Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 20:21:15 Player: kerapace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (482) 2410 Value Destroyed (21421) 21421 Prototype IDs (65) 1300 Alien Tech Used (4) 800 Bonus (12335) 12335 TOTAL SCORE: 47366 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5427 Follower Combat Kills 230 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 382 Met Warlord at Research 2000 Win 3000 Friendly Fire -804 Cogmind --------- Core Integrity 861/1600 Matter 229/300 Energy 211/900 System Corruption 20% Temperature Cool (9) Movement Core (1150) Ox22 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (18) ----- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg High-capacity Matter Pod (200) Improved Transmission Jammer Phase Armor Improved Component Analysis Suite Subatomic Replicator Gamma Rifle KE Penetrator KE Penetrator Railgun Railgun Power Sword Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Particle Charger Layered Medium Armor Plating Layered Heavy Armor Plating Phase Armor Advanced Focal Shield System Shield > --- WEAPON ----------- Gamma Rifle Compact Linear Accelerator > --- INVENTORY -------- Particle Reactor Myomer Leg Myomer Leg Advanced Myomer Leg Energy Well High-capacity Matter Pod Improved Transmission Jammer Advanced Thermal Shield Improved Component Analysis Suite Subatomic Replicator Gamma Rifle Long-range Proton Cannon Compact HERF Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun Railgun Neutron Missile Launcher Core Stripper Power Sword [Rating: 179] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . 1 . . . 2 2 2 1 . . . . 2 . . . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 551 | 6 8 3 17 6 5 6 51 98 46 53 . 4 9 7 30 12 11 12 2 12 54 34 65 Power 37 | 1 . . 1 . . 1 2 5 3 3 . . . . 5 1 1 . . 1 7 4 2 Engine 12 | 1 . . 1 . . 1 2 5 2 . . . . . . . . . . . . . . Core 8 | . . . . . . . . . 1 3 . . . . 3 . 1 . . . . . . Reactor 17 | . . . . . . . . . . . . . . . 2 1 . . . 1 7 4 2 Propulsion 118 | 2 1 1 6 2 . 1 17 24 12 7 . . 2 2 8 2 2 4 1 . 7 5 12 Treads 33 | 1 . 1 4 1 . 1 16 9 . . . . . . . . . . . . . . . Leg 78 | . . . . . . . . 15 11 7 . . 2 2 8 2 2 4 1 . 7 5 12 Wheel 6 | 1 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 199 | 1 2 . 3 . 2 1 9 36 24 26 . 2 3 5 12 3 6 6 1 10 19 15 13 Device 106 | . . . . . . . 3 17 16 16 . 1 1 4 10 3 3 3 . 5 11 7 6 Storage 14 | 1 2 . 1 . 1 . . 2 . 2 . . . 1 . . . 2 . 1 1 . . Processor 9 | . . . 1 . . . . 1 2 . . . . . . . 1 . . . 1 3 . Hackware 8 | . . . . . . . . 6 . . . . . . . . . . . . 1 . 1 Protection 58 | . . . 1 . 1 1 6 10 6 8 . 1 2 . 2 . 2 1 1 4 4 3 5 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 Weapon 197 | 2 5 2 7 4 3 3 23 33 7 17 . 2 4 . 5 6 2 2 . 1 21 10 38 Energy Gun 34 | 2 2 . 7 3 . . 9 5 1 . . . . . . . . . . . 1 . 4 Energy Cannon 71 | . . . . . . . 6 11 4 9 . . . . 4 5 1 2 . 1 14 3 11 Ballistic Gun 36 | . 3 2 . . . 1 1 5 2 6 . 2 4 . . . . . . . 2 2 6 Ballistic Cannon 12 | . . . . . 2 1 . 3 . . . . . . . . . . . . . . 6 Launcher 24 | . . . . . 1 1 7 6 . . . . . . . . . . . . 2 3 4 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . 1 5 Slashing Weapon 13 | . . . . . . . . 3 . 2 . . . . 1 1 1 . . . 2 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . . . 5 3 . . . . 1 . . . . 5 . . 2 4 1 Parts Lost 140 | . . 3 1 2 5 . 9 19 9 3 . 4 7 3 11 1 6 . . 4 20 6 27 Power 16 | . . . . . 1 . . 1 1 . . . . 1 2 1 . . . 2 3 1 3 Propulsion 30 | . . 1 1 . 2 . 4 7 2 2 . . 1 . 3 . 1 . . . 1 . 5 Utility 67 | . . . . . 1 . 4 5 6 1 . 2 5 2 4 . 4 . . 1 14 2 16 Weapon 27 | . . 2 . 2 1 . 1 6 . . . 2 1 . 2 . 1 . . 1 2 3 3 Highest Loss Streak 13 | . . 3 1 2 5 . 3 9 4 2 . 2 4 2 4 1 3 . . 1 7 3 13 Average Slot Usage (%) 93 | . 92 99 96 100 98 69 94 97 95 98 100 97 96 88 81 88 82 79 87 85 85 86 89 Engine 5 | . 14 14 11 11 10 6 9 6 5 4 . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 5 11 11 11 5 4 5 5 5 5 3 . . . Reactor 1 | . . . . . . . . . . . . . . . 2 4 5 5 5 3 7 7 7 Treads 7 | . 14 27 24 22 21 11 25 5 . . . . . . . . . . . . . . . Leg 11 | . . . . . . . . 17 18 16 17 17 16 17 14 15 14 15 15 14 13 13 11 Wheel 1 | . 13 . 5 11 11 11 . . . . . . . . . . . . . . . . . Device 15 | . . . . . . . 10 13 20 24 23 25 26 24 28 31 20 17 19 22 19 11 16 Storage 18 | . 21 28 22 22 27 22 18 21 18 11 11 11 11 15 15 15 15 16 21 18 19 17 16 Processor 6 | . . . 7 . . . . 6 8 7 5 5 5 5 5 5 9 10 10 9 11 17 19 Protection 7 | . . . 2 11 4 6 12 7 7 12 17 12 11 4 1 5 2 2 5 5 5 6 7 Energy Gun 4 | . 19 1 21 21 21 . 12 2 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . 3 5 1 7 11 4 . . 2 4 5 1 5 4 3 3 3 Ballistic Gun 4 | . 8 26 . . . . . 1 10 3 . 6 10 11 4 . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 209 | 13 57 57 80 80 91 65 78 110 119 117 111 111 116 110 128 131 130 135 148 153 178 178 209 Greatest Support 90 | 10 20 40 60 40 10 20 69 66 65 65 60 60 60 60 75 80 75 90 85 85 85 90 86 Greatest Overweight (x) 22 | 1 5 5 7 7 9 6 6 4 11 3 1 1 2 1 2 1 2 1 1 1 2 2 22 Average Overweight (x) 1 | . 2 1 2 4 7 3 . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 26 | 6 18 18 20 20 26 18 18 24 24 18 18 18 18 18 18 18 18 26 26 26 26 26 26 Average Capacity 20 | 5 11 18 19 20 23 18 18 22 22 18 18 18 18 18 18 18 18 20 26 26 26 26 26 Most Carried 26 | 6 10 17 20 20 24 14 18 24 24 18 18 18 17 15 18 18 18 19 24 26 26 26 26 Average Carried 19 | 3 6 11 18 19 19 13 17 22 21 17 18 16 15 9 13 17 17 17 20 24 24 24 24 Final Capacity 26 | 6 18 18 20 20 18 18 18 24 24 18 18 18 18 18 18 18 18 26 26 26 26 26 20 Final Carried 26 | 4 10 17 20 18 15 12 18 18 24 18 18 15 16 15 17 18 17 19 24 26 26 26 18 Class Distribution -------------------- 37% | Scavenger-Mutant 37% | Hauler-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 10205 | 204 181 71 170 119 . 27 894 1987 1273 973 . 87 394 190 534 257 118 112 83 110 755 418 1248 Remotely 121 | . . . . . . . 121 . . . . . . . . . . . . . . . . Salvage Created 22960 | . 396 243 712 469 19 96 2550 3152 2213 1786 . 392 295 208 1258 311 928 112 274 617 2094 1078 3757 Parts 993 | . 29 26 41 29 . 7 102 176 93 75 . 15 10 12 43 25 34 3 8 17 71 30 147 Haulers Intercepted 19 | . 1 . 2 . . . 6 5 4 1 . . . . . . . . . . . . . Recyclers Shooed 10 | . 2 . . . . . . 2 2 3 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 151 | . . . . . . . . . . . . 6 91 10 . 22 20 . 2 . . . . Prevented 50 | . . . . . . . . . . . . 9 8 . . 6 20 2 5 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 386 | . 12 8 12 12 4 4 43 66 27 19 . 5 5 6 19 10 12 . 4 9 41 13 55 Melee 5 | . . . . . . . . 4 . . . . . . . 1 . . . . . . . Guns 122 | . 12 8 7 12 . . 19 7 17 9 . 2 5 6 5 . . . . . 3 . 10 Cannons 121 | . . . . . . . 7 25 3 4 . 1 . . 8 8 10 . 2 6 24 4 19 AOE 75 | . . . 4 . 4 4 15 27 . 3 . . . . . . . . 1 . 6 1 10 Classes Destroyed 20 | . 5 . 5 2 . 1 1 3 . . . . 1 . . . 1 . . . . 1 . Worker 27 | . 1 3 1 1 . . 4 5 6 4 . . . . . . . . . 1 . . 1 Builder 13 | . . . . . . . 3 6 2 . . . . . . . . . . . 1 . 1 Tunneler 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Hauler 19 | . 1 . 2 . . . 6 5 4 1 . . . . . . . . . . . . . Recycler 14 | . 1 . 1 . . . 3 2 2 2 . . . . . . . . . 1 . . 2 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 5 | . . . 1 . . . 1 2 . . . . . . . . . . . . 1 . . Watcher 10 | . . . 1 . . . 2 1 . 2 . . . . 1 . . . . . 2 1 . Swarmer 88 | . 9 6 3 4 . . 3 12 11 . . . 4 4 4 7 1 . 1 . 8 1 10 Saboteur 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 Grunt 143 | . 3 2 7 6 . 2 27 23 7 6 . 2 1 2 7 . 8 . . 5 14 7 14 Brawler 25 | . . . . 1 . 1 3 6 2 2 . 1 . . 2 . 1 . . . 1 . 5 Duelist 12 | . . . 1 . . . 2 2 . 2 . 1 . . . . 1 . . . . . 3 Protector 4 | . . . . . . . . 3 . . . . . . . . . . . . . . 1 Sentry 36 | . . . 1 . . . 7 10 3 3 . 1 . . 2 1 1 . 1 2 . . 4 Hunter 23 | . . . . . . 1 1 2 2 . . . . . 2 . . . 2 2 3 2 6 Programmer 47 | . . . . . . . . 8 3 6 . . . . 2 2 . . . . 15 . 11 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Assembled 5 | . . . . 1 4 . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 22 | . 5 4 7 5 4 3 18 22 8 5 . 4 4 4 4 5 6 . 2 4 7 7 15 Combat Bots Only 17 | . 5 3 4 5 4 3 16 17 5 5 . 4 4 4 4 5 6 . 2 4 6 7 12 Max Kills in Single Turn 4 | . 2 2 2 2 3 3 3 4 2 2 . 1 1 2 1 2 1 . 1 1 3 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . Exploded 4 | . . . 2 . 3 3 2 4 . 2 . . . . . . . . 1 . 3 1 3 Melee 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 32451 | . 221 392 418 325 709 23 2240 4388 2140 1656 . 778 1206 397 1631 839 1118 . 151 904 4416 2055 6444 Core 4300 | . 10 24 92 57 228 . 153 532 211 123 . 126 127 . 211 114 163 . 13 174 593 610 739 Absorbed by Shields 799 | . . . . . . . . 403 348 . . . . . 36 . 12 . . . . . . Redirected to Core 807 | . . . . . . . . . . . . . . . . . . . . . 141 255 411 Core Remaining (%) 57 | 100 . 86 . . . 5 72 24 75 . . . . 62 . . . . 56 . 41 53 53 Volleys Fired 1300 | . 48 31 41 33 7 4 122 165 129 88 . 16 37 19 75 21 60 5 19 45 165 46 124 Largest 2 | . 2 2 2 2 2 1 2 2 2 2 . 2 2 2 2 1 1 1 1 1 2 2 2 Hottest 175 | . 90 90 105 105 105 33 136 145 165 150 . 150 68 68 110 110 110 75 75 105 129 94 175 Shots Fired 2024 | . 96 61 79 59 10 4 236 297 242 154 . 30 71 37 95 21 61 5 19 45 181 47 174 Gun 1093 | . 96 61 79 53 4 . 179 77 191 83 . 8 71 37 41 . . . . . 49 2 62 Cannon 856 | . . . . . 4 . 39 193 51 71 . 22 . . 54 21 61 5 19 45 129 40 102 Launcher 69 | . . . . . 2 4 18 27 . . . . . . . . . . . . 3 5 10 Special 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . Kinetic 761 | . 45 51 . . 4 . 27 99 181 83 . 8 71 37 41 . . . . . 38 2 74 Thermal 529 | . 25 6 18 8 4 . 191 117 20 . . . . . 5 13 . . . 34 87 . 1 Explosive 40 | . . . . . 2 4 10 9 . . . . . . . . . . . . 3 2 10 Electromagnetic 694 | . 26 4 61 51 . . 8 72 41 71 . 22 . . 49 8 61 5 19 11 53 43 89 Robot Hit Streak 29 | . 15 11 13 8 4 1 17 29 11 12 . 10 8 5 15 5 7 6 1 9 16 15 18 Robot Miss Streak 8 | . 4 3 4 7 3 1 3 6 6 4 . 1 8 3 4 3 5 . 5 2 3 6 1 Penetration Max 1 | . . . . . . . . 1 1 1 . . 1 1 1 . . . . . . . 1 Secondary Targets 21 | . 2 2 1 2 . . 1 . 6 . . . 1 3 . . . . . . 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . 1 . . . 1 1 . . . . . . 1 . 1 Capacitor 405 | . . . . . . . . . . . . . . . 54 21 61 5 19 45 129 40 31 Shots Hit Robots 1396 | . 53 36 68 44 5 2 168 224 137 100 . 24 51 22 69 18 32 5 7 33 127 32 139 Core Hits 813 | . 25 18 33 28 8 7 103 151 64 51 . 10 28 11 29 10 20 2 6 18 73 21 97 Critical Hits 59 | . . . 1 1 . . 1 5 4 4 . 1 . . 4 . . . . 1 12 4 21 Critical Kills 24 | . . . . 1 . . 1 1 . 2 . 1 . . 1 . . . . 1 4 1 11 Critical Parts Destroyed 30 | . . . 1 . . . . 4 4 1 . . . . 3 . . . . . 7 1 9 Melee Attacks 44 | . . . . . . . . 12 . 3 . . . . . 7 3 . . . 3 1 15 Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . 1 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . 12 . 3 . . . . . 7 3 . . . 3 . 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54170 | . 663 325 1158 502 329 481 4882 9802 4517 3687 . 636 1240 675 2396 703 1159 124 379 1681 7514 2240 9077 Guns 15512 | . 603 319 885 502 13 . 2182 1128 2861 1742 . 146 1240 675 741 . . . . . 900 40 1535 Cannons 22508 | . . . . . 18 . 557 3560 1264 1357 . 490 . . 1560 496 973 124 310 1645 5091 1093 3970 Explosions 15475 | . 60 . 273 . 298 481 2143 4815 347 585 . . . . 95 . 110 . 69 36 1523 1073 3567 Melee 616 | . . . . . . . . 299 . . . . . . . 207 76 . . . . 34 . Ramming 59 | . . 6 . . . . . . 45 3 . . . . . . . . . . . . 5 Kinetic 12778 | . 149 235 . . 18 . 241 1829 2664 1742 . 146 1240 675 741 . . . . . 663 74 2361 Thermal 12357 | . 244 50 445 12 13 259 2582 2023 663 585 . . . . 222 293 110 . 69 1243 3294 . 250 Explosive 11119 | . . . . . 298 222 1415 3345 173 . . . . . 95 . . . . . 1523 731 3317 Electromagnetic 17275 | . 270 34 713 490 . . 644 2306 972 1357 . 490 . . 1338 203 973 124 310 438 2034 1435 3144 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 582 | . . . . . . . . 299 . . . . . . . 207 76 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . 2 2 4 4 4 4 . 14 5 9 8 8 9 4 . 5 5 5 5 3 35 1 18 Average Corruption 5 | . 2 2 4 4 4 4 . 3 4 6 8 8 2 4 . 4 5 5 5 3 14 1 11 Corruption Purged 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Effects 464 | . 6 6 13 15 18 2 . 79 48 41 7 11 7 11 . 6 15 8 6 1 96 1 67 Message Errors 83 | . 5 1 2 3 3 1 . 16 8 9 3 1 2 1 . 2 2 1 1 . 11 . 11 Matter Fused 83 | . . . 2 5 5 . . 18 10 7 1 3 . . . . 3 4 1 . 10 . 14 Heat Flow Errors 43 | . . 1 1 1 1 1 . 12 3 6 2 . . 2 . 1 . . 2 . 6 . 4 Energy Discharges 53 | . . 1 2 1 4 . . 6 4 3 1 2 1 4 . . 1 3 1 1 7 1 10 Parts Rejected 5 | . . . 1 . . . . . 1 1 . . . . . . . . . . 2 . . Data Loss (minor) 48 | . 1 1 2 3 5 . . 13 3 5 . 1 1 1 . 2 3 . 1 . 6 . . Data Loss (major) 5 | . . . . . . . . . 1 . . . . . . . . . . . 2 . 2 Misfires 3 | . . . . . . . . . 1 1 . . . . . . 1 . . . . . . Misdirections 9 | . . . . . . . . 1 . . . . . . . . . . . . 3 . 5 Targeting Errors 104 | . . 2 2 2 . . . 10 12 7 . 4 3 2 . 1 5 . . . 40 . 14 Weapon Failures 28 | . . . 1 . . . . 3 5 2 . . . 1 . . . . . . 9 . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1402 | . . . . . 6 . 62 195 71 55 . . . . 30 18 29 . . 21 692 40 183 Projectiles 628 | . . . . . . . . 43 56 31 . . . . 30 9 . . . 21 299 33 106 Explosions 726 | . . . . . 6 . 62 152 5 24 . . . . . . . . . . 393 7 77 Melee 48 | . . . . . . . . . 10 . . . . . . 9 29 . . . . . . Knockbacks 21 | . . . . . . . . 7 . . . . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . 7 . . . . . . . . . . . . . . 11 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 1050 | . . . . 25 20 . 48 489 . 50 . . . . 51 . 47 . 37 39 . 37 207 Shots 31 | . . . . 1 1 . 2 15 . 1 . . . . 1 . 1 . 1 1 . 4 3 Rammed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Targets Rammed 4 | . . 1 . . . . . . 1 1 . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 150 367 261 256 194 103 424 321 500 480 69 85 1 111 342 355 479 70 138 328 301 496 199 Average Temperature 104 | . 62 138 88 72 56 38 112 98 135 115 39 28 1 68 85 151 226 37 30 107 74 165 43 Received Heat Transfer 4465 | . 36 48 153 51 60 . 855 1030 264 252 . 174 138 33 246 54 132 . . 96 285 63 495 Effects 30 | . . . . 3 . . 2 4 3 2 . . . . 2 1 10 . . . 1 2 . Shutdowns 12 | . . . . . . . 1 . 1 1 . . . . . . 7 . . . . 2 . Energy Bleed 10 | . . . . . . . 1 4 1 1 . . . . . . 2 . . . 1 . . Interference 6 | . . . . 3 . . . . . . . . . . 2 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 67 | . . . 1 . . . . 3 7 3 . 2 . . 7 1 2 1 1 3 9 9 18 Combat Hostiles 62 | . . . 1 . . . . 3 7 3 . 2 . . 6 1 2 1 1 3 8 8 16 Parts Fried 134 | . . . 4 . . . 6 12 4 12 . 4 . . 12 . 9 1 2 5 24 10 29 Impact Corruptions 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Melted 23 | . 1 . 3 . . . 14 2 2 . . . . . . . . . . 1 . . . Heat Transferred 15780 | . 655 148 722 25 34 300 5132 3164 1050 500 . . . . 185 296 100 . . 1012 2257 . 200 Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . . . 1 . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . 1 . 5 1 . . 5 7 1 3 . . . . . . 1 . 1 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1709 | . 358 170 314 196 . 281 775 1436 800 849 . . . . 406 . . . . 300 1000 766 1709 Average Influence 454 | . 221 58 132 73 . 140 320 513 689 453 . . . . 228 . . . . 156 422 662 1029 Maximum Alert Level 5 | . 1 . 1 . . 1 3 4 3 3 . . . . 2 . . . . 1 3 3 5 Low Security (%) . | 100 51 100 89 100 . 79 28 20 . . . . . . 28 . . . . 68 9 . . Level 1 2 | . 48 . 10 . . 20 44 31 . 57 . . . . 69 . . . . 31 48 . . Level 2 35 | . . . . . . . 13 22 32 25 . . . . 2 . . . . . 24 53 31 Level 3 28 | . . . . . . . 13 19 67 17 . . . . . . . . . . 17 46 17 Level 4 25 | . . . . . . . . 6 . . . . . . . . . . . . . . 38 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . 4 High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 1 . 2 . . . 6 19 8 5 . 1 . . 3 . 1 . . 3 9 . 19 Investigation 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . Extermination 24 | . . . . . . . . 7 4 3 . . . . 2 . . . . 1 4 . 3 Reinforcement 17 | . 1 . 1 . . . 2 5 3 1 . . . . 1 . . . . 1 1 . 1 Assault 20 | . . . . . . . 1 4 1 1 . 1 . . . . 1 . . . 1 . 10 Garrison 13 | . . . . . . . 2 3 . . . . . . . . . . . . 3 . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 2 1 1 . . . . 1 . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 1 1 . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 28 | . 2 . . . . . 7 1 3 . . . 1 . . . . . . . 1 10 3 Communications Jammed 14 | . . . . . . . . . 1 . . . . 1 . . . . . . . 12 . Distress Signals 14 | . . . . . . . . . 1 . . . . 1 . . . . . . . 12 . Times Spotted 649 | . 26 8 21 15 8 3 67 99 44 33 . 8 43 7 27 11 20 . 5 11 55 31 107 Peak Tracking Total 28 | . 8 3 4 5 9 3 10 15 4 8 . 4 13 4 4 5 12 . 3 6 5 8 28 Tactical Retreats 48 | . 1 . 5 1 . . 4 6 5 3 . . 2 . 2 . 3 . . . 4 6 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 21 | . 3 . 1 . . . 3 7 1 1 . . . . 1 . . . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . 2 1 . . 9 . 2 1 . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 69 | . . . 2 2 2 9 3 11 2 10 . . . . 10 . 1 . . 1 13 . 3 Max in Single Turn 8 | . . . 1 1 2 6 1 6 1 8 . . . . 6 . . . . 1 2 . 1 Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 59 | . 3 . 1 . 1 . 5 14 3 6 . . 2 . 5 2 1 4 . 2 6 . 4 Terminals 33 | . 3 . 1 . . . 2 10 3 3 . . . . 4 . . . . 2 3 . 2 Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 1 1 . . . . . . 1 . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . . . . . 1 3 . 1 . . . . . . . . . . 1 . 1 Total Hacks 146 | . 12 . 1 . 1 . 9 36 8 9 . . 6 . 13 11 1 17 . 3 12 . 7 Successful 75 | . 5 . . . 1 . 7 10 1 5 . . 6 . 3 11 1 17 . 2 3 . 3 Failed 71 | . 7 . 1 . . . 2 26 7 4 . . . . 10 . . . . 1 9 . 4 Catastrophic 17 | . 2 . 1 . . . . 4 3 1 . . . . 2 . . . . 1 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 6 . 1 . 1 . 1 14 6 1 . . . . 2 . . . . 1 . . 2 Terminals 78 | . 12 . 1 . . . 4 27 8 4 . . . . 10 . . . . 3 5 . 4 Fabricators 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Repair Stations 11 | . . . . . . . 2 3 . . . . . . 3 . . . . . 1 . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 2 . . . . . . . . . . . . . 4 . . Garrison Access 11 | . . . . . . . 1 6 . 1 . . . . . . . . . . 2 . 1 Terminal Hacks 54 | . 5 . . . 1 . 2 4 1 2 . . 6 . 2 11 1 17 . 1 1 . . Record 16 | . . . . . . . . 1 . . . . . . . 10 . 5 . . . . . Part Schematic 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 11 | . 1 . . . . . 1 . . . . . 5 . . . . 4 . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . . Branch Access Points 6 | . 1 . . . . . . 1 . 1 . . . . 1 . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 2 2 . . . . . . 1 . . . . . . . 2 Scan Component 4 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . 1 Repair 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . Insert Component 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 Seal Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . . . . . . 1 3 . 1 . . . . . . . . . 1 . . . Terminals 6 | . . . . . . . 1 3 . 1 . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 5 | . . . . . . . 1 2 . 1 . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Used 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Hacking Detections 40 | . 2 . 1 . . . 1 14 3 4 . . . . 5 . . . . 2 6 . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . . . . . . . . . . . . . . 4 . . 1 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Matter 102 | . . . . . . . . . . 102 . . . . . . . . . . . . . Time 17 | . . . . . . . . . . 17 . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 Time 91 | . . . . . . . 38 19 . . . . . . . . . . . . . . 34 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 6 | . . . . 2 . . . 1 1 . . . . . . . 2 . . . . . . Largest Group 2 | . . . . 2 . . . 1 1 . . . . . . . 2 1 1 . . . . Highest-Rated Group 96 | . . . . 42 . . . 26 32 . . . . . . . 96 49 49 . . . . Highest-Rated Ally 49 | . . . . 31 . . . 26 32 . . . . . . . 49 49 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . 13 . . . . 6 . . . . . . . 27 . 5 . . . . Total Damage 1138 | . . . . 208 . . . . 218 . . . . . . . 526 . 186 . . . . Kills 8 | . . . . 2 . . . . 1 . . . . . . . 4 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . 3 . 2 . . . . . . 1 . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 23304 | 53 626 953 673 832 894 69 1945 4759 2399 1733 321 295 1085 329 1312 465 437 278 268 305 1180 707 1386 Spaces Moved 11900 | 44 365 482 296 421 533 28 804 2486 1144 944 215 170 644 176 726 272 216 167 163 157 511 387 549 Core 3 | 2 . . . . . . . . . . . . . . . . . . . . . . 1 Treads 2234 | . 90 461 204 165 . 23 788 503 . . . . . . . . . . . . . . . Legs 8320 | . . . . . . . . 1983 1041 944 215 170 644 176 726 272 216 167 163 157 511 387 548 Wheels 1343 | 42 275 21 92 256 533 5 16 . 103 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 130 150 150 130 140 140 140 143 140 150 150 150 150 150 143 150 150 150 150 150 143 140 Average Speed 157 | 85 126 177 170 161 159 195 176 159 164 148 150 150 150 150 150 148 150 150 150 150 154 148 162 Slowest Speed 1150 | 90 200 180 180 180 170 220 220 240 215 210 150 150 180 150 180 150 180 150 150 150 180 180 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 61 91 28 69 59 16 81 58 29 26 62 42 80 40 18 48 42 63 35 6 52 22 20 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 8 | . . 1 . 2 . . . . . . . . . . . 2 . 3 . . . . . Known Exits Taken 5 | . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 . . Unknown Exits Taken 18 | 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . 1 . Scrap Searched 7 | . . 1 . 2 . . . . . . . . . . . 1 2 . 1 . . . . Spaces Dug 89 | . . . . . . . 2 1 . 3 . . . . . . . . . . 33 . 50 Terrain Destroyed 901 | . 3 . 15 5 15 40 82 166 16 92 . . 20 25 113 5 6 . 13 9 68 30 178 Melee 10 | . . . . . . . . . . 3 . . . . . . . . . . 2 . 5 Projectile 133 | . . . . 1 1 . 5 12 5 9 . . 20 25 19 5 . . . 7 16 . 8 AOE 758 | . 3 . 15 4 14 40 77 154 11 80 . . . . 94 . 6 . 13 2 50 30 165 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 14835 | 58 439 527 390 503 574 37 1093 2941 1450 1146 214 189 705 204 908 323 323 194 187 225 834 509 862 Wait 543 | 1 12 1 9 36 . . 63 94 39 31 . . 12 2 47 3 20 . . 2 82 14 75 Move 11876 | 43 364 481 295 420 532 27 803 2485 1143 943 214 169 643 175 725 271 215 166 162 156 510 386 548 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 212 | 8 7 10 11 3 10 . 22 37 32 11 . . 1 . 14 2 4 3 2 6 9 10 10 Fast Attach 173 | 2 3 . 8 . . 1 19 39 17 9 . . 4 . 13 2 6 7 1 5 12 12 13 Attach 144 | 4 2 3 3 2 1 3 7 20 9 6 . 3 3 5 10 5 4 1 . 5 20 12 16 Detach 33 | . . . . . . . 1 2 2 1 . . 1 . 5 4 . . 2 1 4 6 4 Swap 236 | . 3 . 6 4 4 2 25 39 20 38 . 1 2 2 7 5 1 5 1 2 22 11 36 Drop 238 | . . . 17 5 16 . 31 48 35 15 . . 2 1 12 3 5 7 . 3 7 11 20 Fire 1300 | . 48 31 41 33 7 4 122 165 129 88 . 16 37 19 75 21 60 5 19 45 165 46 124 Melee 44 | . . . . . . . . 12 . 3 . . . . . 7 3 . . . 3 1 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . . 23 . . . . . . . 5 . . . . . . Trap 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / Low x2) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 9) 413 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Entered Mines 690 | -10/Mines | Learned 2 Materials zone layouts 706 | -10/Mines | Discovered new exit (range 6) 757 | -10/Mines | Lost 3 parts (1n2w) 802 | -10/Mines | Learned 4 Materials zone layouts 1170 | -10/Mines | Learned Materials emergency access door positions 1187 | -10/Mines | Learned location of Storage (-7) 1238 | -10/Mines | Discovered new exit (range 5) 1449 | -10/Mines | Found a hidden stash of uninstalled traps 1633 | -10/Mines | Entered Materials 1633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2105 | -9/Materials | Discovered new exit (range 16) 2130 | -9/Materials | Build established: Hauler-Mutant 2306 | -9/Materials | Entered Mines 2359 | -9/Mines | Discovered new exit (range 4) 2387 | -9/Mines | Discovered new exit (range 15) 2508 | -9/Mines | Learned location of Zion (-6) 2594 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2594 | -9/Mines | Discovered new exit (range 5) 2810 | -9/Mines | Excavation squad dispatched 2810 | -9/Mines | A large section of the Mines collapsed 3138 | -9/Mines | Entered Exiles 3291 | -9/Exiles | Met 8R-AWN 3315 | -9/Exiles | Met EX-HEX 3357 | -9/Exiles | Met EX-BIN 3399 | -9/Exiles | Aligned with FarCom system 3401 | -9/Exiles | Given EX-Vault access code 3418 | -9/Exiles | Build established: Scavenger-Mutant 3438 | -9/Exiles | Opened EX-Vault 3446 | -9/Exiles | Found Potential Leg 3448 | -9/Exiles | Found Potential Leg 3451 | -9/Exiles | Found Trap Reconfigurator 3457 | -9/Exiles | Found XL Autogun Array 3495 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3653 | -9/Exiles | Met EX-DEC 3742 | -9/Exiles | Build established: Hauler-Mutant 3788 | -9/Exiles | Discovered new exit (range 14) 3977 | -9/Exiles | Attacked by the Exiles 4001 | -9/Exiles | Core integrity fell below 50% 4025 | -9/Exiles | Core integrity fell below 20% 4032 | -9/Exiles | Stole two prototypes: Potential Leg, XL Autogun Array 4032 | -9/Exiles | Entered Mines 4045 | -8/Mines | Lost 5 parts (1p2n1u1w) 4057 | -8/Mines | Discovered new exit (range 12) 4101 | -8/Mines | Entered Materials 4101 | -8/Materials | Evolved 2 slots: Utility x2 4435 | -8/Materials | Garrison activated, responded to threat 4534 | -8/Materials | Lost 3 parts (1n1u1w) 4553 | -8/Materials | Build established: Mutant 4570 | -8/Materials | Destroyed 16 combat bots 4752 | -8/Materials | Discovered new exit (range 15) 5701 | -8/Materials | First assault squad dispatched 5840 | -8/Materials | Repaired Hrd. Medium Armor Plating 5950 | -8/Materials | Discovered new exit (range 7) 6046 | -8/Materials | Entered Factory 6046 | -7/Factory | Evolved 2 slots: Utility x2 6821 | -7/Factory | Discovered new exit (range 15) 7165 | -7/Factory | Build established: Hauler-Mutant 7279 | -7/Factory | Repaired Hrd. Medium Armor Plating 7932 | -7/Factory | Discovered new exit (range 15) 8126 | -7/Factory | Discovered new exit (range 11) 8219 | -7/Factory | Identified exit to Storage 8219 | -7/Factory | Identified exit to Lower Caves 8941 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 9496 | -7/Factory | Discovered new exit (range 5) 9585 | -7/Factory | Garrison activated, responded to threat 9884 | -7/Factory | Lost 3 parts (1n1u1w) 9993 | -7/Factory | Lost 3 parts (1u2w) 10446 | -7/Factory | First assault squad dispatched 10517 | -7/Factory | Core integrity fell below 50% 10556 | -7/Factory | System corruption reached 10% 10580 | -7/Factory | Destroyed 17 combat bots 10586 | -7/Factory | Lost 9 parts (1p3n2u3w) 10688 | -7/Factory | Lost 3 parts (3n) 10805 | -7/Factory | Entered another Factory area 10805 | -6/Factory | Evolved 2 slots: Utility x2 11098 | -6/Factory | Spotted B-75 Beast 11397 | -6/Factory | Discovered new exit (range 21) 11729 | -6/Factory | Discovered new exit (range 15) 11937 | -6/Factory | Lost 4 parts (1p1n2u) 12336 | -6/Factory | Discovered new exit (range 20) 12905 | -6/Factory | First assault squad dispatched 12919 | -6/Factory | Build established: Skirmisher 13204 | -6/Factory | Entered another Factory area 13204 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13381 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 13891 | -5/Factory | Build established: Scavenger-Mutant 14412 | -5/Factory | Identified exit to Upper Caves 14482 | -5/Factory | Discovered new exit (range 21) 14692 | -5/Factory | Discovered new exit (range 7) 14704 | -5/Factory | First assault squad dispatched 14937 | -5/Factory | Entered Upper Caves 14964 | -5/Upper Caves | Learned Factory garrison access intel 15252 | -5/Upper Caves | Discovered new exit (range 5) 15258 | -5/Upper Caves | Entered another Upper Caves area 15296 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15525 | -5/Upper Caves | Discovered new exit (range 20) 15553 | -5/Upper Caves | Entered Warlord 15603 | -5/Warlord | System corruption cleaned by Quarantine Array 16080 | -5/Warlord | Warlord's base attacked by MAIN.C 16123 | -5/Warlord | Met Warlord 16234 | -5/Warlord | Opened side exit 16375 | -5/Warlord | Spotted B-86 Titan 16380 | -5/Warlord | Spotted B-75 Beast 16417 | -5/Warlord | Warlord forces counterattacked 16451 | -5/Warlord | Spotted Executioner 16456 | -5/Warlord | Spotted Striker 16500 | -5/Warlord | Spotted Executioner 16510 | -5/Warlord | P-70 Sage assimilated allied TE-JT5(g) 16578 | -5/Warlord | Lost 4 parts (3u1w) 16580 | -5/Warlord | Discovered new exit (range 14) 16580 | -5/Warlord | Spotted Executioner 16580 | -5/Warlord | Spotted Executioner 16638 | -5/Warlord | Entered Proximity Caves 16780 | -4/Proximity Caves | Spotted 57-LVB(f) 16781 | -4/Proximity Caves | XL Autogun Array stolen by Master Thief 16782 | -4/Proximity Caves | Encountered a Master Thief 16950 | -4/Proximity Caves | Discovered new exit (range 11) 16967 | -4/Proximity Caves | Entered Factory 16967 | -4/Factory | Evolved 2 slots: Utility x2 16968 | -4/Factory | Loaded intel: 4 garrison access locations 17250 | -4/Factory | Found Quantum Capacitor 17554 | -4/Factory | Lost 4 parts (1p1n2w) 17621 | -4/Factory | Found Quantum Capacitor 17625 | -4/Factory | Identified exit to Upper Caves 18279 | -4/Factory | Entered Upper Caves 18545 | -4/Upper Caves | Learned location of Armory (-3) 18545 | -4/Upper Caves | Learned location of 1 exit from Research 18545 | -4/Upper Caves | Learned 8 Factory zone layouts 18545 | -4/Upper Caves | Learned 8 Research zone layouts 18545 | -4/Upper Caves | Learned Armory terminal intel 18545 | -4/Upper Caves | Learned Factory garrison access intel 18545 | -4/Upper Caves | Learned Armory garrison access intel 18660 | -4/Upper Caves | Learned Research garrison access intel 18687 | -4/Upper Caves | Learned location of 1 exit from Research 18711 | -4/Upper Caves | Discovered new exit (range 16) 18744 | -4/Upper Caves | Entered another Upper Caves area 18861 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18914 | -4/Upper Caves | Lost 3 parts (2u1w) 19049 | -4/Upper Caves | Spotted TI-W7G(f) 19050 | -4/Upper Caves | Encountered a Master Thief 19051 | -4/Upper Caves | Spotted DB-LO9(f) 19052 | -4/Upper Caves | Encountered a Master Thief 19052 | -4/Upper Caves | Potential Leg stolen by Master Thief 19084 | -4/Upper Caves | Adv. Heat Sink stolen by Master Thief 19165 | -4/Upper Caves | Discovered new exit (range 7) 19181 | -4/Upper Caves | Entered Zhirov 19181 | -4/Zhirov | Accompanied by 1 ally 19182 | -4/Zhirov | Discovered new exit (range 3) 19209 | -4/Zhirov | Met Zhirov 19254 | -4/Zhirov | Learned location of Quarantine (-3) 19254 | -4/Zhirov | Learned location of Testing (-2) 19254 | -4/Zhirov | Learned location of Command (-1) 19263 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19285 | -4/Zhirov | Found Alien Artifact 19303 | -4/Zhirov | Found Alien Artifact 19303 | -4/Zhirov | Identified Integrated Dissipator 19303 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 19459 | -4/Zhirov | Entered Proximity Caves 19459 | -3/Proximity Caves | Accompanied by 1 ally 19627 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19628 | -3/Proximity Caves | Build established: Hauler-Mutant 19689 | -3/Proximity Caves | Discovered new exit (range 18) 19727 | -3/Proximity Caves | Entered Research 19727 | -3/Research | Evolved 2 slots: Utility x2 19728 | -3/Research | Identified exit to Research 19728 | -3/Research | Identified exit to Quarantine 19730 | -3/Research | Loaded intel: 4 garrison access locations 19834 | -3/Research | Found Unknown Protection 19834 | -3/Research | Identified Powered Armor 19840 | -3/Research | Found Powered Armor 19846 | -3/Research | Found Powered Armor 19862 | -3/Research | Found Powered Armor 19864 | -3/Research | Found Powered Armor 19902 | -3/Research | Identified exit to Armory 20032 | -3/Research | Entered Quarantine 20223 | -3/Quarantine | Found Gamma Bomb Array 20484 | -3/Quarantine | System corruption reached 10% 20524 | -3/Quarantine | Lost 4 parts (1p3u) 20720 | -3/Quarantine | Found Alien Impact Weapon 20822 | -3/Quarantine | Cryocooling Duct disabled 20837 | -3/Quarantine | Ambient heat levels rising (+20) 20837 | -3/Quarantine | Non-combat units ordered to evacuate 20885 | -3/Quarantine | Garrison activated, responded to threat 20905 | -3/Quarantine | Lost 3 parts (2u1w) 20999 | -3/Quarantine | Build established: Scavenger-Mutant 21057 | -3/Quarantine | System corruption reached 30% 21079 | -3/Quarantine | First assault squad dispatched 21103 | -3/Quarantine | Discovered exit to Research (range 15) 21106 | -3/Quarantine | Found Alien Artifact 21106 | -3/Quarantine | Identified Phase Armor 21115 | -3/Quarantine | Core integrity fell below 50% 21122 | -3/Quarantine | Lost 7 parts (2p5u) 21202 | -3/Quarantine | Found Alien Artifact 21212 | -3/Quarantine | Entered Research 21212 | -2/Research | Warlord forces began assault on 0b10 21212 | -2/Research | Evolved 2 slots: Utility x2 21322 | -2/Research | Research machine network offline 21593 | -2/Research | Spotted UP-BYX(D) 21628 | -2/Research | Spotted Striker 21629 | -2/Research | Spotted Striker 21629 | -2/Research | Spotted Striker 21629 | -2/Research | Spotted Striker 21647 | -2/Research | Identified Core Stripper 21660 | -2/Research | Destroyed Striker 21662 | -2/Research | Destroyed Striker 21670 | -2/Research | Lost 3 parts (1u2w) 21686 | -2/Research | Identified Transdimensional Reconstructor 21686 | -2/Research | Warped through subspace 21697 | -2/Research | Destroyed Striker 21705 | -2/Research | Borebot progress halted 21718 | -2/Research | Destroyed 7 combat bots 21769 | -2/Research | Found Prototype Processor 21769 | -2/Research | Identified Exp. Melee Analysis Suite 21817 | -2/Research | Borebot progress halted 21823 | -2/Research | Borebot progress halted 21837 | -2/Research | Met up with Warlord 21912 | -2/Research | Discovered new exit (range 6) 21919 | -2/Research | Entered Access 21919 | -1/Access | Evolved 2 slots: Utility x2 21930 | -1/Access | Spotted B-99 Colossus 22054 | -1/Access | Repaired Com. HERF Cannon 22122 | -1/Access | Spotted B-99 Colossus 22210 | -1/Access | First assault squad dispatched 22273 | -1/Access | Garrison activated, responded to threat 22517 | -1/Access | Destroyed 7 combat bots 22533 | -1/Access | Garrison activated, responded to threat 22551 | -1/Access | System corruption reached 10% 22770 | -1/Access | Lost 3 parts (1n2u) 22975 | -1/Access | Destroyed 12 combat bots 22979 | -1/Access | Lost 3 parts (1p1u1w) 23126 | -1/Access | Destroyed 7 combat bots 23185 | -1/Access | Garrison activated, responded to threat 23189 | -1/Access | High security lockdown imminent 23237 | -1/Access | Crushed by falling debris 23269 | -1/Access | High security lockdown engaged 23274 | -1/Access | Lost 3 parts (3u) 23297 | -1/Access | Spotted B-99 Colossus 23297 | -1/Access | Discovered new exit (range 4) 23297 | -1/Access | Spotted Executioner 23297 | -1/Access | Spotted Executioner 23305 | -1/Access | Spotted B-99 Colossus 23305 | *** | Escaped! Last Messages --------------- 23301_ Penetrated by Slug. 23301_ Slug penetrates P-80 Master. 23301_ Penetrated by Slug. 23301_ Slug penetrates P-80 Master. 23302_ B-99 Colossus activates siege mode. 23302_ Adv. Core Analyzer destroyed. 23303_ Slug penetrates G-73 Enforcer. 23303_ Enh. Nova Cannon destroyed. Sealed Heavy Doors opened remotely. 23304_ Penetrated by Slug. 23304_ Slug penetrates Main Access Shell. 23305_ System corrupted: Matter fused (-7). 23305_ Adv. Thermal Shield destroyed. 23305_ Lrg. Storage Unit destroyed. 23305_ Slug penetrates Main Access Shell. 23305_ Penetrated by Slug. 23305_ Slug penetrates L-61 Swordsman. 23305_ L-61 Swordsman destroyed. 23305_ Biometal Leg destroyed. 23305_ Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? %" ???????????????????????????????????? | | ?????????? % ???????????????????????????????????? | | ??????????# %#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #######"###?????????????????????????? | | ??????????# %"""T""" ?????????????????????????? | | ??????????#%%""" "" ????????????? ???????????? | | ??????????# % " """"""????? ??????????? | | ??????????# "%" " "?? ????????? | | ??????????# " " "" " ????????? | | ??????????# " @" ????????? | | ??????????# gg*b/ ????????? | | ??????????# gg gg"l "" BB ????????? | | ??????????# gi%g g BB ?????????? | | ??????????# ggm g ?????????? | | ??????????# u######] ##################??????????? | | ??????????# #????#####??????????????????????????? | | ########### #?????###???????????????????????????? | | # " # #???????????????????????????????????? | | # """ # #???????????????????????????????????? | | # """ + #???????????????????????????????????? | | / " # #???????????????????????????????????? | | # / ??????????????????????????????? | | # # ?????????????????????????????? | | # ##########?????????????????????????????? | | # #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Coolant Potential 80 Energy Generation 49 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Point Defense Rating 80 Thermal Conversion 60 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 12 Target Analysis 8 Core Analysis 10 Recoil Reduction 3 Energy Filtering 30 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Particle Accelerator | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Phase Armor Core Stripper Transdimensional Reconstructor Achievements -------------- Shocking Conclusion Use The Force Challenges ------------ None Game ------ Seed GaussRestorationMatrix Manual? 0 Play Time 04:36:23 Cumulative 390.4 hours Start 2020.08.31 @ 21:57:58 End 2020.09.01 @ 20:21:15 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 284 Adventurer 0 Explorer 0 Win Type 0 Total 12 Types 11/0/0/1/0/0/0 Lore% 78 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c4fd9c8-bb30-4748-b086-a47886dcc4e1