Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 10:29:32 Player: Flufflewump Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 3351 Bonus ------- Follower Combat Kills 167 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Terrain Scanner ECM Suite Plasma Flamer Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Reflective Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Dirty Datajack > --- INVENTORY -------- Light Ion Engine Large Battery Terrain Scanner ECM Suite Improved Propulsion Shielding Light Armor Plating Makeshift Light Armor Plating Barrage Gun Plasma Flamer [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Disposable Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Barrage Gun Special Weapon Plasma Flamer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Slots Evolved 4 | . . . . 4 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 35 | . 1 2 12 9 11 Power 7 | . . . 3 2 2 Engine 5 | . . . 3 1 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 8 | . . . 2 2 4 Treads 2 | . . . . 2 . Leg 6 | . . . 2 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 . 4 4 2 Device 2 | . . . 1 . 1 Storage 1 | . . . . 1 . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 7 | . 1 . 3 3 . Artifact . | . . . . . . Weapon 9 | . . 2 3 1 3 Energy Gun 5 | . . 1 2 . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . . 3 1 11 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 3 | . . . 2 . 1 Weapon 5 | . . . 1 1 3 Highest Loss Streak 4 | . . . 1 1 4 To Critical Strikes . | . . . . . . Average Backups 5 | . 6 6 4 4 7 Power . | . 1 1 . . 1 Propulsion . | . 2 . . . . Utility 2 | . . 2 2 2 4 Weapon 1 | . 2 3 1 . 1 Tool/Special . | . . . . . . Unused Backups 14 | . . 6 4 . 4 Power 1 | . . 1 . . . Propulsion 5 | . . 2 1 . 2 Utility 4 | . . 1 1 . 2 Weapon 4 | . . 2 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 96 100 83 83 83 Engine 12 | . 14 14 12 14 7 Core 1 | . . . . . 9 Treads 3 | . . . . 6 14 Leg 24 | . 28 28 27 17 17 Device 1 | . . . 6 1 . Storage 7 | . 14 14 . 3 7 Hackware 1 | . . . . . 6 Protection 12 | . 10 14 9 20 6 Energy Gun 16 | . 28 27 19 1 . Ballistic Gun 5 | . . . 4 16 9 Peak Build Rating 34 | . 7 11 27 30 34 Average Rating 17 | . 6 7 19 27 26 On Entrance 13 | 6 6 7 8 26 29 Naked Turns 14 | . . . . . 14 Heaviest Build 37 | 12 15 15 32 37 37 Greatest Support 66 | 20 20 20 40 40 66 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 Average Capacity 7 | . 8 8 5 7 9 Most Carried 10 | . 8 7 6 8 10 Average Carried 5 | . 6 6 4 4 7 Final Capacity 10 | 8 8 8 5 10 5 Final Carried 8 | 6 6 6 4 8 5 Class Distribution -------------------- 52% | Mutant 42% | Scavenger-Mutant 5% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Matter Collected 927 | 171 39 . 153 174 390 Remotely . | . . . . . . Salvage Created 1101 | . 118 57 200 329 397 Parts 50 | . 2 3 8 19 18 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . 16 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Combat Hostiles Destroyed 30 | . 2 3 8 8 9 Guns 23 | . 1 2 5 8 7 Cannons 2 | . . . 2 . . AOE 4 | . 1 1 . . 2 Classes Destroyed 7 | . 2 1 1 2 1 Worker 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 11 | . . 3 3 3 2 Grunt 8 | . 2 . . 2 4 Brawler 1 | . . . . . 1 Sentry 5 | . . . . 3 2 Subdweller 5 | . . . 5 . . Best Kill Streak 4 | . 1 3 3 4 3 Combat Bots Only 4 | . 1 3 3 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Hostile Shots Fired 301 | . 20 19 43 54 165 Missed 91 | . 10 6 10 17 48 Hits 210 | . 10 13 33 37 117 Melee 15 | . . . . . 15 Projectile 195 | . 10 13 33 37 102 Critical Strikes 10 | . . . . 1 9 Damage Taken 3344 | . 251 108 678 448 1859 Core 730 | . 142 8 20 116 444 Absorbed by Shields . | . . . . . . Redirected to Shielding 83 | . . . . 83 . Ignored by Resistances 99 | . . . . 32 67 Regen/Repaired (Parts) 250 | . . . . 153 97 Core Remaining (%) 66 | 100 . . 32 . . Volleys Fired 100 | . 13 9 19 23 36 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 80 80 135 128 61 Shots Fired 173 | . 26 18 28 46 55 Gun 159 | . 26 18 18 42 55 Cannon . | . . . . . . Launcher . | . . . . . . Special 14 | . . . 10 4 . Kinetic 92 | . . . 2 40 50 Thermal 35 | . . . 24 6 5 Explosive . | . . . . . . Electromagnetic 46 | . 26 18 2 . . Robot Hit Streak 18 | . 3 3 13 12 18 Robot Miss Streak 4 | . 4 3 2 1 2 Penetration Max . | . . . . . . Secondary Targets 10 | . . 1 2 4 3 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 142 | . 14 9 23 40 56 Core Hits 55 | . 4 3 11 15 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing . | . . . . . . Piercing 9 | . . . . . 9 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2276 | . 331 114 383 683 765 Guns 1897 | . 160 90 264 640 743 Cannons . | . . . . . . Explosions 195 | . 171 24 . . . Melee 21 | . . . . . 21 Ramming 4 | . . . . 3 1 Kinetic 1282 | . . . 23 599 660 Thermal 708 | . 171 24 349 81 83 Explosive . | . . . . . . Electromagnetic 261 | . 160 90 11 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 21 | . . . . . 21 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 71 | . 71 . . . . Projectiles . | . . . . . . Explosions 71 | . 71 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 113 . . . . Shots 1 | . 1 . . . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . 1 1 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 321 | . 321 216 67 195 196 Average Temperature 79 | . 134 101 26 66 69 Received Heat Transfer 969 | . 81 . 105 207 576 Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . . 1 . 3 Heat Transferred 1888 | . 150 50 1227 314 147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 172 | . 72 83 . 90 172 Initial 20 | . . 20 . 3 15 Average 20 | . 18 9 . 22 37 Influence Increases 1014 | . 148 118 77 234 437 Destroy 0b10 Robot/C 600 | . 40 60 60 160 280 Destroy 0b10 Robot/NC 10 | . 5 . . 5 . Destroy Leader 152 | . 12 10 . 50 80 Allied During Kill 25 | . . . 2 . 23 Successful Hack 36 | . 8 . . 19 9 Disable Machine 75 | . 60 15 . . . Destroy Structure 26 | . 23 3 . . . Lose Combat Pursuer 90 | . . 30 15 . 45 Influence Decreases 898 | . 95 171 70 204 358 Entered New Map 59 | . . 33 . 4 22 Time Decay 661 | . 95 138 68 174 186 Lost Part 112 | . . . 2 . 110 Lost Ally 40 | . . . . . 40 Purge Threat 26 | . . . . 26 . Squads Dispatched 4 | . . . . 1 3 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 8 5 14 13 31 Peak Tracking Total 10 | . 5 3 6 4 10 Tactical Retreats 4 | . . 1 1 . 2 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Machines Disabled 5 | . 4 1 . . . Max in Single Turn 3 | . 3 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Machines Accessed 11 | . 2 . 1 5 3 Terminals 8 | . 2 . . 4 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 6 . 3 19 8 Successful 23 | . 1 . 3 14 5 Failed 13 | . 5 . . 5 3 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 16 | . 5 . 2 5 4 Terminals 25 | . 6 . . 13 6 Fabricators . | . . . . . . Repair Stations 8 | . . . . 6 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 . 3 6 3 Record 4 | . . . 3 1 . Branch Access Points 1 | . 1 . . . . Alert Level 2 | . . . . 1 1 Unreport Threat 2 | . . . . 2 . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . . 1 Security Status 1 | . . . . . 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . . 6 2 Scan Component 5 | . . . . 4 1 Repair 3 | . . . . 2 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 2 . Terminals 2 | . . . . 2 . Track 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . . 5 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 2 1 Time 108 | . . . . 70 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Total Allies 4 | . . 2 . . 2 Largest Group 2 | . . 2 2 . 2 Highest-Rated Group 62 | . . 49 49 . 62 Highest-Rated Ally 31 | . . 31 31 . 31 Total Orders . | . . . . . . Ally Attacks 31 | . . . 8 . 23 Total Damage 560 | . . . 123 . 437 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Active Infowar (turns) 9 | . . . . . 9 ECM 9 | . . . . . 9 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . 3 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Turns Passed 3655 | . 492 1022 779 787 575 Spaces Moved 2263 | 1 310 679 525 474 274 Core 46 | . . . . . 46 Treads 26 | . . . . 4 22 Legs 2191 | 1 310 679 525 470 206 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 Average Speed 122 | 120 120 120 128 121 123 Slowest Speed 260 | 120 120 120 190 240 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 54 93 39 25 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . 20 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . 20 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Total 2970 | . 405 869 598 638 460 Wait 504 | . 74 177 28 113 112 Move 2258 | . 309 678 524 473 274 Hop . | . . . . . . Pick Up 9 | . 4 . 1 1 3 Fast Attach 35 | . 1 1 11 13 9 Attach 12 | . . 1 2 1 8 Detach 15 | . . 2 2 5 6 Swap . | . . . . . . Drop 18 | . 4 1 11 1 1 Fire 100 | . 13 9 19 23 36 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire 8 | . . . . 7 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 345 | -10/Materials | Identified exit to Mines 464 | -10/Materials | Core integrity fell below 50% 493 | -10/Materials | Entered Mines 663 | -10/Mines | Discovered new exit (range 4) 955 | -10/Mines | Learned location of 1 exit from Materials 1025 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1041 | -10/Mines | Learned Materials emergency access door positions 1515 | -10/Mines | Entered Subcaves 1515 | -10/Subcaves | Accompanied by 2 allies 1516 | -10/Subcaves | Approached by a straggling Scientist 1518 | -10/Subcaves | Learned Materials terminal intel 1520 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1626 | -10/Subcaves | Ambushed by swarm of Subdwellers 1693 | -10/Subcaves | Lost 6 allies 1711 | -10/Subcaves | Learned Materials security intel 2047 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2085 | -10/Subcaves | Discovered new exit (range 7) 2140 | -10/Subcaves | Discovered new exit (range 12) 2175 | -10/Subcaves | Build established: Scavenger-Mutant 2200 | -10/Subcaves | Visited Clippyterm 2204 | -10/Subcaves | Learned Factory emergency access door positions 2234 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2294 | -10/Subcaves | Entered Materials 2294 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2295 | -8/Materials | Identified exit to Factory 2298 | -8/Materials | Loaded intel: 12 terminal locations 2531 | -8/Materials | Discovered new exit (range 12) 2783 | -8/Materials | Repaired Hvy. Assault Rifle 2822 | -8/Materials | Repaired Carbon-fiber Leg 3081 | -8/Materials | Entered Storage 3355 | -8/Storage | Repaired Reflective Plating 3531 | -8/Storage | Lost 4 parts (1n1u2w) 3555 | -8/Storage | Released all parts (5) 3559 | -8/Storage | Core integrity fell below 50% 3564 | -8/Storage | Met a pair of Derelict thieves 3632 | -8/Storage | Core integrity fell below 20% 3656 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03628_ G-47 Trooper unfolds itself. 03628_ L-31 Rogue unfolds itself. 03628_ I-25 Savior unfolds itself. 03629_ B-36 Bruiser destroyed. 03630_ Acquired 52 matter. 03633_ Titanium Leg severed. 03634_ Lgt. Ion Engine destroyed. 03635_ Acquired 31 matter. 03638_ Acquired Imp. Ion Engine. 03639_ Acquired 10 matter. 03639_ Titanium Leg severed. 03642_ Acquired Beam Rifle. 03643_ Carbon-fiber Leg severed. 03644_ Titanium Leg severed. 03644_ Acquired 10 matter. 03648_ Beam Rifle severed. 03650_ R-06 Scavenger collects Titanium Leg. 03650_ Imp. Ion Engine destroyed. 03654_ R-06 Scavenger collects Beam Rifle. 03654_ Prc. Beam Rifle destroyed. 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Assault Rifle | 59% | -8/Materials Carbon-fiber Leg | 3% | -8/Materials Reflective Plating | 19% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed PointMatterAutogun Manual? 0 Play Time 01:05:40 Cumulative 18.1 hours Start 2025.07.09 @ 08:21:28 End 2025.07.09 @ 10:29:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0159f4d7-4620-4ab4-b0d8-d93b3f327627