Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.25 @ 16:39:09 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (6) 30 Value Destroyed (151) 151 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2241 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 278/280 System Corruption 0% Temperature Cool (4) Movement Flying (31) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Scrap Suit Improved Medium Armor Plating Sensor Drone Bay (20/20) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Armor Integrity Analyzer Sensor Drone Bay > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Scrap Suit Improved Medium Armor Plating [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Drone Bay Storage Small Storage Unit Processor Armor Integrity Analyzer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 13 | 6 2 . 4 . 1 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 . 2 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 2 . 2 . . Utility 3 | 1 . . 1 . 1 Device 1 | . . . 1 . . Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | 2 . . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 4 | 1 3 6 5 5 5 Power 1 | . 1 1 1 2 1 Propulsion 2 | . 1 4 2 2 2 Utility . | . . . 1 1 2 Weapon . | . . 1 . . . Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 79 71 83 88 78 Engine 12 | . 14 14 11 11 9 Leg 3 | . 16 . . . . Flight 32 | . 11 28 43 44 36 Storage 12 | . 14 14 11 11 9 Ballistic Gun 18 | . 22 14 18 22 18 Peak Build Rating 31 | 6 10 10 26 20 31 Average Rating 13 | 3 7 10 18 19 23 On Entrance 10 | . 6 10 10 19 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 16 | 11 11 9 16 16 16 Greatest Support 20 | 20 20 10 20 20 20 Greatest Overweight (x) 3 | 3 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 6 7 6 7 8 Average Carried 5 | 1 3 6 5 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 7 | 1 6 7 5 7 7 Class Distribution -------------------- 50% | Sprinter 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 412 | 203 21 58 130 . . Remotely . | . . . . . . Salvage Created 183 | . 21 29 133 . . Parts 10 | . 4 2 4 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 5 | . . 2 3 . . Guns 5 | . . 2 3 . . Classes Destroyed 3 | . 1 1 1 . . Watcher 1 | . 1 . . . . Swarmer 2 | . . 2 . . . Grunt 3 | . . . 3 . . Best Kill Streak 2 | . 1 1 2 . . Combat Bots Only 2 | . . 1 2 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 46 | . . 14 25 4 3 Missed 20 | . . 7 8 3 2 Hits 26 | . . 7 17 1 1 Projectile 26 | . . 7 17 1 1 Damage Taken 216 | . . 46 152 6 12 Core 45 | . . 5 34 6 . Absorbed by Shields . | . . . . . . Ignored by Resistances 66 | . . 15 46 2 3 Core Remaining (%) 96 | 100 . 98 . 90 . Volleys Fired 31 | . 9 9 13 . . Largest 2 | . 2 1 2 . . Hottest 40 | . 40 20 40 . . Shots Fired 48 | . 13 9 26 . . Gun 48 | . 13 9 26 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 48 | . 13 9 26 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 2 6 14 . . Robot Miss Streak 3 | . 3 1 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 33 | . 4 7 22 . . Core Hits 12 | . 1 3 8 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 346 | . 54 56 236 . . Guns 346 | . 54 56 236 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 346 | . 54 56 236 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 26 | . 4 6 26 . . Average Temperature 6 | . 2 3 8 . . Received Heat Transfer 99 | . . 9 81 . 9 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 70 | . 7 70 60 14 . Initial 19 | . . 2 19 14 . Average 12 | . . 22 28 3 . Influence Increases 168 | . 14 80 74 . . Destroy 0b10 Robot/C 100 | . . 40 60 . . Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 22 | . 2 10 10 . . Successful Hack 11 | . 7 . 4 . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 168 | . 7 27 90 44 . Entered New Map 76 | . . 5 41 30 . Time Decay 92 | . 7 22 49 14 . Squads Dispatched 3 | . . . 1 . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 2 7 15 4 7 Peak Tracking Total 13 | . 3 3 13 4 1 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 1 1 2 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 2 1 6 . . Successful 6 | . 1 1 4 . . Failed 3 | . 1 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 4 . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Repair Station Index 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 498 | 52 92 109 121 90 34 Spaces Moved 1013 | 33 104 247 250 287 92 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 45 | 16 29 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 951 | . 75 247 250 287 92 Fastest Speed 31 | 50 37 37 31 31 31 Average Speed 38 | 120 61 37 31 31 31 Slowest Speed 200 | 200 120 37 31 31 31 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . 2 . 4 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 20 50 24 52 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1069 | 45 121 254 269 283 97 Wait . | . . . . . . Move 994 | 32 103 242 249 278 90 Hop 7 | . . 2 . 4 1 Pick Up 16 | 7 4 1 1 1 2 Fast Attach . | . . . . . . Attach 14 | 6 2 . 4 . 2 Detach 5 | . 3 . 1 . 1 Swap 1 | . . . 1 . . Drop 1 | . . . . . 1 Fire 31 | . 9 9 13 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 12) 145 | -10/Materials | Entered Mines 157 | -10/Mines | Found the Drone Emporium 159 | -10/Mines | Found Prototype Device 174 | -10/Mines | Learned location of Storage (-9) 197 | -10/Mines | Learned Materials trap positions 221 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 250 | -10/Mines | Discovered new exit (range 9) 254 | -10/Mines | Entered Materials 254 | -9/Materials | Evolved 2 slots: Propulsion x2 255 | -9/Materials | Loaded intel: 16 trap records 286 | -9/Materials | Identified Sensor Drone Bay 371 | -9/Materials | Discovered new exit (range 11) 375 | -9/Materials | Entered Mines 408 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 408 | -9/Mines | Found Scrap Suit 416 | -9/Mines | Found DCF Scrap (12 items) 439 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 439 | -9/Mines | Discovered new exit (range 5) 456 | -9/Mines | Met a Derelict bent on vengeance 457 | -9/Mines | Identified exit to Materials 465 | -9/Mines | Entered Materials 465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 499 | -8/Materials | Self-destructed Last Messages --------------- 00439_ EXIT=FOUND 00457_ Acquired derelict log, extracted data. Loading 1 Mines exit... 00465_ S-10 Pest destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE 00467_ Acquired Armor Integrity Analyzer. The Armor Integrity Analyzer is a fragile type of part, which are destroyed if removed (these are marked with a colon in the parts list, as a reminder). 00469_ Dropped Ion Engine. 00471_ Acquired Imp. Medium Armor Plating. 00487_ Triggered Alarm Trap. 00487_ An alarm sounds. 00487_ ALERT: Alarm triggered, dispatching investigation squad. 00495_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? k?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????########### bg#????????????????????? | | ??????????????# # g#????????????????????? | | ??????????????# """ """ # #????????????????????? | | ??????????????# """ """ # #????????????????????? | | #######???????# """ """ /@ #????????????????????? | | #???????# # #????????????????????? | | ######### # ###????????????????????? | | + # #??????????????????????? | | ######### #g#??????????????????????? | | """ #???????########### #??????????????????????? | | """ #?????????????????# #??????????????????????? | | """ #?????????????????# #??????????????????????? | | #?????????????????#g#??????????????????????? | | #?????????????????? ???????????????????????? | | """ #??????????????????g???????????????????????? | | """ #??????????????????/???????????????????????? | | """ #?????????????????? ???????????????????????? | | #?????????????????? ???????????????????????? | | #?????????????????? ???????????????????????? | | #??????????????????G???????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowJunkNullifier Manual? 0 Play Time 00:09:50 Cumulative 61.1 hours Start 2026.08.25 @ 12:39:20 End 2026.08.25 @ 16:39:09 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 209 Rogue 201 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d8f1d45-b1a0-45aa-b9b0-e4f54b17a0fc