Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 00:48:35 Player: Westakvia Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3926) 3926 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 9766 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 131 Cogmind --------- Core Integrity 0/1150 Matter 92/300 Energy 51/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Large Battery (200) Makeshift Terrain Scan Processor Particle Charger System Restoration Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Battery Advanced Targeting Computer Improved Target Analyzer Particle Accelerator Core Shielding > --- WEAPON ----------- Heavy Laser Heavy Laser Wave Gun Neutron Cannon Hardcell Cannon > --- INVENTORY -------- F-cell Engine Makeshift Terrain Scan Processor Particle Charger System Restoration Module Self-destruct Interrupter [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Storm Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Carbide Saw Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . 2 . . . . Utility 5 | . . . . . . 3 . . 2 . Weapon 3 | . . 2 . . . . . . . 1 Parts Attached 125 | 6 14 14 6 7 . 11 1 10 28 28 Power 21 | 1 4 2 . . . 5 . 3 4 2 Engine 17 | 1 4 2 . . . 5 . 1 4 . Core 4 | . . . . . . . . 2 . 2 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 3 3 2 . . 2 1 1 5 5 Treads 6 | . . 3 2 . . 1 . . . . Leg 10 | 2 3 . . . . . . . 5 . Wheel 4 | . . . . . . 1 . 1 . 2 Hover 2 | . . . . . . . 1 . . 1 Flight 2 | . . . . . . . . . . 2 Utility 32 | 1 1 5 . 1 . 4 . 4 10 6 Device 13 | 1 1 . . . . 1 . 2 5 3 Storage 8 | . . 2 . 1 . . . 1 3 1 Processor 4 | . . . . . . . . 1 1 2 Hackware 1 | . . 1 . . . . . . . . Protection 6 | . . 2 . . . 3 . . 1 . Artifact . | . . . . . . . . . . . Weapon 48 | 2 6 4 4 6 . . . 2 9 15 Energy Gun 16 | 1 . . 3 2 . . . . 6 4 Energy Cannon 7 | . 2 . 1 . . . . . . 4 Ballistic Gun 10 | 1 3 4 . 1 . . . . 1 . Ballistic Cannon 12 | . 1 . . 2 . . . . 2 7 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . . 2 Parts Lost 58 | . 1 3 3 . . 1 1 12 13 24 Power 7 | . . . . . . 1 . 2 1 3 Propulsion 10 | . 1 1 1 . . . . 2 3 2 Utility 20 | . . 1 . . . . 1 6 6 6 Weapon 21 | . . 1 2 . . . . 2 3 13 Highest Loss Streak 12 | . 1 1 3 . . 1 1 10 5 12 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 70 | . 85 93 96 84 66 70 52 55 36 57 Engine 8 | . 12 11 11 11 11 12 9 5 2 3 Core 1 | . . . . . . . . 5 . 3 Treads 10 | . . 15 20 22 22 12 3 . . . Leg 2 | . 25 1 . . . . . . 4 3 Wheel 1 | . . . . . . 4 6 5 1 . Device 4 | . 17 4 . . . 6 2 7 8 6 Storage 6 | . . 6 11 11 11 6 2 . 6 4 Processor 2 | . . . . . . . . 3 2 10 Hackware 5 | . . 5 11 11 11 6 6 1 . . Protection 3 | . . 4 . . . 13 13 9 . 2 Energy Gun 7 | . . . 30 11 11 6 6 5 5 8 Energy Cannon 1 | . 4 . 10 . . . . . . 4 Ballistic Gun 6 | . 13 32 1 7 . . . . . . Ballistic Cannon 5 | . 9 11 . 9 . . . . 2 6 Naked Turns 17 | . . . . . . . . 3 14 . Heaviest Build 82 | 8 12 39 40 67 67 82 82 43 52 68 Greatest Support 50 | 20 20 43 43 43 43 43 28 20 50 32 Greatest Overweight (x) 21 | . 2 1 . 1 1 2 2 2 8 21 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 4 Largest Inventory Capacity 20 | 5 5 15 15 20 20 20 20 5 5 10 Average Capacity 11 | 5 5 7 15 18 20 20 12 5 5 7 Most Carried 20 | 2 5 14 14 20 18 18 19 5 5 10 Average Carried 9 | . 3 5 11 16 17 14 12 4 5 6 Final Capacity 20 | 5 5 15 15 20 20 20 5 5 5 5 Final Carried 18 | 1 4 14 13 16 18 18 5 5 5 5 Class Distribution -------------------- 34% | Gunner 27% | Mutant 20% | Scavenger-Gunner 9% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -6/Waste Gunner | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Matter Collected 3001 | 234 184 985 96 40 30 110 . 142 411 769 Remotely . | . . . . . . . . . . . Salvage Created 4542 | 66 147 1080 44 . 52 . . 910 447 1796 Parts 222 | 5 6 82 8 . 2 . . 30 13 76 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 7 | . . 2 . . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 80 | 1 5 28 4 . 1 . . 13 7 21 Guns 48 | 1 1 22 3 . 1 . . 13 2 5 Cannons 30 | . 4 6 1 . . . . . 4 15 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 14 | 2 1 6 . . 1 . . 3 1 . Worker 6 | . . 2 . . . . . 1 . 3 Builder 4 | . . . . . . . . 2 . 2 Tunneler 2 | 1 . . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 . . Recycler 9 | . . 2 . . . . . 1 . 6 Operator 3 | . . 2 . . . . . 1 . . Watcher 3 | . . 2 . . . . . . . 1 Swarmer 19 | . 1 11 4 . . . . 3 . . Grunt 33 | 1 4 12 . . . . . 7 6 3 Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 6 | . . 4 . . . . . . . 2 Hunter 3 | . . . . . 1 . . . . 2 Programmer 17 | . . . . . . . . 3 . 14 Best Kill Streak 11 | 2 2 6 4 . 1 . . 6 3 11 Combat Bots Only 4 | 1 2 4 4 . 1 . . 4 3 3 Max Kills in Single Turn 3 | 1 1 1 1 . 1 . . 3 1 3 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 740 | 6 30 133 27 . 8 . 4 93 145 294 Missed 206 | 2 8 35 5 . 3 . . 30 35 88 Damage Taken 9689 | 47 326 986 164 . 92 . 172 1254 2246 4402 Core 2518 | . 57 126 8 . 45 . . 421 694 1167 Absorbed by Shields 8 | . . . . . . . 8 . . . Redirected to Shielding 122 | . . . . . . . 12 72 . 38 Core Remaining (%) 62 | 100 77 . . . 55 . . 50 30 . Volleys Fired 223 | 5 16 62 6 . 2 . . 24 39 69 Largest 5 | 2 2 4 3 . 1 . . 1 4 5 Hottest 405 | 60 120 104 81 . 250 . . 250 260 405 Shots Fired 575 | 10 32 234 15 . 2 . . 24 63 195 Gun 335 | 10 14 172 9 . 2 . . 24 43 61 Cannon 240 | . 18 62 6 . . . . . 20 134 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 411 | 5 28 234 15 . . . . . 29 100 Thermal 153 | . 4 . . . 2 . . 24 28 95 Explosive . | . . . . . . . . . . . Electromagnetic 11 | 5 . . . . . . . . 6 . Robot Hit Streak 12 | 4 7 10 3 . 4 . . 7 12 10 Robot Miss Streak 13 | 3 3 5 3 . 4 . . 13 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 304 | 5 19 102 5 . 2 . . 26 40 105 Core Hits 174 | 4 7 42 4 . 3 . . 48 16 50 Critical Kills 3 | . . . . . . . . . 3 . Critical Parts Destroyed 11 | . . 1 . . . . . . 10 . Critical Strikes 27 | . . 1 . . . . . 1 13 12 Burn 4 | . . . . . . . . . . 4 Destroy 14 | . . 1 . . . . . . 13 . Blast 8 | . . . . . . . . . . 8 Sever 1 | . . . . . . . . 1 . . Melee Attacks 3 | . . . . . . . . 3 . . Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . . 3 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . Damage Inflicted 9725 | 143 327 1587 109 . 139 . . 2090 712 4618 Guns 5058 | 65 106 1242 56 . 139 . . 1910 558 982 Cannons 4173 | . 221 345 53 . . . . . 148 3406 Explosions 459 | 78 . . . . . . . 151 . 230 Melee 29 | . . . . . . . . 29 . . Ramming 6 | . . . . . . . . . 6 . Kinetic 4670 | 39 275 1587 109 . . . . . 217 2443 Thermal 4672 | 78 52 . . . 139 . . 1910 369 2124 Explosive 185 | . . . . . . . . 134 . 51 Electromagnetic 163 | 26 . . . . . . . 17 120 . Impact . | . . . . . . . . . . . Slashing 29 | . . . . . . . . 29 . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . 1 . . . . . . 11 . 20 Average Corruption 9 | . 1 . . . . . . 9 . 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . 3 . . . . . . . . 49 Message Errors 18 | . 1 . . . . . . . . 17 Matter Fused 14 | . 1 . . . . . . . . 13 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . 1 . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 258 | 11 . . . . . . . . . 247 Projectiles 216 | . . . . . . . . . . 216 Explosions 42 | 11 . . . . . . . . . 31 Melee . | . . . . . . . . . . . Knockbacks 27 | . . 3 . . . . . . 3 21 Impact . | . . . . . . . . . . . Kinetic 26 | . . 3 . . . . . . 2 21 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 213 | . . . . . . . . 29 3 181 Shots 4 | . . . . . . . . 1 . 3 Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 852 | 18 120 261 45 . 320 . . 852 141 720 Average Temperature 155 | 14 23 68 24 . 161 . . 274 73 175 Received Heat Transfer 2028 | 24 93 252 . . . . . 348 843 468 Effects 59 | . . 1 . . 1 . . 34 . 23 Shutdowns 16 | . . . . . . . . 14 . 2 Energy Bleed 6 | . . . . . . . . 4 . 2 Interference 12 | . . 1 . . 1 . . 4 . 6 Matter Decay 3 | . . . . . . . . 2 . 1 Short Circuit 2 | . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 16 | . . . . . . . . 5 . 11 Damage (core) 2 | . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 20 | . . . . . 3 . . 7 5 5 Heat Transferred 6011 | 150 111 . . . 200 . . 2650 835 2065 Parts Sabotaged 3 | . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Peak Influence 597 | 25 209 597 234 . . 23 1 251 218 401 Initial 159 | . 16 3 159 . . . 1 . 78 51 Average 159 | 14 95 356 227 . . 4 . 59 92 173 Maximum Alert Level 2 | . 1 2 1 . . . . 1 1 2 Low Security (%) 62 | 100 81 15 4 . . 100 100 94 95 52 Level 1 26 | . 18 31 95 . . . . 5 4 46 Level 2 10 | . . 53 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 5 . . . . . 5 1 6 Investigation 5 | . . 4 . . . . . . . 1 Extermination 6 | . . . . . . . . 2 . 4 Reinforcement 5 | . 2 1 . . . . . 1 . 1 Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Distress Signals 2 | . . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | 1 9 39 6 . 2 1 5 23 19 30 Peak Tracking Total 8 | 1 4 5 4 . 1 1 5 8 6 6 Tactical Retreats 12 | . 1 3 . . . . . . 7 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Traps Triggered 13 | . 8 . . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Disabled 15 | . 1 1 . . . . . 4 1 8 Max in Single Turn 3 | . 1 1 . . . . . 2 1 3 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Accessed 13 | . 2 6 . . . 1 . 3 . 1 Terminals 11 | . 2 5 . . . 1 . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 36 | . 6 19 . . . 3 . 6 . 2 Successful 16 | . 1 9 . . . 3 . 3 . . Failed 20 | . 5 10 . . . . . 3 . 2 Catastrophic 2 | . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 30 | . 6 15 . . . 3 . 6 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 14 | . 1 7 . . . 3 . 3 . . Record 10 | . 1 6 . . . 1 . 2 . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Zone Layout 2 | . . . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 12 | . 2 6 . . . 1 . 2 . 1 Full Trace Events 7 | . 1 5 . . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 4 3 . Machine Destruction 3 | . . . . . . . . . 3 . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total Allies 5 | . . . 2 2 . . 1 . . . Largest Group 2 | . . . 2 2 2 1 1 . . . Highest-Rated Group 61 | . . . 45 61 61 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 31 31 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 33 | . . . . . 17 7 9 . . . Total Damage 433 | . . . . . 207 103 123 . . . Kills 3 | . . . . . 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Turns Passed 8896 | 169 411 1219 263 1893 997 397 134 1098 584 1731 Spaces Moved 4069 | 79 253 501 140 901 412 250 108 615 333 477 Core 318 | 19 4 . . . . . . 29 120 146 Treads 1960 | . . 462 140 901 412 45 . . . . Legs 675 | 60 249 39 . . . . . . 70 257 Wheels 516 | . . . . . . 205 102 8 143 58 Hover 584 | . . . . . . . 6 578 . . Flight 16 | . . . . . . . . . . 16 Fastest Speed 37 | 50 120 120 160 160 240 130 115 50 50 37 Average Speed 188 | 103 121 186 160 206 240 149 122 149 120 305 Slowest Speed 1100 | 120 190 240 160 240 240 240 130 170 450 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 9 35 33 32 79 58 6 83 17 7 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 6 | . . . . 4 2 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 102 | . . . . . . . . 29 . 73 Melee . | . . . . . . . . . . . Projectile 42 | . . . . . . . . . . 42 AOE 60 | . . . . . . . . 29 . 31 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total 4779 | 156 324 636 168 941 415 271 109 715 442 602 Wait 237 | 60 25 28 10 1 . . . 56 42 15 Move 4060 | 78 252 500 139 900 411 250 107 614 332 477 Hop . | . . . . . . . . . . . Pick Up 79 | 7 12 22 5 13 2 7 1 5 . 5 Fast Attach 69 | . 2 2 . 3 . . 1 5 28 28 Attach 32 | 6 6 3 6 2 . 6 . 3 . . Detach 3 | . . . . 3 . . . . . . Swap 25 | . 6 9 . 2 . 6 . 2 . . Drop 47 | . 5 10 2 17 . 2 . 4 . 7 Fire 223 | 5 16 62 6 . 2 . . 24 39 69 Melee 2 | . . . . . . . . 2 . . Ram 2 | . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 170 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Weapon x2 1487 | -9/Materials | Build established: Scavenger-Gunner 1521 | -9/Materials | Discovered new exit (range 12) 1800 | -9/Materials | Entered Mines 1846 | -9/Mines | Lost 3 parts (1n2w) 1870 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2056 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2060 | -9/Mines | Discovered new exit (range 6) 2063 | -9/Mines | Entered Zion 2063 | -7/Zion | Accompanied by 2 allies 2113 | -7/Zion | Led the pair of lost Derelicts to a safe place 2131 | -7/Zion | Build established: Gunner 2241 | -7/Zion | Learned location of Quarantine (-3) 2270 | -7/Zion | Found Prototype Energy Gun 2308 | -7/Zion | Learned location of Armory (-4) 2764 | -7/Zion | Gained Derelict followers 2855 | -7/Zion | Build established: Mutant 3266 | -7/Zion | Found GAL Module 3435 | -7/Zion | Learned Factory emergency access door positions 3832 | -7/Zion | Build established: Gunner 3860 | -7/Zion | Identified Storm Laser 3903 | -7/Zion | Discovered new exit (range 15) 3956 | -7/Zion | Entered Proximity Caves 3956 | -6/Proximity Caves | Accompanied by 2 allies 4679 | -6/Proximity Caves | Learned location of Extension (-6) 4768 | -6/Proximity Caves | Learned Factory stockpile data 4790 | -6/Proximity Caves | Learned 12 Factory zone layouts 4914 | -6/Proximity Caves | Discovered new exit (range 13) 4953 | -6/Proximity Caves | Entered Factory 4953 | -6/Factory | Accompanied by 1 ally 4953 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4954 | -6/Factory | Identified exit to Factory 5164 | -6/Factory | Spotted B-75 Beast 5350 | -6/Factory | Sucked down chute 5350 | -6/Factory | Entered Waste 5351 | -6/Waste | Met a frightened Derelict 5365 | -6/Waste | Spotted C-40 Crusher 5367 | -6/Waste | Found Prototype Slashing Weapon 5370 | -6/Waste | Build established: Tank 5397 | -6/Waste | Spotted C-40 Crusher 5412 | -6/Waste | Spotted C-40 Crusher 5419 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5423 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5437 | -6/Waste | Spotted C-40 Crusher 5449 | -6/Waste | Spotted C-40 Crusher 5467 | -6/Waste | Discovered new exit (range 13) 5484 | -6/Waste | Entered Factory 5759 | -6/Factory | Noticed a derelict Sapper rigging charges 6217 | -6/Factory | Build established: Gunner 6448 | -6/Factory | Garrison activated, responded to threat 6559 | -6/Factory | System corruption reached 10% 6569 | -6/Factory | Discovered exit to Factory (range 12) 6582 | -6/Factory | Entered another Factory area 6582 | -5/Factory | Evolved 2 slots: Utility x2 6600 | -5/Factory | Lost 10 parts (2p2n4u2w) 6816 | -5/Factory | Build established: Mutant 6822 | -5/Factory | Lost 5 parts (1n3u1w) 6913 | -5/Factory | Core integrity fell below 50% 6913 | -5/Factory | Discovered new exit (range 6) 7123 | -5/Factory | Lost 5 parts (1p2n1u1w) 7166 | -5/Factory | Entered another Factory area 7166 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7400 | -4/Factory | Build established: Scavenger-Gunner 8345 | -4/Factory | System corruption reached 10% 8591 | -4/Factory | Core integrity fell below 50% 8650 | -4/Factory | Lost 12 parts (2n2u8w) 8874 | -4/Factory | Core integrity fell below 20% 8897 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. Matter Neutralizer destroyed. K-01 Serf collects debris. System corrupted: FCS attempts to trigger Hardcell Cannon. System corrupted: Hardcell Cannon misfires. K-01 Serf destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Matter Neutralizer destroyed. Penetrated by Slug. Hardcell Cannon destroyed. M-28 Smith repairs Y-64 Sentinel. Slug penetrates Wall. Slug penetrates Terminal. Slug penetrates Wall. System corrupted: Energy discharge (-21). Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#w #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#k #?????????????????????? | | ??????###????????????# #?????????????????????? | | #######"#????????????# #?????????????????????? | | ############## #?????????????????????? | | # # #?????????????????????? | | "% """ """ # #?????????????????????? | | %%/! """ """ #t #?????????????????????? | | " """ """ # #?????????????????????? | | # # #?????????????????????? | | # """ """ + @ +?????????????????????? | | " """ """ # #?????????????????????? | | # """ """ + #?????????????????????? | | # #h #?????????????????????? | | =%= # # #?????????????????????? | | # ""T"" # ????????????????????? | | # """"" # ???????????????????? | | ##### ######## ??????????????????? | | #???###??????# """ "????????????????? | | #########????????????T """ "????????????????? | | ?????????????????????# "" ""???????????????????? | | ?????????????????????# "" ???????????????????? | | ????????????????????? k "Y ???????????????????? | | ????????????????????? "? ???????????????????? | | ????????????????????? ?? ????????????????????? | | ????????????????????? ?? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 41 Energy Capacity 475 Matter Stores 304 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Hey, That's Mine! I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Party Time Risk Taker Robot Respite Serviceable Loadout System Compromised Tourist Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed TeslaEtherialInterrupter Manual? 0 Play Time 01:25:48 Cumulative 2.0 hours Start 2024.04.03 @ 23:22:42 End 2024.04.04 @ 00:48:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eb8705c8-8db3-488d-884a-8a458e08fe98