Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 14:42:41 Player: alexaub Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (168) 840 Value Destroyed (8386) 8386 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3759) 3759 TOTAL SCORE: 20405 Bonus ------- Pacifist 200 High Alert Combat Kills 759 Follower Combat Kills 2086 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 794 Friendly Fire -1980 Cogmind --------- Core Integrity 0/1300 Matter 233/300 Energy 22/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Q-thruster Electron Diverter Electron Diverter > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Faulty Electron Diverter Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network Large Storage Unit Advanced Target Analyzer Experimental Core Analyzer Improved Weapon Cycler Advanced Hardlight Generator Advanced Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Gamma Bomb Array > --- INVENTORY -------- Heavy Treads Advanced Medium Treads Improved Heavy Treads Advanced Cooling System Coolant Network Improved Coolant Injector Improved Coolant Injector Enhanced Optical Array Advanced Thermal Shield Antimissile System Quantum Rifle Tactical Quantum Warhead [Rating: 176] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Electron Diverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 . . . 6 . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . . 1 Utility 7 | . . . . . . 4 . . . 1 1 . . . . 1 Weapon 3 | . . 1 . . . 1 . . . . 1 . . . . . Parts Attached 247 | 6 1 7 1 1 6 23 2 . 10 31 36 8 8 34 16 57 Power 20 | 1 . 1 . . 2 . . . . 4 5 . 3 3 . 1 Engine 10 | 1 . 1 . . 2 . . . . 4 . . . 2 . . Core 3 | . . . . . . . . . . . 2 . 1 . . . Reactor 7 | . . . . . . . . . . . 3 . 2 1 . 1 Propulsion 64 | 2 . 1 . . 2 5 . . 4 9 5 1 1 6 8 20 Treads 16 | 1 . . . . 1 5 . . 2 . 1 . . . . 6 Leg 33 | . . . . . . . . . 1 9 4 1 1 . 8 9 Wheel 4 | 1 . 1 . . 1 . . . 1 . . . . . . . Hover 5 | . . . . . . . . . . . . . . 5 . . Flight 6 | . . . . . . . . . . . . . . 1 . 5 Utility 82 | 1 . 1 1 1 . 7 1 . 5 9 13 3 3 16 4 17 Device 55 | . . 1 . . . 5 . . 5 3 11 2 2 11 1 14 Storage 4 | 1 . . 1 . . . . . . . . . . 1 . 1 Processor 14 | . . . . 1 . . 1 . . 5 1 . . 4 2 . Hackware . | . . . . . . . . . . . . . . . . . Protection 9 | . . . . . . 2 . . . 1 1 1 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 81 | 2 1 4 . . 2 11 1 . 1 9 13 4 1 9 4 19 Energy Gun 37 | 1 . . . . . 5 1 . 1 4 7 3 1 3 2 9 Energy Cannon 18 | . . . . . . . . . . 5 3 . . 2 2 6 Ballistic Gun 19 | 1 1 4 . . 1 6 . . . . 2 . . 4 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . 1 . . . . . 1 . . . . 4 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . . . . 2 . 4 1 . 10 1 5 Corrupted Parts 8 | . . . . . . 1 . . 1 2 . . . 2 2 . System Corruption 20 | . . . . . . 1 . . 2 4 . . . 7 6 . Parts Lost 99 | . . 1 . . 1 6 2 . 6 14 17 1 17 5 4 25 Power 10 | . . 1 . . . . . . . 1 2 . 4 . . 2 Propulsion 28 | . . . . . 1 1 1 . 2 5 5 . 3 . 1 9 Utility 28 | . . . . . . 1 . . 3 4 3 1 5 3 2 6 Weapon 33 | . . . . . . 4 1 . 1 4 7 . 5 2 1 8 Highest Loss Streak 16 | . . 1 . . 1 4 2 . 3 4 10 1 16 4 2 13 To Critical Strikes 3 | . . . . . . . . . . . 2 . 1 . . . Average Slot Usage (%) 87 | . 85 95 100 100 97 92 94 93 88 94 86 93 86 57 88 80 Engine 4 | . 14 10 11 11 11 6 6 6 6 9 . . . 3 . . Reactor 3 | . . . . . . . . . . . 4 10 8 2 5 3 Treads 6 | . 14 11 11 11 11 13 20 20 11 4 1 5 4 . . 6 Leg 5 | . . . . . . . . . 3 15 11 10 8 . 4 9 Wheel 4 | . 14 22 22 22 19 10 1 . 2 1 . . . . . . Hover 2 | . . . . . . . . . . . . . . 15 15 . Device 16 | . . 7 11 5 . 16 13 13 18 22 23 23 20 9 16 23 Storage 5 | . 14 11 11 11 11 6 6 6 6 5 5 5 4 . 5 3 Processor 8 | . . . . 5 11 6 12 13 8 8 10 10 9 7 12 8 Protection 1 | . . . . . . 4 6 6 2 . 1 2 4 . 2 . Energy Gun 11 | . 14 3 . . . 12 26 26 26 16 11 14 13 4 6 9 Energy Cannon 3 | . . . . . . . . . . 5 5 5 4 1 7 9 Ballistic Gun 9 | . 14 29 33 33 32 12 . . . . 2 5 4 11 10 . Naked Turns 229 | . . . . . . . . . . . . . 29 189 . 11 Heaviest Build 146 | 11 13 22 27 27 34 53 53 51 51 69 79 80 82 91 122 146 Greatest Support 160 | 20 16 26 26 26 32 56 76 76 76 79 79 70 70 62 113 160 Greatest Overweight (x) 14 | . . . 1 1 2 3 3 . 5 6 3 1 14 2 2 1 Average Overweight (x) . | . . . . . 1 1 . . 3 1 . 1 . . 1 . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 6 8 8 9 10 10 10 10 10 10 10 10 10 9 6 15 14 Most Carried 15 | 5 8 8 9 10 10 10 10 9 9 10 10 10 9 10 15 15 Average Carried 9 | 2 6 7 8 9 9 7 9 9 8 8 6 9 7 5 11 13 Final Capacity 15 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 15 15 5 Final Carried 13 | 4 8 8 9 10 10 9 9 9 7 10 9 9 4 10 13 3 Class Distribution -------------------- 58% | Scavenger-Gunner 19% | Gunner 7% | Derelict-Gunner 6% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Derelict-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Matter Collected 4327 | 201 . 274 10 63 474 476 65 . 97 311 395 234 81 402 333 911 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8344 | . . 326 . . 589 667 70 . 418 1447 764 1077 614 295 620 1457 Parts 315 | . . 11 . . 24 33 5 . 21 58 34 34 20 13 13 49 Haulers Intercepted 3 | . . . . . . . . . . . 1 . . . . 2 Recyclers Shooed 4 | . . . . . . . . . . 1 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 210 | . . . . . 13 . 5 . 29 . . 35 20 93 15 . Prevented 18 | . . . . . 7 . . . . . . . . 11 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 134 | . . 5 . . 9 12 1 . 8 20 12 15 11 5 13 23 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 80 | . . 5 . . 6 10 . . 6 14 7 12 7 1 5 7 Cannons 25 | . . . . . . . . . . 6 1 2 2 . 6 8 AOE 21 | . . . . . 3 2 . . . . 3 . . 4 2 7 Classes Destroyed 23 | . . 3 . . 6 2 1 . 1 3 2 1 . 2 1 1 Worker 7 | . . . . . . . . . . 1 2 . . . . 4 Builder 9 | . . . . . . . . . . 2 3 . . . . 4 Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 3 | . . . . . . . . . . . 1 . . . . 2 Recycler 4 | . . 1 . . . . . . . 1 1 . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . . . . . . . . Swarmer 21 | . . . . . 2 3 . . 3 . 3 2 5 . 1 2 Saboteur 2 | . . . . . . . . . . . . . . . 1 1 Grunt 58 | . . 3 . . 2 6 . . 2 11 1 8 2 3 6 14 Brawler 3 | . . . . . 1 . . . . . . . 1 . 1 . Duelist 6 | . . . . . 1 . . . 1 . . . 1 . 3 . Protector 1 | . . . . . 1 . . . . . . . . . . . Sentry 14 | . . 2 . . 1 2 . . 1 2 1 1 2 . 1 1 Hunter 9 | . . . . . . . . . . 4 4 . . . . 1 Programmer 14 | . . . . . 1 1 . . . 3 2 3 . 1 . 3 Heavy 1 | . . . . . . . . . . . 1 . . . . . Behemoth 4 | . . . . . . . 1 . 1 . . 1 . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . . . 1 . . Wizard 1 | . . . . . . . . . . . . . . 1 . . Mutant 3 | . . . . . 3 . . . . . . . . . . . Best Kill Streak 12 | . . 3 . . 4 5 1 . 3 9 6 4 6 3 9 12 Combat Bots Only 10 | . . 3 . . 4 4 1 . 3 4 5 4 6 3 9 10 Max Kills in Single Turn 6 | . . 1 . . 4 3 1 . 2 3 4 2 1 6 2 4 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . Exploded 3 | . . . . . 1 2 . . . . 3 . . 3 1 3 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Damage Taken 17415 | . 232 258 . . 391 1042 175 . 603 1628 1735 798 2470 682 1125 6276 Core 2972 | . 53 51 . . 19 143 . . 138 151 254 145 530 94 74 1320 Absorbed by Shields 2187 | . . . . . . . . . . . . 171 174 . 795 1047 Reduced by Siege Mode 459 | . . . . . . . . . . . . 9 299 . . 151 Redirected to Shielding 115 | . . . . . . . . . . . . . 115 . . . Regen/Repaired (Parts) 97 | . . . . . . 97 . . . . . . . . . . Core Remaining (%) 69 | 100 78 . . . 82 . . . 66 84 . . . . 4 . Volleys Fired 264 | . . 13 . . 26 30 3 . 16 39 23 29 24 7 16 38 Largest 5 | . . 3 . . 3 4 4 . 4 4 5 5 5 5 5 5 Hottest 537 | . . 86 . . 83 278 287 . 287 320 401 373 373 216 413 537 Shots Fired 1006 | . . 39 . . 78 88 12 . 67 155 82 141 92 29 73 150 Gun 809 | . . 39 . . 74 88 12 . 67 111 54 112 71 25 52 104 Cannon 179 | . . . . . . . . . . 44 21 29 21 4 21 39 Launcher 18 | . . . . . 4 . . . . . 7 . . . . 7 Special . | . . . . . . . . . . . . . . . . . Kinetic 275 | . . 35 . . 74 50 . . . . 4 29 12 17 45 9 Thermal 570 | . . . . . . 24 11 . 67 110 59 103 80 4 4 108 Explosive 15 | . . . . . 4 . . . . . 7 . . . . 4 Electromagnetic 91 | . . 4 . . . 14 1 . . 45 12 9 . . . 6 Entropic 55 | . . . . . . . . . . . . . . 8 24 23 Robot Hit Streak 47 | . . 8 . . 9 15 9 . 20 29 12 17 47 5 8 11 Robot Miss Streak 6 | . . 2 . . 3 3 1 . 2 6 4 3 4 6 2 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 Secondary Targets 11 | . . . . . . . . . 3 2 . . 1 1 2 2 Max Gunslinging Chain 2 | . . . . . . . . . 2 1 . . 1 1 1 1 Shots Hit Robots 614 | . . 25 . . 42 51 11 . 52 101 45 85 64 13 37 88 Core Hits 372 | . . 8 . . 27 26 5 . 22 60 37 40 23 22 26 76 Critical Kills 7 | . . . . . 1 3 . . . . . . 1 . 1 1 Critical Parts Destroyed 10 | . . 1 . . 1 2 . . . . . 2 . 2 2 . Critical Strikes 52 | . . 1 . . 3 5 1 . 1 8 3 5 3 2 8 12 Burn 18 | . . . . . . . 1 . 1 8 2 3 2 . . 1 Destroy 14 | . . 1 . . 3 5 . . . . . 2 1 . 1 1 Corrupt 1 | . . . . . . . . . . . 1 . . . . . Detonate 4 | . . . . . . . . . . . . . . 2 2 . Sunder 15 | . . . . . . . . . . . . . . . 5 10 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22967 | . . 415 . . 1244 1162 226 . 1218 2884 2857 2272 1621 1511 2009 5548 Guns 12527 | . . 415 . . 791 1018 226 . 1218 1835 892 1731 1244 458 633 2066 Cannons 4580 | . . . . . . . . . . 884 340 541 377 37 1009 1392 Explosions 5642 | . . . . . 453 144 . . . 82 1617 . . 1016 367 1963 Melee . | . . . . . . . . . . . . . . . . . Ramming 218 | . . . . . . . . . . 83 8 . . . . 127 Kinetic 3091 | . . 372 . . 791 490 . . . . 42 333 219 215 525 104 Thermal 13478 | . . . . . . 442 211 . 1218 2061 2472 1884 1402 1053 405 2330 Explosive 2318 | . . . . . 453 . . . . . 243 . . . . 1622 Electromagnetic 1396 | . . 43 . . . 230 15 . . 740 92 55 . . . 221 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 2466 | . . . . . . . . . . . . . . 243 1079 1144 Highest Corruption 33 | . . . . . 2 2 2 2 5 7 1 2 13 22 33 28 Average Corruption 5 | . . . . . 1 1 2 2 3 5 1 1 3 15 24 21 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 153 | . . . . . 4 3 2 3 27 17 5 21 11 3 45 12 Message Errors 33 | . . . . . 3 2 1 2 4 3 . 7 1 . 9 1 Matter Fused 36 | . . . . . . . . . 5 6 1 5 4 1 8 6 Heat Flow Errors 18 | . . . . . 1 1 . . 4 . 1 2 1 1 7 . Energy Discharges 17 | . . . . . . . . 1 7 . 3 1 2 1 2 . Data Loss (minor) 16 | . . . . . . . 1 . 1 3 . 3 2 . 5 1 Data Loss (major) 7 | . . . . . . . . . 1 1 . 2 . . 3 . Misfires 6 | . . . . . . . . . 3 2 . . . . 1 . Alerts 6 | . . . . . . . . . 2 . . 1 . . 3 . Misdirections 7 | . . . . . . . . . . . . . . . 3 4 Weapon Failures 7 | . . . . . . . . . . 2 . . 1 . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 628 | . . . . . 14 25 . . . 32 316 17 . 8 91 125 Projectiles 213 | . . . . . . . . . . . . 17 . . 86 110 Explosions 403 | . . . . . 14 25 . . . 32 316 . . 8 5 3 Melee 12 | . . . . . . . . . . . . . . . . 12 Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 607 | . . . . . 25 193 . . . . 62 . . . 83 244 Shots 12 | . . . . . 1 2 . . . . 2 . . . 1 6 Rammed 4 | . . . . . . . . . . . . . . . . 4 Targets Rammed 15 | . . . . . . . . . . 7 1 . . . . 7 Kicked 10 | . . . . . . . . . . 7 1 . . . . 2 Crushed 1 | . . . . . . . . . . . . . . . . 1 Highest Temperature 618 | . . 150 . . 214 319 399 . 445 165 381 618 603 160 499 598 Average Temperature 132 | . . 69 . . 73 132 185 . 138 65 130 135 179 72 199 198 Received Heat Transfer 2343 | . 129 102 . . 75 267 24 . 60 198 36 103 516 12 122 699 Effects 14 | . . . . . . . 2 . 1 . . 2 6 . 1 2 Shutdowns 2 | . . . . . . . 1 . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . 1 Interference 3 | . . . . . . . . . . . . 1 2 . . . Matter Decay 2 | . . . . . . . 1 . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . . . . 1 1 . . . Siege Activations 5 | . . . . . . . . . . . 2 1 1 . . 1 Total Turns 94 | . . . . . . . . . . . 8 20 45 . . 21 Longest Duration 45 | . . . . . . . . . . . 7 20 45 . . 21 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 Robots Melted 7 | . . . . . . . 1 . 2 . 1 1 2 . . . Combat Hostiles 7 | . . . . . . . 1 . 2 . 1 1 2 . . . Parts Melted 60 | . . . . . . 2 3 . 3 19 6 14 9 . . 4 Heat Transferred 18347 | . . . . . . 745 495 . 2189 3728 2692 2738 2072 661 287 2740 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Peak Influence 1532 | . 11 162 63 . . 346 . . . 380 748 . . . . 1532 Initial 114 | . . 4 63 . . 108 . . . . 114 . . . . . Average 415 | . 7 80 63 . . 192 . . . 121 488 . . . . 652 Maximum Alert Level 4 | . . . . . . 1 . . . 1 3 . . . . 4 Low Security (%) 36 | 100 100 100 100 . . 52 . . . 61 14 . . . . 20 Level 1 19 | . . . . . . 47 . . . 38 15 . . . . 6 Level 2 25 | . . . . . . . . . . . 44 . . . . 40 Level 3 13 | . . . . . . . . . . . 25 . . . . 18 Level 4 5 | . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 2 . . 1 4 . . . 9 6 . 1 . 1 10 Investigation 9 | . 1 1 . . . 3 . . . 3 . . . . . 1 Extermination 7 | . . . . . . 1 . . . 1 2 . . . . 3 Reinforcement 8 | . 1 1 . . . . . . . 2 2 . . . . 2 Assault 9 | . . . . . 1 . . . . . 2 . 1 . 1 4 Garrison 3 | . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . 3 Construction Impeded 4 | . . . . . . . . . . 1 1 . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Distress Signals 8 | . . . . . . 1 . . . 1 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 283 | . 9 6 . . 26 18 1 . 13 25 25 18 24 26 17 75 Peak Tracking Total 14 | . 9 3 . . 12 4 1 . 5 6 5 4 10 10 8 14 Tactical Retreats 15 | . . . . . 6 1 . . . . 2 . 1 2 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Traps Triggered 11 | . . 1 . . . 5 . . . 2 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . 16 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Machines Disabled 38 | . . . . . . 2 . . . 6 19 . . 1 1 9 Max in Single Turn 8 | . . . . . . 2 . . . 5 8 . . 1 1 2 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Machines Accessed 16 | . 1 . . . . 2 . 4 . 1 . . . 6 . 2 Terminals 1 | . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 58 | . 6 . . . . 5 . 28 . 3 . . . 11 . 5 Successful 48 | . 5 . . . . 2 . 28 . 1 . . . 11 . 1 Failed 10 | . 1 . . . . 3 . . . 2 . . . . . 4 Catastrophic 5 | . 1 . . . . 2 . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 5 . . . . 6 . . . 10 5 . . 1 . 7 Terminals 6 | . 6 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 3 . . . . . 2 Repair Stations 6 | . . . . . . 3 . . . . . . . . . 3 Recycling Units 2 | . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 42 | . 3 . . . . . . 28 . . . . . 11 . . Record 20 | . . . . . . . . 11 . . . . . 9 . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 2 . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 2 . . . . . . . . . 1 Scan Component 2 | . . . . . . 1 . . . . . . . . . 1 Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . . . . 1 . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . 2 . . . 1 . . . . . 2 Full Trace Events 5 | . 1 . . . . 2 . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 2 . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 13 . . . 10 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 22 | . . . . . . 22 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 2 . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Total Allies 18 | . . . . 6 2 . . . 1 . 5 . . . 1 3 Largest Group 6 | . . . . 6 6 . . . 1 . 5 2 . . 1 3 Highest-Rated Group 494 | . . . . 219 219 . . . 96 . 494 168 . . 48 475 Highest-Rated Ally 269 | . . . . 42 42 . . . 96 . 103 91 . . 48 269 Zionite Dispatches 4 | . . . . . . . . . . . 2 . . . . 2 Heavy 2 | . . . . . . . . . . . 1 . . . . 1 Light 1 | . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 162 | . . . . . 46 . . . 11 . 19 12 . . 7 67 Total Damage 11344 | . . . . . 1228 . . . 416 . 2613 549 . . 197 6341 Kills 59 | . . . . . 10 . . . 5 . 10 3 . . . 31 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 1 . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 . 1 . 2 . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 1 . . . 2 . . . . . . Unaware Analyses 2 | . . . . . . 1 . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Turns Passed 13814 | 65 100 119 52 1103 989 645 551 138 1400 885 1010 2119 570 1292 844 1932 Spaces Moved 8469 | 53 96 56 50 1056 793 375 343 87 701 418 471 904 224 1205 569 1068 Core 468 | 3 . . . . . . . . . . . . 61 368 . 36 Treads 1563 | 1 . . . . . 2 252 87 258 . 66 274 160 . . 463 Legs 1984 | . . . . . . . . . 31 303 405 630 3 . 92 520 Wheels 3091 | 49 96 56 50 1056 793 373 91 . 412 115 . . . . . . Hover 1314 | . . . . . . . . . . . . . . 837 477 . Flight 49 | . . . . . . . . . . . . . . . . 49 Fastest Speed 28 | 50 100 90 90 90 90 115 145 160 140 120 120 190 50 50 92 28 Average Speed 139 | 98 100 90 100 97 109 124 156 160 188 141 169 218 212 87 131 148 Slowest Speed 750 | 160 100 90 105 105 130 240 160 160 320 190 330 270 750 202 190 237 Overloaded Moves 240 | . . . . . . . . . . . . . . 6 234 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 48 | 3 21 5 20 90 92 9 57 69 84 13 14 95 43 97 68 36 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 11 | . . . . 2 . . . 1 1 6 . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 16 | . . . 1 3 1 . 1 . 2 . . 4 . . 4 . Spaces Dug 3 | . . . . . . . . . . . . . . . . 3 Terrain Destroyed 508 | . . . . . 22 36 . . . 27 87 19 9 34 70 204 Melee . | . . . . . . . . . . . . . . . . . Projectile 144 | . . . . . . 1 . . . 7 7 19 9 16 48 37 AOE 364 | . . . . . 22 35 . . . 20 80 . . 18 22 167 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp War Pro Res Total 9865 | 63 101 102 51 1132 874 493 350 86 735 604 620 976 265 1422 634 1357 Wait 633 | . . 22 . 71 30 51 2 . 6 88 65 28 8 155 17 90 Move 8450 | 52 95 55 49 1055 792 374 342 86 700 417 470 903 223 1203 568 1066 Hop 1 | . . . . . . . . . . . . . . . . 1 Pick Up 120 | 5 4 2 1 3 2 9 1 . 3 11 15 3 1 8 10 42 Fast Attach 105 | 5 . 3 . . 1 11 . . 5 16 15 1 . 30 2 16 Attach 64 | 1 . 2 . . . 8 1 . 4 5 9 3 5 1 7 18 Detach 10 | . . . . . . 1 . . . 1 . 1 . 2 1 4 Swap 79 | . 1 2 1 1 5 4 1 . 1 10 12 4 3 3 7 24 Drop 105 | . 1 3 . 2 5 5 . . . 10 10 4 1 12 3 49 Fire 264 | . . 13 . . 26 30 3 . 16 39 23 29 24 7 16 38 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . 7 1 . . . . 2 Crush 5 | . . . . . . . . . . . . . . . . 5 Escape Stasis 3 | . . . . . . . . . . . . . . 1 . 2 Rewire 16 | . . . . . 13 . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 174 | -9/Materials | Discovered new exit (range 16) 285 | -9/Materials | Entered Mines 299 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 310 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 337 | -9/Mines | Entered Zion 473 | -7/Zion | Build established: Gunner 652 | -7/Zion | Gained Derelict followers 883 | -7/Zion | Learned location of Data Miner (-6) 1098 | -7/Zion | Imprinted 1100 | -7/Zion | Declared Zion's savior 1319 | -7/Zion | Discovered new exit (range 16) 1440 | -7/Zion | Entered Proximity Caves 1440 | -6/Proximity Caves | Accompanied by 6 allies 1584 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1964 | -6/Proximity Caves | Learned Factory garrison access intel 2185 | -6/Proximity Caves | Discovered new exit (range 13) 2429 | -6/Proximity Caves | Entered Factory 2429 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2430 | -6/Factory | Loaded intel: 4 garrison access locations 2734 | -6/Factory | Repaired Med. Treads 2820 | -6/Factory | Lost 4 parts (1u3w) 2840 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3001 | -6/Factory | Discovered new exit (range 5) 3074 | -6/Factory | Entered Lower Caves 3110 | -6/Lower Caves | Build established: Scavenger-Gunner 3207 | -6/Lower Caves | Spotted B-75 Beast 3219 | -6/Lower Caves | Destroyed B-75 Beast 3313 | -6/Lower Caves | Discovered new exit (range 8) 3602 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3625 | -6/Lower Caves | Entered Data Miner 3625 | -6/Data Miner | Discovered new exit (range 6) 3656 | -6/Data Miner | Met Data Miner 3697 | -6/Data Miner | Learned location of Section 7 (-2) 3697 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3729 | -6/Data Miner | Received God Mode back door access code from Data Miner 3763 | -6/Data Miner | Entered Proximity Caves 3932 | -5/Proximity Caves | Escorted by Enhanced Grunt 4000 | -5/Proximity Caves | Lost 3 parts (2n1u) 4039 | -5/Proximity Caves | Learned 8 Factory zone layouts 4400 | -5/Proximity Caves | Spotted B-75 Beast 4440 | -5/Proximity Caves | Destroyed B-75 Beast 4458 | -5/Proximity Caves | Found Prototype Device 4664 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4844 | -5/Proximity Caves | Identified Exp. Thermal Shield 5122 | -5/Proximity Caves | Discovered new exit (range 10) 5163 | -5/Proximity Caves | Entered Factory 5163 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5164 | -5/Factory | Identified exit to Upper Caves 5165 | -5/Factory | Identified exit to Factory 5500 | -5/Factory | Lost 4 parts (2n2u) 5594 | -5/Factory | Lost 3 parts (1n1u1w) 5814 | -5/Factory | Garrison activated, responded to threat 5888 | -5/Factory | Lost 4 parts (2n1u1w) 6012 | -5/Factory | Discovered exit to Factory (range 9) 6018 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6041 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6048 | -5/Factory | Entered another Factory area 6048 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6266 | -4/Factory | Lost 10 parts (1p4n2u3w) 6389 | -4/Factory | Lost 4 parts (1n3w) 6408 | -4/Factory | Zion Heavy squad teleported in 6478 | -4/Factory | Zion Light squad teleported in 6548 | -4/Factory | First assault squad dispatched 6736 | -4/Factory | Found Prototype Protection 6736 | -4/Factory | Identified Zio. Weapon Casing 6749 | -4/Factory | Lost 3 parts (1p1u1w) 6916 | -4/Factory | Discovered new exit (range 9) 7058 | -4/Factory | Entered Upper Caves 7058 | -4/Upper Caves | Accompanied by 2 allies 7621 | -4/Upper Caves | Spotted B-86 Titan 7636 | -4/Upper Caves | Destroyed B-86 Titan 7995 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8150 | -4/Upper Caves | Discovered new exit (range 3) 8162 | -4/Upper Caves | Learned Research garrison access intel 9177 | -4/Upper Caves | Entered another Upper Caves area 9215 | -4/Upper Caves | Learned location of Quarantine (-3) 9329 | -4/Upper Caves | Discovered new exit (range 12) 9642 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9647 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9662 | -4/Upper Caves | System corruption reached 10% 9666 | -4/Upper Caves | Core integrity fell below 50% 9718 | -4/Upper Caves | Released all parts (5) 9737 | -4/Upper Caves | Learned Research garrison access intel 9742 | -4/Upper Caves | Discovered new exit (range 12) 9747 | -4/Upper Caves | Lost 16 parts (3p3n5u5w) 9747 | -4/Upper Caves | Core integrity fell below 20% 9747 | -4/Upper Caves | Entered Warlord 9764 | -4/Warlord | System corruption cleaned by Quarantine Array 9849 | -4/Warlord | Opened side exit 9917 | -4/Warlord | Found Prototype Device 9917 | -4/Warlord | Identified Minesniffer Drone Bay 10101 | -4/Warlord | Warlord's base attacked by MAIN.C 10114 | -4/Warlord | Found Prototype Energy Gun 10114 | -4/Warlord | Identified Vortex Rail 10116 | -4/Warlord | Found Vortex Rail 10121 | -4/Warlord | Found Prototype Energy Cannon 10121 | -4/Warlord | Identified Vortex Driver 10124 | -4/Warlord | Found Vortex Driver 10231 | -4/Warlord | Learned 4 Command zone layouts 10232 | -4/Warlord | Learned Factory recycling unit intel 10232 | -4/Warlord | Learned Armory repair station intel 10354 | -4/Warlord | Build established: Derelict-Gunner 10440 | -4/Warlord | Rebuked by Warlord 10451 | -4/Warlord | Warlord forces counterattacked 10473 | -4/Warlord | Opened Warlord's prototype stash 10480 | -4/Warlord | Found Prototype Reactor 10480 | -4/Warlord | Identified Vortex Chain Reactor 10486 | -4/Warlord | Found Prototype Processor 10486 | -4/Warlord | Identified Exp. Targeting Computer 10508 | -4/Warlord | Found Prototype Processor 10508 | -4/Warlord | Identified Exp. Core Analyzer 10511 | -4/Warlord | Found Prototype Device 10511 | -4/Warlord | Identified Thermal Barrier 10619 | -4/Warlord | Spotted Striker 10627 | -4/Warlord | Destroyed Striker 10738 | -4/Warlord | Spotted Executioner 10776 | -4/Warlord | Warlord base infiltrated, sounded retreat 10777 | -4/Warlord | Enhanced Grunt warped into view 10777 | -4/Warlord | Enhanced Grunt warped into view 10777 | -4/Warlord | Enhanced Grunt warped into view 10777 | -4/Warlord | Enhanced Demolisher warped into view 10777 | -4/Warlord | Enhanced Demolisher warped into view 10777 | -4/Warlord | Enhanced Demolisher warped into view 10947 | -4/Warlord | Spotted Striker 10960 | -4/Warlord | Crushed by falling debris 10981 | -4/Warlord | Discovered new exit (range 15) 10991 | -4/Warlord | Lost 4 parts (3u1w) 11001 | -4/Warlord | Spotted Striker 11001 | -4/Warlord | Spotted Executioner 11021 | -4/Warlord | Found Corrupted Exp. Core Analyzer 11039 | -4/Warlord | Entered Proximity Caves 11260 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11382 | -3/Proximity Caves | Destroyed 9 combat bots 11576 | -3/Proximity Caves | Build established: Scavenger-Gunner 11863 | -3/Proximity Caves | Discovered new exit (range 9) 11883 | -3/Proximity Caves | System corruption reached 30% 11883 | -3/Proximity Caves | Entered Research 11883 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11884 | -3/Research | Loaded intel: 4 garrison access locations 12071 | -3/Research | Zion Experimental squad teleported in 12157 | -3/Research | Found Gamma Bomb Array 12170 | -3/Research | Found Antimissile System 12302 | -3/Research | Found Quantum Capacitor 12403 | -3/Research | Found Prototype Launcher 12419 | -3/Research | Garrison activated, responded to threat 12434 | -3/Research | Incoming assault squad redirected 12479 | -3/Research | Identified Tactical Quantum Warhead 12591 | -3/Research | Build established: Scavenger-Tank 13223 | -3/Research | Zion Heavy squad teleported in 13349 | -3/Research | Terminal network hard line cut 13383 | -3/Research | First assault squad dispatched 13406 | -3/Research | Spotted B-86 Titan 13410 | -3/Research | Incoming assault squad redirected 13412 | -3/Research | Incoming assault squad redirected 13417 | -3/Research | Destroyed B-86 Titan 13603 | -3/Research | System corruption reached 10% 13629 | -3/Research | Destroyed 10 combat bots 13656 | -3/Research | Released all parts (4) 13685 | -3/Research | Lost 13 parts (1p3n4u5w) 13739 | -3/Research | Lost 3 parts (1n1u1w) 13748 | -3/Research | Core integrity fell below 50% 13785 | -3/Research | Spotted B-86 Titan 13795 | -3/Research | Core integrity fell below 20% 13796 | -3/Research | Lost 4 parts (1p3n) 13815 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 13796_ Acquired Q-thruster. 13797_ U-05 Engineer builds a Wall. 13798_ Terminal disabled. 13798_ Acquired Q-thruster. 13798_ K-01 Serf collects debris. 13800_ Acquired Field Propulsion Array. 13801_ Electron Diverter destroyed. 13801_ Slug penetrates Wall. 13802_ System corrupted: Matter fused (-7). 13802_ K-01 Serf collects debris. 13804_ Dropped Imp. Heavy Treads. 13804_ Knocked back. 13804_ Penetrated by Slug. 13805_ K-01 Serf collects debris. 13807_ Penetrated by Slug. 13808_ K-01 Serf collects debris. 13808_ Q-thruster destroyed. 13809_ B-86 Titan activates siege mode. 13811_ W-44 Eye sends out distress signal. 13814_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ##??? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ^ ^ | | ?????????????????????????????????????????# | | ??????????????????????????????????????#### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ???????????????????#??????????????????# ! | | ???????????????????# ???###???????????# | | ???????????????????# ??# #########???# | | ???????????????????# ?# Y ! #???# | | ??????????????????## ## #???# | | ?????????????##+### # R ##### | | ?????????? t ; %w "" + % | | ?????????? H /@ Y" ##### = | | ?????????? # "" #???# | | ????????????####### ??# #???#" | | ??????????????????##????# #??? # !! | | ????????????????????????###########??? + !! | | ?????????????????????????????????????? # !! | | ?????????????????????????????????????? #] | | ?????????????????????????????????????? # | | ?????????????????????????????????????? + | | ????????????????????????????????????? #### ##"## | | ????????????????????????????????????? ???# ####? | | ?????????????????????????????????????!????####???? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 160 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 50 Resistance: EX 50 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 12 Target Analysis 9 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 7 Energy Filtering 30 Particle Charging 35 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Reappropriation Rockin' Loadout Challenges ------------ None Game ------ Seed PropulsionRefineryArmor Manual? 0 Play Time 02:47:02 Cumulative 53.7 hours Start 2022.04.02 @ 22:10:05 End 2022.04.04 @ 14:42:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ee28d97-4d91-4c5e-81c0-d25884051c91