Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 11:22:13

Player: arkn

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (167)     835
Value Destroyed (5353)     5353
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1110)               1110
              TOTAL SCORE: 11998

 Bonus
-------
High Alert Combat Kills    662
Follower Combat Kills      171
Aligned with FarCom        300
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/850
Matter                     16/300
Energy                     86/300
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (6) ---
         Medium Treads (fused)
         Medium Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
                Carbon-fiber Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Machine Analyzer
                Armor Integrity Analyzer
       Improved Recalibrator
>               --- WEAPON (3) -------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
       Improved Cryofiber Web
                Structural Scanner
       Improved Trap Scanner
       Enhanced Optical Array
       Advanced Signal Interpreter
                Seismic Detector
                Focal Shield
                Authchip [Armor]
   High-powered Tractor Beam
       Enhanced Autogun
       Enhanced Autogun
                Coil Gun
                AWS/Gauss
                Great Axe
                Power Sword

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
                Armor Integrity Analyzer
        Layered Medium Armor Plating
       Improved Recalibrator
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
       Improved Cryofiber Web
                Structural Scanner
       Improved Trap Scanner
       Enhanced Optical Array
       Advanced Signal Interpreter
                Seismic Detector
                Focal Shield
                Authchip [Armor]
   High-powered Tractor Beam
       Enhanced Autogun
       Enhanced Autogun
                Coil Gun
                AWS/Gauss
                Great Axe
                Power Sword
[Rating: 68]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   2   
  Utility                  3    | .   .   .   1   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             151  | 1   18  7   7   2   .   4   3   6   .   5   98  
  Power                    15   | .   3   1   1   .   .   1   .   .   .   1   8   
    Engine                 12   | .   2   1   1   .   .   1   .   .   .   1   6   
    Core                   3    | .   1   .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | .   6   1   2   .   .   .   2   .   .   2   21  
    Treads                 18   | .   .   .   2   .   .   .   2   .   .   2   12  
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   9   
    Wheel                  7    | .   6   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   6   2   1   2   .   .   .   2   .   .   33  
    Device                 24   | 1   3   .   1   .   .   .   .   .   .   .   19  
    Storage                4    | .   3   .   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   1   .   .   .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   2   .   1   .   .   .   1   .   .   11  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   3   3   3   .   .   3   1   4   .   2   36  
    Energy Gun             3    | .   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | .   .   2   3   .   .   3   1   3   .   2   26  
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   1   .   .   9   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   .   1   
Parts Lost                 42   | .   5   5   .   1   .   .   .   1   .   .   30  
  Power                    8    | .   2   1   .   .   .   .   .   .   .   .   5   
  Propulsion               15   | .   2   1   .   .   .   .   .   .   .   .   12  
  Utility                  9    | .   .   1   .   1   .   .   .   1   .   .   6   
  Weapon                   10   | .   1   2   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      7    | .   2   3   .   1   .   .   .   1   .   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   99  94  99  100 71  90  100 100 100 99  91  
  Engine                   8    | .   7   13  11  11  11  11  9   9   9   9   4   
  Core                     1    | .   6   .   .   .   .   .   .   .   .   .   1   
  Treads                   22   | .   .   .   20  22  22  22  36  36  36  36  26  
  Leg                      3    | .   7   .   .   .   .   .   .   .   .   .   6   
  Wheel                    4    | .   20  28  1   .   .   .   .   .   .   .   .   
  Device                   6    | .   14  1   11  6   .   .   .   .   .   .   9   
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   6   
  Processor                6    | .   .   .   .   4   11  11  9   9   9   9   8   
  Protection               7    | .   .   12  11  11  11  11  9   9   9   9   6   
  Energy Gun               3    | .   28  3   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            18   | .   .   19  32  33  5   24  27  24  27  26  15  
Peak Build Rating          68   | 7   13  11  25  26  26  30  38  40  40  42  68  
  Average Rating           36   | 6   9   10  23  25  19  25  37  39  40  41  57  
  On Entrance              24   | 6   7   10  11  25  26  19  30  38  40  40  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 11  48  52  64  64  63  65  65  65  61  62  76  
  Greatest Support         160  | 20  32  32  44  44  44  44  88  88  88  102 160 
  Greatest Overweight (x)  22   | .   2   1   2   1   1   1   .   .   .   .   22  
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   12  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 8   18  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 7   11  19  19  19  19  18  19  19  20  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   18  20  20  20  20  18  20  20  20  20  19  

 Class Distribution 
--------------------
 21% | Skirmisher
 18% | Mutant
 14% | Tank
 12% | Scavenger-Mutant
  8% | Commander-Tank
  5% | Scavenger-Skirmisher
  5% | Scavenger-Assassin
  4% | Commander-Skirmisher
  3% | Scavenger-Gunner
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
       Commander-Tank | -8/Scraptown
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Matter Collected           4705 | 210  145  113  426  80   .    221  498  455  24   50   2483 
  Remotely                 179  | .    .    .    .    .    .    .    .    .    .    .    179  
Salvage Created            7717 | 79   818  161  873  120  .    157  710  702  119  .    3978 
  Parts                    412  | 8    55   14   47   5    .    6    47   39   2    .    189  
Haulers Intercepted        9    | .    2    .    1    .    .    .    2    4    .    .    .    
Recyclers Shooed           7    | 1    .    .    .    .    .    .    .    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  118  | .   14  6   18  3   .   3   14  8   1   .   51  
  Melee                    5    | .   .   1   .   .   .   .   .   .   .   .   4   
  Guns                     103  | .   11  4   18  3   .   3   14  8   1   .   41  
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   5   
  AOE                      5    | .   3   1   .   .   .   .   .   .   .   .   1   
Classes Destroyed          18   | 2   6   .   2   .   .   .   1   1   .   .   6   
  Worker                   4    | .   3   .   .   .   .   .   .   .   .   .   1   
  Builder                  6    | .   2   .   1   .   .   .   .   .   .   .   3   
  Tunneler                 5    | 2   1   .   .   .   .   .   .   .   .   .   2   
  Hauler                   9    | .   2   .   1   .   .   .   2   4   .   .   .   
  Recycler                 15   | 1   .   1   1   .   .   .   .   .   1   .   11  
  Mechanic                 3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   1   1   .   .   1   
  Swarmer                  24   | .   3   6   4   .   .   .   3   .   .   .   8   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    55   | .   11  .   10  3   .   3   9   2   1   .   16  
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   3   .   .   .   2   6   .   .   5   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   9   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 2   6   3   5   1   .   3   5   4   1   .   8   
  Combat Bots Only         7    | .   4   3   5   1   .   3   5   3   1   .   7   
Max Kills in Single Turn   2    | 1   2   2   2   1   .   1   1   1   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        832   | .    74   72   44   15   .    6    27   37   .    .    557  
  Missed                   227   | .    21   15   15   5    .    .    7    10   .    .    154  
Damage Taken               8615  | .    635  531  349  120  .    98   297  440  .    .    6145 
  Core                     1239  | .    111  73   60   12   .    .    59   63   .    .    861  
  Absorbed by Shields      41    | .    .    .    .    .    .    .    .    .    .    .    41   
  Ignored by Resistances   223   | .    .    .    .    .    .    .    .    .    .    .    223  
  Regen/Repaired (Parts)   618   | .    5    .    .    .    .    .    .    .    .    471  142  
Core Remaining (%)         71    | 100  .    26   .    .    .    82   .    .    .    77   .    
Volleys Fired              380   | 9    69   28   35   7    .    8    34   35   2    .    153  
  Largest                  3     | 2    2    2    3    3    .    3    3    3    3    .    3    
  Hottest                  88    | 80   80   40   75   75   .    75   75   75   75   .    88   
Shots Fired                993   | 18   124  29   104  20   .    23   102  100  6    .    467  
  Gun                      973   | 18   124  28   104  20   .    23   102  100  6    .    448  
  Cannon                   19    | .    .    .    .    .    .    .    .    .    .    .    19   
  Launcher                 1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  835   | .    .    13   104  20   .    23   102  100  6    .    467  
  Thermal                  77    | 18   59   .    .    .    .    .    .    .    .    .    .    
  Explosive                1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Electromagnetic          80    | .    65   15   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 11   17   5    11   7    .    7    12   14   3    .    15   
  Robot Miss Streak        4     | 1    4    2    4    2    .    1    2    4    .    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    1    .    4    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    1    
  Autonomous               47    | .    .    .    .    .    .    .    .    .    .    .    47   
Shots Hit Robots           649   | 14   83   12   56   12   .    17   63   67   2    .    323  
  Core Hits                322   | 4    39   9    29   4    .    7    30   28   2    .    170  
  Critical Kills           5     | .    .    .    2    .    .    .    1    .    .    .    2    
  Critical Parts Destroyed 9     | .    .    .    1    .    .    .    .    .    .    .    8    
  Critical Strikes         21    | .    2    .    3    .    .    .    1    1    .    .    14   
    Destroy                15    | .    .    .    3    .    .    .    1    1    .    .    10   
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Corrupt                2     | .    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              34    | .    .    .    .    .    .    .    .    2    .    .    32   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34    | .    .    .    .    .    .    .    .    2    .    .    32   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14550 | 156  1285 213  1003 195  .    298  1084 1273 31   .    9012 
  Guns                     12291 | 156  1030 123  1003 195  .    298  1084 1273 31   .    7098 
  Cannons                  856   | .    .    .    .    .    .    .    .    .    .    .    856  
  Explosions               591   | .    255  73   .    .    .    .    .    .    .    .    263  
  Melee                    795   | .    .    .    .    .    .    .    .    .    .    .    795  
  Ramming                  17    | .    .    17   .    .    .    .    .    .    .    .    .    
  Kinetic                  11885 | .    .    47   1003 195  .    298  1084 1273 31   .    7954 
  Thermal                  873   | 156  717  .    .    .    .    .    .    .    .    .    .    
  Explosive                336   | .    .    73   .    .    .    .    .    .    .    .    263  
  Electromagnetic          644   | .    568  76   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 795   | .    .    .    .    .    .    .    .    .    .    .    795  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    1    4    4    4    4    .    .    .    .    9    
  Average Corruption       3     | .    1    1    3    4    4    4    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  169   | .    5    12   19   5    13   24   .    .    .    .    91   
    Message Errors         40    | .    .    1    7    1    2    7    .    .    .    .    22   
    Matter Fused           36    | .    1    5    1    1    3    5    .    .    .    .    20   
    Heat Flow Errors       17    | .    .    1    1    .    1    4    .    .    .    .    10   
    Energy Discharges      24    | .    2    1    2    1    2    1    .    .    .    .    15   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    1    .    .    .    1    .    .    .    .    2    
    Data Loss (minor)      24    | .    .    1    6    1    3    3    .    .    .    .    10   
    Data Loss (major)      11    | .    1    1    2    .    2    1    .    .    .    .    4    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Alerts                 3     | .    .    1    .    .    .    1    .    .    .    .    1    
    Weapon Failures        6     | .    1    .    .    1    .    1    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            185   | .    .    .    .    .    .    .    .    .    .    .    185  
  Projectiles              9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Explosions               1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Melee                    175   | .    .    .    .    .    .    .    .    .    .    .    175  
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      148   | .    .    47   .    .    .    .    .    .    .    .    101  
  Shots                    2     | .    .    1    .    .    .    .    .    .    .    .    1    
  Rammed                   2     | .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        323   | 108  297  150  323  107  115  279  177  120  30   .    205  
  Average Temperature      64    | 47   92   31   102  38   60   85   62   35   17   .    54   
  Received Heat Transfer   1797  | .    342  39   144  66   .    54   135  198  .    .    819  
  Effects                  4     | .    3    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           3     | .    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | 2    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1700  | 350  1350 .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    6    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Peak Influence             1185 | 15   339  189  310  160  .    70   243  249  77   .    1185 
  Initial                  106  | .    9    106  .    85   .    .    .    47   43   .    .    
  Average                  217  | 9    115  57   133  105  .    7    100  115  67   .    406  
Maximum Alert Level        4    | .    1    .    1    .    .    .    1    1    .    .    4    
  Low Security (%)         70   | 100  74   100  76   100  .    100  96   91   100  .    44   
  Level 1                  14   | .    25   .    23   .    .    .    3    8    .    .    20   
  Level 2                  2    | .    .    .    .    .    .    .    .    .    .    .    7    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    23   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    4    .    2    .    .    .    2    1    .    .    27   
  Investigation            8    | .    2    .    1    .    .    .    1    .    .    .    4    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Reinforcement            17   | .    2    .    1    .    .    .    1    1    .    .    12   
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Distress Signals           11   | .   1   .   3   .   .   .   1   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   22  9   26  3   .   3   14  12  .   .   73  
  Peak Tracking Total      7    | .   4   3   7   1   .   3   5   4   .   .   7   
  Tactical Retreats        13   | .   4   1   .   .   .   .   .   .   .   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Traps Triggered            8    | .   2   .   2   .   .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Machines Disabled          7    | .   .   .   .   .   .   .   .   2   .   .   5   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Machines Accessed          23   | .   1   .   2   .   1   .   2   3   3   2   9   
  Terminals                13   | .   .   .   2   .   .   .   1   3   3   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                73   | .   2   .   8   .   1   .   10  9   7   17  19  
  Successful               53   | .   1   .   3   .   1   .   10  8   6   17  7   
  Failed                   20   | .   1   .   5   .   .   .   .   1   1   .   12  
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   2   .   8   .   1   .   3   10  7   .   19  
  Terminals                38   | .   .   .   8   .   .   .   3   9   7   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   7   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             21   | .   .   .   .   .   1   .   1   2   .   17  .   
  Record                   17   | .   .   .   .   .   .   .   .   .   .   17  .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   1   .   3   .   .   .   2   6   6   .   7   
  Terminals                21   | .   .   .   3   .   .   .   2   6   6   .   4   
    Track                  4    | .   .   .   1   .   .   .   1   1   1   .   .   
    Botnet                 10   | .   .   .   1   .   .   .   1   2   3   .   3   
    Operators              2    | .   .   .   1   .   .   .   .   1   .   .   .   
    Skim                   5    | .   .   .   .   .   .   .   .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   2   
    Patch                  3    | .   1   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   1   1   .   .   .   
Hacking Detections         16   | .   .   .   2   .   .   .   1   3   3   .   7   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   7   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Total Allies               10   | .   .   3   .   .   .   .   .   .   7   .   .   
  Largest Group            7    | .   .   3   3   .   .   .   .   .   7   7   7   
  Highest-Rated Group      75   | .   .   40  40  .   .   .   .   .   75  75  75  
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               60   | .   .   5   18  .   .   .   .   .   .   .   37  
  Total Damage             712  | .   .   70  124 .   .   .   .   .   .   .   518 
  Kills                    6    | .   .   2   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Turns Passed               15502 | 81   1735 1303 1499 256  611  876  945  1027 394  1366 5409 
Spaces Moved               7079  | 23   643  831  485  97   269  371  376  555  197  894  2338 
  Core                     5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   5055  | .    .    .    407  97   269  371  376  555  197  894  1889 
  Legs                     530   | 23   63   .    .    .    .    .    .    .    .    .    444  
  Wheels                   1489  | .    580  831  78   .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80    | 120  80   115  115  225  225  225  145  145  145  145  120  
  Average Speed            158   | 120  99   115  207  225  225  225  145  145  145  150  168  
  Slowest Speed            1150  | 120  190  115  305  225  225  225  145  145  145  152  1150 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    89   98   42   17   69   78   25   49   47   58   52   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             6     | .    .    1    .    .    .    1    .    .    .    4    .    
Spaces Dug                 29    | .    .    15   .    .    .    .    .    .    .    .    14   
Terrain Destroyed          114   | .    30   15   .    .    .    .    .    .    .    .    69   
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    13   
  Projectile               40    | .    .    .    .    .    .    .    .    .    .    .    40   
  AOE                      61    | .    30   15   .    .    .    .    .    .    .    .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  
Total                      10633 | 61   1614 1151 926  123  280  399  725  724  302  913  3415 
  Wait                     2741  | 22   857  277  380  17   .    17   300  110  19   9    733  
  Move                     7068  | 22   642  830  484  96   268  370  375  554  196  893  2338 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95    | 4    17   5    8    1    4    .    8    8    .    2    38   
  Fast Attach              37    | 1    4    3    3    .    .    .    1    1    .    2    22   
  Attach                   42    | .    3    3    1    1    .    3    2    1    .    .    28   
  Detach                   1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     72    | .    11   1    3    1    .    1    .    4    .    3    48   
  Drop                     76    | 3    11   1    12   .    8    .    5    9    .    4    23   
  Fire                     380   | 9    69   28   35   7    .    8    34   35   2    .    153  
  Melee                    34    | .    .    .    .    .    .    .    .    2    .    .    32   
  Ram                      2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   85    | .    .    .    .    .    .    .    .    .    85   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
    82 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   654 | -10/Materials | Discovered new exit (range 9)
   861 | -10/Materials | Build established: Scavenger-Mutant
  1440 | -10/Materials | Discovered new exit (range 7)
  1511 | -10/Materials | Build established: Mutant
  1817 | -10/Materials | Entered Mines
  1824 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1983 | -10/Mines     | Core integrity fell below 50%
  2051 | -10/Mines     | Discovered new exit (range 11)
  2120 | -10/Mines     | Learned location of Storage (-8)
  2170 | -10/Mines     | Learned 2 Materials zone layouts
  2253 | -10/Mines     | Lost 3 parts (1p1n1u)
  2280 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2363 | -10/Mines     | Discovered new exit (range 9)
  2491 | -10/Mines     | Build established: Scavenger-Mutant
  3120 | -10/Mines     | Entered Materials
  3120 | -9/Materials  | Accompanied by 3 allies
  3120 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3121 | -9/Materials  | Identified exit to Materials
  3256 | -9/Materials  | Lost 3 allies
  3507 | -9/Materials  | Build established: Tank
  4543 | -9/Materials  | Discovered new exit (range 11)
  4619 | -9/Materials  | Entered Mines
  4832 | -9/Mines      | Assembled infested the area
  4866 | -9/Mines      | Discovered new exit (range 5)
  4875 | -9/Mines      | Entered Exiles
  4932 | -9/Exiles     | Met 8R-AWN
  4970 | -9/Exiles     | Met EX-HEX
  5048 | -9/Exiles     | Met EX-BIN
  5129 | -9/Exiles     | Aligned with FarCom system
  5131 | -9/Exiles     | Given EX-Vault access code
  5185 | -9/Exiles     | Opened EX-Vault
  5197 | -9/Exiles     | Found AWS/Gauss
  5246 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5271 | -9/Exiles     | Build established: Mutant
  5365 | -9/Exiles     | Met EX-DEC
  5462 | -9/Exiles     | Discovered new exit (range 14)
  5486 | -9/Exiles     | Left Exiles lab with AWS/Gauss
  5486 | -9/Exiles     | Entered Mines
  5635 | -8/Mines      | Discovered exit to Materials (range 10)
  5865 | -8/Mines      | Discovered exit to Materials (range 9)
  6035 | -8/Mines      | Build established: Skirmisher
  6362 | -8/Mines      | Entered Materials
  6362 | -8/Materials  | Evolved 2 slots: Propulsion x2
  6670 | -8/Materials  | Identified exit to Storage
  7307 | -8/Materials  | Entered Storage
  7732 | -8/Storage    | Used back door to open Recycling access
  7732 | -8/Storage    | Discovered new exit (range 5)
  7854 | -8/Storage    | Build established: Mutant
  7964 | -8/Storage    | Discovered new exit (range 15)
  8175 | -8/Storage    | Build established: Skirmisher
  8334 | -8/Storage    | Entered Recycling
  8679 | -8/Recycling  | Scanned before Scraplab entrance
  8699 | -8/Recycling  | Entered Scraplab
  8711 | -8/Recycling  | Discovered new exit (range 2)
  8728 | -8/Recycling  | Entered Scraptown
  8728 | -8/Scraptown  | Accompanied by 7 allies
  8953 | -8/Scraptown  | Turned away by UFD registrar
  8980 | -8/Scraptown  | Visited CR-KLE's Repair Center
  8994 | -8/Scraptown  | CR-KLE repaired 8 parts
  9017 | -8/Scraptown  | Visited Red Mages
  9029 | -8/Scraptown  | Build established: Commander-Tank
  9070 | -8/Scraptown  | Visited Cave Peace
  9125 | -8/Scraptown  | Visited Assassins FH
  9150 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  9169 | -8/Scraptown  | Visited Spacefarers
  9795 | -8/Scraptown  | Visited TADAMA
 10018 | -8/Scraptown  | Discovered new exit (range 13)
 10094 | -8/Scraptown  | Entered Factory
 10094 | -6/Factory    | Accompanied by 7 allies
 10094 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 10095 | -6/Factory    | Identified exit to Lower Caves
 10403 | -6/Factory    | Build established: Commander-Skirmisher
 10470 | -6/Factory    | Garrison activated, responded to threat
 10555 | -6/Factory    | Lost 7 allies
 10795 | -6/Factory    | Build established: Skirmisher
 11143 | -6/Factory    | Build established: Scavenger-Skirmisher
 11899 | -6/Factory    | Build established: Assassin
 12414 | -6/Factory    | Build established: Tank
 13017 | -6/Factory    | Cargo convoy interrupted
 13494 | -6/Factory    | Lost 4 parts (2n2w)
 13565 | -6/Factory    | Discovered exit to Lower Caves (range 6)
 13588 | -6/Factory    | Lost 3 parts (1p1n1u)
 13634 | -6/Factory    | Destroyed 7 combat bots
 13944 | -6/Factory    | First assault squad dispatched
 14107 | -6/Factory    | AWS/Gauss suddenly broke down
 14197 | -6/Factory    | Core integrity fell below 50%
 14470 | -6/Factory    | Lost 7 parts (4n1u2w)
 15017 | -6/Factory    | Build established: Scavenger-Gunner
 15261 | -6/Factory    | Core integrity fell below 20%
 15503 | -6/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
15480_ Discarded Imp. Targeting Computer.
15482_ 7%,QCAN>&IE4ZPNTMX>0QS=4BO
15482_ C-30 ARC bursts open, deploying its payload.
15482_ G-67 Veteran unfolds itself.
15482_ I-36 Angel unfolds itself.
15482_ Slug penetrates G-67 Veteran.
15482_ Slug penetrates Construction Platform.
15485_ Slug penetrates L-41 Fighter.
15485_ Slug penetrates G-67 Veteran.
15487_ Gauss Rifle severed.
15489_ Slug penetrates L-41 Fighter.
15489_ Slug penetrates Construction Platform.
15490_ Gauss Rifle severed.
15492_ Slug penetrates L-41 Fighter.
15492_ Lyr. Medium Armor Plating severed.
15494_ Acquired Gauss Rifle.
15495_ L-41 Fighter suffers critical hit (Destroy).
15495_ Destroyed Imp. Deuterium Engine.
15498_ L-41 Fighter destroyed.
15501_ Slug penetrates G-67 Veteran. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ????????????????################???????            |
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| ????????????????##            ##???????            |
| ????????????????## """""""    ##???????            |
| ????????????????## """""""  * ##???????            |
| ????????????????## """""""    ##???????            |
| ????????????????## """""""    ##???????            |
| ????????????????##      g     ##???????            |
| ????????????????## """""""    ##???????            |
| ????????????????## """""""    ##???????            |
| ????????????????## """""""    ##???????            |
| ????????????????## """""""i   ##???????            |
| ???????????#######     !g@!   ##???????            |
| ???????????#############l#######???????            |
| ???????????##          %%    ###???????            |
| ???????????##                ##########            |
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| ???????????##                # """""  #            |
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| ?"""""""??? #                #       !#            |
| ?"""""""??? #                # """""  #            |
| ?"""""""??? #                # """""  #            |
| ??????????? #                # """    #            |
| ?"""""""??? #                #        #            |
| ?"""""""??? #                / """""  #            |
| ?"""""""??? +                # """""  #            |
| ?"""""""??? #                # """    #            |
| ?????????????                #        #            |
| ?????????????       ######## # !     !#            |
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| ??????????????????????????## ##########            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: EM             25
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         6
Armor Integrity Analysis   30
Recoil Reduction           6
Kinecelleration            30
Authchip Count             3

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
                  Minigun | -8/Materials | Scanalyzed
         Seismic Detector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingMultinovaGun
  Manual?         0
Play Time         04:34:59
  Cumulative      277.7 hours
  Start           2024.10.20 @ 00:00:49
  End             2024.10.27 @ 11:22:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          181
  Rogue           164
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          60
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f0fb7eb-386b-43b2-b46a-c4dce7b5c221