Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 23:24:04

Player: art-hropod

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (76)      380
Value Destroyed (1798)     1798
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 9208

 Bonus
-------
High Alert Combat Kills    50

 Cogmind 
---------
Core Integrity             0/1600
Matter                     229/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
           Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Particle Reactor
     Micro Antimatter Reactor
  Advanced Sensor Array
           Focal Shield
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Antimatter Reactor
>          --- PROPULSION -------
           Centrium Leg
           Antigrav System
  Improved Linear Gravjet
    Cooled Linear Gravjet
  Improved VTOL Module
           Q-thruster
           Q-thruster
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Transmission Jammer
  Advanced ECM Suite
           Point Defense Array
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
           Dispersion Rifle
           Mass Driver
>          --- INVENTORY --------
  Improved Ion Engine
     Light Particle Reactor
     Micro Antimatter Reactor
     Heavy Shock Bomb Launcher
           Scythe
[Rating: 145]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Improved System Shield
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Shock Bomb Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   2   .   1   1   .   .   .   1   1   1   1   
  Utility                  9    | .   .   .   2   .   1   2   .   .   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             147  | 6   15  20  25  19  7   24  .   .   3   2   4   22  
  Power                    19   | 1   2   2   3   4   1   2   .   .   .   .   1   3   
    Engine                 11   | 1   2   2   2   3   .   .   .   .   .   .   .   1   
    Core                   6    | .   .   .   1   1   1   2   .   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               50   | 2   4   11  8   7   3   4   .   .   1   2   1   7   
    Treads                 5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   4   6   7   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 22   | .   .   .   1   7   3   4   .   .   1   2   1   3   
  Utility                  36   | 1   6   2   5   2   1   10  .   .   1   .   1   7   
    Device                 17   | .   2   1   3   1   .   4   .   .   .   .   .   6   
    Storage                6    | 1   3   1   .   .   .   .   .   .   1   .   .   .   
    Processor              6    | .   1   .   2   1   1   .   .   .   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   6   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   5   9   6   2   8   .   .   1   .   1   5   
    Energy Gun             8    | 1   1   .   1   .   .   3   .   .   .   .   .   2   
    Energy Cannon          18   | .   .   5   4   5   1   2   .   .   1   .   .   .   
    Ballistic Gun          7    | 1   2   .   2   .   1   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               7    | .   .   .   2   1   .   2   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   1   .   .   .   .   .   .   .   1   
Parts Lost                 65   | .   4   8   8   .   1   12  .   1   .   6   .   25  
  Power                    9    | .   1   1   1   .   .   1   .   .   .   2   .   3   
  Propulsion               29   | .   1   5   3   .   1   5   .   1   .   2   .   11  
  Utility                  16   | .   .   1   1   .   .   4   .   .   .   2   .   8   
  Weapon                   11   | .   2   1   3   .   .   2   .   .   .   .   .   3   
  Highest Loss Streak      21   | .   2   7   8   .   1   8   .   1   .   6   .   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   88  93  90  86  93  87  82  82  72  63  50  72  
  Engine                   5    | .   10  11  7   10  1   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   3   11  10  11  11  10  9   4   2   
  Treads                   3    | .   .   27  .   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   27  11  34  1   .   .   .   .   .   .   .   3   
  Flight                   12   | .   .   .   .   32  39  27  23  23  15  16  13  13  
  Device                   10   | .   3   8   14  16  20  17  5   5   5   4   .   12  
  Storage                  6    | .   14  11  9   .   .   .   .   .   4   .   .   .   
  Processor                6    | .   6   1   8   12  10  6   5   5   5   4   4   5   
  Hackware                 7    | .   .   .   .   .   .   14  29  29  26  23  19  18  
  Energy Gun               2    | .   5   1   .   .   .   1   .   .   .   .   .   2   
  Energy Cannon            5    | .   .   19  11  7   6   1   5   5   5   4   4   .   
  Ballistic Gun            5    | .   19  1   3   .   2   3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 14  19  33  29  27  24  29  22  22  23  22  17  44  
  Greatest Support         89   | 20  20  89  52  48  30  31  27  27  23  47  37  58  
  Greatest Overweight (x)  3    | .   1   2   1   1   .   1   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   9   10  10  5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   10  10  10  10  5   5   5   5   5   5   5   5   
  Average Carried          6    | 3   8   9   9   5   4   4   4   5   4   4   3   4   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   10  10  10  5   5   4   5   5   4   4   5   5   

 Class Distribution 
--------------------
 32% | Mutant
 25% | Hacker-Sprinter
 17% | Scavenger-Mutant
 12% | Hacker-Mutant
 10% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Matter Collected           1878 | 245 327 141 378 52  12  239 278 .   .   .   .   206 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2593 | .   590 529 796 83  12  317 .   .   .   .   11  255 
  Parts                    163  | .   34  28  56  8   2   20  .   .   .   .   2   13  
Haulers Intercepted        9    | .   2   3   3   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   2   .   2   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Combat Hostiles Destroyed  41   | .   13  6   9   4   .   7   .   .   .   .   .   2   
  Guns                     15   | .   13  .   2   .   .   .   .   .   .   .   .   .   
  Cannons                  16   | .   .   6   5   .   .   3   .   .   .   .   .   2   
  AOE                      10   | .   .   .   2   4   .   4   .   .   .   .   .   .   
Classes Destroyed          11   | .   6   2   3   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   1   1   .   .   6   .   .   .   .   .   .   
  Hauler                   9    | .   2   3   3   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   1   3   .   .   .   .   .   .   .   .   1   
  Operator                 7    | .   2   .   2   1   1   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   2   .   .   .   .   .   .   .   .   2   
  Swarmer                  19   | .   6   .   .   4   .   7   .   .   .   .   .   2   
  Grunt                    15   | .   7   5   3   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   6   7   10  4   1   6   .   .   .   .   1   2   
  Combat Bots Only         7    | .   6   6   7   4   .   4   .   .   .   .   .   1   
Max Kills in Single Turn   3    | .   1   1   2   2   1   3   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   2   .   3   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Damage Taken               8426 | .    664  1144 1104 45   149  1035 144  35   199  254  62   3591 
  Core                     2785 | .    124  162  253  14   40   221  107  .    118  92   33   1621 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  50   59   54   98   95   .    .    67   89   92   97   .    
Volleys Fired              230  | .    75   22   49   12   17   29   .    .    .    4    1    21   
  Largest                  2    | .    2    2    2    2    2    2    .    .    .    1    1    2    
  Hottest                  145  | .    70   136  136  128  93   90   .    .    .    90   90   145  
Shots Fired                373  | .    137  39   86   13   23   33   1    .    .    4    1    36   
  Gun                      196  | .    137  .    25   .    6    10   .    .    .    .    .    18   
  Cannon                   166  | .    .    39   57   10   17   21   1    .    .    4    1    16   
  Launcher                 11   | .    .    .    4    3    .    2    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  164  | .    111  .    22   .    6    9    .    .    .    .    .    16   
  Thermal                  185  | .    26   39   60   10   17   9    1    .    .    4    1    18   
  Explosive                7    | .    .    .    4    3    .    .    .    .    .    .    .    .    
  Electromagnetic          17   | .    .    .    .    .    .    15   .    .    .    .    .    2    
  Robot Hit Streak         12   | .    12   8    7    6    4    9    .    .    .    1    .    3    
  Robot Miss Streak        8    | .    4    2    6    1    4    8    .    .    .    1    .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    5    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           200  | .    85   24   40   9    14   16   .    .    .    1    2    9    
  Core Hits                121  | .    35   11   36   9    5    16   .    .    .    .    1    8    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4980 | .    867  559  1265 566  286  862  .    .    .    35   122  418  
  Guns                     1430 | .    867  .    257  .    61   110  .    .    .    .    .    135  
  Cannons                  2185 | .    .    559  627  171  225  374  .    .    .    35   .    194  
  Explosions               1243 | .    .    .    381  395  .    378  .    .    .    .    .    89   
  Melee                    122  | .    .    .    .    .    .    .    .    .    .    .    122  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1219 | .    613  .    241  .    61   110  .    .    .    .    .    194  
  Thermal                  2358 | .    254  559  643  171  225  336  .    .    .    35   .    135  
  Explosive                776  | .    .    .    381  395  .    .    .    .    .    .    .    .    
  Electromagnetic          505  | .    .    .    .    .    .    416  .    .    .    .    .    89   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 122  | .    .    .    .    .    .    .    .    .    .    .    122  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    5    .    .    2    9    9    9    .    .    .    5    
  Average Corruption       6    | .    .    5    .    .    2    8    9    9    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    11   .    .    1    10   9    .    .    .    .    1    
    Message Errors         7    | .    .    3    .    .    .    4    .    .    .    .    .    .    
    Matter Fused           7    | .    .    2    .    .    .    2    3    .    .    .    .    .    
    Heat Flow Errors       7    | .    .    3    .    .    .    2    1    .    .    .    .    1    
    Energy Discharges      4    | .    .    1    .    .    1    .    2    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    1    .    .    .    1    2    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            190  | .    .    .    4    1    12   97   .    .    .    .    50   26   
  Projectiles              21   | .    .    .    .    1    12   8    .    .    .    .    .    .    
  Explosions               119  | .    .    .    4    .    .    89   .    .    .    .    .    26   
  Melee                    50   | .    .    .    .    .    .    .    .    .    .    .    50   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      186  | .    .    .    .    .    .    186  .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428  | .    262  359  367  21   89   428  257  .    .    46   20   202  
  Average Temperature      91   | .    75   141  110  6    55   125  93   .    .    22   15   66   
  Received Heat Transfer   1665 | .    300  513  495  9    33   126  99   9    .    .    9    72   
  Effects                  6    | .    1    1    .    .    .    4    .    .    .    .    .    .    
    Energy Bleed           2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    1    4    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4074 | .    779  925  1147 296  407  298  .    .    .    37   .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Peak Influence             744  | .   201 136 423 361 516 744 .   .   359 261 170 321 
  Initial                  299  | .   .   9   57  109 176 252 .   .   299 195 117 101 
  Average                  207  | .   70  94  231 286 328 460 .   .   303 215 154 214 
Maximum Alert Level        3    | .   1   .   2   1   2   3   .   .   1   1   .   1   
  Low Security (%)         59   | 100 98  100 47  27  32  .   .   .   .   21  100 48  
  Level 1                  27   | .   1   .   51  72  28  25  .   .   100 78  .   51  
  Level 2                  12   | .   .   .   1   .   39  72  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   1   1   3   1   .   .   1   .   1   4   
  Investigation            5    | .   1   .   .   1   1   1   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   2   .   1   .   1   .   .   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Distress Signals           2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
Communications Jammed      7    | .   .   .   .   .   .   6   .   .   .   .   .   1   
  Distress Signals         7    | .   .   .   .   .   .   6   .   .   .   .   .   1   
Times Spotted              192  | .   18  11  18  6   18  32  15  9   14  7   9   35  
  Peak Tracking Total      16   | .   6   6   8   4   14  15  12  9   13  5   6   16  
  Tactical Retreats        26   | .   .   1   .   1   3   8   5   .   1   1   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Traps Triggered            11   | .   .   1   1   3   1   3   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Machines Disabled          13   | .   .   .   5   1   1   4   .   .   .   .   1   1   
  Max in Single Turn       3    | .   .   .   1   1   1   3   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Machines Accessed          19   | .   2   .   2   3   1   3   .   .   2   2   3   1   
  Terminals                15   | .   2   .   1   2   1   2   .   .   1   2   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   .   1   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   6   .   5   8   2   6   .   .   6   2   4   1   
  Successful               17   | .   3   .   3   3   .   2   .   .   4   1   1   .   
  Failed                   23   | .   3   .   2   5   2   4   .   .   2   1   3   1   
    Catastrophic           5    | .   .   .   .   1   .   2   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   6   .   3   4   2   4   .   .   2   2   4   1   
  Terminals                28   | .   6   .   3   4   2   4   .   .   2   2   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   4   .   2   .   .   4   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   1   .   2   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   .   1   .   1   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   2   2   .   .   .   .   1   .   .   .   
  Terminals                8    | .   3   .   2   2   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   1   1   .   .   .   .   1   .   .   .   
    Operators              3    | .   1   .   1   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   .   3   1   2   .   .   1   1   2   1   
  Full Trace Events        4    | .   1   .   .   1   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Turns Passed               3589 | 78   865  397  484  239  171  481  260  5    81   75   95   358  
Spaces Moved               5415 | 58   505  203  251  537  474  1137 959  17   252  205  221  596  
  Core                     88   | 13   .    .    .    .    .    .    .    .    .    .    .    75   
  Treads                   147  | .    .    147  .    .    .    .    .    .    .    .    .    .    
  Legs                     872  | 45   505  56   251  7    .    .    .    .    .    .    .    8    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Flight                   4299 | .    .    .    .    530  474  1137 959  17   252  205  221  504  
  Fastest Speed            20   | 50   120  120  112  23   20   21   27   27   30   27   31   31   
  Average Speed            46   | 104  120  141  117  25   21   24   27   27   30   29   33   43   
  Slowest Speed            260  | 120  190  260  190  120  23   99   27   30   30   34   34   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            32   | .    .    .    .    1    4    18   1    .    2    2    .    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    64   21   25   19   19   38   89   5    9    10   10   21   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          137  | .    .    5    25   23   .    63   1    .    .    3    .    17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    5    2    .    .    5    1    .    .    3    .    6    
  AOE                      115  | .    .    .    23   23   .    58   .    .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Total                      6096 | 75   640  274  353  628  514  1285 958  16   255  212  233  653  
  Wait                     116  | .    17   2    5    .    12   77   .    .    .    .    .    3    
  Move                     5342 | 57   504  202  250  534  465  1103 956  16   247  200  220  588  
  Hop                      29   | .    .    .    .    1    4    15   1    .    2    2    .    4    
  Pick Up                  97   | 12   17   15   12   6    5    8    1    .    1    3    4    13   
  Fast Attach              42   | .    3    7    8    6    3    9    .    .    .    .    1    5    
  Attach                   82   | 6    7    11   9    13   4    10   .    .    3    2    3    14   
  Detach                   10   | .    .    .    .    6    .    2    .    .    1    .    .    1    
  Swap                     23   | .    5    2    8    .    .    5    .    .    .    .    .    3    
  Drop                     67   | .    12   13   12   14   4    9    .    .    1    1    .    1    
  Fire                     230  | .    75   22   49   12   17   29   .    .    .    4    1    21   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    36   .    18   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res x3 / [*Tes])
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location       | Event
    8 | -11/Junkyard   | Discovered new exit (range 15)
   79 | -11/Junkyard   | Entered Materials
  305 | -10/Materials  | Build established: Mutant
  612 | -10/Materials  | Discovered new exit (range 14)
  736 | -10/Materials  | Discovered new exit (range 16)
  943 | -10/Materials  | Identified exit to Materials
  944 | -10/Materials  | Entered another Materials area
  944 | -9/Materials   | Accompanied by 1 ally
  944 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1072 | -9/Materials   | Lost 7 parts (1p4n1u1w)
 1302 | -9/Materials   | Discovered new exit (range 15)
 1341 | -9/Materials   | Entered another Materials area
 1341 | -8/Materials   | Evolved 2 slots: Utility x2
 1643 | -8/Materials   | Destroyed 7 combat bots
 1645 | -8/Materials   | Lost 8 parts (1p3n1u3w)
 1820 | -8/Materials   | Discovered new exit (range 3)
 1825 | -8/Materials   | Entered Factory
 1825 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2030 | -7/Factory     | Discovered new exit (range 11)
 2061 | -7/Factory     | Discovered new exit (range 13)
 2064 | -7/Factory     | Entered another Factory area
 2064 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2175 | -6/Factory     | Build established: Sprinter
 2221 | -6/Factory     | Garrison activated, responded to threat
 2231 | -6/Factory     | Discovered new exit (range 18)
 2235 | -6/Factory     | Entered another Factory area
 2235 | -5/Factory     | Evolved 2 slots: Utility x2
 2323 | -5/Factory     | Lost 4 parts (2n1u1w)
 2514 | -5/Factory     | Build established: Hacker-Sprinter
 2535 | -5/Factory     | Search patrols dispatched
 2689 | -5/Factory     | Lost 8 parts (1p3n3u1w)
 2713 | -5/Factory     | Discovered new exit (range 9)
 2716 | -5/Factory     | Entered Upper Caves
 2751 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 2792 | -5/Upper Caves | Encountered a Warlord checkpoint
 2972 | -5/Upper Caves | Discovered new exit (range 13)
 2976 | -5/Upper Caves | Entered another Upper Caves area
 2979 | -5/Upper Caves | Discovered new exit (range 8)
 2981 | -5/Upper Caves | Entered Factory
 2981 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3040 | -4/Factory     | Identified exit to Research
 3062 | -4/Factory     | Entered Research
 3062 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 3074 | -3/Research    | Discovered new exit (range 13)
 3131 | -3/Research    | Spotted B-86 Titan
 3132 | -3/Research    | Discovered new exit (range 14)
 3133 | -3/Research    | Identified exit to Research
 3137 | -3/Research    | Entered another Research area
 3137 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 3166 | -2/Research    | Lost 6 parts (2p2n2u)
 3208 | -2/Research    | Identified exit to Access
 3232 | -2/Research    | Entered Access
 3232 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 3425 | -1/Access      | Energy Cycler disabled
 3429 | -1/Access      | Build established: Hacker-Mutant
 3496 | -1/Access      | Lost 3 parts (1p2n)
 3542 | -1/Access      | Spotted B-99 Colossus
 3564 | -1/Access      | Core integrity fell below 50%
 3581 | -1/Access      | Core integrity fell below 20%
 3590 | -1/Access      | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
03550_ Penetrated by Slug.
03550_ Slug penetrates Wall.
03550_ Adv. Transmission Jammer destroyed.
03550_ Door malfunctions.
03553_ Centrium Leg destroyed.
03553_ Slug penetrates S-43 Plague.
03553_ Slug penetrates Wall.
03553_ Penetrated by Slug.
03553_ Slug penetrates Wall. <x2>
03557_ Imp. System Shield destroyed.
03557_ Hacking Suite destroyed.
03564_ Imp. Hacking Suite destroyed.
03573_ Triggered Alarm Trap.
03573_ An alarm sounds.
03573_ ALERT: Alarm triggered, dispatching investigation
  squad.
03580_ K-01 Serf cleans the Fabricator.
03582_ U-05 Engineer lays Concrete.
03584_ K-01 Serf cleans the Fabricator.
03585_ System corrupted: Heat flow error (+219).

 Map 
-----
+----------------------------------------------------+
| ???????????#       #?  ??????????????????????????? |
| ???????????#       #?  ??????????????????????????? |
| ############       ###/############??????????????? |
|                                      ????????????? |
|                                        ??????????? |
|                                        ??????????? |
|                            """          ?????????? |
|                            """"         ?????????? |
|                            "F""         #????????? |
|                              ""         #????????? |
| #"#############+########    """          ????????? |
|     "   #??????????????#    ""            ???????? |
|    """  #??????????????#sss               ???????? |
|   """   #??????????????#s                  ??????? |
|    "    #??????????????#                   ??????? |
|         #??????????????#    !!!            ??????? |
|         #??????????????#    !!!            ??????? |
|         #??????????????#    !!    #######????????? |
|         #??????????????#          #??????????????? |
|         #??????????????#          #??????????????? |
|         #??????????????#          #??????????????? |
|         #??????????????#          #??????????????? |
|         #??????????????#          +??????????????? |
| ####+####?????????????##  ####### #??????????????? |
| ???? ?????????????????#    #????? #??????????????? |
| ???? ?????????????????#  @ #??????#??????????????? |
| ???# ?????????????????#    #?????????????????????? |
|  #?# ?????????????????#    #?????????????????????? |
|  #?# ?????????????????##  ##?????????????????????? |
| ##?# ??????????????????#  #??????????????????????? |
| ???# ??????????????????#  #??????????????????????? |
|  ??  ??????????????????#  #??????????????????????? |
| ##?# ??????????????????#  #??????????????????????? |
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| ?  #       #######+#+###  ???????????????????????? |
| ?  #                      ???????????????????????? |
| ?  #                      #??????????????????????? |
|    +                      #??????????????????????? |
| "  #   =!                 +??????????????????????? |
| " !#   *                  #??????????????????????? |
| "  #                      #??????????????????????? |
| " !#      =               #??????????????????????? |
| "  #                      #??????????????????????? |
|    #               #?????????????????????????????? |
|    #       ######+???????????????????????????????? |
|   ?#       #?????????????????????????????????????? |
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| +###       #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          35
Energy Capacity            490
Matter Stores              300
Matter Capacity            350
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        20
Additional Mass Support    9
Evasion (%)                73
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          34

 Item Schematics 
-----------------
    Hacking Suite | -5/Factory | Scanalyzed
 Imp. VTOL Module | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              MeleeParticleWand
  Manual?         0
Play Time         01:20:06
  Cumulative      48.4 hours
  Start           2023.05.09 @ 22:00:20
  End             2023.05.09 @ 23:24:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           46
  Adventurer      9
  Explorer        7
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          63x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: eb8d0b9c-d810-4391-ad03-4e389da0fb9c