Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.05 @ 02:16:26 Player: Finestep Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (209) 1045 Value Destroyed (7377) 7377 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (2709) 2709 TOTAL SCORE: 17571 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 216 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1346 Friendly Fire -328 Cogmind --------- Core Integrity 0/1000 Matter 140/300 Energy 52/100 System Corruption 13% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (11) ----- Large Storage Unit Large Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Vortex Chain Reactor Advanced Cooling System Energy Well (500) Matter Compressor (0) Advanced Terrain Scan Processor Experimental Core Analyzer Improved Transmission Jammer Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Powered Armor Thermal Barrier Advanced System Shield Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Fusion Compressor Advanced Cooling System Large Storage Unit Large Storage Unit Energy Well Matter Compressor Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Vortex Chain Reactor Large Storage Unit Long-range Sensor Array Long-range Terrain Scanner Improved Transmission Jammer Improved Weapon Shielding Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Powered Armor Advanced System Shield Proton Cannon Proton Missile Launcher Chainsword [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Precision Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . Utility 9 | . . 2 2 1 . . . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 276 | 8 12 19 43 33 4 3 2 17 23 11 . 46 5 5 32 13 Power 22 | 1 2 1 4 4 . . . 2 1 . . 4 . . 3 . Engine 9 | 1 1 1 1 2 . . . 1 1 . . 1 . . . . Core 9 | . 1 . 3 2 . . . . . . . 2 . . 1 . Reactor 4 | . . . . . . . . 1 . . . 1 . . 2 . Propulsion 51 | 2 3 3 10 8 . . . 6 1 1 . 6 2 1 7 1 Treads 38 | . 3 2 9 8 . . . 4 1 1 . 6 2 1 1 . Leg 9 | . . . . . . . . 2 . . . . . . 6 1 Wheel 4 | 2 . 1 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 102 | 2 2 4 8 9 4 3 . 6 8 8 . 22 3 3 14 6 Device 44 | . . . 1 . 2 2 . 2 3 7 . 13 2 2 6 4 Storage 16 | 2 2 1 . 1 . . . . . . . 4 . . 6 . Processor 11 | . . . 2 3 . . . . 3 . . 1 1 . 1 . Hackware 2 | . . . . 2 . . . . . . . . . . . . Protection 29 | . . 3 5 3 2 1 . 4 2 1 . 4 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 101 | 3 5 11 21 12 . . 2 3 13 2 . 14 . 1 8 6 Energy Gun 9 | 1 2 . 5 . . . . 1 . . . . . . . . Energy Cannon 14 | . . . . . . . . . 3 1 . 6 . . 3 1 Ballistic Gun 33 | 2 2 7 12 8 . . 2 . . . . . . . . . Ballistic Cannon 26 | . . . . . . . . 1 9 1 . 8 . 1 4 2 Launcher 5 | . . . 1 . . . . 1 1 . . . . . 1 1 Special Weapon 8 | . 1 4 3 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 4 . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . . . . 2 1 . . 1 1 . 4 . Parts Lost 46 | . . 1 6 2 . . . 3 . . . 4 . . 17 13 Power 5 | . . . 1 1 . . . . . . . . . . 2 1 Propulsion 15 | . . . 2 1 . . . 2 . . . 2 . . 5 3 Utility 13 | . . . 1 . . . . 1 . . . 2 . . 4 5 Weapon 13 | . . 1 2 . . . . . . . . . . . 6 4 Highest Loss Streak 16 | . . 1 1 2 . . . 3 . . . 2 . . 16 12 Average Slot Usage (%) 99 | . 100 100 99 99 100 100 96 99 99 100 100 99 99 100 94 96 Engine 3 | . 12 3 4 3 . . . 4 6 6 6 2 . . . . Core 3 | . 1 7 4 3 7 7 7 2 . . . 2 5 5 2 . Treads 18 | . 15 16 14 22 23 23 23 22 20 20 20 17 19 22 17 . Leg 1 | . . . . . . . . . . . . . . . 2 20 Wheel 1 | . 12 5 3 . . . . . . . . . . . . . Device 6 | . . . 5 . 5 4 7 4 6 6 6 13 11 11 12 15 Storage 25 | . 28 33 27 24 30 30 30 30 26 26 26 24 22 22 20 15 Processor 15 | . . . 8 19 15 15 15 15 20 20 20 17 22 22 22 22 Protection 6 | . . 11 11 6 1 2 . 2 6 5 6 6 5 5 2 5 Energy Gun 1 | . 8 . 6 . . . . 4 . . . . . . . . Ballistic Gun 7 | . 18 21 11 14 15 15 11 4 . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 4 12 10 13 8 11 11 9 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 121 | 14 40 63 71 84 84 84 79 89 102 102 102 121 105 105 107 94 Greatest Support 124 | 20 40 40 40 70 64 64 64 76 84 84 84 84 109 109 124 95 Greatest Overweight (x) 8 | 1 3 6 7 1 1 1 1 3 1 1 1 1 1 . 8 1 Average Overweight (x) 1 | . 1 4 3 . 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 28 | 8 16 22 22 28 28 28 28 28 28 28 28 28 28 28 28 22 Average Capacity 24 | 6 12 21 22 22 28 28 28 28 28 28 28 28 28 28 25 21 Most Carried 28 | 6 16 22 22 25 26 26 26 28 28 28 28 28 28 28 28 20 Average Carried 23 | 3 11 19 21 21 25 26 26 27 27 28 28 27 27 27 24 19 Final Capacity 28 | 8 16 22 22 28 28 28 28 28 28 28 28 28 28 28 22 16 Final Carried 28 | 6 16 22 22 25 26 26 26 28 28 28 28 28 28 28 19 14 Class Distribution -------------------- 87% | Hauler-Mutant 5% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Matter Collected 7573 | 289 328 554 1069 865 107 76 . 305 766 323 . 1625 183 311 454 318 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8948 | 86 328 1072 1909 1395 173 75 . 370 811 151 . 1688 . 110 595 185 Parts 414 | 6 20 69 117 65 6 4 . 7 27 3 . 38 . 3 34 15 Haulers Intercepted 9 | . 1 . 2 1 . . . 1 3 . . 1 . . . . Recyclers Shooed 17 | 1 1 5 . 4 . . . . 2 . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . 6 4 . 6 . 2 . . . 8 71 12 Prevented 35 | . . . . . . . . 6 . 1 . . . . 27 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Combat Hostiles Destroyed 146 | . 6 21 30 15 3 3 . 5 8 4 . 27 . 3 12 9 Guns 75 | . 6 21 27 15 3 3 . . . . . . . . . . Cannons 47 | . . . . . . . . 2 7 3 . 26 . 3 2 4 AOE 18 | . . . 3 . . . . 2 . . . . . . 8 5 Classes Destroyed 19 | 2 4 3 2 3 1 . . . . . . . . . 4 . Worker 14 | . . . 8 3 . . . . 3 . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . . . . Hauler 9 | . 1 . 2 1 . . . 1 3 . . 1 . . . . Recycler 18 | 1 . 4 1 6 . . . . 1 . . 5 . . . . Mechanic 2 | . . . . 1 . . . . 1 . . . . . . . Operator 6 | . . 2 1 1 . . . . . . . 2 . . . . Watcher 10 | . 1 1 3 1 . . . . 3 . . 1 . . . . Swarmer 34 | . . 9 4 1 . 3 . . . . . 5 . 1 3 8 Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 63 | . 6 7 15 6 2 . . 4 3 3 . 13 . 1 3 . Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 22 | . . 5 8 3 . . . . 4 . . 1 . 1 . . Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 7 | . . . 3 . . . . 1 . 1 . 2 . . . . Programmer 13 | . . . . 4 . . . . 1 . . 6 . . 1 1 Executioner 1 | . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 2 4 5 6 3 3 3 . 3 3 3 . 6 . 3 12 5 Combat Bots Only 12 | . 2 4 5 3 3 3 . 3 3 3 . 6 . 3 12 5 Max Kills in Single Turn 5 | 1 1 2 1 1 2 2 . 1 2 1 . 1 . 1 5 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . 1 . . . . 1 . . . . . . 4 5 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Damage Taken 13638 | . 280 923 2162 1326 15 133 . 529 513 467 . 1903 . 298 3593 1496 Core 1794 | . 22 137 317 89 . . . 60 118 35 . 218 . 12 605 181 Absorbed by Shields 334 | . . . . . . . . . . . . 334 . . . . Core Remaining (%) 76 | 100 91 65 42 . . . . 78 . . 82 . . . . . Volleys Fired 646 | 4 51 89 161 66 3 2 . 17 52 14 . 113 1 10 23 40 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 . 2 2 2 2 2 Hottest 150 | 60 100 100 122 56 56 56 . 109 150 128 . 150 106 106 150 106 Shots Fired 1210 | 7 99 171 305 131 6 4 . 30 102 28 . 220 2 20 35 50 Gun 713 | 7 96 166 289 131 6 4 . 14 . . . . . . . . Cannon 458 | . . . . . . . . 12 100 28 . 220 2 20 29 47 Launcher 18 | . . . 3 . . . . 4 2 . . . . . 6 3 Special 21 | . 3 5 13 . . . . . . . . . . . . . Kinetic 970 | 3 61 166 210 131 6 4 . 13 86 23 . 181 2 20 20 44 Thermal 140 | 4 38 5 75 . . . . 13 . . . . . . 5 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 100 | . . . 20 . . . . 4 16 5 . 39 . . 10 6 Robot Hit Streak 24 | 3 23 20 18 13 3 4 . 18 24 13 . 13 . 10 6 8 Robot Miss Streak 4 | 1 3 3 4 3 1 1 . 2 2 2 . 3 . 2 3 3 Penetration Max 1 | . . . 1 1 1 1 . . 1 . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 827 | 6 68 117 212 92 5 2 . 25 69 23 . 155 . 9 21 23 Core Hits 389 | 2 22 57 83 42 7 3 . 12 35 8 . 62 . 5 30 21 Critical Hits 21 | 1 . . 4 2 . . . 1 4 1 . 6 . . 2 . Critical Kills 8 | 1 . . 1 1 . . . 1 . . . 3 . . 1 . Critical Parts Destroyed 13 | . . . 3 1 . . . . 4 1 . 3 . . 1 . Melee Attacks 13 | . . . . 6 . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . Slashing 13 | . . . . 6 . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20356 | 54 584 1157 3505 2428 154 63 . 873 2013 686 . 5115 . 291 2604 829 Guns 7785 | 54 584 1157 3293 2295 154 63 . 185 . . . . . . . . Cannons 9406 | . . . . . . . . 266 1841 642 . 5115 . 291 615 636 Explosions 3152 | . . . 212 133 . . . 422 172 44 . . . . 1989 180 Melee . | . . . . . . . . . . . . . . . . . Ramming 13 | . . . . . . . . . . . . . . . . 13 Kinetic 13776 | 23 353 1157 2137 2295 154 63 . 281 1521 507 . 4000 . 291 390 604 Thermal 3206 | 31 231 . 936 133 . . . 170 49 44 . . . . 1492 120 Explosive 123 | . . . . . . . . . 123 . . . . . . . Electromagnetic 3238 | . . . 432 . . . . 422 320 135 . 1115 . . 722 92 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 3 3 3 3 3 . . . 4 4 4 12 13 Average Corruption 4 | . . . . 2 3 3 3 3 . . . 3 4 4 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 200 | . . . . 27 19 11 1 14 . . . 17 10 21 18 62 Message Errors 44 | . . . . 3 7 3 . 7 . . . 3 2 6 5 8 Matter Fused 45 | . . . . 5 7 4 1 1 . . . 4 3 5 3 12 Heat Flow Errors 27 | . . . . 4 2 2 . 3 . . . 5 1 1 3 6 Energy Discharges 16 | . . . . 3 . 2 . . . . . 2 . 3 1 5 Parts Rejected 2 | . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 25 | . . . . 6 3 . . 2 . . . . 4 6 1 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . . . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . . . . . . . 2 Misdirections 12 | . . . . . . . . . . . . . . . 2 10 Targeting Errors 19 | . . . . 5 . . . 1 . . . 2 . . 2 9 Weapon Failures 3 | . . . . 1 . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 593 | . . . . 83 . . . 14 62 3 . 309 . 15 107 . Projectiles 389 | . . . . . . . . . 62 3 . 309 . 15 . . Explosions 204 | . . . . 83 . . . 14 . . . . . . 107 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 71 | . . . . . . . . 1 10 1 . 42 . 3 6 8 Impact . | . . . . . . . . . . . . . . . . . Kinetic 69 | . . . . . . . . 1 10 1 . 40 . 3 6 8 Secondary 2 | . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 184 | . . . 20 . . . . . 55 . . . . . 99 10 Shots 5 | . . . 2 . . . . . 1 . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 82 58 246 302 224 268 . 243 90 261 . 416 88 46 391 161 Average Temperature 70 | . 28 11 66 96 96 132 . 80 28 117 . 124 60 7 159 72 Received Heat Transfer 2950 | . 156 315 738 378 9 . . 117 138 126 . 322 . 90 561 . Effects 9 | . . . 1 . . 1 . . . . . 7 . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . 1 . . . . . 1 . . . . Interference 5 | . . . 1 . . . . . . . . 4 . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 1 1 1 . 4 . . 2 . Combat Hostiles 6 | . . . . . . . . 1 1 1 . 1 . . 2 . Parts Fried 29 | . . . 1 . . . . 5 2 . . 19 . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . . . . . . Heat Transferred 4682 | 75 525 . 1937 100 . . . 370 50 50 . . . . 1425 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 1 . . . . . 1 1 . . . . 7 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Peak Influence 580 | 10 146 384 580 500 . . . . 227 . . 482 . . . . Average Influence 183 | 4 47 256 242 286 . . . . 32 . . 157 . . . . Maximum Alert Level 2 | . . 1 2 2 . . . . 1 . . 2 . . . . Low Security (%) 53 | 100 100 26 44 15 . . . . 96 . . 62 . . . . Level 1 38 | . . 73 41 70 . . . . 3 . . 27 . . . . Level 2 7 | . . . 13 14 . . . . . . . 9 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . 5 1 10 . . . . 3 . . 9 . . . . Investigation 7 | . . 2 . 3 . . . . . . . 2 . . . . Extermination 9 | . . . . 4 . . . . 2 . . 3 . . . . Reinforcement 9 | . . 3 1 3 . . . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 1 . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Distress Signals 10 | . 1 4 3 . . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 241 | . 15 31 49 24 4 1 . 12 15 4 . 42 . 6 26 12 Peak Tracking Total 12 | . 3 4 4 5 3 3 . 5 3 3 . 6 . 3 12 6 Tactical Retreats 24 | . 1 . 6 3 1 . . 5 1 . . 4 . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Traps Triggered 11 | . . 1 3 2 . . . . 3 . . 1 . . 1 . Indirectly 2 | . . . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . 5 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Machines Disabled 22 | . . 1 2 7 . . . . 5 . . 6 . 1 . . Max in Single Turn 5 | . . 1 1 5 . . . . 2 . . 1 . 1 . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Machines Accessed 43 | . 4 8 8 5 . . 4 . 6 . . 4 . 3 1 . Terminals 27 | . 4 6 8 2 . . . . 4 . . 3 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . 1 . 1 . . . . . . . 1 . . . . Recycling Units 3 | . . 1 . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Total Hacks 149 | . 9 32 29 18 . . 22 . 16 . . 11 . 11 1 . Successful 90 | . 6 16 15 9 . . 22 . 4 . . 6 . 11 1 . Failed 59 | . 3 16 14 9 . . . . 12 . . 5 . . . . Catastrophic 6 | . 1 . . 2 . . . . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 59 | . 8 18 21 4 . . . . 7 . . . . . 1 . Terminals 90 | . 9 29 29 5 . . . . 9 . . 9 . . . . Fabricators 5 | . . . . 5 . . . . . . . . . . . . Repair Stations 9 | . . 1 . 6 . . . . . . . 2 . . . . Recycling Units 8 | . . 2 . 2 . . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . Terminal Hacks 62 | . 2 10 9 2 . . 22 . 1 . . 4 . 11 1 . Record 21 | . . . . . . . 11 . . . . . . 10 . . Part Schematic 4 | . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . 1 . . . 4 . . . . . . . . . Prototype ID Bank 6 | . . 1 1 . . . 3 . . . . 1 . . . . Open Door 2 | . . . . . . . . . . . . . . 1 1 . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . . . . . . Alert Level 3 | . . 1 1 . . . . . . . . 1 . . . . Unreport Threat 2 | . . 1 . . . . . . . . . 1 . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 8 | . . 4 3 . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 4 . . . . . . . 2 . . . . Scan Component 3 | . . . . 2 . . . . . . . 1 . . . . Repair 3 | . . . . 2 . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . 1 . . . . . . . Retrieve Components 2 | . . 1 . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 17 | . 4 5 6 1 . . . . 1 . . . . . . . Terminals 15 | . 4 4 6 . . . . . 1 . . . . . . . Track 6 | . 1 2 3 . . . . . . . . . . . . . Assimilate 3 | . 1 . 1 . . . . . 1 . . . . . . . Botnet 5 | . 1 2 2 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 7 8 5 . . . . 5 . . 4 . . . . Full Trace Events 5 | . . 1 . 2 . . . . . . . 2 . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . . . 4 . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . . . . . Matter 219 | . . . . 219 . . . . . . . . . . . . Time 116 | . . . . 116 . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . 6 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . . . . . . 1 . . . . Time 108 | . . . . 64 . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . 7 . . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Total Allies 7 | . 1 . 1 3 . . . 1 1 . . . . . . . Largest Group 3 | . 1 1 1 3 . . . 1 1 . . . . . . . Highest-Rated Group 94 | . 10 10 10 76 . . . 94 10 . . . . . . . Highest-Rated Ally 94 | . 10 10 10 34 . . . 94 10 . . . . . . . Total Orders 3 | . 2 . . 1 . . . . . . . . . . . . GOTO 2 | . 1 . . 1 . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . 26 . . . 12 . . . . . . . . Total Damage 1298 | . . . . 1068 . . . 230 . . . . . . . . Kills 11 | . . . . 9 . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 . 1 . 2 . . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Turns Passed 16578 | 66 739 1352 2141 1979 844 585 176 830 1773 584 20 1914 635 1028 980 932 Spaces Moved 8250 | 48 492 663 908 960 484 337 102 418 856 282 12 787 351 554 500 496 Core 15 | 5 . . . . . . . . . . . . . . 10 . Treads 6508 | . 110 264 567 960 484 337 102 418 856 282 12 787 351 554 424 . Legs 562 | . . . . . . . . . . . . . . . 66 496 Wheels 1165 | 43 382 399 341 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 130 130 150 170 170 170 170 180 180 180 180 167 167 120 120 Average Speed 164 | 80 109 156 167 171 170 170 170 176 180 180 180 182 175 167 164 124 Slowest Speed 450 | 100 160 220 180 175 170 170 170 220 180 180 180 186 190 167 450 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 51 67 71 21 64 52 69 59 23 47 4 21 58 60 46 43 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . . . . . . . Known Exits Taken 8 | . . . . 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . . . . . . Scrap Searched 10 | . . . . . 1 . . 1 . 3 . . 2 2 . 1 Spaces Dug 46 | . 3 4 5 6 . . . . 2 . . 5 2 2 2 15 Terrain Destroyed 252 | . 3 5 20 42 . . . 1 70 10 . 25 2 6 41 27 Melee 13 | . . . . 6 . . . . . . . . . . . 7 Projectile 92 | . 3 5 13 6 . . . 1 5 4 . 25 2 6 6 16 AOE 147 | . . . 7 30 . . . . 65 6 . . . . 35 4 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Total 10119 | 64 599 821 1234 1159 497 344 105 482 995 326 11 1105 369 642 620 746 Wait 622 | . 16 21 62 48 6 3 . 6 23 19 . 129 1 70 35 183 Move 8234 | 47 491 662 907 959 483 336 101 417 855 281 11 786 350 553 499 496 Hop . | . . . . . . . . . . . . . . . . . Pick Up 154 | 5 18 17 27 19 1 . . 11 19 . . 13 3 1 17 3 Fast Attach 69 | 7 1 3 12 8 . . 2 6 5 . . 8 2 . 15 . Attach 63 | . 5 4 12 8 . . . 4 2 . . 10 1 2 11 4 Detach 5 | . . . . 1 . . . 2 . . . 2 . . . . Swap 145 | 1 6 12 19 17 4 3 . 7 16 11 . 28 3 3 6 9 Drop 157 | . 11 13 34 23 . . 2 12 23 1 . 16 3 3 14 2 Fire 646 | 4 51 89 161 66 3 2 . 17 52 14 . 113 1 10 23 40 Melee 13 | . . . . 6 . . . . . . . . . . . 7 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 9 | . . . . 4 . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 7) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Accompanied by 1 ally 806 | -9/Materials | Evolved 2 slots: Utility x2 1113 | -9/Materials | Build established: Hauler-Mutant 1298 | -9/Materials | Discovered new exit (range 16) 1828 | -9/Materials | Discovered new exit (range 3) 2049 | -9/Materials | Discovered new exit (range 12) 2158 | -9/Materials | Entered another Materials area 2158 | -8/Materials | Evolved 2 slots: Utility x2 3500 | -8/Materials | Discovered new exit (range 14) 4077 | -8/Materials | Core integrity fell below 50% 4271 | -8/Materials | Discovered new exit (range 9) 4299 | -8/Materials | Entered Factory 4299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4433 | -7/Factory | Identified exit to Storage 4433 | -7/Factory | Identified exit to Lower Caves 5389 | -7/Factory | Repaired Adv. Treads 5417 | -7/Factory | Repaired Lgt. Treads 5535 | -7/Factory | Fabricated H-55 Commando? 6155 | -7/Factory | Discovered new exit (range 15) 6278 | -7/Factory | Entered Lower Caves 6701 | -7/Lower Caves | Spotted B-75 Beast 6974 | -7/Lower Caves | Learned 4 Factory zone layouts 7072 | -7/Lower Caves | Discovered new exit (range 16) 7122 | -7/Lower Caves | Entered another Lower Caves area 7132 | -7/Lower Caves | Discovered new exit (range 15) 7184 | -7/Lower Caves | Learned 4 Factory zone layouts 7457 | -7/Lower Caves | Encountered a Warlord checkpoint 7695 | -7/Lower Caves | Discovered new exit (range 8) 7707 | -7/Lower Caves | Entered Data Miner 7707 | -7/Data Miner | Discovered new exit (range 6) 7741 | -7/Data Miner | Met Data Miner 7819 | -7/Data Miner | Learned location of Section 7 (-3) 7819 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7844 | -7/Data Miner | Received God Mode back door access code from Data Miner 7883 | -7/Data Miner | Entered Proximity Caves 8113 | -6/Proximity Caves | Escorted by Enhanced Grunt 8183 | -6/Proximity Caves | Lost 3 parts (2n1u) 8515 | -6/Proximity Caves | Learned location of Zion (-6) 8706 | -6/Proximity Caves | Discovered new exit (range 5) 8713 | -6/Proximity Caves | Entered Factory 8713 | -6/Factory | Evolved 2 slots: Utility x2 8714 | -6/Factory | Identified exit to Factory 8714 | -6/Factory | Identified exit to Lower Caves 10407 | -6/Factory | Garrison activated, responded to threat 10486 | -6/Factory | Entered Lower Caves 10847 | -6/Lower Caves | Learned location of 2 exits from Factory 10948 | -6/Lower Caves | Learned 8 Factory zone layouts 11021 | -6/Lower Caves | Discovered new exit (range 11) 11068 | -6/Lower Caves | Identified exit to Lower Caves 11070 | -6/Lower Caves | Entered another Lower Caves area 11076 | -6/Lower Caves | Discovered exit to Factory (range 10) 11090 | -6/Lower Caves | Entered Factory 11090 | -5/Factory | Evolved 2 slots: Utility x2 11091 | -5/Factory | Identified exit to Factory 11091 | -5/Factory | Identified exit to Upper Caves 11635 | -5/Factory | Repaired Med. Reflective Plating 12838 | -5/Factory | Garrison activated, responded to threat 12992 | -5/Factory | Found Imp. Powered Armor 13004 | -5/Factory | Entered Upper Caves 13254 | -5/Upper Caves | Found Alien Artifact 13254 | -5/Upper Caves | Identified Core Expander 13254 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 13585 | -5/Upper Caves | Discovered new exit (range 13) 13604 | -5/Upper Caves | Identified exit to Upper Caves 13639 | -5/Upper Caves | Entered another Upper Caves area 13639 | -5/Upper Caves | Discovered exit to Factory (range 8) 13646 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13901 | -5/Upper Caves | Identified exit to Warlord 14270 | -5/Upper Caves | Learned Factory emergency access door positions 14270 | -5/Upper Caves | Learned Armory emergency access door positions 14270 | -5/Upper Caves | Learned Research terminal intel 14270 | -5/Upper Caves | Learned Extension garrison access intel 14667 | -5/Upper Caves | Entered Warlord 14758 | -5/Warlord | System corruption cleaned by Quarantine Array 15043 | -5/Warlord | Met Warlord 15060 | -5/Warlord | Opened Warlord's prototype stash 15067 | -5/Warlord | Found Prototype Reactor 15068 | -5/Warlord | Warlord's base attacked by MAIN.C 15073 | -5/Warlord | Found Prototype Device 15073 | -5/Warlord | Identified Exp. Cloaking Device 15084 | -5/Warlord | Found Prototype Processor 15084 | -5/Warlord | Identified Exp. Core Analyzer 15087 | -5/Warlord | Found Prototype Device 15087 | -5/Warlord | Identified Thermal Barrier 15332 | -5/Warlord | Opened side exit 15369 | -5/Warlord | Spotted Executioner 15418 | -5/Warlord | Warlord forces counterattacked 15454 | -5/Warlord | System corruption reached 10% 15460 | -5/Warlord | Core integrity fell below 50% 15462 | -5/Warlord | Destroyed Executioner 15488 | -5/Warlord | Core integrity fell below 20% 15518 | -5/Warlord | Lost 16 parts (2p4n4u6w) 15521 | -5/Warlord | Destroyed 12 combat bots 15581 | -5/Warlord | Discovered new exit (range 15) 15617 | -5/Warlord | Found Exp. Core Analyzer 15642 | -5/Warlord | Identified exit to Proximity Caves 15647 | -5/Warlord | Entered Proximity Caves 15734 | -4/Proximity Caves | Learned Research garrison access intel 15763 | -4/Proximity Caves | Build established: Scavenger-Mutant 16132 | -4/Proximity Caves | Spotted B-86 Titan 16579 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 16566_ Penetrated by Slug. 16566_ Imp. Weapon Shielding destroyed. 16566_ Slug penetrates Wall. 16566_ Penetrated by Slug. 16566_ Lrg. Storage Unit destroyed. 16569_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 16569_ H-77 Assassin knocked back. 16569_ Penetrated by Slug. 16569_ Magnetic Acceleration Cannon destroyed. 16569_ Fusion Compressor destroyed. 16572_ H-77 Assassin knocked back. 16574_ Penetrated by Slug. 16574_ Slug penetrates Wall. 16574_ H-77 Assassin knocked back. 16576_ Penetrated by Slug. 16576_ Hvy. Flak Cannon destroyed. 16577_ Slug penetrates Wall. 16577_ Slug penetrates H-77 Assassin. 16579_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ? ???????????????????????????????????????????????? | | ? ??#?????? ?????? ??????????????????????????????? | | ? ???????????????????????????????????????????????? | | ??? ????????????? ???????????????????????????????? | | ?? ??????#????????????????#??????????????????????? | | ???? #???????????????????????????#???????????????? | | ??#? #????#??????????????????#???????????????????? | | ??? ??????#?????#???? ???#??? ???????#???????????? | | ?????????????????? ????????? ????????????????????? | | ?? ? #?#?#????? ???????????????????????????????? | | # ????????????? ???????????????????????????? | | ???#????? ???? ??????????????????????????? | | #?????????????? ????? ???????????????????? | | ##????? ??????????????????????? ???? ???? | | ##?# ##?????????????????????????????????????? | | #????# ##???? ??????????????????????????????? | | ###??## ##?#????????#??#????#????????#????? ??? | | ###??# #???#??? ?? #####???????#????????????? | | ##??# ####?????? ? h ????????????????????? | | #????# ###???#?? ?????????????????????? | | ##??#?# ##???### #???#?????????????????? | | ####### ##??#;# h#?????????????????????? | | ### ## #?## ##??????????#?????????? | | #?# ### #?# ###??? ??????????????? | | ??# #?# #?# ##??????????????????? | | ?## ## ##?# #??# @ #??????????????????? | | ## #####??# ##?# ##???????#?????????? | | # ##??????###"### * $#??????????????? ?? | | # ##????#????##"# /## #?????????????????? | | # ###??#???????## ### #?????????????????? | | ##?#???#??????# #?? #?????????????????? | | #???????#??## ####?? ????????????????? | | #???##???#??# #????? ???????????????? | | ##???????????# ##?? ??? ??????????????? | | ###???? ??????####??? ? ? ??????? ?????? | | #####???????? ??????#???????? ??????? ????? | | #???#????????? ?????????? ??? ###???????????? | | #???????? ???????????????????? #?????????????? | | #????????? ? ???????????????#? ?????????????? | | ?#?????? ?????????????????#?? #????????????? | | ?????????????? ???? ???????? #????????????? | | ??????????????? ?????????????? ?????????#??????? | | ????????????????? ????????????????????????????? | | ??????????#??????????????#?#??#????????????????? | | ###????????????????#?#?????#????#????????????????? | | ???????????????????#???#?????????????????????????? | | ?#????????#??#???#???????????????????????????????? | | ?????????????????#??#????????????#???????????????? | | ????????#?????#????????????????????##????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 23 Energy Capacity 825 Matter Stores 345 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 15 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 16 Core Analysis 15 Recoil Reduction 4 Matter Filtering 50 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Kinetic Spear | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -8/Materials | Hacked I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ H-55 Commando | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionForceShifter Manual? 0 Play Time 01:49:06 Cumulative 382.9 hours Start 2020.07.05 @ 00:32:09 End 2020.07.05 @ 02:16:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 82 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a215e9a-09a8-467b-aacc-c379dfbf553f