Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.15 @ 00:45:42

Player: Bob

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (105)     525
Value Destroyed (4375)     4375
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1411)               1411
              TOTAL SCORE: 11631

 Bonus
-------
Follower Combat Kills      139
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      430
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             837/1000
Matter                     6/550
Energy                     170/170
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (166)
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Antimatter Reactor
>               --- PROPULSION (4) ---
        Armored Medium Treads
        Armored Medium Treads
         Spiked Heavy Treads
>               --- UTILITY (8) ------
       Advanced Cooling System
         Medium Storage Unit
                Matter Compressor
       Improved Sensor Array
       Advanced Signal Interpreter
                Armor Integrity Analyzer
       Hardened Heavy Armor Plating
>               --- WEAPON (4) -------
          Heavy Autocannon
          Heavy Autocannon
>               --- INVENTORY (10) ---
       Advanced Heat Sink
       Enhanced Optical Array
       Improved Target Analyzer
                Core Analyzer
                Matter Filter
          Heavy Ion Cannon
         Cooled Plasma Cannon
                KE Penetrator
  Hypervelocity Mass Driver
       Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
   Armored Medium Treads
   Armored Medium Treads
    Spiked Heavy Treads
>          --- UTILITY ----------
  Advanced Cooling System
    Medium Storage Unit
           Matter Compressor
  Improved Sensor Array
  Advanced Signal Interpreter
           Armor Integrity Analyzer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Autocannon
     Heavy Autocannon
>          --- INVENTORY --------
     Light Antimatter Reactor
  Advanced Heat Sink
  Enhanced Optical Array
  Improved Target Analyzer
           Core Analyzer
           Matter Filter
     Heavy Ion Cannon
    Cooled Plasma Cannon
           KE Penetrator
  Improved Plasma Cutter
[Rating: 102]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           RU-N14's Throwing Claymores v3

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   1   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             101  | 6   4   2   9   6   11  13  21  2   3   3   19  2   
  Power                    13   | 1   1   .   .   1   1   3   .   .   .   1   5   .   
    Engine                 9    | 1   1   .   .   1   1   2   .   .   .   1   2   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               29   | 2   .   .   2   2   5   4   3   .   2   1   7   1   
    Treads                 25   | 2   .   .   2   .   3   4   3   .   2   1   7   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   2   2   .   .   .   .   .   .   .   
  Utility                  27   | 1   2   .   3   .   1   2   11  2   1   1   3   .   
    Device                 10   | .   .   .   2   .   .   .   5   1   .   1   1   .   
    Storage                5    | 1   1   .   .   .   .   1   2   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   .   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   1   .   .   1   2   1   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   2   4   3   4   4   7   .   .   .   4   1   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Ballistic Gun          16   | 2   .   1   3   2   2   4   2   .   .   .   .   .   
    Ballistic Cannon       11   | .   1   1   .   .   1   .   4   .   .   .   3   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   .   2   2   3   .   .   .   2   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Lost                 15   | .   .   2   1   1   5   .   2   .   1   2   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   .   1   1   1   .   
  Weapon                   6    | .   .   1   .   .   3   .   2   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   1   1   1   2   .   1   .   1   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   91  92  84  94  81  88  99  93  93  93  92  79  
  Engine                   7    | .   14  14  11  11  9   7   6   5   5   4   3   .   
  Treads                   19   | .   28  21  17  4   9   23  26  23  22  23  23  20  
  Flight                   1    | .   .   .   .   12  6   .   .   .   .   .   .   .   
  Device                   7    | .   .   .   10  11  3   .   5   10  11  10  11  11  
  Storage                  11   | .   14  14  11  11  9   9   12  11  11  11  11  11  
  Processor                11   | .   6   14  11  11  14  15  13  11  11  11  11  11  
  Protection               4    | .   .   .   .   11  .   2   5   5   5   5   4   5   
  Ballistic Gun            10   | .   24  13  10  10  20  30  18  .   .   .   .   .   
  Ballistic Cannon         13   | .   3   14  11  11  8   .   7   23  23  23  21  11  
Peak Build Rating          102  | 6   7   8   17  13  26  44  70  80  81  81  99  102 
  Average Rating           46   | 4   6   7   10  12  21  39  58  79  80  76  78  100 
  On Entrance              39   | .   6   7   8   12  13  23  44  68  80  81  75  99  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 13  20  20  25  27  33  45  63  80  80  80  120 120 
  Greatest Support         129  | 40  40  40  40  20  40  60  90  90  98  98  112 129 
  Greatest Overweight (x)  8    | .   .   .   1   8   3   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 5   6   7   10  10  10  10  10  10  10  9   10  10  
  Average Carried          8    | .   3   6   7   7   9   8   8   8   8   7   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | .   6   7   10  8   10  10  10  9   9   9   10  10  

 Class Distribution 
--------------------
 25% | Mutant
 24% | Gunner
 22% | Scavenger-Skirmisher
 16% | Skirmisher
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
               Gunner | -8/Materials
               Gunner | -7/Factory
               Gunner | -6/Factory
           Skirmisher | -5/Factory
           Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
 Scavenger-Skirmisher | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           4694 | 195  273  258  377  193  389  192  537  109  1007 396  372  396  
  Remotely                 607  | .    .    .    377  193  37   .    .    .    .    .    .    .    
Salvage Created            3502 | .    273  268  429  119  580  226  653  161  525  113  123  32   
  Parts                    167  | .    12   11   20   14   30   9    41   6    12   7    3    2    
Haulers Intercepted        2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    12   10   .    2    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  102  | .   9   8   12  12  12  5   17  4   13  5   3   2   
  Guns                     47   | .   9   1   2   4   11  5   15  .   .   .   .   .   
  Cannons                  55   | .   .   7   10  8   1   .   2   4   13  5   3   2   
Classes Destroyed          15   | .   2   .   2   1   2   .   5   .   1   1   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   1   .   .   .   .   .   .   .   
  Swarmer                  19   | .   5   .   3   7   .   .   4   .   .   .   .   .   
  Grunt                    42   | .   4   8   5   .   8   3   6   .   4   3   1   .   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  Duelist                  5    | .   .   .   .   .   1   1   .   .   3   .   .   .   
  Sentry                   14   | .   .   .   4   .   3   1   2   2   2   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   2   .   .   2   
  Programmer               5    | .   .   .   .   .   .   .   2   2   .   1   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Bouncer                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Marauder                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   3   4   4   3   2   4   2   7   4   3   1   
  Combat Bots Only         7    | .   3   3   4   4   3   2   4   2   7   4   3   1   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   2   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        730   | .    54   38   83   42   102  40   71   21   69   39   54   117  
  Missed                   216   | .    14   10   19   21   31   12   24   11   13   13   20   28   
Damage Taken               7151  | .    364  295  625  145  736  293  911  169  958  464  739  1452 
  Core                     619   | .    64   101  106  30   85   18   52   .    36   41   27   59   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   2011  | .    108  87   189  46   210  87   249  46   257  131  204  397  
  Regen/Repaired (Parts)   254   | .    .    .    .    .    .    .    11   .    .    .    243  .    
Core Remaining (%)         79    | 100  .    34   .    66   84   97   93   .    .    .    .    .    
Volleys Fired              240   | .    30   18   36   22   28   9    24   8    21   12   7    25   
  Largest                  4     | .    2    2    2    2    4    4    4    4    4    4    4    2    
  Hottest                  199   | .    40   59   62   100  111  112  187  199  199  199  199  180  
Shots Fired                672   | .    60   33   72   39   97   36   93   32   84   49   28   49   
  Gun                      325   | .    60   15   36   17   75   36   86   .    .    .    .    .    
  Cannon                   342   | .    .    18   36   17   22   .    7    32   84   49   28   49   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5     | .    .    .    .    5    .    .    .    .    .    .    .    .    
  Kinetic                  667   | .    60   33   72   34   97   36   93   32   84   49   28   49   
  Thermal                  5     | .    .    .    .    5    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    20   19   25   9    19   12   21   10   22   22   19   7    
  Robot Miss Streak        8     | .    2    1    1    3    8    7    6    2    3    1    1    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    .    .    1    3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           472   | .    47   25   57   20   68   28   74   18   54   36   21   24   
  Core Hits                326   | .    15   14   21   14   40   45   121  7    25   11   8    5    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    1    1    2    .    1    .    .    3    2    3    1    3    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  16    | .    .    1    2    .    1    .    .    3    2    3    1    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11128 | .    485  349  1043 384  1211 624  1700 593  1580 1117 631  1411 
  Guns                     4109  | .    485  57   286  139  929  624  1589 .    .    .    .    .    
  Cannons                  7015  | .    .    292  757  245  282  .    107  593  1580 1117 631  1411 
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  11124 | .    485  349  1043 384  1211 624  1696 593  1580 1117 631  1411 
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    1    2    2    2    12   12   
  Average Corruption       3     | .    .    .    .    .    .    .    1    1    2    2    8    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    .    .    11   8    12   13   8    24   
    Message Errors         17    | .    .    .    .    .    .    .    3    2    .    3    2    7    
    Matter Fused           18    | .    .    .    .    .    .    .    1    .    6    5    2    4    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    2    1    .    1    3    3    
    Energy Discharges      6     | .    .    .    .    .    .    .    1    .    2    1    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    1    2    2    1    .    4    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    1    1    1    1    
    Misfires               3     | .    .    .    .    .    .    .    2    .    .    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    2    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            110   | .    .    .    .    12   .    .    .    8    .    3    14   73   
  Projectiles              110   | .    .    .    .    12   .    .    .    8    .    3    14   73   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 35    | .    .    4    3    3    3    .    .    5    7    4    4    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    4    3    3    3    .    .    5    7    4    3    2    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    1    .    1    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    1    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        413   | .    18   73   67   160  219  349  251  174  413  393  388  264  
  Average Temperature      81    | .    9    25   20   34   64   65   56   72   172  160  156  87   
  Received Heat Transfer   2048  | .    210  219  357  20   279  129  216  9    405  138  39   27   
  Effects                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Peak Influence             317  | .   252 120 317 174 184 133 211 107 .   .   .   .   
  Initial                  104  | .   .   .   .   104 .   11  31  .   .   .   .   .   
  Average                  59   | .   47  34  122 50  92  56  64  20  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Low Security (%)         96   | 100 96  100 68  100 100 100 98  100 .   .   .   .   
  Level 1                  3    | .   3   .   31  .   .   .   1   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   2   .   6   2   6   2   .   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   2   2   .   .   .   .   
  Reinforcement            10   | .   .   .   2   .   3   1   4   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Distress Signals           14   | .   3   .   4   1   4   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   18  9   27  13  24  10  21  7   12  5   26  9   
  Peak Tracking Total      8    | .   4   3   6   5   5   4   4   2   7   3   8   3   
  Tactical Retreats        4    | .   .   .   1   1   .   1   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Traps Triggered            7    | .   1   .   .   .   1   1   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   19  .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Machines Accessed          16   | .   4   .   1   .   4   1   2   .   .   1   3   .   
  Terminals                9    | .   4   .   .   .   2   1   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   2   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   8   .   2   .   8   1   4   .   .   2   13  .   
  Successful               28   | .   4   .   1   .   4   1   3   .   .   2   13  .   
  Failed                   10   | .   4   .   1   .   4   .   1   .   .   .   .   .   
    Catastrophic           3    | .   .   .   1   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   8   .   .   .   2   1   1   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   2   .   6   .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   4   .   .   .   2   1   1   .   .   2   13  .   
  Record                   10   | .   .   .   .   .   .   .   .   .   .   2   8   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   1   .   2   .   2   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   2   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   1   .   3   1   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     136  | .   .   .   .   .   .   .   136 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Total Allies               4    | .   .   1   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   1   1   3   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   31  31  40  40  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               48   | .   .   4   10  .   34  .   .   .   .   .   .   .   
  Total Damage             539  | .   .   65  103 .   371 .   .   .   .   .   .   .   
  Kills                    6    | .   .   1   3   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   1   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               13418 | 70   1075 1221 765  1407 1265 634  1780 854  1203 790  1761 593  
Spaces Moved               6793  | 46   590  712  373  489  582  327  861  489  640  448  979  257  
  Core                     14    | 13   .    .    .    1    .    .    .    .    .    .    .    .    
  Treads                   6306  | 33   590  712  373  215  382  327  861  489  640  448  979  257  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   473   | .    .    .    .    273  200  .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  160  160  167  167  165  165  165  166  
  Average Speed            176   | 128  160  160  163  262  195  168  169  167  170  165  169  199  
  Slowest Speed            520   | 160  160  160  240  520  277  170  170  167  246  165  247  247  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    92   97   41   81   49   8    23   14   67   53   87   41   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        11    | .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    2    .    .    .    .    2    2    .    4    
Spaces Dug                 7     | .    .    .    .    5    .    .    .    .    .    .    .    2    
Terrain Destroyed          77    | .    .    .    .    7    .    .    3    7    23   12   1    24   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               77    | .    .    .    .    7    .    .    3    7    23   12   1    24   
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Total                      7709 | 56   667  764  465  566  656  385  1121 508  700  469  1064 288  
  Wait                     431  | .    31   29   33   44   12   22   186  5    33   .    36   .    
  Move                     6781 | 45   589  711  372  488  581  326  860  488  639  447  978  257  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 5    10   3    10   3    12   9    14   2    3    5    5    1    
  Fast Attach              21   | 1    .    .    .    .    3    2    4    .    1    .    8    2    
  Attach                   42   | 5    1    1    6    2    6    5    10   2    2    2    .    .    
  Detach                   4    | .    .    .    1    .    1    .    1    1    .    .    .    .    
  Swap                     38   | .    3    1    3    4    2    6    7    .    .    1    11   .    
  Drop                     67   | .    3    1    4    3    10   6    14   2    1    2    18   3    
  Fire                     240  | .    30   18   36   22   28   9    24   8    21   12   7    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    1    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    42 | -11/Scrapyard      | Discovered new exit (range 12)
    71 | -11/Scrapyard      | Entered Materials
   278 | -10/Materials      | Discovered new exit (range 9)
   327 | -10/Materials      | Build established: Mutant
   592 | -10/Materials      | Discovered new exit (range 8)
   619 | -10/Materials      | Identified exit to Mines
   906 | -10/Materials      | Discovered new exit (range 8)
  1031 | -10/Materials      | Discovered new exit (range 8)
  1146 | -10/Materials      | Entered Mines
  1294 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1301 | -10/Mines          | Found Prototype Device
  1734 | -10/Mines          | Learned 8 Materials zone layouts
  1798 | -10/Mines          | Discovered new exit (range 12)
  1822 | -10/Mines          | Identified exit to Materials
  1843 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1914 | -10/Mines          | Escorted by a lone wolf Derelict
  2146 | -10/Mines          | Core integrity fell below 50%
  2353 | -10/Mines          | Discovered exit to Materials (range 9)
  2367 | -10/Mines          | Entered Materials
  2367 | -9/Materials       | Accompanied by 1 ally
  2367 | -9/Materials       | Evolved 2 slots: Utility x2
  2368 | -9/Materials       | Identified exit to Mines
  2368 | -9/Materials       | Identified exit to Materials
  2424 | -9/Materials       | Identified Exp. Sensor Array
  3132 | -9/Materials       | Entered Mines
  3133 | -9/Mines           | Assembled infested the area
  3487 | -9/Mines           | Build established: Scavenger-Mutant
  3771 | -9/Mines           | Discovered exit to Materials (range 9)
  3846 | -9/Mines           | Discovered exit to Materials (range 10)
  3846 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3921 | -9/Mines           | Learned location of 1 exit from Materials
  4539 | -9/Mines           | Entered Materials
  4539 | -8/Materials       | Accompanied by 3 allies
  4539 | -8/Materials       | Evolved 2 slots: Weapon x2
  4540 | -8/Materials       | Identified exit to Factory
  5277 | -8/Materials       | Build established: Gunner
  5511 | -8/Materials       | Discovered exit to Factory (range 8)
  5673 | -8/Materials       | Garrison activated, responded to threat
  5804 | -8/Materials       | Entered Factory
  5804 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6351 | -7/Factory         | Discovered new exit (range 7)
  6362 | -7/Factory         | Identified exit to Factory
  6405 | -7/Factory         | Garrison activated, responded to threat
  6438 | -7/Factory         | Entered another Factory area
  6438 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6733 | -6/Factory         | Found Prototype Device
  6802 | -6/Factory         | Identified Active Sensor Suite
  8100 | -6/Factory         | Repaired Broken Exp. Sensor Array
  8135 | -6/Factory         | Discovered new exit (range 8)
  8216 | -6/Factory         | Identified exit to Factory
  8218 | -6/Factory         | Entered another Factory area
  8218 | -5/Factory         | Evolved 2 slots: Utility x2
  8519 | -5/Factory         | Build established: Skirmisher
  8936 | -5/Factory         | Discovered new exit (range 6)
  8945 | -5/Factory         | Identified exit to Upper Caves
  9072 | -5/Factory         | Entered Upper Caves
  9696 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9788 | -5/Upper Caves     | Destroyed 7 combat bots
  9996 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10153 | -5/Upper Caves     | Discovered new exit (range 11)
 10171 | -5/Upper Caves     | Identified exit to Upper Caves
 10275 | -5/Upper Caves     | Entered another Upper Caves area
 10579 | -5/Upper Caves     | Spotted B-75 Beast
 10595 | -5/Upper Caves     | Destroyed B-75 Beast
 10940 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 10979 | -5/Upper Caves     | Discovered new exit (range 12)
 10995 | -5/Upper Caves     | Identified exit to Warlord
 11065 | -5/Upper Caves     | Entered Warlord
 11158 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11824 | -5/Warlord         | Found Prototype Special Weapon
 11825 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 11829 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 11917 | -5/Warlord         | Met Warlord
 11925 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12275 | -5/Warlord         | Warlord forces counterattacked
 12548 | -5/Warlord         | Spotted Striker
 12570 | -5/Warlord         | P-80 Master assimilated allied G7-MYF(B)
 12570 | -5/Warlord         | Spotted G7-MYF(B)
 12575 | -5/Warlord         | P-70 Sage assimilated allied 6G-3EY(Y)
 12584 | -5/Warlord         | Destroyed G7-MYF(B)
 12586 | -5/Warlord         | Spotted Executioner
 12600 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 12617 | -5/Warlord         | Spotted Executioner
 12634 | -5/Warlord         | Spotted Striker
 12658 | -5/Warlord         | Lost 16 allies
 12670 | -5/Warlord         | Found Prototype Ballistic Cannon
 12670 | -5/Warlord         | Identified Hvy. Autocannon
 12686 | -5/Warlord         | Found Corrupted Hvy. Autocannon
 12687 | -5/Warlord         | System corruption reached 10%
 12751 | -5/Warlord         | Spotted Striker
 12787 | -5/Warlord         | Discovered new exit (range 14)
 12821 | -5/Warlord         | Identified exit to Proximity Caves
 12826 | -5/Warlord         | Entered Proximity Caves
 12920 | -4/Proximity Caves | Spotter reported a threat
 12973 | -4/Proximity Caves | Spotter reported a threat
 13079 | -4/Proximity Caves | Spotter reported a threat
 13155 | -4/Proximity Caves | Learned 12 Research zone layouts
 13200 | -4/Proximity Caves | Spotter reported a threat
 13253 | -4/Proximity Caves | Spotter reported a threat
 13398 | -4/Proximity Caves | Spotted B-86 Titan
 13419 | -4/Proximity Caves | Self-destructed

 Last Messages 
---------------
13365_ Slug penetrates Wall.
13367_ Penetrated by Slug.
13367_ Slug penetrates Wall.
13368_ Penetrated by Slug. <x4>
13376_ Slug penetrates Wall.
13389_ OEBKV6OO9FUT5Y%ANGJC|YWQP=E<
13404_ Acquired 4 matter.
13408_ Acquired 35 matter.
13409_ Slug penetrates Wall.
13409_ Penetrated by Slug.
13412_ Slug penetrates Wall. <x3>
13413_ Penetrated by Slug. <x2>
13413_ Slug penetrates Wall.
13415_ 1BW,XFT&&XAOI FATTTHMYY<EEY=OC
13415_ Slug penetrates Wall.
13415_ Penetrated by Slug. <x3>
13417_ Acquired 5 matter.
13418_ Slug penetrates Wall.
13418_ Penetrated by Slug.
13418_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|        ! !##?????#    ##        #????????????????? |
|        !  ##??????#            #?????????????????? |
|          ! ##??????#          #??????????????????? |
|             #########        #???????????????????? |
|                            #?????????????????????? |
|                           ##?????????????????????? |
|                #########  ##?????????????????????? |
|               ##???????##  ##????????????????????? |
| "         ## ##?????????#   ##???????????????????? |
| #         ####??????????#    #???????????????????? |
|        ####?????????????#    #???????????????????? |
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|       #??????????????????##     ##???????????????? |
|        ?????????????###???##     ####????????????? |
|        ????????????##  #???#        ######???????? |
|        ????????????#    ???#        ##   ##??????? |
| ##     ?????????????#   ???#    hh        #??????? |
| ?##     ?????????????#  #### %  ##        #??????? |
| ??#    ???????????????#  ##     #####    ##?#####? |
| ???    ??????????????## %       ##??#    #?##   ## |
| ????????????????######           ##?###  ###     # |
| ????????????????#                 #???#  ##!       |
| ????????????????#             ##  #???#   *        |
| ????????????????# #####  ;%   #?# #???#####        |
| ??????????????????????#  @##  #?? #???????#        |
| ??????????????????????#  ;##   #? #???????##       |
| ?????????????????????#%BB;#    #? #????????##      |
| ????????????????????   BB##      ?#?????????##     |
| ??????????????????       ##       ???????????#     |
| ?????????????????        ###  #####??????????##    |
| ???????????????           ?#   ???????????????#### |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          21
Energy Capacity            310
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningMissileNanosword
  Manual?         0
Play Time         01:14:58
  Cumulative      196.9 hours
  Start           2024.08.14 @ 23:33:36
  End             2024.08.15 @ 00:45:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          294
  Rogue           241
  Adventurer      53
  Explorer        0
Win Type          -
  Total           5
  Types           2/1/0/2/0/0/0/0/0
Lore%             31
Gallery%          57
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4667f5e-dad3-4553-9aac-eb656f594bf8