Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 23:24:52 Player: PLASMINFORGE Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (324) 324 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 3725 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Sensor Array Core Analyzer Weapon Cycler Improved Reaction Control System Shield Generator Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Laser Variable Charge Gun Long-range Proton Cannon Hypervelocity Gauss Rifle Improved Remote Datajack Power Sword > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Sensor Array Core Analyzer Weapon Cycler Improved Reaction Control System Shock Absorption System Improved EM Pulse Cannon [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Hypervelocity Gauss Rifle Special Weapon CPS Tube Slashing Weapon Power Sword Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 4 | . . . . 4 Parts Attached 43 | 9 4 . 4 26 Power 5 | 1 . . 1 3 Engine 3 | 1 . . 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 13 | 4 . . 1 8 Treads 3 | 2 . . 1 . Leg 3 | 2 . . . 1 Wheel 3 | . . . . 3 Hover 4 | . . . . 4 Flight . | . . . . . Utility 12 | 2 1 . 1 8 Device 7 | 1 1 . . 5 Storage 2 | 1 . . 1 . Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 3 . 1 7 Energy Gun 7 | 2 3 . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 22 | . . 1 3 18 Power 2 | . . . 1 1 Propulsion 8 | . . . 1 7 Utility 5 | . . 1 1 3 Weapon 7 | . . . . 7 Highest Loss Streak 9 | . . 1 3 9 To Critical Strikes . | . . . . . Average Backups 7 | 4 7 8 8 6 Power . | . 1 1 1 . Propulsion 1 | 1 2 2 1 1 Utility 2 | . 1 2 2 4 Weapon 2 | 1 2 3 2 . Tool/Special . | . . . . . Unused Backups 14 | . 1 . 3 10 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 8 | . . . 2 6 Weapon 3 | . 1 . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 76 | . 100 98 71 74 Engine 10 | . 14 14 13 2 Treads 4 | . . . 6 2 Leg 17 | . 28 28 21 1 Wheel 1 | . . . . 5 Device 12 | . 14 12 13 10 Storage 11 | . 14 14 14 5 Processor 2 | . . . . 8 Hackware 1 | . . . . 4 Energy Gun 5 | . 28 28 . 6 Ballistic Gun 1 | . . . . 6 Special Weapon 1 | . . . . 3 Slashing Weapon 1 | . . . . 3 Peak Build Rating 69 | 9 11 10 22 69 Average Rating 19 | 7 9 9 10 46 On Entrance 8 | . 9 10 9 13 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 47 | 14 17 17 23 47 Greatest Support 48 | 40 20 20 48 41 Greatest Overweight (x) 5 | 1 . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 6 8 8 10 10 Average Carried 7 | 4 7 8 8 6 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 6 8 8 9 7 Class Distribution -------------------- 78% | Mutant 6% | Executioner 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Executioner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 683 | 290 40 . 20 333 Remotely . | . . . . . Salvage Created 449 | 152 46 . . 251 Parts 36 | 12 6 . . 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . 5 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 5 | . . . . 5 Melee 1 | . . . . 1 Guns 4 | . . . . 4 Classes Destroyed 6 | 2 1 . . 3 Builder 2 | . 2 . . . Tunneler 6 | 4 1 . . 1 Recycler 1 | 1 . . . . Watcher 1 | . . . . 1 Swarmer 3 | . . . . 3 Programmer 2 | . . . . 2 Best Kill Streak 3 | 3 2 . . 3 Combat Bots Only 3 | . . . . 3 Max Kills in Single Turn 2 | 1 1 . . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 203 | . . 3 43 157 Missed 68 | . . 2 13 53 Hits 135 | . . 1 30 104 Melee 6 | . . . . 6 Projectile 129 | . . 1 30 98 AOE 2 | . . . . 2 Critical Strikes 7 | . . . 1 6 Damage Taken 3102 | . . 19 583 2500 Core 1262 | . . . 207 1055 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 . . 17 . Volleys Fired 49 | 18 8 4 . 19 Largest 5 | 2 2 2 . 5 Hottest 327 | 90 112 112 . 327 Shots Fired 92 | 34 16 8 . 34 Gun 84 | 34 16 8 . 26 Cannon 2 | . . . . 2 Launcher . | . . . . . Special 6 | . . . . 6 Kinetic 8 | . . . . 8 Thermal 76 | 34 16 8 . 18 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 8 | 4 3 2 . 8 Robot Miss Streak 3 | 3 3 3 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 53 | 18 8 2 . 25 Core Hits 20 | 6 3 1 . 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks 14 | . . . 2 12 Impact . | . . . . . Slashing 14 | . . . 2 12 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1033 | 220 117 43 . 653 Guns 825 | 220 117 43 . 445 Cannons . | . . . . . Explosions . | . . . . . Melee 200 | . . . . 200 Ramming 8 | . . . . 8 Kinetic 57 | . . . . 57 Thermal 768 | 220 117 43 . 388 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 200 | . . . . 200 Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots 2 | . . . . 2 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions . | . . . . . Melee 6 | . . . . 6 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 435 | 120 135 . 12 435 Average Temperature 75 | 39 55 . 12 131 Received Heat Transfer 655 | . . 6 181 468 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 2 3 . . 2 Heat Transferred 1656 | 594 296 111 . 655 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 92 | 10 5 . . 92 Initial . | . . . . . Average 9 | 1 . . . 13 Influence Increases 332 | 25 15 . . 292 Destroy 0b10 Robot/C 100 | . . . . 100 Destroy 0b10 Robot/NC 50 | 25 15 . . 10 Destroy Leader 22 | . . . . 22 Successful Hack 6 | . . . . 6 Disable Machine 30 | . . . . 30 Destroy Structure 4 | . . . . 4 Lose Combat Pursuer 120 | . . . . 120 Influence Decreases 266 | 25 15 . . 226 Time Decay 182 | 25 15 . . 142 Lost Part 84 | . . . . 84 Squads Dispatched 5 | . 3 . . 2 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 4 3 4 20 Peak Tracking Total 9 | . 3 2 4 9 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 6 | . . . 2 4 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 12 | . . . 3 9 Successful 9 | . . . 3 6 Failed 3 | . . . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 5 | . . . 3 2 Record 4 | . . . 3 1 Open DSF 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . . 4 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 1 | . . . . 1 Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 2895 | 175 181 205 1859 475 Sensors 475 | . . . . 475 Terrain 2078 | 175 44 . 1859 . Structural 342 | . 137 205 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 3466 | 272 181 233 1893 887 Spaces Moved 2510 | 169 120 178 1467 576 Core 8 | 6 . . . 2 Treads 331 | 3 . . 244 84 Legs 1732 | 160 120 178 1223 51 Wheels 187 | . . . . 187 Hover 252 | . . . . 252 Flight . | . . . . . Fastest Speed 46 | 50 120 120 120 46 Average Speed 122 | 119 120 120 126 116 Slowest Speed 330 | 190 120 120 160 330 Overloaded Moves 102 | . . . . 102 Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 26 10 61 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug 2 | . . . . 2 Terrain Destroyed 2 | . . . . 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2784 | 202 141 189 1503 749 Wait 108 | . 6 8 9 85 Move 2506 | 168 119 177 1466 576 Hop . | . . . . . Pick Up 36 | 7 2 . 9 18 Fast Attach 15 | 6 . . . 9 Attach 17 | 1 . . 2 14 Detach 3 | . . . 2 1 Swap 15 | 2 4 . 4 5 Drop 20 | . 2 . 9 9 Fire 49 | 18 8 4 . 19 Melee 14 | . . . 2 12 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 273 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Met a group of wandering Federalists 340 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 431 | -10/Materials | Discovered new exit (range 15) 454 | -10/Materials | Entered Subcaves 455 | -10/Subcaves | Continued accompanying wandering Federalists (4) 484 | -10/Subcaves | Discovered new exit (range 9) 668 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 687 | -10/Subcaves | Entered Scraptown 708 | -7/Scraptown | Lost 3 allies 929 | -7/Scraptown | Visited CPS Storage 947 | -7/Scraptown | Visited Awakened 980 | -7/Scraptown | Visited IN-MT5's Study 1036 | -7/Scraptown | Visited UFD Registry 1053 | -7/Scraptown | Visited Cyclists 1112 | -7/Scraptown | Visited The Evicted 1145 | -7/Scraptown | Visited Shadow of the Wyrm 1741 | -7/Scraptown | Discovered new exit (range 11) 2248 | -7/Scraptown | Visited Spacefarers 2540 | -7/Scraptown | Attacked by Scraptown defenders 2571 | -7/Scraptown | Core integrity fell below 50% 2579 | -7/Scraptown | Core integrity fell below 20% 2580 | -7/Scraptown | Entered Factory 2580 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x4, Weapon x4 2603 | -5/Factory | Lost 3 parts (1p1n1u) 3046 | -5/Factory | Attached CPS modules to S-27 Virus. 3190 | -5/Factory | Lost 3 parts (3w) 3362 | -5/Factory | Core integrity fell below 50% 3394 | -5/Factory | Lost 9 parts (1p3n2u3w) 3440 | -5/Factory | Core integrity fell below 20% 3467 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- activating it again increases its output for additional resource costs, and may damage the unit. See Burnout stat context help for more info. Enh. Flexi-carbon Leg destroyed. System corrupted: Heat flow error (+146). R-10 Processor collects Carbon-fiber Leg. Acquired Imp. Kinecellerator. Connecting with Recycling Unit... Triggered Heavy Explosive Trap. An explosion rips through the floor. Slug penetrates Wall. U-05 Engineer lays Concrete. Acquired Cmb. Gravmag System. Slammed into P-70 Sage. Cld. Gravmag System destroyed. Nuclear Reactor explodes. Imp. Kinecellerator destroyed. Nuclear Reactor explodes. P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? "??????????????????????????????????????????????? | | ? "??????????????????????????????????????????????? | | ? "??????????????????????????????????????????????? | | # "??????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # """"???????????????????????????????????????????? | | # """"""?????????????????????????????????????????? | | # """"""?????????????????????????????????????????? | | # """""??????????????????????????????????????????? | | # ????????###+###?????????????????????????????? | | ########### ############??????????????????? | | ?????????????????? | | ??????????????????? | | !! """ ??????????????????????? | | ###+#!= """ ??????????????????????????? | | #! """ ##########????????????????????? | | # # #????????????????????? | | # "" "" # ##???????????????????? | | # "F "" # * #???????????????????? | | # """"" # [%|###+#???????????????? | | + + @p= ????????? | | # # ????????? | | ## # # ????????? | | ######### ########## ?????????? | | ????????# #????????# ?????????? | | ???????? ????????########## ??????????? | | ???????? ?????????????????? ??????????? | | ???????? ??????????????????? ??????????? | | ???????? ??????????????????? ???????????? | | ???????? ??????????????????? ???????????? | | ???????? #???????????????????? ????????????? | | ???????? #????????????????????? ????????????? | | ???????? #??????????????????????#??????????????? | | ???????? #?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Variable Charge Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Variable Charge Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 I Spy Serviceable Loadout Strength In Numbers Challenges ------------ None Game ------ Seed InertialThiefPower Manual? 0 Play Time 01:00:43 Cumulative 7.2 hours Start 2026.05.25 @ 22:22:19 End 2026.05.25 @ 23:24:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55c04939-2f88-4d78-9ddf-dbd32e29ef64