Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 00:02:21 Player: SoulightGravity Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1173) 1173 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 3092 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 267 Entered Garrisons 200 Friendly Fire -135 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (100) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Heat Sink Medium Battery (200) High-capacity Matter Pod (200) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Medium Battery Improved Terrain Scanner Light Armor Plating Light Armor Plating Heavy Assault Rifle [Rating: 14] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 45 | 6 7 7 22 3 Power 4 | 1 1 2 . . Engine 4 | 1 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 1 8 . Treads 4 | . . . 4 . Leg 6 | 2 . . 4 . Wheel . | . . . . . Hover 3 | . 2 1 . . Flight . | . . . . . Utility 14 | 1 3 1 9 . Device 4 | . 2 . 2 . Storage 5 | 1 1 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 1 4 . Artifact . | . . . . . Weapon 14 | 2 1 3 5 3 Energy Gun 7 | 1 1 2 1 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 1 4 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 4 9 9 Power 2 | . . 1 . 1 Propulsion 7 | . . 1 3 3 Utility 4 | . . . 3 1 Weapon 9 | . . 2 3 4 Highest Loss Streak 9 | . . 2 5 9 Average Slot Usage (%) 89 | . 98 74 90 93 Engine 11 | . 14 11 11 9 Treads 12 | . . . 19 . Leg 9 | . 4 . 7 32 Hover 5 | . 23 14 2 . Device 1 | . 5 8 . . Storage 14 | . 20 11 14 11 Protection 5 | . . 2 6 10 Energy Gun 4 | . 14 15 . 5 Ballistic Gun 24 | . 14 11 29 23 Naked Turns . | . . . . . Heaviest Build 30 | 7 11 20 30 26 Greatest Support 60 | 20 20 16 60 33 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 4 4 4 6 6 Average Capacity 5 | 4 4 4 5 6 Most Carried 6 | 2 4 4 6 6 Average Carried 4 | . 3 2 4 4 Final Capacity 6 | 4 4 4 6 6 Final Carried 5 | 2 4 3 5 4 Class Distribution -------------------- 25% | Scavenger-Tank 22% | Mutant 18% | Scavenger-Gunner 17% | Scavenger-Mutant 6% | Skirmisher 4% | Commander-Tank 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 1572 | 275 91 116 977 113 Remotely . | . . . . . Salvage Created 1802 | 138 113 344 1005 202 Parts 134 | 12 14 20 62 26 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . . 1 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 30 | 1 1 4 14 10 Guns 30 | 1 1 4 14 10 Classes Destroyed 10 | 3 2 4 1 . Worker 5 | 1 . . 4 . Builder 5 | . 2 . 3 . Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Recycler 5 | . . 1 4 . Watcher 1 | . . 1 . . Swarmer 12 | . . . 4 8 Grunt 8 | 1 1 . 6 . Brawler 1 | . . 1 . . Sentry 10 | . . 3 5 2 Best Kill Streak 5 | 4 1 5 4 4 Combat Bots Only 4 | 1 1 4 4 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 2399 | 12 66 324 1199 798 Core 415 | . 12 33 174 196 Absorbed by Shields 98 | . . . . 98 Core Remaining (%) 97 | 100 95 . . . Volleys Fired 170 | 11 21 29 88 21 Largest 3 | 2 2 3 3 3 Hottest 111 | 70 70 103 79 111 Shots Fired 391 | 20 42 64 213 52 Gun 391 | 20 42 64 213 52 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 310 | 11 21 29 207 42 Thermal 81 | 9 21 35 6 10 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 11 5 5 12 9 Robot Miss Streak 6 | 2 2 4 6 6 Penetration Max . | . . . . . Secondary Targets 8 | . . 1 3 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 180 | 15 20 16 110 19 Core Hits 76 | 8 7 10 38 13 Critical Hits 2 | . . . 1 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2387 | 146 192 251 1432 366 Guns 2387 | 146 192 251 1432 366 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1990 | 84 72 141 1404 289 Thermal 397 | 62 120 110 28 77 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 62 | . . 62 . . Projectiles . | . . . . . Explosions 62 | . . 62 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 97 | . . 97 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 413 | 156 168 182 261 413 Average Temperature 78 | 76 69 70 69 126 Received Heat Transfer 598 | 6 36 63 372 121 Effects 4 | . . . 3 1 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1040 | 185 334 262 74 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 552 | 40 88 220 442 552 Initial 274 | . 26 37 92 274 Average 191 | 9 55 106 206 418 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 60 | 100 100 78 58 . Level 1 24 | . . 21 30 30 Level 2 14 | . . . 11 69 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 5 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | 1 3 9 28 24 Peak Tracking Total 13 | 1 2 6 5 13 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 6 | . . . 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 4 | . . 3 . 1 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 7 | . 1 1 5 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 18 | . 3 3 12 . Successful 16 | . 2 3 11 . Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 6 | . . 3 3 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 7 | . 2 . 5 . Record 2 | . 1 . 1 . Alert Level 3 | . . . 3 . Hauler Manifests 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 6 | . . 3 3 . Recycle Component 2 | . . 1 1 . Process 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 1 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled 2 | . . 1 1 . Recycled Matter 35 | . . 13 22 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 1 Highest-Rated Group 88 | . . . 88 7 Highest-Rated Ally 16 | . . . 16 7 Total Orders 15 | . . . 15 . ROAM 4 | . . . 4 . FOLLOW 6 | . . . 6 . GUARD 5 | . . . 5 . Ally Attacks 71 | . . . 71 . Total Damage 699 | . . . 699 . Kills 11 | . . . 11 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 1811 | 126 170 205 1101 209 Spaces Moved 950 | 79 143 129 506 93 Core 17 | 15 . . . 2 Treads 313 | . . . 313 . Legs 310 | 64 19 . 136 91 Wheels . | . . . . . Hover 310 | . 124 129 57 . Flight . | . . . . . Fastest Speed 50 | 50 56 56 116 100 Average Speed 120 | 106 64 84 146 119 Slowest Speed 180 | 120 120 120 180 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 20 10 53 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . 38 . . Melee . | . . . . . Projectile . | . . . . . AOE 38 | . . 38 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 1293 | 103 181 172 689 148 Wait 62 | . . . 43 19 Move 946 | 78 142 128 505 93 Hop . | . . . . . Pick Up 45 | 8 7 6 23 1 Fast Attach . | . . . . . Attach 28 | 6 1 4 15 2 Detach 1 | . . . . 1 Swap 17 | . 6 3 7 1 Drop 15 | . 4 2 8 1 Fire 170 | 11 21 29 88 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 9 | . . . . 9 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 3) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 304 | -9/Materials | Build established: Mutant 460 | -9/Materials | Discovered new exit (range 15) 502 | -9/Materials | Entered Storage 605 | -9/Storage | Lost 5 parts (1n2u2w) 679 | -9/Storage | Repaired Lgt. Treads 1317 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1437 | -9/Storage | Garrison activated, responded to threat 1560 | -9/Storage | Core integrity fell below 50% 1592 | -9/Storage | Identified exit to Garrison 1603 | -9/Storage | Entered Garrison 1603 | -9/Garrison | Accompanied by 1 ally 1630 | -9/Garrison | Triggered checkpoint 1655 | -9/Garrison | Garrison Relay disabled 1758 | -9/Garrison | Triggered checkpoint 1811 | -9/Garrison | Core integrity fell below 20% 1812 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01781_ Field strength at 40. 01782_ Field strength at 25. 01783_ Field strength at 10. 01784_ Stasis field depleted. 01789_ Particle Gun destroyed. 01792_ S-10 Pest destroyed. Garrison Door activated. 01796_ Rnf. Ion Engine destroyed. 01801_ Acquired 10 matter. 01801_ Triggered Stasis Trap. 01801_ A bubble of rippling energy engulfs the area. 01801_ Field strength at 80. 01802_ C-30 ARC bursts open, deploying its payload. 01802_ S-10 Pest unfolds itself. 01805_ Imp. Aluminum Leg destroyed. 01806_ Hvy. Assault Rifle destroyed. 01806_ Lgt. Armor Plating destroyed. 01809_ Hvy. Assault Rifle destroyed. 01810_ Stasis field depleted. 01810_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# [ #????? | | ??????????????????????????????????# ####%[#????? | | ??????????????????????????????????# #??#= ###??? | | ??????????????????????????????????# #??#* [ #??? | | ??????????????????????????????????# #??#=== #??? | | ??????????????????????????????????# #??#%=[*#??? | | ??????????????????????????????????# ####!%###??? | | ??????????????????????????????????# # +!!#????? | | ??????????????????????????????????# #### !#????? | | ??????????????????????????????????# #??#^!###??? | | ??????????????????????????????????# #??#!^#"#??? | | ??????????????????????????????????# #??# !"#??? | | ??????????????????????????????????# #??# ! #??? | | ??????????????????????????????????# #??# !"#??? | | ??????????????????????????????????# #??# #"#??? | | ??????????????#???####????????????# #??######??? | | ??????????????# ??# ???????????# #??????????? | | ?????????????## ## ############ #??????????? | | ?????????????# #??????????? | | ??????????? = #??????????? | | ??????????? =*g[= #??????????? | | ?????????????# ## ^ ##gg^###########??????????? | | ???????????### ## ##s ^###??????????????????? | | ???????????# gs **%C#??????????????????? | | ???????????# s C#??????????????????? | | ???????????# gg @ #??????????????????? | | ???????????# s s %C#??????????????????? | | ???????????### ## [ s## ###??????????????????? | | ?????????????# ???#*s ?# #????????????????????? | | ????????????????? = ? ????????????????????? | | ??????????????? " ?? ???????????????????? | | ?????????????# "% ?? ??????????????????? | | ?????????????## ## ??#########?????????????????? | | ??????????????# ?# ?????????????????????????????? | | ??????????????#???##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 53 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot Hey, That's Mine! Part-time Mechanic Shopping List Storm Trooper The More The Merrier Challenges ------------ None Game ------ Seed DecoderStormFlakker Manual? 0 Play Time 01:04:29 Cumulative 4.2 hours Start 2021.12.07 @ 22:54:59 End 2021.12.08 @ 00:02:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23d3ba05-d03a-48a6-9b53-ee0bfc92bc6c