Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 03:58:43 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1254) 1254 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 2775 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 400/400 Matter 270/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Weapon Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle EMP Blaster > --- INVENTORY (15) --- Ion Engine Ion Engine Ion Engine Heat Sink Medium Storage Unit Visual Processing Unit Signal Interpreter Hacking Suite Beam Rifle Beam Rifle Beam Rifle Beam Rifle Light Cannon EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Weapon Shielding Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle EMP Blaster > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Heat Sink Medium Storage Unit Visual Processing Unit Signal Interpreter Hacking Suite Beam Rifle Beam Rifle Beam Rifle Beam Rifle Light Cannon EMP Blaster Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 32 | 6 23 . 3 Power 4 | 1 2 . 1 Engine 4 | 1 2 . 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 5 . 1 Treads 8 | 2 5 . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 6 . 1 Device 1 | . 1 . . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 12 | 2 10 . . Energy Gun 6 | 1 5 . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 1 | . 1 . . Launcher 3 | . 3 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 96 100 75 Engine 13 | . 13 14 11 Treads 26 | . 27 28 19 Storage 13 | . 14 14 11 Protection 11 | . 11 14 12 Energy Gun 13 | . 14 14 11 Ballistic Gun 4 | . 6 . . Launcher 9 | . 7 14 11 Peak Build Rating 15 | 6 11 11 15 Average Rating 9 | 4 8 11 11 On Entrance 7 | . 6 11 11 Naked Turns . | . . . . Heaviest Build 41 | 14 33 33 41 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 2 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 11 15 15 Most Carried 15 | 2 15 15 15 Average Carried 10 | 1 8 14 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 836 | 229 438 130 39 Remotely . | . . . . Salvage Created 1647 | . 1253 217 177 Parts 100 | . 79 10 11 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 36 | . 28 4 4 Guns 9 | . 8 1 . AOE 27 | . 20 3 4 Classes Destroyed 8 | . 7 . 1 Worker 6 | . 5 1 . Builder 3 | . 3 . . Hauler 3 | . 2 . 1 Operator 2 | . 2 . . Watcher 4 | . 3 . 1 Swarmer 15 | . 12 . 3 Grunt 20 | . 16 4 . Sentry 1 | . . . 1 Best Kill Streak 10 | . 10 4 5 Combat Bots Only 9 | . 9 2 3 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 3 | . 2 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 95 | . 62 7 26 Missed 28 | . 16 4 8 Damage Taken 773 | . 476 62 235 Core 105 | . 78 27 . Absorbed by Shields . | . . . . Redirected to Shielding 49 | . 26 5 18 Regen/Repaired (Parts) 161 | . 161 . . Core Remaining (%) 79 | 100 . 58 . Volleys Fired 136 | . 113 12 11 Largest 2 | . 2 1 2 Hottest 91 | . 91 56 89 Shots Fired 163 | . 136 12 15 Gun 91 | . 86 1 4 Cannon 1 | . 1 . . Launcher 71 | . 49 11 11 Special . | . . . . Kinetic 23 | . 23 . . Thermal 69 | . 64 1 4 Explosive . | . . . . Electromagnetic 71 | . 49 11 11 Robot Hit Streak 15 | . 15 3 6 Robot Miss Streak 4 | . 4 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | . 39 5 10 Core Hits 66 | . 49 10 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Burn 3 | . 1 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2163 | . 1689 208 266 Guns 505 | . 431 15 59 Cannons 16 | . 16 . . Explosions 1596 | . 1213 176 207 Melee . | . . . . Ramming 46 | . 29 17 . Kinetic 104 | . 104 . . Thermal 676 | . 572 15 89 Explosive . | . . . . Electromagnetic 1337 | . 984 176 177 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 1 3 2 Message Errors 2 | . . 2 . Matter Fused 2 | . 1 1 . Alerts 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 33 | . 33 . . Projectiles . | . . . . Explosions 33 | . 33 . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 73 | . 30 17 26 Shots 7 | . 3 2 2 Rammed 7 | . 4 3 . Targets Rammed 7 | . 4 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 346 | . 346 16 117 Average Temperature 74 | . 79 5 52 Received Heat Transfer 240 | . 144 24 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . 4 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 . 2 Heat Transferred 1719 | . 1286 37 396 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 11 | . 7 1 3 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 736 | . 736 436 259 Initial 286 | . . 286 91 Average 322 | . 355 381 166 Maximum Alert Level 3 | . 3 2 1 Low Security (%) 39 | 100 42 . 56 Level 1 28 | . 18 62 43 Level 2 26 | . 29 37 . Level 3 6 | . 9 . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 7 1 . Investigation 6 | . 5 1 . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 33 3 6 Peak Tracking Total 5 | . 4 2 5 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 12 | . 12 . . Indirectly 5 | . 5 . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 23 | . 19 3 1 Max in Single Turn 3 | . 3 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 9 | . 7 1 1 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 24 5 2 Successful 17 | . 15 . 2 Failed 14 | . 9 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 15 | . 9 4 2 Terminals 21 | . 14 5 2 Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Robot Analysis 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 3 . 2 Terminals 3 | . 1 . 2 Botnet 2 | . 1 . 1 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Reject 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 7 1 1 Full Trace Events 5 | . 4 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 17 | . 17 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2518 | 92 1685 418 323 Spaces Moved 1240 | 53 797 229 161 Core 12 | 2 10 . . Treads 1228 | 51 787 229 161 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 160 160 Average Speed 161 | 155 159 160 179 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 5 97 58 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 168 | . 161 . 7 Melee . | . . . . Projectile . | . . . . AOE 168 | . 161 . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1573 | 60 1067 267 179 Wait 136 | . 111 22 3 Move 1238 | 52 797 228 161 Hop . | . . . . Pick Up 14 | 2 11 1 . Fast Attach 25 | 6 16 . 3 Attach . | . . . . Detach 1 | . 1 . . Swap 7 | . 7 . . Drop 10 | . 8 1 1 Fire 136 | . 113 12 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . 3 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 8) 271 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 14) 1169 | -10/Materials | Discovered new exit (range 14) 1180 | -10/Materials | Destroyed 9 combat bots 1345 | -10/Materials | Repaired Lgt. Treads 1393 | -10/Materials | Repaired Lgt. Treads 1471 | -10/Materials | Discovered new exit (range 15) 1778 | -10/Materials | Entered Mines 1785 | -10/Mines | Met a Derelict bent on vengeance 1830 | -10/Mines | Learned 4 Materials zone layouts 1918 | -10/Mines | Learned Materials garrison access intel 2181 | -10/Mines | Discovered new exit (range 9) 2196 | -10/Mines | Entered Materials 2196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2197 | -9/Materials | Identified exit to Materials 2457 | -9/Materials | Discovered new exit (range 11) 2519 | -9/Materials | Self-destructed Last Messages --------------- 02451_ U-05 Engineer builds a Wall. 02455_ U-05 Engineer lays Concrete. 02457_ EXIT=FOUND 02458_ System corrupted: IFF burst signal emitted. 02458_ U-05 Engineer builds a Door. 02459_ K-01 Serf collects debris. 02465_ Dropped Ion Engine. 02465_ U-05 Engineer lays Concrete. 02465_ Acquired Prototype Engine. 02465_ Identified Hvy. Ion Engine. 02466_ U-05 Engineer lays Concrete. 02467_ K-01 Serf collects debris. 02468_ U-05 Engineer lays Concrete. 02473_ U-05 Engineer builds a Wall. 02481_ Acquired Lgt. Treads. 02489_ Acquired Hrd. Light Armor Plating. 02494_ U-05 Engineer builds a Wall. 02512_ System corrupted: IFF burst signal emitted. 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