Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.03 @ 19:25:19 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (4130) 4130 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 8289 Bonus ------- High Alert Combat Kills 184 Cogmind --------- Core Integrity 756/850 Matter 111/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (6) --- Armored Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (20) --- Fission Core Scrap Engine Compact Matter Pod (0) Compact Matter Pod (0) Kinecellerator Weapon Cycler Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating System Restoration Module Long-range Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Flexi-carbon Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Scrap Engine Compact Matter Pod Kinecellerator Weapon Cycler Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating System Restoration Module System Restoration Module Long-range Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Heavy Rocket Launcher Great Axe [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 2 . 2 . . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 111 | 6 3 15 23 22 37 5 Power 7 | 1 . 1 4 . 1 . Engine 7 | 1 . 1 4 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 44 | 2 1 6 7 13 13 2 Treads 2 | . . . . . 1 1 Leg 40 | 2 1 6 7 13 10 1 Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 2 3 3 3 17 2 Device 11 | . 1 . 1 . 9 . Storage 3 | 1 . 1 . 1 . . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection 14 | . . 2 2 2 6 2 Artifact . | . . . . . . . Weapon 29 | 2 . 5 9 6 6 1 Energy Gun 7 | 1 . 2 3 1 . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 11 | 1 . 2 5 3 . . Ballistic Cannon 7 | . . . . 2 5 . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 3 1 1 . Parts Lost 26 | . 1 7 4 2 9 3 Power 1 | . . 1 . . . . Propulsion 16 | . . 3 4 1 7 1 Utility 6 | . 1 2 . 1 1 1 Weapon 3 | . . 1 . . 1 1 Highest Loss Streak 8 | . 1 2 2 1 8 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 99 98 99 97 80 Engine 8 | . 14 11 10 9 7 6 Leg 41 | . 28 43 43 53 43 6 Wheel 1 | . . . . . . 13 Device 2 | . 2 3 1 . 1 6 Storage 8 | . 14 11 11 9 7 6 Processor 6 | . 8 . . . 14 13 Protection 6 | . . 7 9 9 5 6 Energy Gun 3 | . 14 8 3 2 . . Ballistic Gun 7 | . 14 11 14 13 . . Ballistic Cannon 6 | . . . . 1 14 8 Naked Turns . | . . . . . . . Heaviest Build 85 | 11 12 57 61 68 75 85 Greatest Support 91 | 20 20 40 43 66 91 56 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 19 | 6 8 19 20 20 20 20 Most Carried 20 | 6 8 20 20 20 20 20 Average Carried 17 | 4 7 12 19 19 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 6 8 20 20 20 17 20 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 3682 | 176 180 310 418 842 1743 13 Remotely 146 | . . . . . 146 . Salvage Created 5102 | . 415 1004 1031 1279 1360 13 Parts 280 | . 15 61 57 82 62 3 Haulers Intercepted 15 | . 1 3 6 2 3 . Recyclers Shooed 5 | . 3 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 89 | . 6 15 15 23 30 . Guns 52 | . 6 14 9 23 . . Cannons 28 | . . 1 3 . 24 . AOE 9 | . . . 3 . 6 . Classes Destroyed 15 | . 3 6 . 2 3 1 Worker 3 | . . 1 . 2 . . Builder 4 | . . 1 2 1 . . Tunneler 1 | . . . . . . 1 Hauler 15 | . 1 3 6 2 3 . Recycler 10 | . 1 2 1 . 6 . Watcher 5 | . . 1 . 1 3 . Swarmer 9 | . . 3 3 3 . . Grunt 48 | . 6 6 6 12 18 . Brawler 2 | . . . . 1 1 . Duelist 2 | . . 1 . . 1 . Sentry 19 | . . 5 6 6 2 . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . 1 . . Programmer 5 | . . . . . 5 . Heavy 1 | . . . . . 1 . Best Kill Streak 5 | . 3 5 5 4 5 1 Combat Bots Only 5 | . 2 4 5 4 4 . Max Kills in Single Turn 3 | . 1 2 2 2 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 6291 | . 136 1026 761 1375 2528 465 Core 834 | . 22 155 87 76 400 94 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 91 . 39 86 42 . Volleys Fired 402 | . 27 61 57 102 147 8 Largest 2 | . 2 2 2 2 2 1 Hottest 96 | . 60 91 91 96 96 48 Shots Fired 749 | . 54 120 111 205 251 8 Gun 443 | . 54 109 80 200 . . Cannon 301 | . . 11 29 5 248 8 Launcher 5 | . . . 2 . 3 . Special . | . . . . . . . Kinetic 592 | . 27 61 67 181 248 8 Thermal 152 | . 27 59 42 24 . . Explosive 5 | . . . 2 . 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 10 13 14 20 18 . Robot Miss Streak 5 | . 3 2 5 5 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 525 | . 40 89 81 153 160 2 Core Hits 209 | . 19 40 35 54 60 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 2 . . Critical Strikes 20 | . . . 4 5 11 . Burn 6 | . . . 3 3 . . Destroy 3 | . . . 1 2 . . Blast 11 | . . . . . 11 . Melee Attacks 13 | . . . . . . 13 Impact . | . . . . . . . Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11036 | . 488 1210 1572 2423 5161 182 Guns 4768 | . 488 1018 868 2394 . . Cannons 5074 | . . 186 514 26 4348 . Explosions 939 | . . . 169 . 770 . Melee 182 | . . . . . . 182 Ramming 73 | . . 6 21 3 43 . Kinetic 8078 | . 278 650 677 2125 4348 . Thermal 1991 | . 210 554 705 295 227 . Explosive 712 | . . . 169 . 543 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 182 | . . . . . . 182 Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 2 2 . Average Corruption 2 | . . . 5 2 1 . Corruption Purged 4 | . . . . . 4 . Corruption Blocked . | . . . . . . . Effects 23 | . . . 10 5 8 . Message Errors 7 | . . . 5 . 2 . Matter Fused 5 | . . . 2 2 1 . Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 . Misfires 2 | . . . . 1 1 . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 241 | . . . . . 190 51 Projectiles 152 | . . . . . 152 . Explosions 38 | . . . . . 38 . Melee 51 | . . . . . . 51 Knockbacks 51 | . . . . . 51 . Impact . | . . . . . . . Kinetic 48 | . . . . . 48 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 6 | . . . . . 6 . Shots . | . . . . . . . Rammed 1 | . . . . . 1 . Targets Rammed 9 | . . 1 2 1 5 . Kicked 8 | . . 1 2 1 4 . Crushed . | . . . . . . . Highest Temperature 412 | . 30 189 215 293 412 . Average Temperature 64 | . 13 42 54 56 81 . Received Heat Transfer 1794 | . 72 291 339 558 510 24 Effects 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 4213 | . 475 1183 1554 851 150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 706 | . 248 308 455 389 706 409 Initial 345 | . . 20 84 41 176 345 Average 221 | . 111 91 158 206 314 303 Maximum Alert Level 3 | . 1 1 2 1 3 2 Low Security (%) 46 | 100 75 79 68 46 28 . Level 1 40 | . 24 20 24 53 39 97 Level 2 12 | . . . 7 . 31 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 2 1 2 3 11 . Investigation 2 | . . . . 1 1 . Extermination 4 | . . . . . 4 . Reinforcement 12 | . 2 1 2 2 5 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 9 | . 1 2 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 14 23 25 37 50 2 Peak Tracking Total 6 | . 4 4 6 5 6 2 Tactical Retreats 13 | . 1 1 4 1 5 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . . 1 2 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 13 | . . . 1 . 11 1 Max in Single Turn 4 | . . . 1 . 4 1 Garrison Access 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 26 | . 1 3 5 2 12 3 Terminals 18 | . 1 3 4 1 7 2 Fabricators 3 | . . . . . 2 1 Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Total Hacks 63 | . 2 12 13 4 25 7 Successful 28 | . . 4 7 1 13 3 Failed 35 | . 2 8 6 3 12 4 Catastrophic 6 | . . 2 2 . 2 . Database Lockouts . | . . . . . . . Manual 36 | . . 7 7 1 15 6 Terminals 47 | . 2 12 10 2 17 4 Fabricators 6 | . . . . . 3 3 Repair Stations 3 | . . . 3 . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 7 | . . 1 4 . 1 1 Open Door 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Unreport Threat 2 | . . . 2 . . . Locate Traps 2 | . . . 1 . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 14 | . . 3 2 1 6 2 Terminals 13 | . . 3 2 1 5 2 Track 1 | . . 1 . . . . Botnet 12 | . . 2 2 1 5 2 Fabricators 1 | . . . . . 1 . Fabnet 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 1 3 5 2 9 3 Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 363 | . . . . . 363 . Retrieved Matter 368 | . . . . . 368 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 7555 | 67 411 1276 948 1462 2737 654 Spaces Moved 3945 | 49 234 488 353 800 1535 486 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 3393 | 40 234 488 353 800 1478 . Wheels 543 | . . . . . 57 486 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 120 115 115 Average Speed 141 | 107 120 190 190 127 134 115 Slowest Speed 193 | 120 120 190 190 190 193 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 34 | 3 39 42 48 59 44 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 24 | . . . . . 12 12 Terrain Destroyed 147 | . . . 18 4 108 17 Melee 11 | . . . . . . 11 Projectile 48 | . . . . 4 38 6 AOE 88 | . . . 18 . 70 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 5222 | 60 315 717 532 1085 1964 549 Wait 516 | . 35 122 52 100 178 29 Move 3939 | 48 233 487 352 799 1534 486 Hop . | . . . . . . . Pick Up 103 | 6 9 23 12 24 24 5 Fast Attach 27 | 6 2 2 4 3 7 3 Attach 25 | . . 8 4 5 7 1 Detach 6 | . . 1 2 2 1 . Swap 59 | . 1 5 15 14 23 1 Drop 113 | . 8 7 22 35 38 3 Fire 402 | . 27 61 57 102 147 8 Melee 13 | . . . . . . 13 Ram 1 | . . . . . 1 . Kick 8 | . . 1 2 1 4 . Crush . | . . . . . . . Escape Stasis 10 | . . . 10 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 12) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x2 1148 | -9/Materials | Build established: Scavenger-Mutant 1607 | -9/Materials | Discovered new exit (range 14) 1755 | -9/Materials | Entered Storage 2052 | -9/Storage | Core integrity fell below 50% 2675 | -9/Storage | Discovered new exit (range 16) 2703 | -9/Storage | Entered Materials 2703 | -8/Materials | Evolved 2 slots: Propulsion x2 2858 | -8/Materials | Build established: Mutant 3520 | -8/Materials | Build established: Scavenger-Mutant 4127 | -8/Materials | Discovered new exit (range 5) 4165 | -8/Materials | Entered Factory 4165 | -7/Factory | Evolved 2 slots: Utility x2 4171 | -7/Factory | Found Scrap Engine 5131 | -7/Factory | Build established: Mutant 6165 | -7/Factory | First assault squad dispatched 6739 | -7/Factory | Core integrity fell below 50% 6808 | -7/Factory | Lost 8 parts (6n1u1w) 6898 | -7/Factory | Discovered new exit (range 4) 6902 | -7/Factory | Entered another Factory area 6902 | -6/Factory | Evolved 2 slots: Utility x2 7556 | -6/Factory | Crushed by falling debris 7556 | -6/Factory | Self-destructed Last Messages --------------- Terminal linked with 1 system. Awaiting botnet instructions. 07213_ ALERT: Security rotation in progress. 07220_ Dropped Imp. Deuterium Engine. 07220_ Acquired Fission Core. 07263_ Sneak attack on T-07 Excavator. 07263_ T-07 Excavator destroyed. 07265_ Acquired 13 matter. 07280_ ALERT: All DSF locations entering lockdown mode. 07280_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07283_ Terminal disabled. 07509_ U-05 Engineer builds a Wall. 07556_ The unstable cave ceiling collapses. 07556_ Crushed by falling debris. 07556_ Flexi-carbon Leg destroyed. 07556_ System corrupted by crushing effect (+1). 07556_ Great Axe destroyed. 07556_ System corrupted by crushing effect (+2). 07556_ Adv. Visual Processing Unit destroyed. 07556_ System corrupted by crushing effect (+1). 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