Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.22 @ 20:48:04 Player: soymachine Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (330) 1650 Value Destroyed (14095) 14095 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (3110) 3110 TOTAL SCORE: 28095 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3039 Follower Combat Kills 210 Met Zhirov 300 Friendly Fire -939 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Component Analysis Suite Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Cooled Gravmag System Improved Linear Gravjet Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Compact Matter Pod Experimental Matter Compressor Enhanced Optical Array Experimental Target Analyzer Advanced Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Improved Remote Shield Advanced System Shield > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Advanced Signal Interpreter Improved Utility Shielding Advanced Component Analysis Suite System Backup Module Tesla Rifle Long-range Phase Cannon Micro-nuke Launcher Advanced Remote Datajack Lance Enhanced Force Lance [Rating: 180] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Experimental Propulsion Shielding Weapon Tri-rail Accelerator Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Proton Missile Launcher Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 2 . . . . . . . . . . . . . 1 1 1 1 Utility 10 | . . 2 . 1 . . 2 . . . . 2 . . . . 1 . 1 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 273 | . 3 11 4 14 9 . 22 2 33 8 13 15 1 5 10 14 15 19 19 56 Power 29 | . 1 1 . 3 1 . 2 . 3 1 1 1 . 1 1 . . 3 5 5 Engine 7 | . 1 . . 2 . . . . 3 . . 1 . . . . . . . . Core 8 | . . 1 . 1 1 . 2 . . 1 1 . . 1 . . . . . . Reactor 14 | . . . . . . . . . . . . . . . 1 . . 3 5 5 Propulsion 50 | . . 2 2 2 2 . 3 2 8 . 2 2 . 1 3 . 3 2 3 13 Treads 18 | . . 2 2 2 2 . 3 2 . . . . . . . . 1 . . 4 Leg 14 | . . . . . . . . . 8 . 2 2 . 1 . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . . 3 . 2 2 3 6 Flight 2 | . . . . . . . . . . . . . . . . . . . . 2 Utility 71 | . . 6 1 2 1 . 9 . 4 1 3 5 . 1 3 2 7 7 7 12 Device 44 | . . 2 1 . 1 . 3 . 2 1 3 3 . 1 1 2 5 6 5 8 Storage 7 | . . 1 . . . . 1 . 1 . . 1 . . . . . 1 1 1 Processor 12 | . . 1 . 2 . . 3 . . . . 1 . . . . 2 . 1 2 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . Protection 7 | . . 2 . . . . 2 . 1 . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 123 | . 2 2 1 7 5 . 8 . 18 6 7 7 1 2 3 12 5 7 4 26 Energy Gun 23 | . . 1 1 2 . . 2 . 4 2 2 1 . . . 3 . . . 5 Energy Cannon 29 | . . 1 . 2 2 . . . 2 2 1 1 . . . 3 3 1 2 9 Ballistic Gun 6 | . . . . . 1 . 2 . 3 . . . . . . . . . . . Ballistic Cannon 24 | . 2 . . 2 1 . 2 . 3 1 . 3 . . . 1 1 4 1 3 Launcher 25 | . . . . 1 . . 2 . 6 1 2 . 1 1 1 2 . . 1 7 Special Weapon 5 | . . . . . 1 . . . . . 2 . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . 2 . 1 . 2 1 2 . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 18 | . . 1 1 1 . . 1 . 2 . 1 1 . . 6 . 1 1 . 2 Parts Lost 94 | . . 1 . 5 5 . 6 5 4 2 7 6 2 3 . 5 2 . 2 39 Power 14 | . . . . 1 1 . . 1 1 . 1 1 . 1 . . . . . 7 Propulsion 27 | . . . . . 2 . 4 3 . . 2 2 1 2 . . . . 1 10 Utility 20 | . . 1 . 1 . . 1 1 1 1 . . 1 . . 2 1 . 1 9 Weapon 33 | . . . . 3 2 . 1 . 2 1 4 3 . . . 3 1 . . 13 Highest Loss Streak 10 | . . 1 . 2 2 . 3 4 2 1 4 3 2 2 . 2 1 . 1 10 Average Slot Usage (%) 88 | . 84 91 100 97 97 100 95 74 94 95 82 82 87 79 81 91 88 99 94 77 Engine 1 | . 14 . . 1 . . . . 5 . . 3 5 1 . . . . . . Core 2 | . . 10 9 5 6 7 6 4 . 5 5 1 . . 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 5 5 9 7 6 Treads 6 | . . 21 36 30 29 30 24 13 . . . . . . . . . . . 2 Leg 11 | . 28 . . . . . . . 24 26 23 22 19 12 9 5 1 . . . Hover 4 | . . . . . . . . . . . . . . . 3 17 21 28 28 14 Device 13 | . . 4 18 13 14 15 7 3 5 1 6 16 23 28 24 10 11 18 20 18 Storage 6 | . 14 11 9 7 7 7 6 4 5 6 6 8 7 5 5 5 5 4 5 9 Processor 19 | . . 8 9 13 15 15 28 33 33 33 20 13 17 17 17 17 20 18 12 12 Protection 1 | . . 12 . . . . 2 . . . . . . . . 4 . . . 1 Energy Gun 3 | . 7 . 17 9 6 . 2 . 3 7 5 3 . . . 2 1 . . . Energy Cannon 3 | . . 6 . 6 . 7 2 . 3 3 5 1 . . . 3 10 9 7 5 Ballistic Gun 1 | . 7 . . . 6 7 7 4 4 . . . . . . . . . . . Ballistic Cannon 4 | . 11 14 . 4 6 7 3 8 2 4 . 5 7 5 5 4 2 3 4 2 Launcher 1 | . . . . 1 . . 1 . 1 2 2 . 2 4 3 1 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 10 19 34 31 38 47 47 57 56 43 40 49 54 46 46 54 56 62 104 117 102 Greatest Support 280 | 20 20 40 80 82 82 82 88 100 76 72 72 71 70 55 51 51 85 97 127 280 Greatest Overweight (x) 13 | . . . . . . . 2 2 . . 1 1 . 12 2 1 1 1 1 13 Average Overweight (x) . | . . . . . . . . . . . . . . 3 . . . . . . Largest Inventory Capacity 12 | . 6 10 10 10 10 10 12 12 8 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | . 6 9 10 10 10 10 10 9 7 8 8 8 8 8 8 8 8 9 10 9 Most Carried 12 | . 6 8 10 10 9 7 12 9 8 8 8 8 8 8 8 8 8 10 10 10 Average Carried 7 | . 6 4 8 9 7 7 9 6 6 7 5 6 8 7 7 6 8 9 9 7 Final Capacity 12 | 6 6 10 10 10 10 10 12 4 8 8 8 8 8 8 8 8 8 10 10 4 Final Carried 10 | 6 6 8 8 8 7 7 10 4 7 8 3 8 8 8 7 8 8 10 9 2 Class Distribution -------------------- 32% | Scavenger-Skirmisher 17% | Mutant 11% | Skirmisher 8% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Gunner 3% | Hacker-Scout 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 10289 | 164 56 330 60 289 381 . 444 . 1204 511 733 1779 153 140 . 463 106 208 884 2384 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 14510 | . 56 751 44 1298 715 . 1298 . 1538 289 437 1192 272 153 . 795 261 294 1106 4011 Parts 657 | . 3 40 4 62 32 . 73 . 99 7 15 49 6 10 . 27 10 7 50 163 Haulers Intercepted 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Recyclers Shooed 17 | . . . . 1 . . 2 . 7 . . . . . . . . . 2 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . 19 3 . . . 7 12 . 4 3 . 15 . . . . Prevented 22 | . . . . . 4 . . . . . . . . 7 . 11 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 227 | . . 18 3 20 19 . 19 . 24 8 2 9 5 6 . 12 4 6 10 62 Melee 17 | . . . . . . . . . . . . 2 . . . 2 . . . 13 Guns 49 | . . . 3 6 10 . 14 . 12 2 . 1 . . . 1 . . . . Cannons 108 | . . 17 . 9 9 . . . 5 4 . 4 3 4 . 8 3 6 10 26 AOE 48 | . . 1 . 3 . . 5 . 6 2 2 2 2 2 . 1 . . . 22 Classes Destroyed 18 | . 1 4 . 3 1 . 3 . 2 . 3 1 . . . . . . . . Worker 21 | . . . . 1 . . 2 . 6 . . 6 . . . . . . . 6 Builder 20 | . . . . 2 . . 2 . 2 . . 4 . . . . . . 2 8 Tunneler 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Hauler 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Recycler 21 | . 1 2 . 1 . . 1 . 3 . . 4 . . . . . . 3 6 Mechanic 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 Operator 6 | . . . . . . . . . 2 . . 2 . . . . . . 2 . Watcher 24 | . . 2 . 3 . . 2 . 5 . . 1 . . . . . . 4 7 Swarmer 64 | . . 4 3 3 9 . 4 . 10 3 . . . 4 . . . . 4 20 Grunt 67 | . . 9 . 11 3 . 6 . 5 2 2 4 4 . . 7 . . 2 12 Brawler 5 | . . . . . 2 . . . . 1 . . . . . . . . 1 1 Duelist 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Sentry 31 | . . 5 . 3 1 . 4 . 2 1 . 2 1 . . 1 1 4 2 4 Hunter 25 | . . . . . . . 3 . 3 . . . . 2 . 2 2 . . 13 Programmer 29 | . . . . 3 . . 1 . 4 1 . 3 . . . 2 1 2 . 12 Samaritan 5 | . . . . . . . . . . . 5 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . Wasp 3 | . . . . . 3 . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . 2 . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 19 | . 1 6 3 5 5 . 7 . 11 3 2 4 3 4 . 3 1 2 4 19 Combat Bots Only 14 | . . 4 3 4 5 . 5 . 8 3 2 2 3 4 . 3 1 2 4 14 Max Kills in Single Turn 6 | . 1 1 1 2 1 . 4 . 5 2 2 2 2 1 . 1 1 2 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . 1 . . 3 . 2 2 2 2 1 1 . 1 . . . 5 Melee 1 | . . . . . . . . . . . . 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 17443 | . . 624 209 1138 813 34 910 139 1655 525 561 830 190 200 . 1175 400 245 383 7412 Core 2702 | . . 7 13 56 136 12 56 34 177 170 70 57 . 46 . 166 37 . 63 1602 Absorbed by Shields 345 | . . . . . . . . . . . . . . . . . . . 71 274 Core Remaining (%) 86 | 100 100 98 97 . . 70 . . . . 40 . . . . 66 96 100 95 . Volleys Fired 639 | . 7 36 9 57 31 . 41 . 90 18 29 53 8 10 . 29 13 18 47 143 Largest 3 | . 2 2 2 3 3 . 3 . 3 3 3 3 2 2 . 3 3 3 3 3 Hottest 327 | . 78 95 100 191 163 . 161 . 203 224 224 203 99 99 . 222 291 276 306 327 Shots Fired 1400 | . 14 72 12 145 81 . 115 . 169 43 47 104 14 16 . 66 33 44 131 294 Gun 373 | . 4 . 12 60 42 . 81 . 91 19 11 31 . . . 10 . . . 12 Cannon 908 | . 10 72 . 71 34 . 28 . 68 22 27 73 8 10 . 49 33 44 129 230 Launcher 114 | . . . . 14 4 . 6 . 10 2 6 . 6 6 . 6 . . 2 52 Special 5 | . . . . . 1 . . . . . 3 . . . . 1 . . . . Kinetic 532 | . 12 47 . 25 52 . 80 . 51 14 3 56 8 10 . 28 2 18 47 79 Thermal 556 | . 2 . 9 81 24 . 15 . 82 19 18 12 . . . 16 20 26 82 150 Explosive 74 | . . . . . . . 6 . 10 2 4 . . . . . . . . 52 Electromagnetic 233 | . . 25 3 39 4 . 14 . 26 8 19 36 6 6 . 21 11 . 2 13 Robot Hit Streak 35 | . 3 12 10 24 28 . 19 . 30 11 18 25 27 24 . 20 16 14 29 35 Robot Miss Streak 13 | . 2 1 2 2 2 . 1 . 4 13 3 2 2 2 . 2 2 1 3 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . . . . . . . . . Shots Hit Robots 1012 | . 3 49 9 124 56 . 64 . 120 29 30 81 12 13 3 63 23 30 77 226 Core Hits 679 | . 2 28 3 60 27 . 55 . 89 24 35 56 12 8 . 34 6 16 39 185 Critical Hits 58 | . . 1 . 4 . . 3 . 3 1 . 5 . . . 4 2 6 8 21 Critical Kills 21 | . . . . 1 . . 1 . 1 . . 2 . . . 1 1 2 2 10 Critical Parts Destroyed 32 | . . 1 . 3 . . 2 . 2 1 . 3 . . . 3 1 3 3 10 Melee Attacks 85 | . . . . . . . . . . . . 7 . 1 3 21 2 17 . 34 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 82 | . . . . . . . . . . . . 7 . 1 . 21 2 17 . 34 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42476 | . 49 1417 128 2937 1346 . 2602 . 3936 1185 1622 2874 738 652 . 2422 841 1184 3405 15138 Guns 5955 | . 26 . 128 1272 705 . 1308 . 1434 323 182 287 . . . 193 . . . 97 Cannons 21748 | . 23 1031 . 1164 435 . 110 . 1188 491 379 2222 489 392 . 1640 841 1184 3219 6940 Explosions 12951 | . . 386 . 501 206 . 1177 . 1298 371 1061 197 249 260 . 316 . . 113 6816 Melee 1726 | . . . . . . . . . . . . 168 . . . 273 . . . 1285 Ramming 96 | . . . . . . . 7 . 16 . . . . . . . . . 73 . Kinetic 10855 | . 38 605 . 384 756 . 1063 . 704 248 . 1884 489 392 . 1003 77 360 990 1862 Thermal 14447 | . 11 . 101 1757 384 . 306 . 1668 420 254 307 70 . . 467 559 824 2315 5004 Explosive 10435 | . . 343 . . . . 991 . 1109 371 885 . . . . . . . . 6736 Electromagnetic 4917 | . . 469 27 796 206 . 235 . 439 146 483 515 179 260 . 679 205 . 27 251 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 1726 | . . . . . . . . . . . . 168 . . . 273 . . . 1285 Highest Corruption 13 | . . . . 1 1 1 . 12 12 12 13 1 1 1 1 2 . . . 9 Average Corruption 5 | . . . . 1 1 1 . 5 12 12 12 1 1 1 1 1 . . . 5 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . 2 Effects 389 | . . . . 4 7 1 . 3 153 62 78 3 3 14 5 6 . . . 50 Message Errors 80 | . . . . 1 2 1 . 1 24 11 13 3 1 6 3 3 . . . 11 Matter Fused 61 | . . . . . . . . . 25 15 11 . . . . . . . . 10 Heat Flow Errors 35 | . . . . . . . . . 15 5 6 . . . . 3 . . . 6 Energy Discharges 44 | . . . . 1 2 . . 1 15 7 9 . . 5 1 . . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 47 | . . . . . 1 . . . 19 11 7 . 1 3 1 . . . . 4 Data Loss (major) 5 | . . . . . . . . . 2 . 3 . . . . . . . . . Misfires 12 | . . . . . . . . . 6 1 5 . . . . . . . . . Alerts 3 | . . . . . . . . . 2 1 . . . . . . . . . . Misdirections 51 | . . . . . . . . 1 24 8 18 . . . . . . . . . Targeting Errors 41 | . . . . 2 2 . . . 18 2 5 . 1 . . . . . . 11 Weapon Failures 8 | . . . . . . . . . 3 1 1 . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1186 | . . 11 . . 8 . 37 . 71 7 45 142 10 11 . 28 16 10 305 485 Projectiles 692 | . . . . . 4 . . . 66 6 2 142 . 11 . 24 16 10 193 218 Explosions 442 | . . 11 . . 4 . 37 . 5 1 43 . 10 . . 4 . . 79 248 Melee 52 | . . . . . . . . . . . . . . . . . . . 33 19 Knockbacks 65 | . . 2 . 7 2 . 3 . 6 3 . 7 1 1 . 6 . 3 13 11 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic 61 | . . 2 . 6 2 . 3 . 6 3 . 7 1 1 . 6 . 2 12 10 Secondary 3 | . . . . 1 . . . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 734 | . . 227 . 15 14 . 76 . 50 48 81 24 . . . . . . 36 163 Shots 25 | . . 4 . 4 1 . 1 . 3 3 5 1 . . . . . . . 3 Rammed 3 | . . . . . . . 2 . . . . . . . . . . . 1 . Targets Rammed 4 | . . . . . . . 2 . 1 . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 739 | . 84 288 . 207 114 . 129 . 658 710 270 566 7 . 14 369 195 227 739 436 Average Temperature 108 | . 37 76 . 78 35 . 40 . 109 169 77 151 7 . 14 113 97 112 150 102 Received Heat Transfer 2776 | . . 126 81 468 153 27 132 . 378 162 162 270 93 . . 222 42 36 27 397 Effects 48 | . . . . . . . . . 22 13 . 3 . . . 1 . . 9 . Shutdowns 8 | . . . . . . . . . 4 1 . 1 . . . . . . 2 . Energy Bleed 10 | . . . . . . . . . 2 3 . 2 . . . 1 . . 2 . Interference 10 | . . . . . . . . . 10 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . 2 . . . . . . . . . . . Damage (minor) 7 | . . . . . . . . . 2 1 . . . . . . . . 4 . Damage (major) 9 | . . . . . . . . . 2 7 . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . . . . . . . . 1 . . 1 Combat Hostiles 3 | . . . . 1 . . . . . . . . . . . . 1 . . 1 Parts Fried 25 | . . 1 . 4 . . 1 . 3 . 9 1 . 1 . 3 2 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Parts Melted 20 | . . . . 10 . . . . . 1 . . . . . 1 1 . 1 6 Heat Transferred 16694 | . 25 . 185 3378 740 . 335 . 2407 422 398 550 50 . . 421 555 814 2085 4329 Parts Sabotaged 10 | . . . . . . . 2 . . . . . . . . . . . 3 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 2 . . . . . . 3 2 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 2291 | . 36 322 113 404 . . 416 108 430 . . 204 . . . . 225 314 501 2291 Initial 262 | . . 12 43 43 . . 37 93 35 . . . . . . . 63 18 59 262 Average 278 | . 17 146 95 123 . . 140 83 103 . . 46 . . . . 117 73 271 1189 Maximum Alert Level 5 | . . 1 . 2 . . 2 . 2 . . 1 . . . . 1 1 2 5 Low Security (%) 66 | . 100 65 100 81 . . 65 100 77 . . 97 . . . . 95 86 32 . Level 1 17 | . . 34 . 17 . . 21 . 18 . . 2 . . . . 4 13 54 13 Level 2 4 | . . . . . . . 13 . 3 . . . . . . . . . 12 7 Level 3 5 | . . . . . . . . . . . . . . . . . . . . 37 Level 4 1 | . . . . . . . . . . . . . . . . . . . . 9 Level 5 2 | . . . . . . . . . . . . . . . . . . . . 14 High Security 2 | . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . . 2 . 8 . . 6 . 8 . 1 7 . . . . 2 1 6 18 Investigation 9 | . . 2 . . . . 2 . 3 . . 1 . . . . . . . 1 Extermination 15 | . . . . 2 . . 1 . 3 . . 2 . . . . 1 1 1 4 Reinforcement 14 | . . . . 2 . . 2 . 2 . . 1 . . . . 1 . 3 3 Assault 13 | . . . . . . . 1 . . . 1 . . . . . . . 1 10 Garrison 8 | . . . . 4 . . . . . . . 3 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . 1 . 2 . . . . . . . . . 1 2 Haulers Reinforced 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 16 | . . 2 1 5 . . 2 . 2 . . . . . . . . . 3 1 Communications Jammed 31 | . . . . . . . . . . . . . . . . . 5 . 5 21 Distress Signals 30 | . . . . . . . . . . . . . . . . . 5 . 5 20 Times Spotted 392 | . 1 18 9 38 21 3 27 5 39 11 6 21 10 6 . 28 10 12 20 107 Peak Tracking Total 21 | . 1 4 6 5 5 3 6 5 5 3 9 5 3 4 . 7 4 4 5 21 Tactical Retreats 36 | . . . . 5 2 . . . 2 2 . 1 4 . . 7 . 1 1 11 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 12 | . . . . 1 . . 2 . 4 . . . . . . . . 2 2 1 Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 49 | . . 5 . 3 . . 9 . 25 . . 1 . . . . 1 . 2 3 Max in Single Turn 22 | . . 2 . 1 . . 3 . 22 . . 1 . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 43 | . 3 5 . 3 . . 3 . 7 . 1 2 . . 5 . 2 7 1 4 Terminals 22 | . 3 3 . 2 . . 2 . 4 . . 1 . . . . 1 3 1 2 Fabricators 7 | . . . . 1 . . . . 2 . . 1 . . . . 1 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 1 . . . . . . . . 2 . 1 Scanalyzers 4 | . . 2 . . . . 1 . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 134 | . 8 22 . 8 . . 9 . 16 . 1 4 . . 34 . 5 19 1 7 Successful 104 | . 7 18 . 7 . . 7 . 8 . 1 2 . . 34 . 2 14 . 4 Failed 30 | . 1 4 . 1 . . 2 . 8 . . 2 . . . . 3 5 1 3 Catastrophic 3 | . . 1 . . . . 1 . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . 1 . 2 . . . . . 1 . . 1 . . Terminals 60 | . 8 11 . 6 . . 5 . 11 . . 1 . . . . 1 13 1 3 Fabricators 17 | . . . . 2 . . . . 4 . . 3 . . . . 4 1 . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 1 . . . . . . . . 4 . 1 Scanalyzers 16 | . . 11 . . . . 4 . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 7 7 . 5 . . 3 . 4 . 1 . . . 34 . . 9 . 1 Record 39 | . . . . . . . . . . . . . . . 34 . . 5 . . Open Door 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . 1 . 1 . . . . . . . . 1 . . Unreport Threat 3 | . . 1 . . . . . . . . . . . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . Maintenance Status 2 | . . 2 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . Zone Layout 6 | . 2 1 . 1 . . 1 . . . . . . . . . . 1 . . Fabricator Hacks 12 | . . . . 2 . . . . 3 . . 2 . . . . 2 1 . 2 Load Schematic 5 | . . . . 1 . . . . 2 . . . . . . . 1 . . 1 Build 7 | . . . . 1 . . . . 1 . . 2 . . . . 1 1 . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . . 1 . . . . . . . . 4 . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 5 | . . . . . . . . . 1 . . . . . . . . 3 . 1 Scanalyzer 15 | . . 11 . . . . 4 . . . . . . . . . . . . . Insert Component 7 | . . 5 . . . . 2 . . . . . . . . . . . . . Analyze 8 | . . 6 . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 4 . 2 . . 3 . 4 . . 2 . . . . 2 3 1 3 Full Trace Events 6 | . . 2 . . . . 1 . 1 . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . . . . . 6 . . . . . . . . Matter 504 | . . . . . . . . . . . . 504 . . . . . . . . Time 268 | . . . . . . . . . . . . 268 . . . . . . . . Total Robot Build Rating 24 | . . . . . . . . . . . . 24 . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . . 1 . . . . . . . . . . . . . Parts Built 7 | . . . . 2 . . . . 1 . . . . . . . 1 2 . 1 Matter 796 | . . . . 146 . . . . 124 . . . . . . . 124 278 . 124 Time 288 | . . . . 36 . . . . 62 . . . . . . . 31 139 . 20 Total Part Build Rating 30 | . . . . 6 . . . . 2 . . . . . . . 2 18 . 2 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 3 . . . . . . . . 3 . 3 Parts Scanalyzed 7 | . . 5 . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 1 . . . . . . . . . . . 4 . Machine Destruction 5 | . . . . . . . 1 . . . . . . . . . . . 4 . Robots Rewired 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 9 | . . . . . 1 . . . . . 1 7 . . . . . . . . Largest Group 4 | . . . . . 1 . . . . . 1 4 . . . . . . . . Highest-Rated Group 99 | . . . . . 16 . . . . . 32 99 . . . . . . . . Highest-Rated Ally 99 | . . . . . 16 . . . . . 32 99 . . . . . . . . Total Orders 15 | . . . . . . . 2 . . . . . . . . 6 . 1 4 2 ROAM 8 | . . . . . . . 1 . . . . . . . . 3 . 1 2 1 EXPLORE 5 | . . . . . . . 1 . . . . . . . . 1 . . 2 1 RETURN 2 | . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 46 | . . . . . 3 . . . . . . 43 . . . . . . . . Total Damage 1101 | . . . . . 31 . . . . . . 1070 . . . . . . . . Kills 6 | . . . . . . . . . . . . 6 . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . 1 . . . . 2 3 . 2 2 . 3 . . . . Drone Launches 15 | . . . . . . . 2 . . . . . . . . 5 . 1 4 3 Drone Recoveries 6 | . . . . . . . . . . . . . . . . 3 . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 21602 | . 180 859 320 1202 1017 128 1308 133 2539 1441 1776 1682 807 3298 303 1077 436 610 677 1809 Spaces Moved 14215 | 1 128 400 154 442 544 79 575 117 1521 1102 1303 872 503 1197 248 1044 462 816 827 1880 Core 494 | . . . . . . . . 64 55 . . . . 302 . . . . . 73 Treads 2339 | . . 389 154 442 544 79 575 53 . . . . . . . . . . . 103 Legs 6446 | 1 128 11 . . . . . . 1466 1102 1303 872 503 895 155 . . . . 10 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 4934 | . . . . . . . . . . . . . . . 93 1044 462 816 827 1692 Flight 2 | . . . . . . . . . . . . . . . . . . . . 2 Fastest Speed 27 | 120 120 120 170 163 161 163 163 50 50 122 122 125 123 123 52 52 38 31 27 31 Average Speed 116 | 120 120 168 170 168 162 163 164 106 118 122 125 125 123 259 113 74 52 35 45 55 Slowest Speed 700 | 120 120 170 170 170 163 163 210 200 123 122 155 160 125 650 170 102 112 88 88 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 45 | 2 27 45 18 17 74 13 23 79 49 95 60 17 67 92 63 96 15 31 27 55 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 9 | . . . . . 1 . . . . 1 1 . . . 3 3 . . . . Known Exits Taken 13 | . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . . . . 2 . . . . 1 3 . . 3 . 5 . . . . Spaces Dug 58 | . 1 . . . . . 3 . 32 . . 1 . 3 . 5 1 10 . 2 Terrain Destroyed 1089 | . 3 39 . 15 8 . 78 . 231 68 118 42 8 6 . 17 4 18 44 390 Melee 13 | . . . . . . . . . . . . 1 . 1 . 5 1 5 . . Projectile 197 | . 3 . . 1 8 . 13 . 14 8 3 37 1 5 . 12 3 13 38 38 AOE 879 | . . 39 . 14 . . 65 . 217 60 115 4 7 . . . . . 6 352 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc Total 18082 | . 140 515 200 773 609 78 846 125 2103 1157 1398 1356 671 1372 268 1263 624 1093 1059 2432 Wait 2599 | . . 45 28 246 19 . 179 6 413 22 49 387 160 159 . 147 126 201 146 266 Move 14192 | . 127 399 153 441 543 78 575 116 1520 1101 1298 871 502 1196 247 1043 461 815 826 1880 Hop 2 | . . . . . . . . . . . 2 . . . . . . . . . Pick Up 166 | . . 14 4 8 6 . 16 . 28 5 3 18 . 1 . 5 1 11 7 39 Fast Attach 52 | . 3 2 . 3 . . 2 . 4 . 3 . . 2 9 . 11 5 8 . Attach 122 | . . 5 2 6 6 . 13 2 16 2 6 12 . 1 1 6 . 4 3 37 Detach 9 | . . . . . . . 3 . 1 . . 2 . . . 3 . . . . Swap 101 | . . 4 2 5 3 . 7 . 13 6 4 3 1 2 2 8 4 10 8 19 Drop 111 | . 3 10 2 7 1 . 8 1 17 3 4 3 . . 6 1 6 12 13 14 Fire 639 | . 7 36 9 57 31 . 41 . 90 18 29 53 8 10 . 29 13 18 47 143 Melee 85 | . . . . . . . . . . . . 7 . 1 3 21 2 17 . 34 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . 1 . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x3) -3/Research -2/Research -1/Access (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 8) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 843 | -9/Materials | Discovered new exit (range 15) 1040 | -9/Materials | Entered another Materials area 1040 | -8/Materials | Evolved 2 slots: Propulsion x2 1334 | -8/Materials | Discovered new exit (range 15) 1360 | -8/Materials | Entered Factory 1360 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1636 | -7/Factory | Garrison activated, responded to threat 1827 | -7/Factory | Build established: Skirmisher 2205 | -7/Factory | Fabricated Arm. Treads (x2) 2468 | -7/Factory | Discovered new exit (range 13) 2473 | -7/Factory | Garrison activated, responded to threat 2521 | -7/Factory | Discovered new exit (range 10) 2531 | -7/Factory | Identified exit to Factory 2560 | -7/Factory | Identified exit to Lower Caves 2562 | -7/Factory | Entered Lower Caves 2620 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2786 | -7/Lower Caves | Learned location of Zion (-6) 3342 | -7/Lower Caves | Spotted B-75 Beast 3495 | -7/Lower Caves | Ambushed by wild Derelicts 3553 | -7/Lower Caves | Encountered a Warlord checkpoint 3555 | -7/Lower Caves | Discovered new exit (range 15) 3576 | -7/Lower Caves | Identified exit to Lower Caves 3579 | -7/Lower Caves | Entered another Lower Caves area 3681 | -7/Lower Caves | Discovered exit to Factory (range 13) 3707 | -7/Lower Caves | Entered Factory 3707 | -6/Factory | Evolved 2 slots: Utility x2 3876 | -6/Factory | Build established: Scavenger-Skirmisher 3890 | -6/Factory | Crushed by falling debris 4304 | -6/Factory | Build established: Scavenger-Gunner 4755 | -6/Factory | Lost 3 parts (2n1w) 4949 | -6/Factory | Build established: Scavenger-Skirmisher 5015 | -6/Factory | Sucked down chute 5015 | -6/Factory | Entered Waste 5030 | -6/Waste | EMP discharged 5040 | -6/Waste | Spotted C-40 Crusher 5050 | -6/Waste | Spotted C-40 Crusher 5067 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5079 | -6/Waste | Spotted C-40 Crusher 5091 | -6/Waste | Spotted C-40 Crusher 5099 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5102 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5106 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5108 | -6/Waste | Spotted C-40 Crusher 5112 | -6/Waste | Spotted C-40 Crusher 5123 | -6/Waste | Discovered new exit (range 22) 5130 | -6/Waste | EMP discharged 5130 | -6/Waste | System corruption reached 10% 5137 | -6/Waste | Lost 4 parts (1p2n1u) 5148 | -6/Waste | Identified exit to Factory 5148 | -6/Waste | Entered Factory 5875 | -6/Factory | Build established: Scavenger-Gunner 5914 | -6/Factory | Spotted B-75 Beast 6178 | -6/Factory | Found Prototype Launcher 6179 | -6/Factory | Identified Scatter Rocket Array 6428 | -6/Factory | Destroyed 8 combat bots 6824 | -6/Factory | Fabricated Imp. Sensor Array (x1) 7155 | -6/Factory | Build established: Skirmisher 7683 | -6/Factory | Discovered new exit (range 6) 7686 | -6/Factory | Identified exit to Lower Caves 7687 | -6/Factory | Entered Lower Caves 7767 | -6/Lower Caves | Learned Factory garrison access intel 8329 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8378 | -6/Lower Caves | Build established: Mutant 8392 | -6/Lower Caves | Encountered a Warlord checkpoint 8639 | -6/Lower Caves | Learned location of Extension (-5) 8768 | -6/Lower Caves | Core integrity fell below 50% 8825 | -6/Lower Caves | Discovered new exit (range 9) 8833 | -6/Lower Caves | Identified exit to Lower Caves 8972 | -6/Lower Caves | Build established: Gunner 9128 | -6/Lower Caves | Entered another Lower Caves area 9297 | -6/Lower Caves | Discovered new exit (range 9) 9302 | -6/Lower Caves | Encountered a Warlord checkpoint 9312 | -6/Lower Caves | Learned Factory emergency access door positions 9349 | -6/Lower Caves | Found Prototype Device 9349 | -6/Lower Caves | Identified Heart of Steel 9443 | -6/Lower Caves | Identified exit to Factory 9589 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9617 | -6/Lower Caves | Build established: Mutant 9649 | -6/Lower Caves | Lost 3 parts (2n1w) 9712 | -6/Lower Caves | Lost 4 parts (1p3w) 10206 | -6/Lower Caves | Build established: Scavenger-Mutant 10656 | -6/Lower Caves | Learned Factory terminal intel 10904 | -6/Lower Caves | Entered Factory 10904 | -5/Factory | Accompanied by 1 ally 10904 | -5/Factory | Evolved 2 slots: Utility x2 10906 | -5/Factory | Loaded intel: 20 terminal locations 10907 | -5/Factory | Loaded intel: 4 garrison access locations 11107 | -5/Factory | Fabricated B-48 Gladiator (x3) 11157 | -5/Factory | Build established: Scavenger-Skirmisher 11461 | -5/Factory | Fabricated B-48 Gladiator (x3) 11542 | -5/Factory | P-70 Sage assimilated allied Gladiator 6f 11579 | -5/Factory | Lost 3 parts (1p1n1w) 11951 | -5/Factory | Heart of Steel transformed into Warbot 12320 | -5/Factory | Garrison activated, responded to threat 12448 | -5/Factory | Garrison activated, responded to threat 12478 | -5/Factory | Discovered new exit (range 6) 12483 | -5/Factory | Identified exit to Upper Caves 12586 | -5/Factory | Entered Upper Caves 12832 | -5/Upper Caves | Learned Factory trap positions 13168 | -5/Upper Caves | Learned Factory terminal intel 13285 | -5/Upper Caves | Discovered new exit (range 18) 13300 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13392 | -5/Upper Caves | Identified exit to Upper Caves 13393 | -5/Upper Caves | Entered another Upper Caves area 13414 | -5/Upper Caves | Discovered new exit (range 10) 13428 | -5/Upper Caves | Identified exit to Factory 13523 | -5/Upper Caves | Learned Factory terminal intel 14773 | -5/Upper Caves | Learned 12 Factory zone layouts 15416 | -5/Upper Caves | Discovered new exit (range 12) 15481 | -5/Upper Caves | Identified exit to Zhirov 16691 | -5/Upper Caves | Entered Zhirov 16691 | -5/Zhirov | Discovered new exit (range 3) 16693 | -5/Zhirov | Identified exit to Proximity Caves 16720 | -5/Zhirov | Met Zhirov 16753 | -5/Zhirov | Learned location of Quarantine (-2) 16753 | -5/Zhirov | Learned location of Testing (-3) 16753 | -5/Zhirov | Learned location of Command (-1) 16778 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16816 | -5/Zhirov | Found Alien Artifact 16816 | -5/Zhirov | Identified Integrated Reactor 16816 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16834 | -5/Zhirov | Found Alien Artifact 16834 | -5/Zhirov | Identified Transdimensional Reconstructor 16834 | -5/Zhirov | Warped through subspace 16994 | -5/Zhirov | Entered Proximity Caves 17138 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17219 | -4/Proximity Caves | Spotted B-86 Titan 17579 | -4/Proximity Caves | Learned location of Armory (-3) 17667 | -4/Proximity Caves | Discovered exit to Factory (range 14) 18071 | -4/Proximity Caves | Entered Factory 18071 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18072 | -4/Factory | Identified exit to Research 18073 | -4/Factory | Loaded intel: 88 trap records 18074 | -4/Factory | Loaded intel: 20 terminal locations 18413 | -4/Factory | Fabricated Imp. Sensor Array (x1) 18507 | -4/Factory | Entered Research 18507 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 18686 | -3/Research | Spotted B-86 Titan 18845 | -3/Research | Spotted B-86 Titan 18875 | -3/Research | Discovered new exit (range 18) 18998 | -3/Research | Fabricated Adv. Force Booster (x2) 19116 | -3/Research | Identified exit to Research 19117 | -3/Research | Entered another Research area 19117 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19194 | -2/Research | Spotted B-90 Cyclops 19455 | -2/Research | Found Gamma Bomb Array 19498 | -2/Research | Garrison activated, responded to threat 19668 | -2/Research | Discovered new exit (range 22) 19794 | -2/Research | Entered Access 19794 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19967 | -1/Access | Discovered new exit (range 6) 19976 | -1/Access | Spotted B-99 Colossus 20038 | -1/Access | Spotted B-99 Colossus 20392 | -1/Access | Found Unknown Piercing Weapon 20467 | -1/Access | Found Prototype Processor 20468 | -1/Access | Identified Exp. Target Analyzer 20535 | -1/Access | Spotted B-99 Colossus 20551 | -1/Access | Fabricated Imp. Sensor Array? 20633 | -1/Access | Lost 3 parts (2n1w) 20820 | -1/Access | First assault squad dispatched 20914 | -1/Access | Destroyed 14 combat bots 20918 | -1/Access | Lost 3 parts (1p1n1u) 21080 | -1/Access | Lost 3 parts (1p1n1w) 21181 | -1/Access | Lost 4 parts (1u3w) 21219 | -1/Access | Identified Enh. Force Lance 21276 | -1/Access | High security lockdown imminent 21326 | -1/Access | Energy Cycler disabled 21356 | -1/Access | High security lockdown engaged 21417 | -1/Access | Lost 4 parts (2u2w) 21521 | -1/Access | Core integrity fell below 50% 21556 | -1/Access | Destroyed 10 combat bots 21556 | -1/Access | Lost 10 parts (3p4n3u) 21575 | -1/Access | Core integrity fell below 20% 21602 | -1/Access | Lost 5 parts (2u3w) 21603 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21571_ U-05 Engineer lays Concrete. 21574_ The unstable cave ceiling collapses. 21574_ L-61 Swordsman crushed by falling debris. 21574_ Penetrated by Slug. 21575_ The unstable cave ceiling collapses. 21575_ L-61 Swordsman crushed by falling debris. 21575_ U-05 Engineer lays Concrete. 21576_ Acquired 5 matter. 21576_ U-05 Engineer lays Concrete. 21577_ Penetrated by Slug. 21577_ Slug penetrates Wall. 21577_ U-05 Engineer builds a Wall. 21577_ Slug penetrates Wall. 21586_ C-30 ARC bursts open, deploying its payload. 21586_ G-73 Enforcer unfolds itself. 21586_ B-74 Champion unfolds itself. 21586_ G-73 Enforcer unfolds itself. 21586_ I-47 Archangel unfolds itself. 21597_ C-30 ARC bursts open, deploying its payload. 21597_ P-80 Master unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????????????###### ###### | | ???????????????????????????????# ## = ## | | ???????????????????????????????# % # # | | ???????????????????????????????#[= ######### # | | ???????????????????????????????## ##??# ## ### | | ????????????????????????????????#"#????# | | ????????????????????????????????# ######## =% | | ????????????????????????????????#" # =%[ | | ????????????????????????????????###% # * !=*! | | ??????????????????????????????????# # ! =!* | | ??????????????????????????????????# # [% | | ??????????????????????????????????# # % | | ??????????????????????????????????# # [ %= | | ??????????????? ??????########### ######### | | ?????????????? ####### # = | | ?????????????? # " | | ?????????????? /% " | | ?????????????? g /%" " | | ?????????????? "" " | | ??????????????? """"" " " | | ?????????????????### ""Y"" " " | | ???????????????????#t " " | | ???????????????????# # # | | ???????????????????+ # # | | ???????????????????# # # | | ???????????????????# @|| # # | | ???????????????????# || ########### # | | ???????????????????# | #?????????######## | | ???????????????????# #????????????????? | | ?????????????????? | #????????????????? | | ???????????????? +????????????????? | | ?????????????? #????????????????? | | ????????????? #????????????????? | | ????????????? #????????????????? | | ?????????????###+#######"" """###????????????????? | | ??????????????? ???????#""F"""#??????????????????? | | ???????????????????????# """"????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 59 Energy Capacity 600 Matter Stores 800 Matter Capacity 950 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 285 ECM Strength 3 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 66 Thermal Conversion 60 Weapon Cycling 25 Evasion (%) 58 Targeting Accuracy 6 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 8 Particle Charging 30 Salvage Targeting 2 Stasis Canceling 1 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Imp. Sensor Array | x1 | -6/Factory B-48 Gladiator | x3 | -5/Factory | Preloaded B-48 Gladiator | x3 | -5/Factory | Preloaded Imp. Sensor Array | x1 | -4/Factory Adv. Force Booster | x2 | -3/Research | Preloaded Imp. Sensor Array | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- The Science Guy Challenges ------------ None Game ------ Seed DisposableReactiveCloak Manual? 0 Play Time 03:28:19 Cumulative 287.2 hours Start 2021.04.16 @ 20:49:21 End 2021.04.22 @ 20:48:04 Sessions 19 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 220 Rogue 195 Adventurer 25 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 71 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ab4c7b0-cd08-4fad-b54e-e6e466b12021