Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.23 @ 22:51:30 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (204) 1020 Value Destroyed (7983) 7983 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (6233) 6233 TOTAL SCORE: 24316 Bonus ------- High Alert Combat Kills 533 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 1000 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1393/1600 Matter 234/300 Energy 983/1000 System Corruption 7% Temperature Cool (12) Movement Treading (237) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Advanced Target Analyzer Core Analyzer Core Analyzer Improved Weapon Cycler Focal Shield Advanced Shield Generator > --- WEAPON (7) ------- Nova Cannon Enhanced Coil Gun Multirail Linear Accelerator Linear Accelerator Linear Accelerator Compact Mass Driver > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Advanced Heavy Treads Transmission Jammer Improved Transmission Jammer Long-range Tractor Beam Heavy Machine Gun XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent KE Penetrator KE Penetrator Railgun Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Advanced Target Analyzer Core Analyzer Core Analyzer Improved Weapon Cycler Focal Shield Advanced Shield Generator > --- WEAPON ----------- Nova Cannon Enhanced Coil Gun Multirail Linear Accelerator Linear Accelerator Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Advanced Heavy Treads Transmission Jammer Improved Transmission Jammer Long-range Tractor Beam Heavy Machine Gun XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent KE Penetrator KE Penetrator Railgun Fusion Bomb Launcher [Rating: 185] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon KE Penetrator Energy Gun Precision Beam Rifle Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . . . Utility 10 | . . . 1 . . . 1 1 . . . . . 1 2 . 2 1 1 Weapon 5 | . . . . . . . 1 1 . . 1 . . . . . . 1 1 Parts Attached 432 | 10 4 9 63 . 3 5 67 23 15 13 3 20 7 20 4 26 51 9 80 Power 29 | 1 1 . 8 . 1 . 2 1 . 2 . 1 1 2 . 1 4 . 4 Engine 20 | 1 1 . 8 . 1 . 2 1 . 2 . 1 . 2 . 1 . . . Core 3 | . . . . . . . . . . . . . 1 . . . 2 . . Reactor 6 | . . . . . . . . . . . . . . . . . 2 . 4 Propulsion 56 | 5 . 1 14 . . . 15 3 1 . 1 3 1 2 . 1 6 2 1 Treads 44 | . . . 10 . . . 13 3 1 . 1 3 1 2 . 1 6 2 1 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 12 | 5 . 1 4 . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 213 | 2 1 2 19 . 1 4 25 13 10 6 . 9 2 11 3 13 35 3 54 Device 174 | 1 . 1 17 . . 4 23 12 10 6 . 6 1 8 3 12 24 1 45 Storage 12 | 1 1 1 1 . 1 . . . . . . 1 . . . . 3 . 3 Processor 13 | . . . 1 . . . 2 1 . . . . . 2 . 1 1 1 4 Hackware 4 | . . . . . . . . . . . . . . 1 . . 3 . . Protection 10 | . . . . . . . . . . . . 2 1 . . . 4 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 134 | 2 2 6 22 . 1 1 25 6 4 5 2 7 3 5 1 11 6 4 21 Energy Gun 23 | 1 1 3 11 . 1 . 4 . 1 . 1 . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 2 3 Ballistic Gun 60 | 1 . 1 4 . . 1 12 4 1 2 1 6 2 3 1 7 3 . 11 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . 1 1 5 Launcher 11 | . . 2 3 . . . 1 . 2 . . . 1 . . . . . 2 Special Weapon 6 | . 1 . 4 . . . 1 . . . . . . . . . . . . Impact Weapon 11 | . . . . . . . . . . 1 . 1 . 2 . 4 2 1 . Slashing Weapon 11 | . . . . . . . 7 2 . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 . . . 1 . . 1 . . . 1 . . 4 1 2 Parts Lost 24 | . . . 8 . . . . . 1 2 . 2 1 . . 4 2 . 4 Power 4 | . . . . . . . . . . 1 . 1 . . . 1 . . 1 Propulsion 8 | . . . 5 . . . . . 1 . . . 1 . . 1 . . . Utility 8 | . . . 1 . . . . . . 1 . 1 . . . . 2 . 3 Weapon 4 | . . . 2 . . . . . . . . . . . . 2 . . . Highest Loss Streak 3 | . . . 3 . . . . . 1 2 . 2 3 . . 3 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 98 100 99 100 99 100 100 99 99 99 93 92 94 89 83 82 83 Engine 6 | . 14 14 10 11 10 11 9 7 7 6 6 5 . 1 10 8 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 4 7 Treads 18 | . . . 17 33 33 33 25 23 23 23 26 26 25 19 15 12 13 13 8 Wheel 3 | . 28 28 14 . . . 1 . . . . . . . . . . . . Device 13 | . 14 13 10 11 11 11 8 14 15 15 13 10 5 12 21 21 17 16 19 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 5 5 5 5 4 5 Processor 13 | . . . 11 11 11 11 17 15 15 15 13 13 13 11 10 10 13 13 14 Hackware 1 | . . . . . . . . . . . . . . 3 5 5 8 8 1 Protection 1 | . . . . . . . . . . . . 1 4 . . . 1 4 6 Energy Gun 5 | . 13 16 10 11 11 11 8 7 12 11 12 5 . . . . . . . Ballistic Gun 14 | . 14 10 10 11 11 11 14 17 14 13 13 22 31 24 21 21 10 8 11 Impact Weapon 1 | . . . . . . . . . . 3 6 4 . 4 5 3 2 . . Slashing Weapon 1 | . . . . . . . 3 5 1 1 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 12 19 23 35 35 35 36 40 45 47 45 47 58 54 67 73 74 103 124 173 Greatest Support 150 | 32 20 26 60 40 60 60 60 62 62 62 84 84 83 120 120 140 145 150 150 Greatest Overweight (x) 3 | . . . 3 . . . 3 . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 8 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 Most Carried 20 | 8 10 10 15 15 15 15 15 15 15 15 14 15 15 15 14 15 20 20 20 Average Carried 15 | 5 8 9 12 15 14 15 14 14 14 14 13 14 14 14 13 14 18 18 19 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 8 10 10 15 15 15 15 15 15 14 15 14 15 14 15 13 14 20 20 18 Class Distribution -------------------- 30% | Mutant 16% | Assassin 14% | Scavenger-Assassin 11% | Scavenger-Skirmisher 5% | Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Executioner 3% | Hacker-Assassin 3% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Skirmisher | -7/Garrison Assassin | -7/Factory Assassin | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Skirmisher | -6/Garrison Assassin | -5/Factory Assassin | -4/Factory Scavenger-Assassin | -4/DSF Hacker-Assassin | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Matter Collected 9097 | 282 . 200 1204 . . 68 1231 338 330 110 . 301 181 412 . 847 1184 . 2409 Remotely 4565 | . . . . . . . 649 145 221 . . 139 . 261 . 797 835 . 1518 Salvage Created 9342 | 106 . 185 1625 . . 113 1561 338 378 136 . 217 192 476 . 759 1155 . 2101 Parts 532 | 14 . 12 117 . . 13 112 14 25 8 . 15 8 18 . 41 50 . 85 Haulers Intercepted 10 | . . . 6 . . . 3 . . 1 . . . . . . . . . Recyclers Shooed 8 | 1 . . 1 . . . 2 1 . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 149 | . . 7 30 . . 5 25 2 13 1 . 3 6 3 . 8 13 . 33 Guns 118 | . . 3 25 . . 5 25 2 7 1 . 3 3 3 . 8 13 . 20 Cannons 3 | . . . . . . . . . . . . . . . . . . . 3 AOE 28 | . . 4 5 . . . . . 6 . . . 3 . . . . . 10 Classes Destroyed 18 | 1 . 2 9 . . 1 1 . 1 . . 1 . . . 1 . . 1 Worker 10 | . . . 4 . . . 2 1 . 1 . . . . . . 1 . 1 Builder 10 | . . . 1 . . . 1 1 . 1 . . . 3 . . 1 . 2 Tunneler 6 | 5 . . 1 . . . . . . . . . . . . . . . . Hauler 10 | . . . 6 . . . 3 . . 1 . . . . . . . . . Recycler 11 | . . . 1 . . . 2 2 . . . . . 2 . . 1 . 3 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . . . . Watcher 5 | . . . 2 . . . 3 . . . . . . . . . . . . Swarmer 31 | . . 3 3 . . 4 5 . 5 . . . 3 . . . . . 8 Cutter 3 | . . . . . . . . . 3 . . . . . . . . . . Grunt 51 | . . 4 17 . . . 9 . 5 . . . 2 3 . . 3 . 8 Duelist 4 | . . . 3 . . . . . . . . . . . . . 1 . . Sentry 28 | . . . 7 . . . 9 2 . 1 . 1 1 . . . 4 . 3 Specialist 7 | . . . . . . . 2 . . . . 1 . . . 2 2 . . Hunter 8 | . . . . . . 1 . . . . . . . . . 2 . . 5 Programmer 11 | . . . . . . . . . . . . . . . . 2 3 . 6 Heavy 4 | . . . . . . . . . . . . 1 . . . 2 . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 9 | 3 . 3 8 . . 4 8 2 9 2 . 2 5 6 . 3 8 . 9 Combat Bots Only 9 | . . 3 5 . . 4 8 1 9 1 . 2 5 3 . 3 7 . 9 Max Kills in Single Turn 5 | 1 . 2 4 . . 1 2 1 3 1 . 1 1 2 . 1 2 . 5 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . 2 2 . . . . . 3 . . . 1 . . . . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Damage Taken 10688 | . . 283 1490 . . 112 1273 77 300 128 . 646 217 260 . 1600 873 . 3429 Core 880 | . . 80 165 . . 30 137 . . 22 . 6 . 19 . 103 111 . 207 Absorbed by Shields 1815 | . . . 132 . . . . . . . . . . . . 473 28 . 1182 Reduced by Siege Mode 587 | . . . . . . . . . . . . . . . . 105 76 . 406 Redirected to Shielding 295 | . . . . . . . . . . . . 84 . . . . 106 . 105 Core Remaining (%) 86 | 100 . 68 . . . 51 75 . . 96 . . 99 98 . 91 91 100 87 Volleys Fired 471 | 16 5 17 121 . . 8 73 11 19 5 . 8 8 8 . 28 32 10 102 Largest 7 | 2 2 2 2 . . 2 3 4 4 4 . 5 5 5 . 5 4 1 7 Hottest 362 | 70 100 90 100 . . 83 112 137 175 175 . 198 165 165 . 165 123 113 362 Shots Fired 1273 | 32 7 30 227 . . 16 211 43 63 19 . 39 24 36 . 135 71 10 310 Gun 1118 | 32 4 26 213 . . 16 208 43 58 19 . 39 20 36 . 135 69 . 200 Cannon 118 | . . . . . . . . . . . . . . . . . 2 10 106 Launcher 26 | . . 4 8 . . . 1 . 5 . . . 4 . . . . . 4 Special 11 | . 3 . 6 . . . 2 . . . . . . . . . . . . Kinetic 917 | 16 2 8 107 . . 8 140 33 30 10 . 25 20 36 . 135 71 . 276 Thermal 317 | 16 5 5 112 . . 8 70 10 28 9 . 14 . . . . . 10 30 Explosive 26 | . . 4 8 . . . 1 . 5 . . . 4 . . . . . 4 Electromagnetic 13 | . . 13 . . . . . . . . . . . . . . . . . Robot Hit Streak 44 | 7 4 6 18 . . 6 26 13 12 9 . 11 14 9 . 20 24 . 44 Robot Miss Streak 7 | 1 2 4 4 . . 3 4 1 4 1 . 1 1 2 . 7 2 . 4 Penetration Max 1 | . . . . . . . 1 . . . . . . 1 . 1 . . 1 Secondary Targets 12 | . . . 3 . . . 5 . 1 . . . . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 . . . . . . 1 . . 1 Shots Hit Robots 845 | 23 2 18 138 . . 8 136 30 38 16 . 28 12 26 . 91 65 . 214 Core Hits 410 | 10 1 13 73 . . 6 62 11 22 7 . 9 10 11 . 28 41 . 106 Critical Kills 7 | . . . . . . . . 1 . . . . . 2 . 2 . . 2 Critical Parts Destroyed 9 | . . . . . . . 1 . . . . . . 2 . 1 2 . 3 Critical Strikes 25 | 2 . . 1 . . . 4 1 . . . 2 . 4 . 3 2 . 6 Burn 8 | 2 . . 1 . . . 3 . . . . 2 . . . . . . . Destroy 14 | . . . . . . . 1 1 . . . . . 2 . 3 2 . 5 Blast 1 | . . . . . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 104 | . . . . . . . 25 13 . 12 7 3 . 19 . 7 17 1 . Impact 60 | . . . . . . . . . . 6 7 3 . 19 . 7 17 1 . Slashing 44 | . . . . . . . 25 13 . 6 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 3 1 . 2 . . . 2 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25887 | 233 23 509 2933 . . 153 2823 581 1074 481 8 477 550 857 . 2089 2902 . 10194 Guns 18544 | 233 23 192 2182 . . 153 2468 511 683 278 . 477 197 685 . 2089 2735 . 5638 Cannons 2530 | . . . . . . . . . . . . . . . . . 41 . 2489 Explosions 3932 | . . 317 751 . . . 66 . 391 . . . 353 . . . . . 2054 Melee 807 | . . . . . . . 263 66 . 200 . . . 172 . . 106 . . Ramming 74 | . . . . . . . 26 4 . 3 8 . . . . . 20 . 13 Kinetic 17475 | 85 10 49 917 . . 92 1352 356 297 172 . 271 197 685 . 2089 2776 . 8127 Thermal 3507 | 148 13 51 1265 . . 61 1116 155 386 106 . 206 . . . . . . . Explosive 3932 | . . 317 751 . . . 66 . 391 . . . 353 . . . . . 2054 Electromagnetic 92 | . . 92 . . . . . . . . . . . . . . . . . Impact 406 | . . . . . . . . . . 128 . . . 172 . . 106 . . Slashing 401 | . . . . . . . 263 66 . 72 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . . . . 2 3 . 7 Average Corruption 3 | . . . . . . . . . . . . . . . . 1 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 43 | . . . . . . . . . . . . . . . . 4 4 . 35 Message Errors 13 | . . . . . . . . . . . . . . . . 2 . . 11 Matter Fused 13 | . . . . . . . . . . . . . . . . 1 3 . 9 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . 1 . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 475 | . . 47 9 . . . 35 . 5 88 . . 1 98 . . 86 . 106 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 172 | . . 47 9 . . . 4 . 5 . . . 1 . . . . . 106 Melee 303 | . . . . . . . 31 . . 88 . . . 98 . . 86 . . Knockbacks 4 | . . . . . . . . . . 1 . . . 1 . . 2 . . Impact 4 | . . . . . . . . . . 1 . . . 1 . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . 17 22 . . . . . . . . . 14 . . . . . 24 Shots 4 | . . 1 1 . . . . . . . . . 1 . . . . . 1 Rammed 7 | . . . . . . . 2 . . 1 1 . . . . . 2 . 1 Targets Rammed 8 | . . . . . . . 2 1 . 1 1 . . . . . 2 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 458 | 100 60 185 66 . . . 144 160 357 242 . 114 129 369 . 156 100 88 458 Average Temperature 71 | 39 28 81 23 . . . 27 45 127 96 . 39 71 206 . 65 38 47 104 Received Heat Transfer 2126 | . . 135 641 . . . 567 . 108 30 . 18 27 144 . 119 192 . 145 Effects 6 | . . . . . . . . . . 1 . . . 1 . . . . 4 Shutdowns 4 | . . . . . . . . . . . . . . 1 . . . . 3 Interference 2 | . . . . . . . . . . 1 . . . . . . . . 1 Siege Activations 17 | . . . . . . . . . . . . . . 1 . 3 4 . 9 Total Turns 283 | . . . . . . . . . . . . . . 24 . 76 38 . 145 Longest Duration 55 | . . . . . . . . . . . . . . 24 . 55 18 . 30 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 1 . . . 1 . . 2 . . Impact Corruptions 9 | . . . . . . . . . . 4 . . . 2 . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . 4 . 1 . . 1 . . . . . . . Heat Transferred 7881 | 592 37 148 2664 . . 111 2368 333 814 222 . 592 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Peak Influence 861 | 25 41 318 861 179 . 150 539 281 414 297 55 123 180 154 71 259 243 179 696 Initial 223 | . 16 7 123 179 . . 58 223 38 217 48 38 77 94 71 49 145 135 107 Average 246 | 9 24 141 465 179 . 92 368 173 228 227 50 97 131 111 71 145 139 150 302 Maximum Alert Level 3 | . . 1 3 . . . 2 1 2 1 . . . . . 1 1 . 3 Low Security (%) 49 | 100 100 86 9 100 . 100 16 54 45 17 100 100 100 100 100 69 80 100 24 Level 1 30 | . . 13 23 . . . 27 45 30 82 . . . . . 30 19 . 62 Level 2 20 | . . . 61 . . . 55 . 24 . . . . . . . . . 12 Level 3 . | . . . 5 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 25 | . 3 . 2 . . . 1 1 . 2 . 1 . 1 . 3 3 1 7 Investigation 4 | . 1 . . . . . . . . 1 . . . 1 . . 1 . . Extermination 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 Reinforcement 14 | . 2 . 1 . . . 1 . . 1 . 1 . . . 3 1 1 3 Assault 3 | . . . 1 . . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Distress Signals 9 | . . . 5 . . . 1 1 . . . . . . . . . . 2 Communications Jammed 33 | . . . . . . . . . . . . 3 . 2 . . 2 . 26 Distress Signals 26 | . . . . . . . . . . . . . . 2 . . 1 . 23 Times Spotted 216 | . 2 9 46 . . 5 41 6 8 5 . 3 6 11 . 15 21 . 38 Peak Tracking Total 7 | . 1 3 5 . . 4 7 2 3 1 . 2 5 6 . 4 6 . 7 Tactical Retreats 11 | . . 1 3 . . . 1 . . . . 1 . 1 . 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Traps Triggered 5 | . . . . . . . . . . 2 . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . . . . 5 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . . . 8 . . . Triggered 5 | . . . . . . . . . . . . . . . . 5 . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Machines Disabled 8 | . . . 1 . . 1 . 1 . . . . . . . . . . 5 Max in Single Turn 1 | . . . 1 . . 1 . 1 . . . . . . . . . . 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . 2 . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Machines Accessed 47 | . 5 . 9 . 1 . 7 7 . . 2 . . 3 1 . 5 1 6 Terminals 34 | . 5 . 8 . . . 6 4 . . 1 . . 2 1 . 2 1 4 Fabricators 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . 1 1 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . 2 . 2 Total Hacks 128 | . 18 . 30 . 1 . 29 15 . . 2 . . 9 2 . 13 2 7 Successful 64 | . 9 . 12 . 1 . 15 9 . . 2 . . 3 1 . 8 1 3 Failed 61 | . 8 . 17 . . . 13 6 . . . . . 6 1 . 5 1 4 Catastrophic 8 | . 1 . 3 . . . 1 1 . . . . . . . . . . 2 Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Manual 87 | . 11 . 26 . 1 . 22 10 . . 1 . . 8 . . 7 . 1 Terminals 109 | . 18 . 29 . . . 26 10 . . 1 . . 7 2 . 9 2 5 Fabricators 6 | . . . . . . . . 2 . . . . . 2 . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . 3 2 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . 2 . 2 Terminal Hacks 35 | . 6 . 7 . 1 . 9 2 . . 1 . . 2 1 . 4 1 1 Part Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . Robot Analysis 7 | . 1 . 1 . . . 3 . . . . . . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 . 1 Terminal Index 4 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . Unreport Threat 4 | . 1 . 3 . . . . . . . . . . . . . . . . Locate Traps 7 | . 1 . 2 . . . 2 1 . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . . . . . 1 1 . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . 2 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . . . 2 . 2 Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . 2 . 2 Unauthorized Hacks 21 | . 3 . 5 . . . 5 6 . . 1 . . 1 . . . . . Terminals 15 | . 3 . 4 . . . 3 4 . . . . . 1 . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 2 . . . . . . . . . . . Botnet 8 | . 1 . 2 . . . 2 2 . . . . . 1 . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . 2 1 . . 1 . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . Recyclers 4 | . . . 1 . . . 1 1 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 8 . . . 6 6 . . 1 . . 3 . . 2 1 4 Full Trace Events 5 | . 1 . 1 . . . 1 . . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . Time 17 | . . . . . . . . . . . . . . . . . 17 . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Used RIF Installer 2 | . . . . . . . . . 1 . . . 1 . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 1 . . . . . Autooverrided 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Total Allies 2 | . . . . . . . . 1 . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . 1 1 . . 1 . . . . . . . Highest-Rated Group 46 | . . . . . . . . 10 10 . . 46 . . . . . . . Highest-Rated Ally 46 | . . . . . . . . 10 10 . . 46 . . . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . 3 . . . . . . . Total Damage 41 | . . . . . . . . . . . . 41 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Robot Analysis Total 7 | . 1 . 1 . . . 3 . . . . . . . . . 2 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Turns Passed 10853 | 138 180 285 1277 29 639 71 1804 880 260 485 286 247 201 737 48 444 1004 211 1627 Spaces Moved 5692 | 87 190 247 714 19 396 25 904 494 120 262 172 111 103 381 27 154 502 111 673 Core 14 | 14 . . . . . . . . . . . . . . . . . . . Treads 4384 | . . . 94 19 396 25 740 494 120 262 172 111 103 381 27 154 502 111 673 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 1294 | 73 190 247 620 . . . 164 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 160 160 160 125 155 155 155 152 152 161 160 163 160 150 150 150 Average Speed 147 | 81 80 90 112 160 160 160 153 155 155 155 152 156 163 162 163 161 153 155 182 Slowest Speed 237 | 100 80 90 160 160 160 160 160 155 155 155 152 161 165 163 163 163 160 156 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 48 51 83 7 63 10 84 19 41 15 10 94 38 17 2 96 20 6 25 Regions Visited 19 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 . 1 1 . . . 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . . . . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . Spaces Dug 138 | . 3 . 6 . . . 20 11 . 10 7 3 . 17 . 6 16 10 29 Terrain Destroyed 354 | . 3 43 71 . . . 34 11 18 10 7 3 20 20 . 13 20 10 71 Melee 87 | . . . . . . . 18 11 . 10 7 3 . 17 . 6 15 . . Projectile 68 | . 3 . 6 . . . 3 . . . . . 1 3 . 4 5 10 33 AOE 195 | . . 43 65 . . . 13 . 18 . . . 18 . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac DSF Gar Fac Fac DSF Res Res Acc Total 7131 | 124 206 282 956 18 404 38 1130 561 157 307 183 157 121 446 30 273 676 136 926 Wait 128 | . . . 3 . . . 16 12 5 10 . 3 3 3 . 24 19 1 29 Move 5670 | 86 189 246 713 18 395 24 903 493 118 261 171 110 101 380 26 153 501 110 672 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 129 | 9 4 5 24 . 1 . 12 2 . 2 1 4 1 6 . 14 23 1 20 Fast Attach 72 | 6 . . 12 . . 1 8 3 . 4 . 9 2 5 . 3 7 4 8 Attach 81 | 3 . 2 17 . 2 . 9 3 1 . 2 1 1 2 2 4 12 3 17 Detach 38 | 2 . . 9 . . . 3 2 . . . . . 1 . 1 12 2 6 Swap 279 | 1 4 7 34 . 1 4 50 17 14 9 1 10 4 13 2 19 32 2 55 Drop 143 | 1 4 5 23 . 5 1 29 4 . 3 . 9 1 9 . 12 19 2 16 Fire 471 | 16 5 17 121 . . 8 73 11 19 5 . 8 8 8 . 28 32 10 102 Melee 104 | . . . . . . . 25 13 . 12 7 3 . 19 . 7 17 1 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . 2 1 . 1 1 . . . . . 2 . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 8 | . . . . . . . . . . . . . . . . 8 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [Sto] / Gar) -7/Garrison -7/Factory -6/Factory -6/DSF -6/Garrison -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Central database locked down 256 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Entered Mines 364 | -10/Mines | Build established: Mutant 379 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 408 | -10/Mines | Learned Materials security intel 494 | -10/Mines | Learned Materials emergency access door positions 565 | -10/Mines | Discovered new exit (range 15) 604 | -10/Mines | Entered Materials 604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 904 | -9/Materials | Discovered new exit (range 8) 1180 | -9/Materials | Central database locked down 1229 | -9/Materials | Discovered new exit (range 7) 1404 | -9/Materials | First assault squad dispatched 1520 | -9/Materials | Lost 3 parts (3n) 1845 | -9/Materials | Discovered new exit (range 15) 1881 | -9/Materials | Entered Mines 1904 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1904 | -9/Mines | Discovered new exit (range 5) 1910 | -9/Mines | Entered Exiles 1949 | -9/Exiles | Met 8R-AWN 1978 | -9/Exiles | Met EX-HEX 2078 | -9/Exiles | Met EX-BIN 2094 | -9/Exiles | Aligned with FarCom system 2096 | -9/Exiles | Given EX-Vault access code 2134 | -9/Exiles | Opened EX-Vault 2174 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2221 | -9/Exiles | Met EX-DEC 2391 | -9/Exiles | Found XL Autogun Array 2531 | -9/Exiles | Discovered new exit (range 14) 2549 | -9/Exiles | Left Exiles lab with XL Autogun Array 2549 | -9/Exiles | Entered Mines 2575 | -8/Mines | Discovered new exit (range 15) 2620 | -8/Mines | Entered Materials 2620 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2838 | -8/Materials | Destroyed 8 combat bots 3019 | -8/Materials | Discovered new exit (range 3) 3405 | -8/Materials | Destroyed 7 combat bots 3482 | -8/Materials | Discovered new exit (range 20) 3800 | -8/Materials | Discovered new exit (range 11) 4056 | -8/Materials | Central database locked down 4362 | -8/Materials | Build established: Scavenger-Assassin 4424 | -8/Materials | Entered Factory 4424 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4616 | -7/Factory | Discovered new exit (range 14) 4950 | -7/Factory | Identified exit to Factory 5180 | -7/Factory | Discovered new exit (range 14) 5301 | -7/Factory | Identified exit to Garrison 5304 | -7/Factory | Entered Garrison 5304 | -7/Garrison | Accompanied by 1 ally 5365 | -7/Garrison | Triggered checkpoint 5368 | -7/Garrison | Triggered checkpoint 5443 | -7/Garrison | Destroyed 9 combat bots 5521 | -7/Garrison | Discovered new exit (range 19) 5530 | -7/Garrison | Triggered checkpoint 5556 | -7/Garrison | Installed Relay Interface Framework 5564 | -7/Garrison | Entered Factory 6020 | -7/Factory | Discovered exit to Factory (range 15) 6039 | -7/Factory | Build established: Assassin 6049 | -7/Factory | Entered another Factory area 6049 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6221 | -6/Factory | Spotted B-75 Beast 6335 | -6/Factory | Identified exit to DSF 6335 | -6/Factory | Entered DSF 6353 | -6/DSF | Additional patrols routed to DSF 6516 | -6/DSF | Discovered new exit (range 15) 6582 | -6/DSF | Entered Garrison 6591 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 6637 | -6/Garrison | Lost 3 parts (1p1n1u) 6676 | -6/Garrison | Triggered checkpoint 6770 | -6/Garrison | Discovered new exit (range 8) 6783 | -6/Garrison | Entered Factory 6783 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7218 | -5/Factory | Discovered new exit (range 16) 7249 | -5/Factory | Identified exit to Upper Caves 7433 | -5/Factory | Discovered new exit (range 19) 7520 | -5/Factory | Entered another Factory area 7520 | -4/Factory | Evolved 2 slots: Utility x2 7527 | -4/Factory | Identified exit to DSF 7568 | -4/Factory | Entered DSF 7607 | -4/DSF | Additional patrols routed to DSF 7840 | -4/DSF | Lost 3 parts (1p2w) 7921 | -4/DSF | Sterilization system engaged 7941 | -4/DSF | Ambient heat levels rising (+10) 7955 | -4/DSF | Discovered new exit (range 16) 7956 | -4/DSF | Ambient heat levels rising (+10) 7971 | -4/DSF | Ambient heat levels rising (+10) 7986 | -4/DSF | Ambient heat levels rising (+10) 8001 | -4/DSF | Ambient heat levels rising (+10) 8012 | -4/DSF | Entered Research 8012 | -3/Research | Evolved 2 slots: Utility x2 8067 | -3/Research | Fabricated Hcp. Storage Unit (x1) 8130 | -3/Research | Build established: Scavenger-Assassin 8550 | -3/Research | Build established: Hacker-Assassin 8818 | -3/Research | Identified exit to Research 8824 | -3/Research | Found Fusion Bomb Launcher 8955 | -3/Research | Destroyed 7 combat bots 8997 | -3/Research | Found Adv. Powered Armor 9016 | -3/Research | Entered another Research area 9016 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9209 | -2/Research | Discovered new exit (range 9) 9223 | -2/Research | Identified exit to Access 9227 | -2/Research | Entered Access 9227 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9327 | -1/Access | Build established: Hacker-Mutant 9490 | -1/Access | Identified exit to Surface 10109 | -1/Access | Spotted B-99 Colossus 10506 | -1/Access | Spotted B-99 Colossus 10529 | -1/Access | Spotted B-99 Colossus 10561 | -1/Access | Destroyed B-99 Colossus 10648 | -1/Access | Garrison activated, responded to threat 10698 | -1/Access | Destroyed 9 combat bots 10702 | -1/Access | Build established: Scavenger-Executioner 10727 | -1/Access | First assault squad dispatched 10788 | -1/Access | Destroyed B-99 Colossus 10818 | -1/Access | Found Prototype Ballistic Gun 10818 | -1/Access | Identified Multirail 10854 | *** | Escaped! Last Messages --------------- 10788_ B-99 Colossus destroyed. 10788_ Slug penetrates Sealed Heavy Doors. 10792_ Acquired 20 matter. 10792_ Acquired 16 matter. 10792_ Acquired 20 matter. 10792_ Acquired 4 matter. 10792_ Acquired 12 matter. 10792_ Acquired 18 matter. 10792_ Acquired 12 matter. 10792_ Acquired 1 matter. 10792_ Acquired 26 matter. 10792_ Acquired 9 matter. 10792_ Acquired 24 matter. 10792_ Acquired 5 matter. 10796_ Ended siege mode. 10818_ Acquired Prototype Ballistic Gun. 10818_ Identified Multirail. 10826_ Sealed Heavy Doors breached. 10836_ System corrupted: Matter fused (-10). 10846_ Main Access Shell breached. 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" " #??#?#???#????????? | | #####/### ### """"" #?????????????????? | | ##! # ### #???#?????????????? | | ## #############""""""""" #?????????????????? | | ## *![ ##?####?##?##"""?????" #?????????????????? | | ## *![ ##?#???#?####?"??????" #?????????????????? | | ## !![ ######?#?##?#""""""""" #?????????????????? | | ## #?#?######??# #?????????????????? | | ## ##?########## #?????????????????? | | ## #?#?###?##?## #?????????????????? | | ## ###?#######?# #?????????????????? | | ## #??###??#?### #?????????????????? | | ## ########????# #?????????????????? | | ## ##?##?#??#??# #?????????????????? | | ## #####?##?#??#### ####?????????????????? | | ## ##?##?###?#?#[ # #????????????????????? | | ######+################# #????????????????????? | | ! +????????????????????? | | ! #????????????????????? | | [ = #????????????????????? | | = #????????????????????? | | #############################????????????????????? | | ] ==##???##?####?###??###?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 45 Energy Capacity 1000 Matter Stores 428 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 800 Resistance: KI 20 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Core Analysis 9 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 28 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -3/Research | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainTransdimensionalCore Manual? 0 Play Time 02:40:34 Cumulative 654.9 hours Start 2022.05.23 @ 12:32:25 End 2022.05.23 @ 22:51:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 210 Adventurer 125 Explorer 2 Win Type 0 Total 70 Types 61/3/3/1/1/0/0/0/1 Lore% 76 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c756ffa-055d-4e4c-ad3d-f9b2af0f5321