Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 21:53:49

Player: Sgt. SmokeWeed

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (98)      490
Value Destroyed (3365)     3365
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (324)                324
              TOTAL SCORE: 9579

 Bonus
-------
High Alert Combat Kills    24
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
           Neutrino Core
           Neutrino Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Targeting Computer
  Improved Weapon Shielding
  Improved Medium Armor Plating
           Remote Force Field
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Rifle
           Thermic Laser
           Firepult
>          --- INVENTORY --------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
[Rating: 83]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Firepult
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   .   2   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             67   | 5   2   2   8   7   1   3   5   4   3   15  9   3   
  Power                    12   | 1   .   1   1   2   .   1   .   .   1   5   .   .   
    Engine                 7    | 1   .   1   1   2   .   1   .   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   1   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   2   .   .   3   2   .   4   4   2   
    Treads                 8    | 2   .   .   .   .   .   .   .   2   .   2   2   .   
    Leg                    11   | .   .   .   .   2   .   .   3   .   .   2   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | .   2   .   3   2   .   .   .   2   1   6   3   .   
    Device                 6    | .   .   .   1   2   .   .   .   .   .   2   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
    Hackware               4    | .   .   .   1   .   .   .   .   1   1   1   .   .   
    Protection             6    | .   2   .   1   .   .   .   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   1   4   1   1   2   2   .   1   .   2   1   
    Energy Gun             11   | 1   .   1   1   1   .   1   2   .   1   .   2   1   
    Energy Cannon          4    | .   .   .   2   .   1   1   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Lost                 35   | .   .   2   2   3   .   2   .   .   1   10  9   6   
  Power                    6    | .   .   1   .   .   .   1   .   .   .   3   1   .   
  Propulsion               11   | .   .   .   .   2   .   1   .   .   .   2   2   4   
  Utility                  14   | .   .   .   2   1   .   .   .   .   1   5   4   1   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   2   1   
  Highest Loss Streak      6    | .   .   2   1   3   .   1   .   .   1   2   6   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     84   | .   95  94  93  85  93  77  76  90  85  89  67  27  
  Engine                   6    | .   14  11  11  11  11  10  9   7   3   1   .   .   
  Core                     4    | .   .   .   .   .   .   .   .   .   2   14  3   .   
  Treads                   8    | .   28  28  22  .   .   .   .   4   13  5   10  .   
  Leg                      6    | .   .   .   .   16  22  11  16  10  .   5   .   10  
  Device                   14   | .   .   .   .   23  33  33  27  23  19  9   8   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   4   5   5   
  Hackware                 12   | .   .   .   11  11  11  11  9   15  19  18  15  8   
  Protection               8    | .   23  28  26  .   .   .   .   5   6   8   4   .   
  Energy Gun               9    | .   14  11  8   4   4   .   6   15  13  11  10  .   
  Energy Cannon            6    | .   .   .   3   17  11  10  9   7   6   5   4   .   
  Ballistic Gun            1    | .   14  14  4   .   .   .   .   .   .   .   .   .   
Peak Build Rating          83   | 5   7   8   15  20  35  34  49  56  63  83  78  24  
  Average Rating           44   | 4   6   6   12  16  27  31  40  54  60  77  66  17  
  On Entrance              28   | .   5   7   8   15  20  34  33  49  56  60  58  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 8   14  15  23  23  32  32  36  43  45  81  52  6   
  Greatest Support         56   | 40  40  40  40  40  20  20  40  56  56  56  56  40  
  Greatest Overweight (x)  6    | 2   .   .   .   6   1   3   3   1   .   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   2   2   4   4   4   3   4   5   5   4   2   
  Average Carried          2    | .   .   2   .   2   2   .   1   2   4   3   3   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   2   2   4   2   .   3   4   4   5   2   .   

 Class Distribution 
--------------------
 26% | Hacker-Tank
 25% | Scavenger-Mutant
 21% | Mutant
 11% | Hacker-Skirmisher
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
    Hacker-Skirmisher | -6/Factory
          Hacker-Tank | -5/Factory
          Hacker-Tank | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  
Matter Collected           1038 | 250  47   78   131  124  .    30   40   26   .    233  74   5    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3673 | .    380  87   237  305  .    127  199  30   429  1661 218  .    
  Parts                    140  | .    19   7    32   13   .    .    2    1    10   50   6    .    
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    .    6    5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  79   | .   5   2   16  9   .   3   4   .   6   29  5   .   
  Guns                     23   | .   5   2   3   .   .   1   .   .   .   7   5   .   
  Cannons                  12   | .   .   .   1   9   .   1   .   .   .   1   .   .   
  AOE                      22   | .   .   .   12  .   .   .   2   .   1   7   .   .   
Classes Destroyed          13   | .   5   .   3   1   .   .   .   .   1   3   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Builder                  4    | .   .   .   1   .   .   .   .   .   2   1   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | .   1   .   1   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   .   .   .   .   2   .   .   
  Swarmer                  33   | .   .   .   13  3   .   .   .   .   .   14  3   .   
  Grunt                    25   | .   5   2   2   5   .   3   3   .   2   2   1   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   1   .   .   .   1   .   1   1   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   2   4   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
Best Kill Streak           7    | .   3   1   7   5   .   2   4   1   5   5   2   .   
  Combat Bots Only         5    | .   2   1   4   5   .   2   4   .   4   5   2   .   
Max Kills in Single Turn   4    | .   1   1   4   1   .   1   1   1   2   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   1   .   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -6    -5    -5    -5    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Upp   Upp   
Hostile Shots Fired        563   | .     21    22    48    80    .     16    2     .     29    171   74    100   
  Missed                   173   | .     5     4     15    29    .     3     1     .     14    57    20    25    
Damage Taken               5905  | .     226   284   342   670   .     273   15    .     208   1556  900   1431  
  Core                     1432  | .     55    46    41    189   .     56    15    .     15    169   139   707   
  Absorbed by Shields      462   | .     .     .     .     .     .     .     .     .     .     445   17    .     
  Redirected to Shielding  102   | .     .     .     .     .     .     .     .     .     .     102   .     .     
Core Remaining (%)         80    | 100   .     59    .     .     .     28    97    100   98    .     .     .     
Volleys Fired              185   | .     28    22    18    27    .     12    3     1     11    40    16    7     
  Largest                  3     | .     2     2     2     2     .     1     2     3     3     3     3     1     
  Hottest                  426   | .     70    70    150   150   .     250   311   372   396   396   426   88    
Shots Fired                347   | .     56    31    32    54    .     12    6     3     25    90    31    7     
  Gun                      251   | .     56    31    22    .     .     8     3     2     19    73    30    7     
  Cannon                   88    | .     .     .     2     54    .     4     3     1     6     17    1     .     
  Launcher                 8     | .     .     .     8     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  55    | .     28    22    5     .     .     .     .     .     .     .     .     .     
  Thermal                  284   | .     28    9     19    54    .     12    6     3     25    90    31    7     
  Explosive                8     | .     .     .     8     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         12    | .     5     7     3     7     .     7     9     2     12    10    7     2     
  Robot Miss Streak        5     | .     4     3     4     3     .     4     4     1     3     5     3     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     1     .     1     .     .     .     .     .     .     .     1     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     .     .     1     .     
Shots Hit Robots           211   | .     35    19    11    30    .     10    4     2     21    57    18    4     
  Core Hits                175   | .     22    6     23    11    .     13    9     2     15    60    7     7     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         10    | .     1     .     .     .     .     .     .     .     2     7     .     .     
    Burn                   10    | .     1     .     .     .     .     .     .     .     2     7     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           7026  | .     368   181   902   750   .     249   352   71    868   2664  441   180   
  Guns                     2525  | .     362   181   73    .     .     112   40    20    290   903   441   103   
  Cannons                  1391  | .     .     .     25    750   .     56    93    .     134   333   .     .     
  Explosions               3012  | .     .     .     804   .     .     78    219   51    444   1416  .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  98    | .     6     .     .     .     .     3     .     .     .     12    .     77    
  Kinetic                  272   | .     137   106   29    .     .     .     .     .     .     .     .     .     
  Thermal                  5697  | .     225   75    69    750   .     246   352   71    868   2497  441   103   
  Explosive                804   | .     .     .     804   .     .     .     .     .     .     .     .     .     
  Electromagnetic          155   | .     .     .     .     .     .     .     .     .     .     155   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         4     | .     .     .     .     .     .     .     .     4     1     4     4     4     
  Average Corruption       3     | .     .     .     .     .     .     .     .     2     1     3     4     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  54    | .     .     .     .     .     .     .     .     3     .     29    18    4     
    Message Errors         13    | .     .     .     .     .     .     .     .     2     .     6     4     1     
    Matter Fused           8     | .     .     .     .     .     .     .     .     .     .     6     2     .     
    Heat Flow Errors       9     | .     .     .     .     .     .     .     .     .     .     5     4     .     
    Energy Discharges      11    | .     .     .     .     .     .     .     .     1     .     5     4     1     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     1     1     
    Data Loss (minor)      9     | .     .     .     .     .     .     .     .     .     .     5     3     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            137   | .     .     .     54    30    .     1     .     .     38    14    .     .     
  Projectiles              30    | .     .     .     .     30    .     .     .     .     .     .     .     .     
  Explosions               107   | .     .     .     54    .     .     1     .     .     38    14    .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      126   | .     .     .     .     .     .     30    .     .     .     51    40    5     
  Shots                    11    | .     .     .     .     .     .     3     .     .     .     5     3     .     
  Rammed                   5     | .     2     .     .     .     .     .     .     .     .     .     .     3     
Targets Rammed             58    | .     2     .     .     .     .     2     .     .     .     3     .     51    
  Kicked                   53    | .     .     .     .     .     .     2     .     .     .     3     .     48    
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        564   | .     195   328   195   357   .     329   240   174   342   564   459   51    
  Average Temperature      146   | .     65    194   78    107   .     160   114   100   123   192   170   18    
  Received Heat Transfer   2054  | .     132   177   51    228   .     135   9     .     9     424   103   786   
  Effects                  34    | .     .     2     .     1     .     .     .     .     .     27    4     .     
    Shutdowns              13    | .     .     .     .     .     .     .     .     .     .     11    2     .     
    Energy Bleed           3     | .     .     1     .     .     .     .     .     .     .     2     .     .     
    Interference           8     | .     .     .     .     .     .     .     .     .     .     8     .     .     
    Matter Decay           3     | .     .     1     .     1     .     .     .     .     .     1     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     2     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     3     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              24    | .     .     .     .     .     .     1     2     .     5     16    .     .     
  Combat Hostiles          22    | .     .     .     .     .     .     1     2     .     5     14    .     .     
  Parts Melted             89    | .     .     .     1     .     .     5     10    2     16    55    .     .     
  Heat Transferred         20019 | .     740   222   148   1110  .     785   1594  277   3724  10642 629   148   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Peak Influence             479  | .   152 45  479 378 .   79  158 91  254 406 .   .   
  Initial                  122  | .   .   15  17  122 .   .   .   71  .   119 .   .   
  Average                  144  | .   53  26  184 231 .   33  36  60  73  258 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   1   2   .   .   
  Low Security (%)         67   | 100 100 100 44  67  .   100 100 100 84  26  .   .   
  Level 1                  31   | .   .   .   53  32  .   .   .   .   15  70  .   .   
  Level 2                  1    | .   .   .   1   .   .   .   .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   1   .   .   .   .   .   .   1   7   .   .   
  Investigation            3    | .   1   1   .   .   .   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Reinforcement            5    | .   1   .   .   .   .   .   .   .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   1   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Distress Signals           4    | .   1   .   2   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   9   2   23  10  .   3   4   1   7   36  8   3   
  Peak Tracking Total      6    | .   3   1   5   4   .   3   1   1   3   6   5   3   
  Tactical Retreats        3    | .   .   .   1   .   .   .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Traps Triggered            6    | .   1   .   1   .   .   .   .   2   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Machines Disabled          13   | .   .   .   1   2   .   1   1   .   4   4   .   .   
  Max in Single Turn       3    | .   .   .   1   1   .   1   1   .   3   3   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Machines Accessed          16   | .   3   1   1   1   1   1   1   3   1   2   1   .   
  Terminals                11   | .   3   .   1   1   .   1   1   3   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                23   | .   5   1   2   1   1   1   2   5   2   2   1   .   
  Successful               15   | .   2   1   1   1   1   1   .   3   2   2   1   .   
  Failed                   8    | .   3   .   1   .   .   .   2   2   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   1   .   2   .   1   .   2   3   1   .   .   .   
  Terminals                18   | .   5   .   2   1   .   1   2   5   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             13   | .   2   1   1   1   1   1   .   3   2   .   1   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   .   .   .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   1   .   .   1   1   2   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   .   .   .   .   1   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  
Turns Passed               7333 | 65   700  170  527  607  348  828  344  453  370  1888 911  122  
Spaces Moved               3483 | 46   379  75   288  333  228  268  188  268  206  747  425  32   
  Core                     44   | 15   .    .    .    4    .    .    .    .    .    .    21   4    
  Treads                   1783 | 31   379  75   288  7    .    .    .    81   206  321  395  .    
  Legs                     1656 | .    .    .    .    322  228  268  188  187  .    426  9    28   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  120  130  130  160  160  100  50   
  Average Speed            180  | 128  160  160  160  152  151  297  169  165  160  212  156  120  
  Slowest Speed            350  | 160  160  160  160  350  190  330  330  240  160  320  160  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    44   22   35   49   60   52   21   7    9    18   84   4    
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    .    1    1    .    1    1    .    1    1    .    
Scrap Searched             5    | .    .    .    .    2    .    1    .    .    .    .    2    .    
Spaces Dug                 8    | .    .    .    .    .    .    8    .    .    .    .    .    .    
Terrain Destroyed          119  | .    .    .    39   18   .    34   10   .    10   7    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    .    1    18   .    3    .    .    .    .    .    1    
  AOE                      96   | .    .    .    38   .    .    31   10   .    10   7    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Total                      4186 | 50  420 98  323 375 234 286 205 274 224 965 639 93  
  Wait                     366  | .   8   .   3   6   .   .   5   .   3   154 187 .   
  Move                     3471 | 45  378 74  287 332 227 267 187 267 205 746 424 32  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  10   | .   2   .   2   1   1   .   3   1   .   .   .   .   
  Fast Attach              46   | 5   2   2   6   5   1   .   3   2   2   11  6   1   
  Attach                   13   | .   .   .   2   .   .   3   .   1   .   2   3   2   
  Detach                   5    | .   .   .   .   .   .   1   .   1   .   3   .   .   
  Swap                     8    | .   .   .   .   2   .   .   2   1   1   2   .   .   
  Drop                     24   | .   .   .   5   2   5   1   2   .   2   4   3   .   
  Fire                     185  | .   28  22  18  27  .   12  3   1   11  40  16  7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     53   | .   .   .   .   .   .   2   .   .   .   3   .   48  
  Crush                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: [*Fac] / *Upp)
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
   66 | -11/Scrapyard  | Entered Materials
  229 | -10/Materials  | Identified exit to Mines
  308 | -10/Materials  | Build established: Mutant
  766 | -10/Materials  | Entered Mines
  801 | -10/Mines      | Met a Derelict shopkeep closing up shop
  819 | -10/Mines      | Learned location of Storage (-8)
  916 | -10/Mines      | Discovered new exit (range 12)
  936 | -10/Mines      | Entered Materials
  936 | -9/Materials   | Evolved 2 slots: Utility x2
 1018 | -9/Materials   | Identified exit to Mines
 1235 | -9/Materials   | Discovered new exit (range 4)
 1463 | -9/Materials   | Entered Mines
 1526 | -9/Mines       | Lost 3 parts (2n1u)
 1608 | -9/Mines       | Learned Materials emergency access door positions
 1732 | -9/Mines       | Core integrity fell below 50%
 1808 | -9/Mines       | Found DCF Scrap (14 items)
 1833 | -9/Mines       | Build established: Scavenger-Mutant
 2064 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2065 | -9/Mines       | Discovered new exit (range 5)
 2070 | -9/Mines       | Entered Exiles
 2099 | -9/Exiles      | Met 8R-AWN
 2122 | -9/Exiles      | Met EX-HEX
 2166 | -9/Exiles      | Met EX-BIN
 2183 | -9/Exiles      | Aligned with FarCom system
 2184 | -9/Exiles      | Given EX-Vault access code
 2214 | -9/Exiles      | Opened EX-Vault
 2224 | -9/Exiles      | Found Firepult
 2268 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2327 | -9/Exiles      | Met EX-DEC
 2395 | -9/Exiles      | Discovered new exit (range 10)
 2418 | -9/Exiles      | Left Exiles lab with Firepult
 2418 | -9/Exiles      | Entered Mines
 2727 | -8/Mines       | Identified exit to Materials
 3246 | -8/Mines       | Entered Materials
 3246 | -8/Materials   | Evolved 2 slots: Weapon x2
 3247 | -8/Materials   | Identified exit to Storage
 3558 | -8/Materials   | Discovered new exit (range 8)
 3590 | -8/Materials   | Entered Factory
 3590 | -7/Factory     | Evolved 2 slots: Utility x2
 3687 | -7/Factory     | Build established: Scavenger-Skirmisher
 3997 | -7/Factory     | Discovered new exit (range 17)
 4043 | -7/Factory     | Entered another Factory area
 4043 | -6/Factory     | Evolved 2 slots: Utility x2
 4269 | -6/Factory     | Identified exit to Factory
 4355 | -6/Factory     | Build established: Hacker-Skirmisher
 4413 | -6/Factory     | Entered another Factory area
 4413 | -5/Factory     | Evolved 2 slots: Power x2
 4768 | -5/Factory     | Build established: Hacker-Tank
 6133 | -5/Factory     | Build established: Hacker-Skirmisher
 6244 | -5/Factory     | Discovered new exit (range 15)
 6284 | -5/Factory     | Discovered new exit (range 12)
 6301 | -5/Factory     | Entered Upper Caves
 6715 | -5/Upper Caves | Build established: Hacker-Tank
 6930 | -5/Upper Caves | Learned Factory security intel
 6957 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7029 | -5/Upper Caves | Lost 3 parts (1p2u)
 7201 | -5/Upper Caves | Lost 6 parts (2n2u2w)
 7203 | -5/Upper Caves | Discovered new exit (range 7)
 7212 | -5/Upper Caves | Entered another Upper Caves area
 7285 | -5/Upper Caves | Core integrity fell below 50%
 7317 | -5/Upper Caves | Lost 3 parts (2n1u)
 7327 | -5/Upper Caves | Core integrity fell below 20%
 7334 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
The unstable cave ceiling collapses.
7 Matter crushed.
Kicked G-50 Soldier.
Critical hit (Burn: +37).
Kicked G-50 Soldier.
Kicked G-50 Soldier out of the way. <x2>
Critical hit (Burn: +37).
Kicked G-50 Soldier.
Kicked G-50 Soldier out of the way. <x2>
Kicked G-50 Soldier. <x4>
Kicked G-50 Soldier out of the way.
System corrupted: Component data lost.
Kicked G-50 Soldier.
Imp. Titanium Leg destroyed.
Kicked G-50 Soldier out of the way. <x2>
Critical hit (Burn: +37).
Kicked G-50 Soldier.
Imp. Titanium Leg destroyed.
Critical hit (Burn: +37).
Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????#???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          46
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pyromaniac

 Challenges 
------------
None

 Game 
------
Seed              SupersonicImpulseArmor
  Manual?         0
Play Time         00:39:48
  Cumulative      65.0 hours
  Start           2024.08.06 @ 18:21:06
  End             2024.08.07 @ 21:53:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           76
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          40
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86106224-7b12-4eb7-a98b-0fb8504bb0c4