Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.05 @ 02:16:26

Player: Finestep

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (209)     1045
Value Destroyed (7377)     7377
Prototype IDs (27)         540
Alien Tech Used (1)        200
Bonus (2709)               2709
              TOTAL SCORE: 17571

 Bonus
-------
High Alert Combat Kills    175
Follower Combat Kills      216
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1346
Friendly Fire              -328

 Cogmind 
---------
Core Integrity             0/1000
Matter                     140/300
Energy                     52/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Myomer Leg
>              --- UTILITY (11) -----
         Large Storage Unit
         Large Storage Unit
      Improved Signal Interpreter
    Long-range Terrain Scanner
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Core Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (16) ---
               Vortex Chain Reactor
      Advanced Cooling System
               Energy Well (500)
               Matter Compressor (0)
      Advanced Terrain Scan Processor
  Experimental Core Analyzer
      Improved Transmission Jammer
      Hardened Heavy Armor Plating
       Layered Medium Armor Plating
      Improved Powered Armor
               Thermal Barrier
      Advanced System Shield

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
               Fusion Compressor
      Advanced Cooling System
         Large Storage Unit
         Large Storage Unit
               Energy Well
               Matter Compressor
      Improved Signal Interpreter
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Core Analyzer
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Magnetic Acceleration Cannon
         Heavy Flak Cannon
>              --- INVENTORY --------
         Micro Fission Core
               Vortex Chain Reactor
         Large Storage Unit
    Long-range Sensor Array
    Long-range Terrain Scanner
      Improved Transmission Jammer
      Improved Weapon Shielding
      Hardened Heavy Armor Plating
       Layered Medium Armor Plating
      Improved Powered Armor
      Advanced System Shield
               Proton Cannon
               Proton Missile Launcher
               Chainsword
[Rating: 97]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   2   2   1   .   .   .   .   2   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             276  | 8   12  19  43  33  4   3   2   17  23  11  .   46  5   5   32  13  
  Power                    22   | 1   2   1   4   4   .   .   .   2   1   .   .   4   .   .   3   .   
    Engine                 9    | 1   1   1   1   2   .   .   .   1   1   .   .   1   .   .   .   .   
    Core                   9    | .   1   .   3   2   .   .   .   .   .   .   .   2   .   .   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
  Propulsion               51   | 2   3   3   10  8   .   .   .   6   1   1   .   6   2   1   7   1   
    Treads                 38   | .   3   2   9   8   .   .   .   4   1   1   .   6   2   1   1   .   
    Leg                    9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   1   
    Wheel                  4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  102  | 2   2   4   8   9   4   3   .   6   8   8   .   22  3   3   14  6   
    Device                 44   | .   .   .   1   .   2   2   .   2   3   7   .   13  2   2   6   4   
    Storage                16   | 2   2   1   .   1   .   .   .   .   .   .   .   4   .   .   6   .   
    Processor              11   | .   .   .   2   3   .   .   .   .   3   .   .   1   1   .   1   .   
    Hackware               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             29   | .   .   3   5   3   2   1   .   4   2   1   .   4   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   101  | 3   5   11  21  12  .   .   2   3   13  2   .   14  .   1   8   6   
    Energy Gun             9    | 1   2   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          14   | .   .   .   .   .   .   .   .   .   3   1   .   6   .   .   3   1   
    Ballistic Gun          33   | 2   2   7   12  8   .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       26   | .   .   .   .   .   .   .   .   1   9   1   .   8   .   1   4   2   
    Launcher               5    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   1   
    Special Weapon         8    | .   1   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   .   .   .   .   2   1   .   .   1   1   .   4   .   
Parts Lost                 46   | .   .   1   6   2   .   .   .   3   .   .   .   4   .   .   17  13  
  Power                    5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               15   | .   .   .   2   1   .   .   .   2   .   .   .   2   .   .   5   3   
  Utility                  13   | .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   4   5   
  Weapon                   13   | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   6   4   
  Highest Loss Streak      16   | .   .   1   1   2   .   .   .   3   .   .   .   2   .   .   16  12  
Average Slot Usage (%)     99   | .   100 100 99  99  100 100 96  99  99  100 100 99  99  100 94  96  
  Engine                   3    | .   12  3   4   3   .   .   .   4   6   6   6   2   .   .   .   .   
  Core                     3    | .   1   7   4   3   7   7   7   2   .   .   .   2   5   5   2   .   
  Treads                   18   | .   15  16  14  22  23  23  23  22  20  20  20  17  19  22  17  .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   20  
  Wheel                    1    | .   12  5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   6    | .   .   .   5   .   5   4   7   4   6   6   6   13  11  11  12  15  
  Storage                  25   | .   28  33  27  24  30  30  30  30  26  26  26  24  22  22  20  15  
  Processor                15   | .   .   .   8   19  15  15  15  15  20  20  20  17  22  22  22  22  
  Protection               6    | .   .   11  11  6   1   2   .   2   6   5   6   6   5   5   2   5   
  Energy Gun               1    | .   8   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   18  21  11  14  15  15  11  4   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   4   12  10  13  8   11  11  9   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 14  40  63  71  84  84  84  79  89  102 102 102 121 105 105 107 94  
  Greatest Support         124  | 20  40  40  40  70  64  64  64  76  84  84  84  84  109 109 124 95  
  Greatest Overweight (x)  8    | 1   3   6   7   1   1   1   1   3   1   1   1   1   1   .   8   1   
  Average Overweight (x)   1    | .   1   4   3   .   1   1   1   1   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 28   | 8   16  22  22  28  28  28  28  28  28  28  28  28  28  28  28  22  
  Average Capacity         24   | 6   12  21  22  22  28  28  28  28  28  28  28  28  28  28  25  21  
  Most Carried             28   | 6   16  22  22  25  26  26  26  28  28  28  28  28  28  28  28  20  
  Average Carried          23   | 3   11  19  21  21  25  26  26  27  27  28  28  27  27  27  24  19  
  Final Capacity           28   | 8   16  22  22  28  28  28  28  28  28  28  28  28  28  28  22  16  
  Final Carried            28   | 6   16  22  22  25  26  26  26  28  28  28  28  28  28  28  19  14  

 Class Distribution 
--------------------
 87% | Hauler-Mutant
  5% | Scavenger-Mutant
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Matter Collected           7573 | 289  328  554  1069 865  107  76   .    305  766  323  .    1625 183  311  454  318  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8948 | 86   328  1072 1909 1395 173  75   .    370  811  151  .    1688 .    110  595  185  
  Parts                    414  | 6    20   69   117  65   6    4    .    7    27   3    .    38   .    3    34   15   
Haulers Intercepted        9    | .    1    .    2    1    .    .    .    1    3    .    .    1    .    .    .    .    
Recyclers Shooed           17   | 1    1    5    .    4    .    .    .    .    2    .    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109  | .    .    .    .    .    6    4    .    6    .    2    .    .    .    8    71   12   
  Prevented                35   | .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    27   1    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Combat Hostiles Destroyed  146  | .   6   21  30  15  3   3   .   5   8   4   .   27  .   3   12  9   
  Guns                     75   | .   6   21  27  15  3   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  47   | .   .   .   .   .   .   .   .   2   7   3   .   26  .   3   2   4   
  AOE                      18   | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   8   5   
Classes Destroyed          19   | 2   4   3   2   3   1   .   .   .   .   .   .   .   .   .   4   .   
  Worker                   14   | .   .   .   8   3   .   .   .   .   3   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   2   1   .   .   .   1   3   .   .   1   .   .   .   .   
  Recycler                 18   | 1   .   4   1   6   .   .   .   .   1   .   .   5   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   .   2   1   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  10   | .   1   1   3   1   .   .   .   .   3   .   .   1   .   .   .   .   
  Swarmer                  34   | .   .   9   4   1   .   3   .   .   .   .   .   5   .   1   3   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    63   | .   6   7   15  6   2   .   .   4   3   3   .   13  .   1   3   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   22   | .   .   5   8   3   .   .   .   .   4   .   .   1   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   7    | .   .   .   3   .   .   .   .   1   .   1   .   2   .   .   .   .   
  Programmer               13   | .   .   .   .   4   .   .   .   .   1   .   .   6   .   .   1   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | 2   4   5   6   3   3   3   .   3   3   3   .   6   .   3   12  5   
  Combat Bots Only         12   | .   2   4   5   3   3   3   .   3   3   3   .   6   .   3   12  5   
Max Kills in Single Turn   5    | 1   1   2   1   1   2   2   .   1   2   1   .   1   .   1   5   5   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   4   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Damage Taken               13638 | .    280  923  2162 1326 15   133  .    529  513  467  .    1903 .    298  3593 1496 
  Core                     1794  | .    22   137  317  89   .    .    .    60   118  35   .    218  .    12   605  181  
  Absorbed by Shields      334   | .    .    .    .    .    .    .    .    .    .    .    .    334  .    .    .    .    
Core Remaining (%)         76    | 100  91   65   42   .    .    .    .    78   .    .    82   .    .    .    .    .    
Volleys Fired              646   | 4    51   89   161  66   3    2    .    17   52   14   .    113  1    10   23   40   
  Largest                  2     | 2    2    2    2    2    2    2    .    2    2    2    .    2    2    2    2    2    
  Hottest                  150   | 60   100  100  122  56   56   56   .    109  150  128  .    150  106  106  150  106  
Shots Fired                1210  | 7    99   171  305  131  6    4    .    30   102  28   .    220  2    20   35   50   
  Gun                      713   | 7    96   166  289  131  6    4    .    14   .    .    .    .    .    .    .    .    
  Cannon                   458   | .    .    .    .    .    .    .    .    12   100  28   .    220  2    20   29   47   
  Launcher                 18    | .    .    .    3    .    .    .    .    4    2    .    .    .    .    .    6    3    
  Special                  21    | .    3    5    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  970   | 3    61   166  210  131  6    4    .    13   86   23   .    181  2    20   20   44   
  Thermal                  140   | 4    38   5    75   .    .    .    .    13   .    .    .    .    .    .    5    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          100   | .    .    .    20   .    .    .    .    4    16   5    .    39   .    .    10   6    
  Robot Hit Streak         24    | 3    23   20   18   13   3    4    .    18   24   13   .    13   .    10   6    8    
  Robot Miss Streak        4     | 1    3    3    4    3    1    1    .    2    2    2    .    3    .    2    3    3    
  Penetration Max          1     | .    .    .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           827   | 6    68   117  212  92   5    2    .    25   69   23   .    155  .    9    21   23   
  Core Hits                389   | 2    22   57   83   42   7    3    .    12   35   8    .    62   .    5    30   21   
  Critical Hits            21    | 1    .    .    4    2    .    .    .    1    4    1    .    6    .    .    2    .    
  Critical Kills           8     | 1    .    .    1    1    .    .    .    1    .    .    .    3    .    .    1    .    
  Critical Parts Destroyed 13    | .    .    .    3    1    .    .    .    .    4    1    .    3    .    .    1    .    
Melee Attacks              13    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    7    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20356 | 54   584  1157 3505 2428 154  63   .    873  2013 686  .    5115 .    291  2604 829  
  Guns                     7785  | 54   584  1157 3293 2295 154  63   .    185  .    .    .    .    .    .    .    .    
  Cannons                  9406  | .    .    .    .    .    .    .    .    266  1841 642  .    5115 .    291  615  636  
  Explosions               3152  | .    .    .    212  133  .    .    .    422  172  44   .    .    .    .    1989 180  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  13776 | 23   353  1157 2137 2295 154  63   .    281  1521 507  .    4000 .    291  390  604  
  Thermal                  3206  | 31   231  .    936  133  .    .    .    170  49   44   .    .    .    .    1492 120  
  Explosive                123   | .    .    .    .    .    .    .    .    .    123  .    .    .    .    .    .    .    
  Electromagnetic          3238  | .    .    .    432  .    .    .    .    422  320  135  .    1115 .    .    722  92   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    3    3    3    3    3    .    .    .    4    4    4    12   13   
  Average Corruption       4     | .    .    .    .    2    3    3    3    3    .    .    .    3    4    4    8    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  200   | .    .    .    .    27   19   11   1    14   .    .    .    17   10   21   18   62   
    Message Errors         44    | .    .    .    .    3    7    3    .    7    .    .    .    3    2    6    5    8    
    Matter Fused           45    | .    .    .    .    5    7    4    1    1    .    .    .    4    3    5    3    12   
    Heat Flow Errors       27    | .    .    .    .    4    2    2    .    3    .    .    .    5    1    1    3    6    
    Energy Discharges      16    | .    .    .    .    3    .    2    .    .    .    .    .    2    .    3    1    5    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      25    | .    .    .    .    6    3    .    .    2    .    .    .    .    4    6    1    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   
    Targeting Errors       19    | .    .    .    .    5    .    .    .    1    .    .    .    2    .    .    2    9    
    Weapon Failures        3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            593   | .    .    .    .    83   .    .    .    14   62   3    .    309  .    15   107  .    
  Projectiles              389   | .    .    .    .    .    .    .    .    .    62   3    .    309  .    15   .    .    
  Explosions               204   | .    .    .    .    83   .    .    .    14   .    .    .    .    .    .    107  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 71    | .    .    .    .    .    .    .    .    1    10   1    .    42   .    3    6    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  69    | .    .    .    .    .    .    .    .    1    10   1    .    40   .    3    6    8    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      184   | .    .    .    20   .    .    .    .    .    55   .    .    .    .    .    99   10   
  Shots                    5     | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416   | .    82   58   246  302  224  268  .    243  90   261  .    416  88   46   391  161  
  Average Temperature      70    | .    28   11   66   96   96   132  .    80   28   117  .    124  60   7    159  72   
  Received Heat Transfer   2950  | .    156  315  738  378  9    .    .    117  138  126  .    322  .    90   561  .    
  Effects                  9     | .    .    .    1    .    .    1    .    .    .    .    .    7    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Interference           5     | .    .    .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    .    .    1    1    1    .    4    .    .    2    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    2    .    
  Parts Fried              29    | .    .    .    1    .    .    .    .    5    2    .    .    19   .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4682  | 75   525  .    1937 100  .    .    .    370  50   50   .    .    .    .    1425 150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    7    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Peak Influence             580  | 10  146 384 580 500 .   .   .   .   227 .   .   482 .   .   .   .   
  Average Influence        183  | 4   47  256 242 286 .   .   .   .   32  .   .   157 .   .   .   .   
Maximum Alert Level        2    | .   .   1   2   2   .   .   .   .   1   .   .   2   .   .   .   .   
  Low Security (%)         53   | 100 100 26  44  15  .   .   .   .   96  .   .   62  .   .   .   .   
  Level 1                  38   | .   .   73  41  70  .   .   .   .   3   .   .   27  .   .   .   .   
  Level 2                  7    | .   .   .   13  14  .   .   .   .   .   .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   5   1   10  .   .   .   .   3   .   .   9   .   .   .   .   
  Investigation            7    | .   .   2   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
  Extermination            9    | .   .   .   .   4   .   .   .   .   2   .   .   3   .   .   .   .   
  Reinforcement            9    | .   .   3   1   3   .   .   .   .   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Distress Signals           10   | .   1   4   3   .   .   .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   15  31  49  24  4   1   .   12  15  4   .   42  .   6   26  12  
  Peak Tracking Total      12   | .   3   4   4   5   3   3   .   5   3   3   .   6   .   3   12  6   
  Tactical Retreats        24   | .   1   .   6   3   1   .   .   5   1   .   .   4   .   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Traps Triggered            11   | .   .   1   3   2   .   .   .   .   3   .   .   1   .   .   1   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Machines Disabled          22   | .   .   1   2   7   .   .   .   .   5   .   .   6   .   1   .   .   
  Max in Single Turn       5    | .   .   1   1   5   .   .   .   .   2   .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Machines Accessed          43   | .   4   8   8   5   .   .   4   .   6   .   .   4   .   3   1   .   
  Terminals                27   | .   4   6   8   2   .   .   .   .   4   .   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                149  | .   9   32  29  18  .   .   22  .   16  .   .   11  .   11  1   .   
  Successful               90   | .   6   16  15  9   .   .   22  .   4   .   .   6   .   11  1   .   
  Failed                   59   | .   3   16  14  9   .   .   .   .   12  .   .   5   .   .   .   .   
    Catastrophic           6    | .   1   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   8   18  21  4   .   .   .   .   7   .   .   .   .   .   1   .   
  Terminals                90   | .   9   29  29  5   .   .   .   .   9   .   .   9   .   .   .   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   1   .   6   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          8    | .   .   2   .   2   .   .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   2   10  9   2   .   .   22  .   1   .   .   4   .   11  1   .   
  Record                   21   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   10  .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   1   1   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   .   4   3   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   4   5   6   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                15   | .   4   4   6   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Track                  6    | .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   7   8   5   .   .   .   .   5   .   .   4   .   .   .   .   
  Full Trace Events        5    | .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   219 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     108  | .   .   .   .   64  .   .   .   .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   7   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Total Allies               7    | .    1    .    1    3    .    .    .    1    1    .    .    .    .    .    .    .    
  Largest Group            3    | .    1    1    1    3    .    .    .    1    1    .    .    .    .    .    .    .    
  Highest-Rated Group      94   | .    10   10   10   76   .    .    .    94   10   .    .    .    .    .    .    .    
  Highest-Rated Ally       94   | .    10   10   10   34   .    .    .    94   10   .    .    .    .    .    .    .    
Total Orders               3    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  GOTO                     2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               38   | .    .    .    .    26   .    .    .    12   .    .    .    .    .    .    .    .    
  Total Damage             1298 | .    .    .    .    1068 .    .    .    230  .    .    .    .    .    .    .    .    
  Kills                    11   | .    .    .    .    9    .    .    .    2    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   1   1   .   1   .   2   .   .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Turns Passed               16578 | 66   739  1352 2141 1979 844  585  176  830  1773 584  20   1914 635  1028 980  932  
Spaces Moved               8250  | 48   492  663  908  960  484  337  102  418  856  282  12   787  351  554  500  496  
  Core                     15    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Treads                   6508  | .    110  264  567  960  484  337  102  418  856  282  12   787  351  554  424  .    
  Legs                     562   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   496  
  Wheels                   1165  | 43   382  399  341  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   130  130  150  170  170  170  170  180  180  180  180  167  167  120  120  
  Average Speed            164   | 80   109  156  167  171  170  170  170  176  180  180  180  182  175  167  164  124  
  Slowest Speed            450   | 100  160  220  180  175  170  170  170  220  180  180  180  186  190  167  450  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    51   67   71   21   64   52   69   59   23   47   4    21   58   60   46   43   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    .    1    .    .    1    .    3    .    .    2    2    .    1    
Spaces Dug                 46    | .    3    4    5    6    .    .    .    .    2    .    .    5    2    2    2    15   
Terrain Destroyed          252   | .    3    5    20   42   .    .    .    1    70   10   .    25   2    6    41   27   
  Melee                    13    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    7    
  Projectile               92    | .    3    5    13   6    .    .    .    1    5    4    .    25   2    6    6    16   
  AOE                      147   | .    .    .    7    30   .    .    .    .    65   6    .    .    .    .    35   4    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Total                      10119 | 64   599  821  1234 1159 497  344  105  482  995  326  11   1105 369  642  620  746  
  Wait                     622   | .    16   21   62   48   6    3    .    6    23   19   .    129  1    70   35   183  
  Move                     8234  | 47   491  662  907  959  483  336  101  417  855  281  11   786  350  553  499  496  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 5    18   17   27   19   1    .    .    11   19   .    .    13   3    1    17   3    
  Fast Attach              69    | 7    1    3    12   8    .    .    2    6    5    .    .    8    2    .    15   .    
  Attach                   63    | .    5    4    12   8    .    .    .    4    2    .    .    10   1    2    11   4    
  Detach                   5     | .    .    .    .    1    .    .    .    2    .    .    .    2    .    .    .    .    
  Swap                     145   | 1    6    12   19   17   4    3    .    7    16   11   .    28   3    3    6    9    
  Drop                     157   | .    11   13   34   23   .    .    2    12   23   1    .    16   3    3    14   2    
  Fire                     646   | 4    51   89   161  66   3    2    .    17   52   14   .    113  1    10   23   40   
  Melee                    13    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9     | .    .    .    .    4    .    .    .    .    .    .    .    .    5    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 14)
    67 | -11/Scrapyard      | Entered Materials
   348 | -10/Materials      | Build established: Mutant
   756 | -10/Materials      | Discovered new exit (range 7)
   806 | -10/Materials      | Entered another Materials area
   806 | -9/Materials       | Accompanied by 1 ally
   806 | -9/Materials       | Evolved 2 slots: Utility x2
  1113 | -9/Materials       | Build established: Hauler-Mutant
  1298 | -9/Materials       | Discovered new exit (range 16)
  1828 | -9/Materials       | Discovered new exit (range 3)
  2049 | -9/Materials       | Discovered new exit (range 12)
  2158 | -9/Materials       | Entered another Materials area
  2158 | -8/Materials       | Evolved 2 slots: Utility x2
  3500 | -8/Materials       | Discovered new exit (range 14)
  4077 | -8/Materials       | Core integrity fell below 50%
  4271 | -8/Materials       | Discovered new exit (range 9)
  4299 | -8/Materials       | Entered Factory
  4299 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4433 | -7/Factory         | Identified exit to Storage
  4433 | -7/Factory         | Identified exit to Lower Caves
  5389 | -7/Factory         | Repaired Adv. Treads
  5417 | -7/Factory         | Repaired Lgt. Treads
  5535 | -7/Factory         | Fabricated H-55 Commando?
  6155 | -7/Factory         | Discovered new exit (range 15)
  6278 | -7/Factory         | Entered Lower Caves
  6701 | -7/Lower Caves     | Spotted B-75 Beast
  6974 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7072 | -7/Lower Caves     | Discovered new exit (range 16)
  7122 | -7/Lower Caves     | Entered another Lower Caves area
  7132 | -7/Lower Caves     | Discovered new exit (range 15)
  7184 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7457 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7695 | -7/Lower Caves     | Discovered new exit (range 8)
  7707 | -7/Lower Caves     | Entered Data Miner
  7707 | -7/Data Miner      | Discovered new exit (range 6)
  7741 | -7/Data Miner      | Met Data Miner
  7819 | -7/Data Miner      | Learned location of Section 7 (-3)
  7819 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7844 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7883 | -7/Data Miner      | Entered Proximity Caves
  8113 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8183 | -6/Proximity Caves | Lost 3 parts (2n1u)
  8515 | -6/Proximity Caves | Learned location of Zion (-6)
  8706 | -6/Proximity Caves | Discovered new exit (range 5)
  8713 | -6/Proximity Caves | Entered Factory
  8713 | -6/Factory         | Evolved 2 slots: Utility x2
  8714 | -6/Factory         | Identified exit to Factory
  8714 | -6/Factory         | Identified exit to Lower Caves
 10407 | -6/Factory         | Garrison activated, responded to threat
 10486 | -6/Factory         | Entered Lower Caves
 10847 | -6/Lower Caves     | Learned location of 2 exits from Factory
 10948 | -6/Lower Caves     | Learned 8 Factory zone layouts
 11021 | -6/Lower Caves     | Discovered new exit (range 11)
 11068 | -6/Lower Caves     | Identified exit to Lower Caves
 11070 | -6/Lower Caves     | Entered another Lower Caves area
 11076 | -6/Lower Caves     | Discovered exit to Factory (range 10)
 11090 | -6/Lower Caves     | Entered Factory
 11090 | -5/Factory         | Evolved 2 slots: Utility x2
 11091 | -5/Factory         | Identified exit to Factory
 11091 | -5/Factory         | Identified exit to Upper Caves
 11635 | -5/Factory         | Repaired Med. Reflective Plating
 12838 | -5/Factory         | Garrison activated, responded to threat
 12992 | -5/Factory         | Found Imp. Powered Armor
 13004 | -5/Factory         | Entered Upper Caves
 13254 | -5/Upper Caves     | Found Alien Artifact
 13254 | -5/Upper Caves     | Identified Core Expander
 13254 | -5/Upper Caves     | Installed Core Expander, added new Propulsion slot
 13585 | -5/Upper Caves     | Discovered new exit (range 13)
 13604 | -5/Upper Caves     | Identified exit to Upper Caves
 13639 | -5/Upper Caves     | Entered another Upper Caves area
 13639 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 13646 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13901 | -5/Upper Caves     | Identified exit to Warlord
 14270 | -5/Upper Caves     | Learned Factory emergency access door positions
 14270 | -5/Upper Caves     | Learned Armory emergency access door positions
 14270 | -5/Upper Caves     | Learned Research terminal intel
 14270 | -5/Upper Caves     | Learned Extension garrison access intel
 14667 | -5/Upper Caves     | Entered Warlord
 14758 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15043 | -5/Warlord         | Met Warlord
 15060 | -5/Warlord         | Opened Warlord's prototype stash
 15067 | -5/Warlord         | Found Prototype Reactor
 15068 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15073 | -5/Warlord         | Found Prototype Device
 15073 | -5/Warlord         | Identified Exp. Cloaking Device
 15084 | -5/Warlord         | Found Prototype Processor
 15084 | -5/Warlord         | Identified Exp. Core Analyzer
 15087 | -5/Warlord         | Found Prototype Device
 15087 | -5/Warlord         | Identified Thermal Barrier
 15332 | -5/Warlord         | Opened side exit
 15369 | -5/Warlord         | Spotted Executioner
 15418 | -5/Warlord         | Warlord forces counterattacked
 15454 | -5/Warlord         | System corruption reached 10%
 15460 | -5/Warlord         | Core integrity fell below 50%
 15462 | -5/Warlord         | Destroyed Executioner
 15488 | -5/Warlord         | Core integrity fell below 20%
 15518 | -5/Warlord         | Lost 16 parts (2p4n4u6w)
 15521 | -5/Warlord         | Destroyed 12 combat bots
 15581 | -5/Warlord         | Discovered new exit (range 15)
 15617 | -5/Warlord         | Found Exp. Core Analyzer
 15642 | -5/Warlord         | Identified exit to Proximity Caves
 15647 | -5/Warlord         | Entered Proximity Caves
 15734 | -4/Proximity Caves | Learned Research garrison access intel
 15763 | -4/Proximity Caves | Build established: Scavenger-Mutant
 16132 | -4/Proximity Caves | Spotted B-86 Titan
 16579 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
16566_ Penetrated by Slug.
16566_ Imp. Weapon Shielding destroyed.
16566_ Slug penetrates Wall. <x2>
16566_ Penetrated by Slug.
16566_ Lrg. Storage Unit destroyed.
16569_ System corrupted: Magnetic Acceleration Cannon targeting data
  glitched.
16569_ H-77 Assassin knocked back.
16569_ Penetrated by Slug.
16569_ Magnetic Acceleration Cannon destroyed.
16569_ Fusion Compressor destroyed.
16572_ H-77 Assassin knocked back.
16574_ Penetrated by Slug.
16574_ Slug penetrates Wall.
16574_ H-77 Assassin knocked back.
16576_ Penetrated by Slug.
16576_ Hvy. Flak Cannon destroyed.
16577_ Slug penetrates Wall. <x2>
16577_ Slug penetrates H-77 Assassin.
16579_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ? ???????????????????????????????????????????????? |
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|   ??????????#??????????????#?#??#????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          50
Energy Generation          23
Energy Capacity            825
Matter Stores              345
Matter Capacity            550
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             15
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                44
Targeting Accuracy         16
Core Analysis              15
Recoil Reduction           4
Matter Filtering           50
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
             Kinetic Spear | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -8/Materials  | Hacked
 I-47 Archangel | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 H-55 Commando | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionForceShifter
  Manual?         0
Play Time         01:49:06
  Cumulative      382.9 hours
  Start           2020.07.05 @ 00:32:09
  End             2020.07.05 @ 02:16:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          269
  Rogue           269
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             82
Gallery%          85
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a215e9a-09a8-467b-aacc-c379dfbf553f