Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.22 @ 20:48:04

Player: soymachine

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (330)     1650
Value Destroyed (14095)    14095
Prototype IDs (17)         340
Alien Tech Used (2)        400
Bonus (3110)               3110
              TOTAL SCORE: 28095

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3039
Follower Combat Kills      210
Met Zhirov                 300
Friendly Fire              -939

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
  Experimental Target Analyzer
      Advanced Core Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
      Advanced Component Analysis Suite
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Gravmag Array
        Cooled Gravmag System
      Improved Linear Gravjet
               Antigrav Array
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Coolant Injector
         Large Storage Unit
       Compact Matter Pod
  Experimental Matter Compressor
      Enhanced Optical Array
  Experimental Target Analyzer
      Advanced Core Analyzer
      Advanced Weapon Cycler
      Advanced Transmission Jammer
      Improved Remote Shield
      Advanced System Shield
>              --- WEAPON -----------
               Nova Cannon
      Enhanced Nova Cannon
         Heavy Gauss Cannon
>              --- INVENTORY --------
      Advanced Signal Interpreter
      Improved Utility Shielding
      Advanced Component Analysis Suite
               System Backup Module
               Tesla Rifle
    Long-range Phase Cannon
               Micro-nuke Launcher
      Advanced Remote Datajack
               Lance
      Enhanced Force Lance
[Rating: 180]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Experimental Propulsion Shielding
Weapon                     Tri-rail Accelerator
  Energy Gun               Plasma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Piercing Weapon          Spear
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Utility                  10   | .   .   2   .   1   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             273  | .   3   11  4   14  9   .   22  2   33  8   13  15  1   5   10  14  15  19  19  56  
  Power                    29   | .   1   1   .   3   1   .   2   .   3   1   1   1   .   1   1   .   .   3   5   5   
    Engine                 7    | .   1   .   .   2   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   1   .   1   1   .   2   .   .   1   1   .   .   1   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   5   5   
  Propulsion               50   | .   .   2   2   2   2   .   3   2   8   .   2   2   .   1   3   .   3   2   3   13  
    Treads                 18   | .   .   2   2   2   2   .   3   2   .   .   .   .   .   .   .   .   1   .   .   4   
    Leg                    14   | .   .   .   .   .   .   .   .   .   8   .   2   2   .   1   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   2   3   6   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  71   | .   .   6   1   2   1   .   9   .   4   1   3   5   .   1   3   2   7   7   7   12  
    Device                 44   | .   .   2   1   .   1   .   3   .   2   1   3   3   .   1   1   2   5   6   5   8   
    Storage                7    | .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   1   1   
    Processor              12   | .   .   1   .   2   .   .   3   .   .   .   .   1   .   .   .   .   2   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             7    | .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | .   2   2   1   7   5   .   8   .   18  6   7   7   1   2   3   12  5   7   4   26  
    Energy Gun             23   | .   .   1   1   2   .   .   2   .   4   2   2   1   .   .   .   3   .   .   .   5   
    Energy Cannon          29   | .   .   1   .   2   2   .   .   .   2   2   1   1   .   .   .   3   3   1   2   9   
    Ballistic Gun          6    | .   .   .   .   .   1   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       24   | .   2   .   .   2   1   .   2   .   3   1   .   3   .   .   .   1   1   4   1   3   
    Launcher               25   | .   .   .   .   1   .   .   2   .   6   1   2   .   1   1   1   2   .   .   1   7   
    Special Weapon         5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   1   2   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   1   1   .   .   1   .   2   .   1   1   .   .   6   .   1   1   .   2   
Parts Lost                 94   | .   .   1   .   5   5   .   6   5   4   2   7   6   2   3   .   5   2   .   2   39  
  Power                    14   | .   .   .   .   1   1   .   .   1   1   .   1   1   .   1   .   .   .   .   .   7   
  Propulsion               27   | .   .   .   .   .   2   .   4   3   .   .   2   2   1   2   .   .   .   .   1   10  
  Utility                  20   | .   .   1   .   1   .   .   1   1   1   1   .   .   1   .   .   2   1   .   1   9   
  Weapon                   33   | .   .   .   .   3   2   .   1   .   2   1   4   3   .   .   .   3   1   .   .   13  
  Highest Loss Streak      10   | .   .   1   .   2   2   .   3   4   2   1   4   3   2   2   .   2   1   .   1   10  
Average Slot Usage (%)     88   | .   84  91  100 97  97  100 95  74  94  95  82  82  87  79  81  91  88  99  94  77  
  Engine                   1    | .   14  .   .   1   .   .   .   .   5   .   .   3   5   1   .   .   .   .   .   .   
  Core                     2    | .   .   10  9   5   6   7   6   4   .   5   5   1   .   .   3   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   9   7   6   
  Treads                   6    | .   .   21  36  30  29  30  24  13  .   .   .   .   .   .   .   .   .   .   .   2   
  Leg                      11   | .   28  .   .   .   .   .   .   .   24  26  23  22  19  12  9   5   1   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   17  21  28  28  14  
  Device                   13   | .   .   4   18  13  14  15  7   3   5   1   6   16  23  28  24  10  11  18  20  18  
  Storage                  6    | .   14  11  9   7   7   7   6   4   5   6   6   8   7   5   5   5   5   4   5   9   
  Processor                19   | .   .   8   9   13  15  15  28  33  33  33  20  13  17  17  17  17  20  18  12  12  
  Protection               1    | .   .   12  .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Energy Gun               3    | .   7   .   17  9   6   .   2   .   3   7   5   3   .   .   .   2   1   .   .   .   
  Energy Cannon            3    | .   .   6   .   6   .   7   2   .   3   3   5   1   .   .   .   3   10  9   7   5   
  Ballistic Gun            1    | .   7   .   .   .   6   7   7   4   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   11  14  .   4   6   7   3   8   2   4   .   5   7   5   5   4   2   3   4   2   
  Launcher                 1    | .   .   .   .   1   .   .   1   .   1   2   2   .   2   4   3   1   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 10  19  34  31  38  47  47  57  56  43  40  49  54  46  46  54  56  62  104 117 102 
  Greatest Support         280  | 20  20  40  80  82  82  82  88  100 76  72  72  71  70  55  51  51  85  97  127 280 
  Greatest Overweight (x)  13   | .   .   .   .   .   .   .   2   2   .   .   1   1   .   12  2   1   1   1   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   6   10  10  10  10  10  12  12  8   8   8   8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | .   6   9   10  10  10  10  10  9   7   8   8   8   8   8   8   8   8   9   10  9   
  Most Carried             12   | .   6   8   10  10  9   7   12  9   8   8   8   8   8   8   8   8   8   10  10  10  
  Average Carried          7    | .   6   4   8   9   7   7   9   6   6   7   5   6   8   7   7   6   8   9   9   7   
  Final Capacity           12   | 6   6   10  10  10  10  10  12  4   8   8   8   8   8   8   8   8   8   10  10  4   
  Final Carried            10   | 6   6   8   8   8   7   7   10  4   7   8   3   8   8   8   7   8   8   10  9   2   

 Class Distribution 
--------------------
 32% | Scavenger-Skirmisher
 17% | Mutant
 11% | Skirmisher
  8% | Scavenger-Mutant
  8% | Scavenger-Gunner
  5% | Gunner
  3% | Hacker-Scout
  3% | Hacker-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -6/Waste
     Scavenger-Gunner | -6/Factory
               Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Zhirov
 Scavenger-Skirmisher | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
         Hacker-Scout | -3/Research
         Hacker-Scout | -2/Research
               Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Matter Collected           10289 | 164  56   330  60   289  381  .    444  .    1204 511  733  1779 153  140  .    463  106  208  884  2384 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14510 | .    56   751  44   1298 715  .    1298 .    1538 289  437  1192 272  153  .    795  261  294  1106 4011 
  Parts                    657   | .    3    40   4    62   32   .    73   .    99   7    15   49   6    10   .    27   10   7    50   163  
Haulers Intercepted        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Recyclers Shooed           17    | .    .    .    .    1    .    .    2    .    7    .    .    .    .    .    .    .    .    .    2    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63    | .    .    .    .    .    19   3    .    .    .    7    12   .    4    3    .    15   .    .    .    .    
  Prevented                22    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    7    .    11   .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Combat Hostiles Destroyed  227  | .   .   18  3   20  19  .   19  .   24  8   2   9   5   6   .   12  4   6   10  62  
  Melee                    17   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   13  
  Guns                     49   | .   .   .   3   6   10  .   14  .   12  2   .   1   .   .   .   1   .   .   .   .   
  Cannons                  108  | .   .   17  .   9   9   .   .   .   5   4   .   4   3   4   .   8   3   6   10  26  
  AOE                      48   | .   .   1   .   3   .   .   5   .   6   2   2   2   2   2   .   1   .   .   .   22  
Classes Destroyed          18   | .   1   4   .   3   1   .   3   .   2   .   3   1   .   .   .   .   .   .   .   .   
  Worker                   21   | .   .   .   .   1   .   .   2   .   6   .   .   6   .   .   .   .   .   .   .   6   
  Builder                  20   | .   .   .   .   2   .   .   2   .   2   .   .   4   .   .   .   .   .   .   2   8   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Recycler                 21   | .   1   2   .   1   .   .   1   .   3   .   .   4   .   .   .   .   .   .   3   6   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Operator                 6    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   
  Watcher                  24   | .   .   2   .   3   .   .   2   .   5   .   .   1   .   .   .   .   .   .   4   7   
  Swarmer                  64   | .   .   4   3   3   9   .   4   .   10  3   .   .   .   4   .   .   .   .   4   20  
  Grunt                    67   | .   .   9   .   11  3   .   6   .   5   2   2   4   4   .   .   7   .   .   2   12  
  Brawler                  5    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   31   | .   .   5   .   3   1   .   4   .   2   1   .   2   1   .   .   1   1   4   2   4   
  Hunter                   25   | .   .   .   .   .   .   .   3   .   3   .   .   .   .   2   .   2   2   .   .   13  
  Programmer               29   | .   .   .   .   3   .   .   1   .   4   1   .   3   .   .   .   2   1   2   .   12  
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   1   6   3   5   5   .   7   .   11  3   2   4   3   4   .   3   1   2   4   19  
  Combat Bots Only         14   | .   .   4   3   4   5   .   5   .   8   3   2   2   3   4   .   3   1   2   4   14  
Max Kills in Single Turn   6    | .   1   1   1   2   1   .   4   .   5   2   2   2   2   1   .   1   1   2   2   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   .   1   .   .   3   .   2   2   2   2   1   1   .   1   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Fac   Was   Fac   Low   Low   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Res   Acc   
Damage Taken               17443 | .     .     624   209   1138  813   34    910   139   1655  525   561   830   190   200   .     1175  400   245   383   7412  
  Core                     2702  | .     .     7     13    56    136   12    56    34    177   170   70    57    .     46    .     166   37    .     63    1602  
  Absorbed by Shields      345   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    274   
Core Remaining (%)         86    | 100   100   98    97    .     .     70    .     .     .     .     40    .     .     .     .     66    96    100   95    .     
Volleys Fired              639   | .     7     36    9     57    31    .     41    .     90    18    29    53    8     10    .     29    13    18    47    143   
  Largest                  3     | .     2     2     2     3     3     .     3     .     3     3     3     3     2     2     .     3     3     3     3     3     
  Hottest                  327   | .     78    95    100   191   163   .     161   .     203   224   224   203   99    99    .     222   291   276   306   327   
Shots Fired                1400  | .     14    72    12    145   81    .     115   .     169   43    47    104   14    16    .     66    33    44    131   294   
  Gun                      373   | .     4     .     12    60    42    .     81    .     91    19    11    31    .     .     .     10    .     .     .     12    
  Cannon                   908   | .     10    72    .     71    34    .     28    .     68    22    27    73    8     10    .     49    33    44    129   230   
  Launcher                 114   | .     .     .     .     14    4     .     6     .     10    2     6     .     6     6     .     6     .     .     2     52    
  Special                  5     | .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     
  Kinetic                  532   | .     12    47    .     25    52    .     80    .     51    14    3     56    8     10    .     28    2     18    47    79    
  Thermal                  556   | .     2     .     9     81    24    .     15    .     82    19    18    12    .     .     .     16    20    26    82    150   
  Explosive                74    | .     .     .     .     .     .     .     6     .     10    2     4     .     .     .     .     .     .     .     .     52    
  Electromagnetic          233   | .     .     25    3     39    4     .     14    .     26    8     19    36    6     6     .     21    11    .     2     13    
  Robot Hit Streak         35    | .     3     12    10    24    28    .     19    .     30    11    18    25    27    24    .     20    16    14    29    35    
  Robot Miss Streak        13    | .     2     1     2     2     2     .     1     .     4     13    3     2     2     2     .     2     2     1     3     3     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1012  | .     3     49    9     124   56    .     64    .     120   29    30    81    12    13    3     63    23    30    77    226   
  Core Hits                679   | .     2     28    3     60    27    .     55    .     89    24    35    56    12    8     .     34    6     16    39    185   
  Critical Hits            58    | .     .     1     .     4     .     .     3     .     3     1     .     5     .     .     .     4     2     6     8     21    
  Critical Kills           21    | .     .     .     .     1     .     .     1     .     1     .     .     2     .     .     .     1     1     2     2     10    
  Critical Parts Destroyed 32    | .     .     1     .     3     .     .     2     .     2     1     .     3     .     .     .     3     1     3     3     10    
Melee Attacks              85    | .     .     .     .     .     .     .     .     .     .     .     .     7     .     1     3     21    2     17    .     34    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 82    | .     .     .     .     .     .     .     .     .     .     .     .     7     .     1     .     21    2     17    .     34    
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           42476 | .     49    1417  128   2937  1346  .     2602  .     3936  1185  1622  2874  738   652   .     2422  841   1184  3405  15138 
  Guns                     5955  | .     26    .     128   1272  705   .     1308  .     1434  323   182   287   .     .     .     193   .     .     .     97    
  Cannons                  21748 | .     23    1031  .     1164  435   .     110   .     1188  491   379   2222  489   392   .     1640  841   1184  3219  6940  
  Explosions               12951 | .     .     386   .     501   206   .     1177  .     1298  371   1061  197   249   260   .     316   .     .     113   6816  
  Melee                    1726  | .     .     .     .     .     .     .     .     .     .     .     .     168   .     .     .     273   .     .     .     1285  
  Ramming                  96    | .     .     .     .     .     .     .     7     .     16    .     .     .     .     .     .     .     .     .     73    .     
  Kinetic                  10855 | .     38    605   .     384   756   .     1063  .     704   248   .     1884  489   392   .     1003  77    360   990   1862  
  Thermal                  14447 | .     11    .     101   1757  384   .     306   .     1668  420   254   307   70    .     .     467   559   824   2315  5004  
  Explosive                10435 | .     .     343   .     .     .     .     991   .     1109  371   885   .     .     .     .     .     .     .     .     6736  
  Electromagnetic          4917  | .     .     469   27    796   206   .     235   .     439   146   483   515   179   260   .     679   205   .     27    251   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1726  | .     .     .     .     .     .     .     .     .     .     .     .     168   .     .     .     273   .     .     .     1285  
Highest Corruption         13    | .     .     .     .     1     1     1     .     12    12    12    13    1     1     1     1     2     .     .     .     9     
  Average Corruption       5     | .     .     .     .     1     1     1     .     5     12    12    12    1     1     1     1     1     .     .     .     5     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Effects                  389   | .     .     .     .     4     7     1     .     3     153   62    78    3     3     14    5     6     .     .     .     50    
    Message Errors         80    | .     .     .     .     1     2     1     .     1     24    11    13    3     1     6     3     3     .     .     .     11    
    Matter Fused           61    | .     .     .     .     .     .     .     .     .     25    15    11    .     .     .     .     .     .     .     .     10    
    Heat Flow Errors       35    | .     .     .     .     .     .     .     .     .     15    5     6     .     .     .     .     3     .     .     .     6     
    Energy Discharges      44    | .     .     .     .     1     2     .     .     1     15    7     9     .     .     5     1     .     .     .     .     3     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      47    | .     .     .     .     .     1     .     .     .     19    11    7     .     1     3     1     .     .     .     .     4     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     
    Misfires               12    | .     .     .     .     .     .     .     .     .     6     1     5     .     .     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     
    Misdirections          51    | .     .     .     .     .     .     .     .     1     24    8     18    .     .     .     .     .     .     .     .     .     
    Targeting Errors       41    | .     .     .     .     2     2     .     .     .     18    2     5     .     1     .     .     .     .     .     .     11    
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     3     1     1     .     .     .     .     .     .     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1186  | .     .     11    .     .     8     .     37    .     71    7     45    142   10    11    .     28    16    10    305   485   
  Projectiles              692   | .     .     .     .     .     4     .     .     .     66    6     2     142   .     11    .     24    16    10    193   218   
  Explosions               442   | .     .     11    .     .     4     .     37    .     5     1     43    .     10    .     .     4     .     .     79    248   
  Melee                    52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    19    
Knockbacks                 65    | .     .     2     .     7     2     .     3     .     6     3     .     7     1     1     .     6     .     3     13    11    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  61    | .     .     2     .     6     2     .     3     .     6     3     .     7     1     1     .     6     .     2     12    10    
  Secondary                3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Self-Inflicted Damage      734   | .     .     227   .     15    14    .     76    .     50    48    81    24    .     .     .     .     .     .     36    163   
  Shots                    25    | .     .     4     .     4     1     .     1     .     3     3     5     1     .     .     .     .     .     .     .     3     
  Rammed                   3     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     
Targets Rammed             4     | .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        739   | .     84    288   .     207   114   .     129   .     658   710   270   566   7     .     14    369   195   227   739   436   
  Average Temperature      108   | .     37    76    .     78    35    .     40    .     109   169   77    151   7     .     14    113   97    112   150   102   
  Received Heat Transfer   2776  | .     .     126   81    468   153   27    132   .     378   162   162   270   93    .     .     222   42    36    27    397   
  Effects                  48    | .     .     .     .     .     .     .     .     .     22    13    .     3     .     .     .     1     .     .     9     .     
    Shutdowns              8     | .     .     .     .     .     .     .     .     .     4     1     .     1     .     .     .     .     .     .     2     .     
    Energy Bleed           10    | .     .     .     .     .     .     .     .     .     2     3     .     2     .     .     .     1     .     .     2     .     
    Interference           10    | .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         7     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     4     .     
    Damage (major)         9     | .     .     .     .     .     .     .     .     .     2     7     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
  Combat Hostiles          3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
  Parts Fried              25    | .     .     1     .     4     .     .     1     .     3     .     9     1     .     1     .     3     2     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              2     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             20    | .     .     .     .     10    .     .     .     .     .     1     .     .     .     .     .     1     1     .     1     6     
  Heat Transferred         16694 | .     25    .     185   3378  740   .     335   .     2407  422   398   550   50    .     .     421   555   814   2085  4329  
Parts Sabotaged            10    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     3     5     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      9     | .     .     .     .     2     .     .     .     .     .     .     3     2     1     .     .     .     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Peak Influence             2291 | .    36   322  113  404  .    .    416  108  430  .    .    204  .    .    .    .    225  314  501  2291 
  Initial                  262  | .    .    12   43   43   .    .    37   93   35   .    .    .    .    .    .    .    63   18   59   262  
  Average                  278  | .    17   146  95   123  .    .    140  83   103  .    .    46   .    .    .    .    117  73   271  1189 
Maximum Alert Level        5    | .    .    1    .    2    .    .    2    .    2    .    .    1    .    .    .    .    1    1    2    5    
  Low Security (%)         66   | .    100  65   100  81   .    .    65   100  77   .    .    97   .    .    .    .    95   86   32   .    
  Level 1                  17   | .    .    34   .    17   .    .    21   .    18   .    .    2    .    .    .    .    4    13   54   13   
  Level 2                  4    | .    .    .    .    .    .    .    13   .    3    .    .    .    .    .    .    .    .    .    12   7    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    .    2    .    8    .    .    6    .    8    .    1    7    .    .    .    .    2    1    6    18   
  Investigation            9    | .    .    2    .    .    .    .    2    .    3    .    .    1    .    .    .    .    .    .    .    1    
  Extermination            15   | .    .    .    .    2    .    .    1    .    3    .    .    2    .    .    .    .    1    1    1    4    
  Reinforcement            14   | .    .    .    .    2    .    .    2    .    2    .    .    1    .    .    .    .    1    .    3    3    
  Assault                  13   | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    10   
  Garrison                 8    | .    .    .    .    4    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    1    2    
Haulers Reinforced         2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Distress Signals           16   | .   .   2   1   5   .   .   2   .   2   .   .   .   .   .   .   .   .   .   3   1   
Communications Jammed      31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   21  
  Distress Signals         30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   20  
Times Spotted              392  | .   1   18  9   38  21  3   27  5   39  11  6   21  10  6   .   28  10  12  20  107 
  Peak Tracking Total      21   | .   1   4   6   5   5   3   6   5   5   3   9   5   3   4   .   7   4   4   5   21  
  Tactical Retreats        36   | .   .   .   .   5   2   .   .   .   2   2   .   1   4   .   .   7   .   1   1   11  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Traps Triggered            12   | .   .   .   .   1   .   .   2   .   4   .   .   .   .   .   .   .   .   2   2   1   
  Indirectly               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Disabled          49   | .   .   5   .   3   .   .   9   .   25  .   .   1   .   .   .   .   1   .   2   3   
  Max in Single Turn       22   | .   .   2   .   1   .   .   3   .   22  .   .   1   .   .   .   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Accessed          43   | .   3   5   .   3   .   .   3   .   7   .   1   2   .   .   5   .   2   7   1   4   
  Terminals                22   | .   3   3   .   2   .   .   2   .   4   .   .   1   .   .   .   .   1   3   1   2   
  Fabricators              7    | .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   1   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   
  Scanalyzers              4    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                134  | .   8   22  .   8   .   .   9   .   16  .   1   4   .   .   34  .   5   19  1   7   
  Successful               104  | .   7   18  .   7   .   .   7   .   8   .   1   2   .   .   34  .   2   14  .   4   
  Failed                   30   | .   1   4   .   1   .   .   2   .   8   .   .   2   .   .   .   .   3   5   1   3   
    Catastrophic           3    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   1   .   .   
  Terminals                60   | .   8   11  .   6   .   .   5   .   11  .   .   1   .   .   .   .   1   13  1   3   
  Fabricators              17   | .   .   .   .   2   .   .   .   .   4   .   .   3   .   .   .   .   4   1   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   1   
  Scanalyzers              16   | .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             71   | .   7   7   .   5   .   .   3   .   4   .   1   .   .   .   34  .   .   9   .   1   
  Record                   39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   5   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           12   | .   .   .   .   2   .   .   .   .   3   .   .   2   .   .   .   .   2   1   .   2   
  Load Schematic           5    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   
  Build                    7    | .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   1   1   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   
Scanalyzer                 15   | .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   4   .   2   .   .   3   .   4   .   .   2   .   .   .   .   2   3   1   3   
  Full Trace Events        6    | .   .   2   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Matter                 504  | .   .   .   .   .   .   .   .   .   .   .   .   504 .   .   .   .   .   .   .   .   
    Time                   268  | .   .   .   .   .   .   .   .   .   .   .   .   268 .   .   .   .   .   .   .   .   
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   1   
    Matter                 796  | .   .   .   .   146 .   .   .   .   124 .   .   .   .   .   .   .   124 278 .   124 
    Time                   288  | .   .   .   .   36  .   .   .   .   62  .   .   .   .   .   .   .   31  139 .   20  
  Total Part Build Rating  30   | .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   2   18  .   2   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   3   
Parts Scanalyzed           7    | .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total Allies               9    | .    .    .    .    .    1    .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    
  Largest Group            4    | .    .    .    .    .    1    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    
  Highest-Rated Group      99   | .    .    .    .    .    16   .    .    .    .    .    32   99   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    16   .    .    .    .    .    32   99   .    .    .    .    .    .    .    .    
Total Orders               15   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    6    .    1    4    2    
  ROAM                     8    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    1    2    1    
  EXPLORE                  5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    2    1    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Ally Attacks               46   | .    .    .    .    .    3    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    
  Total Damage             1101 | .    .    .    .    .    31   .    .    .    .    .    .    1070 .    .    .    .    .    .    .    .    
  Kills                    6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   1   .   .   .   .   2   3   .   2   2   .   3   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   1   4   3   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Turns Passed               21602 | .    180  859  320  1202 1017 128  1308 133  2539 1441 1776 1682 807  3298 303  1077 436  610  677  1809 
Spaces Moved               14215 | 1    128  400  154  442  544  79   575  117  1521 1102 1303 872  503  1197 248  1044 462  816  827  1880 
  Core                     494   | .    .    .    .    .    .    .    .    64   55   .    .    .    .    302  .    .    .    .    .    73   
  Treads                   2339  | .    .    389  154  442  544  79   575  53   .    .    .    .    .    .    .    .    .    .    .    103  
  Legs                     6446  | 1    128  11   .    .    .    .    .    .    1466 1102 1303 872  503  895  155  .    .    .    .    10   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4934  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   1044 462  816  827  1692 
  Flight                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Fastest Speed            27    | 120  120  120  170  163  161  163  163  50   50   122  122  125  123  123  52   52   38   31   27   31   
  Average Speed            116   | 120  120  168  170  168  162  163  164  106  118  122  125  125  123  259  113  74   52   35   45   55   
  Slowest Speed            700   | 120  120  170  170  170  163  163  210  200  123  122  155  160  125  650  170  102  112  88   88   700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       45    | 2    27   45   18   17   74   13   23   79   49   95   60   17   67   92   63   96   15   31   27   55   
  Regions Visited          20
    Branch Regions         8
  Pre-discovered Areas     9     | .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    3    3    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             14    | .    .    .    .    .    2    .    .    .    .    1    3    .    .    3    .    5    .    .    .    .    
Spaces Dug                 58    | .    1    .    .    .    .    .    3    .    32   .    .    1    .    3    .    5    1    10   .    2    
Terrain Destroyed          1089  | .    3    39   .    15   8    .    78   .    231  68   118  42   8    6    .    17   4    18   44   390  
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    5    1    5    .    .    
  Projectile               197   | .    3    .    .    1    8    .    13   .    14   8    3    37   1    5    .    12   3    13   38   38   
  AOE                      879   | .    .    39   .    14   .    .    65   .    217  60   115  4    7    .    .    .    .    .    6    352  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total                      18082 | .    140  515  200  773  609  78   846  125  2103 1157 1398 1356 671  1372 268  1263 624  1093 1059 2432 
  Wait                     2599  | .    .    45   28   246  19   .    179  6    413  22   49   387  160  159  .    147  126  201  146  266  
  Move                     14192 | .    127  399  153  441  543  78   575  116  1520 1101 1298 871  502  1196 247  1043 461  815  826  1880 
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Pick Up                  166   | .    .    14   4    8    6    .    16   .    28   5    3    18   .    1    .    5    1    11   7    39   
  Fast Attach              52    | .    3    2    .    3    .    .    2    .    4    .    3    .    .    2    9    .    11   5    8    .    
  Attach                   122   | .    .    5    2    6    6    .    13   2    16   2    6    12   .    1    1    6    .    4    3    37   
  Detach                   9     | .    .    .    .    .    .    .    3    .    1    .    .    2    .    .    .    3    .    .    .    .    
  Swap                     101   | .    .    4    2    5    3    .    7    .    13   6    4    3    1    2    2    8    4    10   8    19   
  Drop                     111   | .    3    10   2    7    1    .    8    1    17   3    4    3    .    .    6    1    6    12   13   14   
  Fire                     639   | .    7    36   9    57   31   .    41   .    90   18   29   53   8    10   .    29   13   18   47   143  
  Melee                    85    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    3    21   2    17   .    34   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x3)
-3/Research
-2/Research
-1/Access (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   160 | -10/Materials      | Discovered new exit (range 8)
   181 | -10/Materials      | Entered another Materials area
   181 | -9/Materials       | Evolved 2 slots: Utility x2
   301 | -9/Materials       | Build established: Mutant
   843 | -9/Materials       | Discovered new exit (range 15)
  1040 | -9/Materials       | Entered another Materials area
  1040 | -8/Materials       | Evolved 2 slots: Propulsion x2
  1334 | -8/Materials       | Discovered new exit (range 15)
  1360 | -8/Materials       | Entered Factory
  1360 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  1636 | -7/Factory         | Garrison activated, responded to threat
  1827 | -7/Factory         | Build established: Skirmisher
  2205 | -7/Factory         | Fabricated Arm. Treads (x2)
  2468 | -7/Factory         | Discovered new exit (range 13)
  2473 | -7/Factory         | Garrison activated, responded to threat
  2521 | -7/Factory         | Discovered new exit (range 10)
  2531 | -7/Factory         | Identified exit to Factory
  2560 | -7/Factory         | Identified exit to Lower Caves
  2562 | -7/Factory         | Entered Lower Caves
  2620 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  2786 | -7/Lower Caves     | Learned location of Zion (-6)
  3342 | -7/Lower Caves     | Spotted B-75 Beast
  3495 | -7/Lower Caves     | Ambushed by wild Derelicts
  3553 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3555 | -7/Lower Caves     | Discovered new exit (range 15)
  3576 | -7/Lower Caves     | Identified exit to Lower Caves
  3579 | -7/Lower Caves     | Entered another Lower Caves area
  3681 | -7/Lower Caves     | Discovered exit to Factory (range 13)
  3707 | -7/Lower Caves     | Entered Factory
  3707 | -6/Factory         | Evolved 2 slots: Utility x2
  3876 | -6/Factory         | Build established: Scavenger-Skirmisher
  3890 | -6/Factory         | Crushed by falling debris
  4304 | -6/Factory         | Build established: Scavenger-Gunner
  4755 | -6/Factory         | Lost 3 parts (2n1w)
  4949 | -6/Factory         | Build established: Scavenger-Skirmisher
  5015 | -6/Factory         | Sucked down chute
  5015 | -6/Factory         | Entered Waste
  5030 | -6/Waste           | EMP discharged
  5040 | -6/Waste           | Spotted C-40 Crusher
  5050 | -6/Waste           | Spotted C-40 Crusher
  5067 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5079 | -6/Waste           | Spotted C-40 Crusher
  5091 | -6/Waste           | Spotted C-40 Crusher
  5099 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5102 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5106 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5108 | -6/Waste           | Spotted C-40 Crusher
  5112 | -6/Waste           | Spotted C-40 Crusher
  5123 | -6/Waste           | Discovered new exit (range 22)
  5130 | -6/Waste           | EMP discharged
  5130 | -6/Waste           | System corruption reached 10%
  5137 | -6/Waste           | Lost 4 parts (1p2n1u)
  5148 | -6/Waste           | Identified exit to Factory
  5148 | -6/Waste           | Entered Factory
  5875 | -6/Factory         | Build established: Scavenger-Gunner
  5914 | -6/Factory         | Spotted B-75 Beast
  6178 | -6/Factory         | Found Prototype Launcher
  6179 | -6/Factory         | Identified Scatter Rocket Array
  6428 | -6/Factory         | Destroyed 8 combat bots
  6824 | -6/Factory         | Fabricated Imp. Sensor Array (x1)
  7155 | -6/Factory         | Build established: Skirmisher
  7683 | -6/Factory         | Discovered new exit (range 6)
  7686 | -6/Factory         | Identified exit to Lower Caves
  7687 | -6/Factory         | Entered Lower Caves
  7767 | -6/Lower Caves     | Learned Factory garrison access intel
  8329 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8378 | -6/Lower Caves     | Build established: Mutant
  8392 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8639 | -6/Lower Caves     | Learned location of Extension (-5)
  8768 | -6/Lower Caves     | Core integrity fell below 50%
  8825 | -6/Lower Caves     | Discovered new exit (range 9)
  8833 | -6/Lower Caves     | Identified exit to Lower Caves
  8972 | -6/Lower Caves     | Build established: Gunner
  9128 | -6/Lower Caves     | Entered another Lower Caves area
  9297 | -6/Lower Caves     | Discovered new exit (range 9)
  9302 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9312 | -6/Lower Caves     | Learned Factory emergency access door positions
  9349 | -6/Lower Caves     | Found Prototype Device
  9349 | -6/Lower Caves     | Identified Heart of Steel
  9443 | -6/Lower Caves     | Identified exit to Factory
  9589 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9617 | -6/Lower Caves     | Build established: Mutant
  9649 | -6/Lower Caves     | Lost 3 parts (2n1w)
  9712 | -6/Lower Caves     | Lost 4 parts (1p3w)
 10206 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10656 | -6/Lower Caves     | Learned Factory terminal intel
 10904 | -6/Lower Caves     | Entered Factory
 10904 | -5/Factory         | Accompanied by 1 ally
 10904 | -5/Factory         | Evolved 2 slots: Utility x2
 10906 | -5/Factory         | Loaded intel: 20 terminal locations
 10907 | -5/Factory         | Loaded intel: 4 garrison access locations
 11107 | -5/Factory         | Fabricated B-48 Gladiator (x3)
 11157 | -5/Factory         | Build established: Scavenger-Skirmisher
 11461 | -5/Factory         | Fabricated B-48 Gladiator (x3)
 11542 | -5/Factory         | P-70 Sage assimilated allied Gladiator 6f
 11579 | -5/Factory         | Lost 3 parts (1p1n1w)
 11951 | -5/Factory         | Heart of Steel transformed into Warbot
 12320 | -5/Factory         | Garrison activated, responded to threat
 12448 | -5/Factory         | Garrison activated, responded to threat
 12478 | -5/Factory         | Discovered new exit (range 6)
 12483 | -5/Factory         | Identified exit to Upper Caves
 12586 | -5/Factory         | Entered Upper Caves
 12832 | -5/Upper Caves     | Learned Factory trap positions
 13168 | -5/Upper Caves     | Learned Factory terminal intel
 13285 | -5/Upper Caves     | Discovered new exit (range 18)
 13300 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13392 | -5/Upper Caves     | Identified exit to Upper Caves
 13393 | -5/Upper Caves     | Entered another Upper Caves area
 13414 | -5/Upper Caves     | Discovered new exit (range 10)
 13428 | -5/Upper Caves     | Identified exit to Factory
 13523 | -5/Upper Caves     | Learned Factory terminal intel
 14773 | -5/Upper Caves     | Learned 12 Factory zone layouts
 15416 | -5/Upper Caves     | Discovered new exit (range 12)
 15481 | -5/Upper Caves     | Identified exit to Zhirov
 16691 | -5/Upper Caves     | Entered Zhirov
 16691 | -5/Zhirov          | Discovered new exit (range 3)
 16693 | -5/Zhirov          | Identified exit to Proximity Caves
 16720 | -5/Zhirov          | Met Zhirov
 16753 | -5/Zhirov          | Learned location of Quarantine (-2)
 16753 | -5/Zhirov          | Learned location of Testing (-3)
 16753 | -5/Zhirov          | Learned location of Command (-1)
 16778 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16816 | -5/Zhirov          | Found Alien Artifact
 16816 | -5/Zhirov          | Identified Integrated Reactor
 16816 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 16834 | -5/Zhirov          | Found Alien Artifact
 16834 | -5/Zhirov          | Identified Transdimensional Reconstructor
 16834 | -5/Zhirov          | Warped through subspace
 16994 | -5/Zhirov          | Entered Proximity Caves
 17138 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17219 | -4/Proximity Caves | Spotted B-86 Titan
 17579 | -4/Proximity Caves | Learned location of Armory (-3)
 17667 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 18071 | -4/Proximity Caves | Entered Factory
 18071 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18072 | -4/Factory         | Identified exit to Research
 18073 | -4/Factory         | Loaded intel: 88 trap records
 18074 | -4/Factory         | Loaded intel: 20 terminal locations
 18413 | -4/Factory         | Fabricated Imp. Sensor Array (x1)
 18507 | -4/Factory         | Entered Research
 18507 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 18686 | -3/Research        | Spotted B-86 Titan
 18845 | -3/Research        | Spotted B-86 Titan
 18875 | -3/Research        | Discovered new exit (range 18)
 18998 | -3/Research        | Fabricated Adv. Force Booster (x2)
 19116 | -3/Research        | Identified exit to Research
 19117 | -3/Research        | Entered another Research area
 19117 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 19194 | -2/Research        | Spotted B-90 Cyclops
 19455 | -2/Research        | Found Gamma Bomb Array
 19498 | -2/Research        | Garrison activated, responded to threat
 19668 | -2/Research        | Discovered new exit (range 22)
 19794 | -2/Research        | Entered Access
 19794 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 19967 | -1/Access          | Discovered new exit (range 6)
 19976 | -1/Access          | Spotted B-99 Colossus
 20038 | -1/Access          | Spotted B-99 Colossus
 20392 | -1/Access          | Found Unknown Piercing Weapon
 20467 | -1/Access          | Found Prototype Processor
 20468 | -1/Access          | Identified Exp. Target Analyzer
 20535 | -1/Access          | Spotted B-99 Colossus
 20551 | -1/Access          | Fabricated Imp. Sensor Array?
 20633 | -1/Access          | Lost 3 parts (2n1w)
 20820 | -1/Access          | First assault squad dispatched
 20914 | -1/Access          | Destroyed 14 combat bots
 20918 | -1/Access          | Lost 3 parts (1p1n1u)
 21080 | -1/Access          | Lost 3 parts (1p1n1w)
 21181 | -1/Access          | Lost 4 parts (1u3w)
 21219 | -1/Access          | Identified Enh. Force Lance
 21276 | -1/Access          | High security lockdown imminent
 21326 | -1/Access          | Energy Cycler disabled
 21356 | -1/Access          | High security lockdown engaged
 21417 | -1/Access          | Lost 4 parts (2u2w)
 21521 | -1/Access          | Core integrity fell below 50%
 21556 | -1/Access          | Destroyed 10 combat bots
 21556 | -1/Access          | Lost 10 parts (3p4n3u)
 21575 | -1/Access          | Core integrity fell below 20%
 21602 | -1/Access          | Lost 5 parts (2u3w)
 21603 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
21571_ U-05 Engineer lays Concrete. <x3>
21574_ The unstable cave ceiling collapses.
21574_ L-61 Swordsman crushed by falling debris.
21574_ Penetrated by Slug. <x4>
21575_ The unstable cave ceiling collapses.
21575_ L-61 Swordsman crushed by falling debris.
21575_ U-05 Engineer lays Concrete.
21576_ Acquired 5 matter.
21576_ U-05 Engineer lays Concrete.
21577_ Penetrated by Slug.
21577_ Slug penetrates Wall.
21577_ U-05 Engineer builds a Wall.
21577_ Slug penetrates Wall. <x3>
21586_ C-30 ARC bursts open, deploying its payload.
21586_ G-73 Enforcer unfolds itself.
21586_ B-74 Champion unfolds itself.
21586_ G-73 Enforcer unfolds itself.
21586_ I-47 Archangel unfolds itself.
21597_ C-30 ARC bursts open, deploying its payload.
21597_ P-80 Master unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????######       ###### |
| ???????????????????????????????#   ##   =   ##     |
| ???????????????????????????????# %          #   #  |
| ???????????????????????????????#[= #########  #    |
| ???????????????????????????????## ##??#  ## ###    |
| ????????????????????????????????#"#????#           |
| ????????????????????????????????# ########      =% |
| ????????????????????????????????#"       #     =%[ |
| ????????????????????????????????###%     #  * !=*! |
| ??????????????????????????????????#      # !   =!* |
| ??????????????????????????????????#      #      [% |
| ??????????????????????????????????#      #       % |
| ??????????????????????????????????#      # [    %= |
| ???????????????   ??????###########      ######### |
| ??????????????    #######                 #      = |
| ??????????????                            #      " |
| ??????????????                            /%     " |
| ??????????????          g                 /%"    " |
| ??????????????                            ""     " |
| ???????????????         """""             "      " |
| ?????????????????###    ""Y""             "      " |
| ???????????????????#t                     "      " |
| ???????????????????#                      #      # |
| ???????????????????+                      #      # |
| ???????????????????#                      #      # |
| ???????????????????#     @||              #      # |
| ???????????????????#      ||    ###########      # |
| ???????????????????#      |     #?????????######## |
| ???????????????????#            #????????????????? |
| ??????????????????       |      #????????????????? |
| ????????????????                +????????????????? |
| ??????????????                  #????????????????? |
| ?????????????                   #????????????????? |
| ?????????????                   #????????????????? |
| ?????????????###+#######"" """###????????????????? |
| ??????????????? ???????#""F"""#??????????????????? |
| ???????????????????????# """"????????????????????? |
| ??????????????????????????##?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          100
Energy Generation          59
Energy Capacity            600
Matter Stores              800
Matter Capacity            950
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       285
ECM Strength               3
Jamming Range              16
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       90
Utility Shielding          66
Thermal Conversion         60
Weapon Cycling             25
Evasion (%)                58
Targeting Accuracy         6
Target Analysis            12
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           8
Particle Charging          30
Salvage Targeting          2
Stasis Canceling           1
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
         EM Pulse Gun | -9/Materials | Scanalyzed
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
          Arm. Treads | -9/Materials | Scanalyzed
    Imp. Sensor Array | -9/Materials | Scanalyzed
          Med. Treads | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
        Arm. Treads | x2 | -7/Factory  
  Imp. Sensor Array | x1 | -6/Factory  
     B-48 Gladiator | x3 | -5/Factory  | Preloaded
     B-48 Gladiator | x3 | -5/Factory  | Preloaded
  Imp. Sensor Array | x1 | -4/Factory  
 Adv. Force Booster | x2 | -3/Research | Preloaded
  Imp. Sensor Array | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              DisposableReactiveCloak
  Manual?         0
Play Time         03:28:19
  Cumulative      287.2 hours
  Start           2021.04.16 @ 20:49:21
  End             2021.04.22 @ 20:48:04
Sessions          19
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          220
  Rogue           195
  Adventurer      25
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             42
Gallery%          71
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ab4c7b0-cd08-4fad-b54e-e6e466b12021