Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 00:56:04 Player: LVL98_Snorlax Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (4351) 4351 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (982) 982 TOTAL SCORE: 8758 Bonus ------- High Alert Combat Kills 282 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 148/160 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Large Storage Unit Targeting Computer Recoil Stabilizer > --- WEAPON (3) ------- Gauss Rifle Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Improved Heat Sink Trap Scanner Improved Sensor Array Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Component Analysis Suite Field Laser Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Targeting Computer System Restoration Module > --- WEAPON ----------- Arc Projector Gatling Laser Flak Gun > --- INVENTORY -------- Improved Heat Sink Trap Scanner Advanced Terrain Scan Processor Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Component Analysis Suite [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 110 | 5 10 20 18 13 23 21 Power 20 | . 3 4 2 4 3 4 Engine 11 | . 3 4 1 1 1 1 Core 9 | . . . 1 3 2 3 Reactor . | . . . . . . . Propulsion 22 | 2 3 4 4 . 4 5 Treads 11 | 2 1 . 4 . 4 . Leg 8 | . 2 3 . . . 3 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . . 1 Flight 1 | . . 1 . . . . Utility 39 | 1 3 8 7 6 7 7 Device 20 | . 1 2 4 5 4 4 Storage 5 | 1 2 1 1 . . . Processor 3 | . . 1 . . 1 1 Hackware 1 | . . . 1 . . . Protection 10 | . . 4 1 1 2 2 Artifact . | . . . . . . . Weapon 29 | 2 1 4 5 3 9 5 Energy Gun 12 | . . . 3 . 6 3 Energy Cannon 4 | . . . . 3 1 . Ballistic Gun 6 | 2 . . 1 . 1 2 Ballistic Cannon 3 | . . 3 . . . . Launcher 2 | . 1 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 6 | . . 6 . . . . Parts Lost 44 | . 8 1 2 1 15 17 Power 14 | . 2 1 1 1 3 6 Propulsion 8 | . 3 . . . 2 3 Utility 8 | . 1 . 1 . 4 2 Weapon 14 | . 2 . . . 6 6 Highest Loss Streak 8 | . 6 1 2 1 6 8 To Critical Strikes 1 | . . 1 . . . . Average Backups 8 | 3 5 7 11 13 11 8 Power 1 | 1 1 . . 1 1 . Propulsion 1 | 1 1 . 1 3 1 . Utility 3 | . 2 3 4 4 2 6 Weapon 2 | . . 3 4 4 5 1 Tool/Special . | . . . . . . . Unused Backups 16 | . . 4 1 1 . 10 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 9 | . . 1 1 . . 7 Weapon 5 | . . 3 . 1 . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 88 95 98 99 98 94 Engine 10 | . 13 20 13 5 5 5 Core 5 | . . . 4 9 8 8 Treads 14 | . 20 . 21 23 22 7 Leg 7 | . 3 17 5 . . 11 Device 14 | . 7 5 15 22 21 15 Storage 8 | . 18 6 9 7 7 6 Processor 3 | . . 7 . . 4 3 Protection 6 | . . 11 2 7 3 10 Energy Gun 9 | . . . 23 . 17 5 Energy Cannon 3 | . . . . 6 2 11 Ballistic Gun 3 | . 21 . 1 . 1 4 Ballistic Cannon 5 | . . 20 1 14 . . Peak Build Rating 47 | 5 7 15 33 42 46 47 Average Rating 24 | 4 6 13 28 38 38 38 On Entrance 18 | . 5 5 15 32 42 33 Avg Prop Armor Cover (%) 5 | . . 2 8 . . . Naked Turns . | . . . . . . . Heaviest Build 64 | 8 38 33 47 57 59 64 Greatest Support 60 | 40 40 26 60 60 60 60 Greatest Overweight (x) 12 | . 3 2 1 . 1 12 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 12 | 7 14 7 13 15 15 14 Most Carried 15 | 4 9 10 15 15 15 15 Average Carried 8 | 3 5 7 12 13 11 8 Final Capacity 15 | 8 15 10 15 15 15 15 Final Carried 15 | 4 4 8 15 14 5 12 Class Distribution -------------------- 35% | Mutant 20% | Scavenger-Gunner 15% | Scavenger-Tank 9% | Scavenger-Mutant 8% | Tank 6% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2896 | 250 97 754 284 346 583 582 Remotely . | . . . . . . . Salvage Created 4774 | . 184 715 765 486 1124 1500 Parts 239 | . 12 51 35 23 57 61 Haulers Intercepted 5 | . 1 1 2 . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 110 | . 10 21 12 13 32 22 Melee 9 | . 8 1 . . . . Guns 42 | . 2 . 12 . 16 12 Cannons 43 | . . 18 . 12 3 10 AOE 13 | . . . . 1 12 . Classes Destroyed 12 | . 5 2 2 . 1 2 Worker 5 | . . 1 . 1 . 3 Builder 2 | . . . . . . 2 Hauler 5 | . 1 1 2 . . 1 Recycler 6 | . . . 1 . . 5 Operator 1 | . 1 . . . . . Watcher 7 | . 1 3 2 . . 1 Swarmer 40 | . 3 6 3 3 19 6 Grunt 47 | . 7 11 3 8 10 8 Duelist 1 | . . . . . 1 . Sentry 17 | . . 4 5 2 2 4 Hunter 3 | . . . 1 . 1 1 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 2 8 4 7 7 7 Combat Bots Only 8 | . 2 8 3 4 7 3 Max Kills in Single Turn 4 | . 1 1 1 1 4 3 Gunslinging 1 | . . . . . 1 1 Exploded 4 | . . . . 1 4 . Melee 1 | . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 1008 | . 161 123 50 121 218 335 Missed 318 | . 37 26 12 48 62 133 Hits 690 | . 124 97 38 73 156 202 Melee 5 | . . . . . 5 . Projectile 685 | . 124 97 38 73 151 202 Critical Strikes 14 | . . 4 . 2 3 5 Damage Taken 8314 | . 1270 1081 498 945 2340 2180 Core 1249 | . 248 236 60 149 258 298 Absorbed by Shields . | . . . . . . . Redirected to Shielding 34 | . . . . . 3 31 Regen/Repaired (Parts) 353 | . . 171 182 . . . Core Remaining (%) 57 | 100 . 41 89 . . . Volleys Fired 281 | . 19 61 42 37 49 73 Largest 3 | . 2 2 3 3 3 3 Hottest 215 | . 40 66 168 131 215 195 Shots Fired 738 | . 38 122 126 111 142 199 Gun 418 | . 38 . 120 6 113 141 Cannon 314 | . . 122 6 105 24 57 Launcher 6 | . . . . . 5 1 Special . | . . . . . . . Kinetic 338 | . 38 122 12 74 19 73 Thermal 286 | . . . 114 19 74 79 Explosive 6 | . . . . . 5 1 Electromagnetic 108 | . . . . 18 44 46 Robot Hit Streak 18 | . 10 10 11 9 18 13 Robot Miss Streak 10 | . 3 8 3 6 10 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . . . 3 . 6 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 430 | . 22 52 78 58 98 122 Core Hits 285 | . 26 26 30 25 88 90 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 5 1 . . Burn 5 | . . . 5 . . . Blast 2 | . . 1 . 1 . . Melee Attacks 5 | . . 5 . . . . Impact 5 | . . 5 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9752 | . 365 1272 1387 1384 2604 2740 Guns 4796 | . 175 . 1312 50 1606 1653 Cannons 3683 | . . 1147 75 1272 287 902 Explosions 958 | . . . . 62 711 185 Melee 125 | . . 125 . . . . Ramming 190 | . 190 . . . . . Kinetic 3294 | . 175 1147 127 759 183 903 Thermal 4464 | . . . 1260 291 1495 1418 Explosive 691 | . . . . . 591 100 Electromagnetic 988 | . . . . 334 335 319 Impact 125 | . . 125 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 . . 1 2 Average Corruption 2 | . . 6 . . 1 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 25 | . . 10 . . 1 14 Message Errors 6 | . . 4 . . . 2 Matter Fused 6 | . . 2 . . 1 3 Heat Flow Errors 2 | . . 1 . . . 1 Energy Discharges 4 | . . 3 . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 63 | . 4 36 . 19 2 2 Projectiles 23 | . . . . 19 2 2 Explosions . | . . . . . . . Melee 40 | . 4 36 . . . . Knockbacks 19 | . . 10 1 7 1 . Impact 1 | . . 1 . . . . Kinetic 17 | . . 8 1 7 1 . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 55 | . . . . . 55 . Shots 1 | . . . . . 1 . Rammed 63 | . 63 . . . . . Targets Rammed 89 | . 89 . . . . . Kicked 21 | . 21 . . . . . Crushed 5 | . 5 . . . . . Highest Temperature 529 | . 12 339 381 23 529 220 Average Temperature 90 | . 9 74 120 13 104 39 Received Heat Transfer 2277 | . 498 372 117 321 372 597 Effects 6 | . . 1 1 . 3 1 Shutdowns 3 | . . 1 . . 2 . Energy Bleed 2 | . . . . . 1 1 Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Robots Corrupted 4 | . 1 2 . . 1 . Combat Hostiles 3 | . . 2 . . 1 . Parts Fried 4 | . 3 . . . 1 . Impact Corruptions 3 | . 1 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . . . 10 . 3 4 Heat Transferred 8618 | . . . 2997 370 2944 2307 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 3 | . . 1 . 1 3 2 Low Security (%) 62 | 100 100 70 100 84 4 22 Level 1 20 | . . 29 . 15 5 67 Level 2 10 | . . . . . 49 10 Level 3 7 | . . . . . 40 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 872 | . 76 269 100 217 872 452 Initial 452 | . . . 100 20 98 452 Average 197 | . 17 97 31 139 648 279 Influence Increases 3221 | . 284 659 379 342 914 643 Destroy 0b10 Robot/C 2200 | . 200 420 240 260 640 440 Destroy 0b10 Robot/NC 135 | . 15 25 25 5 5 60 Destroy Leader 434 | . 54 88 88 60 40 104 Successful Hack 48 | . . 11 9 14 14 . Disable Machine 105 | . . 60 15 . . 30 Anti-Garrison Action 100 | . . . . . 100 . Destroy Structure 64 | . . 10 2 3 40 9 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 120 | . . 45 . . 75 . Influence Decreases 2882 | . 284 420 573 247 192 1166 Entered New Map 616 | . . . 139 25 42 410 Time Decay 1800 | . 220 420 362 212 . 586 Lost Part 414 | . 64 . 20 10 150 170 Purge Threat 52 | . . . 52 . . . Squads Dispatched 18 | . 2 2 2 4 . 8 Investigation 4 | . 1 2 . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 7 | . 1 . 2 1 . 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 9 | . 1 4 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 159 | . 18 37 23 18 37 26 Peak Tracking Total 10 | . 4 9 5 8 10 3 Tactical Retreats 5 | . . 3 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 9 | . . 1 . . 4 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 7 | . . 4 1 . . 2 Max in Single Turn 1 | . . 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 20 | . 2 6 5 1 2 4 Terminals 11 | . 2 3 3 . 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 1 2 . . . Recycling Units 3 | . . 1 . . . 2 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 47 | . 5 20 12 2 2 6 Successful 31 | . 1 15 10 1 1 3 Failed 16 | . 4 5 2 1 1 3 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 5 8 7 . 2 2 Fabricators 1 | . . . . . . 1 Repair Stations 10 | . . 5 5 . . . Recycling Units 5 | . . 2 . . . 3 Scanalyzers 5 | . . 5 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 13 | . 1 4 6 . 1 1 Record 2 | . 1 . 1 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 3 | . . 1 2 . . . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 8 | . . 4 4 . . . Scan Component 4 | . . 2 2 . . . Repair 4 | . . 2 2 . . . Recycling Unit Hacks 3 | . . 2 . . . 1 Report Inventory 2 | . . 1 . . . 1 Retrieve Components 1 | . . 1 . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 6 2 1 1 4 Full Trace Events 3 | . 1 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . . 2 2 . . . Time 128 | . . 58 70 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 16 | . . . . . 16 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 1317 | . . 970 291 56 . . Optics 970 | . . 970 . . . . Traps 347 | . . . 291 56 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 8883 | 1540 782 1397 1340 473 1528 1823 Spaces Moved 3830 | 564 288 523 601 165 787 902 Core 14 | 13 . . . . . 1 Treads 2594 | 551 245 . 513 165 787 333 Legs 1215 | . 43 523 88 . . 561 Wheels 2 | . . . . . . 2 Hover 5 | . . . . . . 5 Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 165 170 160 115 Average Speed 172 | 157 185 203 175 170 161 165 Slowest Speed 650 | 160 330 260 250 170 240 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 62 48 35 55 5 75 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . 8 . 1 28 10 Melee . | . . . . . . . Projectile 11 | . . 8 . 1 1 1 AOE 36 | . . . . . 27 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 5419 | 1216 424 726 791 274 921 1067 Wait 872 | 639 7 75 80 36 17 18 Move 3824 | 563 287 522 600 164 786 902 Hop . | . . . . . . . Pick Up 121 | 9 10 19 27 11 16 29 Fast Attach 13 | . . 9 1 . . 3 Attach 58 | 5 8 5 5 3 16 16 Detach 4 | . . 2 . . . 2 Swap 83 | . 2 12 21 13 21 14 Drop 62 | . 2 16 15 10 9 10 Fire 281 | . 19 61 42 37 49 73 Melee 5 | . . 5 . . . . Ram . | . . . . . . . Kick 21 | . 21 . . . . . Crush 68 | . 68 . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . 7 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 1541 | -11/Scrapyard | Entered Materials 1562 | -10/Materials | Build established: Mutant 2118 | -10/Materials | Core integrity fell below 50% 2151 | -10/Materials | Core integrity fell below 20% 2189 | -10/Materials | Lost 6 parts (1p3n2w) 2257 | -10/Materials | Discovered new exit (range 11) 2323 | -10/Materials | Entered another Materials area 2323 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2698 | -9/Materials | Discovered new exit (range 16) 3339 | -9/Materials | Destroyed 8 combat bots 3411 | -9/Materials | Core integrity fell below 50% 3456 | -9/Materials | Build established: Scavenger-Mutant 3485 | -9/Materials | Discovered new exit (range 8) 3536 | -9/Materials | Repaired Imp. Light Cannon 3564 | -9/Materials | Repaired Ion Engine 3720 | -9/Materials | Entered another Materials area 3720 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4017 | -8/Materials | Discovered new exit (range 15) 4194 | -8/Materials | Discovered new exit (range 13) 4285 | -8/Materials | Repaired Arm. Treads 4533 | -8/Materials | Build established: Gunner 4945 | -8/Materials | Repaired Imp. Light Cannon 5060 | -8/Materials | Entered Factory 5060 | -7/Factory | Evolved 2 slots: Utility x2 5142 | -7/Factory | Garrison activated, responded to threat 5257 | -7/Factory | Build established: Tank 5378 | -7/Factory | Identified exit to Garrison 5533 | -7/Factory | Entered Garrison 5623 | -7/Garrison | Destroyed 7 combat bots 5697 | -7/Garrison | Triggered checkpoint 5701 | -7/Garrison | Lost 3 parts (3u) 5942 | -7/Garrison | Lost 3 parts (1p2w) 5975 | -7/Garrison | Triggered checkpoint 6069 | -7/Garrison | Triggered checkpoint 6115 | -7/Garrison | Installed Relay Interface Framework 6198 | -7/Garrison | Discovered new exit (range 10) 6215 | -7/Garrison | Build established: Scavenger-Gunner 6433 | -7/Garrison | Triggered checkpoint 6494 | -7/Garrison | Discovered new exit (range 8) 6625 | -7/Garrison | Triggered checkpoint 6629 | -7/Garrison | Core integrity fell below 50% 6684 | -7/Garrison | Lost 6 parts (2p2n2w) 6855 | -7/Garrison | Triggered checkpoint 6939 | -7/Garrison | Discovered new exit (range 12) 6944 | -7/Garrison | Build established: Scavenger-Tank 7061 | -7/Garrison | Entered Factory 7972 | -7/Factory | Lost 8 parts (2p2n4w) 8125 | -7/Factory | Core integrity fell below 20% 8415 | -7/Factory | Build established: Scavenger-Gunner 8884 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- detected, Programmers report to Factory Zone 6Q. 08837_ K-01 Serf cleans the Nuclear Reactor. 08850_ Slug penetrates G-47 Trooper. 08850_ K-01 Serf cleans the Nuclear Reactor. 08852_ TQ5F I>QQWK4CTAD| C VA=JQNOX|:O 08854_ K-01 Serf cleans the Nuclear Reactor. 08861_ K-01 Serf destroyed. 08862_ M-28 Smith repairs G-47 Trooper. 08863_ Slug penetrates Nuclear Reactor. 08864_ K-01 Serf collects debris. 08866_ Slug penetrates Nuclear Reactor. 08867_ G-47 Trooper misfires. 08869_ Slug penetrates Wall. 08869_ Critical hit (Burn: +37). 08870_ K-01 Serf collects debris. 08872_ Lgt. Nuclear Core destroyed. 08876_ Slug penetrates G-47 Trooper. 08880_ Arc Projector destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# ???????# """ """ # "" | | ??????????????????# ???????# """ """ + """ | | ??????????????????# ???????? """ """ # "F | | ??????????????????# ?????????? # """ | | ??????????????????# ???????????? # "" | | ??????????????????# ?????????????? ?# | | ?????????????????## ################+#### | | ?????????????????# | | ?????????????????# ^ | | ????????????????## | | ????????????????# ! ^ | | ????????????????#T [%= | | ?????????????????# %! !!= | | ?????????????????# [ %=% | | ?????????????????# ###############+########+ | | ????????#####+#### #????# # | | ????????# #????# """ """ # | | ????????# k#??????""" """ # | | ????????# """ !!! #???????"" """ # | | ????????????""" !!! u#??????? # | | ????????????""" !!! #??????""" """ # | | ????????# #???????"" """ # | | ????????# """ """ ##??????"" 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""" ????????????????? | | ??????????????????? ?? ?????????????????? | | ??????????????????? ?? ??????????????????? | | ???????????????????#??###### ??????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Flail | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 14% | -9/Materials Ion Engine | 8% | -9/Materials Arm. Treads | 67% | -8/Materials Imp. Light Cannon | 37% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Bumper Bots Construction Begets Destruction Heavy Suspicion Join The Dark Side Novice Programmer Power Corrupts Safety First Spot Them First Troublemaker Well Done Challenges ------------ None Game ------ Seed PointGodBeacon Manual? 0 Play Time 02:06:19 Cumulative 9.8 hours Start 2025.12.11 @ 22:45:34 End 2025.12.12 @ 00:56:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ba98b5bf-0421-42db-b468-3138cc52b8f0