Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 19:16:56 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1444) 1444 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 6041 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 830/850 Matter 199/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (182) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (5) ------- Gauss Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (28) --- Ion Engine Light Treads Light Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Long-range Sensor Array Experimental Sensor Array Hacking Suite Hacking Suite System Shield Improved EM Shotgun Faulty Improved EM Shotgun Improved EM Shotgun Small Laser Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Gauss Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Long-range Sensor Array Experimental Sensor Array Hacking Suite Hacking Suite System Shield Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Small Laser Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Grenade Launcher Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Slots Evolved 8 | . . . . . 4 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . Utility 3 | . . . . . 1 . 1 1 Weapon 3 | . . . . . 2 . . 1 Parts Attached 43 | 7 4 1 1 . 2 2 23 3 Power 3 | 1 . . . . . 1 1 . Engine 1 | 1 . . . . . . . . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . . . . 1 7 . Treads 2 | 2 . . . . . . . . Leg 8 | . . . . . . 1 7 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 1 1 1 . . . 4 1 Device 5 | 1 . 1 . . . . 2 1 Storage 5 | 1 1 . 1 . . . 2 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 3 . . . 2 . 11 2 Energy Gun 2 | . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 15 | 2 2 . . . 2 . 8 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 3 1 Parts Lost 5 | . . 1 . . . . 4 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 1 | . . 1 . . . . . . Weapon 2 | . . . . . . . 2 . Highest Loss Streak 3 | . . 1 . . . . 3 . Average Slot Usage (%) 95 | . 100 99 100 100 81 86 92 91 Engine 7 | . 14 14 14 14 9 3 . . Core 3 | . . . . . . 5 6 6 Treads 16 | . 28 28 28 28 18 18 3 . Leg 9 | . . . . . . 5 23 26 Device 10 | . 14 13 14 14 9 9 8 6 Storage 14 | . 14 14 14 14 9 9 17 20 Ballistic Gun 29 | . 28 28 28 28 36 36 29 30 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 13 41 41 41 41 43 43 118 126 Greatest Support 58 | 40 40 40 40 40 40 40 58 53 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 3 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 Largest Inventory Capacity 28 | 6 12 12 12 12 12 12 28 28 Average Capacity 15 | 5 7 12 12 12 12 12 22 28 Most Carried 28 | 4 8 10 12 12 12 12 26 28 Average Carried 12 | 2 5 9 11 12 10 12 17 27 Final Capacity 28 | 6 12 12 12 12 12 12 28 28 Final Carried 28 | 4 8 10 12 12 12 12 26 28 Class Distribution -------------------- 49% | Mutant 21% | Scavenger-Gunner 17% | Hauler-Gunner 6% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Hauler-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Matter Collected 1473 | 286 115 71 . . . 112 763 126 Remotely 178 | 30 115 33 . . . . . . Salvage Created 1775 | 93 269 103 . . . 112 1017 181 Parts 81 | 3 23 6 . . . 6 39 4 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Combat Hostiles Destroyed 34 | . 13 2 . . . 2 14 3 Guns 31 | . 10 2 . . . 2 14 3 AOE 3 | . 3 . . . . . . . Classes Destroyed 9 | 1 2 . . . . 1 5 . Worker 1 | . . . . . . . 1 . Builder 1 | . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . Recycler 5 | 1 . . . . . . 4 . Watcher 1 | . . . . . . 1 . . Swarmer 12 | . 9 . . . . . 3 . Grunt 19 | . 4 2 . . . 2 8 3 Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 6 1 . . . 1 7 3 Combat Bots Only 7 | . 6 1 . . . 1 7 3 Max Kills in Single Turn 3 | 1 3 1 . . . 1 1 2 Gunslinging 1 | . 1 . . . . . . 1 Exploded 3 | . 3 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Damage Taken 1640 | . 196 152 . . . 137 868 287 Core 269 | . 25 10 . . . 40 174 20 Absorbed by Shields 25 | . . . . . . 25 . . Core Remaining (%) 88 | 100 . . . 86 . 92 75 . Volleys Fired 114 | 4 16 10 . . . 11 64 9 Largest 5 | 2 2 2 . . . 4 4 5 Hottest 140 | 40 40 40 . . . 80 112 140 Shots Fired 365 | 8 31 20 . . . 44 217 45 Gun 361 | 8 30 20 . . . 44 214 45 Cannon . | . . . . . . . . . Launcher 4 | . 1 . . . . . 3 . Special . | . . . . . . . . . Kinetic 351 | 8 30 20 . . . 44 204 45 Thermal . | . . . . . . . . . Explosive 4 | . 1 . . . . . 3 . Electromagnetic 10 | . . . . . . . 10 . Robot Hit Streak 24 | 5 6 15 . . . 7 24 9 Robot Miss Streak 5 | 1 1 3 . . . 4 5 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . 2 . . . . . 3 2 Max Gunslinging Chain 2 | . 1 . . . . . 1 2 Shots Hit Robots 246 | 6 23 14 . . . 24 146 33 Core Hits 96 | 3 17 7 . 1 . 8 51 9 Critical Hits 1 | . . . . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3079 | 72 360 140 . 1 . 201 1807 498 Guns 2865 | 72 222 138 . . . 201 1734 498 Cannons . | . . . . . . . . . Explosions 172 | . 128 . . . . . 44 . Melee . | . . . . . . . . . Ramming 42 | . 10 2 . 1 . . 29 . Kinetic 2817 | 72 222 138 . . . 201 1686 498 Thermal . | . . . . . . . . . Explosive 172 | . 128 . . . . . 44 . Electromagnetic 48 | . . . . . . . 48 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 3 3 3 3 . . 1 . Average Corruption 2 | . 2 3 3 3 . . 1 . Corruption Purged . | . . . . . . . . . Effects 28 | . 5 11 10 1 . . 1 . Message Errors 8 | . . 2 4 1 . . 1 . Matter Fused 11 | . 3 3 5 . . . . . Heat Flow Errors 5 | . 2 2 1 . . . . . Energy Discharges 2 | . . 2 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Targeting Errors 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 6 | . 3 1 . 1 . . 1 . Targets Rammed 9 | . 3 1 . 1 . . 4 . Kicked 3 | . . . . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 178 | . 175 178 143 . . 6 18 48 Average Temperature 36 | . 72 46 77 . . 4 7 16 Received Heat Transfer 426 | . 24 87 . . . 45 135 135 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Peak Influence 413 | 5 413 128 . . . 95 180 166 Average Influence 80 | 1 139 82 . . . 55 70 112 Maximum Alert Level 2 | . 2 . . . . . . . Low Security (%) 95 | 100 73 100 . 100 100 100 100 100 Level 1 3 | . 22 . . . . . . . Level 2 . | . 4 . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 4 . . . . . 4 1 Investigation 3 | . 2 . . . . . . 1 Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 2 . . . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Distress Signals 4 | . 3 . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 47 | . 21 2 . . . 4 17 3 Peak Tracking Total 8 | . 6 2 . . . 2 8 3 Tactical Retreats 2 | . . . . . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Traps Triggered 6 | . 3 . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Machines Accessed 7 | . 2 . 1 . 1 . 1 2 Terminals 5 | . 2 . . . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 19 | . 7 . 1 . 1 . 4 6 Successful 10 | . 4 . 1 . 1 . 2 2 Failed 9 | . 3 . . . . . 2 4 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 8 | . 3 . . . . . 1 4 Terminals 17 | . 7 . . . . . 4 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 9 | . 4 . 1 . . . 2 2 Record 1 | . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 1 Locate Traps 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 . 1 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Turns Passed 3229 | 93 450 578 466 22 69 338 1003 210 Spaces Moved 1560 | 48 231 300 257 12 36 140 445 91 Core 8 | 8 . . . . . . . . Treads 1127 | 40 231 300 257 12 36 140 111 . Legs 425 | . . . . . . . 334 91 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 150 182 Average Speed 173 | 141 165 179 180 180 180 180 169 182 Slowest Speed 220 | 160 180 180 180 180 180 180 220 182 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 55 66 62 9 5 34 11 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 26 | . 9 . . . . . 17 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 26 | . 9 . . . . . 17 . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Total 1851 | 62 270 320 264 12 40 205 567 111 Wait 81 | . 9 7 . . . 49 16 . Move 1553 | 47 230 299 256 11 36 139 444 91 Hop . | . . . . . . . . . Pick Up 36 | 4 5 2 4 . 2 . 14 5 Fast Attach 14 | 7 . 1 . . . 2 3 1 Attach 9 | . . . . . 2 . 6 1 Detach 1 | . . . . . . . 1 . Swap 20 | . 4 . 1 . . . 14 1 Drop 11 | . 3 . 3 . . 1 1 3 Fire 114 | 4 16 10 . . . 11 64 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . . . . 3 . Crush 6 | . 3 1 . 1 . . 1 . Escape Stasis 3 | . . . . . . 3 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 321 | -10/Materials | Identified exit to Mines 544 | -10/Materials | Entered Mines 772 | -10/Mines | Discovered new exit (range 6) 793 | -10/Mines | Discovered new exit (range 11) 869 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 894 | -10/Mines | Found Prototype Device 1113 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1115 | -10/Mines | Discovered new exit (range 5) 1122 | -10/Mines | Entered Exiles 1149 | -10/Exiles | Discovered new exit (range 15) 1171 | -10/Exiles | Met 8R-AWN 1198 | -10/Exiles | Met EX-HEX 1297 | -10/Exiles | Met EX-DEC 1446 | -10/Exiles | Learned location of Zion (-7) 1478 | -10/Exiles | Met EX-BIN 1573 | -10/Exiles | Discovered new exit (range 10) 1588 | -10/Exiles | Entered Mines 1602 | -9/Mines | Met a Derelict bent on vengeance 1603 | -9/Mines | Discovered new exit (range 5) 1610 | -9/Mines | Entered Materials 1610 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1679 | -8/Materials | Identified exit to Garrison 1679 | -8/Materials | Entered Garrison 1688 | -8/Garrison | Installed Relay Interface Framework 1744 | -8/Garrison | Triggered checkpoint 1835 | -8/Garrison | Garrison Relay disabled 1908 | -8/Garrison | Triggered checkpoint 2003 | -8/Garrison | Discovered new exit (range 9) 2017 | -8/Garrison | Entered Factory 2017 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -7/Factory | Identified Exp. Sensor Array 2258 | -7/Factory | Lost 3 parts (1n2w) 2788 | -7/Factory | Identified exit to Lower Caves 2935 | -7/Factory | Destroyed 7 combat bots 2955 | -7/Factory | Build established: Hauler-Gunner 3007 | -7/Factory | Discovered new exit (range 8) 3020 | -7/Factory | Entered another Factory area 3020 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3218 | -6/Factory | Identified exit to Lower Caves 3230 | -6/Factory | Self-destructed Last Messages --------------- 03170_ Destroyed Carbon-fiber Leg. 03170_ G-50 Soldier destroyed. 03172_ K-01 Serf collects debris. 03179_ Acquired 65 matter. 03182_ K-01 Serf collects debris. 03183_ Acquired Adv. Heat Sink. 03184_ K-01 Serf collects debris. 03186_ Acquired 61 matter. 03189_ K-01 Serf collects debris. 03190_ Dropped Imp. Heat Sink. 03193_ K-01 Serf collects debris. 03218_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (184,83) Lower Caves (11,126) Lower Caves Map updated. >>Layout(Zone) Retrieving Zone 9M layout... Downloaded map data. Map ----- +----------------------------------------------------+ | ??????? ?? #???????????????????????????????? | | ???????""" """" #???????????????????????????????? | | ????? """" """" #???????????????????????????????? | | ????? """" """" #???????????????????????????????? | | ????# """" """" #???????????????????????????????? | | ????? #???????????????????????????????? | | ??????"""" #???????????????????????????????? | | ????# """" ""#???????????????????????????????? | | ????? """" T"#???????????????????????????????? | | ????# """" ""#???????????????????????????????? | | ????# #???????????????????????????????? | | ????####### ######???????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# ####################?????????????? | | ??????# ????????????? | | ??????# ????????????? | | ??????# ???????????? | | ??????# = * ???????????? | | ??????# [ ??????????? | | ??????# #####! % ??????????? | | ??????# #???# ??????????? | | ??????########+###### ?????????? | | ??????????# # R ?????????? | | ??????????# [ # k ????????? | | ??????????#! = # ????????? | | ??????????# # @ ????????? | | ??????????##############+############ ??????????? | | ??????????????# # ????????????????? | | ??????????????# "" # ""????????????????? | | ??????????????# "T ! # ""????????????????? | | ??????????????# "" # ""????????????????? | | ??????????????# ]] # ""????????????????? | | ??????????????# ]] # ""????????????????? | | ??????????????# # ""????????????????? | | ??????????????# """"""""" # ""????????????????? | | ??????????????# # ????????????????? | | ??????????????# """"""""" # ????????????????? | | ??????????????# # ????????????????? | | ??????????????# | ######????????????????? | | ??????????????###################????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# """" ""????????????????? | | ???????????????????????# """" ""????????????????? | | ???????????????????????# """" ""????????????????? | | ???????????????????????# """" ""????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyLinearSteel Manual? 0 Play Time 00:13:47 Cumulative 425.5 hours Start 2019.12.31 @ 19:04:31 End 2019.12.31 @ 19:16:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 747 Rogue 747 Adventurer 0 Explorer 0 Win Type - Total 31 Types 24/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a33a7683-1cef-417a-b8de-674e46ce81bb