Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:13:19 Player: Alarik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (4050) 4050 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 8635 Bonus ------- High Alert Combat Kills 400 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 195/220 System Corruption 0% Temperature Cool (36) Movement Walking (750) Ox9 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Hacking Suite > --- WEAPON (5) ------- Improved Datajack > --- INVENTORY (25) --- Improved Ion Engine Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer ECM Suite Weapon Shielding Hardened Medium Armor Plating Advanced Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit > --- WEAPON ----------- Field Laser Heavy Particle Gun Gatling Laser KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer ECM Suite Weapon Shielding Hardened Medium Armor Plating Advanced Shield Generator Hacking Suite Improved Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility . | . . . . . . . . Weapon 3 | . . . 2 . . 1 . Parts Attached 71 | 6 3 14 2 16 7 11 12 Power 14 | 1 1 1 . 3 1 5 2 Engine 7 | 1 1 1 . 1 . 3 . Core 7 | . . . . 2 1 2 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . 6 . 6 2 . 5 Treads 9 | . . . . 5 2 . 2 Leg 12 | 2 . 6 . 1 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 1 1 . 2 . 2 2 Device 5 | . . 1 . 2 . 1 1 Storage 3 | 1 1 . . . . 1 . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 1 6 2 5 4 4 3 Energy Gun 15 | . . 5 1 2 4 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . 1 1 2 . 1 1 Ballistic Cannon 2 | . 1 . . . . 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 29 | . . 4 . 6 1 2 16 Power 3 | . . . . 1 . . 2 Propulsion 12 | . . 3 . 2 . . 7 Utility 1 | . . . . . . . 1 Weapon 13 | . . 1 . 3 1 2 6 Highest Loss Streak 14 | . . 2 . 2 1 1 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 85 86 100 90 89 88 78 Engine 6 | . 14 11 9 2 . 3 13 Core 4 | . . . . 5 9 11 . Treads 14 | . . . . 22 27 23 16 Leg 13 | . 28 32 36 9 . . 1 Device 7 | . . 9 9 9 9 7 6 Storage 9 | . 14 11 9 9 9 7 7 Energy Gun 18 | . . 19 27 17 21 23 18 Ballistic Gun 7 | . 23 1 9 6 10 4 5 Ballistic Cannon 1 | . 4 . . . . 4 5 Launcher 2 | . . . . 7 3 . . Naked Turns . | . . . . . . . . Heaviest Build 122 | 11 18 20 26 31 31 117 122 Greatest Support 110 | 20 20 43 43 110 110 110 110 Greatest Overweight (x) 9 | . . 1 . 2 . 1 9 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 25 Average Capacity 12 | 5 8 10 10 10 10 16 25 Most Carried 15 | 4 5 10 9 10 10 14 15 Average Carried 8 | 2 2 7 7 8 9 9 12 Final Capacity 25 | 8 10 10 10 10 10 25 25 Final Carried 13 | 1 4 9 9 10 10 13 8 Class Distribution -------------------- 53% | Scavenger-Gunner 29% | Mutant 11% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Matter Collected 1813 | 215 186 153 35 239 332 315 338 Remotely . | . . . . . . . . Salvage Created 3687 | . 262 657 114 604 701 580 769 Parts 190 | . 18 42 4 38 34 27 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Combat Hostiles Destroyed 73 | . 5 13 2 22 13 8 10 Guns 55 | . 2 13 2 13 13 6 6 Cannons 7 | . 3 . . . . 2 2 AOE 9 | . . . . 9 . . . Classes Destroyed 10 | . 3 4 . 1 . 1 1 Worker 6 | . . 1 . . 2 3 . Builder 3 | . 1 . . . . 1 1 Recycler 8 | . 1 . . . 1 3 3 Watcher 7 | . . 5 . . 2 . . Swarmer 16 | . . 3 . 7 3 3 . Grunt 36 | . 5 5 . 10 8 3 5 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . 1 . . 1 Sentry 16 | . . 5 2 4 2 1 2 Hunter 2 | . . . . . . 1 1 Best Kill Streak 8 | . 3 7 2 6 7 8 7 Combat Bots Only 6 | . 3 3 2 6 4 5 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 2 Gunslinging 1 | . . . . 1 . . 1 Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Hostile Shots Fired 597 | . 54 60 12 63 73 54 281 Missed 184 | . 17 15 7 15 24 10 96 Damage Taken 5641 | . 448 548 68 903 718 769 2187 Core 1116 | . 79 92 14 78 141 36 676 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 76 | . . . . . . . 76 Core Remaining (%) 75 | 100 68 77 . . 57 . . Volleys Fired 197 | . 28 44 6 31 37 20 31 Largest 5 | . 2 2 4 4 4 5 4 Hottest 297 | . 55 112 191 191 217 297 231 Shots Fired 563 | . 56 87 24 114 97 78 107 Gun 501 | . 45 87 24 97 94 58 96 Cannon 42 | . 11 . . . . 20 11 Launcher 20 | . . . . 17 3 . . Special . | . . . . . . . . Kinetic 175 | . 56 5 6 26 17 35 30 Thermal 351 | . . 70 18 71 77 38 77 Explosive 20 | . . . . 17 3 . . Electromagnetic 17 | . . 12 . . . 5 . Robot Hit Streak 13 | . 6 6 8 9 13 6 6 Robot Miss Streak 4 | . 4 3 1 4 3 4 3 Penetration Max 1 | . . . . 1 1 1 1 Secondary Targets 11 | . . 2 . 4 4 . 1 Max Gunslinging Chain 2 | . . 1 . 2 1 . 1 Shots Hit Robots 296 | . 25 49 15 47 62 32 66 Core Hits 185 | . 16 28 4 50 32 24 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 22 | . 1 4 1 9 4 1 2 Burn 19 | . . 4 1 9 3 1 1 Destroy 2 | . . . . . 1 . 1 Blast 1 | . 1 . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6734 | . 366 761 243 1623 1355 846 1540 Guns 5072 | . 296 730 233 702 1097 640 1374 Cannons 442 | . 70 . . . . 206 166 Explosions 1177 | . . . . 921 256 . . Melee . | . . . . . . . . Ramming 43 | . . 31 10 . 2 . . Kinetic 1957 | . 366 32 43 256 277 475 508 Thermal 3580 | . . 577 190 446 1014 321 1032 Explosive 983 | . . . . 921 62 . . Electromagnetic 171 | . . 121 . . . 50 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 92 | . . . . . 92 . . Projectiles . | . . . . . . . . Explosions 92 | . . . . . 92 . . Melee . | . . . . . . . . Knockbacks 2 | . 1 . . . . . 1 Impact . | . . . . . . . . Kinetic 2 | . 1 . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 264 | . . . . 240 24 . . Shots 9 | . . . . 8 1 . . Rammed 1 | . . . . . 1 . . Targets Rammed 8 | . . 6 1 . 1 . . Kicked 7 | . . 6 1 . . . . Crushed . | . . . . . . . . Highest Temperature 497 | . 68 132 306 483 432 480 497 Average Temperature 141 | . 31 36 145 134 151 279 184 Received Heat Transfer 2343 | . 246 228 36 306 378 162 987 Effects 30 | . . . . 6 2 14 8 Shutdowns 12 | . . . . 2 1 6 3 Energy Bleed 4 | . . . . . . 3 1 Matter Decay 5 | . . . . 1 . 1 3 Short Circuit 3 | . . . . 1 1 1 . Damage (minor) 2 | . . . . . . 1 1 Damage (major) 4 | . . . . 2 . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 23 | . . 6 4 5 4 4 . Heat Transferred 9545 | . . 1776 555 1813 2333 814 2254 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Peak Influence 864 | . 87 265 140 864 724 482 419 Initial 421 | . . 36 50 91 421 324 165 Average 354 | . 39 144 96 606 594 359 303 Maximum Alert Level 3 | . . 1 . 3 3 2 2 Low Security (%) 33 | 100 100 67 100 7 . . 17 Level 1 28 | . . 32 . 14 . 82 69 Level 2 25 | . . . . 31 84 17 12 Level 3 12 | . . . . 46 15 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 2 . . 5 2 2 Investigation 6 | . 1 1 . . 2 . 2 Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . 1 . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . 1 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Distress Signals 4 | . . 1 . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 9 20 2 21 23 9 17 Peak Tracking Total 6 | . 4 6 2 6 4 3 6 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Traps Triggered 4 | . 1 1 . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Machines Disabled 14 | . 1 . . 8 3 1 1 Max in Single Turn 2 | . 1 . . 2 2 1 1 Garrison Relay 3 | . . . . 3 . . . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Machines Accessed 14 | . 3 3 3 1 3 . 1 Terminals 10 | . 3 3 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . 1 . . . . Total Hacks 50 | . 17 7 8 2 11 . 5 Successful 36 | . 13 4 5 1 10 . 3 Failed 14 | . 4 3 3 1 1 . 2 Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 17 7 1 2 6 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units . | . . . . . . . . Scanalyzers 11 | . . . 6 . 5 . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 24 | . 13 4 . 1 6 . . Record 11 | . 9 1 . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 1 | . . . . 1 . . . Emergency Access Points 3 | . . 2 . . 1 . . Alert Level 2 | . 1 . . . 1 . . Unreport Threat 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 4 . 4 . . Insert Component 4 | . . . 2 . 2 . . Analyze 4 | . . . 2 . 2 . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 1 . 1 . 1 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 28 | . . . . . . . 28 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . Part Schematics Acquired 4 | . . . 2 . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . 12 . . . Machine Destruction 12 | . . . . 12 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Turns Passed 3597 | 50 343 822 127 755 651 500 349 Spaces Moved 1834 | 34 209 491 85 396 319 233 67 Core 5 | 5 . . . . . . . Treads 953 | . . . . 341 319 233 60 Legs 876 | 29 209 491 85 55 . . 7 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 163 240 Average Speed 150 | 109 120 128 120 155 162 176 289 Slowest Speed 750 | 120 120 190 120 260 165 243 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 36 42 10 60 30 10 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 277 | . . . . 194 65 5 13 Melee . | . . . . . . . . Projectile 25 | . . . . 1 6 5 13 AOE 252 | . . . . 193 59 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Total 2239 | 46 248 591 95 463 377 272 147 Wait 45 | . 2 12 . 3 . . 28 Move 1825 | 33 208 490 84 393 318 232 67 Hop . | . . . . . . . . Pick Up 61 | 7 5 17 2 11 5 7 7 Fast Attach 7 | . . 2 . 2 2 . 1 Attach 35 | 6 . 6 2 7 . 4 10 Detach 1 | . . 1 . . . . . Swap 29 | . 3 6 . 7 5 7 1 Drop 30 | . 2 7 . 9 9 2 1 Fire 197 | . 28 44 6 31 37 20 31 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 7 | . . 6 1 . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x2 1177 | -9/Materials | Discovered new exit (range 16) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Weapon x2 1340 | -8/Materials | Identified exit to Garrison 1343 | -8/Materials | Entered Garrison 1370 | -8/Garrison | Triggered checkpoint 1396 | -8/Garrison | Garrison Relay disabled 1405 | -8/Garrison | Garrison Relay disabled 1422 | -8/Garrison | Triggered checkpoint 1508 | -8/Garrison | Phase Generator disabled 1508 | -8/Garrison | Spotted B-75 Beast 1530 | -8/Garrison | Build established: Scavenger-Gunner 1537 | -8/Garrison | Triggered checkpoint 1703 | -8/Garrison | Discovered new exit (range 3) 1711 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1770 | -8/Garrison | Installed Relay Interface Framework 1846 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Discovered new exit (range 12) 2098 | -8/Garrison | Entered Materials 2498 | -8/Materials | First assault squad dispatched 2639 | -8/Materials | Met 7R-MNS 2708 | -8/Materials | Garrison activated, responded to threat 2728 | -8/Materials | Discovered new exit (range 12) 2749 | -8/Materials | Entered Factory 2749 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2750 | -7/Factory | Caught up to 7R-MNS 3074 | -7/Factory | Garrison activated, responded to threat 3153 | -7/Factory | Discovered new exit (range 16) 3249 | -7/Factory | Entered Storage 3402 | -7/Storage | Repaired Adv. Cooling System 3576 | -7/Storage | Core integrity fell below 50% 3589 | -7/Storage | Core integrity fell below 20% 3598 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03561_ Deuterium Engine destroyed. 03563_ Acquired 16 matter. 03570_ Carbon-fiber Leg destroyed. 03571_ B-48 Gladiator heat spikes uncontrollably. 03573_ Acquired Aluminum Leg. 03573_ Hvy. Particle Gun destroyed. 03574_ Acquired 5 matter. 03575_ B-48 Gladiator heat spikes uncontrollably. 03578_ B-48 Gladiator heat damages Rnf. Deuterium Engine. 03578_ Gauss Rifle destroyed. 03583_ Aluminum Leg destroyed. 03588_ Jacked G-47 Trooper... Right-click on available options for more info. Keyboard players can use Shift-a~z. 03589_ Acquired Aluminum Leg. 03598_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ??????????????????????? ? ???????????????????? | | ?????????????????????## ? ##?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# T" ??????????????????? | | ?????????????????????? 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""" # ####### # """"?? | | ???????????????? ???# !!# # + # | | ??????????????????????#!*%# """ # # # | | ??????????????????????#Y=!# """ # #?? # | | ?????????????????????? =!=# """ # #???? # | | ?????????????????????% + # #?????? # | | ???????????????????? # # #????????? | | ???????????????????# + # #????????? | | ???????????????????# # # #????????? | | ??????????????????? ##???## #????????? | | ??????????????????##+###+#??????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????#####????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Adv. Shield Generator | -8/Materials | Scanalyzed Tesla Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control It's Just You Librarian Made in Tau Ceti IV Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed EtherialBottomlessArray Manual? 0 Play Time 00:54:00 Cumulative 1.7 hours Start 2024.03.31 @ 21:19:25 End 2024.03.31 @ 22:13:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x17 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f2e8c95-bdb4-4e0f-86b7-265595bfdc83