 . Non-combat 7 | . . . 7 . Combat . | . . . . . Robot Hacks Applied 8 | . . . 8 . parse_system 2 | . . . 2 . no_distress 6 | . . . 6 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1551 | . 420 201 848 82 Optics 930 | . . . 848 82 Sensors 649 | . . . 573 76 Terrain 621 | . 420 201 . . ECM 80 | . . . . 80 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2113 | 63 465 460 1031 94 Spaces Moved 2222 | 46 429 424 1253 70 Core 13 | 11 . 2 . . Treads . | . . . . . Legs . | . . . . . Wheels 2209 | 35 429 422 1253 70 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 70 70 Average Speed 76 | 80 81 80 73 70 Slowest Speed 150 | 90 90 150 80 70 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 81 77 57 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . 7 . . Melee . | . . . . . Projectile 7 | . . 7 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2499 | 64 501 480 1342 112 Wait 130 | . 36 1 61 32 Move 2218 | 45 428 423 1252 70 Hop . | . . . . . Pick Up 29 | 9 5 7 7 1 Fast Attach 1 | 1 . . . . Attach 24 | 5 5 8 2 4 Detach . | . . . . . Swap 1 | . . . 1 . Drop 10 | . 3 5 2 . Fire 71 | 4 24 36 6 1 Melee 13 | . . . 11 2 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 8) 250 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Discovered new exit (range 14) 529 | -10/Materials | Entered Mines 548 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 666 | -10/Mines | Core integrity fell below 50% 743 | -10/Mines | Core integrity fell below 20% 928 | -10/Mines | Discovered new exit (range 6) 934 | -10/Mines | Identified exit to Materials 989 | -10/Mines | Entered Materials 989 | -9/Materials | Evolved 2 slots: Utility x2 1419 | -9/Materials | Discovered new exit (range 17) 1751 | -9/Materials | Build established: Scavenger-Assassin 2018 | -9/Materials | Identified exit to Materials 2020 | -9/Materials | Entered another Materials area 2020 | -8/Materials | Evolved 2 slots: Utility x2 2114 | -8/Materials | Core integrity fell below 50% 2114 | -8/Materials | Self-destructed Last Messages --------------- SECURING TERMINAL." [Achievement: Ghost 'Em] 02023_ T-07 Excavator is excavating. 02025_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 02032_ Acquired Adv. Targeting Computer. 02081_ Lgt. Ion Engine destroyed. 02084_ Battle Cannon destroyed. 02084_ Jacked Y-45 Defender... 02087_ Datajack+ destroyed. 02091_ Acquired 2 matter. 02096_ Slammed into S-10 Pest. 02096_ Sensor Array destroyed. 02098_ Slammed into Y-45 Defender. 02098_ Shield Generator destroyed. 02099_ Wheel+ destroyed. 02101_ ECM Suite destroyed. 02106_ Acquired 3 matter. 02107_ Lgt. Ion Engine destroyed. 02113_ Imp. Ion Engine destroyed. 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