Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.14 @ 16:01:08 Player: Minty Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (845) 845 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 2180 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 245/400 Matter 272/300 Energy 237/250 System Corruption 11% Temperature Warning (321) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (15) --- Ion Engine Heat Sink Heat Sink Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Beam Rifle Shotgun Shotgun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Heat Sink Heat Sink Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved EM Shotgun Beam Rifle Shotgun Shotgun Shotgun Shotgun [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Shotgun Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 30 | . 8 20 2 Power 3 | . 1 2 . Engine 3 | . 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 12 | . 2 10 . Treads 2 | . . 2 . Leg 10 | . 2 8 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 2 3 . Device 2 | . 1 1 . Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | . 3 5 2 Energy Gun 8 | . 3 5 . Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 3 | . 1 2 . System Corruption 12 | . 1 11 . Parts Lost 7 | . 1 5 1 Power . | . . . . Propulsion 5 | . . 5 . Utility 1 | . . . 1 Weapon 1 | . 1 . . Highest Loss Streak 4 | . 1 4 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 93 98 100 Engine 11 | . 14 11 11 Treads 2 | . . 1 22 Leg 28 | . 28 30 11 Device 10 | . 9 11 11 Storage 11 | . 14 11 11 Processor 7 | . . 10 . Protection 1 | . . . 11 Energy Gun 22 | . 27 21 21 Naked Turns . | . . . . Heaviest Build 35 | 12 30 35 35 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | . 1 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 15 15 15 Average Capacity 14 | . 13 15 15 Most Carried 15 | . 15 15 13 Average Carried 13 | . 9 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 13 13 Class Distribution -------------------- 94% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Min Matter Collected 476 | 178 77 211 10 Remotely . | . . . . Salvage Created 1435 | . 295 1126 14 Parts 101 | . 19 82 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Combat Hostiles Destroyed 28 | . 4 23 1 Guns 22 | . 4 17 1 AOE 6 | . . 6 . Classes Destroyed 9 | . 4 4 1 Worker 6 | . 3 3 . Hauler 2 | . . 2 . Recycler 2 | . 1 1 . Mechanic 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 10 | . . 10 . Grunt 13 | . 4 9 . Sentry 4 | . . 4 . Assembled 1 | . . . 1 Best Kill Streak 7 | . 3 7 1 Combat Bots Only 7 | . 2 7 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Damage Taken 1373 | . 279 853 241 Core 207 | . 52 155 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 141 | . . 141 . Core Remaining (%) 89 | 100 79 . . Volleys Fired 76 | . 24 48 4 Largest 2 | . 2 2 2 Hottest 101 | . 100 101 101 Shots Fired 153 | . 47 99 7 Gun 153 | . 47 99 7 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 2 | . . . 2 Thermal 48 | . 38 8 2 Explosive . | . . . . Electromagnetic 103 | . 9 91 3 Robot Hit Streak 12 | . 9 12 5 Robot Miss Streak 6 | . 3 6 2 Penetration Max . | . . . . Secondary Targets 6 | . . 5 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 108 | . 32 71 5 Core Hits 69 | . 15 52 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 1 . Burn 2 | . 1 1 . Corrupt 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1964 | . 409 1491 64 Guns 1504 | . 409 1031 64 Cannons . | . . . . Explosions 460 | . . 460 . Melee . | . . . . Ramming . | . . . . Kinetic 21 | . . . 21 Thermal 748 | . 325 423 . Explosive . | . . . . Electromagnetic 1195 | . 84 1068 43 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 1 11 11 Average Corruption 5 | . 1 6 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . 2 21 5 Message Errors 3 | . . 2 1 Matter Fused 3 | . . 2 1 Heat Flow Errors 3 | . . 2 1 Energy Discharges 3 | . . 2 1 Data Loss (minor) 7 | . 1 6 . Data Loss (major) 2 | . 1 1 . Misfires 3 | . . 3 . Alerts 3 | . . 3 . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 1 | . . 1 . Projectiles . | . . . . Explosions 1 | . . 1 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 146 | . . 146 . Shots 5 | . . 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 356 | . 356 114 301 Average Temperature 99 | . 121 18 80 Received Heat Transfer 489 | . 156 213 120 Effects 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1521 | . 1036 485 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . . 8 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Peak Influence 431 | . 147 431 183 Initial 168 | . . 61 168 Average 221 | . 76 272 169 Maximum Alert Level 2 | . . 2 . Low Security (%) 45 | . 100 22 100 Level 1 47 | . . 67 . Level 2 7 | . . 10 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 7 30 10 Peak Tracking Total 14 | . 2 8 14 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Min Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Machines Accessed 5 | . . 5 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 21 | . . 21 . Successful 14 | . . 14 . Failed 7 | . . 7 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 7 | . . 7 . Terminals 7 | . . 7 . Fabricators . | . . . . Repair Stations 9 | . . 9 . Recycling Units 2 | . . 2 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 3 | . . 3 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Botnet 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 103 | . . 103 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Min Turns Passed 1393 | . 297 975 121 Spaces Moved 595 | 1 123 405 66 Core . | . . . . Treads 99 | . . 33 66 Legs 496 | 1 123 372 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 160 Average Speed 165 | 120 167 166 160 Slowest Speed 260 | 120 190 260 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 2 29 34 35 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 26 | . . 26 . Melee . | . . . . Projectile . | . . . . AOE 26 | . . 26 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Total 849 | . 166 611 72 Wait 119 | . . 119 . Move 592 | . 122 404 66 Hop . | . . . . Pick Up 16 | . 8 8 . Fast Attach 11 | . 4 7 . Attach 5 | . 1 4 . Detach 4 | . 2 2 . Swap 14 | . 3 9 2 Drop 12 | . 2 10 . Fire 76 | . 24 48 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 325 | -9/Materials | Discovered new exit (range 10) 377 | -9/Materials | Build established: Scavenger-Mutant 773 | -9/Materials | Discovered new exit (range 17) 876 | -9/Materials | Repaired Imp. EM Shotgun 904 | -9/Materials | Repaired Aluminum Leg 931 | -9/Materials | Repaired Ion Engine 1219 | -9/Materials | Destroyed 7 combat bots 1227 | -9/Materials | Lost 4 parts (4n) 1255 | -9/Materials | System corruption reached 10% 1273 | -9/Materials | Entered Mines 1377 | -9/Mines | Assembled infested the area 1394 | -9/Mines | Self-destructed Last Messages --------------- 01289_ Found Sml. Laser. 01289_ Found Hover Unit. 01289_ Found 24 Matter. 01290_ Acquired 10 matter. 01307_ =MDL HJNSZSC LA9LFQMZHP8K0%GEYY%6U 01340_ System corrupted: Matter fused (-5). 01344_ K-01 Serf collects debris. 01354_ T-07 Excavator is excavating. 01358_ K-01 Serf collects debris. 01358_ T-07 Excavator is excavating. 01367_ K-01 Serf collects debris. 01376_ T-07 Excavator is excavating. 01377_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01380_ T-07 Excavator is excavating. 01382_ System corrupted: Beam Rifle failed to cycle. 01391_ as-01931 destroyed. 01391_ Switching to secondary target: as-45202. 01393_ System corrupted: Heat flow error (+286). 01393_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????####??????????????????????? | | ??????????????????## ##????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ##???????????????????? | | ???????????????????# ##????????????####??? | | ????????????????????# #????##?????## ##? | | ?????????????????????# #### #?????# #? | | ?????????????????????# ## #?????# ## | | ????????????????????## ## #??####?# # | | ???????????????????## #?## ##?# | | ???????????????????# ### #??# | | ???????????????????# #### | | ???????????????????# ## | | ???????????????????## ### | | ????????????????????#@ ##?##### ## | | ????????????????????#aa #??????## ##? | | ????????????????????#aa #???????# ##?? | | ???????????????????#aaa##???????## #??? | | ?????????????????? a#?????????## #??# | | ????????????????? ##??????????## #?## | | ???????????????? ##????????????# ### | | ??????????????# ##??????????????# ### | | ?????????????# #???????????????? ##?# | | ???????????? ???????????????? ##??## | | ??????????? ???????????????? ##????# | | ?????????? ???????????????? #?????# | | ?????????? ##????????????????## ?????# | | ?????????? #???????????????????# ?????# | | ???????????? ???????????????????? ?????# | | ?????????????????????????????????? ?????# | | ??????????????????????????????????? ??????## | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactWeaponHumpback Manual? 0 Play Time 00:08:20 Cumulative 453.0 hours Start 2023.07.14 @ 15:53:32 End 2023.07.14 @ 16:01:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 131 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03dbbffb-e848-48ae-95a1-8401c4484316