Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 04:44:42 Player: Daffa0360 Result: Destroyed by Fire Trap Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (1895) 1895 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 7175 Bonus ------- Follower Combat Kills 403 Met Imprinter 300 Was Imprinted 300 Friendly Fire -168 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 92/100 System Corruption 12% Temperature Cool (2) Movement Hovering (60) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gravmag System > --- UTILITY (9) ------ Enhanced Optical Array Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Target Analyzer Improved Target Analyzer Recoil Nullifier Hacking Suite > --- WEAPON (2) ------- Shock Maul Falx > --- INVENTORY (5) ---- Power Amplifier High-capacity Matter Pod (200) Cooled Plasma Cannon Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Makeshift Leg Biomechanical Wings > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Signal Interpreter Improved Target Analyzer Improved Reaction Control System EM Disruption Field Hacking Suite Hacking Suite Makeshift System Shield > --- WEAPON ----------- Heavy Beamcaster Magnetic Acceleration Cannon > --- INVENTORY -------- High-capacity Matter Pod Improved Terrain Scanner Improved Light Armor Plating Hacking Drone Bay Plasma Rifle Heavy Rocket Launcher Shock Maul CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Biomechanical Wings Utility Hacking Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Heavy Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Falx Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Slots Evolved 8 | . . . 2 . . . 6 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 7 | . . . 2 . . . 5 . . . Weapon . | . . . . . . . . . . . Parts Attached 74 | 1 5 1 6 1 10 4 36 2 7 1 Power 7 | . 1 . . . 2 1 3 . . . Engine 4 | . 1 . . . 2 . 1 . . . Core 2 | . . . . . . 1 1 . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 11 | . . . 1 1 2 1 5 . 1 . Treads 2 | . . . . . . . 2 . . . Leg 4 | . . . . . 1 1 2 . . . Wheel 3 | . . . 1 1 1 . . . . . Hover 1 | . . . . . . . . . 1 . Flight 1 | . . . . . . . 1 . . . Utility 26 | . 2 . 2 . 2 1 16 1 1 1 Device 13 | . 1 . . . 1 1 8 1 . 1 Storage 2 | . 1 . . . . . 1 . . . Processor 7 | . . . 1 . . . 5 . 1 . Hackware 3 | . . . 1 . . . 2 . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 1 2 1 3 . 4 1 12 1 5 . Energy Gun 7 | 1 . 1 . . 2 1 2 . . . Energy Cannon 3 | . . . . . . . 1 . 2 . Ballistic Gun 1 | . . . 1 . . . . . . . Ballistic Cannon 6 | . 2 . 2 . . . 2 . . . Launcher 3 | . . . . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 4 1 1 . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . 1 . 2 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 3 . . . Parts Lost 24 | . 2 1 2 1 . 2 13 3 . . Power 4 | . 1 . . . . 1 2 . . . Propulsion 8 | . . . 1 1 . 1 4 1 . . Utility 8 | . . . 1 . . . 5 2 . . Weapon 4 | . 1 1 . . . . 2 . . . Highest Loss Streak 4 | . 2 1 2 1 . 1 4 3 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 91 100 86 74 93 97 86 70 55 66 Engine 7 | . 9 14 11 11 11 9 . 3 . . Reactor 1 | . . . . . . . 3 . . . Leg 10 | . 28 28 10 . . 19 4 3 . . Wheel 3 | . . . 7 8 10 2 . . . . Hover 1 | . . . . . 6 . . . 1 6 Device 7 | . 10 14 6 . . 5 13 5 2 . Storage 9 | . 14 14 11 11 11 11 4 . . . Processor 12 | . . . 11 11 11 11 18 37 38 40 Hackware 10 | . . . 7 11 11 11 18 9 6 6 Protection 2 | . . . . . 8 5 . . . . Energy Gun 5 | . 6 10 . . 5 11 2 . . . Ballistic Gun 1 | . 14 3 7 . . . . . . . Ballistic Cannon 6 | . 7 14 12 22 9 . 2 . . . Piercing Weapon 4 | . . . . . 6 10 3 3 . . Peak Build Rating 64 | 6 8 8 13 10 30 34 64 60 41 47 Average Rating 28 | 5 6 7 10 9 19 29 54 43 32 41 On Entrance 21 | 6 6 8 8 10 10 29 34 60 25 41 Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 11 15 16 17 16 23 29 34 20 9 8 Greatest Support 30 | 20 20 20 20 16 20 30 30 28 9 9 Greatest Overweight (x) 8 | . . . 1 5 2 2 8 1 2 . Average Overweight (x) . | . . . . . 1 . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 5 5 5 Average Carried 7 | 4 6 7 7 8 7 7 6 4 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 5 8 7 8 8 8 8 5 5 5 5 Class Distribution -------------------- 69% | Mutant 29% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Gladiator | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Matter Collected 1780 | 227 64 155 57 429 129 177 542 . . . Remotely . | . . . . . . . . . . . Salvage Created 2071 | 137 422 37 125 252 . 139 959 . . . Parts 133 | 14 32 2 19 14 . 11 41 . . . Haulers Intercepted 4 | . 2 . . . . . 2 . . . Recyclers Shooed 3 | 2 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 29 . . . . Prevented 7 | . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Combat Hostiles Destroyed 47 | . 10 3 8 5 . 3 18 . . . Melee 8 | . . . . . . 1 7 . . . Guns 14 | . 6 . 6 . . 1 1 . . . Cannons 18 | . 4 3 1 5 . . 5 . . . AOE 4 | . . . 1 . . . 3 . . . Classes Destroyed 13 | 2 6 . 1 1 . 3 . . . . Worker 4 | . 2 . . 1 . . 1 . . . Builder 1 | . . . . 1 . . . . . . Tunneler 6 | 5 . . . 1 . . . . . . Hauler 4 | . 2 . . . . . 2 . . . Recycler 3 | 1 . . . 1 . . 1 . . . Operator 2 | . 1 . 1 . . . . . . . Drone 1 | . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 19 | . 5 3 7 . . . 4 . . . Grunt 15 | . 5 . . 5 . 1 4 . . . Brawler 1 | . . . . . . 1 . . . . Sentry 4 | . . . 1 . . . 3 . . . Programmer 8 | . . . . . . 1 7 . . . Best Kill Streak 7 | 5 7 3 7 4 . 1 5 . . . Combat Bots Only 7 | . 3 3 7 4 . 1 5 . . . Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 3 . . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 . . . 3 . . . Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Hostile Shots Fired 402 | . 63 23 30 24 . 24 232 3 3 . Missed 106 | . 10 6 8 5 . 5 71 . 1 . Damage Taken 3832 | . 538 150 294 283 . 331 2021 147 41 27 Core 1146 | . 106 37 53 53 . 34 679 147 23 14 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 164 | . . . . . . . 164 . . . Regen/Repaired (Parts) 73 | . . . . . 73 . . . . . Core Remaining (%) 69 | 100 . 42 . . . 65 . . . . Volleys Fired 173 | 17 38 8 15 34 . 21 38 . 2 . Largest 2 | 2 2 2 2 2 . 1 2 . 1 . Hottest 136 | 70 70 85 70 70 . 81 136 . 35 . Shots Fired 310 | 34 75 14 30 68 . 21 66 . 2 . Gun 148 | 34 49 6 12 . . 21 26 . . . Cannon 161 | . 26 8 18 68 . . 39 . 2 . Launcher 1 | . . . . . . . 1 . . . Special . | . . . . . . . . . . . Kinetic 224 | 17 64 9 30 68 . . 36 . . . Thermal 83 | 17 11 5 . . . 21 27 . 2 . Explosive 1 | . . . . . . . 1 . . . Electromagnetic 2 | . . . . . . . 2 . . . Robot Hit Streak 22 | 5 12 2 6 6 . 3 22 . 5 . Robot Miss Streak 6 | 2 4 2 4 6 . 6 3 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 210 | 21 44 8 14 37 . 9 75 . 2 . Core Hits 88 | 8 22 3 10 11 . 6 28 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 . . . . . 6 . . . Critical Strikes 21 | . 3 . . 4 . 1 13 . . . Burn 4 | . . . . . . 1 3 . . . Destroy 1 | . 1 . . . . . . . . . Blast 8 | . 2 . . 4 . . 2 . . . Smash 6 | . . . . . . . 6 . . . Impale 2 | . . . . . . . 2 . . . Melee Attacks 52 | . . . . . . 1 50 . 1 . Impact 17 | . . . . . . . 16 . 1 . Slashing . | . . . . . . . . . . . Piercing 35 | . . . . . . 1 34 . . . Sneak Attacks 3 | . . . . . . 1 2 . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 10 | . . . . . . . 10 . . . Damage Inflicted 5335 | 237 626 126 352 658 . 325 2950 . 61 . Guns 1502 | 237 285 38 120 . . 265 557 . . . Cannons 2145 | . 341 88 106 658 . . 891 . 61 . Explosions 495 | . . . 126 . . . 369 . . . Melee 1193 | . . . . . . 60 1133 . . . Ramming . | . . . . . . . . . . . Kinetic 2444 | 89 524 88 226 658 . . 859 . . . Thermal 1161 | 148 102 38 . . . 265 547 . 61 . Explosive 495 | . . . 126 . . . 369 . . . Electromagnetic 42 | . . . . . . . 42 . . . Impact 572 | . . . . . . . 572 . . . Slashing . | . . . . . . . . . . . Piercing 621 | . . . . . . 60 561 . . . Highest Corruption 16 | . 1 1 . . . . 7 16 15 12 Average Corruption 3 | . 1 1 . . . . 2 7 12 12 Corruption Purged 10 | . . . . . . . 5 2 3 . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . 3 . . . . 16 3 6 1 Message Errors 4 | . . . . . . . 2 . 2 . Matter Fused 7 | . . 1 . . . . 3 1 2 . Heat Flow Errors 4 | . . 1 . . . . 3 . . . Energy Discharges 4 | . . 1 . . . . 1 1 1 . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 1 1 . 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 4 | . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 418 | . . . 29 6 . . 383 . . . Projectiles 36 | . . . 4 6 . . 26 . . . Explosions 42 | . . . 25 . . . 17 . . . Melee 340 | . . . . . . . 340 . . . Knockbacks 20 | . 5 . . 5 . . 10 . . . Impact 2 | . . . . . . . 2 . . . Kinetic 17 | . 4 . . 5 . . 8 . . . Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 219 | . . . 110 . . . 109 . . . Shots 3 | . . . 1 . . . 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 364 | 150 90 250 . 93 . 364 258 . . . Average Temperature 84 | 67 28 85 . 49 . 161 52 . . . Received Heat Transfer 702 | . 210 . 9 156 . 63 264 . . . Effects 3 | . . . . . . 3 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 10 | . . . . . . . 10 . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 2 | . . . . . . 2 . . . . Heat Transferred 2481 | 444 296 111 . . . 481 1049 . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Peak Influence 263 | 30 211 72 263 252 . . 227 63 20 . Initial 102 | . 19 12 . 102 . . . 63 19 . Average 92 | 16 104 21 112 183 . . 103 44 19 . Maximum Alert Level 1 | . 1 . 1 1 . . 1 . . . Low Security (%) 84 | 100 95 100 58 35 . . 86 100 100 . Level 1 15 | . 4 . 41 64 . . 13 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 . 3 . . . 6 . 1 . Investigation 3 | . . . 1 . . . 1 . 1 . Extermination 5 | . . . . . . . 5 . . . Reinforcement 4 | . 2 . 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Distress Signals 4 | . 2 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 89 | . 20 3 14 5 . 14 25 6 2 . Peak Tracking Total 10 | . 7 3 10 4 . 6 4 6 2 . Tactical Retreats 7 | . 3 . 1 1 . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Traps Triggered 5 | . 1 . 1 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Machines Disabled 14 | . 1 . 2 1 . . 10 . . . Max in Single Turn 5 | . 1 . 2 1 . . 5 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Machines Accessed 9 | . 3 . 2 . . . 2 . 1 1 Terminals 5 | . 3 . 2 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 21 | . 5 . 7 . . . 7 . 1 1 Successful 10 | . 3 . 3 . . . 3 . . 1 Failed 11 | . 2 . 4 . . . 4 . 1 . Catastrophic 3 | . . . 1 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 1 . 5 . . . 14 . . . Terminals 12 | . 5 . 7 . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 7 | . 3 . 3 . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 3 . 2 . . . 2 . 1 . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 13 . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Total Allies 8 | . . . . 3 4 . . 1 . . Largest Group 7 | . . . . 3 7 7 . 1 . . Highest-Rated Group 188 | . . . . 40 188 188 . 31 . . Highest-Rated Ally 38 | . . . . 16 38 38 . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 75 | . . . . . . 60 . 15 . . Total Damage 1434 | . . . . . . 1185 . 249 . . Kills 14 | . . . . . . 14 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 . . . Main Access 1 | . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Turns Passed 7957 | 136 642 825 243 505 1753 1263 2303 143 118 26 Spaces Moved 4629 | 55 399 607 155 328 1004 929 815 173 131 33 Core 304 | . . . . 11 . . 87 125 81 . Treads 175 | . . . . . . . 127 48 . . Legs 2469 | 55 399 607 60 . 7 740 601 . . . Wheels 1171 | . . . 95 317 570 189 . . . . Hover 510 | . . . . . 427 . . . 50 33 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 100 95 95 110 130 50 50 60 Average Speed 141 | 120 120 120 110 103 162 127 213 81 59 60 Slowest Speed 450 | 120 120 120 120 300 245 210 450 160 150 60 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 83 85 19 64 89 84 19 86 2 5 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 8 | . . 3 . 2 2 1 . . . . Spaces Dug 3 | . . . . . . . 2 . 1 . Terrain Destroyed 68 | . . . 21 . . . 46 . 1 . Melee 3 | . . . . . . . 2 . 1 . Projectile 6 | . . . . . . . 6 . . . AOE 59 | . . . 21 . . . 38 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Total 5624 | 96 495 690 197 425 1131 982 1229 175 165 39 Wait 643 | 19 44 73 14 63 103 23 277 . 22 5 Move 4620 | 54 398 606 154 327 1003 928 815 172 130 33 Hop . | . . . . . . . . . . . Pick Up 35 | 2 7 1 4 . 4 2 14 . 1 . Fast Attach 29 | . 1 . 2 1 7 3 10 1 3 1 Attach 24 | 1 2 1 2 . . . 14 1 3 . Detach 6 | . . . . . . . 3 1 2 . Swap 21 | . 2 . 2 . 3 1 12 . 1 . Drop 31 | 3 3 1 4 . 11 3 6 . . . Fire 173 | 17 38 8 15 34 . 21 38 . 2 . Melee 42 | . . . . . . 1 40 . 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / Low) -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 3) 137 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Entered Mines 800 | -10/Mines | Learned 2 Materials zone layouts 835 | -10/Mines | Discovered new exit (range 12) 952 | -10/Mines | Core integrity fell below 50% 1069 | -10/Mines | Discovered new exit (range 6) 1604 | -10/Mines | Entered Materials 1604 | -9/Materials | Evolved 2 slots: Utility x2 1605 | -9/Materials | Identified exit to Materials 1683 | -9/Materials | Identified exit to Mines 1777 | -9/Materials | Destroyed 7 combat bots 1847 | -9/Materials | Entered Mines 1862 | -9/Mines | Discovered exit to Materials (range 6) 1875 | -9/Mines | Learned Materials trap positions 2207 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2207 | -9/Mines | Discovered new exit (range 5) 2230 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2343 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2345 | -9/Mines | Identified exit to Zion 2352 | -9/Mines | Entered Zion 2352 | -7/Zion | Accompanied by 3 allies 2577 | -7/Zion | Given A8's code to call for help 2645 | -7/Zion | Met Imprinter 2663 | -7/Zion | Imprinted 2665 | -7/Zion | Declared Zion's savior 2761 | -7/Zion | Given the Hacking Drone Bay 2764 | -7/Zion | Found Prototype Device 2764 | -7/Zion | Identified Hacking Drone Bay 3034 | -7/Zion | Found CR-A16's Pointy Stick 3434 | -7/Zion | Learned 4 Factory zone layouts 4054 | -7/Zion | Discovered new exit (range 11) 4089 | -7/Zion | Identified exit to Proximity Caves 4105 | -7/Zion | Entered Proximity Caves 4105 | -6/Proximity Caves | Accompanied by 7 allies 4368 | -6/Proximity Caves | Lost 3 allies 4745 | -6/Proximity Caves | Discovered new exit (range 9) 4905 | -6/Proximity Caves | Identified exit to Factory 5368 | -6/Proximity Caves | Entered Factory 5368 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 5369 | -6/Factory | Identified exit to Lower Caves 5457 | -6/Factory | Lost 3 parts (1p1n1w) 5583 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5689 | -6/Factory | Build established: Hacker-Mutant 6020 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6084 | -6/Factory | Retrieved Zion intel report: Main Access 6084 | -6/Factory | Identified exit to Factory 6727 | -6/Factory | Lost 3 parts (1n1u1w) 6968 | -6/Factory | Terminal network hard line cut 7107 | -6/Factory | Core integrity fell below 50% 7150 | -6/Factory | Lost 4 parts (1n3u) 7671 | -6/Factory | Sucked down chute 7671 | -6/Factory | Entered Waste 7672 | -6/Waste | Met a frightened Derelict 7686 | -6/Waste | EMP discharged 7688 | -6/Waste | Spotted C-40 Crusher 7710 | -6/Waste | Spotted C-40 Crusher 7732 | -6/Waste | Spotted C-40 Crusher 7732 | -6/Waste | Spotted C-40 Crusher 7745 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7745 | -6/Waste | Spotted C-40 Crusher 7746 | -6/Waste | Core integrity fell below 20% 7748 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7750 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7751 | -6/Waste | System corruption reached 10% 7753 | -6/Waste | Spotted C-40 Crusher 7781 | -6/Waste | Lost 3 parts (1n2u) 7786 | -6/Waste | EMP discharged 7799 | -6/Waste | Discovered new exit (range 11) 7812 | -6/Waste | Identified exit to Factory 7814 | -6/Waste | Entered Factory 7878 | -6/Factory | Discovered exit to Lower Caves (range 21) 7932 | -6/Factory | Entered Lower Caves 7937 | -6/Lower Caves | Spotted B-75 Beast 7958 | -6/Lower Caves | Destroyed by Fire Trap Last Messages --------------- 07872_ Connecting with Garrison Access... 07878_ EXIT=FOUND: LOWER CAVES 07880_ System corrupted: Energy discharge (-28). 07896_ Acquired Power Amplifier. 07900_ &J#LXV BE I4MI9OJ F/IIPA6MY&BRT:X/B 07900_ Acquired Gravmag System. 07917_ Acquired Falx. 07920_ System corrupted: Matter fused (-10). 07928_ Penetrated by Slug. 07928_ Slug penetrates Wall. LOCATION=LOWER CAVES GOAL=ESCAPE 07940_ System corrupted: Component data lost. 07952_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 07954_ Acquired Recoil Nullifier. 07958_ System corruption misinterpreted. 07958_ Triggered Fire Trap. 07958_ Burning plasma bursts from the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????## X#?????????????????????? | | ?????????????????????#[[# ##?????????????????????? | | ?????????????????????#! # #??????????????????????? | | ?????????????????????####@#??????????????????????? | | ???????????????????????# ##??????????????????????? | | ??????????????????????## ##?????????????????????? | | ?????????????????????## #?????????????????????? | | ????????????????????## ##????????????????????? | | ???????????????????## ##????#####??????????? | | ???????????????????# #### ###????????? | | ???????????????????# #????????? | | ??????????????##??## ????? | | ??????????????# ### ####### ????? | | ????????????### ### ##?????????????????? | | ????????????# #### ##??????????????????? | | ?????????#### #### # ##???????????????????? | | ?????????# # ####????????????????????? | | ?????????# ## ##### #?????????????????????? | | ?????????#???# ????#### #?????????????????????? | | ?????????????#????????# ##?????????????????????? | | ?????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????? ??????????????????????? | | ??????????????????? ?????????????????????? | | ?????????????????? ### ????????????????????? | | ????????????????? ???# ????????????????????? | | ????????????????? ????# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Energy Well | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Beamcaster | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed VariableGravmagDiverter Manual? 0 Play Time 01:16:59 Cumulative 70.1 hours Start 2024.08.25 @ 19:57:39 End 2024.08.26 @ 04:44:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 111 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52ce785e-939d-4fcc-b1b6-79271b477beb