Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 18:45:48 Player: MadBadger Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3306) 3306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 6500 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 87 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 232/240 System Corruption 5% Temperature Cool (4) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON (4) ------- Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine VSS Leg VSS Leg Improved Carbon-fiber Leg Hacking Suite Shock Rifle Advanced Beam Rifle Beamcaster Heavy Particle Cannon Plasma Cannon Heavy Ion Cannon Gauss Rifle Advanced Assault Cannon Heavy Missile Launcher Mining Laser Mining Laser Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Shock Rifle Plasma Cannon Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Aluminum Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Hacking Suite Beamcaster Heavy Ion Cannon Autogun Autogun Light Cannon Light Cannon Assault Cannon Rocket Launcher Heavy Missile Launcher Mining Laser Mining Laser Great Axe [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Autogun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 2 | . . 1 . . 1 Weapon 2 | . . 1 . 1 . Parts Attached 75 | 6 10 20 7 3 29 Power 7 | 1 3 2 . . 1 Engine 4 | 1 2 1 . . . Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 28 | 2 3 4 4 3 12 Treads . | . . . . . . Leg 28 | 2 3 4 4 3 12 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 4 . . 4 Device 4 | . 1 1 . . 2 Storage 3 | 1 1 1 . . . Processor 4 | . . 2 . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 2 2 10 3 . 12 Energy Gun 6 | 1 1 . . . 4 Energy Cannon 2 | . . . . . 2 Ballistic Gun 13 | 1 . 8 2 . 2 Ballistic Cannon 3 | . 1 . . . 2 Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 33 | . 5 11 . 3 14 Power 4 | . 1 2 . . 1 Propulsion 10 | . 1 3 . 1 5 Utility 5 | . 1 . . 1 3 Weapon 14 | . 2 6 . 1 5 Highest Loss Streak 7 | . 2 3 . 2 7 To Critical Strikes . | . . . . . . Average Backups 13 | 1 5 12 17 19 17 Power . | . 1 . 1 1 . Propulsion 3 | . 2 4 4 5 4 Utility 1 | . . 2 3 3 1 Weapon 6 | . 2 5 8 9 10 Tool/Special . | . . . . . . Unused Backups 16 | . . 2 . 1 13 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . 1 1 Weapon 9 | . . . . . 9 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 86 95 99 88 92 Engine 6 | . 10 8 . . . Core 4 | . 3 2 11 9 5 Leg 23 | . 27 20 21 19 28 Device 8 | . 2 9 11 9 7 Storage 10 | . 14 11 11 9 7 Processor 9 | . . 11 11 8 12 Energy Gun 3 | . 13 . . . 4 Ballistic Gun 15 | . 4 18 22 24 8 Ballistic Cannon 5 | . 9 7 . . . Launcher 2 | . . 4 . . 3 Slashing Weapon 2 | . . . 10 9 3 Peak Build Rating 50 | 6 9 18 24 27 50 Average Rating 18 | 4 7 13 22 25 39 On Entrance 12 | . 6 8 16 24 23 Naked Turns . | . . . . . . Heaviest Build 69 | 12 33 57 58 61 69 Greatest Support 72 | 20 20 23 23 30 72 Greatest Overweight (x) 5 | . 2 5 2 5 4 Average Overweight (x) 1 | . . 2 2 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 19 | 6 14 19 20 20 20 Most Carried 20 | 3 8 17 19 20 20 Average Carried 13 | 1 5 12 17 19 17 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 3 8 16 19 20 17 Class Distribution -------------------- 48% | Skirmisher 31% | Mutant 10% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2312 | 237 223 830 217 221 584 Remotely . | . . . . . . Salvage Created 3258 | . 292 941 156 606 1263 Parts 186 | . 24 68 12 23 59 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 70 | . 9 24 4 9 24 Melee 9 | . . . 1 3 5 Guns 33 | . 8 9 1 6 9 Cannons 12 | . 1 7 . . 4 AOE 16 | . . 8 2 . 6 Classes Destroyed 16 | . 5 5 . 2 4 Worker 10 | . 1 4 . . 5 Builder 4 | . . . . . 4 Tunneler 2 | . . 1 . . 1 Hauler 1 | . . . . 1 . Recycler 2 | . . . . 1 1 Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 10 | . 1 4 . 1 4 Swarmer 7 | . 4 3 . . . Grunt 37 | . 5 9 3 6 14 Brawler 3 | . . 2 . 1 . Duelist 2 | . . 1 1 . . Sentry 14 | . . 9 . 2 3 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Best Kill Streak 10 | . 3 5 2 3 10 Combat Bots Only 4 | . 2 4 2 3 4 Max Kills in Single Turn 7 | . 1 2 2 1 7 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 594 | . 100 148 4 49 293 Missed 187 | . 24 44 . 21 98 Hits 407 | . 76 104 4 28 195 Melee 9 | . . 5 3 1 . Projectile 398 | . 76 99 1 27 195 AOE 1 | . . . . . 1 Critical Strikes 12 | . 1 4 1 2 4 Part Disruptions 1 | . . . . . 1 Damage Taken 5541 | . 783 1475 138 455 2690 Core 1246 | . 193 258 31 56 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 22 . 27 89 . Volleys Fired 214 | . 41 88 6 17 62 Largest 4 | . 2 3 3 3 4 Hottest 233 | . 95 115 69 79 233 Shots Fired 481 | . 69 193 18 43 158 Gun 360 | . 59 132 18 43 108 Cannon 91 | . 10 44 . . 37 Launcher 30 | . . 17 . . 13 Special . | . . . . . . Kinetic 340 | . 39 174 18 43 66 Thermal 68 | . 30 2 . . 36 Explosive 30 | . . 17 . . 13 Electromagnetic 43 | . . . . . 43 Robot Hit Streak 11 | . 4 11 2 6 8 Robot Miss Streak 6 | . 5 5 2 4 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 301 | . 28 116 11 35 111 Core Hits 200 | . 17 63 5 24 91 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 4 . 2 3 Destroy 2 | . . 1 . 1 . Blast 3 | . . 3 . . . Sever 4 | . . . . 1 3 Melee Attacks 40 | . . . 2 10 28 Impact . | . . . . . . Slashing 40 | . . . 2 10 28 Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7916 | . 458 2204 257 837 4160 Guns 3237 | . 381 1006 138 432 1280 Cannons 1079 | . 51 518 . . 510 Explosions 2440 | . . 677 97 . 1666 Melee 1073 | . . . 22 405 646 Ramming 87 | . 26 3 . . 58 Kinetic 3156 | . 259 1507 138 432 820 Thermal 1547 | . 173 17 97 . 1260 Explosive 1631 | . . 677 . . 954 Electromagnetic 422 | . . . . . 422 Impact . | . . . . . . Slashing 1073 | . . . 22 405 646 Piercing . | . . . . . . Highest Corruption 5 | . . . . 2 5 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 1 18 Message Errors 6 | . . . . . 6 Matter Fused 8 | . . . . 1 7 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 293 | . . 11 . 62 220 Projectiles 13 | . . 3 . . 10 Explosions 197 | . . 8 . . 189 Melee 83 | . . . . 62 21 Knockbacks 6 | . 1 4 . . 1 Impact 1 | . . . . . 1 Kinetic 5 | . 1 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 114 | . . 46 31 . 37 Shots 4 | . . 2 1 . 1 Rammed . | . . . . . . Targets Rammed 8 | . 3 3 . . 2 Kicked 8 | . 3 3 . . 2 Crushed . | . . . . . . Highest Temperature 793 | . 146 259 73 36 793 Average Temperature 102 | . 35 28 40 11 199 Received Heat Transfer 1488 | . 219 516 6 225 522 Effects 26 | . . . . . 26 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Interference 10 | . . . . . 10 Matter Decay 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . 1 . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . . . 1 Impact Corruptions 2 | . 1 . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2066 | . 444 37 100 . 1485 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 80 | 100 100 73 98 100 61 Level 1 18 | . . 26 1 . 28 Level 2 1 | . . . . . 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 464 | . 63 274 209 146 464 Initial 106 | . . . 106 . 63 Average 93 | . 7 114 41 46 158 Influence Increases 2621 | . 312 773 123 469 944 Destroy 0b10 Robot/C 1500 | . 180 480 80 280 480 Destroy 0b10 Robot/NC 165 | . 15 50 . 25 75 Destroy Leader 432 | . 32 158 20 74 148 Allied During Kill 27 | . . . . 27 . Successful Hack 61 | . 53 8 . . . Disable Machine 165 | . . . 15 15 135 Destroy Structure 196 | . 2 77 8 3 106 Lose Combat Pursuer 75 | . 30 . . 45 . Influence Decreases 2157 | . 309 502 397 329 620 Entered New Map 248 | . . 3 168 . 77 Time Decay 1599 | . 269 389 229 239 473 Lost Part 250 | . 40 110 . 30 70 Lost Ally 60 | . . . . 60 . Squads Dispatched 17 | . 2 2 1 1 11 Investigation 4 | . 1 1 1 . 1 Extermination 5 | . . . . . 5 Reinforcement 8 | . 1 1 . 1 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 5 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 21 48 2 21 35 Peak Tracking Total 5 | . 5 5 2 4 4 Tactical Retreats 5 | . 2 . . 3 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . . . 1 1 9 Max in Single Turn 4 | . . . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 7 4 1 . . Terminals 9 | . 7 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 19 7 1 . . Successful 15 | . 9 5 1 . . Failed 12 | . 10 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 19 | . 19 . . . . Terminals 21 | . 19 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 1 . . Open Door 1 | . . . 1 . . Locate Traps 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Process 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 9 . . . . Terminals 9 | . 9 . . . . Assimilate 4 | . 4 . . . . Botnet 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 6 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 99 | . . 99 . . . Retrieved Matter 83 | . . 83 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 49 | . . . . 49 . Total Damage 403 | . . . . 403 . Kills 7 | . . . . 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 9283 | . 284 6634 1265 889 211 Optics 8139 | . . 6073 1265 801 . Sensors 7998 | . . 5633 1265 889 211 Seismic 284 | . 284 . . . . T.N.C. 1000 | . . 1000 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 13118 | 119 1935 6685 1265 889 2225 Spaces Moved 5277 | 89 955 2274 474 316 1169 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 5265 | 77 955 2274 474 316 1169 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 260 190 120 Average Speed 227 | 110 184 275 260 246 160 Slowest Speed 470 | 120 260 470 260 470 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 5 94 97 87 36 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 193 | . . 77 9 . 107 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 191 | . . 77 9 . 105 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5958 | 106 1053 2547 493 376 1383 Wait 244 | 9 34 124 . 23 54 Move 5272 | 88 954 2273 473 315 1169 Hop . | . . . . . . Pick Up 38 | 3 6 13 2 4 10 Fast Attach 27 | 6 4 8 . 2 7 Attach 37 | . 2 17 2 1 15 Detach 20 | . 1 12 . . 7 Swap 28 | . 4 5 6 1 12 Drop 31 | . 4 4 2 3 18 Fire 214 | . 41 88 6 17 62 Melee 39 | . . . 2 10 27 Ram . | . . . . . . Kick 8 | . 3 3 . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / [*Sto x2]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Derelicts attacked the area 739 | -10/Materials | Core integrity fell below 50% 854 | -10/Materials | Build established: Scavenger-Mutant 1344 | -10/Materials | Build established: Mutant 1397 | -10/Materials | Discovered new exit (range 11) 1696 | -10/Materials | Discovered new exit (range 6) 1840 | -10/Materials | Discovered new exit (range 3) 2055 | -10/Materials | Entered another Materials area 2055 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2688 | -9/Materials | Build established: Skirmisher 4204 | -9/Materials | Discovered new exit (range 11) 4322 | -9/Materials | Discovered new exit (range 6) 6443 | -9/Materials | Discovered new exit (range 8) 6710 | -9/Materials | Lost 3 parts (1p1n1w) 7035 | -9/Materials | Discovered new exit (range 15) 7378 | -9/Materials | Core integrity fell below 50% 7446 | -9/Materials | Discovered new exit (range 15) 7664 | -9/Materials | Build established: Mutant 8002 | -9/Materials | Discovered new exit (range 12) 8339 | -9/Materials | Build established: Skirmisher 8740 | -9/Materials | Entered Mines 8740 | -9/Mines | Discovered new exit (range 14) 8959 | -9/Mines | Met a Derelict shopkeep closing up shop 9049 | -9/Mines | Build established: Mutant 9099 | -9/Mines | Learned Materials trap positions 9292 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9835 | -9/Mines | Discovered new exit (range 8) 9839 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9928 | -9/Mines | Learned location of Storage (-9) 10005 | -9/Mines | Entered Materials 10005 | -8/Materials | Accompanied by 3 allies 10005 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 10006 | -8/Materials | Loaded intel: 22 trap records 10320 | -8/Materials | Build established: Skirmisher 10882 | -8/Materials | Discovered new exit (range 6) 10894 | -8/Materials | Entered Factory 10894 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11415 | -7/Factory | Build established: Mutant 11444 | -7/Factory | Lost 7 parts (1p3n1u2w) 11894 | -7/Factory | Core integrity fell below 50% 11895 | -7/Factory | Core integrity fell below 20% 12048 | -7/Factory | Build established: Gunner 12897 | -7/Factory | Discovered new exit (range 5) 13119 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 12959_ P-60 Hacker destroyed. 12961_ Overheating: Matter decay (-7). 12962_ System corrupted: Matter fused (-8). 12964_ R-06 Scavenger collects Aluminum Leg. 12969_ Acquired 44 matter. 12972_ Acquired 1 matter. 12974_ R-06 Scavenger collects Target Analyzer. 12978_ R-06 Scavenger collects Corrupted Shock Rifle. 12983_ R-06 Scavenger collects Remote Datajack. 12985_ System corrupted: Matter fused (-5). 12997_ Acquired Prototype Energy Gun. 12997_ Identified Adv. Beam Rifle. 13005_ System corrupted: Matter fused (-8). 13033_ Acquired Adv. Assault Cannon. 13038_ System corrupted: Matter fused (-8). 13076_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 13100_ / X0HULC:LDWUYXE&#BMDD/8UX 13112_ Flak Gun destroyed. 13117_ X-57 Shotgunner destroyed. 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