Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 16:47:58 Player: Burgers_Lettuce Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (2375) 2375 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2510) 2510 TOTAL SCORE: 10255 Bonus ------- Follower Combat Kills 529 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 300 Friendly Fire -419 Cogmind --------- Core Integrity 811/1000 Matter 265/300 Energy 349/400 System Corruption 8% Temperature Cool (0) Movement Walking (345) Ox3 Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved VSS Leg > --- UTILITY (6) ------ Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Focal Shield > --- WEAPON (5) ------- Vortex Shotgun > --- INVENTORY (20) --- Wardrone Bay Wave Gun Long-range Proton Cannon KE Penetrator KE Penetrator Hypervelocity Gauss Cannon Ripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Battery Improved Sensor Array Energy Filter Focal Shield > --- WEAPON ----------- Storm Laser Vortex Shotgun > --- INVENTORY -------- Carbon-fiber Leg Improved VSS Leg High-capacity Storage Unit Wardrone Bay Wave Gun Vortex Shotgun Long-range Proton Cannon KE Penetrator KE Penetrator Hypervelocity Gauss Cannon Mini Grenade Launcher Ripper [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Battery Device ECM Suite Storage High-capacity Battery Processor Targeting Computer Protection Power Shielding Weapon Minigun Energy Gun Storm Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Precision Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Slots Evolved 10 | . . 2 2 2 . . . 2 . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . Utility 4 | . . 1 2 . . . . . . 1 . . Weapon 3 | . . . . 1 . . . 2 . . . . Parts Attached 82 | 6 3 9 24 4 1 4 . 3 1 14 1 12 Power 14 | 1 . . 7 2 . 1 . . . 2 . 1 Engine 7 | 1 . . 3 1 . . . . . 1 . 1 Core 7 | . . . 4 1 . 1 . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 . 4 2 . . 1 . . 1 4 . 2 Treads 3 | 1 . 2 . . . . . . . . . . Leg 4 | . . 1 . . . . . . . 1 . 2 Wheel 9 | 1 . 1 2 . . 1 . . 1 3 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | 1 3 2 8 1 . . . 2 . 6 1 5 Device 16 | . 1 1 3 1 . . . 1 . 5 1 3 Storage 6 | 1 1 . 2 . . . . . . . . 2 Processor 2 | . . . 1 . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 1 2 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 . 3 7 1 1 2 . 1 . 2 . 4 Energy Gun 11 | 1 . 2 3 1 . . . 1 . . . 3 Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun 7 | 1 . 1 3 . . 1 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . . 1 . . . 2 Parts Lost 22 | . . 1 3 1 2 . . . 1 4 1 9 Power 4 | . . . 1 . . . . . 1 1 . 1 Propulsion 7 | . . 1 . . 1 . . . . 1 . 4 Utility 7 | . . . 2 1 . . . . . 1 1 2 Weapon 4 | . . . . . 1 . . . . 1 . 2 Highest Loss Streak 9 | . . 1 3 1 1 . . . 1 4 1 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 99 91 91 89 86 92 73 71 66 81 77 Engine 4 | . 14 11 3 11 7 4 . . . 1 5 5 Core 6 | . . . 5 3 7 9 15 13 11 2 5 4 Treads 2 | . 14 22 4 . . . . . . . . . Leg 1 | . . . . . . . . . . . 5 4 Wheel 13 | . 14 10 15 15 12 9 15 13 13 14 17 16 Device 12 | . 9 11 19 6 7 7 7 11 13 13 16 18 Storage 12 | . 14 11 11 15 15 15 15 13 13 11 11 11 Processor 5 | . . . 9 7 7 7 7 1 . 3 5 3 Protection 5 | . 1 10 4 7 7 7 7 6 6 4 . . Energy Gun 6 | . 14 11 10 15 8 4 . 6 6 5 5 7 Ballistic Gun 6 | . 14 11 6 7 7 9 15 . . 1 5 . Launcher 3 | . . . . . 5 7 7 6 6 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 110 | 12 29 33 60 70 71 74 69 86 86 98 96 110 Greatest Support 60 | 10 10 60 40 40 40 40 40 40 40 48 42 42 Greatest Overweight (x) 6 | 1 2 3 3 1 5 6 1 2 3 2 2 2 Average Overweight (x) 2 | . 1 2 . 1 2 3 1 2 2 1 2 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 14 15 15 15 18 20 20 20 20 20 20 20 Average Carried 17 | 3 10 14 14 13 16 19 19 17 19 18 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 15 15 15 18 20 20 19 20 20 19 14 Class Distribution -------------------- 56% | Gunner 26% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Matter Collected 1690 | 198 49 312 336 97 134 56 49 . 126 247 66 20 Remotely . | . . . . . . . . . . . . . Salvage Created 2378 | . 96 327 723 288 145 . 60 . 353 183 100 103 Parts 111 | . 3 16 29 12 7 . 2 . 25 9 2 6 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 4 . 7 . . . 4 . Prevented 8 | . . . . . . . 4 . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Combat Hostiles Destroyed 54 | . 2 8 16 6 5 . . . 10 3 2 2 Melee 1 | . . . 1 . . . . . . . . . Guns 41 | . 2 8 15 6 2 . . . 2 2 2 2 AOE 12 | . . . . . 3 . . . 8 1 . . Classes Destroyed 9 | . 1 3 1 . . . 1 . 2 1 . . Watcher 2 | . . 1 . . . . . . . 1 . . Swarmer 14 | . . 3 3 . 3 . . . 4 . 1 . Grunt 24 | . 2 2 9 6 2 . . . 3 . . . Duelist 2 | . . . 2 . . . . . . . . . Sentry 7 | . . 3 2 . . . . . . 1 1 . Specialist 2 | . . . . . . . . . 2 . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . . 2 . 2 Thug 1 | . . . . . . . . . . 1 . . Savage 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 3 7 3 3 . . . 7 2 1 2 Combat Bots Only 7 | . 2 3 7 3 3 . . . 7 2 1 2 Max Kills in Single Turn 3 | . 1 1 1 1 3 . 1 . 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 2 1 . . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Damage Taken 4004 | . 72 294 807 233 274 . 67 . 527 564 166 1000 Core 650 | . 27 17 166 96 62 . 35 . 58 20 . 169 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 134 | . . . 105 4 20 . 5 . . . . . Core Remaining (%) 86 | 100 89 95 69 . . . 72 . 93 . . . Volleys Fired 125 | . 5 23 35 16 8 . 4 . 9 14 5 6 Largest 3 | . 2 2 2 3 3 . 3 . 2 2 2 2 Hottest 310 | . 70 79 118 143 124 . 86 . 286 286 283 310 Shots Fired 263 | . 10 46 70 48 22 . 9 . 14 20 12 12 Gun 239 | . 10 46 70 48 16 . 7 . 9 9 12 12 Cannon . | . . . . . . . . . . . . . Launcher 24 | . . . . . 6 . 2 . 5 11 . . Special . | . . . . . . . . . . . . . Kinetic 94 | . 5 23 27 16 8 . 7 . . 2 6 . Thermal 139 | . 5 23 43 32 8 . . . 9 7 6 6 Explosive 24 | . . . . . 6 . 2 . 5 11 . . Electromagnetic . | . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . 6 Robot Hit Streak 18 | . 9 14 18 10 3 . 3 . 5 6 7 5 Robot Miss Streak 10 | . . 4 3 3 2 . 1 . 10 8 7 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 174 | . 9 28 57 30 9 . 2 . 10 12 7 10 Core Hits 118 | . 5 14 28 12 8 . 6 . 21 13 6 5 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . Critical Strikes 7 | . 2 2 . 1 . . . . . . 2 . Burn 4 | . 1 2 . 1 . . . . . . . . Destroy 3 | . 1 . . . . . . . . . 2 . Melee Attacks 4 | . . . 4 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 4 | . . . 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5715 | . 111 375 1087 523 511 . 242 . 982 708 463 713 Guns 4151 | . 111 375 962 523 139 . 41 . 403 421 463 713 Cannons . | . . . . . . . . . . . . . Explosions 1439 | . . . . . 372 . 201 . 579 287 . . Melee 125 | . . . 125 . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 876 | . 47 145 339 146 34 . 41 . . 54 70 . Thermal 2969 | . 64 230 623 377 105 . . . 403 367 393 407 Explosive 1439 | . . . . . 372 . 201 . 579 287 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 125 | . . . 125 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Entropic 306 | . . . . . . . . . . . . 306 Highest Corruption 8 | . . . . . . . . . 2 6 6 8 Average Corruption 5 | . . . . . . . . . 1 5 6 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . . . . . 1 14 8 7 Message Errors 4 | . . . . . . . . . . 2 1 1 Matter Fused 8 | . . . . . . . . . . 4 1 3 Heat Flow Errors 5 | . . . . . . . . . . . 3 2 Energy Discharges 4 | . . . . . . . . . 1 3 . . Data Loss (minor) 4 | . . . . . . . . . . 2 1 1 Data Loss (major) 2 | . . . . . . . . . . 2 . . Misfires 3 | . . . . . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 44 | . . . . . 31 . 4 . . 9 . . Projectiles . | . . . . . . . . . . . . . Explosions 44 | . . . . . 31 . 4 . . 9 . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . 71 . . . . 28 . . Shots 3 | . . . . . 2 . . . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 415 | . 87 1 27 415 165 . 34 . 24 35 214 211 Average Temperature 89 | . 44 1 11 186 77 . 19 . 12 10 39 78 Received Heat Transfer 822 | . 42 75 414 135 66 . 9 . 9 . 9 63 Effects 1 | . . . . 1 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . . 6 . 4 . . . . 1 2 1 . Heat Transferred 5567 | . 259 814 1221 851 222 . . . 600 475 575 550 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Peak Influence 363 | . 53 304 287 266 . . . 99 363 306 . . Initial 190 | . . 22 66 94 . . . 99 69 190 . . Average 140 | . 26 163 109 156 . . . 99 143 206 . . Maximum Alert Level 1 | . . 1 1 1 . . . . 1 1 . . Low Security (%) 76 | 100 100 49 81 82 . . . 100 82 67 . . Level 1 23 | . . 50 18 17 . . . . 17 32 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Squads Dispatched 8 | . . 1 1 3 . . . . 2 1 . . Investigation 2 | . . 1 1 . . . . . . . . . Extermination 2 | . . . . 1 . . . . . 1 . . Reinforcement 4 | . . . . 2 . . . . 2 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Distress Signals 3 | . . 1 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 102 | . 5 14 22 9 7 . 11 . 14 7 4 9 Peak Tracking Total 8 | . 3 3 8 3 4 . 3 . 6 2 4 8 Tactical Retreats 8 | . . . . 1 2 . . . 3 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Traps Triggered 3 | . . . 2 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 20 | . . . . . 2 . 1 . . . 1 16 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Machines Disabled 4 | . . 1 . . . . . . 1 . . 2 Max in Single Turn 1 | . . 1 . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Machines Accessed 13 | . . 3 5 1 . 1 . 1 . . . 2 Terminals 9 | . . 3 4 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 40 | . . 13 15 3 . 5 . 1 . . . 3 Successful 28 | . . 8 8 3 . 5 . 1 . . . 3 Failed 12 | . . 5 7 . . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . 2 1 . . . . 4 . . . . Terminals 26 | . . 13 9 3 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 27 | . . 8 7 3 . 5 . 1 . . . 3 Record 2 | . . . . . . . . . . . . 2 Part Schematic 5 | . . . . . . 5 . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . . Alert Level 3 | . . 1 2 . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . Dispatch Records 3 | . . 1 2 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . . 3 4 1 . . . 1 . . . . Full Trace Events 3 | . . 1 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Total Allies 13 | . . . . . . 9 . 1 . 3 . . Largest Group 9 | . . . . . . 9 9 7 7 3 2 . Highest-Rated Group 290 | . . . . . . 290 290 246 246 93 62 . Highest-Rated Ally 41 | . . . . . . 41 41 41 41 31 31 . Zionite Dispatches 2 | . . . . . . . . 2 . . . . Recon 1 | . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . 2 . . Ally Attacks 91 | . . . . . . . 42 . 29 14 6 . Total Damage 2024 | . . . . . . . 1024 . 622 293 85 . Kills 16 | . . . . . . . 10 . 3 1 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 1 . . . 1 . Drone Launches 3 | . . . . . . . . . . 3 . . Drone Recoveries 2 | . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Turns Passed 7022 | 51 118 442 886 281 785 1478 469 228 189 644 297 1154 Spaces Moved 4312 | 41 82 233 423 176 515 930 226 126 102 331 211 916 Core 3 | 3 . . . . . . . . . . . . Treads 15 | . . 15 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 4294 | 38 82 218 423 176 515 930 226 126 102 331 211 916 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 95 110 110 110 110 125 120 101 123 108 Average Speed 123 | 87 106 123 103 110 124 148 110 125 122 121 123 119 Slowest Speed 180 | 95 110 160 135 110 165 180 110 125 145 130 123 123 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 20 21 43 6 68 87 43 5 87 11 35 90 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 2 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . . . . 2 5 . . . . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 251 | . . . . . 67 . 19 . 30 80 2 53 Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . 2 . AOE 249 | . . . . . 67 . 19 . 30 80 . 53 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Upp War Total 5707 | 52 102 345 798 230 641 1034 441 197 136 544 229 958 Wait 1050 | . 3 62 286 31 114 87 206 62 15 169 9 6 Move 4300 | 40 81 232 422 175 514 929 225 125 101 330 210 916 Hop . | . . . . . . . . . . . . . Pick Up 71 | 6 8 8 11 3 4 7 3 3 5 9 2 2 Fast Attach 38 | 6 2 3 11 1 . 1 . 2 1 6 . 5 Attach 29 | . . 3 6 3 1 2 . 1 . 6 1 6 Detach 5 | . 1 2 . . . . . . . 1 . 1 Swap 15 | . 1 3 7 . . 1 . . . 2 . 1 Drop 70 | . 1 9 16 1 . 7 3 4 5 7 2 15 Fire 125 | . 5 23 35 16 8 . 4 . 9 14 5 6 Melee 4 | . . . 4 . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 52 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 504 | -9/Materials | Discovered new exit (range 4) 612 | -9/Materials | Entered another Materials area 612 | -8/Materials | Evolved 2 slots: Utility x2 1317 | -8/Materials | Lost 3 parts (1p2u) 1341 | -8/Materials | Destroyed 7 combat bots 1483 | -8/Materials | Discovered new exit (range 5) 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1759 | -7/Factory | Discovered new exit (range 15) 1779 | -7/Factory | Entered Lower Caves 1783 | -7/Lower Caves | Learned Factory terminal intel 1801 | -7/Lower Caves | Build established: Gunner 2115 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2545 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2548 | -7/Lower Caves | Learned Factory emergency access door positions 2564 | -7/Lower Caves | Entered Zion 2705 | -7/Zion | Discovered new exit (range 12) 3074 | -7/Zion | Learned location of Quarantine (-2) 3198 | -7/Zion | Gained Derelict followers 3234 | -7/Zion | Learned Factory stockpile data 3236 | -7/Zion | Learned Factory stockpile data 3244 | -7/Zion | Learned location of Recycling (-7) 3616 | -7/Zion | Found Prototype Energy Gun 3771 | -7/Zion | Imprinted 3773 | -7/Zion | Declared Zion's savior 4042 | -7/Zion | Entered Proximity Caves 4042 | -6/Proximity Caves | Accompanied by 9 allies 4389 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4467 | -6/Proximity Caves | Discovered new exit (range 14) 4511 | -6/Proximity Caves | Entered Factory 4511 | -6/Factory | Accompanied by 6 allies 4511 | -6/Factory | Evolved 2 slots: Weapon x2 4513 | -6/Factory | Identified Storm Laser 4514 | -6/Factory | Loaded intel: 27 terminal locations 4584 | -6/Factory | Zion Demo squad teleported in 4708 | -6/Factory | Zion Recon squad teleported in 4725 | -6/Factory | Identified exit to DSF 4739 | -6/Factory | Entered DSF 4739 | -6/DSF | Accompanied by 7 allies 4758 | -6/DSF | Additional patrols routed to DSF 4885 | -6/DSF | Discovered new exit (range 15) 4891 | -6/DSF | Build established: Tank 4905 | -6/DSF | Sterilization system engaged 4925 | -6/DSF | Ambient heat levels rising (+10) 4928 | -6/DSF | Entered Factory 4928 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4930 | -5/Factory | Destroyed 7 combat bots 5146 | -5/Factory | Lost 4 parts (1p1n1u1w) 5370 | -5/Factory | Allied Derelicts emerged from ambush trap array 5565 | -5/Factory | Discovered new exit (range 4) 5572 | -5/Factory | Entered Upper Caves 5572 | -5/Upper Caves | Accompanied by 2 allies 5772 | -5/Upper Caves | Identified exit to Upper Caves 5777 | -5/Upper Caves | Build established: Gunner 5784 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5858 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5869 | -5/Upper Caves | Entered Warlord 5966 | -5/Warlord | Discovered new exit (range 14) 6039 | -5/Warlord | System corruption cleaned by Quarantine Array 6388 | -5/Warlord | Visited the Vortex Lab 6402 | -5/Warlord | Warlord's base attacked by MAIN.C 6406 | -5/Warlord | Found Prototype Energy Gun 6406 | -5/Warlord | Identified Vortex Shotgun 6409 | -5/Warlord | Found Vortex Shotgun 6659 | -5/Warlord | Found Prototype Device 6659 | -5/Warlord | Identified Minesniffer Drone Bay 6734 | -5/Warlord | Rebuked by Warlord 6752 | -5/Warlord | Warlord forces counterattacked 6908 | -5/Warlord | Found Prototype Device 6946 | -5/Warlord | Spotted Striker 6964 | -5/Warlord | Build established: Tank 6984 | -5/Warlord | Spotted Executioner 7007 | -5/Warlord | Spotted Executioner 7023 | -5/Warlord | Self-destructed Last Messages --------------- 07017_ Penetrated by Slug. 07018_ Dropped Storm Laser. 07018_ Vortex Shotgun destroyed. 07019_ Executioner heat spikes uncontrollably. 07019_ The unstable cave ceiling collapses. 07019_ Penetrated by Slug. 07019_ Slug penetrates Wall. 07020_ Executioner overheating. 07021_ Executioner heat damages Prototype Leg. 07021_ The unstable cave ceiling collapses. 07021_ Imp. Sensor Array destroyed. 07021_ Penetrated by Slug. 07021_ Mni. Grenade Launcher destroyed. 07021_ Slug penetrates Cloak Generator. 07021_ Cloak Generator disabled. 07021_ Executioner overheating. 07022_ Penetrated by Slug. 07022_ Executioner overheating. 07023_ Executioner heat damages core (-30). 07023_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????# #????????########?????????????????? | | ?????????# #????????# #?????????????????? | | ?????????# ??##????# ###########???????? | | ########## "" ## ##### + #???????? | | #"""""""## " ## # #???????? | | #"""""""## " # ;;####???????? | | #"" " ""## " # # # ###??????????? | | #""" """## ; ; ??????????? | | #"" ""## ; #????????????? | | ### ##### [ ; ######???????? | | #####+#### %*E ; #???????? | | [%p @ # #???????? | | !Eg # """" #???????? | | ;h """" #???????? | | # # #########h """ #???????? | | # ########## ###???????# " "" #???????? | | # #????????# ##?????????# #???????? | | # #????????# #???????#### #???????? | | # ########## ######### ## #???????? | | # ## ## ######???????? | | # ## ## #???????????? | | # ## ## ##???????????? | | # ## + %* #????????????? | | # ## ######"/####+### #????????????? | | # ## ## #?## #???""???????? | | # # ## [ | #??# #??#""#??????? | | # ## ## #??# #??#""#??????? | | # ## ## ! #??# #??#""#??????? | | # ## ! ! #### #######""#####??? | | ^# ## # # "" "#### | | # # ## # # "" """"" | | # ^# ####+######/## # "" """"" | | # ####+#### # + ^ | | # =%^ + ^ | | + +^ | | # ####### +^ ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 32 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterGravityTorch Manual? 0 Play Time 01:34:47 Cumulative 83.1 hours Start 2022.05.18 @ 20:31:38 End 2022.05.19 @ 16:47:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a36e8df0-092b-4cfa-9656-877544c21ee6