Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 17:26:41 Player: Sunsh1n3 Result: Destroyed by as-93933 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (654) 654 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 2271 Bonus ------- Follower Combat Kills 162 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Heat Sink Heat Sink Weight Redist. System Visual Processing Unit Transport Network Coupler Hardened Medium Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Weight Redist. System Transport Network Coupler Hardened Medium Armor Plating Improved Medium Laser Light Assault Rifle Rocket Launcher Mining Laser [Rating: 21] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 30 | 6 . . 20 4 Power 5 | 1 . . 4 . Engine 3 | 1 . . 2 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 14 | 2 . . 11 1 Treads . | . . . . . Leg 14 | 2 . . 11 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 . . 2 . Device . | . . . . . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . . 3 3 Energy Gun 3 | . . . 2 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 15 | . . . 3 12 Power 2 | . . . 1 1 Propulsion 8 | . . . 2 6 Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 11 | . . . 1 11 To Critical Strikes 1 | . . . . 1 Average Backups 10 | 1 5 8 10 14 Power 1 | . 1 2 2 2 Propulsion 2 | 1 3 3 2 2 Utility 2 | . . 1 2 6 Weapon 2 | . . 1 2 3 Tool/Special . | . . . . . Unused Backups 11 | . . 1 2 8 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 6 | . . . . 6 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 85 85 98 80 Engine 2 | . 14 14 . . Core 8 | . . . 10 8 Leg 39 | . 28 28 42 35 Storage 11 | . 14 14 11 11 Processor 9 | . . . 10 9 Energy Gun 9 | . . . 10 13 Ballistic Gun 11 | . 28 28 11 2 Peak Build Rating 21 | 6 6 6 21 18 Average Rating 14 | 4 6 6 16 13 On Entrance 7 | . 6 6 6 18 Naked Turns . | . . . . . Heaviest Build 33 | 12 12 12 33 31 Greatest Support 51 | 20 20 20 51 43 Greatest Overweight (x) 8 | 2 . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 6 8 8 11 15 Most Carried 15 | 3 8 8 15 15 Average Carried 10 | 1 5 7 10 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 3 8 8 15 10 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 585 | 230 50 . 305 . Remotely . | . . . . . Salvage Created 839 | . 76 . 644 119 Parts 48 | . 8 . 40 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 26 | . 4 . 15 7 Guns 26 | . 4 . 15 7 Classes Destroyed 6 | . 2 . 3 1 Hauler 1 | . . . 1 . Swarmer 6 | . 3 . 3 . Grunt 12 | . 1 . 9 2 Duelist 1 | . . . 1 . Sentry 2 | . . . 2 . Assembled 4 | . . . . 4 Best Kill Streak 4 | . 4 . 3 3 Combat Bots Only 4 | . 4 . 3 3 Max Kills in Single Turn 2 | . 1 . 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 214 | . 35 . 96 83 Missed 61 | . 10 . 23 28 Hits 153 | . 25 . 73 55 Melee 3 | . . . 3 . Projectile 150 | . 25 . 70 55 AOE 8 | . . . . 8 Critical Strikes 4 | . . . 1 3 Damage Taken 2365 | . 194 . 868 1303 Core 441 | . 27 . 119 295 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 89 . . Volleys Fired 73 | . 10 . 46 17 Largest 2 | . 2 . 2 2 Hottest 123 | . 40 . 112 123 Shots Fired 139 | . 20 . 92 27 Gun 138 | . 20 . 92 26 Cannon . | . . . . . Launcher . | . . . . . Special 1 | . . . . 1 Kinetic 59 | . 20 . 30 9 Thermal 80 | . . . 62 18 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 3 . 11 11 Robot Miss Streak 3 | . 3 . 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 83 | . 9 . 56 18 Core Hits 42 | . 5 . 26 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 7 . Burn 7 | . . . 7 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1311 | . 73 . 950 288 Guns 1302 | . 73 . 941 288 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 9 | . . . 9 . Kinetic 396 | . 73 . 239 84 Thermal 906 | . . . 702 204 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . . . 6 . Kicked 6 | . . . 6 . Crushed . | . . . . . Highest Temperature 384 | . 6 . 384 364 Average Temperature 141 | . 6 . 134 185 Received Heat Transfer 423 | . 6 . 309 108 Effects 2 | . . . 1 1 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 4 2 Heat Transferred 2479 | . . . 2035 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 184 | . 125 43 184 81 Initial 56 | . . 43 12 56 Average 54 | . 45 38 66 30 Influence Increases 842 | . 142 . 635 65 Destroy 0b10 Robot/C 580 | . 80 . 460 40 Destroy 0b10 Robot/NC 10 | . . . 10 . Destroy Leader 122 | . 10 . 102 10 Allied During Kill 12 | . . . 12 . Successful Hack 9 | . 7 . 2 . Disable Machine 30 | . . . 30 . Destroy Structure 4 | . . . 4 . Lose Combat Pursuer 75 | . 45 . 15 15 Influence Decreases 842 | . 30 79 522 211 Entered New Map 180 | . . 69 21 90 Time Decay 467 | . 30 10 317 110 Lost Part 41 | . . . 30 11 Lost Ally 20 | . . . 20 . Purge Threat 134 | . . . 134 . Squads Dispatched 3 | . . . 3 . Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 8 . 30 11 Peak Tracking Total 7 | . 7 . 4 4 Tactical Retreats 6 | . 2 . 1 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 8 | . 2 . 6 . Terminals 8 | . 2 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 3 . 9 . Successful 4 | . 1 . 3 . Failed 8 | . 2 . 6 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 12 | . 3 . 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Record 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Surveillance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 27 | . . . 27 . Total Damage 396 | . . . 396 . Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1632 | 75 130 36 1076 315 Spaces Moved 1080 | 58 83 26 712 201 Core 16 | 13 . . . 3 Treads . | . . . . . Legs 1064 | 45 83 26 712 198 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 121 | 109 120 120 120 131 Slowest Speed 450 | 150 120 120 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 8 | . . . . 8 Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 23 | 4 19 8 43 41 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1263 | 66 97 31 846 223 Wait 37 | . . 4 33 . Move 1075 | 57 82 25 711 200 Hop . | . . . . . Pick Up 20 | 3 5 1 11 . Fast Attach 9 | 6 . . 3 . Attach 9 | . . . 4 5 Detach . | . . . . . Swap 19 | . . . 19 . Drop 14 | . . 1 13 . Fire 73 | . 10 . 46 17 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . 6 . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 7) 206 | -10/Materials | Entered Mines 209 | -10/Mines | Received a Mining Laser from a helpful Derelict 231 | -10/Mines | Learned Materials terminal intel 231 | -10/Mines | Discovered new exit (range 5) 242 | -10/Mines | Entered Materials 242 | -9/Materials | Accompanied by 1 ally 242 | -9/Materials | Evolved 2 slots: Propulsion x2 243 | -9/Materials | Loaded intel: 12 terminal locations 305 | -9/Materials | Build established: Mutant 1193 | -9/Materials | Discovered new exit (range 9) 1311 | -9/Materials | Identified exit to Mines 1318 | -9/Materials | Entered Mines 1474 | -9/Mines | Learned location of Storage (-7) 1490 | -9/Mines | Assembled infested the area 1550 | -9/Mines | Build established: Scavenger-Mutant 1567 | -9/Mines | Destroyed YI-UF0 1569 | -9/Mines | Crushed by falling debris 1575 | -9/Mines | Crushed by falling debris 1576 | -9/Mines | Core integrity fell below 50% 1612 | -9/Mines | Crushed by falling debris 1612 | -9/Mines | Core integrity fell below 20% 1633 | -9/Mines | Destroyed by as-93933 with Assembled Heavy Rifle Last Messages --------------- 01606_ U-05 Engineer builds a Wall. 01607_ U-05 Engineer forms the Earth. 01607_ Aluminum Leg destroyed. 01608_ U-05 Engineer forms the Earth. 01610_ U-05 Engineer lays Concrete. 01610_ Imp. Medium Laser destroyed. 01611_ The unstable cave ceiling collapses. 01611_ U-05 Engineer forms the Earth. 01612_ The unstable cave ceiling collapses. 01612_ Crushed by falling debris. 01614_ U-05 Engineer lays Concrete. 01614_ R-06 Scavenger collects Lgt. Ion Engine. 01615_ U-05 Engineer builds a Wall. 01619_ U-05 Engineer lays Concrete. 01620_ U-05 Engineer builds a Wall. 01624_ Mining Laser destroyed. 01624_ U-05 Engineer builds a Wall. 01628_ as-23255 destroyed. 01630_ as-04037 destroyed. 01632_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ?????????=?? ??????????????????????????????????? | | ????????# ?? ?????????????????????????????????? | | ????????# # ?????????????????????????????????? | | ?????#### # ??????######?##?????????????????? | | ????## ## ?????# #?????????????????? | | ???## ?# #????# ? #?????????????????? | | ?### ## # ##???# ## ^^ #?????????????????? | | ## ## ##### # #?????????????????? | | # #?# % ^^# # #?????????????????? | | # ##?# =% # #^ #?????????????????? | | # #??# =% # ## ^ #?????????????????? | | # ##?# ### #?????????????????? | | ## #?### # #?????????????????? | | ?## #???# # # #?????????????????? | | ??## ##???# # # ######?????????????????? | | ???# ##????### ## # # ##??????????????????? | | ???# #??????# ## #######?????????????????? | | ???# ######## # # #%%a# ##?????????????????? | | ???# # ## @## ###?????????????????? | | ???# ###### # # % ### ###?????????????????? | | ???# ##???# r ???????????????? | | ??## ##??# # # ## #?????????????? | | ?## #??# # # # ###?# ?????????????? | | ?# #??# #### ##########????# ?????????????? | | ?# #??# #??## #??????????????? "????????????? | | ?## #??# #???# #????????????????"????????????? | | ?## #??# #???# #?????????????????????????????? | | ?# #??# #???# #?????????????????????????????? | | # ##??# #???# ?????????????????????????????? | | # ####??## #?######?????????????????????????????? | | #####???## ### ###????????????????????????????? | | ??## #### ###??????????????????????????? | | ??# # ##?????????????????????????? | | ??# #?????????????????????????? | | ??# # ##?????????????????????????? | | ??# ##### ###??????????????????????????? | | ??#######???## ##????????????????????????????? | | ?????????##### ####### #?????????????????????? | | ????????## #?????????????????????? | | ???????## #?????????????????????? | | ??????## ######?????????????????????? | | ??????# #??????????????????????????? | | ??????# ## ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingFluxDetector Manual? 0 Play Time 00:19:39 Cumulative 18.1 hours Start 2025.07.21 @ 17:02:21 End 2025.07.21 @ 17:26:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6b1c131-cc14-4364-87f9-7d82b078a38b