Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.11 @ 23:31:35 // Winter2019/RPGLIKE Player: Grimbling Result: Destroyed by as-92625 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (132) 660 Value Destroyed (3706) 3706 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 8335 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 349 Met Imprinter 300 Friendly Fire -711 Cogmind --------- Core Integrity 0/1000 Matter 25/450 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (8) ------ Large Matter Pod Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Experimental Targeting Computer Phase Shifter Hardened Medium Armor Plating Tractor Beam > --- WEAPON (4) ------- Improved Assault Rifle Barrage Gun Enhanced Autogun Gauss Rifle > --- INVENTORY (5) ---- Protomatter-53 Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Matter Pod Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Experimental Targeting Computer Phase Shifter Zionite Light Carapace Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Barrage Gun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Zionite Weapon Casing Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher Self-destruct Interrupter [Rating: 79] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Matter Pod Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Improved Assault Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 14 | 6 . . 4 . 1 2 1 . . . . Power 1 | 1 . . . . . . . . . . . Propulsion 3 | 1 . . 2 . . . . . . . . Utility 7 | 2 . . 2 . . 2 1 . . . . Weapon 3 | 2 . . . . 1 . . . . . . Parts Attached 73 | 9 . 1 7 5 3 17 4 1 3 10 13 Power 11 | 2 . . . 1 1 . . . 3 2 2 Engine 8 | 2 . . . 1 1 . . . 2 2 . Core 1 | . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 15 | 2 . . 2 2 . 7 . . . . 2 Treads . | . . . . . . . . . . . . Leg 15 | 2 . . 2 2 . 7 . . . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 3 . 1 2 1 1 4 . 1 . 4 9 Device 10 | 1 . 1 . 1 . 1 . 1 . 3 2 Storage 2 | . . . . . . . . . . . 2 Processor 4 | . . . 1 . 1 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | 2 . . 1 . . 1 . . . 1 5 Artifact . | . . . . . . . . . . . . Weapon 21 | 2 . . 3 1 1 6 4 . . 4 . Energy Gun . | . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 1 . . 1 . Ballistic Gun 17 | 2 . . 3 1 1 6 2 . . 2 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . 1 3 2 . . 1 6 Parts Lost . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 90 90 83 97 100 99 95 97 100 99 99 Engine 9 | . 20 20 14 14 13 11 11 11 9 5 1 Core 1 | . . . . . . . . . 1 5 1 Leg 22 | . 20 20 16 28 26 23 22 22 22 22 22 Device 13 | . 10 19 7 12 13 11 11 14 16 15 15 Processor 12 | . . . 6 7 6 10 16 16 16 16 16 Protection 11 | . 20 10 14 14 13 15 11 11 11 11 7 Ballistic Gun 21 | . 20 20 21 20 24 23 22 22 22 20 22 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 15 15 28 28 25 31 40 37 41 58 63 57 Greatest Support 90 | 20 20 20 45 55 55 76 76 76 76 76 90 Greatest Overweight (x) 1 | . . 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 3 5 5 5 5 5 5 Average Capacity 4 | 3 3 3 3 3 3 4 5 5 5 5 5 Most Carried 5 | . . 1 3 3 3 5 5 5 5 5 5 Average Carried 3 | . . . 2 2 2 4 3 4 4 4 4 Final Capacity 5 | 3 3 3 3 3 3 5 5 5 5 5 5 Final Carried 5 | . . 1 3 2 3 5 3 5 5 5 5 Class Distribution -------------------- 53% | Scavenger-Gunner 24% | Scavenger-Skirmisher 18% | Hacker-Skirmisher 4% | Commander-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 4422 | 302 . . 578 358 491 620 144 33 282 1159 455 Remotely 3442 | . . . . 258 491 620 144 33 282 1159 455 Salvage Created 5351 | 81 . . 622 533 1064 902 244 . 166 1284 455 Parts 416 | 5 . . 81 18 40 69 12 3 18 132 38 Haulers Intercepted 8 | . . . 1 . 2 4 1 . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 99 | . . . 16 18 16 16 4 2 5 7 15 Guns 99 | . . . 16 18 16 16 4 2 5 7 15 Classes Destroyed 22 | 2 . . 7 2 2 1 1 . 2 4 1 Worker 3 | . . . 3 . . . . . . . . Builder 4 | . . . 1 . 1 2 . . . . . Tunneler 4 | 1 . . 2 1 . . . . . . . Hauler 8 | . . . 1 . 2 4 1 . . . . Recycler 5 | 1 . . 1 2 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 6 | . . . 4 . . 2 . . . . . Swarmer 18 | . . . 7 3 3 1 . 2 2 . . Grunt 24 | . . . 2 1 10 7 2 . 2 . . Brawler 1 | . . . . . 1 . . . . . . Sentry 15 | . . . 7 . 2 6 . . . . . Demolisher 2 | . . . . 2 . . . . . . . Hunter 2 | . . . . . . 2 . . . . . Programmer 2 | . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . 1 . . Zionite 45 | . . . . . . . . . . 45 . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 9 | . . . . . . . . . . . 9 Samaritan 1 | . . . . . . . . . 1 . . Tinkerer 3 | . . . . . . . . . . 3 . Assembled 18 | . . . . 12 . . . . . . 6 Butcher 1 | . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . 5 . Best Kill Streak 26 | 2 . . 5 9 11 5 3 2 2 26 5 Combat Bots Only 9 | . . . 5 9 9 4 2 2 2 5 5 Max Kills in Single Turn 5 | 1 . . 2 2 2 2 1 1 2 3 5 Gunslinging 1 | . . . 1 1 1 . . . 1 1 1 Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 3791 | . . . 330 169 350 302 10 . 181 704 1745 Core 2554 | . . . 228 112 206 188 5 . 129 429 1257 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 2075 | . . . 194 107 197 168 5 . 109 395 900 Redirected to Shielding 175 | . . . 18 5 24 15 3 . 14 53 43 Core Remaining (%) 100 | 100 . 100 . 100 . 100 . . . . . Volleys Fired 328 | 6 . . 54 38 38 41 6 13 11 71 50 Largest 4 | 2 . . 3 3 4 4 4 4 4 4 4 Hottest 104 | 40 . . 66 69 92 99 99 99 99 104 104 Shots Fired 1150 | 12 . . 149 114 141 158 24 25 44 284 199 Gun 1150 | 12 . . 149 114 141 158 24 25 44 284 199 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1150 | 12 . . 149 114 141 158 24 25 44 284 199 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 81 | 6 . . 55 24 60 48 25 30 70 81 31 Robot Miss Streak 3 | 1 . . 2 2 1 3 . . . 1 2 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 37 | . . . 3 2 4 3 . 1 2 16 6 Max Gunslinging Chain 3 | . . . 1 1 1 1 . 1 1 3 1 Shots Hit Robots 881 | 9 . . 124 87 113 119 18 5 40 193 173 Core Hits 344 | 4 . . 50 40 44 49 8 3 16 83 47 Critical Kills 7 | . . . . 2 . . 1 . . 3 1 Critical Parts Destroyed 5 | . . . . 1 1 . . . . 1 2 Critical Strikes 12 | . . . . 3 1 . 1 . . 4 3 Destroy 12 | . . . . 3 1 . 1 . . 4 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16262 | 72 . . 1410 1196 1724 1805 356 84 770 3531 5314 Guns 13877 | 72 . . 1410 1121 1724 1761 356 84 770 3531 3048 Cannons . | . . . . . . . . . . . . Explosions 2233 | . . . . . . . . . . . 2233 Melee . | . . . . . . . . . . . . Ramming 152 | . . . . 75 . 44 . . . . 33 Kinetic 13877 | 72 . . 1410 1121 1724 1761 356 84 770 3531 3048 Thermal 2233 | . . . . . . . . . . . 2233 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . . . . . . 9 7 Message Errors 2 | . . . . . . . . . . 1 1 Matter Fused 5 | . . . . . . . . . . 3 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 240 | . . . . . . . . . . . 240 Projectiles . | . . . . . . . . . . . . Explosions 240 | . . . . . . . . . . . 240 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 22 | . . . . 9 . 6 . . . . 7 Kicked 22 | . . . . 9 . 6 . . . . 7 Crushed . | . . . . . . . . . . . . Highest Temperature 190 | 40 . . 190 174 . . . . 12 47 79 Average Temperature 56 | 20 . . 68 51 . . . . 12 13 19 Received Heat Transfer 1766 | . . . 168 20 315 207 . . 81 378 597 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 409 | 10 4 . 183 110 409 339 112 . . . . Initial 123 | . 4 . . . 2 123 . . . . . Average 74 | 3 1 . 60 39 185 123 59 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . . Low Security (%) 91 | 100 100 100 100 100 58 80 100 . . . . Level 1 7 | . . . . . 30 19 . . . . . Level 2 . | . . . . . 10 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . . 1 1 5 1 . . . . Investigation 3 | . . . . 1 . 2 . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . . . . . 1 2 . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 9 | . . . 3 . 2 4 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . . . 20 18 22 25 4 2 5 53 17 Peak Tracking Total 8 | . . . 3 3 6 4 2 2 2 8 5 Tactical Retreats 2 | . . . . 1 . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 6 | . . . . . . . 1 . . 3 2 Max in Single Turn 2 | . . . . . . . 1 . . 1 2 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 21 | . 1 1 2 1 2 11 2 1 . . . Terminals 15 | . 1 . 2 . 2 10 . . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 43 | . 2 1 7 1 7 22 2 1 . . . Successful 25 | . 1 1 2 1 4 13 2 1 . . . Failed 18 | . 1 . 5 . 3 9 . . . . . Catastrophic 5 | . . . 1 . . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 2 . 7 . 4 13 2 . . 4 . Terminals 37 | . 2 . 7 . 7 21 . . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 22 | . 1 1 2 1 4 12 . 1 . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 8 | . . 1 . 1 . 5 . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 9 | . 1 . 2 . 2 4 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . Liberate 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . 2 . 2 5 . . . . . Full Trace Events 2 | . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 10 | . . . . . . 10 . . . . . Largest Group 10 | . . . . . . 10 . . . . . Highest-Rated Group 173 | . . . . . . 173 . . . . . Highest-Rated Ally 29 | . . . . . . 29 . . . . . Total Orders 6 | . . 3 . . . . . . . 3 . ROAM 1 | . . . . . . . . . . 1 . FOLLOW 2 | . . 1 . . . . . . . 1 . EXPLORE 2 | . . 1 . . . . . . . 1 . RETURN 1 | . . 1 . . . . . . . . . Ally Attacks 73 | . . . . . . 73 . . . . . Total Damage 978 | . . . . . . 978 . . . . . Kills 13 | . . . . . . 13 . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 . 2 . Drone Launches 41 | . . 20 . . . . . . . 21 . Drone Recoveries 20 | . . 20 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 8586 | 120 81 197 856 961 292 923 286 804 789 2108 1169 Spaces Moved 5209 | 78 68 107 551 671 129 525 197 493 562 1074 754 Core 3 | 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5206 | 75 68 107 551 671 129 525 197 493 562 1074 754 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 130 130 130 130 120 Average Speed 127 | 117 120 183 120 121 122 126 130 130 130 130 124 Slowest Speed 190 | 120 120 190 190 123 122 130 130 130 130 130 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 5 25 64 56 98 19 87 6 66 70 89 81 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . 2 . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 8 | . . . . 1 . . . 1 3 3 . Spaces Dug 4 | . . . . . . 2 . 2 . . . Terrain Destroyed 51 | . . . . . . 2 . 2 . . 47 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . 2 . 1 . . 1 AOE 46 | . . . . . . . . . . . 46 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 6505 | 92 67 108 646 743 178 690 218 639 598 1641 885 Wait 634 | . . . 2 4 . 44 . 129 2 439 14 Move 5198 | 77 67 106 550 670 128 524 196 492 561 1073 754 Hop . | . . . . . . . . . . . . Pick Up 16 | . . . 2 . . 1 1 3 2 5 2 Fast Attach 56 | 9 . 1 6 4 2 11 2 1 3 5 12 Attach 5 | . . . 1 . . . 2 . . 1 1 Detach 9 | . . 1 2 . 1 . 4 . . . 1 Swap 12 | . . . . 1 1 6 . . . 4 . Drop 54 | . . . 2 4 . 14 5 1 5 9 14 Fire 328 | 6 . . 54 38 38 41 6 13 11 71 50 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 22 | . . . . 9 . 6 . . . . 7 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 10 | . . . . . . 9 . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous 161 | . . . 27 13 8 34 2 . 14 33 30 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 121 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Discovered exit to Mines (range 18) 202 | -10/Materials | Entered Mines 209 | -10/Mines | Found the Drone Emporium 215 | -10/Mines | Found Prototype Device 215 | -10/Mines | Identified Sensor Drone Bay 298 | -10/Mines | Identified exit to Materials 298 | -10/Mines | Discovered exit to Materials (range 17) 312 | -10/Mines | Build established: Hacker-Skirmisher 380 | -10/Mines | Learned location of Zion (-7) 399 | -10/Mines | Entered Materials 401 | -9/Materials | Reached level 2 401 | -9/Materials | Reached level 3 403 | -9/Materials | Upgraded with Utility slot (x2) 728 | -9/Materials | Identified exit to Materials 728 | -9/Materials | Discovered exit to Materials (range 16) 746 | -9/Materials | Reached level 4 763 | -9/Materials | Upgraded with Propulsion slot (x2) 892 | -9/Materials | Discovered exit to Materials (range 10) 951 | -9/Materials | Identified exit to Mines 951 | -9/Materials | Discovered exit to Mines (range 7) 1083 | -9/Materials | Reached level 5 1255 | -9/Materials | Entered Mines 1266 | -9/Mines | Met a Derelict bent on vengeance 1270 | -9/Mines | Assembled infested the area 1338 | -9/Mines | Discovered exit to Materials (range 9) 1385 | -9/Mines | Discovered exit to Materials (range 6) 1392 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1412 | -9/Mines | Met a Derelict shopkeep closing up shop 1641 | -9/Mines | Destroyed 9 combat bots 1915 | -9/Mines | Build established: Scavenger-Skirmisher 1929 | -9/Mines | Reached level 6 2216 | -9/Mines | Entered Materials 2218 | -8/Materials | Reached level 7 2316 | -8/Materials | Upgraded with Weapon slot (x1) 2381 | -8/Materials | Reached level 8 2455 | -8/Materials | Identified exit to Storage 2455 | -8/Materials | Discovered exit to Storage (range 13) 2463 | -8/Materials | Destroyed 9 combat bots 2508 | -8/Materials | Entered Storage 2510 | -8/Storage | Reached level 9 2660 | -8/Storage | Upgraded with Utility slot (x2) 2689 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2722 | -8/Storage | Reached level 10 2788 | -8/Storage | Identified exit to Recycling 2862 | -8/Storage | Reached level 11 3064 | -8/Storage | Garrison activated, responded to threat 3125 | -8/Storage | Identified exit to Factory 3125 | -8/Storage | Discovered exit to Factory (range 11) 3342 | -8/Storage | Found Prototype Processor 3342 | -8/Storage | Identified Exp. Targeting Computer 3431 | -8/Storage | Entered Factory 3433 | -7/Factory | Reached level 12 3500 | -7/Factory | Reached level 13 3513 | -7/Factory | Upgraded with Utility slot (x1) 3656 | -7/Factory | Identified exit to Lower Caves 3656 | -7/Factory | Discovered exit to Lower Caves (range 17) 3717 | -7/Factory | Entered Lower Caves 4287 | -7/Lower Caves | Learned Factory interactive machine intel 4349 | -7/Lower Caves | Build established: Scavenger-Gunner 4373 | -7/Lower Caves | Encountered a Warlord checkpoint 4434 | -7/Lower Caves | Identified exit to Lower Caves 4434 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 4466 | -7/Lower Caves | Learned location of 1 exit from Factory 4521 | -7/Lower Caves | Entered another Lower Caves area 4523 | -7/Lower Caves | Reached level 14 4585 | -7/Lower Caves | Spotted B-75 Beast 4599 | -7/Lower Caves | Destroyed B-75 Beast 5022 | -7/Lower Caves | Identified exit to Zion 5022 | -7/Lower Caves | Discovered exit to Zion (range 16) 5253 | -7/Lower Caves | Encountered a Warlord checkpoint 5310 | -7/Lower Caves | Entered Zion 5389 | -7/Zion | Found CR-A16's Pointy Stick 5420 | -7/Zion | Identified exit to Proximity Caves 5420 | -7/Zion | Discovered exit to Proximity Caves (range 18) 5428 | -7/Zion | Given the Hacking Drone Bay 5711 | -7/Zion | Found Prototype Device 5711 | -7/Zion | Identified Hacking Drone Bay 5882 | -7/Zion | Learned Factory machine intel 6005 | -7/Zion | Learned Factory terminal intel 6111 | -7/Zion | Identified exit to Deep Caves 6111 | -7/Zion | Discovered exit to Deep Caves (range 11) 6497 | -7/Zion | Learned location of Warlord (-4) 6874 | -7/Zion | Attacked by Zionites 6877 | -7/Zion | Destroyed Imprinter 6917 | -7/Zion | Extracted access codes from Imprinter's data core 7387 | -7/Zion | Opened final containment barrier to the Deep Caves 7415 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7418 | -7/Zion | Entered Deep Caves 7420 | -7/Deep Caves | Reached level 15 7700 | -7/Deep Caves | Z-Facility disabled 7760 | -7/Deep Caves | Found Prototype Protection 7760 | -7/Deep Caves | Identified Zio. Weapon Casing 7764 | -7/Deep Caves | Found Zio. Weapon Casing 8181 | -7/Deep Caves | Identified exit to Proximity Caves 8181 | -7/Deep Caves | Discovered exit to Proximity Caves (range 9) 8447 | -7/Deep Caves | Spotted as-92625 8544 | -7/Deep Caves | Core integrity fell below 50% 8575 | -7/Deep Caves | Core integrity fell below 20% 8587 | -7/Deep Caves | Destroyed by as-92625 with Assembled Focal Cannon Last Messages --------------- 08517_ Slug penetrates Wall. 08520_ as-92625 suffers critical hit (Destroy). 08520_ Destroyed Prototype Energy Cannon. 08520_ Slug penetrates as-92625. 08521_ as-92625 GOLEM Unit beginning Prototype Energy Cannon integration. 08526_ Slug penetrates as-92625. 08538_ Destroyed Prototype Device. 08541_ Slug penetrates as-92625. 08547_ Slug penetrates Wall. 08550_ as-92625 suffers critical hit (Destroy). 08550_ Destroyed Prototype Device. 08550_ Slug penetrates as-92625. 08568_ Destroyed Prototype Device. 08572_ as-92625 Prototype Energy Cannon integration complete. 08573_ as-92625 GOLEM Unit beginning Prototype Device integration. 08574_ as-92625 Prototype Device integration complete. 08575_ as-92625 GOLEM Unit beginning Prototype Device integration. 08578_ Kicked as-92625. 08579_ as-92625 knocked back. 08581_ Kicked as-92625 out of the way. Map ----- +----------------------------------------------------+ | ?????? ?? ? #### #### #############? | | ???? ? ?? ???### ###### ###### # >## | | ??? ? ?? ????# ####### ##### ## | | ?????? ???#?#?# ######## ####### ####? | | ????????? ?#?### ######## ######## ####?## | | ???? ?###?#?### #### ####### "###### | | ????? ???? #?### ##### ###### ###### | | ?? ????### ###### ## ######## ##### ###?# | | ??????? ?? ?? #?##### ### # "##" ##### | | ??????? ?? ##?####### ### "" # "" ###### | | ????????? ??####### ### """ ## ####?# | | ?????? ? ?? ??###### ### " ;# ####? | | ????? ??? ?######## ### ;; ### | | ??????? ##?## #### ;;# ## | | ???/ / ?#### ### # | | ?? / ##### #### # | | ? = ##### ## | | [ /! #### ## | | ### #### ## | | ## ####### ### | | ## ############## | | = != ## ### ############### | | ## ##### ;# ################ | | !! ######### ### ################# | | ####?#### G ###################### | | = = ########## @ ##################### | | ############# #### | | ! ########### #?# | | ! ######### #?#? | | ########## ####### ###?? | | ###?###?# ###### | | #####?#### ### | | # # ##?######## ##?## | | ####??# ## ####?#?######## ############## ###### | | #?#?#??#?####??#####?#################??#####????# | | ?????#?##??###?#?###?##?####?##??#?#######??##?# | | ##???#??#??##?######################?###??##???#?? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 49 Energy Capacity 505 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 55 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 20 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Mak. Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Levels Raised 14 | . . . 4 1 2 3 2 . 1 . 1 XP Earned 27212 | 6000 . 500 5788 1250 3974 4848 2035 750 915 453 699 XP Spent 26970 | 5990 . . 4500 960 1100 8130 2300 . 2500 . 1490 Upgrades 62 | 17 . . 5 8 1 19 1 . 6 . 5 Power Slot 1 | 1 . . . . . . . . . . . Propulsion Slot 3 | 1 . . 2 . . . . . . . . Utility Slot 7 | 2 . . 2 . . 2 1 . . . . Weapon Slot 3 | 2 . . . . 1 . . . . . . Core Integrity 8 | . . . . . . 8 . . . . . Heat Dissipation 10 | . . . . 8 . . . . . . 2 Mass Support 1 | . . . 1 . . . . . . . . Inventory Capacity 5 | 3 . . . . . 2 . . . . . Sight Range 2 | 2 . . . . . . . . . . . Sensor Range 9 | 4 . . . . . 5 . . . . . Terrain Scan Density 2 | 2 . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . 4 . . TH Resistance % 3 | . . . . . . . . . . . 3 KI Damage % 2 | . . . . . . 2 . . . . . TH Damage % 2 | . . . . . . . . . 2 . . Protomatter Created 1796 | . . . 380 105 131 384 50 55 127 244 320 Integrity Restored 2935 | . . . 435 217 171 676 10 . 258 618 550 Core 1549 | . . . 228 112 171 223 5 . 129 412 269 Parts 1386 | . . . 207 105 . 453 5 . 129 206 281 Protomatter Decayed 1080 | . . . 177 202 74 339 . 55 59 97 77 Game ------ Seed VisualControlUnit Manual? 0 Play Time 00:54:28 Cumulative 240.8 hours Start 2022.06.11 @ 22:38:35 End 2022.06.11 @ 23:31:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 82 Rogue 0 Adventurer 1 Explorer 81 Win Type - Total 16 Types 9/0/4/3/0/0/0/0/0 Lore% 86 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 88dd473a-ee09-43cf-8be7-cae2c487e910