Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 18:47:29

Player: celerysam

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (944)      944
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4349

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             408/850
Matter                     176/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (5) ------
             Transport Network Coupler
             ECM Suite
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
     Armored Treads
  Subdweller Optics
             Ion Cannon
    Improved Assault Rifle
             Barrage Gun

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
             Aerolev Unit
             Aerolev Unit
             Aerolev Unit
             Aerolev Unit
             Gravmag System
>            --- UTILITY ----------
       Large Storage Unit
  Subdweller Optics
    Improved Terrain Scanner
             Transport Network Coupler
             ECM Suite
>            --- WEAPON -----------
             Field Laser
             Minigun
>            --- INVENTORY --------
    Improved Treads
     Armored Treads
             Aerolev Unit
             EM Pulse Gun
    Improved EM Pulse Cannon
             Ion Cannon
    Improved Assault Rifle
             Barrage Gun
             Flak Cannon
    Improved Datajack
             Mining Claw
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Field Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   4   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   2   .   1   .   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             56   | 5   6   7   19  8   8   3   
  Power                    8    | .   1   2   1   1   1   2   
    Engine                 5    | .   1   1   .   1   1   1   
    Core                   3    | .   .   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   7   1   3   1   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | .   .   2   2   .   .   .   
    Hover                  10   | .   .   .   5   1   3   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   .   5   1   3   .   
    Device                 8    | .   1   .   3   1   3   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   3   3   6   5   1   .   
    Energy Gun             4    | .   .   .   1   3   .   .   
    Energy Cannon          3    | .   2   1   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   1   1   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   1   .   
    Launcher               2    | .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 23   | .   .   4   1   2   5   11  
  Power                    6    | .   .   2   .   .   1   3   
  Propulsion               10   | .   .   1   1   .   2   6   
  Utility                  3    | .   .   .   .   1   2   .   
  Weapon                   4    | .   .   1   .   1   .   2   
  Highest Loss Streak      7    | .   .   4   1   2   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  99  88  83  88  49  
  Engine                   10   | .   14  13  5   1   6   1   
  Core                     1    | .   .   .   3   7   4   1   
  Treads                   18   | .   28  24  .   .   .   .   
  Wheel                    2    | .   .   3   9   .   .   .   
  Hover                    7    | .   .   .   19  30  32  16  
  Device                   13   | .   11  14  19  13  16  6   
  Storage                  11   | .   14  14  9   7   6   1   
  Processor                1    | .   .   .   2   7   6   6   
  Energy Gun               1    | .   .   .   .   6   6   3   
  Energy Cannon            12   | .   15  21  .   .   .   .   
  Ballistic Gun            6    | .   9   1   13  .   6   5   
  Launcher                 2    | .   2   5   .   .   .   .   
Peak Build Rating          41   | 5   13  15  34  36  41  37  
  Average Rating           16   | 3   10  12  24  32  39  21  
  On Entrance              18   | .   5   12  13  32  32  37  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             42   | 9   34  34  42  38  40  39  
  Greatest Support         52   | 40  40  40  52  33  44  44  
  Greatest Overweight (x)  4    | .   .   1   4   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         13   | 7   13  15  15  15  15  7   
  Most Carried             15   | 7   15  15  15  15  15  11  
  Average Carried          12   | 5   11  14  13  14  13  6   
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 7   15  11  14  15  11  5   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
     Mutant | -8/Materials
     Mutant | -7/Factory
     Mutant | -6/Factory
 Skirmisher | -6/Lower Caves

 Resources                      | -11 -10 -10 -8  -7  -6  -6  
-----------                Run  | Yrd Mat Sub Mat Fac Fac Low 
Matter Collected           928  | 206 268 71  254 75  .   54  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1269 | .   833 93  268 75  .   .   
  Parts                    59   | .   37  8   12  2   .   .   
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   3   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low 
Combat Hostiles Destroyed  23   | .   14  3   5   1   .   .   
  Guns                     12   | .   5   1   5   1   .   .   
  Cannons                  8    | .   8   .   .   .   .   .   
  AOE                      3    | .   1   2   .   .   .   .   
Classes Destroyed          8    | .   5   1   2   .   .   .   
  Worker                   2    | .   2   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  1    | .   .   .   1   .   .   .   
  Grunt                    16   | .   14  .   2   .   .   .   
  Sentry                   3    | .   .   .   2   1   .   .   
  Subdweller               3    | .   .   3   .   .   .   .   
Best Kill Streak           5    | .   5   2   3   1   .   .   
  Combat Bots Only         3    | .   3   2   3   1   .   .   
Max Kills in Single Turn   2    | .   2   2   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  
Hostile Shots Fired        292  | .    61   24   62   45   20   80   
  Missed                   97   | .    18   9    23   19   6    22   
Damage Taken               2988 | .    562  361  538  191  284  1052 
  Core                     740  | .    99   109  67   23   19   423  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    16   87   96   .    .    
Volleys Fired              99   | .    49   16   24   4    2    4    
  Largest                  3    | .    2    2    2    1    2    3    
  Hottest                  136  | .    136  136  63   63   88   132  
Shots Fired                182  | .    96   27   41   4    4    10   
  Gun                      107  | .    48   3    41   4    4    7    
  Cannon                   68   | .    46   19   .    .    .    3    
  Launcher                 7    | .    2    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  99   | .    48   3    39   .    2    7    
  Thermal                  76   | .    46   19   2    4    2    3    
  Explosive                7    | .    2    5    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    7    7    8    7    1    3    
  Robot Miss Streak        5    | .    4    1    2    .    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           104  | .    52   12   27   5    1    7    
  Core Hits                51   | .    27   6    12   3    1    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    5    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2231 | .    1038 506  467  87   19   114  
  Guns                     1045 | .    380  49   467  65   19   65   
  Cannons                  783  | .    550  184  .    .    .    49   
  Explosions               377  | .    104  273  .    .    .    .    
  Melee                    22   | .    .    .    .    22   .    .    
  Ramming                  4    | .    4    .    .    .    .    .    
  Kinetic                  977  | .    380  49   431  .    19   98   
  Thermal                  955  | .    654  184  36   65   .    16   
  Explosive                273  | .    .    273  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    22   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            14   | .    14   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               14   | .    14   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        243  | .    235  5    26   181  94   243  
  Average Temperature      77   | .    78   4    11   60   48   128  
  Received Heat Transfer   1074 | .    318  114  252  54   54   282  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    1    .    .    
  Heat Transferred         1641 | .    1049 333  74   148  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low 
Peak Influence             347  | .   347 .   211 135 65  .   
  Initial                  95   | .   .   .   .   95  65  .   
  Average                  140  | .   170 .   105 105 56  .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         66   | 100 49  .   95  100 100 .   
  Level 1                  33   | .   50  .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   4   .   1   .   .   .   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              53   | .   17  3   12  2   9   10  
  Peak Tracking Total      6    | .   3   2   4   1   6   4   
  Tactical Retreats        7    | .   1   .   1   1   2   2   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Low 
Machines Disabled          2    | .   2   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low 
Machines Accessed          4    | .   1   .   2   .   .   1   
  Terminals                3    | .   .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   1   .   3   .   .   1   
  Successful               4    | .   1   .   2   .   .   1   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                4    | .   .   .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   
  Record                   1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  
Turns Passed               2701 | 73   1185 631  323  184  104  201  
Spaces Moved               2258 | 49   631  378  330  272  220  378  
  Core                     65   | 18   .    .    .    .    .    47   
  Treads                   983  | 31   631  321  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   142  | .    .    57   85   .    .    .    
  Hover                    1068 | .    .    .    245  272  220  331  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            36   | 50   160  100  38   38   36   38   
  Average Speed            99   | 119  160  153  62   50   36   48   
  Slowest Speed            295  | 160  160  240  295  98   38   110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    80   26   35   7    6    51   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    23   28   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      51   | .    23   28   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low 
Total                      2519 | 63  711 404 411 303 240 387 
  Wait                     24   | .   5   .   4   8   7   .   
  Move                     2252 | 48  630 377 329 271 219 378 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  49   | 10  14  2   18  2   3   .   
  Fast Attach              13   | 2   1   .   5   3   .   2   
  Attach                   29   | 3   1   4   10  2   8   1   
  Detach                   6    | .   .   .   3   2   1   .   
  Swap                     14   | .   4   3   4   3   .   .   
  Drop                     27   | .   6   2   14  3   .   2   
  Fire                     99   | .   49  16  24  4   2   4   
  Melee                    5    | .   .   .   .   5   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   74 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  467 | -10/Materials  | Discovered new exit (range 4)
  629 | -10/Materials  | Discovered new exit (range 16)
  691 | -10/Materials  | Discovered new exit (range 15)
 1251 | -10/Materials  | Discovered new exit (range 6)
 1259 | -10/Materials  | Entered Subcaves
 1499 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
 1588 | -10/Subcaves   | Discovered new exit (range 15)
 1798 | -10/Subcaves   | Core integrity fell below 50%
 1830 | -10/Subcaves   | Core integrity fell below 20%
 1856 | -10/Subcaves   | Lost 4 parts (2p1n1w)
 1890 | -10/Subcaves   | Entered Materials
 1890 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2007 | -8/Materials   | Discovered new exit (range 16)
 2016 | -8/Materials   | Garrison activated, responded to threat
 2203 | -8/Materials   | Discovered new exit (range 10)
 2213 | -8/Materials   | Entered Factory
 2213 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2379 | -7/Factory     | Discovered new exit (range 11)
 2397 | -7/Factory     | Entered another Factory area
 2397 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2496 | -6/Factory     | Discovered new exit (range 9)
 2501 | -6/Factory     | Entered Lower Caves
 2504 | -6/Lower Caves | Spotted B-75 Beast
 2531 | -6/Lower Caves | Lost 5 parts (1p2n2u)
 2556 | -6/Lower Caves | Learned Factory terminal intel
 2582 | -6/Lower Caves | Lost 4 parts (1p3n)
 2702 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
02558_ Connecting with Outpost Terminal...
02558_ Current location identified: Lower Caves
>>Query(Status Report %%%%)
%%%%%%% %%% %%%%% %%%% %%% %%%%%%%%% %%% %%
  %%%%.
02589_ Acquired Lgt. Nuclear Core.
02620_ Field Laser destroyed.
02627_ Lgt. Nuclear Core destroyed.
02631_ Acquired 4 matter.
02645_ Aerolev Unit destroyed. <x2>
02657_ Dropped Flak Cannon.
02664_ Acquired 3 matter.
02669_ Aerolev Unit destroyed.
02672_ Minigun destroyed.
02676_ Acquired Lgt. Ion Engine.
02677_ Acquired 15 matter.
02678_ Acquired 7 matter.
02687_ Lgt. Ion Engine destroyed.
02688_ Acquired 1 matter.
02700_ Acquired 24 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                57
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainPrecisionRifle
  Manual?         0
Play Time         00:30:47
  Cumulative      203.0 hours
  Start           2025.01.26 @ 18:16:41
  End             2025.01.26 @ 18:47:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          281
  Rogue           281
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          63
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b20178e-6d09-4fef-a260-075adbb3aeaa