Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 19:23:34

Player: Maydawn

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (551)      551
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1076

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     80/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (2) ------
      Small Storage Unit
            Sensor Array
>           --- WEAPON (2) -------
            Assault Rifle
>           --- INVENTORY (8) ----
      Light Treads
      Light Treads
            Heat Sink
      Light Armor Plating
            EM Pulse Gun
  Makeshift Shrapnel Gun
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
            Sensor Array
>           --- WEAPON -----------
  Makeshift Shrapnel Gun
            Grenade Launcher
>           --- INVENTORY --------
      Light Treads
      Light Treads
            Heat Sink
      Light Armor Plating
            EM Pulse Gun
            Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   9   4   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 .    | .   .   .   
    Leg                    5    | .   5   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   14  13  
  Leg                      24   | .   21  28  
  Wheel                    3    | .   6   .   
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               8    | .   14  .   
  Ballistic Gun            8    | .   5   13  
  Ballistic Cannon         5    | .   8   .   
  Launcher                 5    | .   .   14  
Peak Build Rating          10   | 6   7   10  
  Average Rating           7    | 4   6   9   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 11  16  17  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 6   8   7   
  Average Carried          6    | 4   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 6   6   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           525  | 182 287 56  
  Remotely                 .    | .   .   .   
Salvage Created            558  | .   459 99  
  Parts                    44   | .   27  17  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   11  8   
  Guns                     12   | .   10  2   
  Cannons                  1    | .   1   .   
  AOE                      6    | .   .   6   
Classes Destroyed          6    | .   4   2   
  Worker                   2    | .   .   2   
  Mechanic                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   3   6   
  Grunt                    8    | .   8   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        115  | .   63  52  
  Missed                   43   | .   19  24  
Damage Taken               1065 | .   497 568 
  Core                     259  | .   135 124 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              77   | .   59  18  
  Largest                  2    | .   2   2   
  Hottest                  75   | .   75  54  
Shots Fired                153  | .   118 35  
  Gun                      116  | .   98  18  
  Cannon                   20   | .   20  .   
  Launcher                 17   | .   .   17  
  Special                  .    | .   .   .   
  Kinetic                  77   | .   59  18  
  Thermal                  39   | .   39  .   
  Explosive                17   | .   .   17  
  Electromagnetic          20   | .   20  .   
  Robot Hit Streak         14   | .   14  6   
  Robot Miss Streak        9    | .   5   9   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           83   | .   66  17  
  Core Hits                44   | .   24  20  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | .   4   .   
    Burn                   2    | .   2   .   
    Destroy                1    | .   1   .   
    Blast                  1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1487 | .   866 621 
  Guns                     824  | .   644 180 
  Cannons                  222  | .   222 .   
  Explosions               441  | .   .   441 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  612  | .   432 180 
  Thermal                  266  | .   266 .   
  Explosive                441  | .   .   441 
  Electromagnetic          168  | .   168 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            26   | .   .   26  
  Projectiles              .    | .   .   .   
  Explosions               26   | .   .   26  
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        348  | .   348 10  
  Average Temperature      95   | .   97  6   
  Received Heat Transfer   294  | .   267 27  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         925  | .   925 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             220  | .   197 220 
  Initial                  33   | .   .   33  
  Average                  71   | .   58  100 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         90   | 100 100 74  
  Level 1                  9    | .   .   25  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   24  9   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               4    | .   4   .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1734 | 55   1056 623  
Spaces Moved               1250 | 46   746  458  
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     1045 | .    587  458  
  Wheels                   200  | 41   159  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   120  
  Average Speed            114  | 85   113  120  
  Slowest Speed            120  | 90   120  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       62   | 3    89   95   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          96   | .    .    96   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      96   | .    .    96   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1397 | 58  844 495 
  Wait                     31   | 1   18  12  
  Move                     1248 | 45  745 458 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 6   5   2   
  Fast Attach              7    | 6   1   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     12   | .   8   4   
  Drop                     9    | .   8   1   
  Fire                     77   | .   59  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Core integrity fell below 50%
  568 | -10/Materials | Discovered new exit (range 5)
  579 | -10/Materials | Discovered new exit (range 16)
  844 | -10/Materials | Discovered new exit (range 4)
 1112 | -10/Materials | Entered Mines
 1138 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1177 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1221 | -10/Mines     | Discovered new exit (range 7)
 1650 | -10/Mines     | Identified exit to Materials
 1732 | -10/Mines     | Core integrity fell below 20%
 1735 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
01625_ S-10 Pest destroyed. <x2>
01631_ Destroyed Flight Unit.
01631_ S-10 Pest destroyed.
01641_ The unstable cave ceiling collapses.
01650_ Acquired derelict log, extracted data.
Loading 1 Mines exit...
01653_ Searching scrap...
01653_ Found Welding Torch.
01653_ Found 33 Matter.
01654_ Acquired 33 matter.
01676_ Acquired 3 matter.
01694_ The unstable cave ceiling collapses.
01706_ K-01 Serf collects debris. <x3>
01717_ The unstable cave ceiling collapses. <x2>
01719_ K-01 Serf destroyed.
01720_ The unstable cave ceiling collapses.
01721_ Ion Engine destroyed.
01723_ The unstable cave ceiling collapses. <x9>
01733_ Grenade Launcher destroyed.
01735_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ?????????##      #??????????????# ####### ######## |
| ??????????###    #??????????##### ##????# #??????# |
| ???????######   ##??????????#      #?#### #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerBombardmentRipteeth
  Manual?         0
Play Time         00:24:40
  Cumulative      1.5 hours
  Start           2025.02.01 @ 19:01:29
  End             2025.02.01 @ 19:23:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           4
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 798f847e-26c8-41e1-9061-cb72a2dd1e01