Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:00:29 Player: Sightsear Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1968) 1968 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 4377 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 11/100 System Corruption 0% Temperature Cool (15) Movement Core (1450) Ox28 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Terrain Scan Processor ECM Suite > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (25) --- Cooled Ion Engine Light Nuclear Core Reinforced Deuterium Engine Light Treads Light Treads Armored Treads Armored Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Matter Pod (150) Terrain Scanner Particle Charger Particle Charger Graphene Brace System Shield High-powered Shotgun Gauss Rifle Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Terrain Scanner Terrain Scan Processor Shield Generator > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Light Treads Light Treads Armored Treads Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Matter Pod Particle Charger Particle Charger Weapon Cycler ECM Suite Hardened Light Armor Plating Graphene Brace Shield Generator System Shield High-powered Shotgun Gauss Rifle Rocket Launcher Rocket Launcher Plasma Cutter [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Terrain Scan Processor Device Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon High-powered Shotgun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 89 | 5 11 35 28 10 Power 11 | 1 3 5 2 . Engine 11 | 1 3 5 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 31 | 2 2 7 15 5 Treads 14 | . . 3 11 . Leg 15 | 2 2 2 4 5 Wheel . | . . . . . Hover 2 | . . 2 . . Flight . | . . . . . Utility 24 | . 3 13 6 2 Device 12 | . 1 3 6 2 Storage 5 | . 1 4 . . Processor 4 | . . 4 . . Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 23 | 2 3 10 5 3 Energy Gun 4 | . . . 3 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 11 | 2 2 7 . . Ballistic Cannon 1 | . . 1 . . Launcher 3 | . 1 2 . . Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 20 | . . 7 7 6 Power 4 | . . 2 1 1 Propulsion 9 | . . 1 5 3 Utility 4 | . . 3 . 1 Weapon 3 | . . 1 1 1 Highest Loss Streak 6 | . . 4 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 91 97 92 93 Engine 10 | . 14 10 8 9 Treads 15 | . . 13 27 2 Leg 10 | . 28 6 2 30 Device 13 | . . 14 15 17 Storage 8 | . 11 7 9 9 Processor 10 | . . 13 11 9 Protection 3 | . 7 5 . . Energy Gun 2 | . . . 5 1 Energy Cannon 3 | . . . 6 8 Ballistic Gun 13 | . 19 20 6 . Launcher 1 | . 8 . . . Naked Turns . | . . . . . Heaviest Build 99 | 7 13 96 99 97 Greatest Support 89 | 20 26 43 89 80 Greatest Overweight (x) 10 | . . 2 10 6 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 5 5 25 25 25 Average Capacity 16 | 5 5 11 25 25 Most Carried 25 | 5 5 15 25 25 Average Carried 12 | 2 3 7 19 24 Final Capacity 25 | 5 5 25 25 25 Final Carried 25 | 3 5 15 25 23 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1726 | 268 225 819 354 60 Remotely 378 | . . 378 . . Salvage Created 2504 | 24 235 784 1401 60 Parts 139 | 2 22 49 64 2 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 5 | . 1 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 55 | 1 7 24 22 1 Melee 1 | 1 . . . . Guns 35 | . 5 17 13 . Cannons 9 | . . 2 6 1 AOE 7 | . 2 5 . . Classes Destroyed 10 | 1 3 3 3 . Worker 2 | . 1 1 . . Hauler 3 | . . 1 2 . Recycler 5 | . 1 1 3 . Operator 2 | . . 2 . . Watcher 2 | . . . 2 . Swarmer 15 | . 3 8 4 . Grunt 30 | 1 4 14 11 . Sentry 5 | . . 2 2 1 Hunter 3 | . . . 3 . Heavy 2 | . . . 2 . Best Kill Streak 7 | 1 5 7 6 1 Combat Bots Only 6 | 1 3 4 6 1 Max Kills in Single Turn 4 | 1 4 4 1 1 Gunslinging . | . . . . . Exploded 3 | . 2 3 . . Melee 1 | 1 . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 452 | 8 26 130 186 102 Missed 132 | 4 6 46 52 24 Damage Taken 4160 | 46 243 926 2110 835 Core 662 | . 29 76 382 175 Absorbed by Shields 161 | . . . 48 113 Redirected to Shielding 21 | . 4 17 . . Core Remaining (%) 89 | 100 88 81 . . Volleys Fired 159 | 3 13 50 85 8 Largest 2 | 2 2 2 2 2 Hottest 129 | 40 53 62 129 129 Shots Fired 302 | 6 21 96 170 9 Gun 227 | 6 19 83 117 2 Cannon 67 | . . 7 53 7 Launcher 8 | . 2 6 . . Special . | . . . . . Kinetic 158 | 6 19 90 43 . Thermal 135 | . . . 127 8 Explosive 8 | . 2 6 . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 19 | 3 3 9 19 10 Robot Miss Streak 7 | 3 3 7 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 202 | 3 12 63 120 4 Core Hits 105 | 2 11 41 50 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 4 | . . 4 . . Critical Strikes 10 | . . 5 5 . Burn 4 | . . . 4 . Meltdown 1 | . . . 1 . Destroy 4 | . . 4 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4180 | 48 411 1641 1989 91 Guns 2684 | 39 174 1033 1394 44 Cannons 741 | . . 105 595 41 Explosions 713 | . 210 503 . . Melee . | . . . . . Ramming 42 | 9 27 . . 6 Kinetic 1812 | 39 174 1138 461 . Thermal 1586 | . . . 1528 58 Explosive 713 | . 210 503 . . Electromagnetic 27 | . . . . 27 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Matter Fused 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 70 | . 40 30 . . Projectiles . | . . . . . Explosions 70 | . 40 30 . . Melee . | . . . . . Knockbacks 3 | . 1 2 . . Impact 1 | . 1 . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 44 | . 7 37 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed 10 | 3 5 . . 2 Kicked 10 | 3 5 . . 2 Crushed . | . . . . . Highest Temperature 317 | . 9 36 317 132 Average Temperature 87 | . 3 16 102 45 Received Heat Transfer 1561 | 24 102 300 745 390 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Melted 5 | . . . 5 . Heat Transferred 3515 | . . . 3404 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 553 | . 250 553 499 261 Initial 193 | . 13 20 170 193 Average 269 | . 123 328 299 249 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 24 | 100 78 8 15 . Level 1 66 | . 21 78 71 99 Level 2 9 | . . 12 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 7 5 1 Investigation 7 | . 1 5 1 . Extermination . | . . . . . Reinforcement 8 | . 1 2 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | 1 9 28 29 9 Peak Tracking Total 7 | 1 3 5 6 7 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled 2 | . . . . 2 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 14 | . 2 9 2 1 Terminals 11 | . 2 6 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 45 | . 7 33 3 2 Successful 31 | . 6 22 1 2 Failed 14 | . 1 11 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 5 | . . 3 2 . Terminals 34 | . 7 22 3 2 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 5 | . . 5 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 26 | . 6 17 1 2 Record 13 | . 3 8 . 2 Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . . 2 . . Alert Level 4 | . 3 1 . . Dispatch Records 2 | . . 2 . . Investigation Status 1 | . . 1 . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 3 . . Recycle Component 2 | . . 2 . . Process 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 12 | . 2 8 1 1 Full Trace Events 8 | . 2 6 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . 2 . . Recycled Matter 141 | . . 141 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2995 | 98 446 1072 1123 256 Spaces Moved 1335 | 76 304 555 323 77 Core 28 | 26 . . 2 . Treads 612 | . . 303 302 7 Legs 653 | 50 304 210 19 70 Wheels . | . . . . . Hover 42 | . . 42 . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 190 190 Average Speed 165 | 96 120 147 244 207 Slowest Speed 550 | 120 120 320 550 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 37 53 27 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 68 | . 18 50 . . Melee . | . . . . . Projectile . | . . . . . AOE 68 | . 18 50 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1802 | 94 366 720 492 130 Wait 28 | . . 10 12 6 Move 1332 | 76 303 554 322 77 Hop . | . . . . . Pick Up 110 | 8 19 45 32 6 Fast Attach . | . . . . . Attach 45 | 5 3 17 16 4 Detach 4 | . . 3 1 . Swap 44 | . 8 18 12 6 Drop 55 | . 15 23 12 5 Fire 159 | 3 13 50 85 8 Melee . | . . . . . Ram . | . . . . . Kick 9 | 2 5 . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 16 | . . . . 16 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 14) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Utility x2 724 | -9/Materials | Lost 4 parts (1p1n1u1w) 799 | -9/Materials | Discovered new exit (range 14) 861 | -9/Materials | Lost 3 parts (1p2u) 1119 | -9/Materials | Discovered new exit (range 16) 1305 | -9/Materials | Identified exit to Materials 1605 | -9/Materials | Discovered exit to Materials (range 5) 1617 | -9/Materials | Entered another Materials area 1617 | -8/Materials | Evolved 2 slots: Propulsion x2 2173 | -8/Materials | Build established: Scavenger-Mutant 2346 | -8/Materials | Core integrity fell below 50% 2645 | -8/Materials | Discovered new exit (range 16) 2739 | -8/Materials | Discovered new exit (range 13) 2740 | -8/Materials | Entered Storage 2980 | -8/Storage | Core integrity fell below 20% 2996 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- and consider deactivating power-draining parts if not. Aluminum Leg destroyed. K-01 Serf collects debris. Adv. Beam Cannon destroyed. M-13 Machinist repairs Imp. Heat Sink. K-01 Serf cleans the Terminal. Critical hit (Burn: +37). M-13 Machinist repairs G-47 Trooper. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Shield Generator destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Plasma Cutter. Hvy. Ion Engine destroyed. K-01 Serf collects debris. M-13 Machinist repairs S-10 Pest. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????????? ??? | | ??????????????????????????????? ??? | | ??????????????????????????????? #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ?????????????????????########## #?? | | ?????????????????????# # #?? | | ????????????????????## """" + #?? | | ?????????????????????# "] [ # #?? | | ???????????????????#?# """" # #?? | | ?????????????????????# "" + #?# | | ????????????????????## " ]]" # #?? | | ?????????????????????# k "" # #?? | | ??????????????????#??# # ### | | ?????????????????????# # #?? | | ?????????????????? ??####/##+## #?? | | ???????????????????????##@ ####? | | ?????????????????????#?#gs^ ""#?? | | ???????????????? ??#?#### g r ""##? | | ???????????????? ???????# sg T"##? | | ??????????????????#?????#k ^ ""#?? | | ??????????????#??????####us/ ""#?? | | ????????????????????##??# m// ###?? | | ??????????????????## ## #???? | | ??????????? % #???? | | ??????????????????## ###T#######??? | | ???????????????#???###???###????????? | | ?????????????????????????????#??????? | | ???????????????????????????#???#???#? | | ???????????????????????#?????????#??# | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 57 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness GoHome() Hey, That's Mine! It's Just You Librarian Loot Pinata One Hack Too Far Risk Taker Shopping List Storm Trooper Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed SigixPowerAutobeam Manual? 0 Play Time 01:56:18 Cumulative 1.8 hours Start 2024.04.04 @ 20:53:20 End 2024.04.04 @ 23:00:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 641bb926-a9b6-41cc-ba72-d41a4f81f960